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Ziwen Li

Publications and source records attributed to Ziwen Li.

At least 19 recordsLinked to original sources

ForestBench: A Unified Graph Framework for Evaluating Multi-Agent Collaboration

Multi-agent systems (MAS) built on Large Language Models (LLMs) are proliferating rapidly, but their heterogeneous execution traces provide no common basis for evaluation across methods. Outcome-only benchmarks discard collaborations, whereas LLM-as-Judge evaluation requires additional, model-dependent inference and can vary with the LLM and rubric. We introduce a generalizable evaluation framework that maps native MAS traces into a shared space of unified collaboration graphs, enabling different methods to be evaluated under the same representation, reference set, and metric panel. Candidate graphs are compared with a query-specific reference forest. Each forest is a benchmark-provided collection of verified-success graphs: it records diverse ways in which representative MAS methods can complete the task, rather than prescribing a unique optimal process. Instantiating the framework as ForestBench, we filter $844$ collaboration-necessary queries from seven public datasets, precompute ten successful target-conditioned reference graphs per query, and evaluate six representative MAS frameworks. Controlled backbone, reference-construction, and perturbation studies test the stability and scope of evaluation. Once the benchmark forests are built, ForestBench scores a trace in milliseconds without further LLM inference, providing a reusable structural basis for comparing diverse MAS collaboration traces.

cs.AI

High-Quality Exposure Correction with Diffusion-Based Image Generation Priors

Although most existing exposure correction methods achieve high fidelity, they often place excessive focus on overall pixel-wise accuracy, making it challenging to effectively model extreme exposure regions, which results in suboptimal perceptual quality. Recently, diffusion models have received significant attention due to their remarkable performance in the realm of image generation. However, their successful application to exposure correction remains a challenging and open question. The key challenge lies in generating accurate image structures and maintaining high image fidelity during stochastic diffusion processes. In this paper, we propose DPEC (Diffusion Prior-based Exposure Correction), a novel framework for image exposure correction that utilizes diffusion-based image generation priors encapsulated in pre-trained large-scale diffusion models. Specifically, we first propose an efficient fine-tuning strategy to derive an exposure corrector from pre-trained models, enabling the generation of enhanced images in a single-step denoising process. Moreover, we seamlessly combine the strengths of diffusion models and regression models, and design a joint cross-attention module to integrate multi-scale diffusion prior features, thereby effectively preserving high-frequency details and minimizing random artifacts. The diffusion model focuses on dealing with low-frequency content rather than all the intricate texture details. The experimental results demonstrate that the proposed DPEC method consistently outperforms existing state-of-the-art methods on multiple exposure correction datasets, whether in terms of fidelity, perceptual quality, or visual effects.

cs.CV

NGM-RAG: Neural Graph Matching based Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) significantly enhances the ability of Large Language Models (LLMs) to provide accurate and contextually relevant answers by dynamically integrating external databases. However, traditional RAG methods are primarily constrained by their reliance on text-based retrieval strategies, which often struggle with complex questions requiring multi-hop reasoning. To address this limitation, we introduce Neural Graph Matching based Retrieval-Augmented Generation (NGM-RAG), a novel framework that leverages graph structures to effectively capture and utilize relational knowledge for improved retrieval and answer generation. NGM-RAG explicitly incorporates graph construction, graph matching, and answer generation into a unified process. Within this framework, we propose a neural graph matching approach that combines text-based matching with Graph Neural Networks (GNNs). By employing an adaptive weighting strategy, NGM-RAG efficiently integrates multiple matching methods to select the most relevant contextual node information for answer generation. Experimental results on multi-hop question answering and long-context summarization tasks demonstrate that our NGM-RAG model achieves superior performance compared to both traditional NaiveRAG methods and state-of-the-art graph-enhanced approaches such as GraphRAG and LightRAG.

cs.IR

LLM Anonymization Against Agentic Re-Identification

Agentic LLMs with web search change the threat model for text anonymization: weak contextual cues can become cross-referenceable evidence for re-identification, yet those same details also carry downstream analytic value of the text. Existing defenses either remove explicit identifiers, perturb text for formal privacy, or test rewritten text against non-web inference models, leaving underexplored the operating region between resistance to agentic web-search re-identification and utility retention. We introduce AURA (\textbf{A}nonymization with \textbf{U}tility-\textbf{R}etention \textbf{A}daptation), an LLM-powered \textit{mask-reconstruct} framework that decouples privacy localization from utility-preserving reconstruction and selects candidates with adversarial privacy and utility-retention checks. We evaluate AURA on real-user interview transcripts using re-identification attacks carried out by web-search agents, along with a utility evaluation based on interviewee-profile facts, codebook facts, and the joint contextual utility grid. Our results show that AURA improves the privacy-utility frontier by using adaptive privacy scope to strengthen resistance to agentic re-identification and using a mask-reconstruct anonymization method to better preserve contextual utility under fixed privacy scope.

cs.CR

Isomer depletion via nuclear excitation by inelastic electron scattering

Isomer depletion via the process of nuclear excitation by inelastic electron scattering is investigated theoretically. A comprehensive study on low-energy nuclear excitations by inelastic electron scattering is performed to analyze the impact of the nuclear and ion charge, the nuclear transition energy, and the nuclear transition multipolarity on the cross section of the process. We apply the analysis to the case of isomer depletion, in which an excitation from the isomeric state to a nuclear level above the isomeric state can lead to decay to a nuclear level below the isomer itself and hence lead to the release of the energy stored in the isomer. For this purpose, the isomer depletion of $\mathrm{{}^{93m}{Mo}}$, $\mathrm{{}^{152m}{Eu}}$, and $\mathrm{{}^{178m}{Hf}}$, which represent the most important scenarios of isomer depletion, are studied. Our results demonstrate the capability of the process of nuclear excitation by inelastic electron scattering for isomer depletion.

nucl-th

Nuclear non-resonant photoexcitation assisted by electron recombination

We investigate theoretically a nuclear excitation mechanism involving absorption of non-resonant photons leveraged by the coupling to the atomic shell. The nuclear non-resonant photoexcitation is assisted by electron recombination which compensates the energy mismatch between photon and nuclear transition energies, reminiscent of parametric up-conversion in non-linear media. This third-order process proceeds via a virtual nuclear state rather than virtual electronic states, distinguishing this mechanism from the electronic bridge. We investigate the process on the example of a so-far not observed 14.2 keV hard x-ray transition in 193Pt driven by an x-ray free-electron laser. Although the calculated cross section is small, it can be compensated by the vast number of non-resonant photons from the x-ray laser pulse. By enabling nuclear excitation through non-resonant photons, this up-conversion-like mechanism suggests new directions for non-linear x-ray interactions mediated by nuclear transitions.

nucl-th

HUGE-Bench: A Benchmark for High-Level UAV Vision-Language-Action Tasks

Existing UAV vision-language navigation (VLN) benchmarks have enabled language-guided flight, but they largely focus on long, step-wise route descriptions with goal-centric evaluation, making them less diagnostic for real operations where brief, high-level commands must be grounded into safe multi-stage behaviors. We present HUGE-Bench, a benchmark for High-Level UAV Vision-Language-Action (HL-VLA) tasks that tests whether an agent can interpret concise language and execute complex, process-oriented trajectories with safety awareness. HUGE-Bench comprises 4 real-world digital twin scenes, 8 high-level tasks, and 2.56M meters of trajectories, and is built on an aligned 3D Gaussian Splatting (3DGS)-Mesh representation that combines photorealistic rendering with collision-capable geometry for scalable generation and collision-aware evaluation. We introduce process-oriented and collision-aware metrics to assess process fidelity, terminal accuracy, and safety. Experiments on representative state-of-the-art VLA models reveal significant gaps in high-level semantic completion and safe execution, highlighting HUGE-Bench as a diagnostic testbed for high-level UAV autonomy.

cs.CV

KineVLA: Towards Kinematics-Aware Vision-Language-Action Models with Bi-Level Action Decomposition

In this paper, we introduce a novel kinematics-rich vision-language-action (VLA) task, in which language commands densely encode diverse kinematic attributes (such as direction, trajectory, orientation, and relative displacement) from initiation through completion, at key moments, unlike existing action instructions that capture kinematics only coarsely or partially, thereby supporting fine-grained and personalized manipulation. In this setting, where task goals remain invariant while execution trajectories must adapt to instruction-level kinematic specifications. To address this challenge, we propose KineVLA, a vision-language-action framework that explicitly decouples goal-level invariance from kinematics-level variability through a bi-level action representation and bi-level reasoning tokens to serve as explicit, supervised intermediate variables that align language and action. To support this task, we construct the kinematics-aware VLA datasets spanning both simulation and real-world robotic platforms, featuring instruction-level kinematic variations and bi-level annotations. Extensive experiments on LIBERO and a Realman-75 robot demonstrate that KineVLA consistently outperforms strong VLA baselines on kinematics-sensitive benchmarks, achieving more precise, controllable, and generalizable manipulation behaviors.

cs.RO

Adaptive Language-Aware Image Reflection Removal Network

Existing image reflection removal methods struggle to handle complex reflections. Accurate language descriptions can help the model understand the image content to remove complex reflections. However, due to blurred and distorted interferences in reflected images, machine-generated language descriptions of the image content are often inaccurate, which harms the performance of language-guided reflection removal. To address this, we propose the Adaptive Language-Aware Network (ALANet) to remove reflections even with inaccurate language inputs. Specifically, ALANet integrates both filtering and optimization strategies. The filtering strategy reduces the negative effects of language while preserving its benefits, whereas the optimization strategy enhances the alignment between language and visual features. ALANet also utilizes language cues to decouple specific layer content from feature maps, improving its ability to handle complex reflections. To evaluate the model's performance under complex reflections and varying levels of language accuracy, we introduce the Complex Reflection and Language Accuracy Variance (CRLAV) dataset. Experimental results demonstrate that ALANet surpasses state-of-the-art methods for image reflection removal. The code and dataset are available at https://github.com/fashyon/ALANet.

cs.CV

Disclose with Care: Designing Privacy Controls in Interview Chatbots

Collecting data on sensitive topics remains challenging in HCI, as participants often withhold information due to privacy concerns and social desirability bias. While chatbots' perceived anonymity may reduce these barriers, research paradoxically suggests people tend to over-share personal or sensitive information with chatbots. In this work, we explore privacy controls in chatbot interviews to address this problem. The privacy control allows participants to revise their transcripts at the end of the interview, featuring two design variants: free editing and AI-aided editing. In a between-subjects study \red{($N=188$)}, we compared no-editing, free-editing, and AI-aided editing conditions in a chatbot-based interview on a sensitive topic. Our results confirm the prevalent issue of oversharing in chatbot-based interviews and show that AI-aided editing serves as an effective privacy-control mechanism, reducing PII disclosure while maintaining data quality and user engagement, thereby offering a promising approach to balancing ethical practice and data quality in such interviews.

cs.HC

Mirage2Matter: A Physically Grounded Gaussian World Model from Video

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and physical gap to real environments and rely on expensive sensors, precise robot calibration, or depth measurements, limiting their practicality at scale. We present Simulate Anything, a graphics-driven world modeling and simulation framework that enables efficient generation of high-fidelity embodied training data using only multi-view environment videos and off-the-shelf assets. Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS), seamlessly capturing fine-grained geometry and appearance from video. We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target, enabling accurate scale alignment between the reconstructed scene and the real world. Together, these components provide a unified, editable, and physically grounded world model. Vision Language Action (VLA) models trained on our simulated data achieve strong zero-shot performance on downstream tasks, matching or even surpassing results obtained with real-world data, highlighting the potential of reconstruction-driven world modeling for scalable and practical embodied intelligence training.

cs.CV

Supporting Medicinal Chemists in Iterative Hypothesis Generation for Drug Target Identification

While drug discovery is vital for human health, the process remains inefficient. Medicinal chemists must navigate a vast protein space to identify target proteins that meet three criteria: physical and functional interactions, therapeutic impact, and docking potential. Prior approaches have provided fragmented support for each criterion, limiting the generation of promising hypotheses for wet-lab experiments. We present HAPPIER, an AI-powered tool that supports hypothesis generation with integrated multi-criteria support for target identification. HAPPIER enables medicinal chemists to 1) efficiently explore and verify proteins in a single integrated graph component showing multi-criteria satisfaction and 2) validate AI suggestions with domain knowledge. These capabilities facilitate iterative cycles of divergent and convergent thinking, essential for hypothesis generation. We evaluated HAPPIER with ten medicinal chemists, finding that it increased the number of high-confidence hypotheses and support for the iterative cycle, and further demonstrated the relationship between engaging in such cycles and confidence in outputs.

cs.HC

PosA-VLA: Enhancing Action Generation via Pose-Conditioned Anchor Attention

The Vision-Language-Action (VLA) models have demonstrated remarkable performance on embodied tasks and shown promising potential for real-world applications. However, current VLAs still struggle to produce consistent and precise target-oriented actions, as they often generate redundant or unstable motions along trajectories, limiting their applicability in time-sensitive scenarios.In this work, we attribute these redundant actions to the spatially uniform perception field of existing VLAs, which causes them to be distracted by target-irrelevant objects, especially in complex environments.To address this issue, we propose an efficient PosA-VLA framework that anchors visual attention via pose-conditioned supervision, consistently guiding the model's perception toward task-relevant regions. The pose-conditioned anchor attention mechanism enables the model to better align instruction semantics with actionable visual cues, thereby improving action generation precision and efficiency. Moreover, our framework adopts a lightweight architecture and requires no auxiliary perception modules (e.g., segmentation or grounding networks), ensuring efficient inference. Extensive experiments verify that our method executes embodied tasks with precise and time-efficient behavior across diverse robotic manipulation benchmarks and shows robust generalization in a variety of challenging environments.

cs.CV

CoSight: Exploring Viewer Contributions to Online Video Accessibility Through Descriptive Commenting

The rapid growth of online video content has outpaced efforts to make visual information accessible to blind and low vision (BLV) audiences. While professional Audio Description (AD) remains the gold standard, it is costly and difficult to scale across the vast volume of online media. In this work, we explore a complementary approach to broaden participation in video accessibility: engaging everyday video viewers at their watching and commenting time. We introduce CoSight, a Chrome extension that augments YouTube with lightweight, in-situ nudges to support descriptive commenting. Drawing from Fogg's Behavior Model, CoSight provides visual indicators of accessibility gaps, pop-up hints for what to describe, reminders to clarify vague comments, and related captions and comments as references. In an exploratory study with 48 sighted users, CoSight helped integrate accessibility contribution into natural viewing and commenting practices, resulting in 89% of comments including grounded visual descriptions. Follow-up interviews with four BLV viewers and four professional AD writers suggest that while such comments do not match the rigor of professional AD, they can offer complementary value by conveying visual context and emotional nuance for understanding the videos.

cs.HC

SURPRISE3D: A Dataset for Spatial Understanding and Reasoning in Complex 3D Scenes

The integration of language and 3D perception is critical for embodied AI and robotic systems to perceive, understand, and interact with the physical world. Spatial reasoning, a key capability for understanding spatial relationships between objects, remains underexplored in current 3D vision-language research. Existing datasets often mix semantic cues (e.g., object name) with spatial context, leading models to rely on superficial shortcuts rather than genuinely interpreting spatial relationships. To address this gap, we introduce S\textsc{urprise}3D, a novel dataset designed to evaluate language-guided spatial reasoning segmentation in complex 3D scenes. S\textsc{urprise}3D consists of more than 200k vision language pairs across 900+ detailed indoor scenes from ScanNet++ v2, including more than 2.8k unique object classes. The dataset contains 89k+ human-annotated spatial queries deliberately crafted without object name, thereby mitigating shortcut biases in spatial understanding. These queries comprehensively cover various spatial reasoning skills, such as relative position, narrative perspective, parametric perspective, and absolute distance reasoning. Initial benchmarks demonstrate significant challenges for current state-of-the-art expert 3D visual grounding methods and 3D-LLMs, underscoring the necessity of our dataset and the accompanying 3D Spatial Reasoning Segmentation (3D-SRS) benchmark suite. S\textsc{urprise}3D and 3D-SRS aim to facilitate advancements in spatially aware AI, paving the way for effective embodied interaction and robotic planning. The code and datasets can be found in https://github.com/liziwennba/SUPRISE.

cs.CV

RAGPPI: RAG Benchmark for Protein-Protein Interactions in Drug Discovery

Retrieving the biological impacts of protein-protein interactions (PPIs) is essential for target identification (Target ID) in drug development. Given the vast number of proteins involved, this process remains time-consuming and challenging. Large Language Models (LLMs) and Retrieval-Augmented Generation (RAG) frameworks have supported Target ID; however, no benchmark currently exists for identifying the biological impacts of PPIs. To bridge this gap, we introduce the RAG Benchmark for PPIs (RAGPPI), a factual question-answer benchmark of 4,420 question-answer pairs that focus on the potential biological impacts of PPIs. Through interviews with experts, we identified criteria for a benchmark dataset, such as a type of QA and source. We built a gold-standard dataset (500 QA pairs) through expert-driven data annotation. We developed an ensemble auto-evaluation LLM that incorporates expert labeling characteristics, average fact-abstract similarity (F1), and low-similarity fact counts (F2), enabling the construction of a silver-standard dataset (3,720 QA pairs). We are committed to maintaining RAGPPI as a resource to support the research community in advancing RAG systems for drug discovery QA solutions.

cs.CL

MLLM-For3D: Adapting Multimodal Large Language Model for 3D Reasoning Segmentation

Reasoning segmentation aims to segment target objects in complex scenes based on human intent and spatial reasoning. While recent multimodal large language models (MLLMs) have demonstrated impressive 2D image reasoning segmentation, adapting these capabilities to 3D scenes remains underexplored. In this paper, we introduce MLLM-For3D, a simple yet effective framework that transfers knowledge from 2D MLLMs to 3D scene understanding. Specifically, we utilize MLLMs to generate multi-view pseudo segmentation masks and corresponding text embeddings, then unproject 2D masks into 3D space and align them with the text embeddings. The primary challenge lies in the absence of 3D context and spatial consistency across multiple views, causing the model to hallucinate objects that do not exist and fail to target objects consistently. Training the 3D model with such irrelevant objects leads to performance degradation. To address this, we introduce a spatial consistency strategy to enforce that segmentation masks remain coherent in the 3D space, effectively capturing the geometry of the scene. Moreover, we develop a Token-for-Query approach for multimodal semantic alignment, enabling consistent identification of the same object across different views. Extensive evaluations on various challenging indoor scene benchmarks demonstrate that, even without any labeled 3D training data, MLLM-For3D outperforms existing 3D reasoning segmentation methods, effectively interpreting user intent, understanding 3D scenes, and reasoning about spatial relationships.

cs.CV

GraPPI: A Retrieve-Divide-Solve GraphRAG Framework for Large-scale Protein-protein Interaction Exploration

Drug discovery (DD) has tremendously contributed to maintaining and improving public health. Hypothesizing that inhibiting protein misfolding can slow disease progression, researchers focus on target identification (Target ID) to find protein structures for drug binding. While Large Language Models (LLMs) and Retrieval-Augmented Generation (RAG) frameworks have accelerated drug discovery, integrating models into cohesive workflows remains challenging. We conducted a user study with drug discovery researchers to identify the applicability of LLMs and RAGs in Target ID. We identified two main findings: 1) an LLM should provide multiple Protein-Protein Interactions (PPIs) based on an initial protein and protein candidates that have a therapeutic impact; 2) the model must provide the PPI and relevant explanations for better understanding. Based on these observations, we identified three limitations in previous approaches for Target ID: 1) semantic ambiguity, 2) lack of explainability, and 3) short retrieval units. To address these issues, we propose GraPPI, a large-scale knowledge graph (KG)-based retrieve-divide-solve agent pipeline RAG framework to support large-scale PPI signaling pathway exploration in understanding therapeutic impacts by decomposing the analysis of entire PPI pathways into sub-tasks focused on the analysis of PPI edges.

q-bio.QM