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Zhengbo Zhang

Publications and source records attributed to Zhengbo Zhang.

At least 19 recordsLinked to original sources

EffectLearner: World-Aware Object-Effect Reasoning for Real-World Video Object Removal

Video object removal must eliminate not only the target object but also its induced effects while maintaining high-fidelity and spatiotemporally coherent restoration. Existing methods mainly learn object-effect correspondences implicitly from predefined effect categories and fixed data distributions, limiting their generalization to complex real-world scenes involving compositional effects, spatially detached or weakly correlated effects, long-tail physical phenomena, and dynamically evolving interactions. We propose EffectLearner, a semantic-reasoning-enhanced framework that combines a VLM-based Object-Effect Reasoner with a DiT-based Video Eraser. Guided by a structured effect-analysis prompt, the Reasoner performs cross-modal reasoning over a target-highlighted video and extracts compact effect-aware context, which guides the Video Eraser toward comprehensive object-effect removal. Motion-aware mask guidance and motion-consistency supervision further improve removal coverage and spatiotemporal stability under object motion and evolving scene dynamics. To fully exploit the framework in challenging real-world scenarios, we further construct EffectWorld, a paired video dataset specifically designed for complex object-induced effects, and introduce a progressive training curriculum that combines common supervision with complex-effect data. On the standard ROSE-Bench, EffectLearner outperforms existing baselines on most metrics and achieves clear advantages on both EffectWorld-Eval and the challenging EffectWorld-Wild, demonstrating its ability to deliver high-quality video object removal in complex real-world scenes.

cs.CV

DC-Motion: Decoupling Structure and Details via Discrete-Continuous Tokens for Human Motion Generation

Text-to-motion generation requires modeling both global action structure and fine-grained motion dynamics from natural language. Existing approaches typically rely on either continuous diffusion models or vector-quantized discrete representations. Diffusion models generate smooth motions but lack explicit compositional structure for temporal planning, while discrete token-based methods improve controllability but compress motion into finite codebooks, losing fine-grained dynamics. We argue that this limitation stems from a representation mismatch: action semantics such as intent, phase transitions, and temporal layout are inherently discrete and compositional, whereas joint trajectories and motion dynamics are continuous and locally correlated. To address this, we propose DC-Motion, a discrete-continuous factorized framework for human motion generation. DC-Motion decomposes motion into discrete structural tokens capturing global action layout and continuous residual latents modeling fine-grained dynamics. A text-conditioned structure generator predicts discrete tokens via iterative masked modeling, and a diffusion-based residual generator produces continuous motion conditioned on the structure. Experiments on HumanML3D and KIT-ML demonstrate that DC-Motion achieves strong performance in both FID and R-Precision, outperforming representative diffusion-based and discrete-token baselines.

cs.GR

DART: Difficulty-Adaptive Routing for Zero-Shot Video Temporal Grounding

Zero-shot video temporal grounding (VTG) localizes events in untrimmed videos from natural language queries without task-specific training. Existing methods rely on frame-query feature matching, which suffices for simple events but struggles with complex multi-stage queries that require understanding temporal ordering and causal structure -- a disparity we call the reasoning gap. We propose DART (Difficulty-Adaptive Routing for Temporal Grounding), which bridges this gap by coupling difficulty-aware routing with structured reasoning in large vision-language models. A query-conditioned Determinantal Point Process (DPP) serves a dual role: selecting diverse, query-relevant keyframes as temporal evidence, and providing spectral entropy as a difficulty indicator. Simple queries are routed to a Fast path for direct prediction, while complex queries follow a Slow path with Temporal Markup Prompting, which decomposes localization into global event analysis, per-frame temporal role annotation, and boundary extraction. On Charades-STA and ActivityNet Captions, DART achieves state-of-the-art zero-shot performance across both identically distributed and multiple out-of-distribution settings, improving mIoU by up to 3.5 points over the strongest baseline while using over 7 times fewer frames. The project homepage is available at https://dart-vtg.github.io/.

cs.CV

Visual-Seeker: Towards Visual-Native Multimodal Agentic Search via Active Visual Reasoning

Multimodal large language models (MLLMs) have demonstrated impressive capabilities in many visual tasks, but they often struggle with factual grounding when confronted with complex, open-world scenarios. While recent multimodal deep search agents attempt to address this issue by utilizing external tools, the visual-native search paradigm remains underexplored. Existing methods primarily rely on simple images with explicit semantics and text-only evidence trajectories, limiting the agent's ability to perform multi-hop, cross-modal reasoning and search. To address these limitations, we propose Visual-Seeker, a visual-native multimodal deep search agent via active visual reasoning. Rather than treating vision as a static input, our agent actively attends to fine-grained visual details, dynamically harvests visual evidence throughout the search process. To unlock its visual-native potential, we design an active visual reasoning data pipeline and synthesize 5K high-quality multimodal trajectories for model training. Extensive experiments demonstrate the state-of-the-art performance across five challenging multimodal search benchmarks, even surpassing several proprietary models, validating robust visual-native reasoning and search in real-world web environments. The code and data can be accessed at: https://github.com/ZhengboZhang/Visual-Seeker.

cs.AI

UAOR: Uncertainty-aware Observation Reinjection for Vision-Language-Action Models

Vision-Language-Action (VLA) models leverage pretrained Vision-Language Models (VLMs) as backbones to map images and instructions to actions, demonstrating remarkable potential for generalizable robotic manipulation. To enhance performance, existing methods often incorporate extra observation cues (e.g., depth maps, point clouds) or auxiliary modules (e.g., object detectors, encoders) to enable more precise and reliable task execution, yet these typically require costly data collection and additional training. Inspired by the finding that Feed-Forward Network (FFN) in language models can act as "key-value memory", we propose Uncertainty-aware Observation Reinjection (UAOR), an effective, training-free and plug-and-play module for VLA models. Specifically, when the current language model layer exhibits high uncertainty, measured by Action Entropy, it reinjects key observation information into the next layer's Feed-Forward Network (FFN) through attention retrieval. This mechanism directly augments the hidden states with observation evidence at high-uncertainty layers, enabling more accurate and reliable action generation. Comprehensive experiments show that our method consistently improves diverse VLA models across simulation and real-world tasks with minimal overhead. Notably, UAOR eliminates the need for additional observation cues or modules, making it a versatile and practical plug-in for existing VLA pipelines. The project page is at https://uaor.jiabingyang.cn.

cs.CV

Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition

Human action recognition is pivotal in computer vision, with applications ranging from surveillance to human-robot interaction. Despite the effectiveness of supervised skeleton-based methods, their reliance on exhaustive annotation limits generalization to novel actions. Zero-Shot Skeleton Action Recognition (ZSAR) emerges as a promising paradigm, yet it faces challenges due to the spectral bias of diffusion models, which oversmooth high-frequency dynamics. Here, we propose Frequency-Aware Diffusion for Skeleton-Text Matching (FDSM), integrating a Semantic-Guided Spectral Residual Module, a Timestep-Adaptive Spectral Loss, and Curriculum-based Semantic Abstraction to address these challenges. Our approach effectively recovers fine-grained motion details, achieving state-of-the-art performance on NTU RGB+D, PKU-MMD, and Kinetics-skeleton datasets. Code has been made available at https://github.com/yuzhi535/FDSM. Project homepage: https://yuzhi535.github.io/FDSM.github.io/

cs.CV

Masked Diffusion Vision-Language Models for Temporal Action Localization

Temporal action localization (TAL) requires recognizing the target event and localizing its start and end times precisely in untrimmed videos. Recent vision-language formulations improve semantic reasoning and support language-conditioned outputs, but their autoregressive decoders still generate tokens from left to right, preventing later semantic evidence from revising earlier timestamp predictions. We adapt masked diffusion vision-language models (MDVLMs) to TAL so that semantic tokens and boundary tokens remain editable throughout iterative denoising with bidirectional attention, allowing temporal boundaries and semantic content to be refined jointly. Direct adaptation, however, creates two TAL-specific mismatches: standard masked diffusion training corrupts all positions uniformly at random, but the time tokens are more reliable when enough semantic context is available; and token-level cross-entropy does not reflect temporal IoU. To address these mismatches, we introduce a Planned Training Objective that uses boundary-aware masking and step-weighted reconstruction to rehearse the late recovery of time tokens, together with a Step-Level IoU Reward that provides overlap-aware supervision during denoising. A standard sequence-level cross-entropy term provides the base reconstruction signal. Experiments on ActivityNet-RTL, ActivityNet-1.3, and THUMOS-14 show that MDVLM-TAL improves both temporal reasoning and boundary localization over autoregressive vision-language baselines, with especially strong gains under stricter temporal IoU criteria.

cs.CV

Leveraging Text-to-Image Diffusion Models for Unsupervised Visual Object Tracking

Unsupervised visual object tracking is a challenging task that requires following arbitrary targets in videos without training on ground-truth annotations. Despite considerable progress, existing state-of-the-art unsupervised trackers often struggle in scenarios that demand fine-grained understanding of semantic and visual structural information within video frames. Text-to-image diffusion models are well known for their ability to generate images that accurately reflect the semantics and structures described in the input prompt, demonstrating a strong grasp of visual semantics and structures. Building on this capability, we approach the unsupervised tracking from a new perspective by exploiting the rich semantic knowledge encoded in pretrained text-to-image diffusion models. To adapt the diffusion models, which are originally developed for image generation, to the tracking task, we reinterpret the models as a bridge between text and image modalities. This connection is realized through the cross-attention mechanism: when both text and an image are input into the models, they highlight the regions of the image that are semantically aligned with the text in the cross-attention maps. We therefore learn a prompt that represents the tracking target and activates its corresponding region in the cross-attention map for each frame, which enables object tracking with the diffusion model. Specifically, our method Diff-Tracking is composed of two main components: an initial prompt learner and an online prompt updater. The initial prompt learner generates a prompt that captures the target object in the first frame, allowing the diffusion model to identify the target. The online prompt updater refines the prompt based on motion information, enabling consistent tracking across video frames. We evaluate our approach on six challenging tracking datasets demonstrate the effectiveness of our approach.

cs.CV

UAV-OVO: Out-of-Viewpoint Generalization in UAV Action Recognition

UAV action recognition faces a deployment shift that standard benchmarks often obscure: a model trained on UAV footage captured from low-depression viewpoints may be required to recognize the same action classes from high-depression viewpoints. While the action labels remain unchanged, this shift alters body visibility, motion projection, and scene context, encouraging models to rely on viewpoint-specific shortcuts. We introduce UAV-OVO, an Out-of-Viewpoint generalization benchmark for UAV action recognition. UAV-OVO derives view scores from uncalibrated videos, uses a view-isolation band to assign low-depression videos to the training and in-distribution test splits while reserving high-depression videos for out-of-distribution testing, and constructs ID/OOD test sets matched by class distribution so that performance differences reflect viewpoint shift rather than label imbalance. Across representative video recognizers, UAV-OVO reveals a substantial ID/OOD gap: models that fit the low-depression training distribution well often fail to transfer to held-out high-depression views, exposing viewpoint shortcuts hidden by aggregate accuracy. We further propose LATER, LoRA-Anchored Test-time Re-centering, which first adapts the recognizer with Low-Rank Adaptation (LoRA) and then uses the learned LoRA subspace as a semantic anchor for online feature re-centering. Specifically, LATER projects target-domain displacement onto the orthogonal complement of the LoRA subspace before re-centering features, reducing viewpoint-induced drift while preserving task-relevant semantics. Together, UAV-OVO and LATER provide a controlled testbed and a practical adaptation method for viewpoint-robust UAV video understanding.

cs.CV

Visual-Advantage On-Policy Distillation for Vision-Language Models

On-policy knowledge distillation has proven effective for language models, yet its application to vision-language models (VLMs) remains underexplored. We observe that standard on-policy distillation can improve a student's output quality while failing to strengthen its reliance on visual input: on vision-critical tokens, the student's predictions remain largely unchanged whether or not fine-grained visual detail is present, even though the teacher's predictions depend heavily on it.To make this difference observable, we introduce visual advantage (VA), the token-level log-probability difference when the teacher scores a student-generated rollout with versus without access to fine-grained visual detail. VA is concentrated in a small minority of tokens, and these high-VA tokens are the ones that actually carry the visual supervision signal. This motivates a distillation objective that treats them differently from language scaffolding, so their contribution is not diluted by the abundant surrounding language tokens.We propose Visual-Advantage On-Policy Distillation (VA-OPD), which uses VA at two granularities: rollout-level reweighting by trajectory-averaged VA, and token-level KL averaged within high-VA and low-VA groups separately. We train on two math datasets (Geometry3K and ViRL39K) and evaluate on eight benchmarks covering both mathematical reasoning and visual understanding, across three teacher sizes (4B, 8B, and 32B) on the Qwen3-VL family. VA-OPD improves over standard on-policy distillation on every benchmark, with the gain growing monotonically along both the teacher-size and data-scale axes, suggesting that these factors compound consistently.

cs.CV

MemGround: Long-Term Memory Evaluation Kit for Large Language Models in Gamified Scenarios

Current evaluations of long-term memory in LLMs are fundamentally static. By fixating on simple retrieval and short-context inference, they neglect the multifaceted nature of complex memory systems, such as dynamic state tracking and hierarchical reasoning in continuous interactions. To overcome these limitations, we propose MemGround, a rigorous long-term memory benchmark natively grounded in rich, gamified interactive scenarios. To systematically assess these capabilities, MemGround introduces a three-tier hierarchical framework that evaluates Surface State Memory, Temporal Associative Memory, and Reasoning-Based Memory through specialized interactive tasks. Furthermore, to comprehensively quantify both memory utilization and behavioral trajectories, we propose a multi-dimensional metric suite comprising Question-Answer Score (QA Overall), Memory Fragments Unlocked (MFU), Memory Fragments with Correct Order (MFCO), and Exploration Trajectory Diagrams (ETD). Extensive experiments reveal that state-of-the-art LLMs and memory agents still struggle with sustained dynamic tracking, temporal event association, and complex reasoning derived from long-term accumulated evidence in interactive environments.

cs.CL

VisBrowse-Bench: Benchmarking Visual-Native Search for Multimodal Browsing Agents

The rapid advancement of Multimodal Large Language Models (MLLMs) has enabled browsing agents to acquire and reason over multimodal information in the real world. But existing benchmarks suffer from two limitations: insufficient evaluation of visual reasoning ability and the neglect of native visual information of web pages in the reasoning chains. To address these challenges, we introduce a new benchmark for visual-native search, VisBrowse-Bench. It contains 169 VQA instances covering multiple domains and evaluates the models' visual reasoning capabilities during the search process through multimodal evidence cross-validation via text-image retrieval and joint reasoning. These data were constructed by human experts using a multi-stage pipeline and underwent rigorous manual verification. We additionally propose an agent workflow that can effectively drive the browsing agent to actively collect and reason over visual information during the search process. We comprehensively evaluated both open-source and closed-source models in this workflow. Experimental results show that even the best-performing model, Claude-4.6-Opus only achieves an accuracy of 47.6%, while the proprietary Deep Research model, o3-deep-research only achieves an accuracy of 41.1%. The code and data can be accessed at: https://github.com/ZhengboZhang/VisBrowse-Bench

cs.CV

DSFC-Net: A Dual-Encoder Spatial and Frequency Co-Awareness Network for Rural Road Extraction

Accurate extraction of rural roads from high-resolution remote sensing imagery is essential for infrastructure planning and sustainable development. However, this task presents unique challenges in rural settings due to several factors. These include high intra-class variability and low inter-class separability from diverse surface materials, frequent vegetation occlusions that disrupt spatial continuity, and narrow road widths that exacerbate detection difficulties. Existing methods, primarily optimized for structured urban environments, often underperform in these scenarios as they overlook such distinctive characteristics. To address these challenges, we propose DSFC-Net, a dual-encoder framework that synergistically fuses spatial and frequency-domain information. Specifically, a CNN branch is employed to capture fine-grained local road boundaries and short-range continuity, while a novel Spatial-Frequency Hybrid Transformer (SFT) is introduced to robustly model global topological dependencies against vegetation occlusions. Distinct from standard attention mechanisms that suffer from frequency bias, the SFT incorporates a Cross-Frequency Interaction Attention (CFIA) module that explicitly decouples high- and low-frequency information via a Laplacian Pyramid strategy. This design enables the dynamic interaction between spatial details and frequency-aware global contexts, effectively preserving the connectivity of narrow roads. Furthermore, a Channel Feature Fusion Module (CFFM) is proposed to bridge the two branches by adaptively recalibrating channel-wise feature responses, seamlessly integrating local textures with global semantics for accurate segmentation. Comprehensive experiments on the WHU-RuR+, DeepGlobe, and Massachusetts datasets validate the superiority of DSFC-Net over state-of-the-art approaches.

cs.CV

Instance Temperature Knowledge Distillation

Knowledge distillation (KD) enhances the performance of a student network by allowing it to learn the knowledge transferred from a teacher network incrementally. Existing methods dynamically adjust the temperature to enable the student network to adapt to the varying learning difficulties at different learning stages of KD. KD is a continuous process, but when adjusting the temperature, these methods consider only the immediate benefits of the operation in the current learning phase and fail to take into account its future returns. To address this issue, we formulate the adjustment of temperature as a sequential decision-making task and propose a method based on reinforcement learning, termed RLKD. Importantly, we design a novel state representation to enable the agent to make more informed action (i.e. instance temperature adjustment). To handle the problem of delayed rewards in our method due to the KD setting, we explore an instance reward calibration approach. In addition,we devise an efficient exploration strategy that enables the agent to learn valuable instance temperature adjustment policy more efficiently. Our framework can serve as a plug-and-play technique to be inserted into various KD methods easily, and we validate its effectiveness on both image classification and object detection tasks. Our project is at https://itkd123.github.io/ITKD.github.io/.

cs.LG

An Extended VIIRS-like Artificial Nighttime Light Data Reconstruction (1986-2024)

Artificial Night-Time Light (NTL) remote sensing is a vital proxy for quantifying the intensity and spatial distribution of human activities. Although the NPP-VIIRS sensor provides high-quality NTL observations, its temporal coverage, which begins in 2012, restricts long-term time-series studies that extend to earlier periods. Current extended VIIRS-like NTL data products suffer from two significant shortcomings: the underestimation of light intensity and the omission of structural details. To overcome these limitations, we present the Extended VIIRS-like Artificial Nighttime Light (EVAL) dataset, a new annual NTL dataset for China spanning from 1986 to 2024. This dataset was generated using a novel two-stage deep learning model designed to address the aforementioned shortcomings. The model first constructs an initial estimate and subsequently refines fine-grained structural details using high-resolution impervious surface data as guidance. Quantitative evaluations demonstrate that EVAL significantly outperforms state-of-the-art products, exhibiting superior temporal consistency and a stronger correlation with socioeconomic indicators.

cs.CV

Beyond Artifacts: Real-Centric Envelope Modeling for Reliable AI-Generated Image Detection

The rapid progress of generative models has intensified the need for reliable and robust detection under real-world conditions. However, existing detectors often overfit to generator-specific artifacts and remain highly sensitive to real-world degradations. As generative architectures evolve and images undergo multi-round cross-platform sharing and post-processing (chain degradations), these artifact cues become obsolete and harder to detect. To address this, we propose Real-centric Envelope Modeling (REM), a new paradigm that shifts detection from learning generator artifacts to modeling the robust distribution of real images. REM introduces feature-level perturbations in self-reconstruction to generate near-real samples, and employs an envelope estimator with cross-domain consistency to learn a boundary enclosing the real image manifold. We further build RealChain, a comprehensive benchmark covering both open-source and commercial generators with simulated real-world degradation. Across eight benchmark evaluations, REM achieves an average improvement of 7.5% over state-of-the-art methods, and notably maintains exceptional generalization on the severely degraded RealChain benchmark, establishing a solid foundation for synthetic image detection under real-world conditions. The code and the RealChain benchmark will be made publicly available upon acceptance of the paper.

cs.CV

Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples

Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while maintaining competitive recognition accuracy, the task of 3D Action Recognition with Limited Training Samples, also known as semi-supervised 3D Action Recognition, has been proposed. In addition, active learning, which aims to proactively select the most informative unlabeled samples for annotation, has been explored in semi-supervised 3D Action Recognition for training sample selection. Specifically, researchers adopt an encoder-decoder framework to embed skeleton sequences into a latent space, where clustering information, combined with a margin-based selection strategy using a multi-head mechanism, is utilized to identify the most informative sequences in the unlabeled set for annotation. However, the most representative skeleton sequences may not necessarily be the most informative for the action recognizer, as the model may have already acquired similar knowledge from previously seen skeleton samples. To solve it, we reformulate Semi-supervised 3D action recognition via active learning from a novel perspective by casting it as a Markov Decision Process (MDP). Built upon the MDP framework and its training paradigm, we train an informative sample selection model to intelligently guide the selection of skeleton sequences for annotation. To enhance the representational capacity of the factors in the state-action pairs within our method, we project them from Euclidean space to hyperbolic space. Furthermore, we introduce a meta tuning strategy to accelerate the deployment of our method in real-world scenarios. Extensive experiments on three 3D action recognition benchmarks demonstrate the effectiveness of our method.

cs.CV

BrowserAgent: Building Web Agents with Human-Inspired Web Browsing Actions

Efficiently solving real-world problems with LLMs increasingly hinges on their ability to interact with dynamic web environments and autonomously acquire external information. While recent research like Search-R1 and WebDancer demonstrates strong performance in solving web tasks, they heavily rely on additional tools to convert the interactive web environment into static text content. This is in contrast to human browsing behaviors, which involve diverse interactions with the browser, such as scrolling, clicking, and typing. In this paper, we propose BrowserAgent, a more interactive agent that solves complex tasks through human-inspired browser actions. BrowserAgent operates directly on raw web pages via Playwright through a set of predefined browser actions. We adopt a two-stage training (Supervised Fine-Tuning (SFT) and Rejection Fine-Tuning (RFT)) to improve the model's generalization abilities. Despite using significantly less training data than Search-R1, BrowserAgent achieves more competitive results across different Open-QA tasks. Additionally, we introduce an explicit memory mechanism to store key conclusions across steps, further enhancing the model's reasoning capabilities for long-horizon tasks. Notably, BrowserAgent-7B can achieve around 20\% improvement over Search-R1 on multi-hop QA tasks like HotpotQA, 2Wiki, and Bamboogle. These results indicate that BrowserAgent can serve as a more advanced framework for more interactive and scalable web agents.

cs.CL