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Zhiheng Wu

Publications and source records attributed to Zhiheng Wu.

10 recordsLinked to original sources

TTRSD: Test-Time Reinforcement Learning with Self-Distillation for Vision-Language Models

Test-time reinforcement learning enables vision-language models (VLMs) to adapt using unlabeled inputs. However, repeated sampling under fixed visual conditions can reinforce shared perceptual errors, while sequence-level rewards fail to isolate visual perception the foundational bottleneck that anchors multimodal reasoning risking the degradation of pre-trained reasoning capabilities. We propose TTRSD, a test-time reinforcement learning framework combining multi-view answer-level self-distillation with visual contrastive token selection. A shared policy aggregates teacher predictions across original, cropped, and downsampled views into an answer distribution. Student trajectories generated from the original image receive rewards based on the support for their final answers in this distribution. To allocate this feedback precisely toward perceptual bottlenecks, we compare the log-probabilities of the same sampled tokens under original and visually ablated inputs while holding their textual prefixes fixed, selecting visually sensitive positions for policy-gradient updates. TTRSD separates update direction, determined by group-relative advantages, from update position, determined by visual sensitivity, without requiring ground-truth labels, external verifiers, or a separate teacher. With only 20 unlabeled adaptation samples, TTRSD improves performance across seven benchmarks and three VLMs, raising InternVL3-2B's MMMU accuracy from 35.79% to 49.32%(+13.53%), demonstrating cross-dataset generalization while preserving inherent reasoning integrity.

cs.CV↗

OVIBench: Benchmarking Online Video Question Answering under Interruption

Recent vision language models (VLMs) have achieved strong progress in video understanding. However, most existing video QA research and benchmarks still follow an offline, single-round paradigm, overlooking realistic interactions where users may interrupt the model during answer generation. To address this gap, we formulate the task of Online Video Question Answering under Interruption and introduce OVIBench, the first standardized benchmark for evaluating VLMs in this setting. OVIBench categorizes interruptions into three types: Cancellation, False Trigger, Correction and supports both open-ended and multiple-choice evaluations. To enable large-scale and reproducible testing, we develop an offline simulation protocol that reproduces interruption during generation under a unified temporal setup, together with a multi-dimensional metric suite for assessing interruption understanding and response generation. Experiments demonstrate that OVIBench effectively distinguishes models' interruption-handling abilities, especially in following correction requests. Finally, we construct a train set OVI-Train for interruption-aware fine-tuning. Models fine-tuned on this dataset achieve significant gains on OVIBench, validating the effectiveness of our benchmark and data design. OVIBench, OVI-Train, and the evaluation code will be released.

cs.CV↗

Beyond Frame Selection: Generative Latent Evidence Aggregation for Long-Video Understanding

Long-video understanding commonly compresses videos into a small set of frames or visual tokens for answer generation. Existing compact pipelines focus on retaining relevant visual content as explicit evidence. Yet making evidence available does not ensure that complementary cues across moments are integrated for answering. Our key idea is to organize selected frames into query-relevant cross-frame evidence before generation. We formulate this post-selection stage as a latent evidence interface and instantiate it with GenEvA ($\textbf{Gen}erative$ $Latent$ $\textbf{Ev}idence$ $\textbf{A}ggregation$), a distribution-guided latent evidence aggregation framework. Specifically, GenEvA uses a query-conditioned evidence distribution to focus aggregation on relevant frames, forming compact cross-frame latent evidence from their frame-specific information. Since cross-frame integration is not always needed, the same distribution determines whether to insert this latent complement. Across four benchmarks and two Video-MLLM backbones, GenEvA consistently improves matched-frame baselines. At 8 frames, it raises the four-benchmark LLaVA-Video average by $+5.2$ points and Qwen2.5-VL accuracy on LVBench by $+10.1$ points. These gains require only $0.11\%$--$0.40\%$ average video-token overhead; analyses further show task-aware allocation and benefits from Adaptive Evidence Invocation.

cs.CV↗

See More, Think Deeper: Query-Expanded Visual Evidence and Answer-Clue Guided Reflection for Long Video Understanding

Recent advances in Video Large Language Models (Video-LLMs) have enabled performance on long-video understanding tasks. However, existing methods still face two key limitations: evidence acquisition often relies on a single search intent, and answer generation lacks an effective visual feedback mechanism. To address these limitations, we propose \textbf{CoVER}, a Comprehensive Visual Evidence and Reflection framework for long-video understanding. CoVER enables Video-LLMs to \textbf{See More} by dynamically gathering query-expanded visual evidence, and \textbf{Think Deeper} by verifying draft answers with effective answer-specific visual feedback. Together, these mechanisms shift long-video understanding from answer-centric generation to evidence-centric and visually verifiable reasoning. Experimental results show that CoVER-7B substantially outperforms models with the same parameter scale and even surpasses state-of-the-art closed-source models on certain metrics.

cs.CV↗

USIM and U0: A Vision-Language-Action Dataset and Model for General Underwater Robots

Underwater environments pose unique challenges for robotic navigation and manipulation. While existing research has primarily focused on task-specific methods, studies on general-purpose intelligence for multi-task execution remain scarce. To address this gap, we propose a unified framework for general-purpose underwater robots that integrates perception and action driven by language instructions. First, we develop a data synthesis pipeline to construct USIM, a simulation-based dataset which comprises over 905K frames from 2275 trajectories, totaling approximately 25 hours of BlueROV2 interactions. Furthermore, we propose U0, a vision-language-action (VLA) model capable of executing various tasks from obstacle-avoidance navigation to three-dimensional mobile manipulation. The model features a convolution-attention-based perception (CAP) module, which incorporates target pose estimation as an auxiliary task to explicitly bolster the model's spatial awareness. For evaluation, we establish a systematic assessment framework and an automated pipeline encompassing both offline metrics and online task execution. Experimental results demonstrate that the USIM dataset significantly empowers existing VLA models to adapt to underwater scenarios. Notably, our U0 model achieves state-of-the-art performance: it reduces the offline mean action prediction error to 0.0359 and achieves an overall online success rate of 43.1%, marking a 5.5% improvement over existing competitive baselines (below 37.6%), with navigation tasks reaching as high as 87.5%. These results validate the feasibility of general-purpose intelligence in underwater robotics, providing a foundation for scalable dataset synthesis and aquatic embodied agents.

cs.RO↗

MedHorizon: Towards Long-context Medical Video Understanding in the Wild

Medical multimodal large language models (MLLMs) have advanced image understanding and short-video analysis, but real clinical review often requires full-procedure video understanding. Unlike general long videos, medical procedures contain highly redundant anatomical views, while decisive evidence is temporally sparse, spatially subtle, and context dependent. Existing benchmarks often assume this evidence has already been localized through images, short clips, or pre-segmented videos, leaving the retrieval-before-reasoning problem under-tested. We introduce MedHorizon, an in-the-wild benchmark for long-context medical video understanding. MedHorizon preserves 759 hours of full-length clinical procedures and provides 1,253 evidence-grounded multiple-choice questionsthat jointly evaluate sparse evidence understanding and multi-hop clinical reasoning. Its evidence is extremely sparse, with only 0.166% evidence frames on average, requiring models to search noisy procedural streams before interpreting and aggregating findings. We evaluate representative general-domain, medical-domain, and long-video MLLMs. The best model reaches only 41.1% accuracy, showing that current systems remain far from robust full-procedure understanding. Further analysis yields four key findings: performance does not scale reliably with more frames, evidence retrieval and clinical interpretation remain primary bottlenecks; these bottlenecks are rooted in weak procedural reasoning and attention drift under redundancy, and generic sampling methods only partially balances local detail with global coverage. MedHorizon provides a rigorous testbed for MLLMs that retrieve sparse evidence and reason over complete clinical workflows.

cs.CV↗

See Further, Think Deeper: Advancing VLM's Reasoning Ability with Low-level Visual Cues and Reflection

Recent advances in Vision-Language Models (VLMs) have benefited from Reinforcement Learning (RL) for enhanced reasoning. However, existing methods still face critical limitations, including the lack of low-level visual information and effective visual feedback. To address these problems, this paper proposes a unified multimodal interleaved reasoning framework \textbf{ForeSight}, which enables VLMs to \textbf{See Further} with low-level visual cues and \textbf{Think Deeper} with effective visual feedback. First, it introduces a set of low-level visual tools to integrate essential visual information into the reasoning chain, mitigating the neglect of fine-grained visual features. Second, a mask-based visual feedback mechanism is elaborated to incorporate visual reflection into the thinking process, enabling the model to dynamically re-examine and update its answers. Driven by RL, ForeSight learns to autonomously decide on tool invocation and answer verification, with the final answer accuracy as the reward signal. To evaluate the performance of the proposed framework, we construct a new dataset, Character and Grounding SalBench (CG-SalBench), based on the SalBench dataset. Experimental results demonstrate that the ForeSight-7B model significantly outperforms other models with the same parameter scale, and even surpasses the current SOTA closed-source models on certain metrics.

cs.CV↗

M$^{2}$GRPO: Mamba-based Multi-Agent Group Relative Policy Optimization for Biomimetic Underwater Robots Pursuit

Traditional policy learning methods in cooperative pursuit face fundamental challenges in biomimetic underwater robots, where long-horizon decision making, partial observability, and inter-robot coordination require both expressiveness and stability. To address these issues, a novel framework called Mamba-based multi-agent group relative policy optimization (M$^{2}$GRPO) is proposed, which integrates a selective state-space Mamba policy with group-relative policy optimization under the centralized-training and decentralized-execution (CTDE) paradigm. Specifically, the Mamba-based policy leverages observation history to capture long-horizon temporal dependencies and exploits attention-based relational features to encode inter-agent interactions, producing bounded continuous actions through normalized Gaussian sampling. To further improve credit assignment without sacrificing stability, the group-relative advantages are obtained by normalizing rewards across agents within each episode and optimized through a multi-agent extension of GRPO, significantly reducing the demand for training resources while enabling stable and scalable policy updates. Extensive simulations and real-world pool experiments across team scales and evader strategies demonstrate that M$^{2}$GRPO consistently outperforms MAPPO and recurrent baselines in both pursuit success rate and capture efficiency. Overall, the proposed framework provides a practical and scalable solution for cooperative underwater pursuit with biomimetic robot systems.

cs.RO↗

Plug-and-Play Homeostatic Spark: Zero-Cost Acceleration for SNN Training Across Paradigms

Spiking neural networks offer event driven computation, sparse activation, and hardware efficiency, yet training often converges slowly and lacks stability. We present Adaptive Homeostatic Spiking Activity Regulation (AHSAR), an extremely simple plug in and training paradigm agnostic method that stabilizes optimization and accelerates convergence without changing the model architecture, loss, or gradients. AHSAR introduces no trainable parameters. It maintains a per layer homeostatic state during the forward pass, maps centered firing rate deviations to threshold scales through a bounded nonlinearity, uses lightweight cross layer diffusion to avoid sharp imbalance, and applies a slow across epoch global gain that combines validation progress with activity energy to tune the operating point. The computational cost is negligible. Across diverse training methods, SNN architectures of different depths, widths, and temporal steps, and both RGB and DVS datasets, AHSAR consistently improves strong baselines and enhances out of distribution robustness. These results indicate that keeping layer activity within a moderate band is a simple and effective principle for scalable and efficient SNN training.

cs.NE↗

UC-OWOD: Unknown-Classified Open World Object Detection

Open World Object Detection (OWOD) is a challenging computer vision problem that requires detecting unknown objects and gradually learning the identified unknown classes. However, it cannot distinguish unknown instances as multiple unknown classes. In this work, we propose a novel OWOD problem called Unknown-Classified Open World Object Detection (UC-OWOD). UC-OWOD aims to detect unknown instances and classify them into different unknown classes. Besides, we formulate the problem and devise a two-stage object detector to solve UC-OWOD. First, unknown label-aware proposal and unknown-discriminative classification head are used to detect known and unknown objects. Then, similarity-based unknown classification and unknown clustering refinement modules are constructed to distinguish multiple unknown classes. Moreover, two novel evaluation protocols are designed to evaluate unknown-class detection. Abundant experiments and visualizations prove the effectiveness of the proposed method. Code is available at https://github.com/JohnWuzh/UC-OWOD.

cs.CV↗