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Zicheng Zhang

Publications and source records attributed to Zicheng Zhang.

At least 91 records · Page 5Linked to original sources

Affordance Benchmark for MLLMs

Affordance theory suggests that environments inherently provide action possibilities shaping perception and behavior. While Multimodal Large Language Models (MLLMs) achieve strong performance in vision-language tasks, their ability to perceive affordance, which is crucial for intuitive and safe interactions, remains underexplored. To address this, we introduce **A4Bench**, a novel benchmark designed to evaluate the affordance perception abilities of MLLMs across two dimensions: 1) Constitutive Affordance, assessing understanding of inherent object properties through 1,282 questionanswer pairs spanning nine sub-disciplines, and 2) Transformative Affordance, probing dynamic and contextual nuances (e.g., misleading, time-dependent, cultural, or individual-specific affordance) with 718 challenging question-answer pairs. We evaluate 17 MLLMs (nine proprietary and eight open-source) and compare them to human performance. Results show that proprietary models generally outperform open-source ones, yet all models perform far below humans, especially in transformative affordance. Furthermore, even top-performing models, such as Gemini-2.0-Pro (18.05% overall exact match accuracy), significantly lag behind human performance (best: 85.34%, worst: 81.25%). These findings highlight critical gaps in environmental understanding of MLLMs and provide a foundation for advancing AI systems toward more robust, context-aware interactions.

cs.CL↗

Who is a Better Talker: Subjective and Objective Quality Assessment for AI-Generated Talking Heads

Speech-driven methods for portraits are figuratively known as "Talkers" because of their capability to synthesize speaking mouth shapes and facial movements. Especially with the rapid development of the Text-to-Image (T2I) models, AI-Generated Talking Heads (AGTHs) have gradually become an emerging digital human media. However, challenges persist regarding the quality of these talkers and AGTHs they generate, and comprehensive studies addressing these issues remain limited. To address this gap, this paper presents the largest AGTH quality assessment dataset THQA-10K to date, which selects 12 prominent T2I models and 14 advanced talkers to generate AGTHs for 14 prompts. After excluding instances where AGTH generation is unsuccessful, the THQA-10K dataset contains 10,457 AGTHs. Then, volunteers are recruited to subjectively rate the AGTHs and give the corresponding distortion categories. In our analysis for subjective experimental results, we evaluate the performance of talkers in terms of generalizability and quality, and also expose the distortions of existing AGTHs. Finally, an objective quality assessment method based on the first frame, Y-T slice and tone-lip consistency is proposed. Experimental results show that this method can achieve state-of-the-art (SOTA) performance in AGTH quality assessment. The work is released at https://github.com/zyj-2000/Talker.

cs.CV↗

Human-Activity AGV Quality Assessment: A Benchmark Dataset and an Objective Evaluation Metric

AI-driven video generation techniques have made significant progress in recent years. However, AI-generated videos (AGVs) involving human activities often exhibit substantial visual and semantic distortions, hindering the practical application of video generation technologies in real-world scenarios. To address this challenge, we conduct a pioneering study on human activity AGV quality assessment, focusing on visual quality evaluation and the identification of semantic distortions. First, we construct the AI-Generated Human activity Video Quality Assessment (Human-AGVQA) dataset, consisting of 6,000 AGVs derived from 15 popular text-to-video (T2V) models using 400 text prompts that describe diverse human activities. We conduct a subjective study to evaluate the human appearance quality, action continuity quality, and overall video quality of AGVs, and identify semantic issues of human body parts. Based on Human-AGVQA, we benchmark the performance of T2V models and analyze their strengths and weaknesses in generating different categories of human activities. Second, we develop an objective evaluation metric, named AI-Generated Human activity Video Quality metric (GHVQ), to automatically analyze the quality of human activity AGVs. GHVQ systematically extracts human-focused quality features, AI-generated content-aware quality features, and temporal continuity features, making it a comprehensive and explainable quality metric for human activity AGVs. The extensive experimental results show that GHVQ outperforms existing quality metrics on the Human-AGVQA dataset by a large margin, demonstrating its efficacy in assessing the quality of human activity AGVs. The Human-AGVQA dataset and GHVQ metric will be released at https://github.com/zczhang-sjtu/GHVQ.git.

cs.CV↗

Just Noticeable Difference for Large Multimodal Models

Just noticeable difference (JND), the minimum change that the human visual system (HVS) can perceive, has been studied for decades. Although recent work has extended this line of research into machine vision, there has been a scarcity of studies systematically exploring its perceptual boundaries across multiple tasks and stimulus types, particularly in the current era of rapidly advancing large multimodal models (LMMs), where studying the multifaceted capabilities of models has become a mainstream focus. Moreover, the perceptual defects of LMMs are not investigated thoroughly, resulting in potential security issues and suboptimal response efficiency. In this paper, we take an initial attempt and demonstrate that there exist significant visual blind spots in current LMMs. To systemically quantify this characteristic, we propose a new concept, {\bf LMM-JND}, together with its determination pipeline. Targeting uncovering the behavior commonalities in HVS-aligned visual perception tasks, we delve into several LMM families and construct a large-scale dataset, named VPA-JND, which contains 21.5k reference images with over 489k stimuli across 12 distortion types, to facilitate LMM-JND studies. VPA-JND exposes areas where state-of-the-art LMMs, including GPT-4o and the InternVL2.5 series, struggle with basic comparison queries and fall significantly short of human-level visual performance. We further explore the effects of vision and language backbones and find a notable correlation between their design philosophy that may instruct the future refinement of LMMs for their visual acuity. Together, our research underscores the significance of LMM-JND as a unique perspective for studying LMMs, and predictable LMM-JND is crucial for security concerns. This work will be available at https://github.com/zijianchen98/LMM-JND.

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IllusionBench+: A Large-scale and Comprehensive Benchmark for Visual Illusion Understanding in Vision-Language Models

Current Visual Language Models (VLMs) show impressive image understanding but struggle with visual illusions, especially in real-world scenarios. Existing benchmarks focus on classical cognitive illusions, which have been learned by state-of-the-art (SOTA) VLMs, revealing issues such as hallucinations and limited perceptual abilities. To address this gap, we introduce IllusionBench, a comprehensive visual illusion dataset that encompasses not only classic cognitive illusions but also real-world scene illusions. This dataset features 1,051 images, 5,548 question-answer pairs, and 1,051 golden text descriptions that address the presence, causes, and content of the illusions. We evaluate ten SOTA VLMs on this dataset using true-or-false, multiple-choice, and open-ended tasks. In addition to real-world illusions, we design trap illusions that resemble classical patterns but differ in reality, highlighting hallucination issues in SOTA models. The top-performing model, GPT-4o, achieves 80.59% accuracy on true-or-false tasks and 76.75% on multiple-choice questions, but still lags behind human performance. In the semantic description task, GPT-4o's hallucinations on classical illusions result in low scores for trap illusions, even falling behind some open-source models. IllusionBench is, to the best of our knowledge, the largest and most comprehensive benchmark for visual illusions in VLMs to date.

cs.CV↗

Q-Eval-100K: Evaluating Visual Quality and Alignment Level for Text-to-Vision Content

Evaluating text-to-vision content hinges on two crucial aspects: visual quality and alignment. While significant progress has been made in developing objective models to assess these dimensions, the performance of such models heavily relies on the scale and quality of human annotations. According to Scaling Law, increasing the number of human-labeled instances follows a predictable pattern that enhances the performance of evaluation models. Therefore, we introduce a comprehensive dataset designed to Evaluate Visual quality and Alignment Level for text-to-vision content (Q-EVAL-100K), featuring the largest collection of human-labeled Mean Opinion Scores (MOS) for the mentioned two aspects. The Q-EVAL-100K dataset encompasses both text-to-image and text-to-video models, with 960K human annotations specifically focused on visual quality and alignment for 100K instances (60K images and 40K videos). Leveraging this dataset with context prompt, we propose Q-Eval-Score, a unified model capable of evaluating both visual quality and alignment with special improvements for handling long-text prompt alignment. Experimental results indicate that the proposed Q-Eval-Score achieves superior performance on both visual quality and alignment, with strong generalization capabilities across other benchmarks. These findings highlight the significant value of the Q-EVAL-100K dataset. Data and codes will be available at https://github.com/zzc-1998/Q-Eval.

cs.CV↗

NTIRE 2025 XGC Quality Assessment Challenge: Methods and Results

This paper reports on the NTIRE 2025 XGC Quality Assessment Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. This challenge is to address a major challenge in the field of video and talking head processing. The challenge is divided into three tracks, including user generated video, AI generated video and talking head. The user-generated video track uses the FineVD-GC, which contains 6,284 user generated videos. The user-generated video track has a total of 125 registered participants. A total of 242 submissions are received in the development phase, and 136 submissions are received in the test phase. Finally, 5 participating teams submitted their models and fact sheets. The AI generated video track uses the Q-Eval-Video, which contains 34,029 AI-Generated Videos (AIGVs) generated by 11 popular Text-to-Video (T2V) models. A total of 133 participants have registered in this track. A total of 396 submissions are received in the development phase, and 226 submissions are received in the test phase. Finally, 6 participating teams submitted their models and fact sheets. The talking head track uses the THQA-NTIRE, which contains 12,247 2D and 3D talking heads. A total of 89 participants have registered in this track. A total of 225 submissions are received in the development phase, and 118 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Each participating team in every track has proposed a method that outperforms the baseline, which has contributed to the development of fields in three tracks.

cs.CV↗

Redundancy Principles for MLLMs Benchmarks

With the rapid iteration of Multi-modality Large Language Models (MLLMs) and the evolving demands of the field, the number of benchmarks produced annually has surged into the hundreds. The rapid growth has inevitably led to significant redundancy among benchmarks. Therefore, it is crucial to take a step back and critically assess the current state of redundancy and propose targeted principles for constructing effective MLLM benchmarks. In this paper, we focus on redundancy from three key perspectives: 1) Redundancy of benchmark capability dimensions, 2) Redundancy in the number of test questions, and 3) Cross-benchmark redundancy within specific domains. Through the comprehensive analysis over hundreds of MLLMs' performance across more than 20 benchmarks, we aim to quantitatively measure the level of redundancy lies in existing MLLM evaluations, provide valuable insights to guide the future development of MLLM benchmarks, and offer strategies to refine and address redundancy issues effectively. The code is available at https://github.com/zzc-1998/Benchmark-Redundancy.

cs.CL↗

Scaling-up Perceptual Video Quality Assessment

The data scaling law has been shown to significantly enhance the performance of large multi-modal models (LMMs) across various downstream tasks. However, in the domain of perceptual video quality assessment (VQA), the potential of scaling law remains unprecedented due to the scarcity of labeled resources and the insufficient scale of datasets. To address this, we propose \textbf{OmniVQA}, an efficient framework designed to efficiently build high-quality, human-in-the-loop VQA multi-modal instruction databases (MIDBs). We then scale up to create \textbf{OmniVQA-Chat-400K}, the largest MIDB in the VQA field concurrently. Our focus is on the technical and aesthetic quality dimensions, with abundant in-context instruction data to provide fine-grained VQA knowledge. Additionally, we have built the \textbf{OmniVQA-MOS-20K} dataset to enhance the model's quantitative quality rating capabilities. We then introduce a \textbf{complementary} training strategy that effectively leverages the knowledge from datasets for quality understanding and quality rating tasks. Furthermore, we propose the \textbf{OmniVQA-FG (fine-grain)-Benchmark} to evaluate the fine-grained performance of the models. Our results demonstrate that our models achieve state-of-the-art performance in both quality understanding and rating tasks.

cs.CV↗

Envisioning Beyond the Pixels: Benchmarking Reasoning-Informed Visual Editing

Large Multi-modality Models (LMMs) have made significant progress in visual understanding and generation, but they still face challenges in General Visual Editing, particularly in following complex instructions, preserving appearance consistency, and supporting flexible input formats. To study this gap, we introduce RISEBench, the first benchmark for evaluating Reasoning-Informed viSual Editing (RISE). RISEBench focuses on four key reasoning categories: Temporal, Causal, Spatial, and Logical Reasoning. We curate high-quality test cases for each category and propose an robust evaluation framework that assesses Instruction Reasoning, Appearance Consistency, and Visual Plausibility with both human judges and the LMM-as-a-judge approach. We conducted experiments evaluating nine prominent visual editing models, comprising both open-source and proprietary models. The evaluation results demonstrate that current models face significant challenges in reasoning-based editing tasks. Even the most powerful model evaluated, GPT-4o-Image, achieves an accuracy of merely 28.8%. RISEBench effectively highlights the limitations of contemporary editing models, provides valuable insights, and indicates potential future directions for the field of reasoning-aware visual editing. Our code and data have been released at https://github.com/PhoenixZ810/RISEBench.

cs.CV↗

Top-Down Compression: Revisit Efficient Vision Token Projection for Visual Instruction Tuning

Visual instruction tuning aims to enable large language models to comprehend the visual world, with a pivotal challenge lying in establishing an effective vision-to-language projection. However, existing methods often grapple with the intractable trade-off between accuracy and efficiency. In this paper, we present LLaVA-Meteor, a novel approach designed to break this deadlock, equipped with a novel Top-Down Compression paradigm that strategically compresses visual tokens without compromising core information. Specifically, we construct a trainable Flash Global Fusion module based on efficient selective state space operators, which aligns the feature space while enabling each token to perceive holistic visual context and instruction preference at low cost. Furthermore, a local-to-single scanning manner is employed to effectively capture local dependencies, thereby enhancing the model's capability in vision modeling. To alleviate computational overhead, we explore a Visual-Native Selection mechanism that independently assesses token significance by both the visual and native experts, followed by aggregation to retain the most critical subset. Extensive experiments show that our approach reduces visual tokens by 75--95% while achieving comparable or superior performance across 12 benchmarks, significantly improving efficiency.

cs.CV↗

NTIRE 2025 challenge on Text to Image Generation Model Quality Assessment

This paper reports on the NTIRE 2025 challenge on Text to Image (T2I) generation model quality assessment, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. The aim of this challenge is to address the fine-grained quality assessment of text-to-image generation models. This challenge evaluates text-to-image models from two aspects: image-text alignment and image structural distortion detection, and is divided into the alignment track and the structural track. The alignment track uses the EvalMuse-40K, which contains around 40K AI-Generated Images (AIGIs) generated by 20 popular generative models. The alignment track has a total of 371 registered participants. A total of 1,883 submissions are received in the development phase, and 507 submissions are received in the test phase. Finally, 12 participating teams submitted their models and fact sheets. The structure track uses the EvalMuse-Structure, which contains 10,000 AI-Generated Images (AIGIs) with corresponding structural distortion mask. A total of 211 participants have registered in the structure track. A total of 1155 submissions are received in the development phase, and 487 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Almost all methods have achieved better results than baseline methods, and the winning methods in both tracks have demonstrated superior prediction performance on T2I model quality assessment.

cs.CV↗

LOVE: Benchmarking and Evaluating Text-to-Video Generation and Video-to-Text Interpretation

Recent advancements in large multimodal models (LMMs) have driven substantial progress in both text-to-video (T2V) generation and video-to-text (V2T) interpretation tasks. However, current AI-generated videos (AIGVs) still exhibit limitations in terms of perceptual quality and text-video alignment. Therefore, a reliable and scalable automatic model for AIGV evaluation is desirable, which heavily relies on the scale and quality of human annotations. To this end, we present AIGVE-60K, a comprehensive dataset and benchmark for AI-Generated Video Evaluation, which features (i) comprehensive tasks, encompassing 3,050 extensive prompts across 20 fine-grained task dimensions, (ii) the largest human annotations, including 120K mean-opinion scores (MOSs) and 60K question-answering (QA) pairs annotated on 58,500 videos generated from 30 T2V models, and (iii) bidirectional benchmarking and evaluating for both T2V generation and V2T interpretation capabilities. Based on AIGVE-60K, we propose LOVE, a LMM-based metric for AIGV Evaluation from multiple dimensions including perceptual preference, text-video correspondence, and task-specific accuracy in terms of both instance level and model level. Comprehensive experiments demonstrate that LOVE not only achieves state-of-the-art performance on the AIGVE-60K dataset, but also generalizes effectively to a wide range of other AIGV evaluation benchmarks. These findings highlight the significance of the AIGVE-60K dataset. Database and codes are anonymously available at https://github.com/IntMeGroup/LOVE.

cs.CV↗

Purity Law for Generalizable Neural TSP Solvers

Achieving generalization in neural approaches across different scales and distributions remains a significant challenge for the Traveling Salesman Problem~(TSP). A key obstacle is that neural networks often fail to learn robust principles for identifying universal patterns and deriving optimal solutions from diverse instances. In this paper, we first uncover Purity Law (PuLa), a fundamental structural principle for optimal TSP solutions, defining that edge prevalence grows exponentially with the sparsity of surrounding vertices. Statistically validated across diverse instances, PuLa reveals a consistent bias toward local sparsity in global optima. Building on this insight, we propose Purity Policy Optimization~(PUPO), a novel training paradigm that explicitly aligns characteristics of neural solutions with PuLa during the solution construction process to enhance generalization. Extensive experiments demonstrate that PUPO can be seamlessly integrated with popular neural solvers, significantly enhancing their generalization performance without incurring additional computational overhead during inference.

cs.LG↗

AGHI-QA: A Subjective-Aligned Dataset and Metric for AI-Generated Human Images

The rapid development of text-to-image (T2I) generation approaches has attracted extensive interest in evaluating the quality of generated images, leading to the development of various quality assessment methods for general-purpose T2I outputs. However, existing image quality assessment (IQA) methods are limited to providing global quality scores, failing to deliver fine-grained perceptual evaluations for structurally complex subjects like humans, which is a critical challenge considering the frequent anatomical and textural distortions in AI-generated human images (AGHIs). To address this gap, we introduce AGHI-QA, the first large-scale benchmark specifically designed for quality assessment of AGHIs. The dataset comprises 4,000 images generated from 400 carefully crafted text prompts using 10 state of-the-art T2I models. We conduct a systematic subjective study to collect multidimensional annotations, including perceptual quality scores, text-image correspondence scores, visible and distorted body part labels. Based on AGHI-QA, we evaluate the strengths and weaknesses of current T2I methods in generating human images from multiple dimensions. Furthermore, we propose AGHI-Assessor, a novel quality metric that integrates the large multimodal model (LMM) with domain-specific human features for precise quality prediction and identification of visible and distorted body parts in AGHIs. Extensive experimental results demonstrate that AGHI-Assessor showcases state-of-the-art performance, significantly outperforming existing IQA methods in multidimensional quality assessment and surpassing leading LMMs in detecting structural distortions in AGHIs.

cs.CV↗

NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement: Methods and Results

This paper presents a review for the NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement. The challenge comprises two tracks: (i) Efficient Video Quality Assessment (KVQ), and (ii) Diffusion-based Image Super-Resolution (KwaiSR). Track 1 aims to advance the development of lightweight and efficient video quality assessment (VQA) models, with an emphasis on eliminating reliance on model ensembles, redundant weights, and other computationally expensive components in the previous IQA/VQA competitions. Track 2 introduces a new short-form UGC dataset tailored for single image super-resolution, i.e., the KwaiSR dataset. It consists of 1,800 synthetically generated S-UGC image pairs and 1,900 real-world S-UGC images, which are split into training, validation, and test sets using a ratio of 8:1:1. The primary objective of the challenge is to drive research that benefits the user experience of short-form UGC platforms such as Kwai and TikTok. This challenge attracted 266 participants and received 18 valid final submissions with corresponding fact sheets, significantly contributing to the progress of short-form UGC VQA and image superresolution. The project is publicly available at https://github.com/lixinustc/KVQE- ChallengeCVPR-NTIRE2025.

eess.IV↗

PuzzleBench: A Fully Dynamic Evaluation Framework for Large Multimodal Models on Puzzle Solving

Large Multimodal Models (LMMs) have demonstrated impressive capabilities across a wide range of multimodal tasks, achieving ever-increasing performance on various evaluation benchmarks. However, existing benchmarks are typically static and often overlap with pre-training datasets, leading to fixed complexity constraints and substantial data contamination issues. Meanwhile, manually annotated datasets are labor-intensive, time-consuming, and subject to human bias and inconsistency, leading to reliability and reproducibility issues. To address these problems, we propose a fully dynamic multimodal evaluation framework, named Open-ended Visual Puzzle Generation (OVPG), which aims to generate fresh, diverse, and verifiable evaluation data automatically in puzzle-solving tasks. Specifically, the OVPG pipeline consists of a raw material sampling module, a visual content generation module, and a puzzle rule design module, which ensures that each evaluation instance is primitive, highly randomized, and uniquely solvable, enabling continual adaptation to the evolving capabilities of LMMs. Built upon OVPG, we construct PuzzleBench, a dynamic and scalable benchmark comprising 11,840 VQA samples. It features six carefully designed puzzle tasks targeting three core LMM competencies, visual recognition, logical reasoning, and context understanding. PuzzleBench differs from static benchmarks that quickly become outdated. It enables ongoing dataset refreshing through OVPG and a rich set of open-ended puzzle designs, allowing seamless adaptation to the evolving capabilities of LMMs.

cs.CV↗

Towards Explainable Partial-AIGC Image Quality Assessment

The rapid advancement of AI-driven visual generation technologies has catalyzed significant breakthroughs in image manipulation, particularly in achieving photorealistic localized editing effects on natural scene images (NSIs). Despite extensive research on image quality assessment (IQA) for AI-generated images (AGIs), most studies focus on fully AI-generated outputs (e.g., text-to-image generation), leaving the quality assessment of partial-AIGC images (PAIs)-images with localized AI-driven edits an almost unprecedented field. Motivated by this gap, we construct the first large-scale PAI dataset towards explainable partial-AIGC image quality assessment (EPAIQA), the EPAIQA-15K, which includes 15K images with localized AI manipulation in different regions and over 300K multi-dimensional human ratings. Based on this, we leverage large multi-modal models (LMMs) and propose a three-stage model training paradigm. This paradigm progressively trains the LMM for editing region grounding, quantitative quality scoring, and quality explanation. Finally, we develop the EPAIQA series models, which possess explainable quality feedback capabilities. Our work represents a pioneering effort in the perceptual IQA field for comprehensive PAI quality assessment.

cs.CV↗