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Ziyi Zhang

Publications and source records attributed to Ziyi Zhang.

At least 55 records · Page 3Linked to original sources

$ω$-Lie bialgebras and $ω$-Yang-Baxter equation

In this paper, we introduce the definition of multiplicative $ω$-Lie bialgebra, which is equivalent to the Manin triples and matched pairs. We also study the $ω$-Yang-Baxter equation and Yang-Baxter $ω$-Lie bialgebra. The skew-symmetric solutions of the $ω$-Yang-Baxter equation can be used to construct Yang-Baxter $ω$-Lie bialgebra. We further introduce the concept of the $ω$-$\mathcal{O}$-operator, which can be constructed from a left-symmetric algebras, and based on the $ω$-$\mathcal{O}$-operator, we construct skew-symmetric solutions to the $ω$-Yang--Baxter equation.

math.RA↗

Context-Specific Instruction: A Longitudinal Study on Debugging Skill Acquisition and Retention for Novice Programmers

Bug localization is a critical skill, yet novices often lack systematic approaches. Prior work tested abstract guidelines and general concrete steps; the impact of context-specific instruction is unclear. We ran an eight-week longitudinal study with four conditions: no instruction (G1), abstract guidelines (G2), concrete steps (G3), and our context-specific instruction that pairs concrete bug-localization steps with problem-specific details (G4). Forty-four undergraduates participated; 41 completed all five sessions (S1-S5). Each session included 2-3 debugging tasks to identify the minimal code element containing a seeded logical fault. We measured correctness (binary), time to completion, self-perceived scores (stress, difficulty, satisfaction, and strategy adherence). G4 achieved higher correctness and shorter time to completion: it reached 80% correctness after one session (vs. 20-44% for other groups) and maintained 80% after three weeks, outperforming all groups (p < 0.05); its time to completion stabilized at 13-15 minutes in S1, whereas other groups took 2-3 sessions to stabilize at 22-27 minutes. Qualitative responses showed lower stress and higher satisfaction in G4, with participants internalizing strategies via contextual examples. We conclude that context-specific instruction yields faster skill acquisition and stronger retention than abstract guidelines or context-agnostic steps. Even 1-2 sessions produced significant gains, while extended practice optimized and stabilized performance. Integrating contextual examples with abstract principles may bridge theory-practice gaps in bug-localization education and provide a more equitable path for novices.

cs.SE↗

FC-Attack: Jailbreaking Multimodal Large Language Models via Auto-Generated Flowcharts

Multimodal Large Language Models (MLLMs) have become powerful and widely adopted in some practical applications. However, recent research has revealed their vulnerability to multimodal jailbreak attacks, whereby the model can be induced to generate harmful content, leading to safety risks. Although most MLLMs have undergone safety alignment, recent research shows that the visual modality is still vulnerable to jailbreak attacks. In our work, we discover that by using flowcharts with partially harmful information, MLLMs can be induced to provide additional harmful details. Based on this, we propose a jailbreak attack method based on auto-generated flowcharts, FC-Attack. Specifically, FC-Attack first fine-tunes a pre-trained LLM to create a step-description generator based on benign datasets. The generator is then used to produce step descriptions corresponding to a harmful query, which are transformed into flowcharts in 3 different shapes (vertical, horizontal, and S-shaped) as visual prompts. These flowcharts are then combined with a benign textual prompt to execute the jailbreak attack on MLLMs. Our evaluations on Advbench show that FC-Attack attains an attack success rate of up to 96% via images and up to 78% via videos across multiple MLLMs. Additionally, we investigate factors affecting the attack performance, including the number of steps and the font styles in the flowcharts. We also find that FC-Attack can improve the jailbreak performance from 4% to 28% in Claude-3.5 by changing the font style. To mitigate the attack, we explore several defenses and find that AdaShield can largely reduce the jailbreak performance but with the cost of utility drop.

cs.CV↗

Through Their Eyes: User Perceptions on Sensitive Attribute Inference of Social Media Videos by Visual Language Models

The rapid advancement of Visual Language Models (VLMs) has enabled sophisticated analysis of visual content, leading to concerns about the inference of sensitive user attributes and subsequent privacy risks. While technical capabilities of VLMs are increasingly studied, users' understanding, perceptions, and reactions to these inferences remain less explored, especially concerning videos uploaded on the social media. This paper addresses this gap through a semi-structured interview (N=17), investigating user perspectives on VLM-driven sensitive attribute inference from their visual data. Findings reveal that users perceive VLMs as capable of inferring a range of attributes, including location, demographics, and socioeconomic indicators, often with unsettling accuracy. Key concerns include unauthorized identification, misuse of personal information, pervasive surveillance, and harm from inaccurate inferences. Participants reported employing various mitigation strategies, though with skepticism about their ultimate effectiveness against advanced AI. Users also articulate clear expectations for platforms and regulators, emphasizing the need for enhanced transparency, user control, and proactive privacy safeguards. These insights are crucial for guiding the development of responsible AI systems, effective privacy-enhancing technologies, and informed policymaking that aligns with user expectations and societal values.

cs.HC↗

Who Owns This Sample: Cross-Client Membership Inference Attack in Federated Graph Neural Networks

Graph-structured data is prevalent in many real-world applications, including social networks, financial systems, and molecular biology. Graph Neural Networks (GNNs) have become the de facto standard for learning from such data due to their strong representation capabilities. As GNNs are increasingly deployed in federated learning (FL) settings to preserve data locality and privacy, new privacy threats arise from the interaction between graph structures and decentralized training. In this paper, we present the first systematic study of cross-client membership inference attacks (CC-MIA) against node classification tasks of federated GNNs (FedGNNs), where a malicious client aims to infer which client owns the given data. Unlike prior centralized-focused work that focuses on whether a sample was included in training, our attack targets sample-to-client attribution, a finer-grained privacy risk unique to federated settings. We design a general attack framework that exploits FedGNNs' aggregation behaviors, gradient updates, and embedding proximity to link samples to their source clients across training rounds. We evaluate our attack across multiple graph datasets under realistic FL setups. Results show that our method achieves high performance on both membership inference and ownership identification. Our findings highlight a new privacy threat in federated graph learning-client identity leakage through structural and model-level cues, motivating the need for attribution-robust GNN design.

cs.LG↗

SwiftSpec: Ultra-Low Latency LLM Decoding by Scaling Asynchronous Speculative Decoding

Low-latency decoding for large language models (LLMs) is crucial for applications like chatbots and code assistants, yet generating long outputs remains slow in single-query settings. Prior work on speculative decoding (which combines a small draft model with a larger target model) and tensor parallelism has each accelerated decoding. However, conventional approaches fail to apply both simultaneously due to imbalanced compute requirements (between draft and target models), KV-cache inconsistencies, and communication overheads under small-batch tensor-parallelism. This paper introduces SwiftSpec, a system that targets ultra-low latency for LLM decoding. SwiftSpec redesigns the speculative decoding pipeline in an asynchronous and disaggregated manner, so that each component can be scaled flexibly and remove draft overhead from the critical path. To realize this design, SwiftSpec proposes parallel tree generation, tree-aware KV cache management, and fused, latency-optimized kernels to overcome the challenges listed above. Across 5 model families and 6 datasets, SwiftSpec achieves an average of 1.75x speedup over state-of-the-art speculative decoding systems and, as a highlight, serves Llama3-70B at 348 tokens/s on 8 Nvidia Hopper GPUs, making it the fastest known system for low-latency LLM serving at this scale.

cs.DC↗

Are We in the AI-Generated Text World Already? Quantifying and Monitoring AIGT on Social Media

Social media platforms are experiencing a growing presence of AI-Generated Texts (AIGTs). However, the misuse of AIGTs could have profound implications for public opinion, such as spreading misinformation and manipulating narratives. Despite its importance, it remains unclear how prevalent AIGTs are on social media. To address this gap, this paper aims to quantify and monitor the AIGTs on online social media platforms. We first collect a dataset (SM-D) with around 2.4M posts from 3 major social media platforms: Medium, Quora, and Reddit. Then, we construct a diverse dataset (AIGTBench) to train and evaluate AIGT detectors. AIGTBench combines popular open-source datasets and our AIGT datasets generated from social media texts by 12 LLMs, serving as a benchmark for evaluating mainstream detectors. With this setup, we identify the best-performing detector (OSM-Det). We then apply OSM-Det to SM-D to track AIGTs across social media platforms from January 2022 to October 2024, using the AI Attribution Rate (AAR) as the metric. Specifically, Medium and Quora exhibit marked increases in AAR, rising from 1.77% to 37.03% and 2.06% to 38.95%, respectively. In contrast, Reddit shows slower growth, with AAR increasing from 1.31% to 2.45% over the same period. Our further analysis indicates that AIGTs on social media differ from human-written texts across several dimensions, including linguistic patterns, topic distributions, engagement levels, and the follower distribution of authors. We envision our analysis and findings on AIGTs in social media can shed light on future research in this domain.

cs.AI↗

Humanizing LLMs: A Survey of Psychological Measurements with Tools, Datasets, and Human-Agent Applications

As large language models (LLMs) are increasingly used in human-centered tasks, assessing their psychological traits is crucial for understanding their social impact and ensuring trustworthy AI alignment. While existing reviews have covered some aspects of related research, several important areas have not been systematically discussed, including detailed discussions of diverse psychological tests, LLM-specific psychological datasets, and the applications of LLMs with psychological traits. To address this gap, we systematically review six key dimensions of applying psychological theories to LLMs: (1) assessment tools; (2) LLM-specific datasets; (3) evaluation metrics (consistency and stability); (4) empirical findings; (5) personality simulation methods; and (6) LLM-based behavior simulation. Our analysis highlights both the strengths and limitations of current methods. While some LLMs exhibit reproducible personality patterns under specific prompting schemes, significant variability remains across tasks and settings. Recognizing methodological challenges such as mismatches between psychological tools and LLMs' capabilities, as well as inconsistencies in evaluation practices, this study aims to propose future directions for developing more interpretable, robust, and generalizable psychological assessment frameworks for LLMs.

cs.CY↗

Many-Worlds Inverse Rendering

Discontinuous visibility changes remain a major bottleneck when optimizing surfaces within a physically-based inverse renderer. Many previous works have proposed sophisticated algorithms and data structures to sample visibility silhouettes more efficiently. Our work presents another solution: instead of differentiating a tentative surface locally, we differentiate a volumetric perturbation of a surface. We refer this as a many-worlds representation because it models a non-interacting superposition of conflicting explanations (worlds) of the input dataset. Each world is optically isolated from others, leading to a new transport law that distinguishes our method from prior work based on exponential random media. The resulting Monte Carlo algorithm is simpler and more efficient than prior methods. We demonstrate that our method promotes rapid convergence, both in terms of the total iteration count and the cost per iteration.

cs.CV↗

Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss

We present a fast and simple technique to convert images into a radiance surface-based scene representation. Building on existing radiance volume reconstruction algorithms, we introduce a subtle yet impactful modification of the loss function requiring changes to only a few lines of code: instead of integrating the radiance field along rays and supervising the resulting images, we project the training images into the scene to directly supervise the spatio-directional radiance field. The primary outcome of this change is the complete removal of alpha blending and ray marching from the image formation model, instead moving these steps into the loss computation. In addition to promoting convergence to surfaces, this formulation assigns explicit semantic meaning to 2D subsets of the radiance field, turning them into well-defined radiance surfaces. We finally extract a level set from this representation, which results in a high-quality radiance surface model. Our method retains much of the speed and quality of the baseline algorithm. For instance, a suitably modified variant of Instant NGP maintains comparable computational efficiency, while achieving an average PSNR that is only 0.1 dB lower. Most importantly, our method generates explicit surfaces in place of an exponential volume, doing so with a level of simplicity not seen in prior work.

cs.GR↗

Stabilizing Linear Systems under Partial Observability: Sample Complexity and Fundamental Limits

We study the problem of stabilizing an unknown partially observable linear time-invariant (LTI) system. For fully observable systems, leveraging an unstable/stable subspace decomposition approach, state-of-art sample complexity is independent from system dimension $n$ and only scales with respect to the dimension of the unstable subspace. However, it remains open whether such sample complexity can be achieved for partially observable systems because such systems do not admit a uniquely identifiable unstable subspace. In this paper, we propose LTS-P, a novel technique that leverages compressed singular value decomposition (SVD) on the ''lifted'' Hankel matrix to estimate the unstable subsystem up to an unknown transformation. Then, we design a stabilizing controller that integrates a robust stabilizing controller for the unstable mode and a small-gain-type assumption on the stable subspace. We show that LTS-P stabilizes unknown partially observable LTI systems with state-of-the-art sample complexity that is dimension-free and only scales with the number of unstable modes, which significantly reduces data requirements for high-dimensional systems with many stable modes.

eess.SY↗

Beyond the Eye: A Relational Model for Early Dementia Detection Using Retinal OCTA Images

Early detection of dementia, such as Alzheimer's disease (AD) or mild cognitive impairment (MCI), is essential to enable timely intervention and potential treatment. Accurate detection of AD/MCI is challenging due to the high complexity, cost, and often invasive nature of current diagnostic techniques, which limit their suitability for large-scale population screening. Given the shared embryological origins and physiological characteristics of the retina and brain, retinal imaging is emerging as a potentially rapid and cost-effective alternative for the identification of individuals with or at high risk of AD. In this paper, we present a novel PolarNet+ that uses retinal optical coherence tomography angiography (OCTA) to discriminate early-onset AD (EOAD) and MCI subjects from controls. Our method first maps OCTA images from Cartesian coordinates to polar coordinates, allowing approximate sub-region calculation to implement the clinician-friendly early treatment of diabetic retinopathy study (ETDRS) grid analysis. We then introduce a multi-view module to serialize and analyze the images along three dimensions for comprehensive, clinically useful information extraction. Finally, we abstract the sequence embedding into a graph, transforming the detection task into a general graph classification problem. A regional relationship module is applied after the multi-view module to excavate the relationship between the sub-regions. Such regional relationship analyses validate known eye-brain links and reveal new discriminative patterns.

eess.IV↗

DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering

Learning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to this field to learn 3D dynamics from 2D images by inverse rendering. However, existing approaches still suffer from ill-posed natures resulting from the 2D to 3D uncertainty, for example, specific 2D images can correspond with various 3D particle distributions. To mitigate such uncertainty, we consider a conventional, mechanically interpretable framework as the physical priors and extend it to a learning-based version. In brief, we incorporate the learnable graph kernels into the classic Discrete Element Analysis (DEA) framework to implement a novel mechanics-integrated learning system. In this case, the graph network kernels are only used for approximating some specific mechanical operators in the DEA framework rather than the whole dynamics mapping. By integrating the strong physics priors, our methods can effectively learn the dynamics of various materials from the partial 2D observations in a unified manner. Experiments show that our approach outperforms other learned simulators by a large margin in this context and is robust to different renderers, fewer training samples, and fewer camera views.

cs.CV↗

EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting

Event cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is difficult because event data is sparse and does not carry absolute color information. To release its potential in 3D reconstruction, we propose the first event-based generalizable 3D reconstruction framework, called EvGGS, which reconstructs scenes as 3D Gaussians from only event input in a feedforward manner and can generalize to unseen cases without any retraining. This framework includes a depth estimation module, an intensity reconstruction module, and a Gaussian regression module. These submodules connect in a cascading manner, and we collaboratively train them with a designed joint loss to make them mutually promote. To facilitate related studies, we build a novel event-based 3D dataset with various material objects and calibrated labels of grayscale images, depth maps, camera poses, and silhouettes. Experiments show models that have jointly trained significantly outperform those trained individually. Our approach performs better than all baselines in reconstruction quality, and depth/intensity predictions with satisfactory rendering speed.

cs.CV↗

Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning

Latent scene representation plays a significant role in training reinforcement learning (RL) agents. To obtain good latent vectors describing the scenes, recent works incorporate the 3D-aware latent-conditioned NeRF pipeline into scene representation learning. However, these NeRF-related methods struggle to perceive 3D structural information due to the inefficient dense sampling in volumetric rendering. Moreover, they lack fine-grained semantic information included in their scene representation vectors because they evenly consider free and occupied spaces. Both of them can destroy the performance of downstream RL tasks. To address the above challenges, we propose a novel framework that adopts the efficient 3D Gaussian Splatting (3DGS) to learn 3D scene representation for the first time. In brief, we present the Query-based Generalizable 3DGS to bridge the 3DGS technique and scene representations with more geometrical awareness than those in NeRFs. Moreover, we present the Hierarchical Semantics Encoding to ground the fine-grained semantic features to 3D Gaussians and further distilled to the scene representation vectors. We conduct extensive experiments on two RL platforms including Maniskill2 and Robomimic across 10 different tasks. The results show that our method outperforms the other 5 baselines by a large margin. We achieve the best success rates on 8 tasks and the second-best on the other two tasks.

cs.RO↗

Debiasing Graph Representation Learning based on Information Bottleneck

Graph representation learning has shown superior performance in numerous real-world applications, such as finance and social networks. Nevertheless, most existing works might make discriminatory predictions due to insufficient attention to fairness in their decision-making processes. This oversight has prompted a growing focus on fair representation learning. Among recent explorations on fair representation learning, prior works based on adversarial learning usually induce unstable or counterproductive performance. To achieve fairness in a stable manner, we present the design and implementation of GRAFair, a new framework based on a variational graph auto-encoder. The crux of GRAFair is the Conditional Fairness Bottleneck, where the objective is to capture the trade-off between the utility of representations and sensitive information of interest. By applying variational approximation, we can make the optimization objective tractable. Particularly, GRAFair can be trained to produce informative representations of tasks while containing little sensitive information without adversarial training. Experiments on various real-world datasets demonstrate the effectiveness of our proposed method in terms of fairness, utility, robustness, and stability.

cs.LG↗

UpDown: Programmable fine-grained Events for Scalable Performance on Irregular Applications

Applications with irregular data structures, data-dependent control flows and fine-grained data transfers (e.g., real-world graph computations) perform poorly on cache-based systems. We propose the UpDown accelerator that supports fine-grained execution with novel architecture mechanisms - lightweight threading, event-driven scheduling, efficient ultra-short threads, and split-transaction DRAM access with software-controlled synchronization. These hardware primitives support software programmable events, enabling high performance on diverse data structures and algorithms. UpDown also supports scalable performance; hardware replication enables programs to scale up performance. Evaluation results show UpDown's flexibility and scalability enable it to outperform CPUs on graph mining and analytics computations by up to 116-195x geomean speedup and more than 4x speedup over prior accelerators. We show that UpDown generates high memory parallelism (~4.6x over CPU) required for memory intensive graph computations. We present measurements that attribute the performance of UpDown (23x architectural advantage) to its individual architectural mechanisms. Finally, we also analyze the area and power cost of UpDown's mechanisms for software programmability.

cs.AR↗

PFGS: High Fidelity Point Cloud Rendering via Feature Splatting

Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to render high-quality images from sparse points. This method first attempts to bridge the 3D Gaussian Splatting and point cloud rendering, which includes several cascaded modules. We first use a regressor to estimate Gaussian properties in a point-wise manner, the estimated properties are used to rasterize neural feature descriptors into 2D planes which are extracted from a multiscale extractor. The projected feature volume is gradually decoded toward the final prediction via a multiscale and progressive decoder. The whole pipeline experiences a two-stage training and is driven by our well-designed progressive and multiscale reconstruction loss. Experiments on different benchmarks show the superiority of our method in terms of rendering qualities and the necessities of our main components.

cs.CV↗