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Ziteng Cui

Publications and source records attributed to Ziteng Cui.

At least 19 recordsLinked to original sources

FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting

The appearance of a smoky scene is shaped by two processes that a camera records together: the participating medium alters scene radiance in a view-dependent way, and the image signal processor (ISP) then remaps the result through a nonlinear tone and color transformation. Recovering a clean 3D scene requires separating both. Per-view sRGB dehazing acts only after the ISP has entangled them; standard 3D reconstruction ignores the medium and absorbs it into scene geometry and radiance. FujinSplat addresses the problem in the RAW domain, where the two processes remain separable. A per-scene Base ISP is fitted from the scene's hazy RAW captures to its own camera renderings and then frozen, providing a fixed photometric anchor that performs no dehazing. Analyzing expert corrections reveals a compact, low-dimensional correction space identifiable from RAW alone. FujinSplat therefore fits per-view action answers at the training poses and trains a single scene-agnostic controller to regress them from RAW; the corrected views supervise one static 3D Gaussian representation, jointly with a bounded per-view residual that reconciles cross-view photometric inconsistencies. On the RealX3D real-world smoke benchmark FujinSplat clearly outperforms the strongest comparable baseline, ahead of both physics-based reconstruction and restoration-then-3DGS pipelines. Code is available at https://github.com/I2WM/FujinSplat .

cs.CV

CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animation

Audio-driven 3D facial animation aims to generate synchronized lip movements and vivid facial expressions from arbitrary audio clips. While existing methods can produce synchronized lip motions, they often rely on predefined identity or style latent features, which limits users' ability to freely control speaking styles. Moreover, applying a fixed style or identity to an entire audio segment typically results in facial animation styles that do not adapt to the emotional content of the audio. To address these challenges, we revisit the entanglement between style and emotion, construct a large-scale dataset with textual descriptions of both style and emotion, and propose a novel talking head generation framework that enables separate control over style and emotion. Our model takes as input both textual descriptions of speaking style and character emotion, as well as the driving audio stream, enabling real-time generation of highly synchronized lip movements and facial expressions that match the provided descriptions. Furthermore, our model supports dynamic emotion control during inference, allowing it to handle scenarios where the target emotion changes throughout the speech.

cs.CV

RAWild: Sensor-Agnostic RAW Object Detection via Physics-Guided Curve and Grid Modeling

Camera sensor RAW data offers intrinsic advantages for object detection, including deeper bit depth, preserved physical information, and freedom from image signal processor (ISP) distortions. However, varying exposure conditions, spectral sensitivities, and bit depths across devices introduce substantially larger domain gaps than sRGB, making sensor-agnostic generalization a fundamental challenge. In this study, we present \textbf{RAWild}, a physics-guided global-local tone mapping framework for sensor-agnostic RAW object detection. By factoring sensor-induced variations into a global tonal correction and a spatially adaptive local color adjustment, both driven by RAW distribution priors, our framework enables a single network to train jointly across heterogeneous sensors. To further support cross-sensor generalization, we construct a physics-based RAW simulation pipeline that synthesizes realistic sensor outputs spanning diverse spectral sensitivities, illuminants, and sensor non-idealities. Extensive experiments across multiple RAW benchmarks covering bit depths from 10 to 24 demonstrate state-of-the-art (SOTA) performance under single-dataset, mixed-dataset, and challenging robustness settings.

cs.CV

FluxFlow: Conservative Flow-Matching for Astronomical Image Super-Resolution

Ground-to-space astronomical super-resolution requires recovering space-quality images from ground-based observations that are simultaneously limited by pixel sampling resolution and atmospheric seeing, which imposes a stochastic, spatially varying PSF that cannot be resolved through upsampling alone. Existing methods rely on synthetic training pairs that fail to capture real atmospheric statistics and are prone to either over-smoothed reconstructions or hallucination sources with no physical counterpart in the observed sky. We propose FluxFlow, a conservative pixel-space flow-matching framework that incorporates observation uncertainty and source-region importance weights during training, and a training-free Wiener-regularized test-time correction to suppress hallucination sources while preserving recovered detail. We further construct the DESI--HST Dataset, the large-scale real-world benchmark comprising 19,500 real co-registered ground-to-space image pairs with real atmospheric PSF variation. Experiments demonstrate that FluxFlow consistently outperforms existing baseline methods in both photometric and scientific accuracy.

cs.CV

NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.

cs.CV

The Eleventh NTIRE 2026 Efficient Super-Resolution Challenge Report

This paper reviews the NTIRE 2026 challenge on efficient single-image super-resolution with a focus on the proposed solutions and results. The aim of this challenge is to devise a network that reduces one or several aspects, such as runtime, parameters, and FLOPs, while maintaining PSNR of around 26.90 dB on the DIV2K_LSDIR_valid dataset, and 26.99 dB on the DIV2K_LSDIR_test dataset. The challenge had 95 registered participants, and 15 teams made valid submissions. They gauge the state-of-the-art results for efficient single-image super-resolution.

cs.CV

MERIT: Multi-domain Efficient RAW Image Translation

RAW images captured by different camera sensors exhibit substantial domain shifts due to varying spectral responses, noise characteristics, and tone behaviors, complicating their direct use in downstream computer vision tasks. Prior methods address this problem by training domain-specific RAW-to-RAW translators for each source-target pair, but such approaches do not scale to real-world scenarios involving multiple types of commercial cameras. In this work, we introduce MERIT, the first unified framework for multi-domain RAW image translation, which leverages a single model to perform translations across arbitrary camera domains. To address domain-specific noise discrepancies, we propose a sensor-aware noise modeling loss that explicitly aligns the signal-dependent noise statistics of the generated images with those of the target domain. We further enhance the generator with a conditional multi-scale large kernel attention module for improved context and sensor-aware feature modeling. To facilitate standardized evaluation, we introduce MDRAW, the first dataset tailored for multi-domain RAW image translation, comprising both paired and unpaired RAW captures from five diverse camera sensors across a wide range of scenes. Extensive experiments demonstrate that MERIT outperforms prior models in both quality (5.56 dB improvement) and scalability (80% reduction in training iterations).

cs.CV

Robust Self-Supervised Cross-Modal Super-Resolution against Real-World Misaligned Observations

Cross-modal super-resolution (SR) on real-world misaligned data is challenging, as only unlabeled low-resolution (LR) source and high-resolution (HR) guide images with complex spatial misalignment are available. Previous methods either rely on simulated training data or adopt suboptimal alignment strategies that overlook cross-modal dependencies, limiting their practical performance. To address these issues, we propose RobSelf, a self-supervised model that jointly optimizes a misalignment-aware feature translator and a content-aware reference filter online. The translator resolves unsupervised cross-modal and cross-resolution alignment via weakly-supervised, misalignment-aware translation, yielding an aligned guide feature. Guided by this feature, the filter performs reference-based discriminative self-enhancement on the source, enabling SR prediction with high resolution and high fidelity. Experiments on synthesized data and collected real-world data demonstrate that RobSelf achieves state-of-the-art performance, outperforming existing self-supervised and supervised methods. Moreover, it achieves superior efficiency, being up to 15.3$\times$ faster than prior self-supervised methods.

cs.CV

Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis

High-quality image acquisition in real-world environments remains challenging due to complex illumination variations and inherent limitations of camera imaging pipelines. These issues are exacerbated in multi-view capture, where differences in lighting, sensor responses, and image signal processor (ISP) configurations introduce photometric and chromatic inconsistencies that violate the assumptions of photometric consistency underlying modern 3D novel view synthesis (NVS) methods, including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), leading to degraded reconstruction and rendering quality. We propose Luminance-GS++, a 3DGS-based framework for robust NVS under diverse illumination conditions. Our method combines a globally view-adaptive lightness adjustment with a local pixel-wise residual refinement for precise color correction. We further design unsupervised objectives that jointly enforce lightness correction and multi-view geometric and photometric consistency. Extensive experiments demonstrate state-of-the-art performance across challenging scenarios, including low-light, overexposure, and complex luminance and chromatic variations. Unlike prior approaches that modify the underlying representation, our method preserves the explicit 3DGS formulation, improving reconstruction fidelity while maintaining real-time rendering efficiency.

cs.CV

Denoising the Deep Sky: Physics-Based CCD Noise Formation for Astronomical Imaging

Astronomical imaging remains noise-limited under practical observing conditions. Standard calibration pipelines remove structured artifacts but largely leave stochastic noise unresolved. Although learning-based denoising has shown strong potential, progress is constrained by scarce paired training data and the requirement for physically interpretable models in scientific workflows. We propose a physics-based noise synthesis framework tailored to CCD noise formation in the telescope. The pipeline models photon shot noise, photo-response non-uniformity, dark-current noise, readout effects, and localized outliers arising from cosmic-ray hits and hot pixels. To obtain low-noise inputs for synthesis, we stack multiple unregistered exposures to produce high-SNR bases. Realistic noisy counterparts synthesized from these bases using our noise model enable the construction of abundant paired datasets for supervised learning. Extensive experiments on our real-world multi-band dataset curated from two ground-based telescopes demonstrate the effectiveness of our framework in both photometric and scientific accuracy.

astro-ph.IM

RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction

We introduce RealX3D, a real-capture benchmark for multi-view visual restoration and 3D reconstruction under diverse physical degradations. RealX3D groups corruptions into four families, including illumination, scattering, occlusion, and blurring, and captures each at multiple severity levels using a unified acquisition protocol that yields pixel-aligned LQ/GT views. Each scene includes high-resolution capture, RAW images, and dense laser scans, from which we derive world-scale meshes and metric depth. Benchmarking a broad range of optimization-based and feed-forward methods shows substantial degradation in reconstruction quality under physical corruptions, underscoring the fragility of current multi-view pipelines in real-world challenging environments.

cs.CV

Perception-Inspired Color Space Design for Photo White Balance Editing

White balance (WB) is a key step in the image signal processor (ISP) pipeline that mitigates color casts caused by varying illumination and restores the scene's true colors. Currently, sRGB-based WB editing for post-ISP WB correction is widely used to address color constancy failures in the ISP pipeline when the original camera RAW is unavailable. However, additive color models (e.g., sRGB) are inherently limited by fixed nonlinear transformations and entangled color channels, which often impede their generalization to complex lighting conditions. To address these challenges, we propose a novel framework for WB correction that leverages a perception-inspired Learnable HSI (LHSI) color space. Built upon a cylindrical color model that naturally separates luminance from chromatic components, our framework further introduces dedicated parameters to enhance this disentanglement and learnable mapping to adaptively refine the flexibility. Moreover, a new Mamba-based network is introduced, which is tailored to the characteristics of the proposed LHSI color space. Experimental results on benchmark datasets demonstrate the superiority of our method, highlighting the potential of perception-inspired color space design in computational photography. The source code is available at https://github.com/YangCheng58/WB_Color_Space.

cs.CV

$\mathbf{M^3A}$ Policy: Mutable Material Manipulation Augmentation Policy through Photometric Re-rendering

Material generalization is essential for real-world robotic manipulation, where robots must interact with objects exhibiting diverse visual and physical properties. This challenge is particularly pronounced for objects made of glass, metal, or other materials whose transparent or reflective surfaces introduce severe out-of-distribution variations. Existing approaches either rely on simulated materials in simulators and perform sim-to-real transfer, which is hindered by substantial visual domain gaps, or depend on collecting extensive real-world demonstrations, which is costly, time-consuming, and still insufficient to cover various materials. To overcome these limitations, we resort to computational photography and introduce Mutable Material Manipulation Augmentation (M$^3$A), a unified framework that leverages the physical characteristics of materials as captured by light transport for photometric re-rendering. The core idea is simple yet powerful: given a single real-world demonstration, we photometrically re-render the scene to generate a diverse set of highly realistic demonstrations with different material properties. This augmentation effectively decouples task-specific manipulation skills from surface appearance, enabling policies to generalize across materials without additional data collection. To systematically evaluate this capability, we construct the first comprehensive multi-material manipulation benchmark spanning both simulation and real-world environments. Extensive experiments show that the M$^3$A policy significantly enhances cross-material generalization, improving the average success rate across three real-world tasks by 58.03\%, and demonstrating robust performance on previously unseen materials.

cs.RO

I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions

Participating in efforts to endow generative AI with the 3D physical world perception, we propose I2-NeRF, a novel neural radiance field framework that enhances isometric and isotropic metric perception under media degradation. While existing NeRF models predominantly rely on object-centric sampling, I2-NeRF introduces a reverse-stratified upsampling strategy to achieve near-uniform sampling across 3D space, thereby preserving isometry. We further present a general radiative formulation for media degradation that unifies emission, absorption, and scattering into a particle model governed by the Beer-Lambert attenuation law. By composing the direct and media-induced in-scatter radiance, this formulation extends naturally to complex media environments such as underwater, haze, and even low-light scenes. By treating light propagation uniformly in both vertical and horizontal directions, I2-NeRF enables isotropic metric perception and can even estimate medium properties such as water depth. Experiments on real-world datasets demonstrate that our method significantly improves both reconstruction fidelity and physical plausibility compared to existing approaches.

cs.CV

Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment

Capturing high-quality photographs under diverse real-world lighting conditions is challenging, as both natural lighting (e.g., low-light) and camera exposure settings (e.g., exposure time) significantly impact image quality. This challenge becomes more pronounced in multi-view scenarios, where variations in lighting and image signal processor (ISP) settings across viewpoints introduce photometric inconsistencies. Such lighting degradations and view-dependent variations pose substantial challenges to novel view synthesis (NVS) frameworks based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). To address this, we introduce Luminance-GS, a novel approach to achieving high-quality novel view synthesis results under diverse challenging lighting conditions using 3DGS. By adopting per-view color matrix mapping and view-adaptive curve adjustments, Luminance-GS achieves state-of-the-art (SOTA) results across various lighting conditions -- including low-light, overexposure, and varying exposure -- while not altering the original 3DGS explicit representation. Compared to previous NeRF- and 3DGS-based baselines, Luminance-GS provides real-time rendering speed with improved reconstruction quality.

cs.CV

RAW-Adapter: Adapting Pre-trained Visual Model to Camera RAW Images and A Benchmark

In the computer vision community, the preference for pre-training visual models has largely shifted toward sRGB images due to their ease of acquisition and compact storage. However, camera RAW images preserve abundant physical details across diverse real-world scenarios. Despite this, most existing visual perception methods that utilize RAW data directly integrate image signal processing (ISP) stages with subsequent network modules, often overlooking potential synergies at the model level. Building on recent advances in adapter-based methodologies in both NLP and computer vision, we propose RAW-Adapter, a novel framework that incorporates learnable ISP modules as input-level adapters to adjust RAW inputs. At the same time, it employs model-level adapters to seamlessly bridge ISP processing with high-level downstream architectures. Moreover, RAW-Adapter serves as a general framework applicable to various computer vision frameworks. Furthermore, we introduce RAW-Bench, which incorporates 17 types of RAW-based common corruptions, including lightness degradations, weather effects, blurriness, camera imaging degradations, and variations in camera color response. Using this benchmark, we systematically compare the performance of RAW-Adapter with state-of-the-art (SOTA) ISP methods and other RAW-based high-level vision algorithms. Additionally, we propose a RAW-based data augmentation strategy to further enhance RAW-Adapter's performance and improve its out-of-domain (OOD) generalization ability. Extensive experiments substantiate the effectiveness and efficiency of RAW-Adapter, highlighting its robust performance across diverse scenarios.

cs.CV

ARTalk: Speech-Driven 3D Head Animation via Autoregressive Model

Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow generation speed limits their application potential. In this paper, we introduce a novel autoregressive model that achieves real-time generation of highly synchronized lip movements and realistic head poses and eye blinks by learning a mapping from speech to a multi-scale motion codebook. Furthermore, our model can adapt to unseen speaking styles, enabling the creation of 3D talking avatars with unique personal styles beyond the identities seen during training. Extensive evaluations and user studies demonstrate that our method outperforms existing approaches in lip synchronization accuracy and perceived quality.

cs.CV

Discovering an Image-Adaptive Coordinate System for Photography Processing

Curve & Lookup Table (LUT) based methods directly map a pixel to the target output, making them highly efficient tools for real-time photography processing. However, due to extreme memory complexity to learn full RGB space mapping, existing methods either sample a discretized 3D lattice to build a 3D LUT or decompose into three separate curves (1D LUTs) on the RGB channels. Here, we propose a novel algorithm, IAC, to learn an image-adaptive Cartesian coordinate system in the RGB color space before performing curve operations. This end-to-end trainable approach enables us to efficiently adjust images with a jointly learned image-adaptive coordinate system and curves. Experimental results demonstrate that this simple strategy achieves state-of-the-art (SOTA) performance in various photography processing tasks, including photo retouching, exposure correction, and white-balance editing, while also maintaining a lightweight design and fast inference speed.

cs.CV