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Zhengbo Zhang

Publications and source records attributed to Zhengbo Zhang.

29 records · Page 2Linked to original sources

An Extended VIIRS-like Artificial Nighttime Light Data Reconstruction (1986-2024)

Artificial Night-Time Light (NTL) remote sensing is a vital proxy for quantifying the intensity and spatial distribution of human activities. Although the NPP-VIIRS sensor provides high-quality NTL observations, its temporal coverage, which begins in 2012, restricts long-term time-series studies that extend to earlier periods. Current extended VIIRS-like NTL data products suffer from two significant shortcomings: the underestimation of light intensity and the omission of structural details. To overcome these limitations, we present the Extended VIIRS-like Artificial Nighttime Light (EVAL) dataset, a new annual NTL dataset for China spanning from 1986 to 2024. This dataset was generated using a novel two-stage deep learning model designed to address the aforementioned shortcomings. The model first constructs an initial estimate and subsequently refines fine-grained structural details using high-resolution impervious surface data as guidance. Quantitative evaluations demonstrate that EVAL significantly outperforms state-of-the-art products, exhibiting superior temporal consistency and a stronger correlation with socioeconomic indicators.

cs.CV↗

Beyond Artifacts: Real-Centric Envelope Modeling for Reliable AI-Generated Image Detection

The rapid progress of generative models has intensified the need for reliable and robust detection under real-world conditions. However, existing detectors often overfit to generator-specific artifacts and remain highly sensitive to real-world degradations. As generative architectures evolve and images undergo multi-round cross-platform sharing and post-processing (chain degradations), these artifact cues become obsolete and harder to detect. To address this, we propose Real-centric Envelope Modeling (REM), a new paradigm that shifts detection from learning generator artifacts to modeling the robust distribution of real images. REM introduces feature-level perturbations in self-reconstruction to generate near-real samples, and employs an envelope estimator with cross-domain consistency to learn a boundary enclosing the real image manifold. We further build RealChain, a comprehensive benchmark covering both open-source and commercial generators with simulated real-world degradation. Across eight benchmark evaluations, REM achieves an average improvement of 7.5% over state-of-the-art methods, and notably maintains exceptional generalization on the severely degraded RealChain benchmark, establishing a solid foundation for synthetic image detection under real-world conditions. The code and the RealChain benchmark will be made publicly available upon acceptance of the paper.

cs.CV↗

Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples

Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while maintaining competitive recognition accuracy, the task of 3D Action Recognition with Limited Training Samples, also known as semi-supervised 3D Action Recognition, has been proposed. In addition, active learning, which aims to proactively select the most informative unlabeled samples for annotation, has been explored in semi-supervised 3D Action Recognition for training sample selection. Specifically, researchers adopt an encoder-decoder framework to embed skeleton sequences into a latent space, where clustering information, combined with a margin-based selection strategy using a multi-head mechanism, is utilized to identify the most informative sequences in the unlabeled set for annotation. However, the most representative skeleton sequences may not necessarily be the most informative for the action recognizer, as the model may have already acquired similar knowledge from previously seen skeleton samples. To solve it, we reformulate Semi-supervised 3D action recognition via active learning from a novel perspective by casting it as a Markov Decision Process (MDP). Built upon the MDP framework and its training paradigm, we train an informative sample selection model to intelligently guide the selection of skeleton sequences for annotation. To enhance the representational capacity of the factors in the state-action pairs within our method, we project them from Euclidean space to hyperbolic space. Furthermore, we introduce a meta tuning strategy to accelerate the deployment of our method in real-world scenarios. Extensive experiments on three 3D action recognition benchmarks demonstrate the effectiveness of our method.

cs.CV↗

BrowserAgent: Building Web Agents with Human-Inspired Web Browsing Actions

Efficiently solving real-world problems with LLMs increasingly hinges on their ability to interact with dynamic web environments and autonomously acquire external information. While recent research like Search-R1 and WebDancer demonstrates strong performance in solving web tasks, they heavily rely on additional tools to convert the interactive web environment into static text content. This is in contrast to human browsing behaviors, which involve diverse interactions with the browser, such as scrolling, clicking, and typing. In this paper, we propose BrowserAgent, a more interactive agent that solves complex tasks through human-inspired browser actions. BrowserAgent operates directly on raw web pages via Playwright through a set of predefined browser actions. We adopt a two-stage training (Supervised Fine-Tuning (SFT) and Rejection Fine-Tuning (RFT)) to improve the model's generalization abilities. Despite using significantly less training data than Search-R1, BrowserAgent achieves more competitive results across different Open-QA tasks. Additionally, we introduce an explicit memory mechanism to store key conclusions across steps, further enhancing the model's reasoning capabilities for long-horizon tasks. Notably, BrowserAgent-7B can achieve around 20\% improvement over Search-R1 on multi-hop QA tasks like HotpotQA, 2Wiki, and Bamboogle. These results indicate that BrowserAgent can serve as a more advanced framework for more interactive and scalable web agents.

cs.CL↗

FADE: A Dataset for Detecting Falling Objects around Buildings in Video

Objects falling from buildings, a frequently occurring event in daily life, can cause severe injuries to pedestrians due to the high impact force they exert. Surveillance cameras are often installed around buildings to detect falling objects, but such detection remains challenging due to the small size and fast motion of the objects. Moreover, the field of falling object detection around buildings (FODB) lacks a large-scale dataset for training learning-based detection methods and for standardized evaluation. To address these challenges, we propose a large and diverse video benchmark dataset named FADE. Specifically, FADE contains 2,611 videos from 25 scenes, featuring 8 falling object categories, 4 weather conditions, and 4 video resolutions. Additionally, we develop a novel detection method for FODB that effectively leverages motion information and generates small-sized yet high-quality detection proposals. The efficacy of our method is evaluated on the proposed FADE dataset by comparing it with state-of-the-art approaches in generic object detection, video object detection, and moving object detection. The dataset and code are publicly available at https://fadedataset.github.io/FADE.github.io/.

cs.CV↗

InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model

Recent advances in 3D scene reconstruction enable real-time viewing in virtual and augmented reality. To support interactive operations for better immersiveness, such as moving or editing objects, 3D scene inpainting methods are proposed to repair or complete the altered geometry. However, current approaches rely on lengthy and computationally intensive optimization, making them impractical for real-time or online applications. We propose InstaInpaint, a reference-based feed-forward framework that produces 3D-scene inpainting from a 2D inpainting proposal within 0.4 seconds. We develop a self-supervised masked-finetuning strategy to enable training of our custom large reconstruction model (LRM) on the large-scale dataset. Through extensive experiments, we analyze and identify several key designs that improve generalization, textural consistency, and geometric correctness. InstaInpaint achieves a 1000x speed-up from prior methods while maintaining a state-of-the-art performance across two standard benchmarks. Moreover, we show that InstaInpaint generalizes well to flexible downstream applications such as object insertion and multi-region inpainting. More video results are available at our project page: https://dhmbb2.github.io/InstaInpaint_page/.

cs.CV↗

Visual Prompting for One-shot Controllable Video Editing without Inversion

One-shot controllable video editing (OCVE) is an important yet challenging task, aiming to propagate user edits that are made -- using any image editing tool -- on the first frame of a video to all subsequent frames, while ensuring content consistency between edited frames and source frames. To achieve this, prior methods employ DDIM inversion to transform source frames into latent noise, which is then fed into a pre-trained diffusion model, conditioned on the user-edited first frame, to generate the edited video. However, the DDIM inversion process accumulates errors, which hinder the latent noise from accurately reconstructing the source frames, ultimately compromising content consistency in the generated edited frames. To overcome it, our method eliminates the need for DDIM inversion by performing OCVE through a novel perspective based on visual prompting. Furthermore, inspired by consistency models that can perform multi-step consistency sampling to generate a sequence of content-consistent images, we propose a content consistency sampling (CCS) to ensure content consistency between the generated edited frames and the source frames. Moreover, we introduce a temporal-content consistency sampling (TCS) based on Stein Variational Gradient Descent to ensure temporal consistency across the edited frames. Extensive experiments validate the effectiveness of our approach.

cs.CV↗

Diff-Tracker: Text-to-Image Diffusion Models are Unsupervised Trackers

We introduce Diff-Tracker, a novel approach for the challenging unsupervised visual tracking task leveraging the pre-trained text-to-image diffusion model. Our main idea is to leverage the rich knowledge encapsulated within the pre-trained diffusion model, such as the understanding of image semantics and structural information, to address unsupervised visual tracking. To this end, we design an initial prompt learner to enable the diffusion model to recognize the tracking target by learning a prompt representing the target. Furthermore, to facilitate dynamic adaptation of the prompt to the target's movements, we propose an online prompt updater. Extensive experiments on five benchmark datasets demonstrate the effectiveness of our proposed method, which also achieves state-of-the-art performance.

cs.CV↗

Distilling Inter-Class Distance for Semantic Segmentation

Knowledge distillation is widely adopted in semantic segmentation to reduce the computation cost.The previous knowledge distillation methods for semantic segmentation focus on pixel-wise feature alignment and intra-class feature variation distillation, neglecting to transfer the knowledge of the inter-class distance in the feature space, which is important for semantic segmentation. To address this issue, we propose an Inter-class Distance Distillation (IDD) method to transfer the inter-class distance in the feature space from the teacher network to the student network. Furthermore, semantic segmentation is a position-dependent task,thus we exploit a position information distillation module to help the student network encode more position information. Extensive experiments on three popular datasets: Cityscapes, Pascal VOC and ADE20K show that our method is helpful to improve the accuracy of semantic segmentation models and achieves the state-of-the-art performance. E.g. it boosts the benchmark model("PSPNet+ResNet18") by 7.50% in accuracy on the Cityscapes dataset.

cs.CV↗

Interpretable Machine Learning Model for Early Prediction of Mortality in Elderly Patients with Multiple Organ Dysfunction Syndrome (MODS): a Multicenter Retrospective Study and Cross Validation

Background: Elderly patients with MODS have high risk of death and poor prognosis. The performance of current scoring systems assessing the severity of MODS and its mortality remains unsatisfactory. This study aims to develop an interpretable and generalizable model for early mortality prediction in elderly patients with MODS. Methods: The MIMIC-III, eICU-CRD and PLAGH-S databases were employed for model generation and evaluation. We used the eXtreme Gradient Boosting model with the SHapley Additive exPlanations method to conduct early and interpretable predictions of patients' hospital outcome. Three types of data source combinations and five typical evaluation indexes were adopted to develop a generalizable model. Findings: The interpretable model, with optimal performance developed by using MIMIC-III and eICU-CRD datasets, was separately validated in MIMIC-III, eICU-CRD and PLAGH-S datasets (no overlapping with training set). The performances of the model in predicting hospital mortality as validated by the three datasets were: AUC of 0.858, sensitivity of 0.834 and specificity of 0.705; AUC of 0.849, sensitivity of 0.763 and specificity of 0.784; and AUC of 0.838, sensitivity of 0.882 and specificity of 0.691, respectively. Comparisons of AUC between this model and baseline models with MIMIC-III dataset validation showed superior performances of this model; In addition, comparisons in AUC between this model and commonly used clinical scores showed significantly better performance of this model. Interpretation: The interpretable machine learning model developed in this study using fused datasets with large sample sizes was robust and generalizable. This model outperformed the baseline models and several clinical scores for early prediction of mortality in elderly ICU patients. The interpretative nature of this model provided clinicians with the ranking of mortality risk features.

physics.med-ph↗

Sleep Stage Classification Using Bidirectional LSTM in Wearable Multi-sensor Systems

Understanding the sleep quality and architecture is essential to human being's health, which is usually represented using multiple sleep stages. A standard sleep stage determination requires Electroencephalography (EEG) signals during the expensive and labor-intensive Polysomnography (PSG) test. To overcome this inconvenience, cardiorespiratory signals are proposed for the same purpose because of the easy and comfortable acquisition by simplified devices. In this paper, we leverage our low-cost wearable multi-sensor system to acquire the cardiorespiratory signals from subjects. Three novel features are designed during the feature extraction. We then apply a Bi-directional Recurrent Neural Network architecture with Long Short-term Memory (BLSTM) to predict the four-class sleep stages. Our prediction accuracy is 80.25% on a large public dataset (417 subjects), and 80.75% on our 32 enrolled subjects, respectively. Our results outperform the previous works which either used small data sets and had the potential over-fitting issues, or used the conventional machine learning methods on large data sets.

eess.SP↗