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Zheng Ju

Publications and source records attributed to Zheng Ju.

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From Raw IDs to Semantic Planning: How Recommender Systems Utilize Information at Scale

The evolution of recommender systems can be explored by asking how they utilize information at scale. Throughout most of the historical period under consideration during the past two decades, industrial systems have relied on raw IDs, which are discrete, globally unique, and semantically opaque identifiers that enable exact lookup, logging, and item-specific memorization at scale. Over time, however, recommender systems have sought to utilize richer sources of information, including item content, context, multimodal signals, and cross-domain structure. This development has led to a new stage in which part of such information is no longer used solely as auxiliary features around item identity, but is increasingly encapsulated in semantic IDs that provide a more structured, model-facing form of identity. We argue that this shift goes beyond the rise of generative recommendation over traditional methods. Indeed, it reflects a broader evolution in how recommender systems utilize information under industrial-scale constraints. This paper looks at the past, present, and future to examine three connected questions: why raw IDs dominated the early development of recommender systems, why semantic information is increasingly being encapsulated in IDs today, and what may come next once recommendations move beyond semantic retrieval. In particular, we introduce semantic planning as a possible future direction in which the system first predicts the semantic target of the next exposure, and only then instantiates that target as a specific item or generated creative. We further argue that such a shift may require changes not only in model design but also in evaluation and in the way recommender systems coordinate the objectives of users, platforms, and providers.

cs.IR

MobileGym: A Verifiable and Highly Parallel Simulation Platform for Mobile GUI Agent Research

We present MobileGym, a browser-hosted, lightweight, fully controllable environment for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for everyday apps: verifiable outcome signals through deterministic state-based judging over structured JSON state, and scalable online RL through low-cost parallel rollouts. The full environment state is captured, configured, forked, and compared as structured JSON, and a single server can host hundreds of parallel instances, with about 400 MB memory per instance and about 3 s cold start. A layered state model and a declarative task-definition framework keep state programmability and task creation practical at scale, and a single programmatic judging mechanism delivers both deterministic evaluation verdicts and dense RL rewards. The accompanying MobileGym-Bench provides 416 parameterized task templates, including 256 test and 160 train templates, over 28 apps, with deterministic judges and a structured AnswerSheet protocol that avoids free-text matching failures. In a Sim-to-Real case study, GRPO on Qwen3-VL-4B-Instruct gains +12.8 percentage points on the 256-task test set, and on a 59-task real-device signal subset, real-device execution retains 95.1% of the simulation-side training gain. Project page: https://mobilegym.github.io.

cs.AI

AutoGUI-v2: A Comprehensive Multi-Modal GUI Functionality Understanding Benchmark

Autonomous agents capable of navigating Graphical User Interfaces (GUIs) hold the potential to revolutionize digital productivity. However, achieving true digital autonomy extends beyond reactive element matching; it necessitates a predictive mental model of interface dynamics and the ability to foresee the "digital world state" resulting from interactions. Despite the perceptual capabilities of modern Vision-Language Models (VLMs), existing benchmarks remain bifurcated (focusing either on black-box task completion or static, shallow grounding), thereby failing to assess whether agents truly comprehend the implicit functionality and transition logic of GUIs. To bridge this gap, we introduce AutoGUI-v2, a comprehensive benchmark designed to evaluate deep GUI functionality understanding and interaction outcome prediction. We construct the benchmark using a novel VLM-human collaborative pipeline that recursively parses multi-platform screenshots into hierarchical functional regions to generate diverse evaluation tasks. Providing 2,753 tasks across six operating systems, AutoGUI-v2 rigorously tests agents on region and element-level semantics, grounding, and dynamic state prediction. Our evaluation reveals a striking dichotomy in VLMs: while open-source models fine-tuned on agent data (e.g., Qwen3-VL) excel at functional grounding, commercial models (e.g., Gemini-2.5-Pro-Thinking) dominate in functionality captioning. Crucially, all models struggle with complex interaction logic of uncommon actions, highlighting that deep functional understanding remains a significant hurdle. By systematically measuring these foundational capabilities, AutoGUI-v2 offers a new lens for advancing the next generation of GUI agents.

cs.CV

UIPro: Unleashing Superior Interaction Capability For GUI Agents

Building autonomous agents that perceive and operate graphical user interfaces (GUIs) like humans has long been a vision in the field of artificial intelligence. Central to these agents is the capability for GUI interaction, which involves GUI understanding and planning capabilities. Existing methods have tried developing GUI agents based on the multi-modal comprehension ability of vision-language models (VLMs). However, the limited scenario, insufficient size, and heterogeneous action spaces hinder the progress of building generalist GUI agents. To resolve these issues, this paper proposes \textbf{UIPro}, a novel generalist GUI agent trained with extensive multi-platform and multi-task GUI interaction data, coupled with a unified action space. We first curate a comprehensive dataset encompassing 20.6 million GUI understanding tasks to pre-train UIPro, granting it a strong GUI grounding capability, which is key to downstream GUI agent tasks. Subsequently, we establish a unified action space to harmonize heterogeneous GUI agent task datasets and produce a merged dataset to foster the action prediction ability of UIPro via continued fine-tuning. Experimental results demonstrate UIPro's superior performance across multiple GUI task benchmarks on various platforms, highlighting the effectiveness of our approach.

cs.CV

Impact of ALD-Deposited Ultrathin Nitride Layers on Carrier Lifetimes and Photoluminescence Efficiency in CdTe/MgCdTe Double Heterostructures

This work evaluates the passivation effectiveness of ultrathin nitride layers (SiNx, AlN, TiN) deposited via atomic layer deposition on CdTe/MgCdTe double heterostructures for solar cell applications. Time-resolved photoluminescence and photoluminescence measurements revealed enhanced carrier lifetimes and reduced surface recombination, indicating improved passivation effectiveness. These results underscore the potential of SiNx as a promising passivation material to improve the efficiency of CdTe solar cells.

cond-mat.mtrl-sci

Can We Transfer Noise Patterns? A Multi-environment Spectrum Analysis Model Using Generated Cases

Spectrum analysis systems in online water quality testing are designed to detect types and concentrations of pollutants and enable regulatory agencies to respond promptly to pollution incidents. However, spectral data-based testing devices suffer from complex noise patterns when deployed in non-laboratory environments. To make the analysis model applicable to more environments, we propose a noise patterns transferring model, which takes the spectrum of standard water samples in different environments as cases and learns the differences in their noise patterns, thus enabling noise patterns to transfer to unknown samples. Unfortunately, the inevitable sample-level baseline noise makes the model unable to obtain the paired data that only differ in dataset-level environmental noise. To address the problem, we generate a sample-to-sample case-base to exclude the interference of sample-level noise on dataset-level noise learning, enhancing the system's learning performance. Experiments on spectral data with different background noises demonstrate the good noise-transferring ability of the proposed method against baseline systems ranging from wavelet denoising, deep neural networks, and generative models. From this research, we posit that our method can enhance the performance of DL models by generating high-quality cases. The source code is made publicly available online at https://github.com/Magnomic/CNST.

cs.LG

2nd Place Solution to Instance Segmentation of IJCAI 3D AI Challenge 2020

Compared with MS-COCO, the dataset for the competition has a larger proportion of large objects which area is greater than 96x96 pixels. As getting fine boundaries is vitally important for large object segmentation, Mask R-CNN with PointRend is selected as the base segmentation framework to output high-quality object boundaries. Besides, a better engine that integrates ResNeSt, FPN and DCNv2, and a range of effective tricks that including multi-scale training and test time augmentation are applied to improve segmentation performance. Our best performance is an ensemble of four models (three PointRend-based models and SOLOv2), which won the 2nd place in IJCAI-PRICAI 3D AI Challenge 2020: Instance Segmentation.

cs.CV

Intrinsic superstructure near atomically clean armchair-type step edge of graphite

We investigated the electronic superstructure of graphite surface in the vicinity to monoatomic armchair step edges with scanning tunneling microscopy and spectroscopy. Only the ($\sqrt{3}\times\sqrt{3}$)$\textit{R}$30$^{\circ}$ superstructure is visualized near atomically clean armchair edges, while the honeycomb superstructure is absent. The spectroscopic mapping near the clean armchair edge clearly reveals the ($\sqrt{3}\times\sqrt{3}$)$\textit{R}$30$^{\circ}$ superstructure on both sides of the step edge. We have also visualized a mixture of ($\sqrt{3}\times\sqrt{3}$)$\textit{R}$30$^{\circ}$ and honeycomb superstructures near structurally defective armchair edges. Our results suggest that the honeycomb superstructure pattern results from superposition of two sets of ($\sqrt{3}\times\sqrt{3}$)$\textit{R}$30$^{\circ}$ superstructure with different phases. Our observation solves the mystery of the coexistence of two types of superstructures reported by prior studies.

cond-mat.str-el