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Zicheng Zhang

Publications and source records attributed to Zicheng Zhang.

At least 73 records · Page 4Linked to original sources

Rethinking and Exploring String-Based Malware Family Classification in the Era of LLMs and RAG

Malware family classification aims to identify the specific family (e.g., GuLoader or BitRAT) a malware sample may belong to, in contrast to malware detection or sample classification, which only predicts a Yes/No outcome. Accurate family identification can greatly facilitate automated sample labeling and understanding on crowdsourced malware analysis platforms such as VirusTotal and MalwareBazaar, which generate vast amounts of data daily. In this paper, we explore and assess the feasibility of using traditional binary string features for family classification in the new era of large language models (LLMs) and Retrieval-Augmented Generation (RAG). Specifically, we investigate howFamily-Specific String (FSS) features can be utilized in a manner similar to RAG to facilitate family classification. To this end, we develop a curated evaluation framework covering 4,347 samples from 67 malware families, extract and analyze over 25 million strings, and conduct detailed ablation studies to assess the impact of different design choices in four major modules, with each providing a relative improvement ranging from 8.1% to 120%.

cs.CR↗

Image Quality Assessment for Embodied AI

Embodied AI has developed rapidly in recent years, but it is still mainly deployed in laboratories, with various distortions in the Real-world limiting its application. Traditionally, Image Quality Assessment (IQA) methods are applied to predict human preferences for distorted images; however, there is no IQA method to assess the usability of an image in embodied tasks, namely, the perceptual quality for robots. To provide accurate and reliable quality indicators for future embodied scenarios, we first propose the topic: IQA for Embodied AI. Specifically, we (1) based on the Mertonian system and meta-cognitive theory, constructed a perception-cognition-decision-execution pipeline and defined a comprehensive subjective score collection process; (2) established the Embodied-IQA database, containing over 36k reference/distorted image pairs, with more than 5m fine-grained annotations provided by Vision Language Models/Vision Language Action-models/Real-world robots; (3) trained and validated the performance of mainstream IQA methods on Embodied-IQA, demonstrating the need to develop more accurate quality indicators for Embodied AI. We sincerely hope that through evaluation, we can promote the application of Embodied AI under complex distortions in the Real-world. Project page: https://github.com/lcysyzxdxc/EmbodiedIQA

cs.CV↗

Improve MLLM Benchmark Efficiency through Interview

The rapid development of Multimodal Large Language Models (MLLM) has led to a wide range of MLLM applications, and a number of benchmark datasets have sprung up in order to assess MLLM abilities. However, full-coverage Q&A testing on large-scale data is resource-intensive and time-consuming. To address this issue, we propose the MLLM Interview (MITV) strategy, which aims to quickly obtain MLLM performance metrics by quizzing fewer question. First, First, we constructed the interview dataset, which was built on an existing MLLM assessment dataset, by adding difficulty labels based on the performance of some typical MLLMs in this dataset. Second, we propose an MLLM Interview strategy, which obtains an initial performance situation of the large model by quizzing a small number of topics and then continuously tries to test the model's limits. Through extensive experiments, the result shows that the MITV strategy proposed in this paper performs well on MLLM benchmark datasets, and it is able to obtain the model evaluation capability faster through a small number of questions and answers.

cs.CL↗

DHQA-4D: Perceptual Quality Assessment of Dynamic 4D Digital Human

With the rapid development of 3D scanning and reconstruction technologies, dynamic digital human avatars based on 4D meshes have become increasingly popular. A high-precision dynamic digital human avatar can be applied to various fields such as game production, animation generation, and remote immersive communication. However, these 4D human avatar meshes are prone to being degraded by various types of noise during the processes of collection, compression, and transmission, thereby affecting the viewing experience of users. In light of this fact, quality assessment of dynamic 4D digital humans becomes increasingly important. In this paper, we first propose a large-scale dynamic digital human quality assessment dataset, DHQA-4D, which contains 32 high-quality real-scanned 4D human mesh sequences, 1920 distorted textured 4D human meshes degraded by 11 textured distortions, as well as their corresponding textured and non-textured mean opinion scores (MOSs). Equipped with DHQA-4D dataset, we analyze the influence of different types of distortion on human perception for textured dynamic 4D meshes and non-textured dynamic 4D meshes. Additionally, we propose DynaMesh-Rater, a novel large multimodal model (LMM) based approach that is able to assess both textured 4D meshes and non-textured 4D meshes. Concretely, DynaMesh-Rater elaborately extracts multi-dimensional features, including visual features from a projected 2D video, motion features from cropped video clips, and geometry features from the 4D human mesh to provide comprehensive quality-related information. Then we utilize a LMM model to integrate the multi-dimensional features and conduct a LoRA-based instruction tuning technique to teach the LMM model to predict the quality scores. Extensive experimental results on the DHQA-4D dataset demonstrate the superiority of our DynaMesh-Rater method over previous quality assessment methods.

cs.CV↗

Dual Alignment Maximin Optimization for Offline Model-based RL

Offline reinforcement learning agents face significant deployment challenges due to the synthetic-to-real distribution mismatch. While most prior research has focused on improving the fidelity of synthetic sampling and incorporating off-policy mechanisms, the directly integrated paradigm often fails to ensure consistent policy behavior in biased models and underlying environmental dynamics, which inherently arise from discrepancies between behavior and learning policies. In this paper, we first shift the focus from model reliability to policy discrepancies while optimizing for expected returns, and then self-consistently incorporate synthetic data, deriving a novel actor-critic paradigm, Dual Alignment Maximin Optimization (DAMO). It is a unified framework to ensure both model-environment policy consistency and synthetic and offline data compatibility. The inner minimization performs dual conservative value estimation, aligning policies and trajectories to avoid out-of-distribution states and actions, while the outer maximization ensures that policy improvements remain consistent with inner value estimates. Empirical evaluations demonstrate that DAMO effectively ensures model and policy alignments, achieving competitive performance across diverse benchmark tasks.

cs.LG↗

The Ever-Evolving Science Exam

As foundation models grow rapidly in capability and deployment, evaluating their scientific understanding becomes increasingly critical. Existing science benchmarks have made progress towards broad Range, wide Reach, and high Rigor, yet they often face two major challenges: data leakage risks that compromise benchmarking validity, and evaluation inefficiency due to large-scale testing. To address these issues, we introduce the Ever-Evolving Science Exam (EESE), a dynamic benchmark designed to reliably assess scientific capabilities in foundation models. Our approach consists of two components: 1) a non-public EESE-Pool with over 100K expertly constructed science instances (question-answer pairs) across 5 disciplines and 500+ subfields, built through a multi-stage pipeline ensuring Range, Reach, and Rigor, 2) a periodically updated 500-instance subset EESE, sampled and validated to enable leakage-resilient, low-overhead evaluations. Experiments on 32 open- and closed-source models demonstrate that EESE effectively differentiates the strengths and weaknesses of models in scientific fields and cognitive dimensions. Overall, EESE provides a robust, scalable, and forward-compatible solution for science benchmark design, offering a realistic measure of how well foundation models handle science questions. The project page is at: https://github.com/aiben-ch/EESE.

cs.CL↗

Q-Mirror: Unlocking the Multi-Modal Potential of Scientific Text-Only QA Pairs

High-quality, multi-modal benchmarks are crucial for advancing scientific reasoning in large models yet their manual creation is costly and unscalable. To address this bottleneck, we explore the potential for transforming Text-Only QA Pairs (TQAs) into high-quality Multi-Modal QA Pairs (MMQAs), which include three parts: 1) Task Definition \& Evaluation Rubric: We develop a TQA-to-MMQA framework and establish a comprehensive, multi-dimensional MMQA quality rubric that provides principles for the transformation. 2) Benchmark Construction: Then we construct two extensive benchmarks to rigorously evaluate state-of-the-art generation \& understanding models on the distinct tasks of MMQA generation \& MMQA quality evaluation. 3) Preliminary Solution: We develop an agentic system (Q-Mirror), which operationalizes our framework by integrating MMQA generation and evaluation into a closed loop for iterative refinement. Our experiments show that while state-of-the-art models can generate MMQAs, their outputs still leave substantial gaps, underscoring the need for reliable evaluation. We further demonstrate that top-tier understanding models align closely with human judgment in MMQA quality assessment. Leveraging both insights, the Q-Mirror agent raises average scores from 78.90 to 85.22 and pass rates from 72\% to 95\%, offering a practical path to large-scale scientific benchmarks.

cs.CL↗

XGC-AVis: Towards Audio-Visual Content Understanding with a Multi-Agent Collaborative System

In this paper, we propose XGC-AVis, a multi-agent framework that enhances the audio-video temporal alignment capabilities of multimodal large models (MLLMs) and improves the efficiency of retrieving key video segments through 4 stages: perception, planning, execution, and reflection. We further introduce XGC-AVQuiz, the first benchmark aimed at comprehensively assessing MLLMs' understanding capabilities in both real-world and AI-generated scenarios. XGC-AVQuiz consists of 2,685 question-answer pairs across 20 tasks, with two key innovations: 1) AIGC Scenario Expansion: The benchmark includes 2,232 videos, comprising 1,102 professionally generated content (PGC), 753 user-generated content (UGC), and 377 AI-generated content (AIGC). These videos cover 10 major domains and 53 fine-grained categories. 2) Quality Perception Dimension: Beyond conventional tasks such as recognition, localization, and reasoning, we introduce a novel quality perception dimension. This requires MLLMs to integrate low-level sensory capabilities with high-level semantic understanding to assess audio-visual quality, synchronization, and coherence. Experimental results on XGC-AVQuiz demonstrate that current MLLMs struggle with quality perception and temporal alignment tasks. XGC-AVis improves these capabilities without requiring additional training, as validated on two benchmarks.

cs.MM↗

A Mutil-conditional Diffusion Transformer for Versatile Seismic Wave Generation

Seismic wave generation creates labeled waveform datasets for source parameter inversion, subsurface analysis, and, notably, training artificial intelligence seismology models. Traditionally, seismic wave generation has been time-consuming, and artificial intelligence methods using Generative Adversarial Networks often struggle with authenticity and stability. This study presents the Seismic Wave Generator, a multi-conditional diffusion model with transformers. Diffusion models generate high-quality, diverse, and stable outputs with robust denoising capabilities. They offer superior theoretical foundations and greater control over the generation process compared to other models. Transformers excel in seismic wave processing by capturing long-range dependencies and spatial-temporal patterns, improving feature extraction and prediction accuracy compared to traditional models. To evaluate the realism of the generated waveforms, we trained downstream models on generated data and compared their performance with models trained on real seismic waveforms. The seismic phase-picking model trained on generative data achieved 99% recall and precision on real seismic waveforms. Furthermore, the magnitude estimation model reduced prediction bias from uneven training data. These findings suggest that diffusion-based generation models can address the challenge of limited regional labeled data and hold promise for bridging gaps in observational data in the future.

physics.geo-ph↗

A Multi-To-One Interview Paradigm for Efficient MLLM Evaluation

The rapid progress of Multi-Modal Large Language Models (MLLMs) has spurred the creation of numerous benchmarks. However, conventional full-coverage Question-Answering evaluations suffer from high redundancy and low efficiency. Inspired by human interview processes, we propose a multi-to-one interview paradigm for efficient MLLM evaluation. Our framework consists of (i) a two-stage interview strategy with pre-interview and formal interview phases, (ii) dynamic adjustment of interviewer weights to ensure fairness, and (iii) an adaptive mechanism for question difficulty-level chosen. Experiments on different benchmarks show that the proposed paradigm achieves significantly higher correlation with full-coverage results than random sampling, with improvements of up to 17.6% in PLCC and 16.7% in SRCC, while reducing the number of required questions. These findings demonstrate that the proposed paradigm provides a reliable and efficient alternative for large-scale MLLM benchmarking.

cs.CL↗

VQualA 2025 Challenge on Visual Quality Comparison for Large Multimodal Models: Methods and Results

This paper presents a summary of the VQualA 2025 Challenge on Visual Quality Comparison for Large Multimodal Models (LMMs), hosted as part of the ICCV 2025 Workshop on Visual Quality Assessment. The challenge aims to evaluate and enhance the ability of state-of-the-art LMMs to perform open-ended and detailed reasoning about visual quality differences across multiple images. To this end, the competition introduces a novel benchmark comprising thousands of coarse-to-fine grained visual quality comparison tasks, spanning single images, pairs, and multi-image groups. Each task requires models to provide accurate quality judgments. The competition emphasizes holistic evaluation protocols, including 2AFC-based binary preference and multi-choice questions (MCQs). Around 100 participants submitted entries, with five models demonstrating the emerging capabilities of instruction-tuned LMMs on quality assessment. This challenge marks a significant step toward open-domain visual quality reasoning and comparison and serves as a catalyst for future research on interpretable and human-aligned quality evaluation systems.

cs.CV↗

MedOmni-45°: A Safety-Performance Benchmark for Reasoning-Oriented LLMs in Medicine

With the increasing use of large language models (LLMs) in medical decision-support, it is essential to evaluate not only their final answers but also the reliability of their reasoning. Two key risks are Chain-of-Thought (CoT) faithfulness -- whether reasoning aligns with responses and medical facts -- and sycophancy, where models follow misleading cues over correctness. Existing benchmarks often collapse such vulnerabilities into single accuracy scores. To address this, we introduce MedOmni-45 Degrees, a benchmark and workflow designed to quantify safety-performance trade-offs under manipulative hint conditions. It contains 1,804 reasoning-focused medical questions across six specialties and three task types, including 500 from MedMCQA. Each question is paired with seven manipulative hint types and a no-hint baseline, producing about 27K inputs. We evaluate seven LLMs spanning open- vs. closed-source, general-purpose vs. medical, and base vs. reasoning-enhanced models, totaling over 189K inferences. Three metrics -- Accuracy, CoT-Faithfulness, and Anti-Sycophancy -- are combined into a composite score visualized with a 45 Degrees plot. Results show a consistent safety-performance trade-off, with no model surpassing the diagonal. The open-source QwQ-32B performs closest (43.81 Degrees), balancing safety and accuracy but not leading in both. MedOmni-45 Degrees thus provides a focused benchmark for exposing reasoning vulnerabilities in medical LLMs and guiding safer model development.

cs.CV↗

Refine-IQA: Multi-Stage Reinforcement Finetuning for Perceptual Image Quality Assessment

Reinforcement fine-tuning (RFT) is a proliferating paradigm for LMM training. Analogous to high-level reasoning tasks, RFT is similarly applicable to low-level vision domains, including image quality assessment (IQA). Existing RFT-based IQA methods typically use rule-based output rewards to verify the model's rollouts but provide no reward supervision for the "think" process, leaving its correctness and efficacy uncontrolled. Furthermore, these methods typically fine-tune directly on downstream IQA tasks without explicitly enhancing the model's native low-level visual quality perception, which may constrain its performance upper bound. In response to these gaps, we propose the multi-stage RFT IQA framework (Refine-IQA). In Stage-1, we build the Refine-Perception-20K dataset (with 12 main distortions, 20,907 locally-distorted images, and over 55K RFT samples) and design multi-task reward functions to strengthen the model's visual quality perception. In Stage-2, targeting the quality scoring task, we introduce a probability difference reward involved strategy for "think" process supervision. The resulting Refine-IQA Series Models achieve outstanding performance on both perception and scoring tasks-and, notably, our paradigm activates a robust "think" (quality interpreting) capability that also attains exceptional results on the corresponding quality interpreting benchmark.

cs.CV↗

User-centric Subjective Leaderboard by Customizable Reward Modeling

Existing benchmarks for large language models (LLMs) predominantely focus on assessing their capabilities through verifiable tasks. Such objective and static benchmarks offer limited utility for practical LLM selection, making it difficult for users to find suitable models for their individual needs. To bridge this gap, we present the first User-Centric Subjective Leaderboard (USL), which provides a preference-driven, dynamic ranking of LLMs across diverse real-world scenarios. Our work is built upon a thorough investigation of real human preference data, involving more than 10K subjective queries. Our investigation reveals significant diversity and contradictions in human preferences, which limit the effectiveness of state-of-the-art reward models. To address this, we introduce Customizable Reward Models (CRMs). With only 4B parameters, our CRM surpasses the performance of leading models such as GPT-4.1 and Gemini-2.5-pro, showing exceptional generalization capabilities across new topics and criteria. The USL, powered by CRMs, exhibits strong negative correlations to contradictory preferences.

cs.CL↗

AU-IQA: A Benchmark Dataset for Perceptual Quality Assessment of AI-Enhanced User-Generated Content

AI-based image enhancement techniques have been widely adopted in various visual applications, significantly improving the perceptual quality of user-generated content (UGC). However, the lack of specialized quality assessment models has become a significant limiting factor in this field, limiting user experience and hindering the advancement of enhancement methods. While perceptual quality assessment methods have shown strong performance on UGC and AIGC individually, their effectiveness on AI-enhanced UGC (AI-UGC) which blends features from both, remains largely unexplored. To address this gap, we construct AU-IQA, a benchmark dataset comprising 4,800 AI-UGC images produced by three representative enhancement types which include super-resolution, low-light enhancement, and denoising. On this dataset, we further evaluate a range of existing quality assessment models, including traditional IQA methods and large multimodal models. Finally, we provide a comprehensive analysis of how well current approaches perform in assessing the perceptual quality of AI-UGC. The access link to the AU-IQA is https://github.com/WNNGGU/AU-IQA-Dataset.

cs.CV↗

Static and Plugged: Make Embodied Evaluation Simple

Embodied intelligence is advancing rapidly, driving the need for efficient evaluation. Current benchmarks typically rely on interactive simulated environments or real-world setups, which are costly, fragmented, and hard to scale. To address this, we introduce StaticEmbodiedBench, a plug-and-play benchmark that enables unified evaluation using static scene representations. Covering 42 diverse scenarios and 8 core dimensions, it supports scalable and comprehensive assessment through a simple interface. Furthermore, we evaluate 19 Vision-Language Models (VLMs) and 11 Vision-Language-Action models (VLAs), establishing the first unified static leaderboard for Embodied intelligence. Moreover, we release a subset of 200 samples from our benchmark to accelerate the development of embodied intelligence.

cs.CV↗

GOBench: Benchmarking Geometric Optics Generation and Understanding of MLLMs

The rapid evolution of Multi-modality Large Language Models (MLLMs) is driving significant advancements in visual understanding and generation. Nevertheless, a comprehensive assessment of their capabilities, concerning the fine-grained physical principles especially in geometric optics, remains underexplored. To address this gap, we introduce GOBench, the first benchmark to systematically evaluate MLLMs' ability across two tasks: 1) Generating Optically Authentic Imagery and 2) Understanding Underlying Optical Phenomena. We curates high-quality prompts of geometric optical scenarios and use MLLMs to construct GOBench-Gen-1k dataset.We then organize subjective experiments to assess the generated imagery based on Optical Authenticity, Aesthetic Quality, and Instruction Fidelity, revealing MLLMs' generation flaws that violate optical principles. For the understanding task, we apply crafted evaluation instructions to test optical understanding ability of eleven prominent MLLMs. The experimental results demonstrate that current models face significant challenges in both optical generation and understanding. The top-performing generative model, GPT-4o-Image, cannot perfectly complete all generation tasks, and the best-performing MLLM model, Gemini-2.5Pro, attains a mere 37.35\% accuracy in optical understanding. Database and codes are publicly available at https://github.com/aiben-ch/GOBench.

cs.CV↗

Who is a Better Player: LLM against LLM

Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this foundation, we propose an adversarial benchmarking framework to assess the comprehensive performance of Large Language Models (LLMs) through board games competition, compensating the limitation of data dependency of the mainstream Question-and-Answer (Q&A) based benchmark method. We introduce Qi Town, a specialized evaluation platform that supports 5 widely played games and involves 20 LLM-driven players. The platform employs both the Elo rating system and a novel Performance Loop Graph (PLG) to quantitatively evaluate the technical capabilities of LLMs, while also capturing Positive Sentiment Score (PSS) throughout gameplay to assess mental fitness. The evaluation is structured as a round-robin tournament, enabling systematic comparison across players. Experimental results indicate that, despite technical differences, most LLMs remain optimistic about winning and losing, demonstrating greater adaptability to high-stress adversarial environments than humans. On the other hand, the complex relationship between cyclic wins and losses in PLGs exposes the instability of LLMs' skill play during games, warranting further explanation and exploration.

cs.AI↗