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Zhuo Xu

Publications and source records attributed to Zhuo Xu.

At least 37 records · Page 2Linked to original sources

Orthogonal Spin-Orbit Torque-Induced Deterministic Switching in NiO

The electrical switching of antiferromagnet (AFM) is very important for the development of ultrafast magnetic random-access memory (MRAM). This task becomes more difficult in antiferromagnetic oxide NiO which has complex anisotropy. We show that by utilizing two spin-orbit torques (SOT) from orthogonal currents, one can deterministically switch the magnetic moments of NiO in two electrical distinguishable states that can be read out using the spin Hall magnetoresistance. This deterministic switching relies on the symmetry of SOT on different sublattices, where the sign reversal of magnetic moments leads to constructive torques in the beginning and balanced torques in the end. In addition, we show that the easy-plane anisotropy plays a key role in the switching, which has been ignored in some previous works. The uniform magnetic dynamics in this work provides a clear physical picture in understanding the SOT switching of NiO. Furthermore, the electrical writing and reading function in our device advances the development of AFM-MRAM.

cond-mat.mes-hall↗

Vision Language Models are In-Context Value Learners

Predicting temporal progress from visual trajectories is important for intelligent robots that can learn, adapt, and improve. However, learning such progress estimator, or temporal value function, across different tasks and domains requires both a large amount of diverse data and methods which can scale and generalize. To address these challenges, we present Generative Value Learning (\GVL), a universal value function estimator that leverages the world knowledge embedded in vision-language models (VLMs) to predict task progress. Naively asking a VLM to predict values for a video sequence performs poorly due to the strong temporal correlation between successive frames. Instead, GVL poses value estimation as a temporal ordering problem over shuffled video frames; this seemingly more challenging task encourages VLMs to more fully exploit their underlying semantic and temporal grounding capabilities to differentiate frames based on their perceived task progress, consequently producing significantly better value predictions. Without any robot or task specific training, GVL can in-context zero-shot and few-shot predict effective values for more than 300 distinct real-world tasks across diverse robot platforms, including challenging bimanual manipulation tasks. Furthermore, we demonstrate that GVL permits flexible multi-modal in-context learning via examples from heterogeneous tasks and embodiments, such as human videos. The generality of GVL enables various downstream applications pertinent to visuomotor policy learning, including dataset filtering, success detection, and advantage-weighted regression -- all without any model training or finetuning.

cs.RO↗

Imagined Potential Games: A Framework for Simulating, Learning and Evaluating Interactive Behaviors

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike static or predictably moving obstacles, human behavior is inherently complex and unpredictable, stemming from dynamic interactions with other agents. Existing simulation tools frequently fail to adequately model such reactive and collaborative behaviors, impeding the development and evaluation of robust social navigation strategies. This paper introduces a novel framework utilizing distributed potential games to simulate human-like interactions in highly interactive scenarios. Within this framework, each agent imagines a virtual cooperative game with others based on its estimation. We demonstrate this formulation can facilitate the generation of diverse and realistic interaction patterns in a configurable manner across various scenarios. Additionally, we have developed a gym-like environment leveraging our interactive agent model to facilitate the learning and evaluation of interactive navigation algorithms.

cs.RO↗

Quantum optical coherence theory based on Feynman's path integral

Compared to classical optical coherence theory based on Maxwell's electromagnetic theory and Glauber's quantum optical coherence theory based on matrix mechanics formulation of quantum mechanics, quantum optical coherence theory based on Feynman's path integral formulation of quantum mechanics provides a novel tool to study optical coherence. It has the advantage of understanding the connection between mathematical calculations and physical interpretations better. Quantum optical coherence theory based on Feynman's path integral is introduced and reviewed in this paper. Based on the results of transient first-order interference of two independent light beams, it is predicted that the classical model for electric field of thermal light introduced by classical optical textbooks may not be accurate. The physics of two-photon bunching of thermal light and Hong-Ou-Mandel dip of entangled photon pairs is the same, which can be interpreted by constructive and destructive two-photon interference, respectively. Quantum optical coherence theory based on Feynman's path integral is helpful to understand the coherence properties of light, which may eventually lead us to the answer of the question: what is a photon?

quant-ph↗

SSHPool: The Separated Subgraph-based Hierarchical Pooling

In this paper, we develop a novel local graph pooling method, namely the Separated Subgraph-based Hierarchical Pooling (SSHPool), for graph classification. We commence by assigning the nodes of a sample graph into different clusters, resulting in a family of separated subgraphs. We individually employ the local graph convolution units as the local structure to further compress each subgraph into a coarsened node, transforming the original graph into a coarsened graph. Since these subgraphs are separated by different clusters and the structural information cannot be propagated between them, the local convolution operation can significantly avoid the over-smoothing problem caused by message passing through edges in most existing Graph Neural Networks (GNNs). By hierarchically performing the proposed procedures on the resulting coarsened graph, the proposed SSHPool can effectively extract the hierarchical global features of the original graph structure, encapsulating rich intrinsic structural characteristics. Furthermore, we develop an end-to-end GNN framework associated with the SSHPool module for graph classification. Experimental results demonstrate the superior performance of the proposed model on real-world datasets.

cs.AI↗

Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphs

An elusive goal in navigation research is to build an intelligent agent that can understand multimodal instructions including natural language and image, and perform useful navigation. To achieve this, we study a widely useful category of navigation tasks we call Multimodal Instruction Navigation with demonstration Tours (MINT), in which the environment prior is provided through a previously recorded demonstration video. Recent advances in Vision Language Models (VLMs) have shown a promising path in achieving this goal as it demonstrates capabilities in perceiving and reasoning about multimodal inputs. However, VLMs are typically trained to predict textual output and it is an open research question about how to best utilize them in navigation. To solve MINT, we present Mobility VLA, a hierarchical Vision-Language-Action (VLA) navigation policy that combines the environment understanding and common sense reasoning power of long-context VLMs and a robust low-level navigation policy based on topological graphs. The high-level policy consists of a long-context VLM that takes the demonstration tour video and the multimodal user instruction as input to find the goal frame in the tour video. Next, a low-level policy uses the goal frame and an offline constructed topological graph to generate robot actions at every timestep. We evaluated Mobility VLA in a 836m^2 real world environment and show that Mobility VLA has a high end-to-end success rates on previously unsolved multimodal instructions such as "Where should I return this?" while holding a plastic bin. A video demonstrating Mobility VLA can be found here: https://youtu.be/-Tof__Q8_5s

cs.RO↗

AutoRT: Embodied Foundation Models for Large Scale Orchestration of Robotic Agents

Foundation models that incorporate language, vision, and more recently actions have revolutionized the ability to harness internet scale data to reason about useful tasks. However, one of the key challenges of training embodied foundation models is the lack of data grounded in the physical world. In this paper, we propose AutoRT, a system that leverages existing foundation models to scale up the deployment of operational robots in completely unseen scenarios with minimal human supervision. AutoRT leverages vision-language models (VLMs) for scene understanding and grounding, and further uses large language models (LLMs) for proposing diverse and novel instructions to be performed by a fleet of robots. Guiding data collection by tapping into the knowledge of foundation models enables AutoRT to effectively reason about autonomy tradeoffs and safety while significantly scaling up data collection for robot learning. We demonstrate AutoRT proposing instructions to over 20 robots across multiple buildings and collecting 77k real robot episodes via both teleoperation and autonomous robot policies. We experimentally show that such "in-the-wild" data collected by AutoRT is significantly more diverse, and that AutoRT's use of LLMs allows for instruction following data collection robots that can align to human preferences.

cs.RO↗

CGAP: Urban Region Representation Learning with Coarsened Graph Attention Pooling

The explosion of massive urban data recently has provided us with a valuable opportunity to gain deeper insights into urban regions and the daily lives of residents. Urban region representation learning emerges as a crucial realm for fulfilling this task. Among deep learning approaches, graph neural networks (GNNs) have shown promise, given that city elements can be naturally represented as nodes with various connections between them as edges. However, many existing GNN approaches encounter challenges such as over-smoothing and limitations in capturing information from nodes in other regions, resulting in the loss of crucial urban information and a decline in region representation performance. To address these challenges, we leverage urban graph structure information and introduce a hierarchical graph pooling process called Coarsened Graph Attention Pooling (CGAP). CGAP features local attention units to create coarsened intermediate graphs and global features. Additionally, by incorporating urban region graphs and global features into a global attention layer, we harness relational information to enhance representation effectiveness. Furthermore, CGAP integrates region attributes such as Points of Interest (POIs) and inter-regional contexts like human mobility, enabling the exploitation of multi-modal urban data for more comprehensive representation learning. Experiments on three downstream tasks related to the UN Sustainable Development Goals validate the effectiveness of region representations learned by our approach. Experimental results and analyses demonstrate that CGAP excels in various socioeconomic prediction tasks compared to competitive baselines.

cs.SI↗

LQR control for a system describing the interaction between a floating solid and the surrounding fluid

This paper studies an infinite time horizon LQR optimal control problem for a system describing, within a linear approximation, the vertical oscillations of a floating solid, coupled to the motion of the free boundary fluid on which it floats. The fluid flow is described by a viscous version of the linearized Saint-Venant equations (shallow water regime). The major difficulty we are facing is that the domain occupied by the fluid is unbounded so that the system is not exponentially stable. This fact firstly raises challenges in proving the wellposedness, requiring the combined use of analytic semigroup theory and of an interpolation technique. The main contribution of the paper is that we show that, in spite of the lack of exponential stabilizability, we can define a wellposed LQR problem for which a Riccati based approach to design feedback controls can be implemented.

math.OC↗

Ghost imaging-based Non-contact Heart Rate Detection

Remote heart rate measurement is an increasingly concerned research field, usually using remote photoplethysmography (rPPG) to collect heart rate information through video data collection. However, in certain specific scenarios (such as low light conditions, intense lighting, and non-line-of-sight situations), traditional imaging methods fail to capture image information effectively, that may lead to difficulty or inability in measuring heart rate. To address these limitations, this study proposes using ghost imaging as a substitute for traditional imaging in the aforementioned scenarios. The mean absolute error between experimental measurements and reference true values is 4.24 bpm.Additionally, the bucket signals obtained by the ghost imaging system can be directly processed using digital signal processing techniques, thereby enhancing personal privacy protection.

eess.IV↗

HC-GAE: The Hierarchical Cluster-based Graph Auto-Encoder for Graph Representation Learning

Graph Auto-Encoders (GAEs) are powerful tools for graph representation learning. In this paper, we develop a novel Hierarchical Cluster-based GAE (HC-GAE), that can learn effective structural characteristics for graph data analysis. To this end, during the encoding process, we commence by utilizing the hard node assignment to decompose a sample graph into a family of separated subgraphs. We compress each subgraph into a coarsened node, transforming the original graph into a coarsened graph. On the other hand, during the decoding process, we adopt the soft node assignment to reconstruct the original graph structure by expanding the coarsened nodes. By hierarchically performing the above compressing procedure during the decoding process as well as the expanding procedure during the decoding process, the proposed HC-GAE can effectively extract bidirectionally hierarchical structural features of the original sample graph. Furthermore, we re-design the loss function that can integrate the information from either the encoder or the decoder. Since the associated graph convolution operation of the proposed HC-GAE is restricted in each individual separated subgraph and cannot propagate the node information between different subgraphs, the proposed HC-GAE can significantly reduce the over-smoothing problem arising in the classical convolution-based GAEs. The proposed HC-GAE can generate effective representations for either node classification or graph classification, and the experiments demonstrate the effectiveness on real-world datasets.

cs.LG↗

MATRIX: Multi-Agent Trajectory Generation with Diverse Contexts

Data-driven methods have great advantages in modeling complicated human behavioral dynamics and dealing with many human-robot interaction applications. However, collecting massive and annotated real-world human datasets has been a laborious task, especially for highly interactive scenarios. On the other hand, algorithmic data generation methods are usually limited by their model capacities, making them unable to offer realistic and diverse data needed by various application users. In this work, we study trajectory-level data generation for multi-human or human-robot interaction scenarios and propose a learning-based automatic trajectory generation model, which we call Multi-Agent TRajectory generation with dIverse conteXts (MATRIX). MATRIX is capable of generating interactive human behaviors in realistic diverse contexts. We achieve this goal by modeling the explicit and interpretable objectives so that MATRIX can generate human motions based on diverse destinations and heterogeneous behaviors. We carried out extensive comparison and ablation studies to illustrate the effectiveness of our approach across various metrics. We also presented experiments that demonstrate the capability of MATRIX to serve as data augmentation for imitation-based motion planning.

cs.RO↗

PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs

Vision language models (VLMs) have shown impressive capabilities across a variety of tasks, from logical reasoning to visual understanding. This opens the door to richer interaction with the world, for example robotic control. However, VLMs produce only textual outputs, while robotic control and other spatial tasks require outputting continuous coordinates, actions, or trajectories. How can we enable VLMs to handle such settings without fine-tuning on task-specific data? In this paper, we propose a novel visual prompting approach for VLMs that we call Prompting with Iterative Visual Optimization (PIVOT), which casts tasks as iterative visual question answering. In each iteration, the image is annotated with a visual representation of proposals that the VLM can refer to (e.g., candidate robot actions, localizations, or trajectories). The VLM then selects the best ones for the task. These proposals are iteratively refined, allowing the VLM to eventually zero in on the best available answer. We investigate PIVOT on real-world robotic navigation, real-world manipulation from images, instruction following in simulation, and additional spatial inference tasks such as localization. We find, perhaps surprisingly, that our approach enables zero-shot control of robotic systems without any robot training data, navigation in a variety of environments, and other capabilities. Although current performance is far from perfect, our work highlights potentials and limitations of this new regime and shows a promising approach for Internet-Scale VLMs in robotic and spatial reasoning domains. Website: pivot-prompt.github.io and HuggingFace: https://huggingface.co/spaces/pivot-prompt/pivot-prompt-demo.

cs.RO↗

Generative Expressive Robot Behaviors using Large Language Models

People employ expressive behaviors to effectively communicate and coordinate their actions with others, such as nodding to acknowledge a person glancing at them or saying "excuse me" to pass people in a busy corridor. We would like robots to also demonstrate expressive behaviors in human-robot interaction. Prior work proposes rule-based methods that struggle to scale to new communication modalities or social situations, while data-driven methods require specialized datasets for each social situation the robot is used in. We propose to leverage the rich social context available from large language models (LLMs) and their ability to generate motion based on instructions or user preferences, to generate expressive robot motion that is adaptable and composable, building upon each other. Our approach utilizes few-shot chain-of-thought prompting to translate human language instructions into parametrized control code using the robot's available and learned skills. Through user studies and simulation experiments, we demonstrate that our approach produces behaviors that users found to be competent and easy to understand. Supplementary material can be found at https://generative-expressive-motion.github.io/.

cs.RO↗

SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities

Understanding and reasoning about spatial relationships is a fundamental capability for Visual Question Answering (VQA) and robotics. While Vision Language Models (VLM) have demonstrated remarkable performance in certain VQA benchmarks, they still lack capabilities in 3D spatial reasoning, such as recognizing quantitative relationships of physical objects like distances or size differences. We hypothesize that VLMs' limited spatial reasoning capability is due to the lack of 3D spatial knowledge in training data and aim to solve this problem by training VLMs with Internet-scale spatial reasoning data. To this end, we present a system to facilitate this approach. We first develop an automatic 3D spatial VQA data generation framework that scales up to 2 billion VQA examples on 10 million real-world images. We then investigate various factors in the training recipe, including data quality, training pipeline, and VLM architecture. Our work features the first internet-scale 3D spatial reasoning dataset in metric space. By training a VLM on such data, we significantly enhance its ability on both qualitative and quantitative spatial VQA. Finally, we demonstrate that this VLM unlocks novel downstream applications in chain-of-thought spatial reasoning and robotics due to its quantitative estimation capability. Project website: https://spatial-vlm.github.io/

cs.CV↗

On State Estimation in Multi-Sensor Fusion Navigation: Optimization and Filtering

The essential of navigation, perception, and decision-making which are basic tasks for intelligent robots, is to estimate necessary system states. Among them, navigation is fundamental for other upper applications, providing precise position and orientation, by integrating measurements from multiple sensors. With observations of each sensor appropriately modelled, multi-sensor fusion tasks for navigation are reduced to the state estimation problem which can be solved by two approaches: optimization and filtering. Recent research has shown that optimization-based frameworks outperform filtering-based ones in terms of accuracy. However, both methods are based on maximum likelihood estimation (MLE) and should be theoretically equivalent with the same linearization points, observation model, measurements, and Gaussian noise assumption. In this paper, we deeply dig into the theories and existing strategies utilized in both optimization-based and filtering-based approaches. It is demonstrated that the two methods are equal theoretically, but this equivalence corrupts due to different strategies applied in real-time operation. By adjusting existing strategies of the filtering-based approaches, the Monte-Carlo simulation and vehicular ablation experiments based on visual odometry (VO) indicate that the strategy adjusted filtering strictly equals to optimization. Therefore, future research on sensor-fusion problems should concentrate on their own algorithms and strategies rather than state estimation approaches.

cs.RO↗

RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketches

Generalization remains one of the most important desiderata for robust robot learning systems. While recently proposed approaches show promise in generalization to novel objects, semantic concepts, or visual distribution shifts, generalization to new tasks remains challenging. For example, a language-conditioned policy trained on pick-and-place tasks will not be able to generalize to a folding task, even if the arm trajectory of folding is similar to pick-and-place. Our key insight is that this kind of generalization becomes feasible if we represent the task through rough trajectory sketches. We propose a policy conditioning method using such rough trajectory sketches, which we call RT-Trajectory, that is practical, easy to specify, and allows the policy to effectively perform new tasks that would otherwise be challenging to perform. We find that trajectory sketches strike a balance between being detailed enough to express low-level motion-centric guidance while being coarse enough to allow the learned policy to interpret the trajectory sketch in the context of situational visual observations. In addition, we show how trajectory sketches can provide a useful interface to communicate with robotic policies: they can be specified through simple human inputs like drawings or videos, or through automated methods such as modern image-generating or waypoint-generating methods. We evaluate RT-Trajectory at scale on a variety of real-world robotic tasks, and find that RT-Trajectory is able to perform a wider range of tasks compared to language-conditioned and goal-conditioned policies, when provided the same training data.

cs.RO↗

Distributed Multi-agent Interaction Generation with Imagined Potential Games

Interactive behavior modeling of multiple agents is an essential challenge in simulation, especially in scenarios when agents need to avoid collisions and cooperate at the same time. Humans can interact with others without explicit communication and navigate in scenarios when cooperation is required. In this work, we aim to model human interactions in this realistic setting, where each agent acts based on its observation and does not communicate with others. We propose a framework based on distributed potential games, where each agent imagines a cooperative game with other agents and solves the game using its estimation of their behavior. We utilize iLQR to solve the games and closed-loop simulate the interactions. We demonstrate the benefits of utilizing distributed imagined games in our framework through various simulation experiments. We show the high success rate, the increased navigation efficiency, and the ability to generate rich and realistic interactions with interpretable parameters. Illustrative examples are available at https://sites.google.com/berkeley.edu/distributed-interaction.

cs.RO↗