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Zsolt Kira

Publications and source records attributed to Zsolt Kira.

At least 37 records · Page 2Linked to original sources

Grounding Multimodal LLMs to Embodied Agents that Ask for Help with Reinforcement Learning

Embodied agents operating in household environments must interpret ambiguous and under-specified human instructions. A capable household robot should recognize ambiguity and ask relevant clarification questions to infer the user intent accurately, leading to more effective task execution. To study this problem, we introduce the Ask-to-Act task, where an embodied agent is tasked with a single or multi-object rearrangement task using an under-specified instruction in a home environment. The agent must strategically ask minimal, yet relevant, clarification questions to resolve ambiguity while navigating under partial observability. To address this challenge, we propose a novel approach that fine-tunes multi-modal large language models (MLLMs) as vision-language-action (VLA) policies using online reinforcement learning (RL) with LLM-generated rewards. Our method eliminates the need for large-scale human demonstrations or manually engineered rewards for training such agents. We benchmark against strong zero-shot baselines including GPT-4o as well as supervised fine-tuned MLLMs on our task. Our results show that our RL-finetuned MLLM outperforms all baselines by a significant margin (10.4-16.5%), generalizing well to novel scenes and tasks. To the best of our knowledge, this is the first demonstration of adapting MLLMs as VLA agents that can act and ask for help using LLM-generated rewards with online RL.

cs.AI↗

FindingDory: A Benchmark to Evaluate Memory in Embodied Agents

Large vision-language models have recently demonstrated impressive performance in planning and control tasks, driving interest in their application to real-world robotics. However, deploying these models for reasoning in embodied contexts is limited by their ability to incorporate long-term experience collected across multiple days and represented by vast collections of images. Current VLMs typically struggle to process more than a few hundred images concurrently, highlighting the need for more efficient mechanisms to handle long-term memory in embodied settings. To effectively evaluate these models for long-horizon control, a benchmark must specifically target scenarios where memory is crucial for success. Existing long-video QA benchmarks overlook embodied challenges like object manipulation and navigation, which demand low-level skills and fine-grained reasoning over past interactions. Moreover, effective memory integration in embodied agents involves both recalling relevant historical information and executing actions based on that information, making it essential to study these aspects together rather than in isolation. In this work, we introduce a new benchmark for long-range embodied tasks in the Habitat simulator. This benchmark evaluates memory-based capabilities across 60 tasks requiring sustained engagement and contextual awareness in an environment. The tasks can also be procedurally extended to longer and more challenging versions, enabling scalable evaluation of memory and reasoning. We also present baselines that integrate state-of-the-art VLMs with low level navigation policies, assessing their performance on these memory-intensive tasks and highlight areas for improvement.

cs.CV↗

EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device

The field of Embodied AI predominantly relies on simulation for training and evaluation, often using either fully synthetic environments that lack photorealism or high-fidelity real-world reconstructions captured with expensive hardware. As a result, sim-to-real transfer remains a major challenge. In this paper, we introduce EmbodiedSplat, a novel approach that personalizes policy training by efficiently capturing the deployment environment and fine-tuning policies within the reconstructed scenes. Our method leverages 3D Gaussian Splatting (GS) and the Habitat-Sim simulator to bridge the gap between realistic scene capture and effective training environments. Using iPhone-captured deployment scenes, we reconstruct meshes via GS, enabling training in settings that closely approximate real-world conditions. We conduct a comprehensive analysis of training strategies, pre-training datasets, and mesh reconstruction techniques, evaluating their impact on sim-to-real predictivity in real-world scenarios. Experimental results demonstrate that agents fine-tuned with EmbodiedSplat outperform both zero-shot baselines pre-trained on large-scale real-world datasets (HM3D) and synthetically generated datasets (HSSD), achieving absolute success rate improvements of 20% and 40% on real-world Image Navigation task. Moreover, our approach yields a high sim-vs-real correlation (0.87-0.97) for the reconstructed meshes, underscoring its effectiveness in adapting policies to diverse environments with minimal effort. Project page: https://gchhablani.github.io/embodied-splat.

cs.CV↗

EscherNet++: Simultaneous Amodal Completion and Scalable View Synthesis through Masked Fine-Tuning and Enhanced Feed-Forward 3D Reconstruction

We propose EscherNet++, a masked fine-tuned diffusion model that can synthesize novel views of objects in a zero-shot manner with amodal completion ability. Existing approaches utilize multiple stages and complex pipelines to first hallucinate missing parts of the image and then perform novel view synthesis, which fail to consider cross-view dependencies and require redundant storage and computing for separate stages. Instead, we apply masked fine-tuning including input-level and feature-level masking to enable an end-to-end model with the improved ability to synthesize novel views and conduct amodal completion. In addition, we empirically integrate our model with other feed-forward image-to-mesh models without extra training and achieve competitive results with reconstruction time decreased by 95%, thanks to its ability to synthesize arbitrary query views. Our method's scalable nature further enhances fast 3D reconstruction. Despite fine-tuning on a smaller dataset and batch size, our method achieves state-of-the-art results, improving PSNR by 3.9 and Volume IoU by 0.28 on occluded tasks in 10-input settings, while also generalizing to real-world occluded reconstruction.

cs.CV↗

Hierarchical Reinforcement Learning and Value Optimization for Challenging Quadruped Locomotion

We propose a novel hierarchical reinforcement learning framework for quadruped locomotion over challenging terrain. Our approach incorporates a two-layer hierarchy in which a high-level policy (HLP) selects optimal goals for a low-level policy (LLP). The LLP is trained using an on-policy actor-critic RL algorithm and is given footstep placements as goals. We propose an HLP that does not require any additional training or environment samples and instead operates via an online optimization process over the learned value function of the LLP. We demonstrate the benefits of this framework by comparing it with an end-to-end reinforcement learning (RL) approach. We observe improvements in its ability to achieve higher rewards with fewer collisions across an array of different terrains, including terrains more difficult than any encountered during training.

cs.RO↗

Directional Gradient Projection for Robust Fine-Tuning of Foundation Models

Robust fine-tuning aims to adapt large foundation models to downstream tasks while preserving their robustness to distribution shifts. Existing methods primarily focus on constraining and projecting current model towards the pre-trained initialization based on the magnitudes between fine-tuned and pre-trained weights, which often require extensive hyper-parameter tuning and can sometimes result in underfitting. In this work, we propose Directional Gradient Projection (DiGraP), a novel layer-wise trainable method that incorporates directional information from gradients to bridge regularization and multi-objective optimization. Besides demonstrating our method on image classification, as another contribution we generalize this area to the multi-modal evaluation settings for robust fine-tuning. Specifically, we first bridge the uni-modal and multi-modal gap by performing analysis on Image Classification reformulated Visual Question Answering (VQA) benchmarks and further categorize ten out-of-distribution (OOD) VQA datasets by distribution shift types and degree (i.e. near versus far OOD). Experimental results show that DiGraP consistently outperforms existing baselines across Image Classfication and VQA tasks with discriminative and generative backbones, improving both in-distribution (ID) generalization and OOD robustness.

cs.LG↗

FRAMES-VQA: Benchmarking Fine-Tuning Robustness across Multi-Modal Shifts in Visual Question Answering

Visual question answering (VQA) systems face significant challenges when adapting to real-world data shifts, especially in multi-modal contexts. While robust fine-tuning strategies are essential for maintaining performance across in-distribution (ID) and out-of-distribution (OOD) scenarios, current evaluation settings are primarily unimodal or particular to some types of OOD, offering limited insight into the complexities of multi-modal contexts. In this work, we propose a new benchmark FRAMES-VQA (Fine-Tuning Robustness across Multi-Modal Shifts in VQA) for evaluating robust fine-tuning for VQA tasks. We utilize ten existing VQA benchmarks, including VQAv2, IV-VQA, VQA-CP, OK-VQA and others, and categorize them into ID, near and far OOD datasets covering uni-modal, multi-modal and adversarial distribution shifts. We first conduct a comprehensive comparison of existing robust fine-tuning methods. We then quantify the distribution shifts by calculating the Mahalanobis distance using uni-modal and multi-modal embeddings extracted from various models. Further, we perform an extensive analysis to explore the interactions between uni- and multi-modal shifts as well as modality importance for ID and OOD samples. These analyses offer valuable guidance on developing more robust fine-tuning methods to handle multi-modal distribution shifts. The code is available at https://github.com/chengyuehuang511/FRAMES-VQA .

cs.CV↗

MedMoE: Modality-Specialized Mixture of Experts for Medical Vision-Language Understanding

Different medical imaging modalities capture diagnostic information at varying spatial resolutions, from coarse global patterns to fine-grained localized structures. However, most existing vision-language frameworks in the medical domain apply a uniform strategy for local feature extraction, overlooking the modality-specific demands. In this work, we present MedMoE, a modular and extensible vision-language processing framework that dynamically adapts visual representation based on the diagnostic context. MedMoE incorporates a Mixture-of-Experts (MoE) module conditioned on the report type, which routes multi-scale image features through specialized expert branches trained to capture modality-specific visual semantics. These experts operate over feature pyramids derived from a Swin Transformer backbone, enabling spatially adaptive attention to clinically relevant regions. This framework produces localized visual representations aligned with textual descriptions, without requiring modality-specific supervision at inference. Empirical results on diverse medical benchmarks demonstrate that MedMoE improves alignment and retrieval performance across imaging modalities, underscoring the value of modality-specialized visual representations in clinical vision-language systems.

cs.CV↗

Mimicking or Reasoning: Rethinking Multi-Modal In-Context Learning in Vision-Language Models

Vision-language models (VLMs) are widely assumed to exhibit in-context learning (ICL), a property similar to that of their language-only counterparts. While recent work suggests VLMs can perform multimodal ICL (MM-ICL), studies show they often rely on shallow heuristics -- such as copying or majority voting -- rather than true task understanding. We revisit this assumption by evaluating VLMs under distribution shifts, where support examples come from a dataset different from the query. Surprisingly, performance often degrades with more demonstrations, and models tend to copy answers rather than learn from them. To investigate further, we propose a new MM-ICL with Reasoning pipeline that augments each demonstration with a generated rationale alongside the answer. We conduct extensive and comprehensive experiments on both perception- and reasoning-required datasets with open-source VLMs ranging from 3B to 72B and proprietary models such as Gemini 2.0. We conduct controlled studies varying shot count, retrieval method, rationale quality, and distribution. Our results show limited performance sensitivity across these factors, suggesting that current VLMs do not effectively utilize demonstration-level information as intended in MM-ICL.

cs.CV↗

RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering

Differentiable rendering techniques like Gaussian Splatting and Neural Radiance Fields have become powerful tools for generating high-fidelity models of 3D objects and scenes. Their ability to produce both physically plausible and differentiable models of scenes are key ingredient needed to produce physically plausible adversarial attacks on DNNs. However, the adversarial machine learning community has yet to fully explore these capabilities, partly due to differing attack goals (e.g., misclassification, misdetection) and a wide range of possible scene manipulations used to achieve them (e.g., alter texture, mesh). This survey contributes the first framework that unifies diverse goals and tasks, facilitating easy comparison of existing work, identifying research gaps, and highlighting future directions - ranging from expanding attack goals and tasks to account for new modalities, state-of-the-art models, tools, and pipelines, to underscoring the importance of studying real-world threats in complex scenes.

cs.LG↗

Barrier Function Overrides For Non-Convex Fixed Wing Flight Control and Self-Driving Cars

Reinforcement Learning (RL) has enabled vast performance improvements for robotics systems. To achieve these results though, the agent often must randomly explore the environment, which for safety critical systems presents a significant challenge. Barrier functions can solve this challenge by enabling an override that approximates the RL control input as closely as possible without violating a safety constraint. Unfortunately, this override can be computationally intractable in cases where the dynamics are not convex in the control input or when time is discrete, as is often the case when training RL systems. We therefore consider these cases, developing novel barrier functions for two non-convex systems (fixed wing aircraft and self-driving cars performing lane merging with adaptive cruise control) in discrete time. Although solving for an online and optimal override is in general intractable when the dynamics are nonconvex in the control input, we investigate approximate solutions, finding that these approximations enable performance commensurate with baseline RL methods with zero safety violations. In particular, even without attempting to solve for the optimal override at all, performance is still competitive with baseline RL performance. We discuss the tradeoffs of the approximate override solutions including performance and computational tractability.

cs.RO↗

When Domain Generalization meets Generalized Category Discovery: An Adaptive Task-Arithmetic Driven Approach

Generalized Class Discovery (GCD) clusters base and novel classes in a target domain using supervision from a source domain with only base classes. Current methods often falter with distribution shifts and typically require access to target data during training, which can sometimes be impractical. To address this issue, we introduce the novel paradigm of Domain Generalization in GCD (DG-GCD), where only source data is available for training, while the target domain, with a distinct data distribution, remains unseen until inference. To this end, our solution, DG2CD-Net, aims to construct a domain-independent, discriminative embedding space for GCD. The core innovation is an episodic training strategy that enhances cross-domain generalization by adapting a base model on tasks derived from source and synthetic domains generated by a foundation model. Each episode focuses on a cross-domain GCD task, diversifying task setups over episodes and combining open-set domain adaptation with a novel margin loss and representation learning for optimizing the feature space progressively. To capture the effects of fine-tuning on the base model, we extend task arithmetic by adaptively weighting the local task vectors concerning the fine-tuned models based on their GCD performance on a validation distribution. This episodic update mechanism boosts the adaptability of the base model to unseen targets. Experiments across three datasets confirm that DG2CD-Net outperforms existing GCD methods customized for DG-GCD.

cs.CV↗

Contextual Self-paced Learning for Weakly Supervised Spatio-Temporal Video Grounding

In this work, we focus on Weakly Supervised Spatio-Temporal Video Grounding (WSTVG). It is a multimodal task aimed at localizing specific subjects spatio-temporally based on textual queries without bounding box supervision. Motivated by recent advancements in multi-modal foundation models for grounding tasks, we first explore the potential of state-of-the-art object detection models for WSTVG. Despite their robust zero-shot capabilities, our adaptation reveals significant limitations, including inconsistent temporal predictions, inadequate understanding of complex queries, and challenges in adapting to difficult scenarios. We propose CoSPaL (Contextual Self-Paced Learning), a novel approach which is designed to overcome these limitations. CoSPaL integrates three core components: (1) Tubelet Phrase Grounding (TPG), which introduces spatio-temporal prediction by linking textual queries to tubelets; (2) Contextual Referral Grounding (CRG), which improves comprehension of complex queries by extracting contextual information to refine object identification over time; and (3) Self-Paced Scene Understanding (SPS), a training paradigm that progressively increases task difficulty, enabling the model to adapt to complex scenarios by transitioning from coarse to fine-grained understanding.

cs.CV↗

From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons

We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.

cs.LG↗

Grounding Multimodal Large Language Models in Actions

Multimodal Large Language Models (MLLMs) have demonstrated a wide range of capabilities across many domains, including Embodied AI. In this work, we study how to best ground a MLLM into different embodiments and their associated action spaces, with the goal of leveraging the multimodal world knowledge of the MLLM. We first generalize a number of methods through a unified architecture and the lens of action space adaptors. For continuous actions, we show that a learned tokenization allows for sufficient modeling precision, yielding the best performance on downstream tasks. For discrete actions, we demonstrate that semantically aligning these actions with the native output token space of the MLLM leads to the strongest performance. We arrive at these lessons via a thorough study of seven action space adapters on five different environments, encompassing over 114 embodied tasks.

cs.LG↗

Grounding Descriptions in Images informs Zero-Shot Visual Recognition

Vision-language models (VLMs) like CLIP have been cherished for their ability to perform zero-shot visual recognition on open-vocabulary concepts. This is achieved by selecting the object category whose textual representation bears the highest similarity with the query image. While successful in some domains, this method struggles with identifying fine-grained entities as well as generalizing to unseen concepts that are not captured by the training distribution. Recent works attempt to mitigate these challenges by integrating category descriptions at test time, albeit yielding modest improvements. We attribute these limited gains to a fundamental misalignment between image and description representations, which is rooted in the pretraining structure of CLIP. In this paper, we propose GRAIN, a new pretraining strategy aimed at aligning representations at both fine and coarse levels simultaneously. Our approach learns to jointly ground textual descriptions in image regions along with aligning overarching captions with global image representations. To drive this pre-training, we leverage frozen Multimodal Large Language Models (MLLMs) to derive large-scale synthetic annotations. We demonstrate the enhanced zero-shot performance of our model compared to current state-of-the art methods across 11 diverse image classification datasets. Additionally, we introduce Products-2023, a newly curated, manually labeled dataset featuring novel concepts, and showcase our model's ability to recognize these concepts by benchmarking on it. Significant improvements achieved by our model on other downstream tasks like retrieval further highlight the superior quality of representations learned by our approach. Code available at https://github.com/shaunak27/grain-clip .

cs.CV↗

Rethinking Weight Decay for Robust Fine-Tuning of Foundation Models

Modern optimizers such as AdamW, equipped with momentum and adaptive learning rate, are designed to escape local minima and explore the vast parameter space. This exploration is beneficial for finding good loss basins when training from scratch. It is not necessarily ideal when resuming from a powerful foundation model because it can lead to large deviations from the pre-trained initialization and, consequently, worse robustness and generalization. At the same time, strong regularization on all parameters can lead to under-fitting. We hypothesize that selectively regularizing the parameter space is the key to fitting and retraining the pre-trained knowledge. This paper proposes a new weight decay technique, Selective Projection Decay (SPD), that selectively imposes a strong penalty on certain layers while allowing others to change freely. Intuitively, SPD expands and contracts the parameter search space for layers with consistent and inconsistent loss reduction, respectively. Experimentally, when equipped with SPD, Adam consistently provides better in-distribution generalization and out-of-distribution robustness performance on multiple popular vision and language benchmarks. Code available at~\url{https://github.com/GT-RIPL/Selective-Projection-Decay.git}

cs.LG↗

Neural Fields in Robotics: A Survey

Neural Fields have emerged as a transformative approach for 3D scene representation in computer vision and robotics, enabling accurate inference of geometry, 3D semantics, and dynamics from posed 2D data. Leveraging differentiable rendering, Neural Fields encompass both continuous implicit and explicit neural representations enabling high-fidelity 3D reconstruction, integration of multi-modal sensor data, and generation of novel viewpoints. This survey explores their applications in robotics, emphasizing their potential to enhance perception, planning, and control. Their compactness, memory efficiency, and differentiability, along with seamless integration with foundation and generative models, make them ideal for real-time applications, improving robot adaptability and decision-making. This paper provides a thorough review of Neural Fields in robotics, categorizing applications across various domains and evaluating their strengths and limitations, based on over 200 papers. First, we present four key Neural Fields frameworks: Occupancy Networks, Signed Distance Fields, Neural Radiance Fields, and Gaussian Splatting. Second, we detail Neural Fields' applications in five major robotics domains: pose estimation, manipulation, navigation, physics, and autonomous driving, highlighting key works and discussing takeaways and open challenges. Finally, we outline the current limitations of Neural Fields in robotics and propose promising directions for future research. Project page: https://robonerf.github.io

cs.RO↗