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Zhengyi Wang

Publications and source records attributed to Zhengyi Wang.

29 records · Page 2Linked to original sources

AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillation

Advances in 3D generation have facilitated sequential 3D model generation (a.k.a 4D generation), yet its application for animatable objects with large motion remains scarce. Our work proposes AnimatableDreamer, a text-to-4D generation framework capable of generating diverse categories of non-rigid objects on skeletons extracted from a monocular video. At its core, AnimatableDreamer is equipped with our novel optimization design dubbed Canonical Score Distillation (CSD), which lifts 2D diffusion for temporal consistent 4D generation. CSD, designed from a score gradient perspective, generates a canonical model with warp-robustness across different articulations. Notably, it also enhances the authenticity of bones and skinning by integrating inductive priors from a diffusion model. Furthermore, with multi-view distillation, CSD infers invisible regions, thereby improving the fidelity of monocular non-rigid reconstruction. Extensive experiments demonstrate the capability of our method in generating high-flexibility text-guided 3D models from the monocular video, while also showing improved reconstruction performance over existing non-rigid reconstruction methods.

cs.CV↗

DreamReward: Text-to-3D Generation with Human Preference

3D content creation from text prompts has shown remarkable success recently. However, current text-to-3D methods often generate 3D results that do not align well with human preferences. In this paper, we present a comprehensive framework, coined DreamReward, to learn and improve text-to-3D models from human preference feedback. To begin with, we collect 25k expert comparisons based on a systematic annotation pipeline including rating and ranking. Then, we build Reward3D -- the first general-purpose text-to-3D human preference reward model to effectively encode human preferences. Building upon the 3D reward model, we finally perform theoretical analysis and present the Reward3D Feedback Learning (DreamFL), a direct tuning algorithm to optimize the multi-view diffusion models with a redefined scorer. Grounded by theoretical proof and extensive experiment comparisons, our DreamReward successfully generates high-fidelity and 3D consistent results with significant boosts in prompt alignment with human intention. Our results demonstrate the great potential for learning from human feedback to improve text-to-3D models.

cs.CV↗

Score Regularized Policy Optimization through Diffusion Behavior

Recent developments in offline reinforcement learning have uncovered the immense potential of diffusion modeling, which excels at representing heterogeneous behavior policies. However, sampling from diffusion policies is considerably slow because it necessitates tens to hundreds of iterative inference steps for one action. To address this issue, we propose to extract an efficient deterministic inference policy from critic models and pretrained diffusion behavior models, leveraging the latter to directly regularize the policy gradient with the behavior distribution's score function during optimization. Our method enjoys powerful generative capabilities of diffusion modeling while completely circumventing the computationally intensive and time-consuming diffusion sampling scheme, both during training and evaluation. Extensive results on D4RL tasks show that our method boosts action sampling speed by more than 25 times compared with various leading diffusion-based methods in locomotion tasks, while still maintaining state-of-the-art performance.

cs.LG↗

V3D: Video Diffusion Models are Effective 3D Generators

Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to limited model capacity or 3D data. Motivated by recent advancements in video diffusion models, we introduce V3D, which leverages the world simulation capacity of pre-trained video diffusion models to facilitate 3D generation. To fully unleash the potential of video diffusion to perceive the 3D world, we further introduce geometrical consistency prior and extend the video diffusion model to a multi-view consistent 3D generator. Benefiting from this, the state-of-the-art video diffusion model could be fine-tuned to generate 360degree orbit frames surrounding an object given a single image. With our tailored reconstruction pipelines, we can generate high-quality meshes or 3D Gaussians within 3 minutes. Furthermore, our method can be extended to scene-level novel view synthesis, achieving precise control over the camera path with sparse input views. Extensive experiments demonstrate the superior performance of the proposed approach, especially in terms of generation quality and multi-view consistency. Our code is available at https://github.com/heheyas/V3D

cs.CV↗

CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Model

Feed-forward 3D generative models like the Large Reconstruction Model (LRM) have demonstrated exceptional generation speed. However, the transformer-based methods do not leverage the geometric priors of the triplane component in their architecture, often leading to sub-optimal quality given the limited size of 3D data and slow training. In this work, we present the Convolutional Reconstruction Model (CRM), a high-fidelity feed-forward single image-to-3D generative model. Recognizing the limitations posed by sparse 3D data, we highlight the necessity of integrating geometric priors into network design. CRM builds on the key observation that the visualization of triplane exhibits spatial correspondence of six orthographic images. First, it generates six orthographic view images from a single input image, then feeds these images into a convolutional U-Net, leveraging its strong pixel-level alignment capabilities and significant bandwidth to create a high-resolution triplane. CRM further employs Flexicubes as geometric representation, facilitating direct end-to-end optimization on textured meshes. Overall, our model delivers a high-fidelity textured mesh from an image in just 10 seconds, without any test-time optimization.

cs.CV↗

Observation-Guided Meteorological Field Downscaling at Station Scale: A Benchmark and a New Method

Downscaling (DS) of meteorological variables involves obtaining high-resolution states from low-resolution meteorological fields and is an important task in weather forecasting. Previous methods based on deep learning treat downscaling as a super-resolution task in computer vision and utilize high-resolution gridded meteorological fields as supervision to improve resolution at specific grid scales. However, this approach has struggled to align with the continuous distribution characteristics of meteorological fields, leading to an inherent systematic bias between the downscaled results and the actual observations at meteorological stations. In this paper, we extend meteorological downscaling to arbitrary scattered station scales, establish a brand new benchmark and dataset, and retrieve meteorological states at any given station location from a coarse-resolution meteorological field. Inspired by data assimilation techniques, we integrate observational data into the downscaling process, providing multi-scale observational priors. Building on this foundation, we propose a new downscaling model based on hypernetwork architecture, namely HyperDS, which efficiently integrates different observational information into the model training, achieving continuous scale modeling of the meteorological field. Through extensive experiments, our proposed method outperforms other specially designed baseline models on multiple surface variables. Notably, the mean squared error (MSE) for wind speed and surface pressure improved by 67% and 19.5% compared to other methods. We will release the dataset and code subsequently.

cs.CV↗

ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation

Score distillation sampling (SDS) has shown great promise in text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models, but suffers from over-saturation, over-smoothing, and low-diversity problems. In this work, we propose to model the 3D parameter as a random variable instead of a constant as in SDS and present variational score distillation (VSD), a principled particle-based variational framework to explain and address the aforementioned issues in text-to-3D generation. We show that SDS is a special case of VSD and leads to poor samples with both small and large CFG weights. In comparison, VSD works well with various CFG weights as ancestral sampling from diffusion models and simultaneously improves the diversity and sample quality with a common CFG weight (i.e., $7.5$). We further present various improvements in the design space for text-to-3D such as distillation time schedule and density initialization, which are orthogonal to the distillation algorithm yet not well explored. Our overall approach, dubbed ProlificDreamer, can generate high rendering resolution (i.e., $512\times512$) and high-fidelity NeRF with rich structure and complex effects (e.g., smoke and drops). Further, initialized from NeRF, meshes fine-tuned by VSD are meticulously detailed and photo-realistic. Project page and codes: https://ml.cs.tsinghua.edu.cn/prolificdreamer/

cs.LG↗

GNOT: A General Neural Operator Transformer for Operator Learning

Learning partial differential equations' (PDEs) solution operators is an essential problem in machine learning. However, there are several challenges for learning operators in practical applications like the irregular mesh, multiple input functions, and complexity of the PDEs' solution. To address these challenges, we propose a general neural operator transformer (GNOT), a scalable and effective transformer-based framework for learning operators. By designing a novel heterogeneous normalized attention layer, our model is highly flexible to handle multiple input functions and irregular meshes. Besides, we introduce a geometric gating mechanism which could be viewed as a soft domain decomposition to solve the multi-scale problems. The large model capacity of the transformer architecture grants our model the possibility to scale to large datasets and practical problems. We conduct extensive experiments on multiple challenging datasets from different domains and achieve a remarkable improvement compared with alternative methods. Our code and data are publicly available at \url{https://github.com/thu-ml/GNOT}.

cs.LG↗

Forecast of cross-correlation of CSST cosmic shear tomography with AliCPT-1 CMB lensing

We present a forecast study on the cross-correlation between cosmic shear tomography from the Chinese Survey Space Telescope (CSST) and CMB lensing from Ali CMB Polarization Telescope (AliCPT-1) in Tibet. The correlated galaxy and CMB lensing signals were generated from Gaussian realizations based on inputted auto- and cross-spectra. To account for the error budget, we considered the CMB lensing reconstruction noise based on the AliCPT-1 lensing reconstruction pipeline; shape noise of the galaxy lensing measurement; CSST photo-$z$ error; photo-$z$ bias; intrinsic alignment effect, and multiplicative bias. The AliCPT-1 CMB lensing mock data were generated according to two experimental stages, namely the ``4 modules*yr'' and ``48 modules*yr'' cases. We estimate the cross-spectra in 4 tomographic bins according to the CSST photo-$z$ distribution in the range of $z\in[0,4)$. After reconstructing the pseudo-cross-spectra from the realizations, we calculate the signal-to-noise ratio (SNR). By combining the 4 photo-$z$ bins, the total cross-correlation SNR$\approx15$ (AliCPT-1 ``4 modules*yr'') and SNR$\approx22$ (AliCPT-1 ``48 modules*yr''). Finally, we study the cosmological application of this cross-correlation signal. Excluding intrinsic alignment (IA) in the template fitting would lead to roughly a $0.6σ$ increment in $σ_8$ due to the negative IA contribution to the galaxy lensing data. For AliCPT-1 first and second stages, the cross-correlation of CSST cosmic shear with CMB lensing gives errors on the clustering amplitude $σ_{σ_8}=^{+0.043}_{-0.038}$ or $σ_{S_8}=\pm 0.031$ and $σ_{σ_8}=^{+0.030}_{-0.027}$ or $σ_{S_8}=\pm 0.018$, respectively.

astro-ph.CO↗

PREIM3D: 3D Consistent Precise Image Attribute Editing from a Single Image

We study the 3D-aware image attribute editing problem in this paper, which has wide applications in practice. Recent methods solved the problem by training a shared encoder to map images into a 3D generator's latent space or by per-image latent code optimization and then edited images in the latent space. Despite their promising results near the input view, they still suffer from the 3D inconsistency of produced images at large camera poses and imprecise image attribute editing, like affecting unspecified attributes during editing. For more efficient image inversion, we train a shared encoder for all images. To alleviate 3D inconsistency at large camera poses, we propose two novel methods, an alternating training scheme and a multi-view identity loss, to maintain 3D consistency and subject identity. As for imprecise image editing, we attribute the problem to the gap between the latent space of real images and that of generated images. We compare the latent space and inversion manifold of GAN models and demonstrate that editing in the inversion manifold can achieve better results in both quantitative and qualitative evaluations. Extensive experiments show that our method produces more 3D consistent images and achieves more precise image editing than previous work. Source code and pretrained models can be found on our project page: https://mybabyyh.github.io/Preim3D/

cs.CV↗

Cluster Attack: Query-based Adversarial Attacks on Graphs with Graph-Dependent Priors

While deep neural networks have achieved great success in graph analysis, recent work has shown that they are vulnerable to adversarial attacks. Compared with adversarial attacks on image classification, performing adversarial attacks on graphs is more challenging because of the discrete and non-differential nature of the adjacent matrix for a graph. In this work, we propose Cluster Attack -- a Graph Injection Attack (GIA) on node classification, which injects fake nodes into the original graph to degenerate the performance of graph neural networks (GNNs) on certain victim nodes while affecting the other nodes as little as possible. We demonstrate that a GIA problem can be equivalently formulated as a graph clustering problem; thus, the discrete optimization problem of the adjacency matrix can be solved in the context of graph clustering. In particular, we propose to measure the similarity between victim nodes by a metric of Adversarial Vulnerability, which is related to how the victim nodes will be affected by the injected fake node, and to cluster the victim nodes accordingly. Our attack is performed in a practical and unnoticeable query-based black-box manner with only a few nodes on the graphs that can be accessed. Theoretical analysis and extensive experiments demonstrate the effectiveness of our method by fooling the node classifiers with only a small number of queries.

cs.LG↗