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Zian Wang

Publications and source records attributed to Zian Wang.

At least 55 records · Page 3Linked to original sources

InteractiveSurvey: An LLM-based Personalized and Interactive Survey Paper Generation System

The exponential growth of academic literature creates urgent demands for comprehensive survey papers, yet manual writing remains time-consuming and labor-intensive. Recent advances in large language models (LLMs) and retrieval-augmented generation (RAG) facilitate studies in synthesizing survey papers from multiple references, but most existing works restrict users to title-only inputs and fixed outputs, neglecting the personalized process of survey paper writing. In this paper, we introduce InteractiveSurvey - an LLM-based personalized and interactive survey paper generation system. InteractiveSurvey can generate structured, multi-modal survey papers with reference categorizations from multiple reference papers through both online retrieval and user uploads. More importantly, users can customize and refine intermediate components continuously during generation, including reference categorization, outline, and survey content through an intuitive interface. Evaluations of content quality, time efficiency, and user studies show that InteractiveSurvey is an easy-to-use survey generation system that outperforms most LLMs and existing methods in output content quality while remaining highly time-efficient.

cs.IR↗

DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D geometry, high-quality material properties, and lighting conditions--that are often impractical to obtain in real-world scenarios. Therefore, we introduce DiffusionRenderer, a neural approach that addresses the dual problem of inverse and forward rendering within a holistic framework. Leveraging powerful video diffusion model priors, the inverse rendering model accurately estimates G-buffers from real-world videos, providing an interface for image editing tasks, and training data for the rendering model. Conversely, our rendering model generates photorealistic images from G-buffers without explicit light transport simulation. Experiments demonstrate that DiffusionRenderer effectively approximates inverse and forwards rendering, consistently outperforming the state-of-the-art. Our model enables practical applications from a single video input--including relighting, material editing, and realistic object insertion.

cs.CV↗

RobustKV: Defending Large Language Models against Jailbreak Attacks via KV Eviction

Jailbreak attacks circumvent LLMs' built-in safeguards by concealing harmful queries within jailbreak prompts. While existing defenses primarily focus on mitigating the effects of jailbreak prompts, they often prove inadequate as jailbreak prompts can take arbitrary, adaptive forms. This paper presents RobustKV, a novel defense that adopts a fundamentally different approach by selectively removing critical tokens of harmful queries from key-value (KV) caches. Intuitively, for a jailbreak prompt to be effective, its tokens must achieve sufficient `importance' (as measured by attention scores), which inevitably lowers the importance of tokens in the concealed harmful query. Thus, by strategically evicting the KVs of the lowest-ranked tokens, RobustKV diminishes the presence of the harmful query in the KV cache, thus preventing the LLM from generating malicious responses. Extensive evaluation using benchmark datasets and models demonstrates that RobustKV effectively counters state-of-the-art jailbreak attacks while maintaining the LLM's general performance on benign queries. Moreover, RobustKV creates an intriguing evasiveness dilemma for adversaries, forcing them to balance between evading RobustKV and bypassing the LLM's built-in safeguards. This trade-off contributes to RobustKV's robustness against adaptive attacks. (warning: this paper contains potentially harmful content generated by LLMs.)

cs.CR↗

On the macroeconomic fundamentals of long-term volatilities and dynamic correlations in COMEX copper futures

This paper examines the influence of low-frequency macroeconomic variables on the high-frequency returns of copper futures and the long-term correlation with the S&P 500 index, employing GARCH-MIDAS and DCC-MIDAS modeling frameworks. The estimated results of GARCH-MIDAS show that realized volatility (RV), level of interest rates (IR), industrial production (IP) and producer price index (PPI), volatility of Slope, PPI, consumer sentiment index (CSI), and dollar index (DI) have significant impacts on Copper futures returns, among which PPI is the most efficient macroeconomic variable. From comparison among DCC-GARCH and DCC-MIDAS model, the added MIDAS filter of PPI improves the model fitness and have better performance than RV in effecting the long-run relationship between Copper futures and S&P 500.

q-fin.ST↗

COMEX Copper Futures Volatility Forecasting: Econometric Models and Deep Learning

This paper investigates the forecasting performance of COMEX copper futures realized volatility across various high-frequency intervals using both econometric volatility models and deep learning recurrent neural network models. The econometric models considered are GARCH and HAR, while the deep learning models include RNN (Recurrent Neural Network), LSTM (Long Short-Term Memory), and GRU (Gated Recurrent Unit). In forecasting daily realized volatility for COMEX copper futures with a rolling window approach, the econometric models, particularly HAR, outperform recurrent neural networks overall, with HAR achieving the lowest QLIKE loss function value. However, when the data is replaced with hourly high-frequency realized volatility, the deep learning models outperform the GARCH model, and HAR attains a comparable QLIKE loss function value. Despite the black-box nature of machine learning models, the deep learning models demonstrate superior forecasting performance, surpassing the fixed QLIKE value of HAR in the experiment. Moreover, as the forecast horizon extends for daily realized volatility, deep learning models gradually close the performance gap with the GARCH model in certain loss function metrics. Nonetheless, HAR remains the most effective model overall for daily realized volatility forecasting in copper futures.

q-fin.MF↗

Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering

The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have shown strong generative and inpainting capabilities, we find that current models do not sufficiently "understand" the scene shown in a single picture to generate consistent lighting effects (shadows, bright reflections, etc.) while preserving the identity and details of the composited object. We propose using a personalized large diffusion model as guidance to a physically based inverse rendering process. Our method recovers scene lighting and tone-mapping parameters, allowing the photorealistic composition of arbitrary virtual objects in single frames or videos of indoor or outdoor scenes. Our physically based pipeline further enables automatic materials and tone-mapping refinement.

cs.CV↗

Augmented Reality based Simulated Data (ARSim) with multi-view consistency for AV perception networks

Detecting a diverse range of objects under various driving scenarios is essential for the effectiveness of autonomous driving systems. However, the real-world data collected often lacks the necessary diversity presenting a long-tail distribution. Although synthetic data has been utilized to overcome this issue by generating virtual scenes, it faces hurdles such as a significant domain gap and the substantial efforts required from 3D artists to create realistic environments. To overcome these challenges, we present ARSim, a fully automated, comprehensive, modular framework designed to enhance real multi-view image data with 3D synthetic objects of interest. The proposed method integrates domain adaptation and randomization strategies to address covariate shift between real and simulated data by inferring essential domain attributes from real data and employing simulation-based randomization for other attributes. We construct a simplified virtual scene using real data and strategically place 3D synthetic assets within it. Illumination is achieved by estimating light distribution from multiple images capturing the surroundings of the vehicle. Camera parameters from real data are employed to render synthetic assets in each frame. The resulting augmented multi-view consistent dataset is used to train a multi-camera perception network for autonomous vehicles. Experimental results on various AV perception tasks demonstrate the superior performance of networks trained on the augmented dataset.

cs.CV↗

Misalignment-Robust Frequency Distribution Loss for Image Transformation

This paper aims to address a common challenge in deep learning-based image transformation methods, such as image enhancement and super-resolution, which heavily rely on precisely aligned paired datasets with pixel-level alignments. However, creating precisely aligned paired images presents significant challenges and hinders the advancement of methods trained on such data. To overcome this challenge, this paper introduces a novel and simple Frequency Distribution Loss (FDL) for computing distribution distance within the frequency domain. Specifically, we transform image features into the frequency domain using Discrete Fourier Transformation (DFT). Subsequently, frequency components (amplitude and phase) are processed separately to form the FDL loss function. Our method is empirically proven effective as a training constraint due to the thoughtful utilization of global information in the frequency domain. Extensive experimental evaluations, focusing on image enhancement and super-resolution tasks, demonstrate that FDL outperforms existing misalignment-robust loss functions. Furthermore, we explore the potential of our FDL for image style transfer that relies solely on completely misaligned data. Our code is available at: https://github.com/eezkni/FDL

cs.CV↗

HungerGist: An Interpretable Predictive Model for Food Insecurity

The escalating food insecurity in Africa, caused by factors such as war, climate change, and poverty, demonstrates the critical need for advanced early warning systems. Traditional methodologies, relying on expert-curated data encompassing climate, geography, and social disturbances, often fall short due to data limitations, hindering comprehensive analysis and potential discovery of new predictive factors. To address this, this paper introduces "HungerGist", a multi-task deep learning model utilizing news texts and NLP techniques. Using a corpus of over 53,000 news articles from nine African countries over four years, we demonstrate that our model, trained solely on news data, outperforms the baseline method trained on both traditional risk factors and human-curated keywords. In addition, our method has the ability to detect critical texts that contain interpretable signals known as "gists." Moreover, our examination of these gists indicates that this approach has the potential to reveal latent factors that would otherwise remain concealed in unstructured texts.

cs.AI↗

Adaptive Shells for Efficient Neural Radiance Field Rendering

Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation.

cs.CV↗

Neural LiDAR Fields for Novel View Synthesis

We present Neural Fields for LiDAR (NFL), a method to optimise a neural field scene representation from LiDAR measurements, with the goal of synthesizing realistic LiDAR scans from novel viewpoints. NFL combines the rendering power of neural fields with a detailed, physically motivated model of the LiDAR sensing process, thus enabling it to accurately reproduce key sensor behaviors like beam divergence, secondary returns, and ray dropping. We evaluate NFL on synthetic and real LiDAR scans and show that it outperforms explicit reconstruct-then-simulate methods as well as other NeRF-style methods on LiDAR novel view synthesis task. Moreover, we show that the improved realism of the synthesized views narrows the domain gap to real scans and translates to better registration and semantic segmentation performance.

cs.CV↗

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry, generative modeling, and inverse physics. Existing implementations adapt classic isosurface extraction algorithms like Marching Cubes or Dual Contouring; these techniques were designed to extract meshes from fixed, known fields, and in the optimization setting they lack the degrees of freedom to represent high-quality feature-preserving meshes, or suffer from numerical instabilities. We introduce FlexiCubes, an isosurface representation specifically designed for optimizing an unknown mesh with respect to geometric, visual, or even physical objectives. Our main insight is to introduce additional carefully-chosen parameters into the representation, which allow local flexible adjustments to the extracted mesh geometry and connectivity. These parameters are updated along with the underlying scalar field via automatic differentiation when optimizing for a downstream task. We base our extraction scheme on Dual Marching Cubes for improved topological properties, and present extensions to optionally generate tetrahedral and hierarchically-adaptive meshes. Extensive experiments validate FlexiCubes on both synthetic benchmarks and real-world applications, showing that it offers significant improvements in mesh quality and geometric fidelity.

cs.GR↗

Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake the lighting and shadows into the radiance field, while mesh-based methods that facilitate intrinsic decomposition through differentiable rendering have not yet scaled to the complexity and scale of outdoor scenes. We present a novel inverse rendering framework for large urban scenes capable of jointly reconstructing the scene geometry, spatially-varying materials, and HDR lighting from a set of posed RGB images with optional depth. Specifically, we use a neural field to account for the primary rays, and use an explicit mesh (reconstructed from the underlying neural field) for modeling secondary rays that produce higher-order lighting effects such as cast shadows. By faithfully disentangling complex geometry and materials from lighting effects, our method enables photorealistic relighting with specular and shadow effects on several outdoor datasets. Moreover, it supports physics-based scene manipulations such as virtual object insertion with ray-traced shadow casting.

cs.CV↗

Beyond Fixed Grid: Learning Geometric Image Representation with a Deformable Grid

In modern computer vision, images are typically represented as a fixed uniform grid with some stride and processed via a deep convolutional neural network. We argue that deforming the grid to better align with the high-frequency image content is a more effective strategy. We introduce \emph{Deformable Grid} DefGrid, a learnable neural network module that predicts location offsets of vertices of a 2-dimensional triangular grid, such that the edges of the deformed grid align with image boundaries. We showcase our DefGrid in a variety of use cases, i.e., by inserting it as a module at various levels of processing. We utilize DefGrid as an end-to-end \emph{learnable geometric downsampling} layer that replaces standard pooling methods for reducing feature resolution when feeding images into a deep CNN. We show significantly improved results at the same grid resolution compared to using CNNs on uniform grids for the task of semantic segmentation. We also utilize DefGrid at the output layers for the task of object mask annotation, and show that reasoning about object boundaries on our predicted polygonal grid leads to more accurate results over existing pixel-wise and curve-based approaches. We finally showcase DefGrid as a standalone module for unsupervised image partitioning, showing superior performance over existing approaches. Project website: http://www.cs.toronto.edu/~jungao/def-grid

cs.CV↗

Retire: Robust Expectile Regression in High Dimensions

High-dimensional data can often display heterogeneity due to heteroscedastic variance or inhomogeneous covariate effects. Penalized quantile and expectile regression methods offer useful tools to detect heteroscedasticity in high-dimensional data. The former is computationally challenging due to the non-smooth nature of the check loss, and the latter is sensitive to heavy-tailed error distributions. In this paper, we propose and study (penalized) robust expectile regression (retire), with a focus on iteratively reweighted $\ell_1$-penalization which reduces the estimation bias from $\ell_1$-penalization and leads to oracle properties. Theoretically, we establish the statistical properties of the retire estimator under two regimes: (i) low-dimensional regime in which $d \ll n$; (ii) high-dimensional regime in which $s\ll n\ll d$ with $s$ denoting the number of significant predictors. In the high-dimensional setting, we carefully characterize the solution path of the iteratively reweighted $\ell_1$-penalized retire estimation, adapted from the local linear approximation algorithm for folded-concave regularization. Under a mild minimum signal strength condition, we show that after as many as $\log(\log d)$ iterations the final iterate enjoys the oracle convergence rate. At each iteration, the weighted $\ell_1$-penalized convex program can be efficiently solved by a semismooth Newton coordinate descent algorithm. Numerical studies demonstrate the competitive performance of the proposed procedure compared with either non-robust or quantile regression based alternatives.

stat.ME↗

Bond-Selective Full-Field Optical Coherence Tomography

Optical coherence tomography (OCT) is a label-free, non-invasive 3D imaging tool widely used in both biological research and clinical diagnosis. Current OCT modalities can only visualize specimen tomography without chemical information. Here, we report a bondselective full-field OCT (BS-FF-OCT), in which a pulsed mid-infrared laser is used to modulate the OCT signal through the photothermal effect, achieving label-free bond-selective 3D sectioned imaging of highly scattering samples. We first demonstrate BS-FF-OCT imaging of 1 μm PMMA beads embedded in agarose gel. Next, we then show 3D hyperspectral imaging of polypropylene fiber mattress from a standard surgical mask. We then demonstrate BS-FFOCT imaging on biological samples, including cancer cell spheroids and C. elegans. Using an alternative pulse timing configuration, we finally demonstrate the capability of BS-FF-OCT on a bulky and highly scattering 150 μm thick mouse brain slice.

physics.optics↗

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in the synthesis process, which makes their use in common 3D software non-trivial. In this work, we introduce GET3D, a Generative model that directly generates Explicit Textured 3D meshes with complex topology, rich geometric details, and high-fidelity textures. We bridge recent success in the differentiable surface modeling, differentiable rendering as well as 2D Generative Adversarial Networks to train our model from 2D image collections. GET3D is able to generate high-quality 3D textured meshes, ranging from cars, chairs, animals, motorbikes and human characters to buildings, achieving significant improvements over previous methods.

cs.CV↗

Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion

We consider the challenging problem of outdoor lighting estimation for the goal of photorealistic virtual object insertion into photographs. Existing works on outdoor lighting estimation typically simplify the scene lighting into an environment map which cannot capture the spatially-varying lighting effects in outdoor scenes. In this work, we propose a neural approach that estimates the 5D HDR light field from a single image, and a differentiable object insertion formulation that enables end-to-end training with image-based losses that encourage realism. Specifically, we design a hybrid lighting representation tailored to outdoor scenes, which contains an HDR sky dome that handles the extreme intensity of the sun, and a volumetric lighting representation that models the spatially-varying appearance of the surrounding scene. With the estimated lighting, our shadow-aware object insertion is fully differentiable, which enables adversarial training over the composited image to provide additional supervisory signal to the lighting prediction. We experimentally demonstrate that our hybrid lighting representation is more performant than existing outdoor lighting estimation methods. We further show the benefits of our AR object insertion in an autonomous driving application, where we obtain performance gains for a 3D object detector when trained on our augmented data.

cs.CV↗