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Zhihao Li

Publications and source records attributed to Zhihao Li.

At least 91 records · Page 5Linked to original sources

Masked Angle-Aware Autoencoder for Remote Sensing Images

To overcome the inherent domain gap between remote sensing (RS) images and natural images, some self-supervised representation learning methods have made promising progress. However, they have overlooked the diverse angles present in RS objects. This paper proposes the Masked Angle-Aware Autoencoder (MA3E) to perceive and learn angles during pre-training. We design a \textit{scaling center crop} operation to create the rotated crop with random orientation on each original image, introducing the explicit angle variation. MA3E inputs this composite image while reconstruct the original image, aiming to effectively learn rotation-invariant representations by restoring the angle variation introduced on the rotated crop. To avoid biases caused by directly reconstructing the rotated crop, we propose an Optimal Transport (OT) loss that automatically assigns similar original image patches to each rotated crop patch for reconstruction. MA3E demonstrates more competitive performance than existing pre-training methods on seven different RS image datasets in three downstream tasks.

cs.CV↗

Event Transformer

The event camera's low power consumption and ability to capture microsecond brightness changes make it attractive for various computer vision tasks. Existing event representation methods typically convert events into frames, voxel grids, or spikes for deep neural networks (DNNs). However, these approaches often sacrifice temporal granularity or require specialized devices for processing. This work introduces a novel token-based event representation, where each event is considered a fundamental processing unit termed an event-token. This approach preserves the sequence's intricate spatiotemporal attributes at the event level. Moreover, we propose a Three-way Attention mechanism in the Event Transformer Block (ETB) to collaboratively construct temporal and spatial correlations between events. We compare our proposed token-based event representation extensively with other prevalent methods for object classification and optical flow estimation. The experimental results showcase its competitive performance while demanding minimal computational resources on standard devices. Our code is publicly accessible at \url{https://github.com/NJUVISION/EventTransformer}.

cs.CV↗

From Chaos to Clarity: 3DGS in the Dark

Novel view synthesis from raw images provides superior high dynamic range (HDR) information compared to reconstructions from low dynamic range RGB images. However, the inherent noise in unprocessed raw images compromises the accuracy of 3D scene representation. Our study reveals that 3D Gaussian Splatting (3DGS) is particularly susceptible to this noise, leading to numerous elongated Gaussian shapes that overfit the noise, thereby significantly degrading reconstruction quality and reducing inference speed, especially in scenarios with limited views. To address these issues, we introduce a novel self-supervised learning framework designed to reconstruct HDR 3DGS from a limited number of noisy raw images. This framework enhances 3DGS by integrating a noise extractor and employing a noise-robust reconstruction loss that leverages a noise distribution prior. Experimental results show that our method outperforms LDR/HDR 3DGS and previous state-of-the-art (SOTA) self-supervised and supervised pre-trained models in both reconstruction quality and inference speed on the RawNeRF dataset across a broad range of training views. Code can be found in \url{https://lizhihao6.github.io/Raw3DGS}.

eess.IV↗

ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model

Recently, 3D Gaussian Splatting (3DGS) has become a promising framework for novel view synthesis, offering fast rendering speeds and high fidelity. However, the large number of Gaussians and their associated attributes require effective compression techniques. Existing methods primarily compress neural Gaussians individually and independently, i.e., coding all the neural Gaussians at the same time, with little design for their interactions and spatial dependence. Inspired by the effectiveness of the context model in image compression, we propose the first autoregressive model at the anchor level for 3DGS compression in this work. We divide anchors into different levels and the anchors that are not coded yet can be predicted based on the already coded ones in all the coarser levels, leading to more accurate modeling and higher coding efficiency. To further improve the efficiency of entropy coding, e.g., to code the coarsest level with no already coded anchors, we propose to introduce a low-dimensional quantized feature as the hyperprior for each anchor, which can be effectively compressed. Our work pioneers the context model in the anchor level for 3DGS representation, yielding an impressive size reduction of over 100 times compared to vanilla 3DGS and 15 times compared to the most recent state-of-the-art work Scaffold-GS, while achieving comparable or even higher rendering quality.

cs.CV↗

MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections

3D Gaussian Splatting showcases notable advancements in photo-realistic and real-time novel view synthesis. However, it faces challenges in modeling mirror reflections, which exhibit substantial appearance variations from different viewpoints. To tackle this problem, we present MirrorGaussian, the first method for mirror scene reconstruction with real-time rendering based on 3D Gaussian Splatting. The key insight is grounded on the mirror symmetry between the real-world space and the virtual mirror space. We introduce an intuitive dual-rendering strategy that enables differentiable rasterization of both the real-world 3D Gaussians and the mirrored counterpart obtained by reflecting the former about the mirror plane. All 3D Gaussians are jointly optimized with the mirror plane in an end-to-end framework. MirrorGaussian achieves high-quality and real-time rendering in scenes with mirrors, empowering scene editing like adding new mirrors and objects. Comprehensive experiments on multiple datasets demonstrate that our approach significantly outperforms existing methods, achieving state-of-the-art results. Project page: https://mirror-gaussian.github.io/.

cs.CV↗

On the robustness of double-word addition algorithms

We demonstrate that, even when there are moderate overlaps in the inputs of sloppy or accurate double-word addition algorithms in the QD library, these algorithms still guarantee error bounds of $O(u^2(|a|+|b|))$ in faithful rounding. Furthermore, the accurate algorithm can achieve a relative error bound of $O(u^2)$ in the presence of moderate overlaps in the inputs when rounding function is round-to-nearest. The relative error bound also holds in directed rounding, but certain additional conditions are required. Consequently, in double-word multiplication and addition operations, we can safely omit the normalization step of double-word multiplication and replace the accurate addition algorithm with the sloppy one. Numerical experiments confirm that this approach nearly doubles the performance of double-word multiplication and addition operations, with negligible precision costs. Moreover, in directed rounding mode, the signs of the errors of the two algorithms are consistent with the rounding direction, even in the presence of input overlap. This allows us to avoid changing the rounding mode in interval arithmetic. We also prove that the relative error bound of the sloppy addition algorithm exceeds $3u^2$ if and only if the input meets the condition of Sterbenz's Lemma when rounding to nearest. These findings suggest that the two addition algorithms are more robust than previously believed.

math.NA↗

VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large scenes poses challenges due to limited video memory, long optimization time, and noticeable appearance variations. To address these challenges, we present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells, where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets, enabling fast optimization and high-fidelity real-time rendering.

cs.CV↗

Efficient Visual Computing with Camera RAW Snapshots

Conventional cameras capture image irradiance on a sensor and convert it to RGB images using an image signal processor (ISP). The images can then be used for photography or visual computing tasks in a variety of applications, such as public safety surveillance and autonomous driving. One can argue that since RAW images contain all the captured information, the conversion of RAW to RGB using an ISP is not necessary for visual computing. In this paper, we propose a novel $ρ$-Vision framework to perform high-level semantic understanding and low-level compression using RAW images without the ISP subsystem used for decades. Considering the scarcity of available RAW image datasets, we first develop an unpaired CycleR2R network based on unsupervised CycleGAN to train modular unrolled ISP and inverse ISP (invISP) models using unpaired RAW and RGB images. We can then flexibly generate simulated RAW images (simRAW) using any existing RGB image dataset and finetune different models originally trained for the RGB domain to process real-world camera RAW images. We demonstrate object detection and image compression capabilities in RAW-domain using RAW-domain YOLOv3 and RAW image compressor (RIC) on snapshots from various cameras. Quantitative results reveal that RAW-domain task inference provides better detection accuracy and compression compared to RGB-domain processing. Furthermore, the proposed \r{ho}-Vision generalizes across various camera sensors and different task-specific models. Additional advantages of the proposed $ρ$-Vision that eliminates the ISP are the potential reductions in computations and processing times.

cs.CV↗

Deformable 3D Gaussian Splatting for Animatable Human Avatars

Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonly used implicit backbones to establish accurate models, however, require many input views and additional annotations such as human masks, UV maps and depth maps. In this work, we propose ParDy-Human (Parameterized Dynamic Human Avatar), a fully explicit approach to construct a digital avatar from as little as a single monocular sequence. ParDy-Human introduces parameter-driven dynamics into 3D Gaussian Splatting where 3D Gaussians are deformed by a human pose model to animate the avatar. Our method is composed of two parts: A first module that deforms canonical 3D Gaussians according to SMPL vertices and a consecutive module that further takes their designed joint encodings and predicts per Gaussian deformations to deal with dynamics beyond SMPL vertex deformations. Images are then synthesized by a rasterizer. ParDy-Human constitutes an explicit model for realistic dynamic human avatars which requires significantly fewer training views and images. Our avatars learning is free of additional annotations such as masks and can be trained with variable backgrounds while inferring full-resolution images efficiently even on consumer hardware. We provide experimental evidence to show that ParDy-Human outperforms state-of-the-art methods on ZJU-MoCap and THUman4.0 datasets both quantitatively and visually.

cs.CV↗

Learning Unorthogonalized Matrices for Rotation Estimation

Estimating 3D rotations is a common procedure for 3D computer vision. The accuracy depends heavily on the rotation representation. One form of representation -- rotation matrices -- is popular due to its continuity, especially for pose estimation tasks. The learning process usually incorporates orthogonalization to ensure orthonormal matrices. Our work reveals, through gradient analysis, that common orthogonalization procedures based on the Gram-Schmidt process and singular value decomposition will slow down training efficiency. To this end, we advocate removing orthogonalization from the learning process and learning unorthogonalized `Pseudo' Rotation Matrices (PRoM). An optimization analysis shows that PRoM converges faster and to a better solution. By replacing the orthogonalization incorporated representation with our proposed PRoM in various rotation-related tasks, we achieve state-of-the-art results on large-scale benchmarks for human pose estimation.

cs.CV↗

SoftGPT: Learn Goal-oriented Soft Object Manipulation Skills by Generative Pre-trained Heterogeneous Graph Transformer

Soft object manipulation tasks in domestic scenes pose a significant challenge for existing robotic skill learning techniques due to their complex dynamics and variable shape characteristics. Since learning new manipulation skills from human demonstration is an effective way for robot applications, developing prior knowledge of the representation and dynamics of soft objects is necessary. In this regard, we propose a pre-trained soft object manipulation skill learning model, namely SoftGPT, that is trained using large amounts of exploration data, consisting of a three-dimensional heterogeneous graph representation and a GPT-based dynamics model. For each downstream task, a goal-oriented policy agent is trained to predict the subsequent actions, and SoftGPT generates the consequences of these actions. Integrating these two approaches establishes a thinking process in the robot's mind that provides rollout for facilitating policy learning. Our results demonstrate that leveraging prior knowledge through this thinking process can efficiently learn various soft object manipulation skills, with the potential for direct learning from human demonstrations.

cs.RO↗

Reconstructing Groups of People with Hypergraph Relational Reasoning

Due to the mutual occlusion, severe scale variation, and complex spatial distribution, the current multi-person mesh recovery methods cannot produce accurate absolute body poses and shapes in large-scale crowded scenes. To address the obstacles, we fully exploit crowd features for reconstructing groups of people from a monocular image. A novel hypergraph relational reasoning network is proposed to formulate the complex and high-order relation correlations among individuals and groups in the crowd. We first extract compact human features and location information from the original high-resolution image. By conducting the relational reasoning on the extracted individual features, the underlying crowd collectiveness and interaction relationship can provide additional group information for the reconstruction. Finally, the updated individual features and the localization information are used to regress human meshes in camera coordinates. To facilitate the network training, we further build pseudo ground-truth on two crowd datasets, which may also promote future research on pose estimation and human behavior understanding in crowded scenes. The experimental results show that our approach outperforms other baseline methods both in crowded and common scenarios. The code and datasets are publicly available at https://github.com/boycehbz/GroupRec.

cs.CV↗

Physics-Guided Human Motion Capture with Pose Probability Modeling

Incorporating physics in human motion capture to avoid artifacts like floating, foot sliding, and ground penetration is a promising direction. Existing solutions always adopt kinematic results as reference motions, and the physics is treated as a post-processing module. However, due to the depth ambiguity, monocular motion capture inevitably suffers from noises, and the noisy reference often leads to failure for physics-based tracking. To address the obstacles, our key-idea is to employ physics as denoising guidance in the reverse diffusion process to reconstruct physically plausible human motion from a modeled pose probability distribution. Specifically, we first train a latent gaussian model that encodes the uncertainty of 2D-to-3D lifting to facilitate reverse diffusion. Then, a physics module is constructed to track the motion sampled from the distribution. The discrepancies between the tracked motion and image observation are used to provide explicit guidance for the reverse diffusion model to refine the motion. With several iterations, the physics-based tracking and kinematic denoising promote each other to generate a physically plausible human motion. Experimental results show that our method outperforms previous physics-based methods in both joint accuracy and success rate. More information can be found at \url{https://github.com/Me-Ditto/Physics-Guided-Mocap}.

cs.CV↗

PointMBF: A Multi-scale Bidirectional Fusion Network for Unsupervised RGB-D Point Cloud Registration

Point cloud registration is a task to estimate the rigid transformation between two unaligned scans, which plays an important role in many computer vision applications. Previous learning-based works commonly focus on supervised registration, which have limitations in practice. Recently, with the advance of inexpensive RGB-D sensors, several learning-based works utilize RGB-D data to achieve unsupervised registration. However, most of existing unsupervised methods follow a cascaded design or fuse RGB-D data in a unidirectional manner, which do not fully exploit the complementary information in the RGB-D data. To leverage the complementary information more effectively, we propose a network implementing multi-scale bidirectional fusion between RGB images and point clouds generated from depth images. By bidirectionally fusing visual and geometric features in multi-scales, more distinctive deep features for correspondence estimation can be obtained, making our registration more accurate. Extensive experiments on ScanNet and 3DMatch demonstrate that our method achieves new state-of-the-art performance. Code will be released at https://github.com/phdymz/PointMBF

cs.CV↗

Scale-aware Test-time Click Adaptation for Pulmonary Nodule and Mass Segmentation

Pulmonary nodules and masses are crucial imaging features in lung cancer screening that require careful management in clinical diagnosis. Despite the success of deep learning-based medical image segmentation, the robust performance on various sizes of lesions of nodule and mass is still challenging. In this paper, we propose a multi-scale neural network with scale-aware test-time adaptation to address this challenge. Specifically, we introduce an adaptive Scale-aware Test-time Click Adaptation method based on effortlessly obtainable lesion clicks as test-time cues to enhance segmentation performance, particularly for large lesions. The proposed method can be seamlessly integrated into existing networks. Extensive experiments on both open-source and in-house datasets consistently demonstrate the effectiveness of the proposed method over some CNN and Transformer-based segmentation methods. Our code is available at https://github.com/SplinterLi/SaTTCA

eess.IV↗

Hierarchical Matching and Reasoning for Multi-Query Image Retrieval

As a promising field, Multi-Query Image Retrieval (MQIR) aims at searching for the semantically relevant image given multiple region-specific text queries. Existing works mainly focus on a single-level similarity between image regions and text queries, which neglects the hierarchical guidance of multi-level similarities and results in incomplete alignments. Besides, the high-level semantic correlations that intrinsically connect different region-query pairs are rarely considered. To address above limitations, we propose a novel Hierarchical Matching and Reasoning Network (HMRN) for MQIR. It disentangles MQIR into three hierarchical semantic representations, which is responsible to capture fine-grained local details, contextual global scopes, and high-level inherent correlations. HMRN comprises two modules: Scalar-based Matching (SM) module and Vector-based Reasoning (VR) module. Specifically, the SM module characterizes the multi-level alignment similarity, which consists of a fine-grained local-level similarity and a context-aware global-level similarity. Afterwards, the VR module is developed to excavate the potential semantic correlations among multiple region-query pairs, which further explores the high-level reasoning similarity. Finally, these three-level similarities are aggregated into a joint similarity space to form the ultimate similarity. Extensive experiments on the benchmark dataset demonstrate that our HMRN substantially surpasses the current state-of-the-art methods. For instance, compared with the existing best method Drill-down, the metric R@1 in the last round is improved by 23.4%. Our source codes will be released at https://github.com/LZH-053/HMRN.

cs.CV↗

Boosting 3D Point Cloud Registration by Transferring Multi-modality Knowledge

The recent multi-modality models have achieved great performance in many vision tasks because the extracted features contain the multi-modality knowledge. However, most of the current registration descriptors have only concentrated on local geometric structures. This paper proposes a method to boost point cloud registration accuracy by transferring the multi-modality knowledge of pre-trained multi-modality model to a new descriptor neural network. Different to the previous multi-modality methods that requires both modalities, the proposed method only requires point clouds during inference. Specifically, we propose an ensemble descriptor neural network combining pre-trained sparse convolution branch and a new point-based convolution branch. By fine-tuning on a single modality data, the proposed method achieves new state-of-the-art results on 3DMatch and competitive accuracy on 3DLoMatch and KITTI.

cs.RO↗

Activity-assisted barrier-crossing of self-propelled colloids over parallel microgrooves

We report a systematic study of the dynamics of self-propelled particles (SPPs) over a one-dimensional periodic potential landscape, which is fabricated on a microgroove-patterned polydimethylsiloxane (PDMS) substrate. From the measured non-equilibrium probability density function of the SPPs, we find that the escape dynamics of the slow-rotating SPPs across the potential landscape can be described by an effective potential, once the self-propulsion force is included into the potential under the fixed angle approximation. This work demonstrates that the parallel microgrooves provide a versatile platform for a quantitative understanding of the interplay among the self-propulsion force, spatial confinement by the potential landscape, and thermal noise, as well as its effects on activity-assisted escape dynamics and transport of the SPPs.

cond-mat.soft↗