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Zheng-Jun Zha

Publications and source records attributed to Zheng-Jun Zha.

At least 19 recordsLinked to original sources

ARISE-RL: Agentic Rubric-Grounded Iterative Self-Evolution with Reinforcement Learning

Training open-ended agents via reinforcement learning (RL) is hindered by the lack of verifiable gold answers and scalable rubrics. Moreover, even near the model's capability boundary, long-horizon open-ended agentic tasks often yield brittle and unstable rewards, resulting in weak or noisy rollout contrast that obscures fine-grained optimization signals for group-based policy learning. To address these challenges, we propose ARISE-RL, a novel full-cycle self-evolution framework that couples a task/rubric Generator and a reasoning Solver through rubric-mediated co-evolution. The Generator grounds tool-related rubric criteria in real tool observations and is rewarded for producing valid, intermediate-difficulty tasks aligned with the Solver's evolving capability boundary. The Solver, in turn, learns from fine-grained rubric satisfaction signals through multi-step reasoning and tool use. We further introduce Reward-Gated Self-Evolution Distillation (RG-SED), which selectively distills a memory-augmented variant of the same policy back into itself only when the memory yields empirical reward improvement, thereby reducing distribution mismatch and avoiding blind imitation of noisy guidance. Finally, to support rigorous evaluation, we present ECR-Bench, an expert-calibrated rubric benchmark suite covering single-tool deep research and multi-tool travel planning. Extensive experiments demonstrate that ARISE-RL consistently achieves robust and stable overall state-of-the-art performance across all evaluated benchmarks.

cs.AI

LogiShot: Logically Coherent Cross-Shot Video Generation

Generating cross-shot videos that are logically connected is essential for content creation. Currently, most cross-shot video-generation workflows, such as short-drama production, still rely on isolated textual scripts or explicit reference images to specify the generated content. Consequently, when user instructions are underspecified or ambiguous, a generated clip may appear visually plausible on its own but fail to align with the overall narrative, leading to disjointed content. We argue that achieving cross-shot logical coherence in video generation requires establishing logical connections across shots and maintaining visual consistency. To this end, we propose LogiShot, which incorporates information through two complementary paths: 1) LogiShot jointly encodes the context video and other conditioning signals, yielding dense multimodal cues that provide visual-semantic evidence for cross-shot generation; 2) the model maintains a visual memory of the context video throughout generation to preserve visual consistency across shots. Additionally, we construct a dataset with 110K samples and a dedicated benchmark for evaluating cross-shot logical coherence. Experiments demonstrate that LogiShot consistently outperforms existing baselines in terms of logical coherence across multiple shots. Model and data will be made publicly available.

cs.CV

OmniVR: Joint Video-Audio Conditional Generation for Restoring Degraded Historical Films

Historical films suffer from co-occurring visual and audio degradations---blur, noise, flicker, hiss, clipping, and dropout---yet existing methods restore each modality independently, leaving quality gaps and cross-modal inconsistency. We present OmniVR, the first joint audio-video generative restoration model. Built upon a 22B-parameter audio-video generation backbone, OmniVR formulates restoration as conditional generation within a unified multimodal DiT: the low-quality video and audio are encoded as latent conditions, combined with a fixed restoration prompt, and jointly denoised to recover visual structure, temporal motion, and acoustic detail under one coordinated objective. Three key designs enable this adaptation: (1) a joint audio-video degradation pipeline that simulates real old-film characteristics from Internet-collected data; (2) an architecture-preserving text-to-audio-video (T2AV) to audio-video-to-audio-video (AV2AV) transition with prompt annealing that maximally retains the generative prior; and (3) first-frame image-to-video (I2V) anchoring with loss reweighting and waveform supervision for long-video extrapolation and audio fidelity. We also propose OmniVRBench, the first benchmark that evaluates audio-video restoration across visual quality, audio quality, temporal consistency, and audio-visual synchrony on 200 real historical clips. OmniVR surpasses all prior methods on all six visual metrics, achieves the best audio quality, and produces natural colorization---the first method to jointly address all three aspects. Code and weights will be publicly released. Project Page: https://xin1u.github.io/OminiVR_PAGE/

cs.CV

LongSpike: Fractional Order Spiking State Space Models for Efficient Long Sequence Learning

Spiking Neural Networks (SNNs) are well-regarded for their biological plausibility and energy efficiency in processing sequential data. However, dominant SNN architectures typically rely on first-order Ordinary Differential Equations (ODEs) to govern neuronal state transitions. This first-order assumption imposes a "memoryless" bottleneck, limiting the model's capacity to capture the complex, long-range dependencies inherent in long-sequence tasks. In this work, we propose LongSpike, a novel SNN framework that integrates fractional-order State-Space Modeling, or f-SSM, from control theory into the spiking domain. By extending traditional integer-order SSMs to the fractional-calculus regime, LongSpike enables the hierarchical integration of neuronal dynamics with long-memory kernels. To mitigate the computational overhead and parallelization challenges typically associated with fractional operators, we leverage a state-space formulation that supports efficient, parallel training. Empirical evaluations on challenging benchmarks, including Long Range Arena (LRA), large-scale WikiText-103, and Speech Commands, demonstrate that LongSpike outperforms state-of-the-art SNNs in accuracy while preserving sparse synaptic computation. The code is available at https://github.com/xinruihe389-commits/LongSpike.

cs.LG

Back on Track: Aligning Rewards and States for Reasoning in Diffusion Large Language Models

Reinforcement learning (RL) holds immense promise for enhancing the reasoning capabilities of diffusion large language models (dLLMs). However, progress is fundamentally constrained by a dual misalignment between authentic generation trajectory and the gradient update process: (i) Process-reward misalignment. Sparse, terminal rewards are indiscriminately assigned to all intermediate steps of the generation process, failing to provide discriminative credit assignment. (ii) State-trajectory misalignment. Policy updates are often diverted toward artificial, out-of-trajectory states, squandering gradients on less informative samples. To address these limitations, we introduce Process Aligned Policy Optimization (PAPO), a novel framework that holistically aligns the RL update with the dLLM's generative trajectory via Step-Aware Process Rewards (SPR) that transform sparse terminal rewards into dense, step-wise credit, and Entropy-Guided Historical Re-enactment (EHR) that replays authentic trajectories at high-uncertainty steps. Extensive experiments on four benchmarks demonstrate that PAPO significantly outperforms baselines, achieving gains of 4.5% on GSM8K, 4.8% on MATH500, 42.2% on Countdown and 16.1% on Sudoku.

cs.CL

Dual-Pathway Geometry-Aware MLLM for Spatial Intelligence

Spatial understanding of the physical world from 2D visual inputs hinges on two complementary forms of geometric knowledge: holistic 3D structural perception and fine-grained metric scale estimation. Existing multimodal large language models (MLLMs) typically address only one facet, ingesting either depth maps or point clouds as additional model inputs, which incurs substantial computational overhead and inherits the generalization limitations of upstream prediction models. We propose GAMSI, a dual-pathway Geometry-Aware MLLM for Spatial Intelligence that takes only RGB images as input while internalizing both forms of geometric prior within a unified autoregressive backbone. Specifically, we introduce Metric-Structure Decoupled Queries (MSDQ) which employ two groups of learnable queries to respectively extract dense metric signals and sparse structural cues from the shared visual context, with a task-decoupled attention mask further preventing the two pathways from contaminating each other. Building on this, an Expert-Guided Visual Grounding (EVG) module projects the aggregated cues back to frame-level visual features and aligns them with vision foundation models, which serve purely as training-time supervision, rather than as model inputs. We further build a multi-task spatial instruction-tuning dataset (MTS) comprising 152{,}776 samples spanning 13 task types and three visual modalities, consolidated from six public datasets. Trained with a two-stage curriculum, GAMSI achieves state-of-the-art performance on seven spatial intelligence benchmarks.

cs.CV

Event-Illumination Collaborative Low-light Image Enhancement with a High-resolution Real-world Dataset

Event-based low-light image enhancement (LIE) methods mainly focus on incorporating high dynamic range (HDR) information from events while overlooking the essential global illumination in images and the inherent noise sensitivity of event signals in real-world scenarios. To address these issues, we propose EIC-LIE, an event-illumination collaborative LIE framework. Concretely, we first design an Event-Illumination Collaborative Interaction (EICI) module, which contains two key processes: forward gathering, which gathers HDR features across varying lighting conditions, and backward injection, which provides complementary content for illumination and event representations. Next, we introduce an Illumination-aware Event Filter (IAEF) that dynamically reduces event noise based on brightness statistics derived from images. Additionally, we build a beam-splitter-based hybrid imaging system to collect high-quality event-image pairs with temporal synchronization from dynamic scenes, providing the first high-resolution, real-world event-based LIE dataset. Extensive experiments show that our EIC-LIE outperforms state-of-the-art methods on five real-world and synthetic datasets, significantly surpassing previous methods with improvements of up to 1.24dB in PSNR and 0.069 in SSIM. The code and dataset are released at https://github.com/QUEAHREN/EIC-LIE.

cs.CV

Self-Consistent Latent Reasoning: Long Latent Sequence Reasoning for Vision-Language Model

In language reasoning, longer chains of thought consistently yield better performance, which naturally suggests that visual latent reasoning may likewise benefit from longer latent sequences. However, we discover a counterintuitive phenomenon: the performance of existing latent visual reasoning methods systematically degrades as the latent sequence grows longer. We reveal the root cause: Information Gain Collapse -- autoregressive generation makes each step highly dependent on prior outputs, so subsequent tokens can barely introduce new information. We further identify that heavily pooled ($\geq 128\times$) image embeddings used as supervision targets provide no more signal than meaningless placeholders. Motivated by these insights, we propose SCOLAR (Self-COnsistent LAtent Reasoning), which introduces a lightweight detransformer that leverages the LLM's full-sequence hidden states to generate auxiliary visual tokens in a single shot, with each token independently anchored to the original visual space. Combined with three-stage SFT and ALPO reinforcement learning, SCOLAR extends acceptable latent CoT length by over $30\times$, achieves state-of-the-art among open-source models on real-world reasoning benchmarks (+14.12% over backbone), and demonstrates strong out-of-distribution generalization.

cs.CV

TIE: Time Interval Encoding for Video Generation over Events

Director-style prompting, robotic action prediction, and interactive video agents demand temporal grounding over concurrent events -- a regime in which 68% of general clips and over 99% of robotics/gameplay clips contain overlapping events, yet existing multi-event generators rest on a single-active-prompt assumption. However, modern video generators, such as Diffusion Transformers (DiT), represent time as discrete points through point-wise positional encodings. This formulation creates a fundamental dimension mismatch: temporally extended intervals and overlapping events are mathematically unrepresentable to the attention mechanism. In this paper, we propose Time Interval Encoding (TIE), a principled, plug-and-play interval-aware generalization of rotary embeddings that elevates time intervals to first-class primitives inside DiT cross-attention. Rather than introducing another heuristic interval embedding, we show that, within RoPE-compatible bilinear attention, TIE is characterized by two basic principles: Temporal Integrability, which requires an event to aggregate positional evidence over its full duration, and Duration Invariance, which removes the trivial bias toward longer intervals. Under a uniform kernel, this characterization yields an efficient closed-form sinc-based solution that preserves the standard attention interface and naturally attenuates boundary noise through interval integration. Empirically, TIE preserves the visual quality of the base DiT model while substantially improving temporal controllability. In our experiments on the OmniEvents dataset, it improves human-verified Temporal Constraint Satisfaction Rate from 77.34% to 96.03% and reduces temporal boundary error from 0.261s to 0.073s, while also improving trajectory-level temporal alignment metrics. The code and dataset are available at https://github.com/MatrixTeam-AI/TIE.

cs.CV

Gloria: Consistent Character Video Generation via Content Anchors

Digital characters are central to modern media, yet generating character videos with long-duration, consistent multi-view appearance and expressive identity remains challenging. Existing approaches either provide insufficient context to preserve identity or leverage non-character-centric information as the memory, leading to suboptimal consistency. Recognizing that character video generation inherently resembles an outside-looking-in scenario. In this work, we propose representing the character visual attributes through a compact set of anchor frames. This design provides stable references for consistency, while reference-based video generation inherently faces challenges of copy-pasting and multi-reference conflicts. To address these, we introduce two mechanisms: Superset Content Anchoring, providing intra- and extra-training clip cues to prevent duplication, and RoPE as Weak Condition, encoding positional offsets to distinguish multiple anchors. Furthermore, we construct a scalable pipeline to extract these anchors from massive videos. Experiments show our method generates high-quality character videos exceeding 10 minutes, and achieves expressive identity and appearance consistency across views, surpassing existing methods.

cs.CV

When Sensing Varies with Contexts: Context Probing for Tactile Few-Shot Class-Incremental Learning

Few-shot class-incremental learning (FSCIL) aims to recognize novel classes from only a few labeled samples while retaining previously learned knowledge. Although recent FSCIL methods have achieved substantial progress on visual benchmarks, they remain limited in tactile sensing, where the same material may produce markedly different observations under different acquisition contexts, such as sensing devices, contact states, scanning trajectories, and interaction conditions. In tactile FSCIL, the challenges of few-shot learning and class-incremental learning are further amplified by acquisition context: the limited support samples may not only be scarce, but also carry context-induced biases. Once the resulting biased prototypes are inserted into the classifier, they may affect the decision boundaries in subsequent sessions. To address this problem, we propose Context-Probing Few-Shot Class-Incremental Learning (CoP-FSCIL), a context-aware framework for tactile FSCIL. CoP-FSCIL first employs Context-Probing Intervention (CPI) to diagnose local context-sensitive variations in tactile representations. It then introduces a Probe-Conditioned Quotient Adapter (PCQA) to suppress context-sensitive components identified by the probes. Finally, Probe-Stability Prototype Calibration (PSPC) estimates support sample reliability from probe-induced embedding fluctuations and calibrates stochastic prototypes accordingly. Experiments on HapTex and LMT108 show that CoP-FSCIL consistently outperforms representative FSCIL baselines, and extended experiments on audio FSCIL further demonstrate the generality of the proposed context probing mechanism. The source code is currently being prepared and will be released soon.

cs.AI

End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction

Monocular 4D human-object interaction (HOI) reconstruction - recovering a moving human and a manipulated object from a single RGB video - remains challenging due to depth ambiguity and frequent occlusions. Existing methods often rely on multi-stage pipelines or iterative optimization, leading to high inference latency, failing to meet real-time requirements, and susceptibility to error accumulation. To address these limitations, we propose THO, an end-to-end Spatial-Temporal Transformer that predicts human motion and coordinated object motion in a forward fashion from the given video and 3D template. THO achieves this by leveraging spatial-temporal HOI tuple priors. Spatial priors exploit contact-region proximity to infer occluded object features from human cues, while temporal priors capture cross-frame kinematic correlations to refine object representations and enforce physical coherence. Extensive experiments demonstrate that THO operates at an inference speed of 31.5 FPS on a single RTX 4090 GPU, achieving a >600x speedup over prior optimization-based methods while simultaneously improving reconstruction accuracy and temporal consistency. The project page is available at: https://nianheng.github.io/THO-project/

cs.CV

EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning

Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint. We study this gap through a new task, Egocentric Scene Prediction with LOng-horizon REasoning: given an initial-scene image and a sequence of atomic action descriptions, a model is asked to predict the final scene after all actions are executed. To enable systematic evaluation, we introduce EXPLORE-Bench, a benchmark curated from real first-person videos spanning diverse scenarios. Each instance pairs long action sequences with structured final-scene annotations, including object categories, visual attributes, and inter-object relations, which supports fine-grained, quantitative assessment. Experiments on a range of proprietary and open-source MLLMs reveal a significant performance gap to humans, indicating that long-horizon egocentric reasoning remains a major challenge. We further analyze test-time scaling via stepwise reasoning and show that decomposing long action sequences can improve performance to some extent, while incurring non-trivial computational overhead. Overall, EXPLORE-Bench provides a principled testbed for measuring and advancing long-horizon reasoning for egocentric embodied perception.

cs.CV

Event-based Visual Deformation Measurement

Visual Deformation Measurement (VDM) aims to recover dense deformation fields by tracking surface motion from camera observations. Traditional image-based methods rely on minimal inter-frame motion to constrain the correspondence search space, which limits their applicability to highly dynamic scenes or necessitates high-speed cameras at the cost of prohibitive storage and computational overhead. We propose an event-frame fusion framework that exploits events for temporally dense motion cues and frames for spatially dense precise estimation. Revisiting the solid elastic modeling prior, we propose an Affine Invariant Simplicial (AIS) framework. It partitions the deformation field into linearized sub-regions with low-parametric representation, effectively mitigating motion ambiguities arising from sparse and noisy events. To speed up parameter searching and reduce error accumulation, a neighborhood-greedy optimization strategy is introduced, enabling well-converged sub-regions to guide their poorly-converged neighbors, effectively suppress local error accumulation in long-term dense tracking. To evaluate the proposed method, a benchmark dataset with temporally aligned event streams and frames is established, encompassing over 120 sequences spanning diverse deformation scenarios. Experimental results show that our method outperforms the state-of-the-art baseline by 1.6% in survival rate. Remarkably, it achieves this using only 18.9% of the data storage and processing resources of high-speed video methods.

cs.CV

Unbiased Gradient Estimation for Event Binning via Functional Backpropagation

Event-based vision encodes dynamic scenes as asynchronous spatio-temporal spikes called events. To leverage conventional image processing pipelines, events are typically binned into frames. However, binning functions are discontinuous, which truncates gradients at the frame level and forces most event-based algorithms to rely solely on frame-based features. Attempts to directly learn from raw events avoid this restriction but instead suffer from biased gradient estimation due to the discontinuities of the binning operation, ultimately limiting their learning efficiency. To address this challenge, we propose a novel framework for unbiased gradient estimation of arbitrary binning functions by synthesizing weak derivatives during backpropagation while keeping the forward output unchanged. The key idea is to exploit integration by parts: lifting the target functions to functionals yields an integral form of the derivative of the binning function during backpropagation, where the cotangent function naturally arises. By reconstructing this cotangent function from the sampled cotangent vector, we compute weak derivatives that provably match long-range finite differences of both smooth and non-smooth targets. Experimentally, our method improves simple optimization-based egomotion estimation with 3.2\% lower RMS error and 1.57$\times$ faster convergence. On complex downstream tasks, we achieve 9.4\% lower EPE in self-supervised optical flow, and 5.1\% lower RMS error in SLAM, demonstrating broad benefits for event-based visual perception. Source code can be found at https://github.com/chjz1024/EventFBP.

cs.CV

ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking

Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.g., complex travel planning). Due to the absence of objective ground-truth for these tasks, current RL algorithms largely rely on reward models that assign scalar scores to individual responses. We contend that such pointwise scoring suffers from an inherent discrimination collapse: the reward model struggles to distinguish subtle advantages among different trajectories, resulting in scores within a group being compressed into a narrow range. Consequently, the effective reward signal becomes dominated by noise from the reward model, leading to optimization stagnation. To address this, we propose ArenaRL, a reinforcement learning paradigm that shifts from pointwise scalar scoring to intra-group relative ranking. ArenaRL introduces a process-aware pairwise evaluation mechanism, employing multi-level rubrics to assign fine-grained relative scores to trajectories. Additionally, we construct an intra-group adversarial arena and devise a tournament-based ranking scheme to obtain stable advantage signals. Empirical results confirm that the built seeded single-elimination scheme achieves nearly equivalent advantage estimation accuracy to full pairwise comparisons with O(N^2) complexity, while operating with only O(N) complexity, striking an optimal balance between efficiency and precision. Furthermore, to address the lack of full-cycle benchmarks for open-ended agents, we build Open-Travel and Open-DeepResearch, two high-quality benchmarks featuring a comprehensive pipeline covering SFT, RL training, and multi-dimensional evaluation. Extensive experiments show that ArenaRL substantially outperforms standard RL baselines, enabling LLM agents to generate more robust solutions for complex real-world tasks.

cs.LG

OmniVaT: Single Domain Generalization for Multimodal Visual-Tactile Learning

Visual-tactile learning (VTL) enables embodied agents to perceive the physical world by integrating visual (VIS) and tactile (TAC) sensors. However, VTL still suffers from modality discrepancies between VIS and TAC images, as well as domain gaps caused by non-standardized tactile sensors and inconsistent data collection procedures. We formulate these challenges as a new task, termed single domain generalization for multimodal VTL (SDG-VTL). In this paper, we propose an OmniVaT framework that, for the first time, successfully addresses this task. On the one hand, OmniVaT integrates a multimodal fractional Fourier adapter (MFFA) to map VIS and TAC embeddings into a unified embedding-frequency space, thereby effectively mitigating the modality gap without multi-domain training data or careful cross-modal fusion strategies. On the other hand, it also incorporates a discrete tree generation (DTG) module that obtains diverse and reliable multimodal fractional representations through a hierarchical tree structure, thereby enhancing its adaptivity to fluctuating domain shifts in unseen domains. Extensive experiments demonstrate the superior cross-domain generalization performance of OmniVaT on the SDG-VTL task.

cs.CV

FinPercep-RM: A Fine-grained Reward Model and Co-evolutionary Curriculum for RL-based Real-world Super-Resolution

Reinforcement Learning with Human Feedback (RLHF) has proven effective in image generation field guided by reward models to align human preferences. Motivated by this, adapting RLHF for Image Super-Resolution (ISR) tasks has shown promise in optimizing perceptual quality with Image Quality Assessment (IQA) model as reward models. However, the traditional IQA model usually output a single global score, which are exceptionally insensitive to local and fine-grained distortions. This insensitivity allows ISR models to produce perceptually undesirable artifacts that yield spurious high scores, misaligning optimization objectives with perceptual quality and results in reward hacking. To address this, we propose a Fine-grained Perceptual Reward Model (FinPercep-RM) based on an Encoder-Decoder architecture. While providing a global quality score, it also generates a Perceptual Degradation Map that spatially localizes and quantifies local defects. We specifically introduce the FGR-30k dataset to train this model, consisting of diverse and subtle distortions from real-world super-resolution models. Despite the success of the FinPercep-RM model, its complexity introduces significant challenges in generator policy learning, leading to training instability. To address this, we propose a Co-evolutionary Curriculum Learning (CCL) mechanism, where both the reward model and the ISR model undergo synchronized curricula. The reward model progressively increases in complexity, while the ISR model starts with a simpler global reward for rapid convergence, gradually transitioning to the more complex model outputs. This easy-to-hard strategy enables stable training while suppressing reward hacking. Experiments validates the effectiveness of our method across ISR models in both global quality and local realism on RLHF methods.

cs.CV