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Zhifan Ye

Publications and source records attributed to Zhifan Ye.

At least 19 recordsLinked to original sources

Effective and Efficient Context Retrieval via Partial Dependency Graph for Repository-Level Code Generation

LLM-based repository-level code generation aims to generate code using the context available in a software repository, requiring LLMs to reason over complex code dependencies. Due to limited context windows and insufficient repository-specific understanding, LLMs typically rely on retrieval-augmented generation (RAG) to incorporate relevant code. Early RAG approaches primarily employ similarity-based retrieval, which often fails to retrieve code snippets that the target function depends on. Recent work introduces graph-based retrieval to model such dependencies, but typically relies on manually designed rules and static global graphs, leading to limited flexibility and high construction and maintenance costs. In contrast, human developers collect helpful context by implicitly constructing a partial dependency graph and iteratively inspecting along it. Inspired by this behavior, we propose DyRetriever, an efficient context retrieval method via partial dependency graphs. DyRetriever uses an LLM to first select a set of entry-point functions and then perform multi-hop reasoning along the code dependency graph. During multi-hop reasoning, it uses the LLM's semantic understanding to validate whether a function can help generate the target function, eliminating manually designed rules and enabling flexibility across scenarios. Instead of statically constructing a global dependency graph, DyRetriever builds a partial graph on demand and discards it after use, reducing construction and maintenance costs. We integrate DyRetriever with a similarity-based code retriever to build DyCoder and evaluate it on CoderEval and DevEval. Experimental results show that DyCoder achieves relative Pass@1 improvements of 25.63% and 59.73% on CoderEval and DevEval, respectively, compared with existing RAG-based methods, while being 7.4x faster than baselines based on static dependency graph construction.

cs.SE

SOLAR: AI-Powered Speed-of-Light Performance Analysis

How fast could a deep-learning model run on target hardware, and how far is today's implementation from that limit? These questions are central to software, hardware, and algorithm optimizations. Speed-of-Light (SOL) analysis answers them by computing a workload's theoretical minimum execution time on a given architecture. Yet deriving SOL bounds remains manual, error-prone, and disconnected from rapid model development. To close this gap, we introduce SOLAR, a framework that automatically derives validated SOL bounds from PyTorch and JAX source code. SOLAR leverages both generative and deterministic components in its flow: an LLM frontend translates any source programs into an executable Affine Loop IR, validated by output comparison; a deterministic flow lifts the IR into an einsum graph; and an analytical backend computes unfused, fused, and cache-aware SOL bounds. SOLAR provides comprehensive operator and language coverage, produces validated bounds with zero observed SOL violations, and offers multi-fidelity analysis that tightens bounds and surfaces optimization insights. We evaluate SOLAR across KernelBench, JAX/Flax models, and robotics workloads. These experiments demonstrate four use cases: headroom analysis at multiple fidelity levels, identifying optimization opportunities, cross-platform exploration, and inverse-roofline hardware provisioning.

cs.LG

PRESTO: Prefix-Aligned Tree Drafting for Diffusion Speculative Decoding

Diffusion Large Language Models (dLLMs) have emerged as a promising alternative to autoregressive (AR) LLMs, generating tokens in parallel. This makes them effective draft models for speculative decoding (SD), producing an entire block of draft tokens in a single forward pass. Yet existing diffusion-based drafting methods rely on linear drafting, even though dLLMs emit multiple candidate tokens across positions, inducing a large combinatorial space of decoding paths. Consequently, they limit acceptance length and decoding efficiency. To exploit this multi-candidate structure, we apply tree-based drafting to diffusion drafters, enabling exploration of diverse candidate paths. However, we find that naive tree drafting is suboptimal: diffusion marginals are prefix-blind, mismatching the prefix-based AR verification and yielding unreliable path ranking. We propose PRESTO, a principled framework that extends tree-based drafting to diffusion drafters while resolving the fundamental mismatch between diffusion draft confidence and prefix-based AR verification through PREfix-aligned Scoring and priority-based Tree search for diffusion speculative decOding. The key principles behind PRESTO are that (1) candidate ranking should align with the prefix-based nature of AR verification, and (2) tree construction should prioritize candidate paths with high verification potential to maximize acceptance length. Extensive experiments show that PRESTO achieves up to an average of $1.5\times$ end-to-end throughput speedup on the state-of-the-art dedicated diffusion drafter SD and an average of $1.12\times$ on self-speculative diffusion LLMs across diverse benchmarks.

cs.AI

Efficient-DLM: From Autoregressive to Diffusion Language Models, and Beyond in Speed

Diffusion language models (dLMs) have emerged as a promising paradigm that enables parallel, non-autoregressive generation, but their learning efficiency lags behind that of autoregressive (AR) language models when trained from scratch. To this end, we study AR-to-dLM conversion to transform pretrained AR models into efficient dLMs that excel in speed while preserving AR models' task accuracy. We achieve this by identifying limitations in the attention patterns and objectives of existing AR-to-dLM methods and then proposing principles and methodologies for more effective AR-to-dLM conversion. Specifically, we first systematically compare different attention patterns and find that maintaining pretrained AR weight distributions is critical for effective AR-to-dLM conversion. As such, we introduce a continuous pretraining scheme with a block-wise attention pattern, which remains causal across blocks while enabling bidirectional modeling within each block. We find that this approach can better preserve pretrained AR models' weight distributions than fully bidirectional modeling, in addition to its known benefit of enabling KV caching, and leads to a win-win in accuracy and efficiency. Second, to mitigate the training-test gap in mask token distributions (uniform vs. highly left-to-right), we propose a position-dependent token masking strategy that assigns higher masking probabilities to later tokens during training to better mimic test-time behavior. Leveraging this framework, we conduct extensive studies of dLMs' attention patterns, training dynamics, and other design choices, providing actionable insights into scalable AR-to-dLM conversion. These studies lead to the Efficient-DLM family, which outperforms state-of-the-art AR models and dLMs, e.g., our Efficient-DLM 8B achieves +5.4%/+2.7% higher accuracy with 4.5x/2.7x higher throughput compared to Dream 7B and Qwen3 4B, respectively.

cs.CL

AVO: Agentic Variation Operators for Autonomous Evolutionary Search

Agentic Variation Operators (AVO) are a new family of evolutionary variation operators that replace the fixed mutation, crossover, and hand-designed heuristics of classical evolutionary search with autonomous coding agents. Rather than confining a language model to candidate generation within a prescribed pipeline, AVO instantiates variation as a self-directed agent loop that can consult the current lineage, a domain-specific knowledge base, and execution feedback to propose, repair, critique, and verify implementation edits. We evaluate AVO on attention, among the most aggressively optimized kernel targets in AI, on NVIDIA Blackwell (B200) GPUs. Over 7 days of continuous autonomous evolution on multi-head attention, AVO discovers kernels that outperform cuDNN by up to 3.5% and FlashAttention-4 by up to 10.5% across the evaluated configurations. The discovered optimizations transfer readily to grouped-query attention, requiring only 30 minutes of additional autonomous adaptation and yielding gains of up to 7.0% over cuDNN and 9.3% over FlashAttention-4. Together, these results show that agentic variation operators move beyond prior LLM-in-the-loop evolutionary pipelines by elevating the agent from candidate generator to variation operator, and can discover performance-critical micro-architectural optimizations that produce kernels surpassing state-of-the-art expert-engineered attention implementations on today's most advanced GPU hardware.

cs.LG

SOL-ExecBench: Speed-of-Light Benchmarking for Real-World GPU Kernels Against Hardware Limits

As agentic AI systems become increasingly capable of generating and optimizing GPU kernels, progress is constrained by benchmarks that reward speedup over software baselines rather than proximity to hardware-efficient execution. We present SOL-ExecBench, a benchmark of 235 CUDA kernel optimization problems extracted from 124 production and emerging AI models spanning language, diffusion, vision, audio, video, and hybrid architectures, targeting NVIDIA Blackwell GPUs. The benchmark covers forward and backward workloads across BF16, FP8, and NVFP4, including kernels whose best performance is expected to rely on Blackwell-specific capabilities. Unlike prior benchmarks that evaluate kernels primarily relative to software implementations, SOL-ExecBench measures performance against analytically derived Speed-of-Light (SOL) bounds computed by SOLAR, our pipeline for deriving hardware-grounded SOL bounds, yielding a fixed target for hardware-efficient optimization. We report a SOL Score that quantifies how much of the gap between a release-defined scoring baseline and the hardware SOL bound a candidate kernel closes. To support robust evaluation of agentic optimizers, we additionally provide a sandboxed harness with GPU clock locking, L2 cache clearing, isolated subprocess execution, and static analysis based checks against common reward-hacking strategies. SOL-ExecBench reframes GPU kernel benchmarking from beating a mutable software baseline to closing the remaining gap to hardware Speed-of-Light.

cs.LG

MapReduce LoRA: Advancing the Pareto Front in Multi-Preference Optimization for Generative Models

Reinforcement learning from human feedback (RLHF) with reward models has advanced alignment of generative models to human aesthetic and perceptual preferences. However, jointly optimizing multiple rewards often incurs an alignment tax, improving one dimension while degrading others. To address this, we introduce two complementary methods: MapReduce LoRA and Reward-aware Token Embedding (RaTE). MapReduce LoRA trains preference-specific LoRA experts in parallel and iteratively merges them to refine a shared base model; RaTE learns reward-specific token embeddings that compose at inference for flexible preference control. Experiments on Text-to-Image generation (Stable Diffusion 3.5 Medium and FLUX.1-dev) show improvements of 36.1%, 4.6%, and 55.7%, and 32.7%, 4.3%, and 67.1% on GenEval, PickScore, and OCR, respectively. On Text-to-Video generation (HunyuanVideo), visual and motion quality improve by 48.1% and 90.0%, respectively. On the language task, Helpful Assistant, with Llama-2 7B, helpful and harmless improve by 43.4% and 136.7%, respectively. Our framework sets a new state-of-the-art multi-preference alignment recipe across modalities.

cs.CV

SolContractEval: A Benchmark for Evaluating Contract-Level Solidity Code Generation

The rise of blockchain has brought smart contracts into mainstream use, creating a demand for smart contract generation tools. While large language models (LLMs) excel at generating code in general-purpose languages, their effectiveness on Solidity, the primary language for smart contracts, remains underexplored. Solidity constitutes only a small portion of typical LLM training data and differs from general-purpose languages in its version-sensitive syntax and limited flexibility. These factors raise concerns about the reliability of existing LLMs for Solidity code generation. Critically, existing evaluations, focused on isolated functions and synthetic inputs, fall short of assessing models' capabilities in real-world contract development. To bridge this gap, we introduce SolContractEval, the first contract-level benchmark for Solidity code generation. It comprises 124 tasks drawn from real on-chain contracts across nine major domains. Each task input, consisting of complete context dependencies, a structured contract framework, and a concise task prompt, is independently annotated and cross-validated by experienced developers. To enable precise and automated evaluation of functional correctness, we also develop a dynamic evaluation framework based on historical transaction replay. Building on SolContractEval, we perform a systematic evaluation of six mainstream LLMs. We find that Claude-3.7-Sonnet achieves the highest overall performance, though evaluated models underperform relative to their capabilities on class-level generation tasks in general-purpose programming languages. Second, current models perform better on tasks that follow standard patterns but struggle with complex logic and inter-contract dependencies. Finally, they exhibit limited understanding of Solidity-specific features and contextual dependencies.

cs.SE

TiDAR: Think in Diffusion, Talk in Autoregression

Diffusion language models hold the promise of fast parallel generation, while autoregressive (AR) models typically excel in quality due to their causal structure aligning naturally with language modeling. This raises a fundamental question: can we achieve a synergy with high throughput, higher GPU utilization, and AR level quality? Existing methods fail to effectively balance these two aspects, either prioritizing AR using a weaker model for sequential drafting (speculative decoding), leading to lower drafting efficiency, or using some form of left-to-right (AR-like) decoding logic for diffusion, which still suffers from quality degradation and forfeits its potential parallelizability. We introduce TiDAR, a sequence-level hybrid architecture that drafts tokens (Thinking) in Diffusion and samples final outputs (Talking) AutoRegressively - all within a single forward pass using specially designed structured attention masks. This design exploits the free GPU compute density, achieving a strong balance between drafting and verification capacity. Moreover, TiDAR is designed to be serving-friendly (low overhead) as a standalone model. We extensively evaluate TiDAR against AR models, speculative decoding, and diffusion variants across generative and likelihood tasks at 1.5B and 8B scales. Thanks to the parallel drafting and sampling as well as exact KV cache support, TiDAR outperforms speculative decoding in measured throughput and surpasses diffusion models like Dream and Llada in both efficiency and quality. Most notably, TiDAR is the first architecture to close the quality gap with AR models while delivering 4.71x to 5.91x more tokens per second.

cs.CL

LongMamba: Enhancing Mamba's Long Context Capabilities via Training-Free Receptive Field Enlargement

State space models (SSMs) have emerged as an efficient alternative to Transformer models for language modeling, offering linear computational complexity and constant memory usage as context length increases. However, despite their efficiency in handling long contexts, recent studies have shown that SSMs, such as Mamba models, generally underperform compared to Transformers in long-context understanding tasks. To address this significant shortfall and achieve both efficient and accurate long-context understanding, we propose LongMamba, a training-free technique that significantly enhances the long-context capabilities of Mamba models. LongMamba builds on our discovery that the hidden channels in Mamba can be categorized into local and global channels based on their receptive field lengths, with global channels primarily responsible for long-context capability. These global channels can become the key bottleneck as the input context lengthens. Specifically, when input lengths largely exceed the training sequence length, global channels exhibit limitations in adaptively extend their receptive fields, leading to Mamba's poor long-context performance. The key idea of LongMamba is to mitigate the hidden state memory decay in these global channels by preventing the accumulation of unimportant tokens in their memory. This is achieved by first identifying critical tokens in the global channels and then applying token filtering to accumulate only those critical tokens. Through extensive benchmarking across synthetic and real-world long-context scenarios, LongMamba sets a new standard for Mamba's long-context performance, significantly extending its operational range without requiring additional training. Our code is available at https://github.com/GATECH-EIC/LongMamba.

cs.CL

Scaling Laws of Graph Neural Networks for Atomistic Materials Modeling

Atomistic materials modeling is a critical task with wide-ranging applications, from drug discovery to materials science, where accurate predictions of the target material property can lead to significant advancements in scientific discovery. Graph Neural Networks (GNNs) represent the state-of-the-art approach for modeling atomistic material data thanks to their capacity to capture complex relational structures. While machine learning performance has historically improved with larger models and datasets, GNNs for atomistic materials modeling remain relatively small compared to large language models (LLMs), which leverage billions of parameters and terabyte-scale datasets to achieve remarkable performance in their respective domains. To address this gap, we explore the scaling limits of GNNs for atomistic materials modeling by developing a foundational model with billions of parameters, trained on extensive datasets in terabyte-scale. Our approach incorporates techniques from LLM libraries to efficiently manage large-scale data and models, enabling both effective training and deployment of these large-scale GNN models. This work addresses three fundamental questions in scaling GNNs: the potential for scaling GNN model architectures, the effect of dataset size on model accuracy, and the applicability of LLM-inspired techniques to GNN architectures. Specifically, the outcomes of this study include (1) insights into the scaling laws for GNNs, highlighting the relationship between model size, dataset volume, and accuracy, (2) a foundational GNN model optimized for atomistic materials modeling, and (3) a GNN codebase enhanced with advanced LLM-based training techniques. Our findings lay the groundwork for large-scale GNNs with billions of parameters and terabyte-scale datasets, establishing a scalable pathway for future advancements in atomistic materials modeling.

cs.LG

Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR

The rapidly advancing field of Augmented and Virtual Reality (AR/VR) demands real-time, photorealistic rendering on resource-constrained platforms. 3D Gaussian Splatting, delivering state-of-the-art (SOTA) performance in rendering efficiency and quality, has emerged as a promising solution across a broad spectrum of AR/VR applications. However, despite its effectiveness on high-end GPUs, it struggles on edge systems like the Jetson Orin NX Edge GPU, achieving only 7-17 FPS -- well below the over 60 FPS standard required for truly immersive AR/VR experiences. Addressing this challenge, we perform a comprehensive analysis of Gaussian-based AR/VR applications and identify the Gaussian Blending Stage, which intensively calculates each Gaussian's contribution at every pixel, as the primary bottleneck. In response, we propose a Gaussian Blending Unit (GBU), an edge GPU plug-in module for real-time rendering in AR/VR applications. Notably, our GBU can be seamlessly integrated into conventional edge GPUs and collaboratively supports a wide range of AR/VR applications. Specifically, GBU incorporates an intra-row sequential shading (IRSS) dataflow that shades each row of pixels sequentially from left to right, utilizing a two-step coordinate transformation. When directly deployed on a GPU, the proposed dataflow achieved a non-trivial 1.72x speedup on real-world static scenes, though still falls short of real-time rendering performance. Recognizing the limited compute utilization in the GPU-based implementation, GBU enhances rendering speed with a dedicated rendering engine that balances the workload across rows by aggregating computations from multiple Gaussians. Experiments across representative AR/VR applications demonstrate that our GBU provides a unified solution for on-device real-time rendering while maintaining SOTA rendering quality.

cs.GR

Losses Can Be Blessings: Routing Self-Supervised Speech Representations Towards Efficient Multilingual and Multitask Speech Processing

Self-supervised learning (SSL) for rich speech representations has achieved empirical success in low-resource Automatic Speech Recognition (ASR) and other speech processing tasks, which can mitigate the necessity of a large amount of transcribed speech and thus has driven a growing demand for on-device ASR and other speech processing. However, advanced speech SSL models have become increasingly large, which contradicts the limited on-device resources. This gap could be more severe in multilingual/multitask scenarios requiring simultaneously recognizing multiple languages or executing multiple speech processing tasks. Additionally, strongly overparameterized speech SSL models tend to suffer from overfitting when being finetuned on low-resource speech corpus. This work aims to enhance the practical usage of speech SSL models towards a win-win in both enhanced efficiency and alleviated overfitting via our proposed S$^3$-Router framework, which for the first time discovers that simply discarding no more than 10\% of model weights via only finetuning model connections of speech SSL models can achieve better accuracy over standard weight finetuning on downstream speech processing tasks. More importantly, S$^3$-Router can serve as an all-in-one technique to enable (1) a new finetuning scheme, (2) an efficient multilingual/multitask solution, (3) a state-of-the-art ASR pruning technique, and (4) a new tool to quantitatively analyze the learned speech representation. We believe S$^3$-Router has provided a new perspective for practical deployment of speech SSL models. Our codes are available at: https://github.com/GATECH-EIC/S3-Router.

cs.LG

Gen-NeRF: Efficient and Generalizable Neural Radiance Fields via Algorithm-Hardware Co-Design

Novel view synthesis is an essential functionality for enabling immersive experiences in various Augmented- and Virtual-Reality (AR/VR) applications, for which generalizable Neural Radiance Fields (NeRFs) have gained increasing popularity thanks to their cross-scene generalization capability. Despite their promise, the real-device deployment of generalizable NeRFs is bottlenecked by their prohibitive complexity due to the required massive memory accesses to acquire scene features, causing their ray marching process to be memory-bounded. To this end, we propose Gen-NeRF, an algorithm-hardware co-design framework dedicated to generalizable NeRF acceleration, which for the first time enables real-time generalizable NeRFs. On the algorithm side, Gen-NeRF integrates a coarse-then-focus sampling strategy, leveraging the fact that different regions of a 3D scene contribute differently to the rendered pixel, to enable sparse yet effective sampling. On the hardware side, Gen-NeRF highlights an accelerator micro-architecture to maximize the data reuse opportunities among different rays by making use of their epipolar geometric relationship. Furthermore, our Gen-NeRF accelerator features a customized dataflow to enhance data locality during point-to-hardware mapping and an optimized scene feature storage strategy to minimize memory bank conflicts. Extensive experiments validate the effectiveness of our proposed Gen-NeRF framework in enabling real-time and generalizable novel view synthesis.

cs.CV

GPT4AIGChip: Towards Next-Generation AI Accelerator Design Automation via Large Language Models

The remarkable capabilities and intricate nature of Artificial Intelligence (AI) have dramatically escalated the imperative for specialized AI accelerators. Nonetheless, designing these accelerators for various AI workloads remains both labor- and time-intensive. While existing design exploration and automation tools can partially alleviate the need for extensive human involvement, they still demand substantial hardware expertise, posing a barrier to non-experts and stifling AI accelerator development. Motivated by the astonishing potential of large language models (LLMs) for generating high-quality content in response to human language instructions, we embark on this work to examine the possibility of harnessing LLMs to automate AI accelerator design. Through this endeavor, we develop GPT4AIGChip, a framework intended to democratize AI accelerator design by leveraging human natural languages instead of domain-specific languages. Specifically, we first perform an in-depth investigation into LLMs' limitations and capabilities for AI accelerator design, thus aiding our understanding of our current position and garnering insights into LLM-powered automated AI accelerator design. Furthermore, drawing inspiration from the above insights, we develop a framework called GPT4AIGChip, which features an automated demo-augmented prompt-generation pipeline utilizing in-context learning to guide LLMs towards creating high-quality AI accelerator design. To our knowledge, this work is the first to demonstrate an effective pipeline for LLM-powered automated AI accelerator generation. Accordingly, we anticipate that our insights and framework can serve as a catalyst for innovations in next-generation LLM-powered design automation tools.

cs.LG

Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields

Recent breakthroughs in Neural Radiance Fields (NeRFs) have sparked significant demand for their integration into real-world 3D applications. However, the varied functionalities required by different 3D applications often necessitate diverse NeRF models with various pipelines, leading to tedious NeRF training for each target task and cumbersome trial-and-error experiments. Drawing inspiration from the generalization capability and adaptability of emerging foundation models, our work aims to develop one general-purpose NeRF for handling diverse 3D tasks. We achieve this by proposing a framework called Omni-Recon, which is capable of (1) generalizable 3D reconstruction and zero-shot multitask scene understanding, and (2) adaptability to diverse downstream 3D applications such as real-time rendering and scene editing. Our key insight is that an image-based rendering pipeline, with accurate geometry and appearance estimation, can lift 2D image features into their 3D counterparts, thus extending widely explored 2D tasks to the 3D world in a generalizable manner. Specifically, our Omni-Recon features a general-purpose NeRF model using image-based rendering with two decoupled branches: one complex transformer-based branch that progressively fuses geometry and appearance features for accurate geometry estimation, and one lightweight branch for predicting blending weights of source views. This design achieves state-of-the-art (SOTA) generalizable 3D surface reconstruction quality with blending weights reusable across diverse tasks for zero-shot multitask scene understanding. In addition, it can enable real-time rendering after baking the complex geometry branch into meshes, swift adaptation to achieve SOTA generalizable 3D understanding performance, and seamless integration with 2D diffusion models for text-guided 3D editing.

cs.CV

ViTALiTy: Unifying Low-rank and Sparse Approximation for Vision Transformer Acceleration with a Linear Taylor Attention

Vision Transformer (ViT) has emerged as a competitive alternative to convolutional neural networks for various computer vision applications. Specifically, ViT multi-head attention layers make it possible to embed information globally across the overall image. Nevertheless, computing and storing such attention matrices incurs a quadratic cost dependency on the number of patches, limiting its achievable efficiency and scalability and prohibiting more extensive real-world ViT applications on resource-constrained devices. Sparse attention has been shown to be a promising direction for improving hardware acceleration efficiency for NLP models. However, a systematic counterpart approach is still missing for accelerating ViT models. To close the above gap, we propose a first-of-its-kind algorithm-hardware codesigned framework, dubbed ViTALiTy, for boosting the inference efficiency of ViTs. Unlike sparsity-based Transformer accelerators for NLP, ViTALiTy unifies both low-rank and sparse components of the attention in ViTs. At the algorithm level, we approximate the dot-product softmax operation via first-order Taylor attention with row-mean centering as the low-rank component to linearize the cost of attention blocks and further boost the accuracy by incorporating a sparsity-based regularization. At the hardware level, we develop a dedicated accelerator to better leverage the resulting workload and pipeline from ViTALiTy's linear Taylor attention which requires the execution of only the low-rank component, to further boost the hardware efficiency. Extensive experiments and ablation studies validate that ViTALiTy offers boosted end-to-end efficiency (e.g., $3\times$ faster and $3\times$ energy-efficient) under comparable accuracy, with respect to the state-of-the-art solution.

cs.CV

New Spectrally Constrained Sequence Sets with Optimal {Periodic} Cross-Correlation

Spectrally constrained sequences (SCSs) play an important role in modern communication and radar systems operating over non-contiguous spectrum. Despite numerous research attempts over the past years, very few works are known on the constructions of optimal SCSs with low cross-correlations. In this paper, we address such a major problem by introducing a unifying framework to construct unimodular SCS families using circular Florentine rectangles (CFRs) and interleaving techniques. By leveraging the uniform power allocation in the frequency domain for all the admissible carriers (a necessary condition for beating the existing periodic correlation lower bound of SCSs), we present a tighter correlation lower bound and show that it is achievable by our proposed SCS families including multiple SCS sets with zero correlation zone properties.

cs.IT