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Zian Wang

Publications and source records attributed to Zian Wang.

57 records · Page 4Linked to original sources

Learning Intrinsic Images for Clothing

Reconstruction of human clothing is an important task and often relies on intrinsic image decomposition. With a lack of domain-specific data and coarse evaluation metrics, existing models failed to produce satisfying results for graphics applications. In this paper, we focus on intrinsic image decomposition for clothing images and have comprehensive improvements. We collected CloIntrinsics, a clothing intrinsic image dataset, including a synthetic training set and a real-world testing set. A more interpretable edge-aware metric and an annotation scheme is designed for the testing set, which allows diagnostic evaluation for intrinsic models. Finally, we propose ClothInNet model with carefully designed loss terms and an adversarial module. It utilizes easy-to-acquire labels to learn from real-world shading, significantly improves performance with only minor additional annotation effort. We show that our proposed model significantly reduce texture-copying artifacts while retaining surprisingly tiny details, outperforming existing state-of-the-art methods.

cs.CV↗

DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer

We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiable renderers. Many previous learning-based approaches for inverse graphics adopt rasterization-based renderers and assume naive lighting and material models, which often fail to account for non-Lambertian, specular reflections commonly observed in the wild. In this work, we propose DIBR++, a hybrid differentiable renderer which supports these photorealistic effects by combining rasterization and ray-tracing, taking the advantage of their respective strengths -- speed and realism. Our renderer incorporates environmental lighting and spatially-varying material models to efficiently approximate light transport, either through direct estimation or via spherical basis functions. Compared to more advanced physics-based differentiable renderers leveraging path tracing, DIBR++ is highly performant due to its compact and expressive shading model, which enables easy integration with learning frameworks for geometry, reflectance and lighting prediction from a single image without requiring any ground-truth. We experimentally demonstrate that our approach achieves superior material and lighting disentanglement on synthetic and real data compared to existing rasterization-based approaches and showcase several artistic applications including material editing and relighting.

cs.CV↗

Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting

In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of the scene. However, indoor scenes contain complex 3D light transport where a 2D representation is insufficient. In this paper, we propose a unified, learning-based inverse rendering framework that formulates 3D spatially-varying lighting. Inspired by classic volume rendering techniques, we propose a novel Volumetric Spherical Gaussian representation for lighting, which parameterizes the exitant radiance of the 3D scene surfaces on a voxel grid. We design a physics based differentiable renderer that utilizes our 3D lighting representation, and formulates the energy-conserving image formation process that enables joint training of all intrinsic properties with the re-rendering constraint. Our model ensures physically correct predictions and avoids the need for ground-truth HDR lighting which is not easily accessible. Experiments show that our method outperforms prior works both quantitatively and qualitatively, and is capable of producing photorealistic results for AR applications such as virtual object insertion even for highly specular objects.

cs.CV↗