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Zhihao Li

Publications and source records attributed to Zhihao Li.

108 records · Page 6Linked to original sources

Simulations of near-source wind development and pollution dispersion over complex terrain under different thermal conditions

A computational fluid dynamics (CFD) model that solves the steady-state Reynolds-Averaged Navier-Stokes (RANS) equations for buoyant compressible pollution dispersion under different meteorological conditions is developed. A 6.4 km by 6.4 km computational domain over a complex terrain with a height of 1 km above the ground surface is created. Meteorological data from multiple available sources are utilized to obtain boundary conditions of wind speed, air temperature, turbulent kinetic energy (TKE), and its dissipation rate. To evaluate the model, a monitoring network of four anemometers is deployed. Model predictions are compared with measurements of wind speed and the concentration of SO2 emitted by a local coke plant. Comparisons show that the predicted wind speeds are reasonably close to the measured mean wind speeds and the average error is within 10 percent at one location where relative fast wind speeds are recorded. The CFD model also predicts the correct trend of varying wind speeds across multiple sites of different elevations. The model also provides good predictions of SO2 concentrations for multiple cases, considering the complex nature of the terrain and meteorological conditions.

physics.flu-dyn↗

CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation

Top-down methods dominate the field of 3D human pose and shape estimation, because they are decoupled from human detection and allow researchers to focus on the core problem. However, cropping, their first step, discards the location information from the very beginning, which makes themselves unable to accurately predict the global rotation in the original camera coordinate system. To address this problem, we propose to Carry Location Information in Full Frames (CLIFF) into this task. Specifically, we feed more holistic features to CLIFF by concatenating the cropped-image feature with its bounding box information. We calculate the 2D reprojection loss with a broader view of the full frame, taking a projection process similar to that of the person projected in the image. Fed and supervised by global-location-aware information, CLIFF directly predicts the global rotation along with more accurate articulated poses. Besides, we propose a pseudo-ground-truth annotator based on CLIFF, which provides high-quality 3D annotations for in-the-wild 2D datasets and offers crucial full supervision for regression-based methods. Extensive experiments on popular benchmarks show that CLIFF outperforms prior arts by a significant margin, and reaches the first place on the AGORA leaderboard (the SMPL-Algorithms track). The code and data are available at https://github.com/huawei-noah/noah-research/tree/master/CLIFF.

cs.CV↗

PointCLM: A Contrastive Learning-based Framework for Multi-instance Point Cloud Registration

Multi-instance point cloud registration is the problem of estimating multiple poses of source point cloud instances within a target point cloud. Solving this problem is challenging since inlier correspondences of one instance constitute outliers of all the other instances. Existing methods often rely on time-consuming hypothesis sampling or features leveraging spatial consistency, resulting in limited performance. In this paper, we propose PointCLM, a contrastive learning-based framework for mutli-instance point cloud registration. We first utilize contrastive learning to learn well-distributed deep representations for the input putative correspondences. Then based on these representations, we propose a outlier pruning strategy and a clustering strategy to efficiently remove outliers and assign the remaining correspondences to correct instances. Our method outperforms the state-of-the-art methods on both synthetic and real datasets by a large margin.

cs.CV↗

Ghost instability in the teleparallel gravity model with parity violations

In this paper we consider the parity violating gravity model within the framework of teleparallel gravity. The parity violations are caused by the couplings of a scalar field to the scalar invariants which are parity-odd and quadratic in the torsion tensor. Totally there are two such type independent invariants, and one of them is the Nieh-Yan density. Through investigations on the cosmological perturbations of this model, we find that in general it suffers from the difficulties of ghost instability in the scalar and vector perturbations. But in the special case only the coupling to the Nieh-Yan density exists, this model is ghost free and reduces to the Nieh-Yan modified Teleparallel Gravity model. We also analyze the severity of the ghost instability by studying the perturbations around the Minkowski background.

gr-qc↗

HICF: Hyperbolic Informative Collaborative Filtering

Considering the prevalence of the power-law distribution in user-item networks, hyperbolic space has attracted considerable attention and achieved impressive performance in the recommender system recently. The advantage of hyperbolic recommendation lies in that its exponentially increasing capacity is well-suited to describe the power-law distributed user-item network whereas the Euclidean equivalent is deficient. Nonetheless, it remains unclear which kinds of items can be effectively recommended by the hyperbolic model and which cannot. To address the above concerns, we take the most basic recommendation technique, collaborative filtering, as a medium, to investigate the behaviors of hyperbolic and Euclidean recommendation models. The results reveal that (1) tail items get more emphasis in hyperbolic space than that in Euclidean space, but there is still ample room for improvement; (2) head items receive modest attention in hyperbolic space, which could be considerably improved; (3) and nonetheless, the hyperbolic models show more competitive performance than Euclidean models. Driven by the above observations, we design a novel learning method, named hyperbolic informative collaborative filtering (HICF), aiming to compensate for the recommendation effectiveness of the head item while at the same time improving the performance of the tail item. The main idea is to adapt the hyperbolic margin ranking learning, making its pull and push procedure geometric-aware, and providing informative guidance for the learning of both head and tail items. Extensive experiments back up the analytic findings and also show the effectiveness of the proposed method. The work is valuable for personalized recommendations since it reveals that the hyperbolic space facilitates modeling the tail item, which often represents user-customized preferences or new products.

cs.IR↗

Rendering Nighttime Image Via Cascaded Color and Brightness Compensation

Image signal processing (ISP) is crucial for camera imaging, and neural networks (NN) solutions are extensively deployed for daytime scenes. The lack of sufficient nighttime image dataset and insights on nighttime illumination characteristics poses a great challenge for high-quality rendering using existing NN ISPs. To tackle it, we first built a high-resolution nighttime RAW-RGB (NR2R) dataset with white balance and tone mapping annotated by expert professionals. Meanwhile, to best capture the characteristics of nighttime illumination light sources, we develop the CBUnet, a two-stage NN ISP to cascade the compensation of color and brightness attributes. Experiments show that our method has better visual quality compared to traditional ISP pipeline, and is ranked at the second place in the NTIRE 2022 Night Photography Rendering Challenge for two tracks by respective People's and Professional Photographer's choices. The code and relevant materials are avaiable on our website: https://njuvision.github.io/CBUnet.

cs.CV↗

Instance Segmentation in 3D Scenes using Semantic Superpoint Tree Networks

Instance segmentation in 3D scenes is fundamental in many applications of scene understanding. It is yet challenging due to the compound factors of data irregularity and uncertainty in the numbers of instances. State-of-the-art methods largely rely on a general pipeline that first learns point-wise features discriminative at semantic and instance levels, followed by a separate step of point grouping for proposing object instances. While promising, they have the shortcomings that (1) the second step is not supervised by the main objective of instance segmentation, and (2) their point-wise feature learning and grouping are less effective to deal with data irregularities, possibly resulting in fragmented segmentations. To address these issues, we propose in this work an end-to-end solution of Semantic Superpoint Tree Network (SSTNet) for proposing object instances from scene points. Key in SSTNet is an intermediate, semantic superpoint tree (SST), which is constructed based on the learned semantic features of superpoints, and which will be traversed and split at intermediate tree nodes for proposals of object instances. We also design in SSTNet a refinement module, termed CliqueNet, to prune superpoints that may be wrongly grouped into instance proposals. Experiments on the benchmarks of ScanNet and S3DIS show the efficacy of our proposed method. At the time of submission, SSTNet ranks top on the ScanNet (V2) leaderboard, with 2% higher of mAP than the second best method. The source code in PyTorch is available at https://github.com/Gorilla-Lab-SCUT/SSTNet.

cs.CV↗

DualPoseNet: Category-level 6D Object Pose and Size Estimation Using Dual Pose Network with Refined Learning of Pose Consistency

Category-level 6D object pose and size estimation is to predict full pose configurations of rotation, translation, and size for object instances observed in single, arbitrary views of cluttered scenes. In this paper, we propose a new method of Dual Pose Network with refined learning of pose consistency for this task, shortened as DualPoseNet. DualPoseNet stacks two parallel pose decoders on top of a shared pose encoder, where the implicit decoder predicts object poses with a working mechanism different from that of the explicit one; they thus impose complementary supervision on the training of pose encoder. We construct the encoder based on spherical convolutions, and design a module of Spherical Fusion wherein for a better embedding of pose-sensitive features from the appearance and shape observations. Given no testing CAD models, it is the novel introduction of the implicit decoder that enables the refined pose prediction during testing, by enforcing the predicted pose consistency between the two decoders using a self-adaptive loss term. Thorough experiments on benchmarks of both category- and instance-level object pose datasets confirm efficacy of our designs. DualPoseNet outperforms existing methods with a large margin in the regime of high precision. Our code is released publicly at https://github.com/Gorilla-Lab-SCUT/DualPoseNet.

cs.CV↗

Learning a Skill-sequence-dependent Policy for Long-horizon Manipulation Tasks

In recent years, the robotics community has made substantial progress in robotic manipulation using deep reinforcement learning (RL). Effectively learning of long-horizon tasks remains a challenging topic. Typical RL-based methods approximate long-horizon tasks as Markov decision processes and only consider current observation (images or other sensor information) as input state. However, such approximation ignores the fact that skill-sequence also plays a crucial role in long-horizon tasks. In this paper, we take both the observation and skill sequences into account and propose a skill-sequence-dependent hierarchical policy for solving a typical long-horizon task. The proposed policy consists of a high-level skill policy (utilizing skill sequences) and a low-level parameter policy (responding to observation) with corresponding training methods, which makes the learning much more sample-efficient. Experiments in simulation demonstrate that our approach successfully solves a long-horizon task and is significantly faster than Proximal Policy Optimization (PPO) and the task schema methods.

cs.RO↗

Quality-Aware Network for Human Parsing

How to estimate the quality of the network output is an important issue, and currently there is no effective solution in the field of human parsing. In order to solve this problem, this work proposes a statistical method based on the output probability map to calculate the pixel quality information, which is called pixel score. In addition, the Quality-Aware Module (QAM) is proposed to fuse the different quality information, the purpose of which is to estimate the quality of human parsing results. We combine QAM with a concise and effective network design to propose Quality-Aware Network (QANet) for human parsing. Benefiting from the superiority of QAM and QANet, we achieve the best performance on three multiple and one single human parsing benchmarks, including CIHP, MHP-v2, Pascal-Person-Part and LIP. Without increasing the training and inference time, QAM improves the AP$^\text{r}$ criterion by more than 10 points in the multiple human parsing task. QAM can be extended to other tasks with good quality estimation, e.g. instance segmentation. Specifically, QAM improves Mask R-CNN by ~1% mAP on COCO and LVISv1.0 datasets. Based on the proposed QAM and QANet, our overall system wins 1st place in CVPR2019 COCO DensePose Challenge, and 1st place in Track 1 & 2 of CVPR2020 LIP Challenge. Code and models are available at https://github.com/soeaver/QANet.

cs.CV↗

Illumination Estimation Challenge: experience of past two years

Illumination estimation is the essential step of computational color constancy, one of the core parts of various image processing pipelines of modern digital cameras. Having an accurate and reliable illumination estimation is important for reducing the illumination influence on the image colors. To motivate the generation of new ideas and the development of new algorithms in this field, the 2nd Illumination estimation challenge~(IEC\#2) was conducted. The main advantage of testing a method on a challenge over testing in on some of the known datasets is the fact that the ground-truth illuminations for the challenge test images are unknown up until the results have been submitted, which prevents any potential hyperparameter tuning that may be biased. The challenge had several tracks: general, indoor, and two-illuminant with each of them focusing on different parameters of the scenes. Other main features of it are a new large dataset of images (about 5000) taken with the same camera sensor model, a manual markup accompanying each image, diverse content with scenes taken in numerous countries under a huge variety of illuminations extracted by using the SpyderCube calibration object, and a contest-like markup for the images from the Cube+ dataset that was used in IEC\#1. This paper focuses on the description of the past two challenges, algorithms which won in each track, and the conclusions that were drawn based on the results obtained during the 1st and 2nd challenge that can be useful for similar future developments.

cs.CV↗

Photonic integrated quantum key distribution receiver for multiple users

Integrated photonics has the advantages of miniaturization, low cost, and CMOS compatibility, and it provides a stable, highly integrated, and practical platform for quantum key distribution (QKD). While photonic integration of optical components has greatly reduced the overall cost of QKD systems, single-photon detectors (SPDs) have become the most expensive part of a practical QKD system. In order to circumvent this obstacle and make full use of SPDs, we have designed and fabricated a QKD receiver chip for multiple users. Our chip is based on a time-division multiplexing technique and makes use of a single set of SPDs to support up to four users' QKD. Our proof-of-principle chip-based QKD system is capable of producing an average secret key rate of 13.68 kbps for four users with a quantum bit error rate (QBER) as low as 0.51% over a simulated distance of 20 km in fiber. Our result clearly demonstrates the feasibility of multiplexing SPDs for setting QKD channels with different users using photonic integrated chip and may find applications in the commercialization of quantum communication technology.

quant-ph↗

NTIRE 2020 Challenge on Real Image Denoising: Dataset, Methods and Results

This paper reviews the NTIRE 2020 challenge on real image denoising with focus on the newly introduced dataset, the proposed methods and their results. The challenge is a new version of the previous NTIRE 2019 challenge on real image denoising that was based on the SIDD benchmark. This challenge is based on a newly collected validation and testing image datasets, and hence, named SIDD+. This challenge has two tracks for quantitatively evaluating image denoising performance in (1) the Bayer-pattern rawRGB and (2) the standard RGB (sRGB) color spaces. Each track ~250 registered participants. A total of 22 teams, proposing 24 methods, competed in the final phase of the challenge. The proposed methods by the participating teams represent the current state-of-the-art performance in image denoising targeting real noisy images. The newly collected SIDD+ datasets are publicly available at: https://bit.ly/siddplus_data.

cs.CV↗

An LSTM-Based Autonomous Driving Model Using Waymo Open Dataset

The Waymo Open Dataset has been released recently, providing a platform to crowdsource some fundamental challenges for automated vehicles (AVs), such as 3D detection and tracking. While~the dataset provides a large amount of high-quality and multi-source driving information, people in academia are more interested in the underlying driving policy programmed in Waymo self-driving cars, which is inaccessible due to AV manufacturers' proprietary protection. Accordingly, academic researchers have to make various assumptions to implement AV components in their models or simulations, which may not represent the realistic interactions in real-world traffic. Thus, this paper introduces an approach to learn a long short-term memory (LSTM)-based model for imitating the behavior of Waymo's self-driving model. The proposed model has been evaluated based on Mean Absolute Error (MAE). The experimental results show that our model outperforms several baseline models in driving action prediction. In addition, a visualization tool is presented for verifying the performance of the model.

cs.CV↗

Geometry-Contrastive GAN for Facial Expression Transfer

In this paper, we propose a Geometry-Contrastive Generative Adversarial Network (GC-GAN) for transferring continuous emotions across different subjects. Given an input face with certain emotion and a target facial expression from another subject, GC-GAN can generate an identity-preserving face with the target expression. Geometry information is introduced into cGANs as continuous conditions to guide the generation of facial expressions. In order to handle the misalignment across different subjects or emotions, contrastive learning is used to transform geometry manifold into an embedded semantic manifold of facial expressions. Therefore, the embedded geometry is injected into the latent space of GANs and control the emotion generation effectively. Experimental results demonstrate that our proposed method can be applied in facial expression transfer even there exist big differences in facial shapes and expressions between different subjects.

cs.CV↗

Rethinking Self-driving: Multi-task Knowledge for Better Generalization and Accident Explanation Ability

Current end-to-end deep learning driving models have two problems: (1) Poor generalization ability of unobserved driving environment when diversity of training driving dataset is limited (2) Lack of accident explanation ability when driving models don't work as expected. To tackle these two problems, rooted on the believe that knowledge of associated easy task is benificial for addressing difficult task, we proposed a new driving model which is composed of perception module for \textit{see and think} and driving module for \textit{behave}, and trained it with multi-task perception-related basic knowledge and driving knowledge stepwisely. Specifically segmentation map and depth map (pixel level understanding of images) were considered as \textit{what \& where} and \textit{how far} knowledge for tackling easier driving-related perception problems before generating final control commands for difficult driving task. The results of experiments demonstrated the effectiveness of multi-task perception knowledge for better generalization and accident explanation ability. With our method the average sucess rate of finishing most difficult navigation tasks in untrained city of CoRL test surpassed current benchmark method for 15 percent in trained weather and 20 percent in untrained weathers. Demonstration video link is: https://www.youtube.com/watch?v=N7ePnnZZwdE

cs.CV↗

Transfer of View-manifold Learning to Similarity Perception of Novel Objects

We develop a model of perceptual similarity judgment based on re-training a deep convolution neural network (DCNN) that learns to associate different views of each 3D object to capture the notion of object persistence and continuity in our visual experience. The re-training process effectively performs distance metric learning under the object persistency constraints, to modify the view-manifold of object representations. It reduces the effective distance between the representations of different views of the same object without compromising the distance between those of the views of different objects, resulting in the untangling of the view-manifolds between individual objects within the same category and across categories. This untangling enables the model to discriminate and recognize objects within the same category, independent of viewpoints. We found that this ability is not limited to the trained objects, but transfers to novel objects in both trained and untrained categories, as well as to a variety of completely novel artificial synthetic objects. This transfer in learning suggests the modification of distance metrics in view- manifolds is more general and abstract, likely at the levels of parts, and independent of the specific objects or categories experienced during training. Interestingly, the resulting transformation of feature representation in the deep networks is found to significantly better match human perceptual similarity judgment than AlexNet, suggesting that object persistence could be an important constraint in the development of perceptual similarity judgment in biological neural networks.

cs.CV↗

Searching Action Proposals via Spatial Actionness Estimation and Temporal Path Inference and Tracking

In this paper, we address the problem of searching action proposals in unconstrained video clips. Our approach starts from actionness estimation on frame-level bounding boxes, and then aggregates the bounding boxes belonging to the same actor across frames via linking, associating, tracking to generate spatial-temporal continuous action paths. To achieve the target, a novel actionness estimation method is firstly proposed by utilizing both human appearance and motion cues. Then, the association of the action paths is formulated as a maximum set coverage problem with the results of actionness estimation as a priori. To further promote the performance, we design an improved optimization objective for the problem and provide a greedy search algorithm to solve it. Finally, a tracking-by-detection scheme is designed to further refine the searched action paths. Extensive experiments on two challenging datasets, UCF-Sports and UCF-101, show that the proposed approach advances state-of-the-art proposal generation performance in terms of both accuracy and proposal quantity.

cs.CV↗