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Zheng Chen

Publications and source records attributed to Zheng Chen.

At least 91 records · Page 5Linked to original sources

Scheduling and Aggregation Design for Asynchronous Federated Learning over Wireless Networks

Federated Learning (FL) is a collaborative machine learning (ML) framework that combines on-device training and server-based aggregation to train a common ML model among distributed agents. In this work, we propose an asynchronous FL design with periodic aggregation to tackle the straggler issue in FL systems. Considering limited wireless communication resources, we investigate the effect of different scheduling policies and aggregation designs on the convergence performance. Driven by the importance of reducing the bias and variance of the aggregated model updates, we propose a scheduling policy that jointly considers the channel quality and training data representation of user devices. The effectiveness of our channel-aware data-importance-based scheduling policy, compared with state-of-the-art methods proposed for synchronous FL, is validated through simulations. Moreover, we show that an ``age-aware'' aggregation weighting design can significantly improve the learning performance in an asynchronous FL setting.

cs.LG↗

Steering One-Step Diffusion Model with Fidelity-Rich Decoder for Fast Image Compression

Diffusion-based image compression has demonstrated impressive perceptual performance. However, it suffers from two critical drawbacks: (1) excessive decoding latency due to multi-step sampling, and (2) poor fidelity resulting from over-reliance on generative priors. To address these issues, we propose SODEC, a novel single-step diffusion image compression model. We argue that in image compression, a sufficiently informative latent renders multi-step refinement unnecessary. Based on this insight, we leverage a pre-trained VAE-based model to produce latents with rich information, and replace the iterative denoising process with a single-step decoding. Meanwhile, to improve fidelity, we introduce the fidelity guidance module, encouraging output that is faithful to the original image. Furthermore, we design the rate annealing training strategy to enable effective training under extremely low bitrates. Extensive experiments show that SODEC significantly outperforms existing methods, achieving superior rate-distortion-perception performance. Moreover, compared to previous diffusion-based compression models, SODEC improves decoding speed by more than 20$\times$. Code is released at: https://github.com/zhengchen1999/SODEC.

cs.CV↗

IPAD: Inverse Prompt for AI Detection - A Robust and Interpretable LLM-Generated Text Detector

Large Language Models (LLMs) have attained human-level fluency in text generation, which complicates the distinguishing between human-written and LLM-generated texts. This increases the risk of misuse and highlights the need for reliable detectors. Yet, existing detectors exhibit poor robustness on out-of-distribution (OOD) data and attacked data, which is critical for real-world scenarios. Also, they struggle to provide interpretable evidence to support their decisions, thus undermining the reliability. In light of these challenges, we propose IPAD (Inverse Prompt for AI Detection), a novel framework consisting of a Prompt Inverter that identifies predicted prompts that could have generated the input text, and two Distinguishers that examine the probability that the input texts align with the predicted prompts. Empirical evaluations demonstrate that IPAD outperforms the strongest baselines by 9.05% (Average Recall) on in-distribution data, 12.93% (AUROC) on out-of-distribution data, and 5.48% (AUROC) on attacked data. IPAD also performs robustly on structured datasets. Furthermore, an interpretability assessment is conducted to illustrate that IPAD enhances the AI detection trustworthiness by allowing users to directly examine the decision-making evidence, which provides interpretable support for its state-of-the-art detection results.

cs.LG↗

A Unified Convergence Analysis for Semi-Decentralized Learning: Sampled-to-Sampled vs. Sampled-to-All Communication

In semi-decentralized federated learning, devices primarily rely on device-to-device communication but occasionally interact with a central server. Periodically, a sampled subset of devices uploads their local models to the server, which computes an aggregate model. The server can then either (i) share this aggregate model only with the sampled clients (sampled-to-sampled, S2S) or (ii) broadcast it to all clients (sampled-to-all, S2A). Despite their practical significance, a rigorous theoretical and empirical comparison of these two strategies remains absent. We address this gap by analyzing S2S and S2A within a unified convergence framework that accounts for key system parameters: sampling rate, server aggregation frequency, and network connectivity. Our results, both analytical and experimental, reveal distinct regimes where one strategy outperforms the other, depending primarily on the degree of data heterogeneity across devices. These insights lead to concrete design guidelines for practical semi-decentralized FL deployments.

cs.LG↗

Navigating the Wild: Pareto-Optimal Visual Decision-Making in Image Space

Navigating complex real-world environments requires semantic understanding and adaptive decision-making. Traditional reactive methods without maps often fail in cluttered settings, map-based approaches demand heavy mapping effort, and learning-based solutions rely on large datasets with limited generalization. To address these challenges, we present Pareto-Optimal Visual Navigation, a lightweight image-space framework that combines data-driven semantics, Pareto-optimal decision-making, and visual servoing for real-time navigation.

cs.RO↗

DOVE: Efficient One-Step Diffusion Model for Real-World Video Super-Resolution

Diffusion models have demonstrated promising performance in real-world video super-resolution (VSR). However, the dozens of sampling steps they require, make inference extremely slow. Sampling acceleration techniques, particularly single-step, provide a potential solution. Nonetheless, achieving one step in VSR remains challenging, due to the high training overhead on video data and stringent fidelity demands. To tackle the above issues, we propose DOVE, an efficient one-step diffusion model for real-world VSR. DOVE is obtained by fine-tuning a pretrained video diffusion model (i.e., CogVideoX). To effectively train DOVE, we introduce the latent-pixel training strategy. The strategy employs a two-stage scheme to gradually adapt the model to the video super-resolution task. Meanwhile, we design a video processing pipeline to construct a high-quality dataset tailored for VSR, termed HQ-VSR. Fine-tuning on this dataset further enhances the restoration capability of DOVE. Extensive experiments show that DOVE exhibits comparable or superior performance to multi-step diffusion-based VSR methods. It also offers outstanding inference efficiency, achieving up to a 28$\times$ speed-up over existing methods such as MGLD-VSR. Code is available at: https://github.com/zhengchen1999/DOVE.

cs.CV↗

EvoBrain: Dynamic Multi-Channel EEG Graph Modeling for Time-Evolving Brain Networks

Dynamic GNNs, which integrate temporal and spatial features in Electroencephalography (EEG) data, have shown great potential in automating seizure detection. However, fully capturing the underlying dynamics necessary to represent brain states, such as seizure and non-seizure, remains a non-trivial task and presents two fundamental challenges. First, most existing dynamic GNN methods are built on temporally fixed static graphs, which fail to reflect the evolving nature of brain connectivity during seizure progression. Second, current efforts to jointly model temporal signals and graph structures and, more importantly, their interactions remain nascent, often resulting in inconsistent performance. To address these challenges, we present the first theoretical analysis of these two problems, demonstrating the effectiveness and necessity of explicit dynamic modeling and time-then-graph dynamic GNN method. Building on these insights, we propose EvoBrain, a novel seizure detection model that integrates a two-stream Mamba architecture with a GCN enhanced by Laplacian Positional Encoding, following neurological insights. Moreover, EvoBrain incorporates explicitly dynamic graph structures, allowing both nodes and edges to evolve over time. Our contributions include (a) a theoretical analysis proving the expressivity advantage of explicit dynamic modeling and time-then-graph over other approaches, (b) a novel and efficient model that significantly improves AUROC by 23% and F1 score by 30%, compared with the dynamic GNN baseline, and (c) broad evaluations of our method on the challenging early seizure prediction tasks.

cs.LG↗

Traffic-R1: Reinforced LLMs Bring Human-Like Reasoning to Traffic Signal Control Systems

We introduce Traffic-R1, a 3B-parameter foundation model with human-like reasoning for Traffic signal control (TSC), developed via self-exploration and iterative reinforcement of LLM with expert guidance in a simulated traffic environment. Compared with traditional reinforcement learning and recent LLM-based methods, Traffic-R1 offers three main advantages: zero-shot generalization, transferring unchanged to new road networks and out-of-distribution incidents by leveraging internal traffic-control policies and reasoning; a compact 3B-parameter design that supports real-time inference on mobile-class chips for edge deployment; and an explainable TSC process that enables multi-intersection coordination through communication and an asynchronous communication network. Extensive benchmarks show Traffic-R1 outperforms strong baselines and training-intensive RL controllers. In production, the model now manages signals affecting over 55,000 drivers daily, reduces average queue lengths by more than 5%, and halves operator workload. Our model is available at https://huggingface.co/Season998/Traffic-R1.

cs.AI↗

OSCAR: One-Step Diffusion Codec Across Multiple Bit-rates

Pretrained latent diffusion models have shown strong potential for lossy image compression, owing to their powerful generative priors. Most existing diffusion-based methods reconstruct images by iteratively denoising from random noise, guided by compressed latent representations. While these approaches have achieved high reconstruction quality, their multi-step sampling process incurs substantial computational overhead. Moreover, they typically require training separate models for different compression bit-rates, leading to significant training and storage costs. To address these challenges, we propose a one-step diffusion codec across multiple bit-rates. termed OSCAR. Specifically, our method views compressed latents as noisy variants of the original latents, where the level of distortion depends on the bit-rate. This perspective allows them to be modeled as intermediate states along a diffusion trajectory. By establishing a mapping from the compression bit-rate to a pseudo diffusion timestep, we condition a single generative model to support reconstructions at multiple bit-rates. Meanwhile, we argue that the compressed latents retain rich structural information, thereby making one-step denoising feasible. Thus, OSCAR replaces iterative sampling with a single denoising pass, significantly improving inference efficiency. Extensive experiments demonstrate that OSCAR achieves superior performance in both quantitative and visual quality metrics. The code and models are available at https://github.com/jp-guo/OSCAR.

eess.IV↗

QuantDemoire: Quantization with Outlier Aware for Image Demoiréing

Demoiréing aims to remove moiré artifacts that often occur in images. While recent deep learning-based methods have achieved promising results, they typically require substantial computational resources, limiting their deployment on edge devices. Model quantization offers a compelling solution. However, directly applying existing quantization methods to demoiréing models introduces severe performance degradation. The main reasons are distribution outliers and weakened representations in smooth regions. To address these issues, we propose QuantDemoire, a post-training quantization framework tailored to demoiréing. It contains two key components. **First}, we introduce an outlier-aware quantizer to reduce errors from outliers. It uses sampling-based range estimation to reduce activation outliers, and keeps a few extreme weights in FP16 with negligible cost. **Second**, we design a frequency-aware calibration strategy. It emphasizes low- and mid-frequency components during fine-tuning, which mitigates banding artifacts caused by low-bit quantization. Extensive experiments validate that our QuantDemoire achieves large reductions in parameters and computation while maintaining quality. Meanwhile, it outperforms existing quantization methods by over **4 dB** on W4A4. Code is released at: https://github.com/zhengchen1999/QuantDemoire.

cs.CV↗

Scaling Transformers for Discriminative Recommendation via Generative Pretraining

Discriminative recommendation tasks, such as CTR (click-through rate) and CVR (conversion rate) prediction, play critical roles in the ranking stage of large-scale industrial recommender systems. However, training a discriminative model encounters a significant overfitting issue induced by data sparsity. Moreover, this overfitting issue worsens with larger models, causing them to underperform smaller ones. To address the overfitting issue and enhance model scalability, we propose a framework named GPSD (\textbf{G}enerative \textbf{P}retraining for \textbf{S}calable \textbf{D}iscriminative Recommendation), drawing inspiration from generative training, which exhibits no evident signs of overfitting. GPSD leverages the parameters learned from a pretrained generative model to initialize a discriminative model, and subsequently applies a sparse parameter freezing strategy. Extensive experiments conducted on both industrial-scale and publicly available datasets demonstrate the superior performance of GPSD. Moreover, it delivers remarkable improvements in online A/B tests. GPSD offers two primary advantages: 1) it substantially narrows the generalization gap in model training, resulting in better test performance; and 2) it leverages the scalability of Transformers, delivering consistent performance gains as models are scaled up. Specifically, we observe consistent performance improvements as the model dense parameters scale from 13K to 0.3B, closely adhering to power laws. These findings pave the way for unifying the architectures of recommendation models and language models, enabling the direct application of techniques well-established in large language models to recommendation models. The code is available at https://github.com/chqiwang/gpsd-rec.

cs.IR↗

Distributed Average Consensus in Wireless Multi-Agent Systems with Over-the-Air Aggregation

In this paper, we address the average consensus problem of multi-agent systems over wireless networks. We propose a distributed average consensus algorithm by invoking the concept of over-the-air aggregation, which exploits the signal superposition property of wireless multiple-access channels. The proposed algorithm deploys a modified version of the well-known Ratio Consensus algorithm with an additional normalization step for compensating for the arbitrary channel coefficients. We show that, when the noise level at the receivers is negligible, the algorithm converges asymptotically to the average for time-invariant and time-varying channels. Numerical simulations corroborate the validity of our results.

eess.SY↗

Optimizing Privacy-Utility Trade-off in Decentralized Learning with Generalized Correlated Noise

Decentralized learning enables distributed agents to collaboratively train a shared machine learning model without a central server, through local computation and peer-to-peer communication. Although each agent retains its dataset locally, sharing local models can still expose private information about the local training datasets to adversaries. To mitigate privacy attacks, a common strategy is to inject random artificial noise at each agent before exchanging local models between neighbors. However, this often leads to utility degradation due to the negative effects of cumulated artificial noise on the learning algorithm. In this work, we introduce CorN-DSGD, a novel covariance-based framework for generating correlated privacy noise across agents, which unifies several state-of-the-art methods as special cases. By leveraging network topology and mixing weights, CorN-DSGD optimizes the noise covariance to achieve network-wide noise cancellation. Experimental results show that CorN-DSGD cancels more noise than existing pairwise correlation schemes, improving model performance under formal privacy guarantees.

cs.LG↗

Information Entropy-Based Scheduling for Communication-Efficient Decentralized Learning

This paper addresses decentralized stochastic gradient descent (D-SGD) over resource-constrained networks by introducing node-based and link-based scheduling strategies to enhance communication efficiency. In each iteration of the D-SGD algorithm, only a few disjoint subsets of nodes or links are randomly activated, subject to a given communication cost constraint. We propose a novel importance metric based on information entropy to determine node and link scheduling probabilities. We validate the effectiveness of our approach through extensive simulations, comparing it against state-of-the-art methods, including betweenness centrality (BC) for node scheduling and \textit{MATCHA} for link scheduling. The results show that our method consistently outperforms the BC-based method in the node scheduling case, achieving faster convergence with up to 60\% lower communication budgets. At higher communication budgets (above 60\%), our method maintains comparable or superior performance. In the link scheduling case, our method delivers results that are superior to or on par with those of \textit{MATCHA}.

cs.IT↗

A Survey of Reinforcement Learning for Software Engineering

Reinforcement Learning (RL) has emerged as a powerful paradigm for sequential decision-making and has attracted growing interest across various domains, particularly following the advent of Deep Reinforcement Learning (DRL) in 2015. Simultaneously, the rapid advancement of Large Language Models (LLMs) has further fueled interest in integrating RL with LLMs to enable more adaptive and intelligent systems. In the field of software engineering (SE), the increasing complexity of systems and the rising demand for automation have motivated researchers to apply RL to a broad range of tasks, from software design and development to quality assurance and maintenance. Despite growing research in RL-for-SE, there remains a lack of a comprehensive and systematic survey of this evolving field. To address this gap, we reviewed 115 peer-reviewed studies published across 22 premier SE venues since the introduction of DRL. We conducted a comprehensive analysis of publication trends, categorized SE topics and RL algorithms, and examined key factors such as dataset usage, model design and optimization, and evaluation practices. Furthermore, we identified open challenges and proposed future research directions to guide and inspire ongoing work in this evolving area. To summarize, this survey offers the first systematic mapping of RL applications in software engineering, aiming to support both researchers and practitioners in navigating the current landscape and advancing the field. Our artifacts are publicly available: https://github.com/KaiWei-Lin-lanina/RL4SE.

cs.SE↗

Compression-Aware One-Step Diffusion Model for JPEG Artifact Removal

Diffusion models have demonstrated remarkable success in image restoration tasks. However, their multi-step denoising process introduces significant computational overhead, limiting their practical deployment. Furthermore, existing methods struggle to effectively remove severe JPEG artifact, especially in highly compressed images. To address these challenges, we propose CODiff, a compression-aware one-step diffusion model for JPEG artifact removal. The core of CODiff is the compression-aware visual embedder (CaVE), which extracts and leverages JPEG compression priors to guide the diffusion model. We propose a dual learning strategy that combines explicit and implicit learning. Specifically, explicit learning enforces a quality prediction objective to differentiate low-quality images with different compression levels. Implicit learning employs a reconstruction objective that enhances the model's generalization. This dual learning allows for a deeper and more comprehensive understanding of JPEG compression. Experimental results demonstrate that CODiff surpasses recent leading methods in both quantitative and visual quality metrics. The code is released at https://github.com/jp-guo/CODiff.

cs.CV↗

StainPIDR: A Pathological Image Decouplingand Reconstruction Method for Stain Normalization Based on Color Vector Quantization and Structure Restaining

The color appearance of a pathological image is highly related to the imaging protocols, the proportion of different dyes, and the scanning devices. Computer-aided diagnostic systems may deteriorate when facing these color-variant pathological images. In this work, we propose a stain normalization method called StainPIDR. We try to eliminate this color discrepancy by decoupling the image into structure features and vector-quantized color features, restaining the structure features with the target color features, and decoding the stained structure features to normalized pathological images. We assume that color features decoupled by different images with the same color should be exactly the same. Under this assumption, we train a fixed color vector codebook to which the decoupled color features will map. In the restaining part, we utilize the cross-attention mechanism to efficiently stain the structure features. As the target color (decoupled from a selected template image) will also affect the performance of stain normalization, we further design a template image selection algorithm to select a template from a given dataset. In our extensive experiments, we validate the effectiveness of StainPIDR and the template image selection algorithm. All the results show that our method can perform well in the stain normalization task. The code of StainPIDR will be publicly available later.

eess.IV↗

HARMONY: A Scalable Distributed Vector Database for High-Throughput Approximate Nearest Neighbor Search

Approximate Nearest Neighbor Search (ANNS) is essential for various data-intensive applications, including recommendation systems, image retrieval, and machine learning. Scaling ANNS to handle billions of high-dimensional vectors on a single machine presents significant challenges in memory capacity and processing efficiency. To address these challenges, distributed vector databases leverage multiple nodes for the parallel storage and processing of vectors. However, existing solutions often suffer from load imbalance and high communication overhead, primarily due to traditional partition strategies that fail to effectively distribute the workload. In this paper, we introduce Harmony, a distributed ANNS system that employs a novel multi-granularity partition strategy, combining dimension-based and vector-based partition. This strategy ensures a balanced distribution of computational load across all nodes while effectively minimizing communication costs. Furthermore, Harmony incorporates an early-stop pruning mechanism that leverages the monotonicity of distance computations in dimension-based partition, resulting in significant reductions in both computational and communication overhead. We conducted extensive experiments on diverse real-world datasets, demonstrating that Harmony outperforms leading distributed vector databases, achieving 4.63 times throughput on average in four nodes and 58% performance improvement over traditional distribution for skewed workloads.

cs.DB↗