Searcharxiv⌕ Search

arXiv subjects

Zhouhui Lian

Publications and source records attributed to Zhouhui Lian.

At least 37 records · Page 2Linked to original sources

ART: Anonymous Region Transformer for Variable Multi-Layer Transparent Image Generation

Multi-layer image generation is a fundamental task that enables users to isolate, select, and edit specific image layers, thereby revolutionizing interactions with generative models. In this paper, we introduce the Anonymous Region Transformer (ART), which facilitates the direct generation of variable multi-layer transparent images based on a global text prompt and an anonymous region layout. Inspired by Schema theory suggests that knowledge is organized in frameworks (schemas) that enable people to interpret and learn from new information by linking it to prior knowledge.}, this anonymous region layout allows the generative model to autonomously determine which set of visual tokens should align with which text tokens, which is in contrast to the previously dominant semantic layout for the image generation task. In addition, the layer-wise region crop mechanism, which only selects the visual tokens belonging to each anonymous region, significantly reduces attention computation costs and enables the efficient generation of images with numerous distinct layers (e.g., 50+). When compared to the full attention approach, our method is over 12 times faster and exhibits fewer layer conflicts. Furthermore, we propose a high-quality multi-layer transparent image autoencoder that supports the direct encoding and decoding of the transparency of variable multi-layer images in a joint manner. By enabling precise control and scalable layer generation, ART establishes a new paradigm for interactive content creation.

cs.CV↗

RSUniVLM: A Unified Vision Language Model for Remote Sensing via Granularity-oriented Mixture of Experts

Remote Sensing Vision-Language Models (RS VLMs) have made much progress in the tasks of remote sensing (RS) image comprehension. While performing well in multi-modal reasoning and multi-turn conversations, the existing models lack pixel-level understanding and struggle with multi-image inputs. In this work, we propose RSUniVLM, a unified, end-to-end RS VLM designed for comprehensive vision understanding across multiple granularity, including image-level, region-level, and pixel-level tasks. RSUniVLM also performs effectively in multi-image analysis, with instances of change detection and change captioning. To enhance the model's ability to capture visual information at different levels without increasing model size, we design a novel architecture called Granularity-oriented Mixture of Experts to constraint the model to about 1 billion parameters. We also construct a large-scale RS instruction-following dataset based on a variety of existing datasets in both RS and general domain, encompassing various tasks such as object localization, visual question answering, and semantic segmentation. Substantial experiments have been conducted to validate the superiority of the proposed RSUniVLM up to state-of-the-art across various RS tasks. Code and model will be available at \href{https://github.com/xuliu-cyber/RSUniVLM}{here}.

cs.CV↗

HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution

The challenge of automatically synthesizing high-quality vector fonts, particularly for writing systems (e.g., Chinese) consisting of huge amounts of complex glyphs, remains unsolved. Existing font synthesis techniques fall into two categories: 1) methods that directly generate vector glyphs, and 2) methods that initially synthesize glyph images and then vectorize them. However, the first category often fails to construct complete and correct shapes for complex glyphs, while the latter struggles to efficiently synthesize high-resolution (i.e., 1024 $\times$ 1024 or higher) glyph images while preserving local details. In this paper, we introduce HFH-Font, a few-shot font synthesis method capable of efficiently generating high-resolution glyph images that can be converted into high-quality vector glyphs. More specifically, our method employs a diffusion model-based generative framework with component-aware conditioning to learn different levels of style information adaptable to varying input reference sizes. We also design a distillation module based on Score Distillation Sampling for 1-step fast inference, and a style-guided super-resolution module to refine and upscale low-resolution synthesis results. Extensive experiments, including a user study with professional font designers, have been conducted to demonstrate that our method significantly outperforms existing font synthesis approaches. Experimental results show that our method produces high-fidelity, high-resolution raster images which can be vectorized into high-quality vector fonts. Using our method, for the first time, large-scale Chinese vector fonts of a quality comparable to those manually created by professional font designers can be automatically generated.

cs.CV↗

Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres

To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seamlessly incorporating interactive hand-drawn sketches with fragments from original paintings. We have designed a multi-scale GAN-based architecture to decompose the generation process into two parts, each responsible for identifying global and local features. To enhance the fidelity of semantic details generated from users' sketched outlines, we introduce a Correspondence Attention module utilizing our Reference Bank strategy. This ensures the creation of high-quality, intricately detailed elements within the artwork. The final result is achieved by carefully blending these local elements while preserving coherent global consistency. Consequently, this methodology enables the production of digital paintings at megapixel scale, accommodating diverse artistic expressions and enabling users to recreate content in a controlled manner. We validate our approach to diverse genres of both Eastern and Western paintings. Applications such as large painting extension, texture shuffling, genre switching, mural art restoration, and recomposition can be successfully based on our framework.

cs.CV↗

Pano2Room: Novel View Synthesis from a Single Indoor Panorama

Recent single-view 3D generative methods have made significant advancements by leveraging knowledge distilled from extensive 3D object datasets. However, challenges persist in the synthesis of 3D scenes from a single view, primarily due to the complexity of real-world environments and the limited availability of high-quality prior resources. In this paper, we introduce a novel approach called Pano2Room, designed to automatically reconstruct high-quality 3D indoor scenes from a single panoramic image. These panoramic images can be easily generated using a panoramic RGBD inpainter from captures at a single location with any camera. The key idea is to initially construct a preliminary mesh from the input panorama, and iteratively refine this mesh using a panoramic RGBD inpainter while collecting photo-realistic 3D-consistent pseudo novel views. Finally, the refined mesh is converted into a 3D Gaussian Splatting field and trained with the collected pseudo novel views. This pipeline enables the reconstruction of real-world 3D scenes, even in the presence of large occlusions, and facilitates the synthesis of photo-realistic novel views with detailed geometry. Extensive qualitative and quantitative experiments have been conducted to validate the superiority of our method in single-panorama indoor novel synthesis compared to the state-of-the-art. Our code and data are available at \url{https://github.com/TrickyGo/Pano2Room}.

cs.CV↗

CalliRewrite: Recovering Handwriting Behaviors from Calligraphy Images without Supervision

Human-like planning skills and dexterous manipulation have long posed challenges in the fields of robotics and artificial intelligence (AI). The task of reinterpreting calligraphy presents a formidable challenge, as it involves the decomposition of strokes and dexterous utensil control. Previous efforts have primarily focused on supervised learning of a single instrument, limiting the performance of robots in the realm of cross-domain text replication. To address these challenges, we propose CalliRewrite: a coarse-to-fine approach for robot arms to discover and recover plausible writing orders from diverse calligraphy images without requiring labeled demonstrations. Our model achieves fine-grained control of various writing utensils. Specifically, an unsupervised image-to-sequence model decomposes a given calligraphy glyph to obtain a coarse stroke sequence. Using an RL algorithm, a simulated brush is fine-tuned to generate stylized trajectories for robotic arm control. Evaluation in simulation and physical robot scenarios reveals that our method successfully replicates unseen fonts and styles while achieving integrity in unknown characters.

cs.RO↗

Dynamic Texture Transfer using PatchMatch and Transformers

How to automatically transfer the dynamic texture of a given video to the target still image is a challenging and ongoing problem. In this paper, we propose to handle this task via a simple yet effective model that utilizes both PatchMatch and Transformers. The key idea is to decompose the task of dynamic texture transfer into two stages, where the start frame of the target video with the desired dynamic texture is synthesized in the first stage via a distance map guided texture transfer module based on the PatchMatch algorithm. Then, in the second stage, the synthesized image is decomposed into structure-agnostic patches, according to which their corresponding subsequent patches can be predicted by exploiting the powerful capability of Transformers equipped with VQ-VAE for processing long discrete sequences. After getting all those patches, we apply a Gaussian weighted average merging strategy to smoothly assemble them into each frame of the target stylized video. Experimental results demonstrate the effectiveness and superiority of the proposed method in dynamic texture transfer compared to the state of the art.

cs.CV↗

En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data

We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our approach aims to develop a zero-shot 3D generative scheme capable of producing visually realistic, geometrically accurate and content-wise diverse 3D humans without relying on pre-existing 3D or 2D assets. To address this challenge, we introduce a meticulously crafted workflow that implements accurate physical modeling to learn the enhanced 3D generative model from synthetic 2D data. During inference, we integrate optimization modules to bridge the gap between realistic appearances and coarse 3D shapes. Specifically, En3D comprises three modules: a 3D generator that accurately models generalizable 3D humans with realistic appearance from synthesized balanced, diverse, and structured human images; a geometry sculptor that enhances shape quality using multi-view normal constraints for intricate human anatomy; and a texturing module that disentangles explicit texture maps with fidelity and editability, leveraging semantical UV partitioning and a differentiable rasterizer. Experimental results show that our approach significantly outperforms prior works in terms of image quality, geometry accuracy and content diversity. We also showcase the applicability of our generated avatars for animation and editing, as well as the scalability of our approach for content-style free adaptation.

cs.CV↗

SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images

Single-image novel view synthesis is a challenging and ongoing problem that aims to generate an infinite number of consistent views from a single input image. Although significant efforts have been made to advance the quality of generated novel views, less attention has been paid to the expansion of the underlying scene representation, which is crucial to the generation of realistic novel view images. This paper proposes SinMPI, a novel method that uses an expanded multiplane image (MPI) as the 3D scene representation to significantly expand the perspective range of MPI and generate high-quality novel views from a large multiplane space. The key idea of our method is to use Stable Diffusion to generate out-of-view contents, project all scene contents into an expanded multiplane image according to depths predicted by monocular depth estimators, and then optimize the multiplane image under the supervision of pseudo multi-view data generated by a depth-aware warping and inpainting module. Both qualitative and quantitative experiments have been conducted to validate the superiority of our method to the state of the art. Our code and data are available at https://github.com/TrickyGo/SinMPI.

cs.CV↗

DeepCalliFont: Few-shot Chinese Calligraphy Font Synthesis by Integrating Dual-modality Generative Models

Few-shot font generation, especially for Chinese calligraphy fonts, is a challenging and ongoing problem. With the help of prior knowledge that is mainly based on glyph consistency assumptions, some recently proposed methods can synthesize high-quality Chinese glyph images. However, glyphs in calligraphy font styles often do not meet these assumptions. To address this problem, we propose a novel model, DeepCalliFont, for few-shot Chinese calligraphy font synthesis by integrating dual-modality generative models. Specifically, the proposed model consists of image synthesis and sequence generation branches, generating consistent results via a dual-modality representation learning strategy. The two modalities (i.e., glyph images and writing sequences) are properly integrated using a feature recombination module and a rasterization loss function. Furthermore, a new pre-training strategy is adopted to improve the performance by exploiting large amounts of uni-modality data. Both qualitative and quantitative experiments have been conducted to demonstrate the superiority of our method to other state-of-the-art approaches in the task of few-shot Chinese calligraphy font synthesis. The source code can be found at https://github.com/lsflyt-pku/DeepCalliFont.

cs.CV↗

UDiffText: A Unified Framework for High-quality Text Synthesis in Arbitrary Images via Character-aware Diffusion Models

Text-to-Image (T2I) generation methods based on diffusion model have garnered significant attention in the last few years. Although these image synthesis methods produce visually appealing results, they frequently exhibit spelling errors when rendering text within the generated images. Such errors manifest as missing, incorrect or extraneous characters, thereby severely constraining the performance of text image generation based on diffusion models. To address the aforementioned issue, this paper proposes a novel approach for text image generation, utilizing a pre-trained diffusion model (i.e., Stable Diffusion [27]). Our approach involves the design and training of a light-weight character-level text encoder, which replaces the original CLIP encoder and provides more robust text embeddings as conditional guidance. Then, we fine-tune the diffusion model using a large-scale dataset, incorporating local attention control under the supervision of character-level segmentation maps. Finally, by employing an inference stage refinement process, we achieve a notably high sequence accuracy when synthesizing text in arbitrarily given images. Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art. Furthermore, we showcase several potential applications of the proposed UDiffText, including text-centric image synthesis, scene text editing, etc. Code and model will be available at https://github.com/ZYM-PKU/UDiffText .

cs.CV↗

DeepVecFont-v2: Exploiting Transformers to Synthesize Vector Fonts with Higher Quality

Vector font synthesis is a challenging and ongoing problem in the fields of Computer Vision and Computer Graphics. The recently-proposed DeepVecFont achieved state-of-the-art performance by exploiting information of both the image and sequence modalities of vector fonts. However, it has limited capability for handling long sequence data and heavily relies on an image-guided outline refinement post-processing. Thus, vector glyphs synthesized by DeepVecFont still often contain some distortions and artifacts and cannot rival human-designed results. To address the above problems, this paper proposes an enhanced version of DeepVecFont mainly by making the following three novel technical contributions. First, we adopt Transformers instead of RNNs to process sequential data and design a relaxation representation for vector outlines, markedly improving the model's capability and stability of synthesizing long and complex outlines. Second, we propose to sample auxiliary points in addition to control points to precisely align the generated and target Bézier curves or lines. Finally, to alleviate error accumulation in the sequential generation process, we develop a context-based self-refinement module based on another Transformer-based decoder to remove artifacts in the initially synthesized glyphs. Both qualitative and quantitative results demonstrate that the proposed method effectively resolves those intrinsic problems of the original DeepVecFont and outperforms existing approaches in generating English and Chinese vector fonts with complicated structures and diverse styles.

cs.CV↗

FontTransformer: Few-shot High-resolution Chinese Glyph Image Synthesis via Stacked Transformers

Automatic generation of high-quality Chinese fonts from a few online training samples is a challenging task, especially when the amount of samples is very small. Existing few-shot font generation methods can only synthesize low-resolution glyph images that often possess incorrect topological structures or/and incomplete strokes. To address the problem, this paper proposes FontTransformer, a novel few-shot learning model, for high-resolution Chinese glyph image synthesis by using stacked Transformers. The key idea is to apply the parallel Transformer to avoid the accumulation of prediction errors and utilize the serial Transformer to enhance the quality of synthesized strokes. Meanwhile, we also design a novel encoding scheme to feed more glyph information and prior knowledge to our model, which further enables the generation of high-resolution and visually-pleasing glyph images. Both qualitative and quantitative experimental results demonstrate the superiority of our method compared to other existing approaches in the few-shot Chinese font synthesis task.

cs.CV↗

DifferSketching: How Differently Do People Sketch 3D Objects?

Multiple sketch datasets have been proposed to understand how people draw 3D objects. However, such datasets are often of small scale and cover a small set of objects or categories. In addition, these datasets contain freehand sketches mostly from expert users, making it difficult to compare the drawings by expert and novice users, while such comparisons are critical in informing more effective sketch-based interfaces for either user groups. These observations motivate us to analyze how differently people with and without adequate drawing skills sketch 3D objects. We invited 70 novice users and 38 expert users to sketch 136 3D objects, which were presented as 362 images rendered from multiple views. This leads to a new dataset of 3,620 freehand multi-view sketches, which are registered with their corresponding 3D objects under certain views. Our dataset is an order of magnitude larger than the existing datasets. We analyze the collected data at three levels, i.e., sketch-level, stroke-level, and pixel-level, under both spatial and temporal characteristics, and within and across groups of creators. We found that the drawings by professionals and novices show significant differences at stroke-level, both intrinsically and extrinsically. We demonstrate the usefulness of our dataset in two applications: (i) freehand-style sketch synthesis, and (ii) posing it as a potential benchmark for sketch-based 3D reconstruction. Our dataset and code are available at https://chufengxiao.github.io/DifferSketching/.

cs.CV↗

DCT-Net: Domain-Calibrated Translation for Portrait Stylization

This paper introduces DCT-Net, a novel image translation architecture for few-shot portrait stylization. Given limited style exemplars ($\sim$100), the new architecture can produce high-quality style transfer results with advanced ability to synthesize high-fidelity contents and strong generality to handle complicated scenes (e.g., occlusions and accessories). Moreover, it enables full-body image translation via one elegant evaluation network trained by partial observations (i.e., stylized heads). Few-shot learning based style transfer is challenging since the learned model can easily become overfitted in the target domain, due to the biased distribution formed by only a few training examples. This paper aims to handle the challenge by adopting the key idea of "calibration first, translation later" and exploring the augmented global structure with locally-focused translation. Specifically, the proposed DCT-Net consists of three modules: a content adapter borrowing the powerful prior from source photos to calibrate the content distribution of target samples; a geometry expansion module using affine transformations to release spatially semantic constraints; and a texture translation module leveraging samples produced by the calibrated distribution to learn a fine-grained conversion. Experimental results demonstrate the proposed method's superiority over the state of the art in head stylization and its effectiveness on full image translation with adaptive deformations.

cs.CV↗

Aesthetic Text Logo Synthesis via Content-aware Layout Inferring

Text logo design heavily relies on the creativity and expertise of professional designers, in which arranging element layouts is one of the most important procedures. However, few attention has been paid to this task which needs to take many factors (e.g., fonts, linguistics, topics, etc.) into consideration. In this paper, we propose a content-aware layout generation network which takes glyph images and their corresponding text as input and synthesizes aesthetic layouts for them automatically. Specifically, we develop a dual-discriminator module, including a sequence discriminator and an image discriminator, to evaluate both the character placing trajectories and rendered shapes of synthesized text logos, respectively. Furthermore, we fuse the information of linguistics from texts and visual semantics from glyphs to guide layout prediction, which both play important roles in professional layout design. To train and evaluate our approach, we construct a dataset named as TextLogo3K, consisting of about 3,500 text logo images and their pixel-level annotations. Experimental studies on this dataset demonstrate the effectiveness of our approach for synthesizing visually-pleasing text logos and verify its superiority against the state of the art.

cs.CV↗

CentripetalText: An Efficient Text Instance Representation for Scene Text Detection

Scene text detection remains a grand challenge due to the variation in text curvatures, orientations, and aspect ratios. One of the hardest problems in this task is how to represent text instances of arbitrary shapes. Although many methods have been proposed to model irregular texts in a flexible manner, most of them lose simplicity and robustness. Their complicated post-processings and the regression under Dirac delta distribution undermine the detection performance and the generalization ability. In this paper, we propose an efficient text instance representation named CentripetalText (CT), which decomposes text instances into the combination of text kernels and centripetal shifts. Specifically, we utilize the centripetal shifts to implement pixel aggregation, guiding the external text pixels to the internal text kernels. The relaxation operation is integrated into the dense regression for centripetal shifts, allowing the correct prediction in a range instead of a specific value. The convenient reconstruction of text contours and the tolerance of prediction errors in our method guarantee the high detection accuracy and the fast inference speed, respectively. Besides, we shrink our text detector into a proposal generation module, namely CentripetalText Proposal Network, replacing Segmentation Proposal Network in Mask TextSpotter v3 and producing more accurate proposals. To validate the effectiveness of our method, we conduct experiments on several commonly used scene text benchmarks, including both curved and multi-oriented text datasets. For the task of scene text detection, our approach achieves superior or competitive performance compared to other existing methods, e.g., F-measure of 86.3% at 40.0 FPS on Total-Text, F-measure of 86.1% at 34.8 FPS on MSRA-TD500, etc. For the task of end-to-end scene text recognition, our method outperforms Mask TextSpotter v3 by 1.1% on Total-Text.

cs.CV↗

DeepVecFont: Synthesizing High-quality Vector Fonts via Dual-modality Learning

Automatic font generation based on deep learning has aroused a lot of interest in the last decade. However, only a few recently-reported approaches are capable of directly generating vector glyphs and their results are still far from satisfactory. In this paper, we propose a novel method, DeepVecFont, to effectively resolve this problem. Using our method, for the first time, visually-pleasing vector glyphs whose quality and compactness are both comparable to human-designed ones can be automatically generated. The key idea of our DeepVecFont is to adopt the techniques of image synthesis, sequence modeling and differentiable rasterization to exhaustively exploit the dual-modality information (i.e., raster images and vector outlines) of vector fonts. The highlights of this paper are threefold. First, we design a dual-modality learning strategy which utilizes both image-aspect and sequence-aspect features of fonts to synthesize vector glyphs. Second, we provide a new generative paradigm to handle unstructured data (e.g., vector glyphs) by randomly sampling plausible synthesis results to get the optimal one which is further refined under the guidance of generated structured data (e.g., glyph images). Finally, qualitative and quantitative experiments conducted on a publicly-available dataset demonstrate that our method obtains high-quality synthesis results in the applications of vector font generation and interpolation, significantly outperforming the state of the art.

cs.CV↗