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Zheng-Jun Zha

Publications and source records attributed to Zheng-Jun Zha.

At least 19 recordsLinked to original sources

RSIgen: Reciprocal Self-Improvement for Agentic Visual Generation

Agentic visual generation produces experience that can improve the native understanding (agent) and generation roles of a unified multimodal backbone, but task success alone does not determine which role should learn. Generator updates can also make the agent's action supervision stale. We introduce RSIgen, a task-centric reciprocal self-improvement framework linking learning allocation, supervision refresh, and recursive curriculum construction. Dynamic Responsibility Routing (DRR) uses matched interventions on evidence, inputs, and supported actions to select learning recipients and construct compatible training targets. After generator learning, RSIgen re-evaluates the relative utility of tested actions with branch inputs held fixed to refresh agent supervision; the retained roles then construct the next curriculum. Across BAGEL, Qwen-Image, and Wan-Image-7B, RSIgen improves AgentGen-Bench Full Overall9 by 3.2--3.3 points over a three-cycle SearchGen adaptation with action costs. Wan controls support allocation gains at matched role-level training exposure, refresh gains at a matched adaptation budget, and benefits from updated curriculum sources while recipients continue learning. In blind evaluation on 200 real-user requests, pooled tie-adjusted preference scores against the same baseline reach 70.0% for task completion and 64.9% for visual quality.

cs.CV↗

APT: Feedback-Driven Agentic Post-Training for Text-to-Image Generation

Post-training is crucial for improving text-to-image models, yet existing pipelines typically rely on manually curated training data and fixed training distributions. We introduce APT (Agentic Post-Training), a fully automated framework that adaptively post-trains a base model according to its evolving capability profile. APT coordinates three agents to construct evaluation sets from user requirements, diagnose model-specific strengths and failure modes, and generate reinforcement learning data with an adaptive prompt distribution that emphasizes underperforming capabilities. By repeatedly evaluating, diagnosing, and updating the generator, APT lets the current model's behavior shape its next training tasks, forming a feedback loop inspired by recursive self-improvement. For general-purpose settings without user-specified evaluation scenarios, we further develop an evaluation harness that enables broad and diverse evaluation set generation. Experiments across multiple base models, benchmarks, and generation architectures demonstrate that APT is model-agnostic, benchmark-agnostic, architecture-agnostic, and fully automated.

cs.CV↗

MaskSense: Confronting the Visual Exploration Trap in Masked Image Generation

Reinforcement learning (RL) has shown strong potential for aligning generative models with human intent, but adapting RL to masked generative models (MGMs) remains largely underexplored. Existing approaches that directly adapt Group Relative Policy Optimization (GRPO) to MGMs leave a foundational conflict unaddressed: MGMs' exploitative decoding nature is inherently at odds with the exploratory diversity that GRPO presupposes. In this work, we reveal a structural decoding bias termed the visual exploration trap: confidence-based sampling trades the exploration of diverse subject realizations for the greedy resolution of low-uncertainty background regions, causing premature collapse of the generative exploration space and starving GRPO of the rollout diversity it depends on. To this end, we propose MaskSense, a novel RL framework for MGMs that confronts the visual exploration trap at both the sampling and optimization stages. Specifically, we introduce a semantic anchored routing sampling mechanism that leverages semantic priors to preserve high-entropy subject token exploration while amplifying intra-group reward variance through exploratory-exploitative routing to yield more discriminative advantage estimates. Furthermore, we design a global entropy transition anchoring strategy to identify the most consequential decoding steps and concentrate gradient updates on them. Extensive experiments on multiple text-to-image benchmarks demonstrate that MaskSense substantially improves upon the base model, with GenEval accuracy improving from 54% to 86% and HPS from 28.89 to 36.39, achieving state-of-the-art performance.

cs.CV↗

Towards Unified Evaluation of Prompt Enhancers for Video Generation

Modern video generators can realize increasingly complex visual narratives, positioning the prompt enhancer (PE) as a critical bridge from concise user instructions and multimodal references to structured cinematic plans. However, existing PE evaluation relies on rendered videos, imposing substantial computational and human costs, slowing PE training and iteration, and conflating PE quality with downstream generator behavior. To address this gap, we introduce PEBench, the first unified benchmark for direct PE evaluation across text-to-video, image-to-video, and reference-to-video prompt enhancement. It comprises 1,100 expert-verified cases and 1,005 visual assets, spanning 35 fine-grained tasks with diverse temporal, cinematic, audiovisual, and multi-reference requirements. In addition, we develop PEBench evaluation, an evidence-grounded framework that combines modality-aware fact extraction with rubric-based assessment across 24 criteria. Our systematic evaluation of representative open- and closed-source PE methods reveals an emerging shift from fine-grained descriptive expansion toward intent-preserving cinematic planning, while the caption-reconstruction and forward-refinement methods show complementary strengths in cinematic coverage and semantic fidelity or internal coherence, respectively. Human validation shows that PEBench scores align closely with expert judgments of enhanced prompts and downstream videos from Wan3.0 and MiniMax-H3, indicating that prompt-level evaluation reliably reflects downstream utility.

cs.CV↗

UltraDub: Towards Authentic Dubbing by Unifying Visually-Steered Flow Learning and Trajectory Guidance

Visual voice cloning requires intelligible, speaker-consistent speech synchronized with visible articulation. However, sequential multimodal conditioning can disrupt previously established temporal and speaker cues, while imbalanced inference guidance can improve linguistic accuracy at the expense of lip synchronization. In this paper, we propose UltraDub, a Unifying Visually-Steered Flow learning and trajectory Guidance Dubbing framework that leverages vision in two ways: as continuous motion for multimodal context aggregation, and as structural rhythm for trajectory rectification. Specifically, we introduce the Motion-guided Dual-context Retrieving (MDR) module, which continually recalibrates linguistic and speaker-style retrieval through shared lip-motion query residuals, utilizing independent time-conditioned gates to regulate their contributions. Furthermore, we propose Rhythm-anchored Trajectory Guidance (RTG), a training-free mechanism that evaluates hierarchical multimodal corrections at a visual-only predictive midpoint, safely strengthening semantic conditioning while better preserving temporal alignment. Finally, we construct DiverseDub, a multi-scenario benchmark to evaluate video dubbing in the wild. Extensive experiments demonstrate that UltraDub achieves state-of-the-art performance across four datasets.

cs.CV↗

OmniVR: Audio-Video Conditional Generation for Archival Footage Restoration

Archival footage often suffers from coupled visual and acoustic degradations, yet most restoration systems process the two modalities separately. To address this problem, we present OmniVR, the first systematic framework for joint audio-video restoration, covering data construction, model adaptation, efficient inference, and evaluation. We construct a high-quality audio-video corpus with detailed captions and use a joint degradation pipeline to produce aligned clean and degraded pairs. Using these pairs, we adapt a pretrained text-to-audio-video model (T2AV) by introducing degraded audio-video conditions (TAV2AV), then progressively replace sample captions with a fixed restoration prompt while retaining caption/null rehearsal. The resulting AV2AV model requires no user-provided text. Under a compatible residual-learning model, we prove that this condition-annealing schedule reduces gradient variance and expected restoration risk relative to direct fixed-prompt adaptation at the same training budget. For efficient deployment, OmniVR-Flash combines reduced-resolution video conditioning, MeanFlow-based one-step distillation, and Turbo VAE, achieving approximately 38 fps at 1K and 18 fps at 2K on a single B200 GPU. We further introduce OmniVRBench to evaluate four complementary dimensions: visual quality, audio quality, temporal consistency, and audio-visual synchrony. OmniVR achieves state-of-the-art results on public benchmarks and OmniVRBench. Data, code, and model weights will be released. Project Page: https://xin1u.github.io/OminiVR_PAGE/

cs.CV↗

PhoenixSR: Generative Heterogeneous Distillation Unleashes Efficient Models for Real-World Super-Resolution

Real-world image super-resolution (SR) requires recovering perceptually realistic high-resolution images from complex low-resolution observations while preserving faithful content. Diffusion-based SR benefits from strong generative priors but incurs substantial computational overhead, whereas feed-forward CNN and Transformer SR models are efficient yet often struggle to recover realistic high-frequency details. This motivates a natural question: can diffusion priors be transferred to existing diffusion-free SR networks without introducing diffusion components at inference time? To this end, we propose PhoenixSR, a generative heterogeneous distillation framework that transfers diffusion priors to independently designed feed-forward SR networks through score-based distribution matching. Rather than aligning heterogeneous features or imitating sampled diffusion outputs, PhoenixSR uses the pretrained diffusion model as distribution-level supervision, while paired SR supervision preserves reconstruction fidelity. To make distribution matching effective for fidelity-sensitive SR, we introduce Heterogeneous Distribution Adaptation, which adapts the target score to the SR domain, improves tracking of the evolving student distribution, and anchors training with paired supervision. We further employ Directional Reliability Weighting, a lightweight residual-consistency-based reweighting strategy that reduces unstable distributional guidance. All diffusion-related components are removed after training, leaving the original student architecture and inference cost unchanged. Experiments on three SR benchmarks and six feed-forward backbones, including SwinIR, HAT, Real-ESRGAN, and SeeMoRe, show consistent perceptual improvements with largely preserved reconstruction fidelity.

cs.CV↗

Code Plans, Diffusion Renders: Open-Ended Generative World Modeling

We introduce \textbf{CoDeR}, a new paradigm for world modeling. Unlike existing video world models that implicitly represent world dynamics through visual observations, our system explicitly constructs an executable world with code and employs video generation models for visual realization. Specifically, we coordinate five complementary roles to translate high-level concepts into structured world rules, executable dynamics, and perceptual observations. This design enables \textit{long-term memory}, \textit{open-ended interactions}, \textit{autonomous world evolution}, and \textit{multi-agent scenarios}, where multiple entities can act, interact, and evolve persistently beyond the current observation. Extensive experiments demonstrate that our framework substantially extends the capabilities of existing world models, enabling long-term memory, open-ended interactions, autonomous evolution, and persistent multi-agent dynamics, while achieving state-of-the-art performance across multiple evaluation settings. Code and model weights will be made publicly available. Project Page: \href{https://becauseimbatman0.github.io/CoDeR}{CoDeR}.

cs.CV↗

ArenaFlow: From Trajectory Ranking to Hierarchical Credit Propagation for Open-Ended Agent RL

Reinforcement learning has substantially improved large language model (LLM) agents in verifiable domains, but remains difficult to apply to open-ended agent tasks, where solutions are diverse and reliable scalar rewards are hard to obtain. Recent pairwise evaluation methods alleviate reward discrimination collapse by replacing pointwise scoring with relative preferences. However, they still compress rich comparative feedback into a single trajectory-level reward, obscuring decisive intermediate steps and preventing successful behaviors from being consolidated into reusable skills. We propose ArenaFlow, a hierarchical credit propagation framework for open-ended agent reinforcement learning. ArenaFlow leverages tournament-based relative ranking to derive trajectory-level reward signals. Each comparison is further equipped with structured reflective evaluation, which reveals three types of supervision: pivotal success steps, reusable strategy skills, and usage attribution of retrieved skills. At the step level, ArenaFlow propagates trajectory-level advantages to high-confidence pivotal steps according to tournament survival depth, enabling more targeted optimization of local reasoning behaviors. At the skill level, ArenaFlow estimates skill utility from group-level usage attribution and maintains a global skill memory through utility-aware updating, pruning, and retrieval. The resulting high-utility skills further serve as policy priors for future exploration. Extensive experiments validate ArenaFlow's effectiveness on open-ended agent tasks.

cs.CL↗

Back on Track: Aligning Rewards and States for Reasoning in Diffusion Large Language Models

Reinforcement learning (RL) holds immense promise for enhancing the reasoning capabilities of diffusion large language models (dLLMs). However, progress is fundamentally constrained by a dual misalignment between authentic generation trajectory and the gradient update process: (i) Process-reward misalignment. Sparse, terminal rewards are indiscriminately assigned to all intermediate steps of the generation process, failing to provide discriminative credit assignment. (ii) State-trajectory misalignment. Policy updates are often diverted toward artificial, out-of-trajectory states, squandering gradients on less informative samples. To address these limitations, we introduce Process Aligned Policy Optimization (PAPO), a novel framework that holistically aligns the RL update with the dLLM's generative trajectory via Step-Aware Process Rewards (SPR) that transform sparse terminal rewards into dense, step-wise credit, and Entropy-Guided Historical Re-enactment (EHR) that replays authentic trajectories at high-uncertainty steps. Extensive experiments on four benchmarks demonstrate that PAPO significantly outperforms baselines, achieving gains of 4.5% on GSM8K, 4.8% on MATH500, 42.2% on Countdown and 16.1% on Sudoku.

cs.CL↗

ARISE-RL: Agentic Rubric-Grounded Iterative Self-Evolution with Reinforcement Learning

Training open-ended agents via reinforcement learning (RL) is hindered by the lack of verifiable gold answers and scalable rubrics. Moreover, even near the model's capability boundary, long-horizon open-ended agentic tasks often yield brittle and unstable rewards, resulting in weak or noisy rollout contrast that obscures fine-grained optimization signals for group-based policy learning. To address these challenges, we propose ARISE-RL, a novel full-cycle self-evolution framework that couples a task/rubric Generator and a reasoning Solver through rubric-mediated co-evolution. The Generator grounds tool-related rubric criteria in real tool observations and is rewarded for producing valid, intermediate-difficulty tasks aligned with the Solver's evolving capability boundary. The Solver, in turn, learns from fine-grained rubric satisfaction signals through multi-step reasoning and tool use. We further introduce Reward-Gated Self-Evolution Distillation (RG-SED), which selectively distills a memory-augmented variant of the same policy back into itself only when the memory yields empirical reward improvement, thereby reducing distribution mismatch and avoiding blind imitation of noisy guidance. Finally, to support rigorous evaluation, we present ECR-Bench, an expert-calibrated rubric benchmark suite covering single-tool deep research and multi-tool travel planning. Extensive experiments demonstrate that ARISE-RL consistently achieves robust and stable overall state-of-the-art performance across all evaluated benchmarks.

cs.AI↗

RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditions

Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction without the need for per-scene optimization. However, existing feedforward approaches typically assume that input multi-view images are clean and high-quality. In real-world scenarios, images are often captured under challenging conditions such as noise, low light, or rain, resulting in inaccurate geometry and degraded 3D reconstruction. To address these challenges, we propose a general and efficient multi-view feature enhancement module, RobustGS, which substantially improves the robustness of feedforward 3DGS methods under various adverse imaging conditions, enabling high-quality 3D reconstruction. The RobustGS module can be seamlessly integrated into existing pretrained pipelines in a plug-and-play manner to enhance reconstruction robustness. Specifically, we introduce a novel component, Generalized Degradation Learner, designed to extract generic representations and distributions of multiple degradations from multi-view inputs, thereby enhancing degradation-awareness and improving the overall quality of 3D reconstruction. In addition, we propose a novel semantic-aware state-space model. It first leverages the extracted degradation representations to enhance corrupted inputs in the feature space. Then, it employs a semantic-aware strategy to aggregate semantically similar information across different views, enabling the extraction of fine-grained cross-view correspondences and further improving the quality of 3D representations. Extensive experiments demonstrate that our approach, when integrated into existing methods in a plug-and-play manner, consistently achieves state-of-the-art reconstruction quality across various types of degradations.

cs.CV↗

VisionSelector: End-to-End Learnable Visual Token Compression for Efficient Multimodal LLMs

Multimodal Large Language Models (MLLMs) encounter significant computational and memory bottlenecks from the massive number of visual tokens generated by high-resolution images or multi-image inputs. Previous token compression techniques are often constrained by heuristic rules that risk discarding critical information. They may suffer from biases, such as attention sinks, that lead to sharp performance drops under aggressive compression ratios. To address these limitations, we reformulate token compression as a lightweight plug-and-play framework and turn it into an end-to-end learnable decision process. Specifically, we propose VisionSelector, a scorer module decoupled from the MLLM backbone that incorporates a differentiable Top-K mechanism and a curriculum annealing strategy to bridge the training-inference gap, enabling efficient and adaptive token selection across various compression rates. Remarkably lightweight with only 12.85M trainable parameters, VisionSelector demonstrates generalization across various compression rates and adaptively identifies critical tokens. This leads to superior performance across the evaluated compression budgets, evidenced by preserving 100% performance on MME with a 30% retention budget, outperforming representative heuristic baselines by 12.14 percentage points at a 10% retention budget, and doubling prefill speed. Our code is available at https://github.com/JulietChoo/VisionSelector .

cs.CV↗

LogiShot: Logically Coherent Cross-Shot Video Generation

Generating cross-shot videos that are logically connected is essential for content creation. Currently, most cross-shot video-generation workflows, such as short-drama production, still rely on isolated textual scripts or explicit reference images to specify the generated content. Consequently, when user instructions are underspecified or ambiguous, a generated clip may appear visually plausible on its own but fail to align with the overall narrative, leading to disjointed content. We argue that achieving cross-shot logical coherence in video generation requires establishing logical connections across shots and maintaining visual consistency. To this end, we propose LogiShot, which incorporates information through two complementary paths: 1) LogiShot jointly encodes the context video and other conditioning signals, yielding dense multimodal cues that provide visual-semantic evidence for cross-shot generation; 2) the model maintains a visual memory of the context video throughout generation to preserve visual consistency across shots. Additionally, we construct a dataset with 110K samples and a dedicated benchmark for evaluating cross-shot logical coherence. Experiments demonstrate that LogiShot consistently outperforms existing baselines in terms of logical coherence across multiple shots. Model and data will be made publicly available.

cs.CV↗

ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking

Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.g., complex travel planning). Due to the absence of objective ground-truth for these tasks, current RL algorithms largely rely on reward models that assign scalar scores to individual responses. We contend that such pointwise scoring suffers from an inherent discrimination collapse: the reward model struggles to distinguish subtle advantages among different trajectories, resulting in scores within a group being compressed into a narrow range. Consequently, the effective reward signal becomes dominated by noise from the reward model, leading to optimization stagnation. To address this, we propose ArenaRL, a reinforcement learning paradigm that shifts from pointwise scalar scoring to intra-group relative ranking. ArenaRL introduces a process-aware pairwise evaluation mechanism, employing multi-level rubrics to assign fine-grained relative scores to trajectories. Additionally, we construct an intra-group adversarial arena and devise a tournament-based ranking scheme to obtain stable advantage signals. Empirical results confirm that the built seeded single-elimination scheme achieves nearly equivalent advantage estimation accuracy to full pairwise comparisons with O(N^2) complexity, while operating with only O(N) complexity, striking an optimal balance between efficiency and precision. Furthermore, to address the lack of full-cycle benchmarks for open-ended agents, we build Open-Travel and Open-DeepResearch, two high-quality benchmarks featuring a comprehensive pipeline covering SFT, RL training, and multi-dimensional evaluation. Extensive experiments show that ArenaRL substantially outperforms standard RL baselines, enabling LLM agents to generate more robust solutions for complex real-world tasks.

cs.LG↗

When Sensing Varies with Contexts: Context Probing for Tactile Few-Shot Class-Incremental Learning

Few-shot class-incremental learning (FSCIL) aims to recognize novel classes from only a few labeled samples while retaining previously learned knowledge. Although recent FSCIL methods have achieved substantial progress on visual benchmarks, they remain limited in tactile sensing, where the same material may produce markedly different observations under different acquisition contexts, such as sensing devices, contact states, scanning trajectories, and interaction conditions. In tactile FSCIL, the challenges of few-shot learning and class-incremental learning are further amplified by acquisition context: the limited support samples may not only be scarce, but also carry context-induced biases. Once the resulting biased prototypes are inserted into the classifier, they may affect the decision boundaries in subsequent sessions. To address this problem, we propose Context-Probing Few-Shot Class-Incremental Learning (CoP-FSCIL), a context-aware framework for tactile FSCIL. CoP-FSCIL first employs Context-Probing Intervention (CPI) to diagnose local context-sensitive variations in tactile representations. It then introduces a Probe-Conditioned Quotient Adapter (PCQA) to suppress context-sensitive components identified by the probes. Finally, Probe-Stability Prototype Calibration (PSPC) estimates support sample reliability from probe-induced embedding fluctuations and calibrates stochastic prototypes accordingly. Experiments on HapTex and LMT108 show that CoP-FSCIL consistently outperforms representative FSCIL baselines, and extended experiments on audio FSCIL further demonstrate the generality of the proposed context probing mechanism. The source code is currently being prepared and will be released soon.

cs.AI↗

EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning

Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint. We study this gap through a new task, Egocentric Scene Prediction with LOng-horizon REasoning: given an initial-scene image and a sequence of atomic action descriptions, a model is asked to predict the final scene after all actions are executed. To enable systematic evaluation, we introduce EXPLORE-Bench, a benchmark curated from real first-person videos spanning diverse scenarios. Each instance pairs long action sequences with structured final-scene annotations, including object categories, visual attributes, and inter-object relations, which supports fine-grained, quantitative assessment. Experiments on a range of proprietary and open-source MLLMs reveal a significant performance gap to humans, indicating that long-horizon egocentric reasoning remains a major challenge. We further analyze test-time scaling via stepwise reasoning and show that decomposing long action sequences can improve performance to some extent, while incurring non-trivial computational overhead. Overall, EXPLORE-Bench provides a principled testbed for measuring and advancing long-horizon reasoning for egocentric embodied perception.

cs.CV↗

LongSpike: Fractional Order Spiking State Space Models for Efficient Long Sequence Learning

Spiking Neural Networks (SNNs) are well-regarded for their biological plausibility and energy efficiency in processing sequential data. However, dominant SNN architectures typically rely on first-order Ordinary Differential Equations (ODEs) to govern neuronal state transitions. This first-order assumption imposes a "memoryless" bottleneck, limiting the model's capacity to capture the complex, long-range dependencies inherent in long-sequence tasks. In this work, we propose LongSpike, a novel SNN framework that integrates fractional-order State-Space Modeling, or f-SSM, from control theory into the spiking domain. By extending traditional integer-order SSMs to the fractional-calculus regime, LongSpike enables the hierarchical integration of neuronal dynamics with long-memory kernels. To mitigate the computational overhead and parallelization challenges typically associated with fractional operators, we leverage a state-space formulation that supports efficient, parallel training. Empirical evaluations on challenging benchmarks, including Long Range Arena (LRA), large-scale WikiText-103, and Speech Commands, demonstrate that LongSpike outperforms state-of-the-art SNNs in accuracy while preserving sparse synaptic computation. The code is available at https://github.com/xinruihe389-commits/LongSpike.

cs.LG↗