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Zongming Guo

Publications and source records attributed to Zongming Guo.

At least 19 recordsLinked to original sources

HybridPrompt: Bridging Generative Priors and Traditional Codecs for Mobile Streaming

In Video on Demand (VoD) scenarios, traditional codecs are the industry standard due to their high decoding efficiency. However, they suffer from severe quality degradation under low bandwidth conditions. While emerging generative neural codecs offer significantly higher perceptual quality, their reliance on heavy frame-by-frame generation makes real-time playback on mobile devices impractical. We ask: is it possible to combine the blazing-fast speed of traditional standards with the superior visual fidelity of neural approaches? We present HybridPrompt, the first generative-based video system capable of achieving real-time 1080p decoding at over 150 FPS on a commercial smartphone. Specifically, we employ a hybrid architecture that encodes Keyframes using a generative model while relying on traditional codecs for the remaining frames. A major challenge is that the two paradigms have conflicting objectives: the "hallucinated" details from generative models often misalign with the rigid prediction mechanisms of traditional codecs, causing bitrate inefficiency. To address this, we demonstrate that the traditional decoding process is differentiable, enabling an end-to-end optimization loop. This allows us to use subsequent frames as additional supervision, forcing the generative model to synthesize keyframes that are not only perceptually high-fidelity but also mathematically optimal references for the traditional codec. By integrating a two-stage generation strategy, our system outperforms pure neural baselines by orders of magnitude in speed while achieving an average LPIPS gain of 8% over traditional codecs at 200kbps.

eess.IV

GaussVideoDreamer: 3D Scene Generation with Video Diffusion and Inconsistency-Aware Gaussian Splatting

Single-image 3D scene reconstruction presents significant challenges due to its inherently ill-posed nature and limited input constraints. Recent advances have explored two promising directions: multiview generative models that train on 3D consistent datasets but struggle with out-of-distribution generalization, and 3D scene inpainting and completion frameworks that suffer from cross-view inconsistency and suboptimal error handling, as they depend exclusively on depth data or 3D smoothness, which ultimately degrades output quality and computational performance. Building upon these approaches, we present GaussVideoDreamer, which advances generative multimedia approaches by bridging the gap between image, video, and 3D generation, integrating their strengths through two key innovations: (1) A progressive video inpainting strategy that harnesses temporal coherence for improved multiview consistency and faster convergence. (2) A 3D Gaussian Splatting consistency mask to guide the video diffusion with 3D consistent multiview evidence. Our pipeline combines three core components: a geometry-aware initialization protocol, Inconsistency-Aware Gaussian Splatting, and a progressive video inpainting strategy. Experimental results demonstrate that our approach achieves 32% higher LLaVA-IQA scores and at least 2x speedup compared to existing methods while maintaining robust performance across diverse scenes.

cs.CV

PromptMobile: Efficient Promptus for Low Bandwidth Mobile Video Streaming

Traditional video compression algorithms exhibit significant quality degradation at extremely low bitrates. Promptus emerges as a new paradigm for video streaming, substantially cutting down the bandwidth essential for video streaming. However, Promptus is computationally intensive and can not run in real-time on mobile devices. This paper presents PromptMobile, an efficient acceleration framework tailored for on-device Promptus. Specifically, we propose (1) a two-stage efficient generation framework to reduce computational cost by 8.1x, (2) a fine-grained inter-frame caching to reduce redundant computations by 16.6%, (3) system-level optimizations to further enhance efficiency. The evaluations demonstrate that compared with the original Promptus, PromptMobile achieves a 13.6x increase in image generation speed. Compared with other streaming methods, PromptMobile achives an average LPIPS improvement of 0.016 (compared with H.265), reducing 60% of severely distorted frames (compared to VQGAN).

cs.NI

DoLLM: How Large Language Models Understanding Network Flow Data to Detect Carpet Bombing DDoS

It is an interesting question Can and How Large Language Models (LLMs) understand non-language network data, and help us detect unknown malicious flows. This paper takes Carpet Bombing as a case study and shows how to exploit LLMs' powerful capability in the networking area. Carpet Bombing is a new DDoS attack that has dramatically increased in recent years, significantly threatening network infrastructures. It targets multiple victim IPs within subnets, causing congestion on access links and disrupting network services for a vast number of users. Characterized by low-rates, multi-vectors, these attacks challenge traditional DDoS defenses. We propose DoLLM, a DDoS detection model utilizes open-source LLMs as backbone. By reorganizing non-contextual network flows into Flow-Sequences and projecting them into LLMs semantic space as token embeddings, DoLLM leverages LLMs' contextual understanding to extract flow representations in overall network context. The representations are used to improve the DDoS detection performance. We evaluate DoLLM with public datasets CIC-DDoS2019 and real NetFlow trace from Top-3 countrywide ISP. The tests have proven that DoLLM possesses strong detection capabilities. Its F1 score increased by up to 33.3% in zero-shot scenarios and by at least 20.6% in real ISP traces.

cs.NI

Co-Grounding Networks with Semantic Attention for Referring Expression Comprehension in Videos

In this paper, we address the problem of referring expression comprehension in videos, which is challenging due to complex expression and scene dynamics. Unlike previous methods which solve the problem in multiple stages (i.e., tracking, proposal-based matching), we tackle the problem from a novel perspective, \textbf{co-grounding}, with an elegant one-stage framework. We enhance the single-frame grounding accuracy by semantic attention learning and improve the cross-frame grounding consistency with co-grounding feature learning. Semantic attention learning explicitly parses referring cues in different attributes to reduce the ambiguity in the complex expression. Co-grounding feature learning boosts visual feature representations by integrating temporal correlation to reduce the ambiguity caused by scene dynamics. Experiment results demonstrate the superiority of our framework on the video grounding datasets VID and LiOTB in generating accurate and stable results across frames. Our model is also applicable to referring expression comprehension in images, illustrated by the improved performance on the RefCOCO dataset. Our project is available at https://sijiesong.github.io/co-grounding.

cs.CV

Qualitative properties of Hénon type equations with exponential nonlinearity

We are interested in the qualitative properties of solutions of the Hénon type equations with exponential nonlinearity. First, we classify the stable at infinity solutions of $Δu +|x|^αe^u=0$ in $\mathbb{R}^N$, which gives a complete answer to the problem considered in [Wang-Ye]. Secondly, existence and precise asymptotic behaviors of entire radial solutions to $Δ^2 u=|x|^α e^u$ are obtained. Then we classify the stable and stable at infinity radial solutions to $Δ^2 u=|x|^α e^u$ in any dimension.

math.AP

Predictive Generalized Graph Fourier Transform for Attribute Compression of Dynamic Point Clouds

As 3D scanning devices and depth sensors advance, dynamic point clouds have attracted increasing attention as a format for 3D objects in motion, with applications in various fields such as immersive telepresence, navigation for autonomous driving and gaming. Nevertheless, the tremendous amount of data in dynamic point clouds significantly burden transmission and storage. To this end, we propose a complete compression framework for attributes of 3D dynamic point clouds, focusing on optimal inter-coding. Firstly, we derive the optimal inter-prediction and predictive transform coding assuming the Gaussian Markov Random Field model with respect to a spatio-temporal graph underlying the attributes of dynamic point clouds. The optimal predictive transform proves to be the Generalized Graph Fourier Transform in terms of spatio-temporal decorrelation. Secondly, we propose refined motion estimation via efficient registration prior to inter-prediction, which searches the temporal correspondence between adjacent frames of irregular point clouds. Finally, we present a complete framework based on the optimal inter-coding and our previously proposed intra-coding, where we determine the optimal coding mode from rate-distortion optimization with the proposed offline-trained $λ$-Q model. Experimental results show that we achieve around 17% bit rate reduction on average over competitive dynamic point cloud compression methods.

cs.MM

Existence and nonexistence results for a weighted elliptic equation in exterior domains

We consider positive solution to the weighted elliptic problem \begin{equation*} \left \{ \begin{array}{ll} -{\rm div} (|x|^θ\nabla u)=|x|^\ell u^p \;\;\; \mbox{in $\mathbb{R}^N \backslash {\overline B}$},\\ u=0 \;\;\; \mbox{on $\partial B$}, \end{array} \right. \end{equation*} where $B$ is the standard unit ball of $\mathbb{R}^N$. We give a complete answer for the existence question when $N':=N+θ>2$. In particular, for $N' > 2$ and $τ:=\ell-θ>-2$, it is shown that the problem admits a unique positive radial solution for $p>p_s:=\frac{N'+2+2τ}{N'-2}$, while for any $ 0<p \leq p_s$, the only nonnegative solution is $u \equiv 0$.

math.AP

3D Dynamic Point Cloud Inpainting via Temporal Consistency on Graphs

With the development of 3D laser scanning techniques and depth sensors, 3D dynamic point clouds have attracted increasing attention as a representation of 3D objects in motion, enabling various applications such as 3D immersive tele-presence, gaming and navigation. However, dynamic point clouds usually exhibit holes of missing data, mainly due to the fast motion, the limitation of acquisition and complicated structure. Leveraging on graph signal processing tools, we represent irregular point clouds on graphs and propose a novel inpainting method exploiting both intra-frame self-similarity and inter-frame consistency in 3D dynamic point clouds. Specifically, for each missing region in every frame of the point cloud sequence, we search for its self-similar regions in the current frame and corresponding ones in adjacent frames as references. Then we formulate dynamic point cloud inpainting as an optimization problem based on the two types of references, which is regularized by a graph-signal smoothness prior. Experimental results show the proposed approach outperforms three competing methods significantly, both in objective and subjective quality.

cs.GR

The Stefan problem for the Fisher-KPP equation with unbounded initial range

We consider the nonlinear Stefan problem $$ \left \{ \begin{array} {ll} -d Δu=a u-b u^2 \;\; & \mbox{for } x \in Ω(t), \; t>0, \\ u=0 \mbox{ and } u_t=μ|\nabla_x u |^2 \;\;&\mbox{for } x \in \partialΩ(t), \; t>0, \\ u(0,x)=u_0 (x) \;\; & \mbox{for } x \in Ω_0, \end{array}\right. $$ where $Ω(0)=Ω_0$ is an unbounded smooth domain in $\mathbb R^N$, $u_0>0$ in $Ω_0$ and $u_0$ vanishes on $\partialΩ_0$. When $Ω_0$ is bounded, the long-time behavior of this problem has been rather well-understood by \cite{DG1,DG2,DLZ, DMW}. Here we reveal some interesting different behavior for certain unbounded $Ω_0$. We also give a unified approach for a weak solution theory to this kind of free boundary problems with bounded or unbounded $Ω_0$.

math.AP

Modality Compensation Network: Cross-Modal Adaptation for Action Recognition

With the prevalence of RGB-D cameras, multi-modal video data have become more available for human action recognition. One main challenge for this task lies in how to effectively leverage their complementary information. In this work, we propose a Modality Compensation Network (MCN) to explore the relationships of different modalities, and boost the representations for human action recognition. We regard RGB/optical flow videos as source modalities, skeletons as auxiliary modality. Our goal is to extract more discriminative features from source modalities, with the help of auxiliary modality. Built on deep Convolutional Neural Networks (CNN) and Long Short Term Memory (LSTM) networks, our model bridges data from source and auxiliary modalities by a modality adaptation block to achieve adaptive representation learning, that the network learns to compensate for the loss of skeletons at test time and even at training time. We explore multiple adaptation schemes to narrow the distance between source and auxiliary modal distributions from different levels, according to the alignment of source and auxiliary data in training. In addition, skeletons are only required in the training phase. Our model is able to improve the recognition performance with source data when testing. Experimental results reveal that MCN outperforms state-of-the-art approaches on four widely-used action recognition benchmarks.

cs.CV

Consistent User-Traffic Allocation and Load Balancing in Mobile Edge Caching

Cache-equipped Base-Stations (CBSs) is an attractive alternative to offload the rapidly growing backhaul traffic in a mobile network. New 5G technology and dense femtocell enable one user to connect to multiple base-stations simultaneously. Practical implementation requires the caches in BSs to be regarded as a cache server, but few of the existing works considered how to offload traffic, or how to schedule HTTP requests to CBSs. In this work, we propose a DNS-based HTTP traffic allocation framework. It schedules user traffic among multiple CBSs by DNS resolution, with the consideration of load-balancing, traffic allocation consistency and scheduling granularity of DNS. To address these issues, we formulate the user-traffic allocation problem in DNS-based mobile edge caching, aiming at maximizing QoS gain and allocation consistency while maintaining load balance. Then we present a simple greedy algorithm which gives a more consistent solution when user-traffic changes dynamically. Theoretical analysis proves that it is within 3/4 of the optimal solution. Extensive evaluations in numerical and trace-driven situations show that the greedy algorithm can avoid about 50% unnecessary shift in user-traffic allocation, yield more stable cache hit ratio and balance the load between CBSs without losing much of the QoS gain.

cs.NI

Feature Graph Learning for 3D Point Cloud Denoising

Identifying an appropriate underlying graph kernel that reflects pairwise similarities is critical in many recent graph spectral signal restoration schemes, including image denoising, dequantization, and contrast enhancement. Existing graph learning algorithms compute the most likely entries of a properly defined graph Laplacian matrix $\mathbf{L}$, but require a large number of signal observations $\mathbf{z}$'s for a stable estimate. In this work, we assume instead the availability of a relevant feature vector $\mathbf{f}_i$ per node $i$, from which we compute an optimal feature graph via optimization of a feature metric. Specifically, we alternately optimize the diagonal and off-diagonal entries of a Mahalanobis distance matrix $\mathbf{M}$ by minimizing the graph Laplacian regularizer (GLR) $\mathbf{z}^{\top} \mathbf{L} \mathbf{z}$, where edge weight is $w_{i,j} = \exp\{-(\mathbf{f}_i - \mathbf{f}_j)^{\top} \mathbf{M} (\mathbf{f}_i - \mathbf{f}_j) \}$, given a single observation $\mathbf{z}$. We optimize diagonal entries via proximal gradient (PG), where we constrain $\mathbf{M}$ to be positive definite (PD) via linear inequalities derived from the Gershgorin circle theorem. To optimize off-diagonal entries, we design a block descent algorithm that iteratively optimizes one row and column of $\mathbf{M}$. To keep $\mathbf{M}$ PD, we constrain the Schur complement of sub-matrix $\mathbf{M}_{2,2}$ of $\mathbf{M}$ to be PD when optimizing via PG. Our algorithm mitigates full eigen-decomposition of $\mathbf{M}$, thus ensuring fast computation speed even when feature vector $\mathbf{f}_i$ has high dimension. To validate its usefulness, we apply our feature graph learning algorithm to the problem of 3D point cloud denoising, resulting in state-of-the-art performance compared to competing schemes in extensive experiments.

cs.CV

Deep Plastic Surgery: Robust and Controllable Image Editing with Human-Drawn Sketches

Sketch-based image editing aims to synthesize and modify photos based on the structural information provided by the human-drawn sketches. Since sketches are difficult to collect, previous methods mainly use edge maps instead of sketches to train models (referred to as edge-based models). However, sketches display great structural discrepancy with edge maps, thus failing edge-based models. Moreover, sketches often demonstrate huge variety among different users, demanding even higher generalizability and robustness for the editing model to work. In this paper, we propose Deep Plastic Surgery, a novel, robust and controllable image editing framework that allows users to interactively edit images using hand-drawn sketch inputs. We present a sketch refinement strategy, as inspired by the coarse-to-fine drawing process of the artists, which we show can help our model well adapt to casual and varied sketches without the need for real sketch training data. Our model further provides a refinement level control parameter that enables users to flexibly define how "reliable" the input sketch should be considered for the final output, balancing between sketch faithfulness and output verisimilitude (as the two goals might contradict if the input sketch is drawn poorly). To achieve the multi-level refinement, we introduce a style-based module for level conditioning, which allows adaptive feature representations for different levels in a singe network. Extensive experimental results demonstrate the superiority of our approach in improving the visual quality and user controllablity of image editing over the state-of-the-art methods.

cs.CV

Pano: Optimizing 360° Video Streaming with a Better Understanding of Quality Perception

Streaming 360° videos requires more bandwidth than non-360° videos. This is because current solutions assume that users perceive the quality of 360° videos in the same way they perceive the quality of non-360° videos. This means the bandwidth demand must be proportional to the size of the user's field of view. However, we found several qualitydetermining factors unique to 360°videos, which can help reduce the bandwidth demand. They include the moving speed of a user's viewpoint (center of the user's field of view), the recent change of video luminance, and the difference in depth-of-fields of visual objects around the viewpoint. This paper presents Pano, a 360° video streaming system that leverages the 360° video-specific factors. We make three contributions. (1) We build a new quality model for 360° videos that captures the impact of the 360° video-specific factors. (2) Pano proposes a variable-sized tiling scheme in order to strike a balance between the perceived quality and video encoding efficiency. (3) Pano proposes a new qualityadaptation logic that maximizes 360° video user-perceived quality and is readily deployable. Our evaluation (based on user study and trace analysis) shows that compared with state-of-the-art techniques, Pano can save 41-46% bandwidth without any drop in the perceived quality, or it can raise the perceived quality (user rating) by 25%-142% without using more bandwidth.

cs.MM

Exploring Structure-Adaptive Graph Learning for Robust Semi-Supervised Classification

Graph Convolutional Neural Networks (GCNNs) are generalizations of CNNs to graph-structured data, in which convolution is guided by the graph topology. In many cases where graphs are unavailable, existing methods manually construct graphs or learn task-driven adaptive graphs. In this paper, we propose Graph Learning Neural Networks (GLNNs), which exploit the optimization of graphs (the adjacency matrix in particular) from both data and tasks. Leveraging on spectral graph theory, we propose the objective of graph learning from a sparsity constraint, properties of a valid adjacency matrix as well as a graph Laplacian regularizer via maximum a posteriori estimation. The optimization objective is then integrated into the loss function of the GCNN, which adapts the graph topology to not only labels of a specific task but also the input data. Experimental results show that our proposed GLNN outperforms state-of-the-art approaches over widely adopted social network datasets and citation network datasets for semi-supervised classification.

cs.LG

Joint Learning of Graph Representation and Node Features in Graph Convolutional Neural Networks

Graph Convolutional Neural Networks (GCNNs) extend classical CNNs to graph data domain, such as brain networks, social networks and 3D point clouds. It is critical to identify an appropriate graph for the subsequent graph convolution. Existing methods manually construct or learn one fixed graph for all the layers of a GCNN. In order to adapt to the underlying structure of node features in different layers, we propose dynamic learning of graphs and node features jointly in GCNNs. In particular, we cast the graph optimization problem as distance metric learning to capture pairwise similarities of features in each layer. We deploy the Mahalanobis distance metric and further decompose the metric matrix into a low-dimensional matrix, which converts graph learning to the optimization of a low-dimensional matrix for efficient implementation. Extensive experiments on point clouds and citation network datasets demonstrate the superiority of the proposed method in terms of both accuracies and robustness.

cs.LG