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Zongjian Ding

Publications and source records attributed to Zongjian Ding.

3 recordsLinked to original sources

GhostSplat: Input-Triggered Backdoors for Multi-View-Consistent 3D Content Manipulation in Feed-Forward Gaussian Splatting

Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a 3D scene from sparse images in one forward pass. Its shared pretrained weights also expose a supply-chain attack surface. Existing Neural Radiance Field and 3DGS backdoors modify individual scenes and activate at selected viewpoints; they do not install persistent behavior in shared generator weights. We introduce GhostSplat, an input-triggered backdoor that installs such behavior in feed-forward 3DGS. A low-amplitude pattern added to the input images causes the poisoned generator to render an attacker-chosen payload on unseen victim scenes. Anchoring the payload to a 3D point and reprojecting it into each target view makes the payload multi-view consistent. Exact projection onto the generator's representation-specific consistency set leaves a realized payload unchanged because the output already belongs to that set. The GhostSplat training framework succeeds across three architectures (MVSplat, pixelSplat, DepthSplat) and two datasets (RealEstate10K, ACID). Its strongest evaluated injection and deletion settings reach 96% and 100% ASR, respectively, with zero observed false positives while surviving JPEG, blur, and resampling. Defenses that use only that exact projection are therefore insufficient; effective mitigation requires information or intervention beyond same-set consistency projection.

cs.CR

Seed2GS: Camera-Free, Training-Free Object Extraction from 3D Gaussian Scenes via a Single Reference-View Grounding

Extracting a target object from a pre-built 3D Gaussian Splatting (3DGS) scene enables interactive 3D editing. Existing methods either train for tens of minutes per scene, sacrifice accuracy, or require original reconstruction cameras that pre-built assets may not include. We present Seed2GS, which achieves the highest reported LERF-MASK accuracy without original reconstruction cameras or scene-specific representation training. Its key insight is to separate target identity from 3D coverage. QD-SAM3 selects one reliable reference mask from several open-vocabulary candidates, fixing identity once. Seed lift and visibility-adaptive virtual orbits then expose the object from new viewpoints, while tracking propagates the seed without repeated detection. Because the scene remains frozen, these masks supervise only one temporary foreground logit per Gaussian. On LERF-MASK, Seed2GS reaches 92.1% mean intersection over union (mIoU) with a measured compute-only latency of 9.3 seconds, 3.7 points above the strongest scene-trained baseline and 7.6 points above the closest camera-free baseline. With one fixed test reference per scene, the complete pipeline retains 91.1% mIoU; replacing its predicted seed with a ground-truth mask improves mIoU by only 0.72 points. On 3D-OVS, Seed2GS reaches 95.7% mIoU.

cs.CV

CM-EVS: Sparse Panoramic RGB-D-Pose Data for Complete Scene Coverage

Modern 3D visual learning relies on observations sampled from metric 3D assets, yet existing scans, meshes, point clouds, simulations, and reconstructions do not directly provide a sparse, comparable, and geometry-consistent panoramic training interface. Dense trajectories duplicate nearby views, source-specific rendering policies yield heterogeneous annotations, and sparse heuristics may miss important regions or introduce depth-inconsistent observations. We study how to convert 3D assets into sparse panoramic RGB-D-pose data that preserves complete scene coverage with low redundancy and auditable provenance. We propose COVER (Coverage-Oriented Viewpoint curation with ERP Range-depth warping), a training-free ERP viewpoint curator that projects geometry observed from selected views into candidate ERP probes, scores incremental coverage, and penalizes depth conflicts. Under bounded proxy error, its greedy coverage proxy preserves the standard coverage-style approximation behavior up to an additive error term. Using COVER, we build CM-EVS (Coverage-curated Metric ERP View Set), a panoramic RGB-D-pose dataset with 36,373 curated ERP frames from 1,275 indoor scenes across Blender indoor, HM3D, and ScanNet++, complemented by outdoor panoramas from TartanGround and OB3D re-encoded into the same schema. Each frame provides full-sphere RGB, metric range depth, calibrated pose; COVER-produced indoor frames include per-step provenance logs. With a median of only 25 frames per indoor scene, CM-EVS covers all 13 unified room types while maintaining compact scene-level coverage. Experiments show that COVER improves the coverage-conflict trade-off, making CM-EVS a sparse, compact, and auditable RGB-D-pose resource for geometry-consistent panoramic 3D learning.

cs.CV