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Zhenyang Li

Publications and source records attributed to Zhenyang Li.

At least 19 recordsLinked to original sources

ERF-GS: Reconstructing Fast Motion from Disjoint Event-RGB Viewpoints

Deep learning-driven representations such as neural radiance fields (NeRFs) and 3D Gaussian splatting (3DGS) have revolutionized the field of dynamic 3D scene reconstruction with improved visual precision and scalability. However, the reconstruction of fast-moving objects remains a challenge; existing methods based on conventional frame-based videos often struggle in scenarios such as sports events and animal videography. We propose an event-RGB fusion Gaussian splatting (ERF-GS) framework that integrates event information into both optimization and densification stages of the Gaussian splatting pipeline, taking advantage of novel event sensors with high frame-rate. Unlike many other event-assisted scene reconstruction methods, ERF-GS was developed using realistic simulation settings and realizes event-based learning detached from RGB inputs. This design enables its application beyond straightforward synthetic data into the realm of natural video with complex layout, low frame rates and severe motion blur. Our experiments show that ERF-GS outperforms both the 4DGS baseline and the concurrent E-D3DGS on different variants of the Neu3D and Nvidia datasets which include blurry RGB frames and disjoint RGB-event viewpoints. Our code is available at https://github.com/andrewbxy/ERF-GS.

cs.CV

Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs

Synthesizing a structured and editable 3D indoor scene from a few uncalibrated RGB views requires more than generating high-quality individual assets: a system must infer the room structure, associate objects across incomplete observations, and recover a globally consistent spatial configuration. Previous methods mainly focus on 3D scene generation with text input or require continuous visual inputs with additional priors, \ e.g., human-annotated masks or accurate 3D layouts, which makes these methods labor demanding and hard to apply in general cases. We present \textsc{Scenix}, a sparse-view 3D scene reconstruction framework via executable scene programs, a structured representation that can be directly instantiated into editable 3D scenes. Given sparse views, \textsc{Scenix} predicts executable scene programs through perception-grounded asset instantiation and closed-loop spatial refinement. % We present \method, a framework that predicts an executable scene representation from sparse views and realizes it through perception-grounded asset instantiation and closed-loop spatial refinement. To support this task, we construct \dataset, a dataset of approximately 110,000 synthetic and real indoor scenes with multiview imagery, room structures, object-centric descriptions, and metric spatial annotations. We further introduce observation-consistent supervision that aligns each target scene with the visual evidence available in its input views. Experiments on held-out \textsc{XScene} scenes, real indoor images, and out-of-distribution SpatialGen cases evaluate structured scene prediction, object grounding, and spatial refinement.

cs.CV

E2Pano: Learning Event-to-Panorama Image Reconstruction

Event cameras offer microsecond-level temporal resolution and high dynamic range, potentially facilitating motion-blur-free panoramic imaging from fast rotational scanning. Nonetheless, existing optimization-based methods remain computationally demanding, while prior learning-based reconstruction methods are largely designed for perspective imagery and lack geometry-aware support for panoramic outputs. We present E2Pano, a geometry-guided event-to-panorama pipeline with an end-to-end learnable photometric reconstruction stage. Our framework preserves real spherical coordinates from geometric mapping throughout the pipeline, employs a lightweight enhancement module with frequency-domain supervision to bridge the event-image domain gap, and leverages a spherical Transformer with 3D positional embeddings for photometric reconstruction. Experiments on synthetic data and captured rotational scans show improved reconstruction quality and lower photometric reconstruction cost than optimization-based baselines, together with encouraging transfer to real captures under our acquisition protocol despite training purely on synthetic data. Additionally, we construct PanoScan, a dataset with 4,370 synthetic and 30 real-world panoramic scenes paired with event streams. Our dataset and code will be released.

cs.CV

O-VAD: Industrial Video Anomaly Detection through Object-Centric Tracking and Reasoning

Industrial Video Anomaly Detection (IVAD) aims to identify anomalous objects and events in an industrial process, which is crucial for modern manufacturing and quality control systems. Existing VLM-based anomaly reasoning methods are capable of detecting open-ended anomalies in general domains. However, their performance declines in industrial settings characterized by intricate object transformations, strict physics, and procedural constraints. To tackle the complexity of such interaction-intensive detection, we introduce a training-free agentic framework for anomaly detection free of domain-specific knowledge, emphasizing object state evolution like humans inspectors. It is designed to track spatial-temporal dynamics and underlying transformations of detected objects over time, and then reason over the object-wise temporal state trajectories to identify abnormal objects in grounded frames. Our method overcomes limitations of prior approaches that rely on retraining on normal clips or injecting domain knowledge as context for test-time inference. Extensive experiments on three IVAD datasets demonstrate that our method outperforms frontier VLMs, agentic frameworks, and traditional VAD methods fine-tuned on the respective datasets, while providing interpretable reports over anomaly processes and types.

cs.CV

PatternGSL: A Structured Specification Language for Template-Free and Simulation-Ready 3D Garments

Reconstructing realistic, physically plausible garments from a single image remains a fundamental challenge. Template-free methods capture surface geometry but lack explicit sewing structure for simulation; while programmatic systems are simulation-ready but constrained by predefined templates. This reveals a fundamental representation gap between geometric reconstruction and structured garment construction. We present PatternGSL, a structured garment representation in the form of a template-free and learnable specification language that encodes complete sewing patterns, including panel boundaries, parameterized seams, and explicit stitch topology, in a compact and standardized form. PatternGSL preserves the physical rigor of pattern-based models while removing template dependence, elevating sewing structure as a first-class target for generative modeling. We further propose a vision-language framework that predicts PatternGSL specifications directly from a single image and decodes them into garments using lightweight deterministic validity handling, without optimization-based refinement or manual cleanup. In addition, we introduce PatternGSLData, the first large-scale image-to-GSL paired dataset comprising 300K samples with complete sewing pattern annotations, enabling supervised VLM training for structured garment reconstruction. Experiments demonstrate improved pattern accuracy over prior baselines, explicit sewing-structure recovery, reliable cloth simulation, and pattern-level editing through the same deterministic decoding pipeline. Code and data-processing scripts will be released at https://lagrangeli.github.io/PatternGSL/.

cs.CV

StainFlow: Entity-Stain Tracking and Evidence Linking for Process Rewards in GUI Agents

Reinforcement Learning (RL) has become a promising approach for improving GUI Agents in long-horizon, stochastic digital environments, but trajectory-level success feedback is too sparse to provide reliable credit assignment for intermediate exploration steps. To mitigate this issue, recent studies introduce Process Reward Models (PRMs), which provide finer-grained training feedback through global milestone verification or local step-level evaluation. However, these methods still suffer from two level-specific limitations: global milestone decomposition is subjective and singular, making it difficult to accommodate the multiple valid execution paths in real GUI tasks, while fixed local judging windows may miss long-range key evidence or dilute the decision signal with irrelevant frames. Inspired by stain-tracing mechanisms in network flow analysis, we propose StainFlow, an entity-stain-flow process reward model for GUI Agents. To reduce the subjectivity of global partitioning, we introduce the Global Entity Stain Tracking module, which extracts visually verifiable task entities and tracks how their stain concentrations and states evolve along the trajectory, allowing task phases to be objectively separated by changes in the entity evidence flow. To improve the accuracy of local verification, we introduce the Local Stain Evidence Linking module. Centered on the triggering entities of each candidate key node, it retrieves relevant steps based on their stain concentrations and state changes, and dynamically constructs high-density evidence windows for verifying true key nodes. Extensive experiments on AndroidWorld and OGRBench show that StainFlow relatively improves online RL success by 3.2% and trajectory completion judgment accuracy by 1.8%.

cs.AI

TimeLogic Challenge @ CVPR 2026: Strong MLLMs Meet Evidence-Seeking Agents for Temporal-Logic Video Question Answering

Temporal-logic video question answering requires a model to reason about when actions occur relative to one another, such as before, after, until, since, overlap, and multi-event chains, rather than merely what is present in a video. Standard vision-language models typically answer such questions in a single pass over a fixed, uniformly sampled set of frames, which is poorly matched to evidence that is often localized to narrow action boundaries or dispersed across several distant events. We present an evidence-seeking agent that treats temporal-logic VideoQA as active exploration. The agent follows a Think-Act-Observe loop driven by a multi-granular sampling toolkit, where every observation is interleaved with its absolute timestamp so that temporal relations reduce to numerical comparisons on a shared time axis. Its behavior is shaped by benchmark structure: a lightweight classifier routes each question to a temporal category, each with a tailored policy, iteration depth, and prompt, while sampling budgets adapt to corpus characteristics and clip length. The resulting training-free system couples Gemini 3.1 Pro with a temporal-reasoning policy and achieves 77.13 AvgAcc on the official TimeLogic test set.

cs.MM

ConsistNav: Closing the Action Consistency Gap in Zero-Shot Object Navigation with Semantic Executive Control

Zero-shot object navigation has advanced rapidly with open-vocabulary detectors, image--text models, and language-guided exploration. However, even after current methods detect a plausible target hypothesis, the agent may still oscillate between exploration and pursuit, or abandon the object near success. We identify this failure mode as an action consistency gap: semantic evidence is repeatedly reinterpreted at each step without persistent commitment across the episode. We introduce ConsistNav, a training-free zero-shot ObjectNav framework built around a semantic executive composed of three coordinated modules: Finite-State Executive Controller stages target pursuit through guarded semantic phases; Persistent Candidate Memory accumulates cross-frame target evidence into stable object hypotheses; and Stability-Aware Action Control suppresses rotational stagnation, ineffective pursuit, and unverified stopping. This design changes neither the detector nor the low-level planner; instead, it controls when semantic evidence should influence navigation and when it should be suppressed or revisited. We conduct extensive experiments on HM3D and MP3D, where ConsistNav achieves state-of-the-art results among compared zero-shot ObjectNav methods and improves SR by 11.4% and SPL by 7.9% over the controlled baseline on MP3D. Ablation studies and real-world deployment experiments further demonstrate the effectiveness and robustness of the proposed executive mechanism.

cs.RO

SAP: Segment Any 4K Panorama

Promptable instance segmentation is widely adopted in embodied and AR systems, yet the performance of foundation models trained on perspective imagery often degrades on 360{\deg} panoramas. In this paper, we introduce Segment Any 4K Panorama (SAP), a foundation model for 4K high-resolution panoramic instance-level segmentation. We reformulate panoramic segmentation as fixed-trajectory perspective video segmentation, decomposing a panorama into overlapping perspective patches sampled along a continuous spherical traversal. This memory-aligned reformulation preserves native 4K resolution while restoring the smooth viewpoint transitions required for stable cross-view propagation. To enable large-scale supervision, we synthesize 183,440 4K-resolution panoramic images with instance segmentation labels using the InfiniGen engine. Trained under this trajectory-aligned paradigm, SAP generalizes effectively to real-world 360{\deg} images, achieving +17.2 zero-shot mIoU gain over vanilla SAM2 of different sizes on real-world 4K panorama benchmark.

cs.CV

DiffER: Diffusion Entity-Relation Modeling for Reversal Curse in Diffusion Large Language Models

The "reversal curse" refers to the phenomenon where large language models (LLMs) exhibit predominantly unidirectional behavior when processing logically bidirectional relationships. Prior work attributed this to autoregressive training -- predicting the next token inherently favors left-to-right information flow over genuine bidirectional knowledge associations. However, we observe that Diffusion LLMs (DLLMs), despite being trained bidirectionally, also suffer from the reversal curse. To investigate the root causes, we conduct systematic experiments on DLLMs and identify three key reasons: 1) entity fragmentation during training, 2) data asymmetry, and 3) missing entity relations. Motivated by the analysis of these reasons, we propose Diffusion Entity-Relation Modeling (DiffER), which addresses the reversal curse through entity-aware training and balanced data construction. Specifically, DiffER introduces whole-entity masking, which mitigates entity fragmentation by predicting complete entities in a single step. DiffER further employs distribution-symmetric and relation-enhanced data construction strategies to alleviate data asymmetry and missing relations. Extensive experiments demonstrate that DiffER effectively alleviates the reversal curse in Diffusion LLMs, offering new perspectives for future research.

cs.CL

ES-Mem: Event Segmentation-Based Memory for Long-Term Dialogue Agents

Memory is critical for dialogue agents to maintain coherence and enable continuous adaptation in long-term interactions. While existing memory mechanisms offer basic storage and retrieval capabilities, they are hindered by two primary limitations: (1) rigid memory granularity often disrupts semantic integrity, resulting in fragmented and incoherent memory units; (2) prevalent flat retrieval paradigms rely solely on surface-level semantic similarity, neglecting the structural cues of discourse required to navigate and locate specific episodic contexts. To mitigate these limitations, drawing inspiration from Event Segmentation Theory, we propose ES-Mem, a framework incorporating two core components: (1) a dynamic event segmentation module that partitions long-term interactions into semantically coherent events with distinct boundaries; (2) a hierarchical memory architecture that constructs multi-layered memories and leverages boundary semantics to anchor specific episodic memory for precise context localization. Evaluations on two memory benchmarks demonstrate that ES-Mem yields consistent performance gains over baseline methods. Furthermore, the proposed event segmentation module exhibits robust applicability on dialogue segmentation datasets.

cs.CL

COOPER: A Unified Model for Cooperative Perception and Reasoning in Spatial Intelligence

Visual Spatial Reasoning is crucial for enabling Multimodal Large Language Models (MLLMs) to understand object properties and spatial relationships, yet current models still struggle with 3D-aware reasoning. Existing approaches typically enhance either perception, by augmenting RGB inputs with auxiliary modalities such as depth and segmentation, or reasoning, by training on spatial VQA datasets and applying reinforcement learning, and thus treat these two aspects in isolation. In this work, we investigate whether a unified MLLM can develop an intrinsic ability to enhance spatial perception and, through adaptive interleaved reasoning, achieve stronger spatial intelligence. We propose \textbf{COOPER}, a unified MLLM that leverages depth and segmentation as auxiliary modalities and is trained in two stages to acquire auxiliary modality generation and adaptive, interleaved reasoning capabilities. COOPER achieves an average \textbf{6.91\%} improvement in spatial reasoning while maintaining general performance. Moreover, even a variant trained only for auxiliary modality generation attains a \textbf{7.92\%} gain on distance and size estimation, suggesting that learning to generate auxiliary modalities helps internalize spatial knowledge and strengthen spatial understanding.

cs.CV

DiffuGR: Generative Document Retrieval with Diffusion Language Models

Generative retrieval (GR) reframes document retrieval as an end-to-end task of generating sequential document identifiers (DocIDs). Existing GR methods predominantly rely on left-to-right auto-regressive decoding, which suffers from two fundamental limitations: (i) a \emph{mismatch between DocID generation and natural language generation}, whereby an incorrect DocID token generated at an early step can lead to entirely erroneous retrieval; and (ii) an \emph{inability to dynamically balance the trade-off between retrieval efficiency and accuracy}, which is crucial for practical applications. To tackle these challenges, we propose generative document retrieval with diffusion language models, termed \emph{DiffuGR}. DiffuGR formulates DocID generation as a discrete diffusion process. During training, DocIDs are corrupted through a stochastic masking process, and a diffusion language model is trained to recover them under a retrieval-aware objective. For inference, DiffuGR generates DocID tokens in parallel and refines them through a controllable number of denoising steps. Unlike auto-regressive decoding, DiffuGR introduce \emph{a novel mechanism to first generate plenty of confident DocID tokens and then refine the generation through diffusion-based denoising}. Moreover, DiffuGR also offers \emph{explicit runtime control over the quality-latency tradeoff}. Extensive experiments on widely-applied retrieval benchmarks show that DiffuGR outperforms strong auto-regressive generative retrievers. Additionally, we verify that DiffuGR achieves flexible control over the quality-latency trade-off via variable denoising budgets.

cs.IR

From Past To Path: Masked History Learning for Next-Item Prediction in Generative Recommendation

Generative recommendation, which directly generates item identifiers, has emerged as a promising paradigm for recommendation systems. However, its potential is fundamentally constrained by the reliance on purely autoregressive training. This approach focuses solely on predicting the next item while ignoring the rich internal structure of a user's interaction history, thus failing to grasp the underlying intent. To address this limitation, we propose Masked History Learning (MHL), a novel training framework that shifts the objective from simple next-step prediction to deep comprehension of history. MHL augments the standard autoregressive objective with an auxiliary task of reconstructing masked historical items, compelling the model to understand ``why'' an item path is formed from the user's past behaviors, rather than just ``what'' item comes next. We introduce two key contributions to enhance this framework: (1) an entropy-guided masking policy that intelligently targets the most informative historical items for reconstruction, and (2) a curriculum learning scheduler that progressively transitions from history reconstruction to future prediction. Experiments on three public datasets show that our method significantly outperforms state-of-the-art generative models, highlighting that a comprehensive understanding of the past is crucial for accurately predicting a user's future path.

cs.IR

Learning to Shop Like Humans: A Review-driven Retrieval-Augmented Recommendation Framework with LLMs

Large language models (LLMs) have shown strong potential in recommendation tasks due to their strengths in language understanding, reasoning and knowledge integration. These capabilities are especially beneficial for review-based recommendation, which relies on semantically rich user-generated texts to reveal fine-grained user preferences and item attributes. However, effectively incorporating reviews into LLM-based recommendation remains challenging due to (1) inefficient to dynamically utilize user reviews under LLMs' constrained context windows, and (2) lacking effective mechanisms to prioritize reviews most relevant to the user's current decision context. To address these challenges, we propose RevBrowse, a review-driven recommendation framework inspired by the "browse-then-decide" decision process commonly observed in online user behavior. RevBrowse integrates user reviews into the LLM-based reranking process to enhance its ability to distinguish between candidate items. To improve the relevance and efficiency of review usage, we introduce PrefRAG, a retrieval-augmented module that disentangles user and item representations into structured forms and adaptively retrieves preference-relevant content conditioned on the target item. Extensive experiments on four Amazon review datasets demonstrate that RevBrowse achieves consistent and significant improvements over strong baselines, highlighting its generalizability and effectiveness in modeling dynamic user preferences. Furthermore, since the retrieval-augmented process is transparent, RevBrowse offers a certain level of interpretability by making visible which reviews influence the final recommendation.

cs.CL

EventTracer: Fast Path Tracing-based Event Stream Rendering

Simulating event streams from 3D scenes has become a common practice in event-based vision research, as it meets the demand for large-scale, high temporal frequency data without setting up expensive hardware devices or undertaking extensive data collections. Yet existing methods in this direction typically work with noiseless RGB frames that are costly to render, and therefore they can only achieve a temporal resolution equivalent to 100-300 FPS, far lower than that of real-world event data. In this work, we propose EventTracer, a path tracing-based rendering pipeline that simulates high-fidelity event sequences from complex 3D scenes in an efficient and physics-aware manner. Specifically, we speed up the rendering process via low sample-per-pixel (SPP) path tracing, and train a lightweight event spiking network to denoise the resulting RGB videos into realistic event sequences. To capture the physical properties of event streams, the network is equipped with a bipolar leaky integrate-and-fired (BiLIF) spiking unit and trained with a bidirectional earth mover distance (EMD) loss. Our EventTracer pipeline runs at a speed of about 4 minutes per second of 720p video, and it inherits the merit of accurate spatiotemporal modeling from its path tracing backbone. We show in two downstream tasks that EventTracer captures better scene details and demonstrates a greater similarity to real-world event data than other event simulators, which establishes it as a promising tool for creating large-scale event-RGB datasets at a low cost, narrowing the sim-to-real gap in event-based vision, and boosting various application scenarios such as robotics, autonomous driving, and VRAR.

cs.CV

MathReal: We Keep It Real! A Real Scene Benchmark for Evaluating Math Reasoning in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in visual mathematical reasoning across various existing benchmarks. However, these benchmarks are predominantly based on clean or processed multimodal inputs, without incorporating the images provided by real-world Kindergarten through 12th grade (K-12) educational users. To address this gap, we introduce MathReal, a meticulously curated dataset comprising 2,000 mathematical questions with images captured by handheld mobile devices in authentic scenarios. Each question is an image, containing the question text and visual element. We systematically classify the real images into three primary categories: image quality degradation, perspective variation, and irrelevant content interference, which are further delineated into 14 subcategories. Additionally, MathReal spans five core knowledge and ability categories, which encompass three question types and are divided into three difficulty levels. To comprehensively evaluate the multimodal mathematical reasoning abilities of state-of-the-art MLLMs in real-world scenarios, we design six experimental settings that enable a systematic analysis of their performance. Through extensive experimentation, we find that the problem-solving abilities of existing MLLMs are significantly challenged in realistic educational contexts. Based on this, we conduct a thorough analysis of their performance and error patterns, providing insights into their recognition, comprehension, and reasoning capabilities, and outlining directions for future improvements. Data and code: https://github.com/junfeng0288/MathReal.

cs.CV

MASIV: Toward Material-Agnostic System Identification from Videos

System identification from videos aims to recover object geometry and governing physical laws. Existing methods integrate differentiable rendering with simulation but rely on predefined material priors, limiting their ability to handle unknown ones. We introduce MASIV, the first vision-based framework for material-agnostic system identification. Unlike existing approaches that depend on hand-crafted constitutive laws, MASIV employs learnable neural constitutive models, inferring object dynamics without assuming a scene-specific material prior. However, the absence of full particle state information imposes unique challenges, leading to unstable optimization and physically implausible behaviors. To address this, we introduce dense geometric guidance by reconstructing continuum particle trajectories, providing temporally rich motion constraints beyond sparse visual cues. Comprehensive experiments show that MASIV achieves state-of-the-art performance in geometric accuracy, rendering quality, and generalization ability.

cs.CV