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Ziwei Wang

Publications and source records attributed to Ziwei Wang.

At least 127 records · Page 7Linked to original sources

SACM: SEEG-Audio Contrastive Matching for Chinese Speech Decoding

Speech disorders such as dysarthria and anarthria can severely impair the patient's ability to communicate verbally. Speech decoding brain-computer interfaces (BCIs) offer a potential alternative by directly translating speech intentions into spoken words, serving as speech neuroprostheses. This paper reports an experimental protocol for Mandarin Chinese speech decoding BCIs, along with the corresponding decoding algorithms. Stereo-electroencephalography (SEEG) and synchronized audio data were collected from eight drug-resistant epilepsy patients as they conducted a word-level reading task. The proposed SEEG and Audio Contrastive Matching (SACM), a contrastive learning-based framework, achieved decoding accuracies significantly exceeding chance levels in both speech detection and speech decoding tasks. Electrode-wise analysis revealed that a single sensorimotor cortex electrode achieved performance comparable to that of the full electrode array. These findings provide valuable insights for developing more accurate online speech decoding BCIs.

cs.HC↗

VLA-RL: Towards Masterful and General Robotic Manipulation with Scalable Reinforcement Learning

Recent high-capacity vision-language-action (VLA) models have demonstrated impressive performance on a range of robotic manipulation tasks by imitating human demonstrations. However, exploiting offline data with limited visited states will cause execution failure in out-of-distribution scenarios. Intuitively, an exploration-based method that improves on online collected data at test time could address this limitation. We present VLA-RL, an algorithmic and systematic framework that leverages online reinforcement learning (RL) to improve pretrained auto-regressive VLAs in downstream tasks. Within a unified perspective, we first introduce a trajectory-level RL formulation for auto-regressive VLA training, which models general robotic manipulation trajectory as multi-modal multi-turn conversation. To address the challenge of sparse rewards, we fine-tune a pretrained vision-language model as a robotic process reward model, which is trained on pseudo reward labels annotated on automatically extracted task segments. To scale up, we identify several implementation findings that improve the stability and efficiency including curriculum selection strategy, GPU-balanced vectorized environments, batch decoding, and critic warmup. VLA-RL enables OpenVLA-7B to surpass the strongest finetuned baseline by 4.5% on 40 challenging robotic manipulation tasks in LIBERO, and even matches the performance of advanced commercial models such as $π_0$-FAST. Notably, we observe that VLA-RL benefits from increased test-time optimization, indicating an early spark of inference scaling laws in robotics.

cs.RO↗

Silver Electrodeposition from Ag/AgCl Electrodes: Implications for Nanoscience

With the advancement of nanoscience, silver/silver chloride (Ag/AgCl) electrodes have become widely utilised in microscale and nanoscale fluidic experiments, because of their stability. However, our findings reveal that the dissolution of AgCl from the electrode in \ch{Cl-}-rich solutions can lead to significant silver contamination, through the formation of silver complexes, \ch{[AgCl_{n+1}]^{n-}}. We demonstrate the electrodeposition of silver particles on graphene in KCl aqueous solution, with AgCl dissolution from the electrode as the sole source of silver. This unexpected electrodeposition process offers a more plausible interpretation of the recently reported ``ionic flow-induced current in graphene''. That is, the measured electronic current in graphene is due to the electrodeposition of silver, challenging the previously claimed ``ionic Coulomb drag''. More caution is called for when using Ag/AgCl electrodes in microfluidic, and especially nanofluidic systems, because AgCl dissolution should not be neglected.

cond-mat.mes-hall↗

Asynchronous Multi-Object Tracking with an Event Camera

Events cameras are ideal sensors for enabling robots to detect and track objects in highly dynamic environments due to their low latency output, high temporal resolution, and high dynamic range. In this paper, we present the Asynchronous Event Multi-Object Tracking (AEMOT) algorithm for detecting and tracking multiple objects by processing individual raw events asynchronously. AEMOT detects salient event blob features by identifying regions of consistent optical flow using a novel Field of Active Flow Directions built from the Surface of Active Events. Detected features are tracked as candidate objects using the recently proposed Asynchronous Event Blob (AEB) tracker in order to construct small intensity patches of each candidate object. A novel learnt validation stage promotes or discards candidate objects based on classification of their intensity patches, with promoted objects having their position, velocity, size, and orientation estimated at their event rate. We evaluate AEMOT on a new Bee Swarm Dataset, where it tracks dozens of small bees with precision and recall performance exceeding that of alternative event-based detection and tracking algorithms by over 37%. Source code and the labelled event Bee Swarm Dataset will be open sourced

cs.CV↗

CodeBC: A More Secure Large Language Model for Smart Contract Code Generation in Blockchain

Large language models (LLMs) excel at generating code from natural language instructions, yet they often lack an understanding of security vulnerabilities. This limitation makes it difficult for LLMs to avoid security risks in generated code, particularly in high-security programming tasks such as smart contract development for blockchain. Researchers have attempted to enhance the vulnerability awareness of these models by training them to differentiate between vulnerable and fixed code snippets. However, this approach relies heavily on manually labeled vulnerability data, which is only available for popular languages like Python and C++. For low-resource languages like Solidity, used in smart contracts, large-scale annotated datasets are scarce and difficult to obtain. To address this challenge, we introduce CodeBC, a code generation model specifically designed for generating secure smart contracts in blockchain. CodeBC employs a three-stage fine-tuning approach based on CodeLlama, distinguishing itself from previous methods by not relying on pairwise vulnerability location annotations. Instead, it leverages vulnerability and security tags to teach the model the differences between vulnerable and secure code. During the inference phase, the model leverages security tags to generate secure and robust code. Experimental results demonstrate that CodeBC outperforms baseline models in terms of BLEU, CodeBLEU, and compilation pass rates, while significantly reducing vulnerability rates. These findings validate the effectiveness and cost-efficiency of our three-stage fine-tuning strategy, making CodeBC a promising solution for generating secure smart contract code.

cs.CR↗

Stacking-induced ferroelectricity in tetralayer graphene

Recent studies have reported emergent ferroelectric behavior in twisted or moiré-engineered graphene-based van der Waals heterostructures, yet the microscopic origin of this effect remains under debate. Pristine mono- or few-layer graphene lacks a permanent dipole due to its centrosymmetric lattice, making the emergence of ferroelectricity unlikely. However, mixed-stacked graphene, such as the ABCB tetralayer configuration, breaks both inversion and mirror symmetry and has been theoretically predicted to support electrically switchable dipoles. ABCB graphene represents the simplest natural graphene polytype exhibiting intrinsic out-of-plane polarization, arising from asymmetric charge carrier distribution across its layers. Here, we report robust ferroelectric behavior in dual-gated, non-aligned ABCB tetralayer graphene encapsulated in hexagonal boron nitride. The device exhibits pronounced hysteresis in resistance under both top and bottom gate modulation, with the effect persisting up to room temperature. This hysteresis originates from reversible layer-polarized charge reordering, driven by gate-induced transitions between ABCB and BCBA stacking configurations -- without requiring moiré superlattices. Our findings establish stacking-order-induced symmetry breaking as a fundamental route to electronic ferroelectricity in graphene and open pathways for non-volatile memory applications based on naturally occurring mixed-stacked multilayer graphene.

cond-mat.mes-hall↗

AnyBimanual: Transferring Unimanual Policy for General Bimanual Manipulation

Performing general language-conditioned bimanual manipulation tasks is of great importance for many applications ranging from household service to industrial assembly. However, collecting bimanual manipulation data is expensive due to the high-dimensional action space, which poses challenges for conventional methods to handle general bimanual manipulation tasks. In contrast, unimanual policy has recently demonstrated impressive generalizability across a wide range of tasks because of scaled model parameters and training data, which can provide sharable manipulation knowledge for bimanual systems. To this end, we propose a plug-and-play method named AnyBimanual, which transfers pre-trained unimanual policy to general bimanual manipulation policy with few bimanual demonstrations. Specifically, we first introduce a skill manager to dynamically schedule the skill representations discovered from pre-trained unimanual policy for bimanual manipulation tasks, which linearly combines skill primitives with task-oriented compensation to represent the bimanual manipulation instruction. To mitigate the observation discrepancy between unimanual and bimanual systems, we present a visual aligner to generate soft masks for visual embedding of the workspace, which aims to align visual input of unimanual policy model for each arm with those during pretraining stage. AnyBimanual shows superiority on 12 simulated tasks from RLBench2 with a sizable 12.67% improvement in success rate over previous methods. Experiments on 9 real-world tasks further verify its practicality with an average success rate of 84.62%.

cs.RO↗

EfficientLLaVA:Generalizable Auto-Pruning for Large Vision-language Models

While multimodal large language models demonstrate strong performance in complex reasoning tasks, they pose significant challenges related to model complexity during deployment, especially for resource-limited devices. In this paper, we propose an automatic pruning method for large vision-language models to enhance the efficiency of multimodal reasoning. Conventional methods rely on the training data of the original model to select the proper pruning ratio for different network components. However, these methods are impractical for large vision-language models due to the unaffordable search costs caused by web-scale training corpus. In contrast, our approach only leverages a small number of samples to search for the desired pruning policy by maximizing its generalization ability on unknown training data while maintaining the model accuracy, which enables the achievement of an optimal trade-off between accuracy and efficiency for large visual language models. Specifically, we formulate the generalization gap of the pruning strategy using the structural risk minimization principle. Based on both task performance and generalization capability, we iteratively search for the optimal pruning policy within a given search space and optimize the vision projector to evolve the search space with higher upper bound of performance. We conduct extensive experiments on the ScienceQA, Vizwiz, MM-vet, and LLaVA-Bench datasets for the task of visual question answering. Using only 64 samples for pruning policy search, EfficientLLaVA achieves an accuracy of 83.05% on ScienceQA, along with a $\times$ 1.8 speedup compared to the dense LLaVA-v1.5-7B model.

cs.CV↗

UniGoal: Towards Universal Zero-shot Goal-oriented Navigation

In this paper, we propose a general framework for universal zero-shot goal-oriented navigation. Existing zero-shot methods build inference framework upon large language models (LLM) for specific tasks, which differs a lot in overall pipeline and fails to generalize across different types of goal. Towards the aim of universal zero-shot navigation, we propose a uniform graph representation to unify different goals, including object category, instance image and text description. We also convert the observation of agent into an online maintained scene graph. With this consistent scene and goal representation, we preserve most structural information compared with pure text and are able to leverage LLM for explicit graph-based reasoning. Specifically, we conduct graph matching between the scene graph and goal graph at each time instant and propose different strategies to generate long-term goal of exploration according to different matching states. The agent first iteratively searches subgraph of goal when zero-matched. With partial matching, the agent then utilizes coordinate projection and anchor pair alignment to infer the goal location. Finally scene graph correction and goal verification are applied for perfect matching. We also present a blacklist mechanism to enable robust switch between stages. Extensive experiments on several benchmarks show that our UniGoal achieves state-of-the-art zero-shot performance on three studied navigation tasks with a single model, even outperforming task-specific zero-shot methods and supervised universal methods.

cs.CV↗

MP-GUI: Modality Perception with MLLMs for GUI Understanding

Graphical user interface (GUI) has become integral to modern society, making it crucial to be understood for human-centric systems. However, unlike natural images or documents, GUIs comprise artificially designed graphical elements arranged to convey specific semantic meanings. Current multi-modal large language models (MLLMs) already proficient in processing graphical and textual components suffer from hurdles in GUI understanding due to the lack of explicit spatial structure modeling. Moreover, obtaining high-quality spatial structure data is challenging due to privacy issues and noisy environments. To address these challenges, we present MP-GUI, a specially designed MLLM for GUI understanding. MP-GUI features three precisely specialized perceivers to extract graphical, textual, and spatial modalities from the screen as GUI-tailored visual clues, with spatial structure refinement strategy and adaptively combined via a fusion gate to meet the specific preferences of different GUI understanding tasks. To cope with the scarcity of training data, we also introduce a pipeline for automatically data collecting. Extensive experiments demonstrate that MP-GUI achieves impressive results on various GUI understanding tasks with limited data.

cs.CV↗

MoManipVLA: Transferring Vision-language-action Models for General Mobile Manipulation

Mobile manipulation is the fundamental challenge for robotics to assist humans with diverse tasks and environments in everyday life. However, conventional mobile manipulation approaches often struggle to generalize across different tasks and environments because of the lack of large-scale training. In contrast, recent advances in vision-language-action (VLA) models have shown impressive generalization capabilities, but these foundation models are developed for fixed-base manipulation tasks. Therefore, we propose an efficient policy adaptation framework named MoManipVLA to transfer pre-trained VLA models of fix-base manipulation to mobile manipulation, so that high generalization ability across tasks and environments can be achieved in mobile manipulation policy. Specifically, we utilize pre-trained VLA models to generate waypoints of the end-effector with high generalization ability. We design motion planning objectives for the mobile base and the robot arm, which aim at maximizing the physical feasibility of the trajectory. Finally, we present an efficient bi-level objective optimization framework for trajectory generation, where the upper-level optimization predicts waypoints for base movement to enhance the manipulator policy space, and the lower-level optimization selects the optimal end-effector trajectory to complete the manipulation task. In this way, MoManipVLA can adjust the position of the robot base in a zero-shot manner, thus making the waypoints predicted from the fixed-base VLA models feasible. Extensive experimental results on OVMM and the real world demonstrate that MoManipVLA achieves a 4.2% higher success rate than the state-of-the-art mobile manipulation, and only requires 50 training cost for real world deployment due to the strong generalization ability in the pre-trained VLA models.

cs.RO↗

TSP3D: Text-guided Sparse Voxel Pruning for Efficient 3D Visual Grounding

In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture. Inspired by the success of multi-level fully sparse convolutional architecture in 3D object detection, we aim to build a new 3D visual grounding framework following this technical route. However, as in 3D visual grounding task the 3D scene representation should be deeply interacted with text features, sparse convolution-based architecture is inefficient for this interaction due to the large amount of voxel features. To this end, we propose text-guided pruning (TGP) and completion-based addition (CBA) to deeply fuse 3D scene representation and text features in an efficient way by gradual region pruning and target completion. Specifically, TGP iteratively sparsifies the 3D scene representation and thus efficiently interacts the voxel features with text features by cross-attention. To mitigate the affect of pruning on delicate geometric information, CBA adaptively fixes the over-pruned region by voxel completion with negligible computational overhead. Compared with previous single-stage methods, our method achieves top inference speed and surpasses previous fastest method by 100\% FPS. Our method also achieves state-of-the-art accuracy even compared with two-stage methods, with $+1.13$ lead of Acc@0.5 on ScanRefer, and $+2.6$ and $+3.2$ leads on NR3D and SR3D respectively. The code is available at \href{https://github.com/GWxuan/TSP3D}{https://github.com/GWxuan/TSP3D}.

cs.CV↗

GaussianCAD: Robust Self-Supervised CAD Reconstruction from Three Orthographic Views Using 3D Gaussian Splatting

The automatic reconstruction of 3D computer-aided design (CAD) models from CAD sketches has recently gained significant attention in the computer vision community. Most existing methods, however, rely on vector CAD sketches and 3D ground truth for supervision, which are often difficult to be obtained in industrial applications and are sensitive to noise inputs. We propose viewing CAD reconstruction as a specific instance of sparse-view 3D reconstruction to overcome these limitations. While this reformulation offers a promising perspective, existing 3D reconstruction methods typically require natural images and corresponding camera poses as inputs, which introduces two major significant challenges: (1) modality discrepancy between CAD sketches and natural images, and (2) difficulty of accurate camera pose estimation for CAD sketches. To solve these issues, we first transform the CAD sketches into representations resembling natural images and extract corresponding masks. Next, we manually calculate the camera poses for the orthographic views to ensure accurate alignment within the 3D coordinate system. Finally, we employ a customized sparse-view 3D reconstruction method to achieve high-quality reconstructions from aligned orthographic views. By leveraging raster CAD sketches for self-supervision, our approach eliminates the reliance on vector CAD sketches and 3D ground truth. Experiments on the Sub-Fusion360 dataset demonstrate that our proposed method significantly outperforms previous approaches in CAD reconstruction performance and exhibits strong robustness to noisy inputs.

cs.CV↗

Spatial Distillation based Distribution Alignment (SDDA) for Cross-Headset EEG Classification

A non-invasive brain-computer interface (BCI) enables direct interaction between the user and external devices, typically via electroencephalogram (EEG) signals. However, decoding EEG signals across different headsets remains a significant challenge due to differences in the number and locations of the electrodes. To address this challenge, we propose a spatial distillation based distribution alignment (SDDA) approach for heterogeneous cross-headset transfer in non-invasive BCIs. SDDA uses first spatial distillation to make use of the full set of electrodes, and then input/feature/output space distribution alignments to cope with the significant differences between the source and target domains. To our knowledge, this is the first work to use knowledge distillation in cross-headset transfers. Extensive experiments on six EEG datasets from two BCI paradigms demonstrated that SDDA achieved superior performance in both offline unsupervised domain adaptation and online supervised domain adaptation scenarios, consistently outperforming 10 classical and state-of-the-art transfer learning algorithms.

cs.LG↗

StableLego: Stability Analysis of Block Stacking Assembly

Structural stability is a necessary condition for successful construction of an assembly. However, designing a stable assembly requires a non-trivial effort since a slight variation in the design could significantly affect the structural stability. To address the challenge, this paper studies the stability of assembly structures, in particular, block stacking assembly. The paper proposes a new optimization formulation, which optimizes over force balancing equations, for inferring the structural stability of 3D block stacking structures. The proposed stability analysis is verified on hand-crafted Lego examples. The experiment results demonstrate that the proposed method can correctly predict whether the structure is stable. In addition, it outperforms the existing methods since it can accurately locate the weakest parts in the design, and more importantly, solve any given assembly structures. To further validate the proposed method, we provide \textit{StableLego}: a comprehensive dataset including 50k+ 3D objects with their Lego layouts. We test the proposed stability analysis and include the stability inference for each corresponding object in StableLego. Our code and the dataset are available at https://github.com/intelligent-control-lab/StableLego.

cs.RO↗

Q-VLM: Post-training Quantization for Large Vision-Language Models

In this paper, we propose a post-training quantization framework of large vision-language models (LVLMs) for efficient multi-modal inference. Conventional quantization methods sequentially search the layer-wise rounding functions by minimizing activation discretization errors, which fails to acquire optimal quantization strategy without considering cross-layer dependency. On the contrary, we mine the cross-layer dependency that significantly influences discretization errors of the entire vision-language model, and embed this dependency into optimal quantization strategy searching with low search cost. Specifically, we observe the strong correlation between the activation entropy and the cross-layer dependency concerning output discretization errors. Therefore, we employ the entropy as the proxy to partition blocks optimally, which aims to achieve satisfying trade-offs between discretization errors and the search cost. Moreover, we optimize the visual encoder to disentangle the cross-layer dependency for fine-grained decomposition of search space, so that the search cost is further reduced without harming the quantization accuracy. Experimental results demonstrate that our method compresses the memory by 2.78x and increase generate speed by 1.44x about 13B LLaVA model without performance degradation on diverse multi-modal reasoning tasks. Code is available at https://github.com/ChangyuanWang17/QVLM.

cs.CV↗

Quantifying hydrogen bonding using electrically tunable nanoconfined water

Hydrogen bonding plays a crucial role in biology and technology, yet it remains poorly understood and quantified despite its fundamental importance. Traditional models, which describe hydrogen bonds as electrostatic interactions between electropositive hydrogen and electronegative acceptors, fail to quantitatively capture bond strength, directionality, or cooperativity, and cannot predict the properties of complex hydrogen-bonded materials. Here, we introduce a novel approach that conceptualizes the effect of hydrogen bonds as elastic dipoles in an electric field, which captures a wide range of hydrogen bonding phenomena in various water systems. Using gypsum, a hydrogen bond heterostructure with two-dimensional structural crystalline water, we calibrate the hydrogen bond strength through an externally applied electric field. We show that our approach quantifies the strength of hydrogen bonds directly from spectroscopic measurements and reproduces a wide range of key properties of confined water reported in the literature. Using only the stretching vibration frequency of confined water, we can predict hydrogen bond strength, local electric field, O-H bond length, and dipole moment. Our work also introduces hydrogen bond heterostructures - a new class of electrically and chemically tunable materials that offer stronger, more directional bonding compared to van der Waals heterostructures, with potential applications in areas such as catalysis, separation, and energy storage.

cond-mat.mes-hall↗

EmbodiedSAM: Online Segment Any 3D Thing in Real Time

Embodied tasks require the agent to fully understand 3D scenes simultaneously with its exploration, so an online, real-time, fine-grained and highly-generalized 3D perception model is desperately needed. Since high-quality 3D data is limited, directly training such a model in 3D is almost infeasible. Meanwhile, vision foundation models (VFM) has revolutionized the field of 2D computer vision with superior performance, which makes the use of VFM to assist embodied 3D perception a promising direction. However, most existing VFM-assisted 3D perception methods are either offline or too slow that cannot be applied in practical embodied tasks. In this paper, we aim to leverage Segment Anything Model (SAM) for real-time 3D instance segmentation in an online setting. This is a challenging problem since future frames are not available in the input streaming RGB-D video, and an instance may be observed in several frames so object matching between frames is required. To address these challenges, we first propose a geometric-aware query lifting module to represent the 2D masks generated by SAM by 3D-aware queries, which is then iteratively refined by a dual-level query decoder. In this way, the 2D masks are transferred to fine-grained shapes on 3D point clouds. Benefit from the query representation for 3D masks, we can compute the similarity matrix between the 3D masks from different views by efficient matrix operation, which enables real-time inference. Experiments on ScanNet, ScanNet200, SceneNN and 3RScan show our method achieves leading performance even compared with offline methods. Our method also demonstrates great generalization ability in several zero-shot dataset transferring experiments and show great potential in open-vocabulary and data-efficient setting. Code and demo are available at https://xuxw98.github.io/ESAM/, with only one RTX 3090 GPU required for training and evaluation.

cs.CV↗