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Ziwen Li

Publications and source records attributed to Ziwen Li.

24 records · Page 2Linked to original sources

SURPRISE3D: A Dataset for Spatial Understanding and Reasoning in Complex 3D Scenes

The integration of language and 3D perception is critical for embodied AI and robotic systems to perceive, understand, and interact with the physical world. Spatial reasoning, a key capability for understanding spatial relationships between objects, remains underexplored in current 3D vision-language research. Existing datasets often mix semantic cues (e.g., object name) with spatial context, leading models to rely on superficial shortcuts rather than genuinely interpreting spatial relationships. To address this gap, we introduce S\textsc{urprise}3D, a novel dataset designed to evaluate language-guided spatial reasoning segmentation in complex 3D scenes. S\textsc{urprise}3D consists of more than 200k vision language pairs across 900+ detailed indoor scenes from ScanNet++ v2, including more than 2.8k unique object classes. The dataset contains 89k+ human-annotated spatial queries deliberately crafted without object name, thereby mitigating shortcut biases in spatial understanding. These queries comprehensively cover various spatial reasoning skills, such as relative position, narrative perspective, parametric perspective, and absolute distance reasoning. Initial benchmarks demonstrate significant challenges for current state-of-the-art expert 3D visual grounding methods and 3D-LLMs, underscoring the necessity of our dataset and the accompanying 3D Spatial Reasoning Segmentation (3D-SRS) benchmark suite. S\textsc{urprise}3D and 3D-SRS aim to facilitate advancements in spatially aware AI, paving the way for effective embodied interaction and robotic planning. The code and datasets can be found in https://github.com/liziwennba/SUPRISE.

cs.CV↗

UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstruction

Reconstructing urban scenes is challenging due to their complex geometries and the presence of potentially dynamic objects. 3D Gaussian Splatting (3DGS)-based methods have shown strong performance, but existing approaches often incorporate manual 3D annotations to improve dynamic object modeling, which is impractical due to high labeling costs. Some methods leverage 4D Gaussian Splatting (4DGS) to represent the entire scene, but they treat static and dynamic objects uniformly, leading to unnecessary updates for static elements and ultimately degrading reconstruction quality. To address these issues, we propose UrbanGS, which leverages 2D semantic maps and an existing dynamic Gaussian approach to distinguish static objects from the scene, enabling separate processing of definite static and potentially dynamic elements. Specifically, for definite static regions, we enforce global consistency to prevent unintended changes in dynamic Gaussian and introduce a K-nearest neighbor (KNN)-based regularization to improve local coherence on low-textured ground surfaces. Notably, for potentially dynamic objects, we aggregate temporal information using learnable time embeddings, allowing each Gaussian to model deformations over time. Extensive experiments on real-world datasets demonstrate that our approach outperforms state-of-the-art methods in reconstruction quality and efficiency, accurately preserving static content while capturing dynamic elements.

cs.CV↗

GraPPI: A Retrieve-Divide-Solve GraphRAG Framework for Large-scale Protein-protein Interaction Exploration

Drug discovery (DD) has tremendously contributed to maintaining and improving public health. Hypothesizing that inhibiting protein misfolding can slow disease progression, researchers focus on target identification (Target ID) to find protein structures for drug binding. While Large Language Models (LLMs) and Retrieval-Augmented Generation (RAG) frameworks have accelerated drug discovery, integrating models into cohesive workflows remains challenging. We conducted a user study with drug discovery researchers to identify the applicability of LLMs and RAGs in Target ID. We identified two main findings: 1) an LLM should provide multiple Protein-Protein Interactions (PPIs) based on an initial protein and protein candidates that have a therapeutic impact; 2) the model must provide the PPI and relevant explanations for better understanding. Based on these observations, we identified three limitations in previous approaches for Target ID: 1) semantic ambiguity, 2) lack of explainability, and 3) short retrieval units. To address these issues, we propose GraPPI, a large-scale knowledge graph (KG)-based retrieve-divide-solve agent pipeline RAG framework to support large-scale PPI signaling pathway exploration in understanding therapeutic impacts by decomposing the analysis of entire PPI pathways into sub-tasks focused on the analysis of PPI edges.

q-bio.QM↗

Situational Perception Guided Image Matting

Most automatic matting methods try to separate the salient foreground from the background. However, the insufficient quantity and subjective bias of the current existing matting datasets make it difficult to fully explore the semantic association between object-to-object and object-to-environment in a given image. In this paper, we propose a Situational Perception Guided Image Matting (SPG-IM) method that mitigates subjective bias of matting annotations and captures sufficient situational perception information for better global saliency distilled from the visual-to-textual task. SPG-IM can better associate inter-objects and object-to-environment saliency, and compensate the subjective nature of image matting and its expensive annotation. We also introduce a textual Semantic Transformation (TST) module that can effectively transform and integrate the semantic feature stream to guide the visual representations. In addition, an Adaptive Focal Transformation (AFT) Refinement Network is proposed to adaptively switch multi-scale receptive fields and focal points to enhance both global and local details. Extensive experiments demonstrate the effectiveness of situational perception guidance from the visual-to-textual tasks on image matting, and our model outperforms the state-of-the-art methods. We also analyze the significance of different components in our model. The code will be released soon.

cs.CV↗

Virtual Multi-Modality Self-Supervised Foreground Matting for Human-Object Interaction

Most existing human matting algorithms tried to separate pure human-only foreground from the background. In this paper, we propose a Virtual Multi-modality Foreground Matting (VMFM) method to learn human-object interactive foreground (human and objects interacted with him or her) from a raw RGB image. The VMFM method requires no additional inputs, e.g. trimap or known background. We reformulate foreground matting as a self-supervised multi-modality problem: factor each input image into estimated depth map, segmentation mask, and interaction heatmap using three auto-encoders. In order to fully utilize the characteristics of each modality, we first train a dual encoder-to-decoder network to estimate the same alpha matte. Then we introduce a self-supervised method: Complementary Learning(CL) to predict deviation probability map and exchange reliable gradients across modalities without label. We conducted extensive experiments to analyze the effectiveness of each modality and the significance of different components in complementary learning. We demonstrate that our model outperforms the state-of-the-art methods.

cs.CV↗

Deep Two-Stream Video Inference for Human Body Pose and Shape Estimation

Several video-based 3D pose and shape estimation algorithms have been proposed to resolve the temporal inconsistency of single-image-based methods. However it still remains challenging to have stable and accurate reconstruction. In this paper, we propose a new framework Deep Two-Stream Video Inference for Human Body Pose and Shape Estimation (DTS-VIBE), to generate 3D human pose and mesh from RGB videos. We reformulate the task as a multi-modality problem that fuses RGB and optical flow for more reliable estimation. In order to fully utilize both sensory modalities (RGB or optical flow), we train a two-stream temporal network based on transformer to predict SMPL parameters. The supplementary modality, optical flow, helps to maintain temporal consistency by leveraging motion knowledge between two consecutive frames. The proposed algorithm is extensively evaluated on the Human3.6 and 3DPW datasets. The experimental results show that it outperforms other state-of-the-art methods by a significant margin.

cs.CV↗