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Zhouhui Lian

Publications and source records attributed to Zhouhui Lian.

47 records · Page 3Linked to original sources

Bidirectional Regression for Arbitrary-Shaped Text Detection

Arbitrary-shaped text detection has recently attracted increasing interests and witnessed rapid development with the popularity of deep learning algorithms. Nevertheless, existing approaches often obtain inaccurate detection results, mainly due to the relatively weak ability to utilize context information and the inappropriate choice of offset references. This paper presents a novel text instance expression which integrates both foreground and background information into the pipeline, and naturally uses the pixels near text boundaries as the offset starts. Besides, a corresponding post-processing algorithm is also designed to sequentially combine the four prediction results and reconstruct the text instance accurately. We evaluate our method on several challenging scene text benchmarks, including both curved and multi-oriented text datasets. Experimental results demonstrate that the proposed approach obtains superior or competitive performance compared to other state-of-the-art methods, e.g., 83.4% F-score for Total-Text, 82.4% F-score for MSRA-TD500, etc.

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High-Fidelity and Arbitrary Face Editing

Cycle consistency is widely used for face editing. However, we observe that the generator tends to find a tricky way to hide information from the original image to satisfy the constraint of cycle consistency, making it impossible to maintain the rich details (e.g., wrinkles and moles) of non-editing areas. In this work, we propose a simple yet effective method named HifaFace to address the above-mentioned problem from two perspectives. First, we relieve the pressure of the generator to synthesize rich details by directly feeding the high-frequency information of the input image into the end of the generator. Second, we adopt an additional discriminator to encourage the generator to synthesize rich details. Specifically, we apply wavelet transformation to transform the image into multi-frequency domains, among which the high-frequency parts can be used to recover the rich details. We also notice that a fine-grained and wider-range control for the attribute is of great importance for face editing. To achieve this goal, we propose a novel attribute regression loss. Powered by the proposed framework, we achieve high-fidelity and arbitrary face editing, outperforming other state-of-the-art approaches.

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Exploring Font-independent Features for Scene Text Recognition

Scene text recognition (STR) has been extensively studied in last few years. Many recently-proposed methods are specially designed to accommodate the arbitrary shape, layout and orientation of scene texts, but ignoring that various font (or writing) styles also pose severe challenges to STR. These methods, where font features and content features of characters are tangled, perform poorly in text recognition on scene images with texts in novel font styles. To address this problem, we explore font-independent features of scene texts via attentional generation of glyphs in a large number of font styles. Specifically, we introduce trainable font embeddings to shape the font styles of generated glyphs, with the image feature of scene text only representing its essential patterns. The generation process is directed by the spatial attention mechanism, which effectively copes with irregular texts and generates higher-quality glyphs than existing image-to-image translation methods. Experiments conducted on several STR benchmarks demonstrate the superiority of our method compared to the state of the art.

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Controllable Person Image Synthesis with Attribute-Decomposed GAN

This paper introduces the Attribute-Decomposed GAN, a novel generative model for controllable person image synthesis, which can produce realistic person images with desired human attributes (e.g., pose, head, upper clothes and pants) provided in various source inputs. The core idea of the proposed model is to embed human attributes into the latent space as independent codes and thus achieve flexible and continuous control of attributes via mixing and interpolation operations in explicit style representations. Specifically, a new architecture consisting of two encoding pathways with style block connections is proposed to decompose the original hard mapping into multiple more accessible subtasks. In source pathway, we further extract component layouts with an off-the-shelf human parser and feed them into a shared global texture encoder for decomposed latent codes. This strategy allows for the synthesis of more realistic output images and automatic separation of un-annotated attributes. Experimental results demonstrate the proposed method's superiority over the state of the art in pose transfer and its effectiveness in the brand-new task of component attribute transfer.

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Artistic Glyph Image Synthesis via One-Stage Few-Shot Learning

Automatic generation of artistic glyph images is a challenging task that attracts many research interests. Previous methods either are specifically designed for shape synthesis or focus on texture transfer. In this paper, we propose a novel model, AGIS-Net, to transfer both shape and texture styles in one-stage with only a few stylized samples. To achieve this goal, we first disentangle the representations for content and style by using two encoders, ensuring the multi-content and multi-style generation. Then we utilize two collaboratively working decoders to generate the glyph shape image and its texture image simultaneously. In addition, we introduce a local texture refinement loss to further improve the quality of the synthesized textures. In this manner, our one-stage model is much more efficient and effective than other multi-stage stacked methods. We also propose a large-scale dataset with Chinese glyph images in various shape and texture styles, rendered from 35 professional-designed artistic fonts with 7,326 characters and 2,460 synthetic artistic fonts with 639 characters, to validate the effectiveness and extendability of our method. Extensive experiments on both English and Chinese artistic glyph image datasets demonstrate the superiority of our model in generating high-quality stylized glyph images against other state-of-the-art methods.

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Attribute2Font: Creating Fonts You Want From Attributes

Font design is now still considered as an exclusive privilege of professional designers, whose creativity is not possessed by existing software systems. Nevertheless, we also notice that most commercial font products are in fact manually designed by following specific requirements on some attributes of glyphs, such as italic, serif, cursive, width, angularity, etc. Inspired by this fact, we propose a novel model, Attribute2Font, to automatically create fonts by synthesizing visually-pleasing glyph images according to user-specified attributes and their corresponding values. To the best of our knowledge, our model is the first one in the literature which is capable of generating glyph images in new font styles, instead of retrieving existing fonts, according to given values of specified font attributes. Specifically, Attribute2Font is trained to perform font style transfer between any two fonts conditioned on their attribute values. After training, our model can generate glyph images in accordance with an arbitrary set of font attribute values. Furthermore, a novel unit named Attribute Attention Module is designed to make those generated glyph images better embody the prominent font attributes. Considering that the annotations of font attribute values are extremely expensive to obtain, a semi-supervised learning scheme is also introduced to exploit a large number of unlabeled fonts. Experimental results demonstrate that our model achieves impressive performance on many tasks, such as creating glyph images in new font styles, editing existing fonts, interpolation among different fonts, etc.

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Shape retrieval of non-rigid 3d human models

3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing non-rigid 3D shape retrieval algorithms on 3D human models. This benchmark provided a far stricter challenge than previous shape benchmarks. We have added 145 new models for use as a separate training set, in order to standardise the training data used and provide a fairer comparison. We have also included experiments with the FAUST dataset of human scans. All participants of the previous benchmark study have taken part in the new tests reported here, many providing updated results using the new data. In addition, further participants have also taken part, and we provide extra analysis of the retrieval results. A total of 25 different shape retrieval methods.

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SRINet: Learning Strictly Rotation-Invariant Representations for Point Cloud Classification and Segmentation

Point cloud analysis has drawn broader attentions due to its increasing demands in various fields. Despite the impressive performance has been achieved on several databases, researchers neglect the fact that the orientation of those point cloud data is aligned. Varying the orientation of point cloud may lead to the degradation of performance, restricting the capacity of generalizing to real applications where the prior of orientation is often unknown. In this paper, we propose the point projection feature, which is invariant to the rotation of the input point cloud. A novel architecture is designed to mine features of different levels. We adopt a PointNet-based backbone to extract global feature for point cloud, and the graph aggregation operation to perceive local shape structure. Besides, we introduce an efficient key point descriptor to assign each point with different response and help recognize the overall geometry. Mathematical analyses and experimental results demonstrate that the proposed method can extract strictly rotation-invariant representations for point cloud recognition and segmentation without data augmentation, and outperforms other state-of-the-art methods.

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Boosting Scene Character Recognition by Learning Canonical Forms of Glyphs

As one of the fundamental problems in document analysis, scene character recognition has attracted considerable interests in recent years. But the problem is still considered to be extremely challenging due to many uncontrollable factors including glyph transformation, blur, noisy background, uneven illumination, etc. In this paper, we propose a novel methodology for boosting scene character recognition by learning canonical forms of glyphs, based on the fact that characters appearing in scene images are all derived from their corresponding canonical forms. Our key observation is that more discriminative features can be learned by solving specially-designed generative tasks compared to traditional classification-based feature learning frameworks. Specifically, we design a GAN-based model to make the learned deep feature of a given scene character be capable of reconstructing corresponding glyphs in a number of standard font styles. In this manner, we obtain deep features for scene characters that are more discriminative in recognition and less sensitive against the above-mentioned factors. Our experiments conducted on several publicly-available databases demonstrate the superiority of our method compared to the state of the art.

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Awesome Typography: Statistics-Based Text Effects Transfer

In this work, we explore the problem of generating fantastic special-effects for the typography. It is quite challenging due to the model diversities to illustrate varied text effects for different characters. To address this issue, our key idea is to exploit the analytics on the high regularity of the spatial distribution for text effects to guide the synthesis process. Specifically, we characterize the stylized patches by their normalized positions and the optimal scales to depict their style elements. Our method first estimates these two features and derives their correlation statistically. They are then converted into soft constraints for texture transfer to accomplish adaptive multi-scale texture synthesis and to make style element distribution uniform. It allows our algorithm to produce artistic typography that fits for both local texture patterns and the global spatial distribution in the example. Experimental results demonstrate the superiority of our method for various text effects over conventional style transfer methods. In addition, we validate the effectiveness of our algorithm with extensive artistic typography library generation.

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Benchmarks, Performance Evaluation and Contests for 3D Shape Retrieval

Benchmarking of 3D Shape retrieval allows developers and researchers to compare the strengths of different algorithms on a standard dataset. Here we describe the procedures involved in developing a benchmark and issues involved. We then discuss some of the current 3D shape retrieval benchmarks efforts of our group and others. We also review the different performance evaluation measures that are developed and used by researchers in the community. After that we give an overview of the 3D shape retrieval contest (SHREC) tracks run under the EuroGraphics Workshop on 3D Object Retrieval and give details of tracks that we organized for SHREC 2010. Finally we demonstrate some of the results based on the different SHREC contest tracks and the NIST shape benchmark.

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