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Zhengyi Wang

Publications and source records attributed to Zhengyi Wang.

At least 19 recordsLinked to original sources

GEM: Generative Supervision Helps Embodied Intelligence

Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a significant gap remains between the high-level semantic focus of standard text-guided pre-training paradigms and the low-level spatial and physical knowledge critical for execution in embodied environments. In this paper, we introduce GEM, a Generative-supervised Embodied vision-language Model designed to bridge this divide. We propose integrating a depth map generation task directly into the VLM pre-training phase. By training this generative objective jointly with the main model, we observe substantial improvements in embodied intelligence, significantly enhancing both semantic understanding and physical operation capabilities. To support this paradigm, we curate and release GEM-4M, a comprehensive large-scale dataset featuring a mixture of grounding, reasoning, and planning data paired with high-quality depth supervision. Extensive experiments demonstrate that GEM achieves state-of-the-art results across diverse embodied benchmarks. Furthermore, our deployed action model, GEM-VLA, exhibits vastly superior task execution abilities in both simulation environments and real-world evaluations. Code, models, and datasets are available at https://zhaorw02.github.io/GEM/

cs.CV

Regulation Zero 2: A Flow-Centric Sequential Regulation Planning Framework to Counter Regulation Cascading in Pre-tactical Air Traffic Flow Management

Air Traffic Flow Management (ATFM) traffic regulations are being increasingly used as rising demand meets persistent workforce shortages. This operational strain has amplified a critical phenomenon that we call \emph{regulation cascading}: the compounding, non-linear interactions that occur when multiple regulations influence one another in unpredictable ways. As the number and complexity of regulations grow, cascading effects become more pronounced, undermining the network operator's ability to protect sectors reliably. To address this challenge, we introduce Regulation Zero 2, an updated sequential planning framework that natively operates in the regulation space, optimizing over ordered sequences of flow-level regulations that remain compatible as much as possible with existing slot-allocation systems such as CASA and RBS++. We equipped Regulation Zero 2 with new heuristics to render flow finding more efficient. At its core, the method employs a hierarchical Monte Carlo Tree Search (MCTS) that first samples congestion hotspots and then selects candidate regulations synthesized by a local proposal engine. Each proposal is evaluated by a fast First-Planned-First-Served (FPFS) allocator to estimate its reward, with these feedbacks guiding the subsequent MCTS exploration. Experiments on many pan-European summer-peak traffic days that Regulation Zero delivers promising and consistent performance. Compared to a flight-centric simulated-annealing and NSGA-II baselines, it achieves markedly higher objective improvements, while maintaining a tighter scope of impact on the network. Ablation studies also found that Regulation Cascading could reduce up to 50\% of potential effectiveness. RZ also preserves FPFS fairness and supports expert knowledge injection, offering a pragmatic and low-disruption pathway toward automation in operations.

math.OC

Generating Risky Samples with Conformity Constraints via Diffusion Models

Although neural networks achieve promising performance in many tasks, they may still fail when encountering some examples and bring about risks to applications. To discover risky samples, previous literature attempts to search for patterns of risky samples within existing datasets or inject perturbation into them. Yet in this way the diversity of risky samples is limited by the coverage of existing datasets. To overcome this limitation, recent works adopt diffusion models to produce new risky samples beyond the coverage of existing datasets. However, these methods struggle in the conformity between generated samples and expected categories, which could introduce label noise and severely limit their effectiveness in applications. To address this issue, we propose RiskyDiff that incorporates the embeddings of both texts and images as implicit constraints of category conformity. We also design a conformity score to further explicitly strengthen the category conformity, as well as introduce the mechanisms of embedding screening and risky gradient guidance to boost the risk of generated samples. Extensive experiments reveal that RiskyDiff greatly outperforms existing methods in terms of the degree of risk, generation quality, and conformity with conditioned categories. We also empirically show the generalization ability of the models can be enhanced by augmenting training data with generated samples of high conformity.

cs.LG

NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks

3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces artifacts and limits practicality. To address these challenges, we propose Nano3D, a training-free framework for precise and coherent 3D object editing without masks. Nano3D integrates FlowEdit into TRELLIS to perform localized edits guided by front-view renderings, and further introduces region-aware merging strategies, Voxel/Slat-Merge, which adaptively preserve structural fidelity by ensuring consistency between edited and unedited areas. Experiments demonstrate that Nano3D achieves superior 3D consistency and visual quality compared with existing methods. Based on this framework, we construct the first large-scale 3D editing datasets Nano3D-Edit-100k, which contains over 100,000 high-quality 3D editing pairs. This work addresses long-standing challenges in both algorithm design and data availability, significantly improving the generality and reliability of 3D editing, and laying the groundwork for the development of feed-forward 3D editing models. Project Page:https://jamesyjl.github.io/Nano3D

cs.CV

Qwen-Image Technical Report

We present Qwen-Image, an image generation foundation model in the Qwen series that achieves significant advances in complex text rendering and precise image editing. To address the challenges of complex text rendering, we design a comprehensive data pipeline that includes large-scale data collection, filtering, annotation, synthesis, and balancing. Moreover, we adopt a progressive training strategy that starts with non-text-to-text rendering, evolves from simple to complex textual inputs, and gradually scales up to paragraph-level descriptions. This curriculum learning approach substantially enhances the model's native text rendering capabilities. As a result, Qwen-Image not only performs exceptionally well in alphabetic languages such as English, but also achieves remarkable progress on more challenging logographic languages like Chinese. To enhance image editing consistency, we introduce an improved multi-task training paradigm that incorporates not only traditional text-to-image (T2I) and text-image-to-image (TI2I) tasks but also image-to-image (I2I) reconstruction, effectively aligning the latent representations between Qwen2.5-VL and MMDiT. Furthermore, we separately feed the original image into Qwen2.5-VL and the VAE encoder to obtain semantic and reconstructive representations, respectively. This dual-encoding mechanism enables the editing module to strike a balance between preserving semantic consistency and maintaining visual fidelity. Qwen-Image achieves state-of-the-art performance, demonstrating its strong capabilities in both image generation and editing across multiple benchmarks.

cs.CV

ShapeLLM-Omni: A Native Multimodal LLM for 3D Generation and Understanding

Recently, the powerful text-to-image capabilities of ChatGPT-4o have led to growing appreciation for native multimodal large language models. However, its multimodal capabilities remain confined to images and text. Yet beyond images, the ability to understand and generate 3D content is equally crucial. To address this gap, we propose ShapeLLM-Omni-a native 3D large language model capable of understanding and generating 3D assets and text in any sequence. First, we train a 3D vector-quantized variational autoencoder (VQVAE), which maps 3D objects into a discrete latent space to achieve efficient and accurate shape representation and reconstruction. Building upon the 3D-aware discrete tokens, we innovatively construct a large-scale continuous training dataset named 3D-Alpaca, encompassing generation, comprehension, and editing, thus providing rich resources for future research and training. Finally, by performing instruction-based training of the Qwen-2.5-vl-7B-Instruct model on the 3D-Alpaca dataset. Our work provides an effective attempt at extending multimodal models with basic 3D capabilities, which contributes to future research in 3D-native AI. Project page: https://github.com/JAMESYJL/ShapeLLM-Omni

cs.CV

DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning

Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face counts and mesh incompleteness. To address these challenges, we propose DeepMesh, a framework that optimizes mesh generation through two key innovations: (1) an efficient pre-training strategy incorporating a novel tokenization algorithm, along with improvements in data curation and processing, and (2) the introduction of Reinforcement Learning (RL) into 3D mesh generation to achieve human preference alignment via Direct Preference Optimization (DPO). We design a scoring standard that combines human evaluation with 3D metrics to collect preference pairs for DPO, ensuring both visual appeal and geometric accuracy. Conditioned on point clouds and images, DeepMesh generates meshes with intricate details and precise topology, outperforming state-of-the-art methods in both precision and quality. Project page: https://zhaorw02.github.io/DeepMesh/

cs.CV

RDT-1B: a Diffusion Foundation Model for Bimanual Manipulation

Bimanual manipulation is essential in robotics, yet developing foundation models is extremely challenging due to the inherent complexity of coordinating two robot arms (leading to multi-modal action distributions) and the scarcity of training data. In this paper, we present the Robotics Diffusion Transformer (RDT), a pioneering diffusion foundation model for bimanual manipulation. RDT builds on diffusion models to effectively represent multi-modality, with innovative designs of a scalable Transformer to deal with the heterogeneity of multi-modal inputs and to capture the nonlinearity and high frequency of robotic data. To address data scarcity, we further introduce a Physically Interpretable Unified Action Space, which can unify the action representations of various robots while preserving the physical meanings of original actions, facilitating learning transferrable physical knowledge. With these designs, we managed to pre-train RDT on the largest collection of multi-robot datasets to date and scaled it up to 1.2B parameters, which is the largest diffusion-based foundation model for robotic manipulation. We finally fine-tuned RDT on a self-created multi-task bimanual dataset with over 6K+ episodes to refine its manipulation capabilities. Experiments on real robots demonstrate that RDT significantly outperforms existing methods. It exhibits zero-shot generalization to unseen objects and scenes, understands and follows language instructions, learns new skills with just 1~5 demonstrations, and effectively handles complex, dexterous tasks. We refer to https://rdt-robotics.github.io/rdt-robotics/ for the code and videos.

cs.RO

MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization

Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This approach processes meshes into a sequence composed of vertices and then generates them vertex by vertex, similar to how a language model generates text. These methods have achieved some success but still struggle to generate complex meshes. One primary reason for this limitation is their inefficient tokenization methods. To address this issue, we introduce MeshAnything V2, an advanced mesh generation model designed to create Artist-Created Meshes that align precisely with specified shapes. A key innovation behind MeshAnything V2 is our novel Adjacent Mesh Tokenization (AMT) method. Unlike traditional approaches that represent each face using three vertices, AMT optimizes this by employing a single vertex wherever feasible, effectively reducing the token sequence length by about half on average. This not only streamlines the tokenization process but also results in more compact and well-structured sequences, enhancing the efficiency of mesh generation. With these improvements, MeshAnything V2 effectively doubles the face limit compared to previous models, delivering superior performance without increasing computational costs. We will make our code and models publicly available. Project Page: https://buaacyw.github.io/meshanything-v2/

cs.CV

LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models

This work explores expanding the capabilities of large language models (LLMs) pretrained on text to generate 3D meshes within a unified model. This offers key advantages of (1) leveraging spatial knowledge already embedded in LLMs, derived from textual sources like 3D tutorials, and (2) enabling conversational 3D generation and mesh understanding. A primary challenge is effectively tokenizing 3D mesh data into discrete tokens that LLMs can process seamlessly. To address this, we introduce LLaMA-Mesh, a novel approach that represents the vertex coordinates and face definitions of 3D meshes as plain text, allowing direct integration with LLMs without expanding the vocabulary. We construct a supervised fine-tuning (SFT) dataset enabling pretrained LLMs to (1) generate 3D meshes from text prompts, (2) produce interleaved text and 3D mesh outputs as required, and (3) understand and interpret 3D meshes. Our work is the first to demonstrate that LLMs can be fine-tuned to acquire complex spatial knowledge for 3D mesh generation in a text-based format, effectively unifying the 3D and text modalities. LLaMA-Mesh achieves mesh generation quality on par with models trained from scratch while maintaining strong text generation performance.

cs.LG

MicroDreamer: Efficient 3D Generation in $\sim$20 Seconds by Score-based Iterative Reconstruction

Optimization-based approaches, such as score distillation sampling (SDS), show promise in zero-shot 3D generation but suffer from low efficiency, primarily due to the high number of function evaluations (NFEs) required for each sample and the limitation of optimization confined to latent space. This paper introduces score-based iterative reconstruction (SIR), an efficient and general algorithm mimicking a differentiable 3D reconstruction process to reduce the NFEs and enable optimization in pixel space. Given a single set of images sampled from a multi-view score-based diffusion model, SIR repeatedly optimizes 3D parameters, unlike the single-step optimization in SDS. With other improvements in training, we present an efficient approach called MicroDreamer that generally applies to various 3D representations and 3D generation tasks. In particular, MicroDreamer is 5-20 times faster than SDS in generating neural radiance field while retaining a comparable performance and takes about 20 seconds to create meshes from 3D Gaussian splatting on a single A100 GPU, halving the time of the fastest optimization-based baseline DreamGaussian with significantly superior performance compared to the measurement standard deviation. Our code is available at https://github.com/ML-GSAI/MicroDreamer.

cs.CV

Real-world Adversarial Defense against Patch Attacks based on Diffusion Model

Adversarial patches present significant challenges to the robustness of deep learning models, making the development of effective defenses become critical for real-world applications. This paper introduces DIFFender, a novel DIFfusion-based DeFender framework that leverages the power of a text-guided diffusion model to counter adversarial patch attacks. At the core of our approach is the discovery of the Adversarial Anomaly Perception (AAP) phenomenon, which enables the diffusion model to accurately detect and locate adversarial patches by analyzing distributional anomalies. DIFFender seamlessly integrates the tasks of patch localization and restoration within a unified diffusion model framework, enhancing defense efficacy through their close interaction. Additionally, DIFFender employs an efficient few-shot prompt-tuning algorithm, facilitating the adaptation of the pre-trained diffusion model to defense tasks without the need for extensive retraining. Our comprehensive evaluation, covering image classification and face recognition tasks, as well as real-world scenarios, demonstrates DIFFender's robust performance against adversarial attacks. The framework's versatility and generalizability across various settings, classifiers, and attack methodologies mark a significant advancement in adversarial patch defense strategies. Except for the popular visible domain, we have identified another advantage of DIFFender: its capability to easily expand into the infrared domain. Consequently, we demonstrate the good flexibility of DIFFender, which can defend against both infrared and visible adversarial patch attacks alternatively using a universal defense framework.

cs.CV

DIFFender: Diffusion-Based Adversarial Defense against Patch Attacks

Adversarial attacks, particularly patch attacks, pose significant threats to the robustness and reliability of deep learning models. Developing reliable defenses against patch attacks is crucial for real-world applications. This paper introduces DIFFender, a novel defense framework that harnesses the capabilities of a text-guided diffusion model to combat patch attacks. Central to our approach is the discovery of the Adversarial Anomaly Perception (AAP) phenomenon, which empowers the diffusion model to detect and localize adversarial patches through the analysis of distributional discrepancies. DIFFender integrates dual tasks of patch localization and restoration within a single diffusion model framework, utilizing their close interaction to enhance defense efficacy. Moreover, DIFFender utilizes vision-language pre-training coupled with an efficient few-shot prompt-tuning algorithm, which streamlines the adaptation of the pre-trained diffusion model to defense tasks, thus eliminating the need for extensive retraining. Our comprehensive evaluation spans image classification and face recognition tasks, extending to real-world scenarios, where DIFFender shows good robustness against adversarial attacks. The versatility and generalizability of DIFFender are evident across a variety of settings, classifiers, and attack methodologies, marking an advancement in adversarial patch defense strategies.

cs.CV

Freeplane: Unlocking Free Lunch in Triplane-Based Sparse-View Reconstruction Models

Creating 3D assets from single-view images is a complex task that demands a deep understanding of the world. Recently, feed-forward 3D generative models have made significant progress by training large reconstruction models on extensive 3D datasets, with triplanes being the preferred 3D geometry representation. However, effectively utilizing the geometric priors of triplanes, while minimizing artifacts caused by generated inconsistent multi-view images, remains a challenge. In this work, we present \textbf{Fre}quency modulat\textbf{e}d tri\textbf{plane} (\textbf{Freeplane}), a simple yet effective method to improve the generation quality of feed-forward models without additional training. We first analyze the role of triplanes in feed-forward methods and find that the inconsistent multi-view images introduce high-frequency artifacts on triplanes, leading to low-quality 3D meshes. Based on this observation, we propose strategically filtering triplane features and combining triplanes before and after filtering to produce high-quality textured meshes. These techniques incur no additional cost and can be seamlessly integrated into pre-trained feed-forward models to enhance their robustness against the inconsistency of generated multi-view images. Both qualitative and quantitative results demonstrate that our method improves the performance of feed-forward models by simply modulating triplanes. All you need is to modulate the triplanes during inference.

cs.CV

The role of LRG1 and LRG2's monopole in inferring the DESI 2024 BAO cosmology

The Dark Energy Spectroscopic Instrument (DESI) collaboration recently released its first year of data (DR1) on baryon acoustic oscillations (BAO) in galaxy, quasar, and Lyman-$α$ forest tracers. When combined with CMB and SNIa data, DESI BAO results suggest potential thawing behavior in dark energy. Cosmological analyses utilize comoving distances along ($D_H$) and perpendicular to ($D_M$) the line of sight. Notably, there are $1\sim2σ$ deviations in $D_M$ and $D_H$ from Planck cosmology values in the luminous red galaxies (LRG) bins LRG1 and LRG2.This study examines the role of LRG1 and LRG2 in diverging DESI 2024 BAO cosmology from Planck cosmology. We use angle-averaged distance $D_V$ and the ratio $F_{\rm AP}=D_M/D_H$, which are more directly related to the measured monopole and quadrupole components of the galaxy power spectrum or correlation function, instead of the officially adopted $D_M$ and $D_H$. This transformation aims to isolate the influence of monopoles in LRG1 and LRG2 on deviations from $w=-1$. Our findings indicate that removing the $D_V$ data point in LRG2 aligns DESI + CMB + SNIa data compilation with $w=-1$ within a $2σ$ contour and reduces the $H_0$ discrepancy from the Planck 2018 results from $0.63σ$ to $0.31σ$. Similarly, excluding the $D_V$ data point from LRG1 shifts the $w_0/w_a$ contour toward $w=-1$, although no intersection occurs. This highlights the preference of both LRG1 and LRG2 BAO monopole components for the thawing dark energy model, with LRG2 showing a stronger preference. We provide the $D_V$ and $F_{\rm AP}$ data and their covariance alongside this paper.

astro-ph.CO

FlexiDreamer: Single Image-to-3D Generation with FlexiCubes

3D content generation has wide applications in various fields. One of its dominant paradigms is by sparse-view reconstruction using multi-view images generated by diffusion models. However, since directly reconstructing triangle meshes from multi-view images is challenging, most methodologies opt to an implicit representation (such as NeRF) during the sparse-view reconstruction and acquire the target mesh by a post-processing extraction. However, the implicit representation takes extensive time to train and the post-extraction also leads to undesirable visual artifacts. In this paper, we propose FlexiDreamer, a novel framework that directly reconstructs high-quality meshes from multi-view generated images. We utilize an advanced gradient-based mesh optimization, namely FlexiCubes, for multi-view mesh reconstruction, which enables us to generate 3D meshes in an end-to-end manner. To address the reconstruction artifacts owing to the inconsistencies from generated images, we design a hybrid positional encoding scheme to improve the reconstruction geometry and an orientation-aware texture mapping to mitigate surface ghosting. To further enhance the results, we respectively incorporate eikonal and smooth regularizations to reduce geometric holes and surface noise. Our approach can generate high-fidelity 3D meshes in the single image-to-3D downstream task with approximately 1 minute, significantly outperforming previous methods.

cs.CV

Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels

Video generative models are receiving particular attention given their ability to generate realistic and imaginative frames. Besides, these models are also observed to exhibit strong 3D consistency, significantly enhancing their potential to act as world simulators. In this work, we present Vidu4D, a novel reconstruction model that excels in accurately reconstructing 4D (i.e., sequential 3D) representations from single generated videos, addressing challenges associated with non-rigidity and frame distortion. This capability is pivotal for creating high-fidelity virtual contents that maintain both spatial and temporal coherence. At the core of Vidu4D is our proposed Dynamic Gaussian Surfels (DGS) technique. DGS optimizes time-varying warping functions to transform Gaussian surfels (surface elements) from a static state to a dynamically warped state. This transformation enables a precise depiction of motion and deformation over time. To preserve the structural integrity of surface-aligned Gaussian surfels, we design the warped-state geometric regularization based on continuous warping fields for estimating normals. Additionally, we learn refinements on rotation and scaling parameters of Gaussian surfels, which greatly alleviates texture flickering during the warping process and enhances the capture of fine-grained appearance details. Vidu4D also contains a novel initialization state that provides a proper start for the warping fields in DGS. Equipping Vidu4D with an existing video generative model, the overall framework demonstrates high-fidelity text-to-4D generation in both appearance and geometry.

cs.CV

Robust Classification via a Single Diffusion Model

Diffusion models have been applied to improve adversarial robustness of image classifiers by purifying the adversarial noises or generating realistic data for adversarial training. However, diffusion-based purification can be evaded by stronger adaptive attacks while adversarial training does not perform well under unseen threats, exhibiting inevitable limitations of these methods. To better harness the expressive power of diffusion models, this paper proposes Robust Diffusion Classifier (RDC), a generative classifier that is constructed from a pre-trained diffusion model to be adversarially robust. RDC first maximizes the data likelihood of a given input and then predicts the class probabilities of the optimized input using the conditional likelihood estimated by the diffusion model through Bayes' theorem. To further reduce the computational cost, we propose a new diffusion backbone called multi-head diffusion and develop efficient sampling strategies. As RDC does not require training on particular adversarial attacks, we demonstrate that it is more generalizable to defend against multiple unseen threats. In particular, RDC achieves $75.67\%$ robust accuracy against various $\ell_\infty$ norm-bounded adaptive attacks with $ε_\infty=8/255$ on CIFAR-10, surpassing the previous state-of-the-art adversarial training models by $+4.77\%$. The results highlight the potential of generative classifiers by employing pre-trained diffusion models for adversarial robustness compared with the commonly studied discriminative classifiers. Code is available at \url{https://github.com/huanranchen/DiffusionClassifier}.

cs.CV