Searcharxiv⌕ Search

arXiv subjects

Ziwei Wang

Publications and source records attributed to Ziwei Wang.

At least 109 records · Page 6Linked to original sources

GWM: Towards Scalable Gaussian World Models for Robotic Manipulation

Training robot policies within a learned world model is trending due to the inefficiency of real-world interactions. The established image-based world models and policies have shown prior success, but lack robust geometric information that requires consistent spatial and physical understanding of the three-dimensional world, even pre-trained on internet-scale video sources. To this end, we propose a novel branch of world model named Gaussian World Model (GWM) for robotic manipulation, which reconstructs the future state by inferring the propagation of Gaussian primitives under the effect of robot actions. At its core is a latent Diffusion Transformer (DiT) combined with a 3D variational autoencoder, enabling fine-grained scene-level future state reconstruction with Gaussian Splatting. GWM can not only enhance the visual representation for imitation learning agent by self-supervised future prediction training, but can serve as a neural simulator that supports model-based reinforcement learning. Both simulated and real-world experiments depict that GWM can precisely predict future scenes conditioned on diverse robot actions, and can be further utilized to train policies that outperform the state-of-the-art by impressive margins, showcasing the initial data scaling potential of 3D world model.

cs.RO↗

Putting a new spin on the incommensurate Kekulé spiral: from spin-valley locking and collective modes to fermiology and implications for superconductivity

We revisit the global phase diagram of magic-angle twisted bilayer and [symmetric] trilayer graphene (MA-TBG/TSTG) in light of recent scanning tunneling microscopy (STM) measurements on these materials. These experiments both confirmed the importance of strain in stabilizing the predicted incommensurate Kekulé spiral (IKS) order near filling $|ν|=2$ of the weakly dispersive central bands in both systems, and suggested a key role for electron-phonon couplings and short-range Coulomb interactions in selecting between various competing orders at low strain in MA-TBG. Here, we show that such interactions $\textit{also}$ play a crucial role in selecting the spin structure of the strain-stabilized IKS state. This in turn influences the visibility of the IKS order in STM in a manner that allows us to infer their relative importance. We use this insight in conjunction with various other pieces of experimental data to build a more complete picture of the phase diagram, focusing on the spectrum of low-lying collective modes and the nature of the doped Fermi surfaces. We explore the broad phenomenological implications of these results for superconductivity.

cond-mat.str-el↗

RoboChemist: Long-Horizon and Safety-Compliant Robotic Chemical Experimentation

Robotic chemists promise to both liberate human experts from repetitive tasks and accelerate scientific discovery, yet remain in their infancy. Chemical experiments involve long-horizon procedures over hazardous and deformable substances, where success requires not only task completion but also strict compliance with experimental norms. To address these challenges, we propose \textit{RoboChemist}, a dual-loop framework that integrates Vision-Language Models (VLMs) with Vision-Language-Action (VLA) models. Unlike prior VLM-based systems (e.g., VoxPoser, ReKep) that rely on depth perception and struggle with transparent labware, and existing VLA systems (e.g., RDT, pi0) that lack semantic-level feedback for complex tasks, our method leverages a VLM to serve as (1) a planner to decompose tasks into primitive actions, (2) a visual prompt generator to guide VLA models, and (3) a monitor to assess task success and regulatory compliance. Notably, we introduce a VLA interface that accepts image-based visual targets from the VLM, enabling precise, goal-conditioned control. Our system successfully executes both primitive actions and complete multi-step chemistry protocols. Results show 23.57% higher average success rate and a 0.298 average increase in compliance rate over state-of-the-art VLA baselines, while also demonstrating strong generalization to objects and tasks.

cs.RO↗

TA-VLA: Elucidating the Design Space of Torque-aware Vision-Language-Action Models

Many robotic manipulation tasks require sensing and responding to force signals such as torque to assess whether the task has been successfully completed and to enable closed-loop control. However, current Vision-Language-Action (VLA) models lack the ability to integrate such subtle physical feedback. In this work, we explore Torque-aware VLA models, aiming to bridge this gap by systematically studying the design space for incorporating torque signals into existing VLA architectures. We identify and evaluate several strategies, leading to three key findings. First, introducing torque adapters into the decoder consistently outperforms inserting them into the encoder.Third, inspired by joint prediction and planning paradigms in autonomous driving, we propose predicting torque as an auxiliary output, which further improves performance. This strategy encourages the model to build a physically grounded internal representation of interaction dynamics. Extensive quantitative and qualitative experiments across contact-rich manipulation benchmarks validate our findings.

cs.RO↗

Exploring sub-GeV dark matter via $s$-wave, $p$-wave, and resonance annihilation with CMB data

We revisit constraints on sub-GeV dark matter (DM) annihilation via $s$-wave, $p$-wave, and resonance processes using current and future CMB data from Planck, FIRAS, and upcoming experiments such as LiteBIRD, CMB-S4, PRISTINE, and PIXIE. For $s$-wave annihilation, we provide updated limits for both $e^{+}e^{-}$ and $ππ$ channels, with the profile likelihood method yielding stronger constraints than the marginal posterior method. In the $p$-wave case, we comprehensively present a model-independent inequality for the $95\%$ upper limits from FIRAS, PRISTINE, and PIXIE, with future experiments expected to surpass current BBN limits. For resonance annihilation, we report -- for the first time -- the $95\%$ upper limits on the decay branching ratio of the mediator particle, when the resonance peaks during the recombination epoch. Overall, our study highlights the complementary strengths of $μ$-distortion and CMB anisotropies in probing sub-GeV DM annihilation.

hep-ph↗

Beyond the Surface: A Solution-Aware Retrieval Model for Competition-level Code Generation

In competitive programming task, problem statements are often embedded within elaborate narrative backgrounds, requiring deep understanding of the underlying solutions to successfully complete the tasks. Current code generation models primarily focus on token-level semantic modeling, highly susceptible to distractions from irrelevant narrative statements. Inspired by RAG, retrieving reference code with similar solutions may help enhance model performance on difficult problems. However, existing retrieval models also emphasize surface-level semantic similarity, neglecting the deeper solution-level logical similarities that are critical in competitive programming. Therefore, designing ranking models capable of accurately identifying and retrieving problems and corresponding codes remains an urgent research problem in competitive code generation. In this paper, we propose SolveRank, a solution-aware ranking model empowered by synthetic data for competitive programming tasks. Specifically, we leverage the DeepSeek-R1 model to generate logically equivalent but differently phrased new problems, verified by GPT-4o for solution consistency. Then, we train SolveRank with these as positive samples and BM25/random-retrieved problems as negatives. During inference, SolveRank retrieves relevant problems and corresponding code from the corpus to assist a downstream code generator. Experiments on the xCodeEval dataset demonstrate that SolveRank outperforms SOTA ranking methods in precision and recall metrics, and boosts code generation performance for difficult problems.

cs.IR↗

MoTo: A Zero-shot Plug-in Interaction-aware Navigation for General Mobile Manipulation

Mobile manipulation stands as a core challenge in robotics, enabling robots to assist humans across varied tasks and dynamic daily environments. Conventional mobile manipulation approaches often struggle to generalize across different tasks and environments due to the lack of large-scale training. However, recent advances in manipulation foundation models demonstrate impressive generalization capability on a wide range of fixed-base manipulation tasks, which are still limited to a fixed setting. Therefore, we devise a plug-in module named MoTo, which can be combined with any off-the-shelf manipulation foundation model to empower them with mobile manipulation ability. Specifically, we propose an interaction-aware navigation policy to generate robot docking points for generalized mobile manipulation. To enable zero-shot ability, we propose an interaction keypoints framework via vision-language models (VLM) under multi-view consistency for both target object and robotic arm following instructions, where fixed-base manipulation foundation models can be employed. We further propose motion planning objectives for the mobile base and robot arm, which minimize the distance between the two keypoints and maintain the physical feasibility of trajectories. In this way, MoTo guides the robot to move to the docking points where fixed-base manipulation can be successfully performed, and leverages VLM generation and trajectory optimization to achieve mobile manipulation in a zero-shot manner, without any requirement on mobile manipulation expert data. Extensive experimental results on OVMM and real-world demonstrate that MoTo achieves success rates of 2.68% and 16.67% higher than the state-of-the-art mobile manipulation methods, respectively, without requiring additional training data.

cs.RO↗

PG-Agent: An Agent Powered by Page Graph

Graphical User Interface (GUI) agents possess significant commercial and social value, and GUI agents powered by advanced multimodal large language models (MLLMs) have demonstrated remarkable potential. Currently, existing GUI agents usually utilize sequential episodes of multi-step operations across pages as the prior GUI knowledge, which fails to capture the complex transition relationship between pages, making it challenging for the agents to deeply perceive the GUI environment and generalize to new scenarios. Therefore, we design an automated pipeline to transform the sequential episodes into page graphs, which explicitly model the graph structure of the pages that are naturally connected by actions. To fully utilize the page graphs, we further introduce Retrieval-Augmented Generation (RAG) technology to effectively retrieve reliable perception guidelines of GUI from them, and a tailored multi-agent framework PG-Agent with task decomposition strategy is proposed to be injected with the guidelines so that it can generalize to unseen scenarios. Extensive experiments on various benchmarks demonstrate the effectiveness of PG-Agent, even with limited episodes for page graph construction.

cs.AI↗

SafeBimanual: Diffusion-based Trajectory Optimization for Safe Bimanual Manipulation

Bimanual manipulation has been widely applied in household services and manufacturing, which enables the complex task completion with coordination requirements. Recent diffusion-based policy learning approaches have achieved promising performance in modeling action distributions for bimanual manipulation. However, they ignored the physical safety constraints of bimanual manipulation, which leads to the dangerous behaviors with damage to robots and objects. To this end, we propose a test-time trajectory optimization framework named SafeBimanual for any pre-trained diffusion-based bimanual manipulation policies, which imposes the safety constraints on bimanual actions to avoid dangerous robot behaviors with improved success rate. Specifically, we design diverse cost functions for safety constraints in different dual-arm cooperation patterns including avoidance of tearing objects and collision between arms and objects, which optimizes the manipulator trajectories with guided sampling of diffusion denoising process. Moreover, we employ a vision-language model (VLM) to schedule the cost functions by specifying keypoints and corresponding pairwise relationship, so that the optimal safety constraint is dynamically generated in the entire bimanual manipulation process. SafeBimanual demonstrates superiority on 8 simulated tasks in RoboTwin with a 13.7% increase in success rate and a 18.8% reduction in unsafe interactions over state-of-the-art diffusion-based methods. Extensive experiments on 4 real-world tasks further verify its practical value by improving the success rate by 32.5%.

cs.RO↗

On-the-Fly Object-aware Representative Point Selection in Point Cloud

Point clouds are essential for object modeling and play a critical role in assisting driving tasks for autonomous vehicles (AVs). However, the significant volume of data generated by AVs creates challenges for storage, bandwidth, and processing cost. To tackle these challenges, we propose a representative point selection framework for point cloud downsampling, which preserves critical object-related information while effectively filtering out irrelevant background points. Our method involves two steps: (1) Object Presence Detection, where we introduce an unsupervised density peak-based classifier and a supervised Naïve Bayes classifier to handle diverse scenarios, and (2) Sampling Budget Allocation, where we propose a strategy that selects object-relevant points while maintaining a high retention rate of object information. Extensive experiments on the KITTI and nuScenes datasets demonstrate that our method consistently outperforms state-of-the-art baselines in both efficiency and effectiveness across varying sampling rates. As a model-agnostic solution, our approach integrates seamlessly with diverse downstream models, making it a valuable and scalable addition to the 3D point cloud downsampling toolkit for AV applications.

cs.CV↗

Querying Autonomous Vehicle Point Clouds: Enhanced by 3D Object Counting with CounterNet

Autonomous vehicles generate massive volumes of point cloud data, yet only a subset is relevant for specific tasks such as collision detection, traffic analysis, or congestion monitoring. Effectively querying this data is essential to enable targeted analytics. In this work, we formalize point cloud querying by defining three core query types: RETRIEVAL, COUNT, and AGGREGATION, each aligned with distinct analytical scenarios. All these queries rely heavily on accurate object counts to produce meaningful results, making precise object counting a critical component of query execution. Prior work has focused on indexing techniques for 2D video data, assuming detection models provide accurate counting information. However, when applied to 3D point cloud data, state-of-the-art detection models often fail to generate reliable object counts, leading to substantial errors in query results. To address this limitation, we propose CounterNet, a heatmap-based network designed for accurate object counting in large-scale point cloud data. Rather than focusing on accurate object localization, CounterNet detects object presence by finding object centers to improve counting accuracy. We further enhance its performance with a feature map partitioning strategy using overlapping regions, enabling better handling of both small and large objects in complex traffic scenes. To adapt to varying frame characteristics, we introduce a per-frame dynamic model selection strategy that selects the most effective configuration for each input. Evaluations on three real-world autonomous vehicle datasets show that CounterNet improves counting accuracy by 5% to 20% across object categories, resulting in more reliable query outcomes across all supported query types.

cs.CV↗

IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation

Visual navigation with an image as goal is a fundamental and challenging problem. Conventional methods either rely on end-to-end RL learning or modular-based policy with topological graph or BEV map as memory, which cannot fully model the geometric relationship between the explored 3D environment and the goal image. In order to efficiently and accurately localize the goal image in 3D space, we build our navigation system upon the renderable 3D gaussian (3DGS) representation. However, due to the computational intensity of 3DGS optimization and the large search space of 6-DoF camera pose, directly leveraging 3DGS for image localization during agent exploration process is prohibitively inefficient. To this end, we propose IGL-Nav, an Incremental 3D Gaussian Localization framework for efficient and 3D-aware image-goal navigation. Specifically, we incrementally update the scene representation as new images arrive with feed-forward monocular prediction. Then we coarsely localize the goal by leveraging the geometric information for discrete space matching, which can be equivalent to efficient 3D convolution. When the agent is close to the goal, we finally solve the fine target pose with optimization via differentiable rendering. The proposed IGL-Nav outperforms existing state-of-the-art methods by a large margin across diverse experimental configurations. It can also handle the more challenging free-view image-goal setting and be deployed on real-world robotic platform using a cellphone to capture goal image at arbitrary pose. Project page: https://gwxuan.github.io/IGL-Nav/.

cs.CV↗

MVCNet: Multi-View Contrastive Network for Motor Imagery Classification

Electroencephalography (EEG)-based brain-computer interfaces (BCIs) enable neural interaction by decoding brain activity for external communication. Motor imagery (MI) decoding has received significant attention due to its intuitive mechanism. However, most existing models rely on single-stream architectures and overlook the multi-view nature of EEG signals, leading to limited performance and generalization. We propose a multi-view contrastive network (MVCNet), a dual-branch architecture that parallelly integrates CNN and Transformer blocks to capture both local spatial-temporal features and global temporal dependencies. To enhance the informativeness of training data, MVCNet incorporates a unified augmentation pipeline across time, frequency, and spatial domains. Two contrastive modules are further introduced: a cross-view contrastive module that enforces consistency of original and augmented views, and a cross-model contrastive module that aligns features extracted from both branches. Final representations are fused and jointly optimized by contrastive and classification losses. Experiments on five public MI datasets across three scenarios demonstrate that MVCNet consistently outperforms nine state-of-the-art MI decoding networks, highlighting its effectiveness and generalization ability. MVCNet provides a robust solution for MI decoding by integrating multi-view information and dual-branch modeling, contributing to the development of more reliable BCI systems.

eess.SP↗

Anyview: Generalizable Indoor 3D Object Detection with Variable Frames

In this paper, we propose a novel network framework for indoor 3D object detection to handle variable input frame numbers in practical scenarios. Existing methods only consider fixed frames of input data for a single detector, such as monocular RGB-D images or point clouds reconstructed from dense multi-view RGB-D images. While in practical application scenes such as robot navigation and manipulation, the raw input to the 3D detectors is the RGB-D images with variable frame numbers instead of the reconstructed scene point cloud. However, the previous approaches can only handle fixed frame input data and have poor performance with variable frame input. In order to facilitate 3D object detection methods suitable for practical tasks, we present a novel 3D detection framework named AnyView for our practical applications, which generalizes well across different numbers of input frames with a single model. To be specific, we propose a geometric learner to mine the local geometric features of each input RGB-D image frame and implement local-global feature interaction through a designed spatial mixture module. Meanwhile, we further utilize a dynamic token strategy to adaptively adjust the number of extracted features for each frame, which ensures consistent global feature density and further enhances the generalization after fusion. Extensive experiments on the ScanNet dataset show our method achieves both great generalizability and high detection accuracy with a simple and clean architecture containing a similar amount of parameters with the baselines.

cs.CV↗

Embodied Instruction Following in Unknown Environments

Enabling embodied agents to complete complex human instructions from natural language is crucial to autonomous systems in household services. Conventional methods can only accomplish human instructions in the known environment where all interactive objects are provided to the embodied agent, and directly deploying the existing approaches for the unknown environment usually generates infeasible plans that manipulate non-existing objects. On the contrary, we propose an embodied instruction following (EIF) method for complex tasks in the unknown environment, where the agent efficiently explores the unknown environment to generate feasible plans with existing objects to accomplish abstract instructions. Specifically, we build a hierarchical embodied instruction following framework including the high-level task planner and the low-level exploration controller with multimodal large language models. We then construct a semantic representation map of the scene with dynamic region attention to demonstrate the known visual clues, where the goal of task planning and scene exploration is aligned for human instruction. For the task planner, we generate the feasible step-by-step plans for human goal accomplishment according to the task completion process and the known visual clues. For the exploration controller, the optimal navigation or object interaction policy is predicted based on the generated step-wise plans and the known visual clues. The experimental results demonstrate that our method can achieve 45.09% success rate in 204 complex human instructions such as making breakfast and tidying rooms in large house-level scenes. Code and supplementary are available at https://gary3410.github.io/eif_unknown.

cs.RO↗

A Narrative Review on Large AI Models in Lung Cancer Screening, Diagnosis, and Treatment Planning

Lung cancer remains one of the most prevalent and fatal diseases worldwide, demanding accurate and timely diagnosis and treatment. Recent advancements in large AI models have significantly enhanced medical image understanding and clinical decision-making. This review systematically surveys the state-of-the-art in applying large AI models to lung cancer screening, diagnosis, prognosis, and treatment. We categorize existing models into modality-specific encoders, encoder-decoder frameworks, and joint encoder architectures, highlighting key examples such as CLIP, BLIP, Flamingo, BioViL-T, and GLoRIA. We further examine their performance in multimodal learning tasks using benchmark datasets like LIDC-IDRI, NLST, and MIMIC-CXR. Applications span pulmonary nodule detection, gene mutation prediction, multi-omics integration, and personalized treatment planning, with emerging evidence of clinical deployment and validation. Finally, we discuss current limitations in generalizability, interpretability, and regulatory compliance, proposing future directions for building scalable, explainable, and clinically integrated AI systems. Our review underscores the transformative potential of large AI models to personalize and optimize lung cancer care.

eess.IV↗

ManiGaussian++: General Robotic Bimanual Manipulation with Hierarchical Gaussian World Model

Multi-task robotic bimanual manipulation is becoming increasingly popular as it enables sophisticated tasks that require diverse dual-arm collaboration patterns. Compared to unimanual manipulation, bimanual tasks pose challenges to understanding the multi-body spatiotemporal dynamics. An existing method ManiGaussian pioneers encoding the spatiotemporal dynamics into the visual representation via Gaussian world model for single-arm settings, which ignores the interaction of multiple embodiments for dual-arm systems with significant performance drop. In this paper, we propose ManiGaussian++, an extension of ManiGaussian framework that improves multi-task bimanual manipulation by digesting multi-body scene dynamics through a hierarchical Gaussian world model. To be specific, we first generate task-oriented Gaussian Splatting from intermediate visual features, which aims to differentiate acting and stabilizing arms for multi-body spatiotemporal dynamics modeling. We then build a hierarchical Gaussian world model with the leader-follower architecture, where the multi-body spatiotemporal dynamics is mined for intermediate visual representation via future scene prediction. The leader predicts Gaussian Splatting deformation caused by motions of the stabilizing arm, through which the follower generates the physical consequences resulted from the movement of the acting arm. As a result, our method significantly outperforms the current state-of-the-art bimanual manipulation techniques by an improvement of 20.2% in 10 simulated tasks, and achieves 60% success rate on average in 9 challenging real-world tasks. Our code is available at https://github.com/April-Yz/ManiGaussian_Bimanual.

cs.RO↗

Searching for Axion-Like Particles with X-ray Observations of Alpha Centauri

We investigate the production of axion-like particles (ALPs) in stellar cores, where they interact with electromagnetic fields and electrons, with typical masses between $\mathcal O(0.1)$ and $\mathcal O(10)$ keV. These low-energy ALPs are gravitationally trapped in the orbits of stars and subsequently decay into two photons that we detect as monochromatic X-ray lines. We propose to search for these gravitationally trapped ALPs in the Alpha Centauri binary system, our closest stellar neighbor, using sensitive X-ray detectors like Chandra and eROSITA. Our search for ALP decay signals in the energy range of $0.2$ keV to $10$ keV yielded null results, thus establishing the most stringent limits on ALP interactions to date. In the case of ALP-electron coupling $g_{aee}\leq 10^{-15}$, we have improved the limits on the ALP-photon coupling $g_{aγγ}$ in ALP mass range between $0.25~\keV$ and $5~\keV$, compared to previous measurements, including those from GW170817, SN 2023ixf, and other sources, and specially the improvement reaches about 2 orders of magnitude at the mass of 2 keV. Even tighter constraints are set for larger $g_{aee}$.

astro-ph.HE↗