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Zhu Han

Publications and source records attributed to Zhu Han.

At least 523 records · Page 29Linked to original sources

Binary is Good: A Binary Inference Framework for Primary User Separation in Cognitive Radio Networks

Primary users (PU) separation concerns with the issues of distinguishing and characterizing primary users in cognitive radio (CR) networks. We argue the need for PU separation in the context of collaborative spectrum sensing and monitor selection. In this paper, we model the observations of monitors as boolean OR mixtures of underlying binary latency sources for PUs, and devise a novel binary inference algorithm for PU separation. Simulation results show that without prior knowledge regarding PUs' activities, the algorithm achieves high inference accuracy. An interesting implication of the proposed algorithm is the ability to effectively represent n independent binary sources via (correlated) binary vectors of logarithmic length.

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Game Theoretic Methods for the Smart Grid

The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the application of game theory in smart grid systems tailored to the interdisciplinary characteristics of these systems that integrate components from power systems, networking, communications, and control.

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A Cooperative Bayesian Nonparametric Framework for Primary User Activity Monitoring in Cognitive Radio Network

This paper introduces a novel approach that enables a number of cognitive radio devices that are observing the availability pattern of a number of primary users(PUs), to cooperate and use \emph{Bayesian nonparametric} techniques to estimate the distributions of the PUs' activity pattern, assumed to be completely unknown. In the proposed model, each cognitive node may have its own individual view on each PU's distribution, and, hence, seeks to find partners having a correlated perception. To address this problem, a coalitional game is formulated between the cognitive devices and an algorithm for cooperative coalition formation is proposed. It is shown that the proposed coalition formation algorithm allows the cognitive nodes that are experiencing a similar behavior from some PUs to self-organize into disjoint, independent coalitions. Inside each coalition, the cooperative cognitive nodes use a combination of Bayesian nonparametric models such as the Dirichlet process and statistical goodness of fit techniques in order to improve the accuracy of the estimated PUs' activity distributions. Simulation results show that the proposed algorithm significantly improves the estimates of the PUs' distributions and yields a performance advantage, in terms of reduction of the average achieved Kullback-Leibler distance between the real and the estimated distributions, reaching up to 36.5% relative the non-cooperative estimates. The results also show that the proposed algorithm enables the cognitive nodes to adapt their cooperative decisions when the actual PUs' distributions change due to, for example, PU mobility.

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Coalitional Games in Partition Form for Joint Spectrum Sensing and Access in Cognitive Radio Networks

Unlicensed secondary users (SUs) in cognitive radio networks are subject to an inherent tradeoff between spectrum sensing and spectrum access. Although each SU has an incentive to sense the primary user (PU) channels for locating spectrum holes, this exploration of the spectrum can come at the expense of a shorter transmission time, and, hence, a possibly smaller capacity for data transmission. This paper investigates the impact of this tradeoff on the cooperative strategies of a network of SUs that seek to cooperate in order to improve their view of the spectrum (sensing), reduce the possibility of interference among each other, and improve their transmission capacity (access). The problem is modeled as a coalitional game in partition form and an algorithm for coalition formation is proposed. Using the proposed algorithm, the SUs can make individual distributed decisions to join or leave a coalition while maximizing their utilities which capture the average time spent for sensing as well as the capacity achieved while accessing the spectrum. It is shown that, by using the proposed algorithm, the SUs can self-organize into a network partition composed of disjoint coalitions, with the members of each coalition cooperating to jointly optimize their sensing and access performance. Simulation results show the performance improvement that the proposed algorithm yields with respect to the non-cooperative case. The results also show how the algorithm allows the SUs to self-adapt to changes in the environment such as the change in the traffic of the PUs, or slow mobility.

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Network Formation Games Among Relay Stations in Next Generation Wireless Networks

The introduction of relay station (RS) nodes is a key feature in next generation wireless networks such as 3GPP's long term evolution advanced (LTE-Advanced), or the forthcoming IEEE 802.16j WiMAX standard. This paper presents, using game theory, a novel approach for the formation of the tree architecture that connects the RSs and their serving base station in the \emph{uplink} of the next generation wireless multi-hop systems. Unlike existing literature which mainly focused on performance analysis, we propose a distributed algorithm for studying the \emph{structure} and \emph{dynamics} of the network. We formulate a network formation game among the RSs whereby each RS aims to maximize a cross-layer utility function that takes into account the benefit from cooperative transmission, in terms of reduced bit error rate, and the costs in terms of the delay due to multi-hop transmission. For forming the tree structure, a distributed myopic algorithm is devised. Using the proposed algorithm, each RS can individually select the path that connects it to the BS through other RSs while optimizing its utility. We show the convergence of the algorithm into a Nash tree network, and we study how the RSs can adapt the network's topology to environmental changes such as mobility or the deployment of new mobile stations. Simulation results show that the proposed algorithm presents significant gains in terms of average utility per mobile station which is at least 17.1% better relatively to the case with no RSs and reaches up to 40.3% improvement compared to a nearest neighbor algorithm (for a network with 10 RSs). The results also show that the average number of hops does not exceed 3 even for a network with up to 25 RSs.

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Achievable and Crystallized Rate Regions of the Interference Channel with Interference as Noise

The interference channel achievable rate region is presented when the interference is treated as noise. The formulation starts with the 2-user channel, and then extends the results to the n-user case. The rate region is found to be the convex hull of the union of n power control rate regions, where each power control rate region is upperbounded by a (n-1)-dimensional hyper-surface characterized by having one of the transmitters transmitting at full power. The convex hull operation lends itself to a time-sharing operation depending on the convexity behavior of those hyper-surfaces. In order to know when to use time-sharing rather than power control, the paper studies the hyper-surfaces convexity behavior in details for the 2-user channel with specific results pertaining to the symmetric channel. It is observed that most of the achievable rate region can be covered by using simple On/Off binary power control in conjunction with time-sharing. The binary power control creates several corner points in the n-dimensional space. The crystallized rate region, named after its resulting crystal shape, is hence presented as the time-sharing convex hull imposed onto those corner points; thereby offering a viable new perspective of looking at the achievable rate region of the interference channel.

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Joint Relay and Jammer Selection for Secure Two-Way Relay Networks

In this paper, we investigate joint relay and jammer selection in two-way cooperative networks, consisting of two sources, a number of intermediate nodes, and one eavesdropper, with the constraints of physical layer security. Specifically, the proposed algorithms select two or three intermediate nodes to enhance security against the malicious eavesdropper. The first selected node operates in the conventional relay mode and assists the sources to deliver their data to the corresponding destinations using an amplify-and-forward protocol. The second and third nodes are used in different communication phases as jammers in order to create intentional interference upon the eavesdropper node. Firstly, we find that in a topology where the intermediate nodes are randomly and sparsely distributed, the proposed schemes with cooperative jamming outperform the conventional non-jamming schemes within a certain transmitted power regime. We also find that, in the scenario in which the intermediate nodes gather as a close cluster, the jamming schemes may be less effective than their non-jamming counterparts. Therefore, we introduce a hybrid scheme to switch between jamming and non-jamming modes. Simulation results validate our theoretical analysis and show that the hybrid switching scheme further improves the secrecy rate.

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Non-cooperative Feedback Rate Control Game for Channel State Information in Wireless Networks

It has been well recognized that channel state information (CSI) feedback is of great importance for dowlink transmissions of closed-loop wireless networks. However, the existing work typically researched the CSI feedback problem for each individual mobile station (MS), and thus, cannot efficiently model the interactions among self-interested mobile users in the network level. To this end, in this paper, we propose an alternative approach to investigate the CSI feedback rate control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of co-channel MSs through linear precoder. Specifically, we first present a non-cooperative feedback-rate control game (NFC), in which each MS selects the feedback rate to maximize its performance in a distributed way. To improve efficiency from a social optimum point of view, we then introduce pricing, called the non-cooperative feedback-rate control game with price (NFCP). The game utility is defined as the performance gain by CSI feedback minus the price as a linear function of the CSI feedback rate. The existence of the Nash equilibrium of such games is investigated, and two types of feedback protocols (FDMA and CSMA) are studied. Simulation results show that by adjusting the pricing factor, the distributed NFCP game results in close optimal performance compared with that of the centralized scheme.

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Secure Satellite Communication Systems Design with Individual Secrecy Rate Constraints

In this paper, we study multibeam satellite secure communication through physical (PHY) layer security techniques, i.e., joint power control and beamforming. By first assuming that the Channel State Information (CSI) is available and the beamforming weights are fixed, a novel secure satellite system design is investigated to minimize the transmit power with individual secrecy rate constraints. An iterative algorithm is proposed to obtain an optimized power allocation strategy. Moreover, sub-optimal beamforming weights are obtained by completely eliminating the co-channel interference and nulling the eavesdroppers' signal simultaneously. In order to obtain jointly optimized power allocation and beamforming strategy in some practical cases, e.g., with certain estimation errors of the CSI, we further evaluate the impact of the eavesdropper's CSI on the secure multibeam satellite system design. The convergence of the iterative algorithm is proven under justifiable assumptions. The performance is evaluated by taking into account the impact of the number of antenna elements, number of beams, individual secrecy rate requirement, and CSI. The proposed novel secure multibeam satellite system design can achieve optimized power allocation to ensure the minimum individual secrecy rate requirement. The results show that the joint beamforming scheme is more favorable than fixed beamforming scheme, especially in the cases of a larger number of satellite antenna elements and higher secrecy rate requirement. Finally, we compare the results under the current satellite air-interface in DVB-S2 and the results under Gaussian inputs.

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Binary Inference for Primary User Separation in Cognitive Radio Networks

Spectrum sensing receives much attention recently in the cognitive radio (CR) network research, i.e., secondary users (SUs) constantly monitor channel condition to detect the presence of the primary users (PUs). In this paper, we go beyond spectrum sensing and introduce the PU separation problem, which concerns with the issues of distinguishing and characterizing PUs in the context of collaborative spectrum sensing and monitor selection. The observations of monitors are modeled as boolean OR mixtures of underlying binary sources for PUs. We first justify the use of the binary OR mixture model as opposed to the traditional linear mixture model through simulation studies. Then we devise a novel binary inference algorithm for PU separation. Not only PU-SU relationship are revealed, but PUs' transmission statistics and activities at each time slot can also be inferred. Simulation results show that without any prior knowledge regarding PUs' activities, the algorithm achieves high inference accuracy even in the presence of noisy measurements.

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Hedonic Coalition Formation for Distributed Task Allocation among Wireless Agents

Autonomous wireless agents such as unmanned aerial vehicles or mobile base stations present a great potential for deployment in next-generation wireless networks. While current literature has been mainly focused on the use of agents within robotics or software applications, we propose a novel usage model for self-organizing agents suited to wireless networks. In the proposed model, a number of agents are required to collect data from several arbitrarily located tasks. Each task represents a queue of packets that require collection and subsequent wireless transmission by the agents to a central receiver. The problem is modeled as a hedonic coalition formation game between the agents and the tasks that interact in order to form disjoint coalitions. Each formed coalition is modeled as a polling system consisting of a number of agents which move between the different tasks present in the coalition, collect and transmit the packets. Within each coalition, some agents can also take the role of a relay for improving the packet success rate of the transmission. The proposed algorithm allows the tasks and the agents to take distributed decisions to join or leave a coalition, based on the achieved benefit in terms of effective throughput, and the cost in terms of delay. As a result of these decisions, the agents and tasks structure themselves into independent disjoint coalitions which constitute a Nash-stable network partition. Moreover, the proposed algorithm allows the agents and tasks to adapt the topology to environmental changes such as the arrival/removal of tasks or the mobility of the tasks. Simulation results show how the proposed algorithm improves the performance, in terms of average player (agent or task) payoff, of at least 30.26% (for a network of 5 agents with up to 25 tasks) relatively to a scheme that allocates nearby tasks equally among agents.

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Coalition Formation Games for Collaborative Spectrum Sensing

Collaborative Spectrum Sensing (CSS) between secondary users (SUs) in cognitive networks exhibits an inherent tradeoff between minimizing the probability of missing the detection of the primary user (PU) and maintaining a reasonable false alarm probability (e.g., for maintaining a good spectrum utilization). In this paper, we study the impact of this tradeoff on the network structure and the cooperative incentives of the SUs that seek to cooperate for improving their detection performance. We model the CSS problem as a non-transferable coalitional game, and we propose distributed algorithms for coalition formation. First, we construct a distributed coalition formation (CF) algorithm that allows the SUs to self-organize into disjoint coalitions while accounting for the CSS tradeoff. Then, the CF algorithm is complemented with a coalitional voting game for enabling distributed coalition formation with detection probability guarantees (CF-PD) when required by the PU. The CF-PD algorithm allows the SUs to form minimal winning coalitions (MWCs), i.e., coalitions that achieve the target detection probability with minimal costs. For both algorithms, we study and prove various properties pertaining to network structure, adaptation to mobility and stability. Simulation results show that CF reduces the average probability of miss per SU up to 88.45% relative to the non-cooperative case, while maintaining a desired false alarm. For CF-PD, the results show that up to 87.25% of the SUs achieve the required detection probability through MWC

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Coalition Formation Games for Distributed Cooperation Among Roadside Units in Vehicular Networks

Vehicle-to-roadside (V2R) communications enable vehicular networks to support a wide range of applications for enhancing the efficiency of road transportation. While existing work focused on non-cooperative techniques for V2R communications between vehicles and roadside units (RSUs), this paper investigates novel cooperative strategies among the RSUs in a vehicular network. We propose a scheme whereby, through cooperation, the RSUs in a vehicular network can coordinate the classes of data being transmitted through V2R communications links to the vehicles. This scheme improves the diversity of the information circulating in the network while exploiting the underlying content-sharing vehicle-to-vehicle communication network. We model the problem as a coalition formation game with transferable utility and we propose an algorithm for forming coalitions among the RSUs. For coalition formation, each RSU can take an individual decision to join or leave a coalition, depending on its utility which accounts for the generated revenues and the costs for coalition coordination. We show that the RSUs can self-organize into a Nash-stable partition and adapt this partition to environmental changes. Simulation results show that, depending on different scenarios, coalition formation presents a performance improvement, in terms of the average payoff per RSU, ranging between 20.5% and 33.2%, relative to the non-cooperative case.

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Dynamic Interference Minimization Routing Game for On-Demand Cognitive Pilot Channel

In this paper, we introduce a distributed dynamic routing algorithm for secondary users (SUs) to minimize their interference with the primary users (PUs) in multi-hop cognitive radio (CR) networks. We use the medial axis with a relaxation factor as a reference path which is contingent on the states of the PUs. Along the axis, we construct a hierarchical structure for multiple sources to reach cognitive pilot channel (CPC) base stations. We use a temporal and spatial dynamic non-cooperative game to model the interactions among SUs as well as their influences from PUs in the multi-hop structure of the network. A multi-stage fictitious play learning is used for distributed routing in multi-hop CR networks. We obtain a set of mixed (behavioral) Nash equilibrium strategies of the dynamic game in closed form by backward induction. The proposed algorithm minimizes the overall interference and the average packet delay along the routing path from SU nodes to CPC base stations in an optimal and distributed manner

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Collaborative Spectrum Sensing from Sparse Observations in Cognitive Radio Networks

Spectrum sensing, which aims at detecting spectrum holes, is the precondition for the implementation of cognitive radio (CR). Collaborative spectrum sensing among the cognitive radio nodes is expected to improve the ability of checking complete spectrum usage. Due to hardware limitations, each cognitive radio node can only sense a relatively narrow band of radio spectrum. Consequently, the available channel sensing information is far from being sufficient for precisely recognizing the wide range of unoccupied channels. Aiming at breaking this bottleneck, we propose to apply matrix completion and joint sparsity recovery to reduce sensing and transmitting requirements and improve sensing results. Specifically, equipped with a frequency selective filter, each cognitive radio node senses linear combinations of multiple channel information and reports them to the fusion center, where occupied channels are then decoded from the reports by using novel matrix completion and joint sparsity recovery algorithms. As a result, the number of reports sent from the CRs to the fusion center is significantly reduced. We propose two decoding approaches, one based on matrix completion and the other based on joint sparsity recovery, both of which allow exact recovery from incomplete reports. The numerical results validate the effectiveness and robustness of our approaches. In particular, in small-scale networks, the matrix completion approach achieves exact channel detection with a number of samples no more than 50% of the number of channels in the network, while joint sparsity recovery achieves similar performance in large-scale networks.

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Crystallized Rates Region of the Interference Channel via Correlated Equilibrium with Interference as Noise

Treating the interference as noise in the n-user interference channel, the paper describes a novel approach to the rates region, composed by the time-sharing convex hull of 2^n-1 corner points achieved through On/Off binary power control. The resulting rates region is denoted crystallized rates region. By treating the interference as noise, the n-user rates region frontiers has been found in the literature to be the convex hull of n hyper-surfaces. The rates region bounded by these hyper-surfaces is not necessarily convex, and thereby a convex hull operation is imposed through the strategy of time-sharing. This paper simplifies this rates region in the n-dimensional space by having only an On/Off binary power control. This consequently leads to 2^n-1 corner points situated within the rates region. A time-sharing convex hull is imposed onto those corner points, forming the crystallized rates region. The paper focuses on game theoretic concepts to achieve that crystallized convex hull via correlated equilibrium. In game theory, the correlated equilibrium set is convex, and it consists of the time-sharing mixed strategies of the Nash equilibriums. In addition, the paper considers a mechanism design approach to carefully design a utility function, particularly the Vickrey-Clarke-Groves auction utility, where the solution point is situated on the correlated equilibrium set. Finally, the paper proposes a self learning algorithm, namely the regret-matching algorithm, that converges to the solution point on the correlated equilibrium set in a distributed fashion.

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Weighted Max-Min Resource Allocation for Frequency Selective Channels

In this paper, we discuss the computation of weighted max-min rate allocation using joint TDM/FDM strategies under a PSD mask constraint. We show that the weighted max-min solution allocates the rates according to a predetermined rate ratio defined by the weights, a fact that is very valuable for telecommunication service providers. Furthermore, we show that the problem can be efficiently solved using linear programming. We also discuss the resource allocation problem in the mixed services scenario where certain users have a required rate, while the others have flexible rate requirements. The solution is relevant to many communication systems that are limited by a power spectral density mask constraint such as WiMax, Wi-Fi and UWB.

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Relay-Assisted Partial Packet Recovery with IDMA Method in CDMA Wireless Network

Automatic Repeat Request (ARQ) is an effective technique for reliable transmission of packets in wireless networks. In ARQ, however, only a few erroneous bits in a packet will cause the entire packet to be discarded at the receiver. In this case, it's wasteful to retransmit the correct bit in the received packet. The partial packet recovery only retransmits the unreliable decoded bits in order to increase the throughput of network. In addition, the cooperative transmission based on Interleave-division multiple-access (IDMA) can obtain diversity gains with multiple relays with different locations for multiple sources simultaneously. By exploring the diversity from the channel between relay and destination, we propose a relay-assisted partial packet recovery in CDMA wireless network to improve the performance of throughput. In the proposed scheme, asynchronous IDMA iterative chip-by-chip multiuser detection is utilized as a method of multiple partial recovery, which can be a complementarity in a current CDMA network. The confidence values' concept is applied to detect unreliable decoded bits. According to the result of unreliable decoded bits' position, we use a recursive algorithm based on cost evaluation to decide a feedback strategy. Then the feedback request with minimum cost can be obtained. The simulation results show that the performance of throughput can be significantly improved with our scheme, compared with traditional ARQ scheme. The upper bound with our scheme is provided in our simulation. Moreover, we show how relays' location affects the performance.

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