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Zsolt Kira

Publications and source records attributed to Zsolt Kira.

At least 55 records · Page 3Linked to original sources

ReLIC: A Recipe for 64k Steps of In-Context Reinforcement Learning for Embodied AI

Intelligent embodied agents need to quickly adapt to new scenarios by integrating long histories of experience into decision-making. For instance, a robot in an unfamiliar house initially wouldn't know the locations of objects needed for tasks and might perform inefficiently. However, as it gathers more experience, it should learn the layout of its environment and remember where objects are, allowing it to complete new tasks more efficiently. To enable such rapid adaptation to new tasks, we present ReLIC, a new approach for in-context reinforcement learning (RL) for embodied agents. With ReLIC, agents are capable of adapting to new environments using 64,000 steps of in-context experience with full attention while being trained through self-generated experience via RL. We achieve this by proposing a novel policy update scheme for on-policy RL called "partial updates'' as well as a Sink-KV mechanism that enables effective utilization of a long observation history for embodied agents. Our method outperforms a variety of meta-RL baselines in adapting to unseen houses in an embodied multi-object navigation task. In addition, we find that ReLIC is capable of few-shot imitation learning despite never being trained with expert demonstrations. We also provide a comprehensive analysis of ReLIC, highlighting that the combination of large-scale RL training, the proposed partial updates scheme, and the Sink-KV are essential for effective in-context learning. The code for ReLIC and all our experiments is at https://github.com/aielawady/relic

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Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis

Building general-purpose robots that operate seamlessly in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. However, as a community, we have been constraining most robotic systems by designing them for specific tasks, training them on specific datasets, and deploying them within specific environments. These systems require extensively-labeled data and task-specific models. When deployed in real-world scenarios, such systems face several generalization issues and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of general-purpose robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing a generalized formulation of how foundation models are used in robotics, and the fundamental barriers to making generalist robots universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository 2 of resources, including papers reviewed in this survey, as well as related projects and repositories for developing foundation models for robotics.

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Continual Adaptation of Vision Transformers for Federated Learning

In this paper, we focus on the important yet understudied problem of Continual Federated Learning (CFL), where a server communicates with a set of clients to incrementally learn new concepts over time without sharing or storing any data. The complexity of this problem is compounded by challenges from both the Continual and Federated Learning perspectives. Specifically, models trained in a CFL setup suffer from catastrophic forgetting which is exacerbated by data heterogeneity across clients. Existing attempts at this problem tend to impose large overheads on clients and communication channels or require access to stored data which renders them unsuitable for real-world use due to privacy. In this paper, we attempt to tackle forgetting and heterogeneity while minimizing overhead costs and without requiring access to any stored data. We study this problem in the context of Vision Transformers and explore parameter-efficient approaches to adapt to dynamic distributions while minimizing forgetting. We achieve this by leveraging a prompting based approach (such that only prompts and classifier heads have to be communicated) and proposing a novel and lightweight generation and distillation scheme to consolidate client models at the server. We formulate this problem for image classification and establish strong baselines for comparison, conduct experiments on CIFAR-100 as well as challenging, large-scale datasets like ImageNet-R and DomainNet. Our approach outperforms both existing methods and our own baselines by as much as 7% while significantly reducing communication and client-level computation costs. Code available at https://github.com/shaunak27/hepco-fed.

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NeRF-MAE: Masked AutoEncoders for Self-Supervised 3D Representation Learning for Neural Radiance Fields

Neural fields excel in computer vision and robotics due to their ability to understand the 3D visual world such as inferring semantics, geometry, and dynamics. Given the capabilities of neural fields in densely representing a 3D scene from 2D images, we ask the question: Can we scale their self-supervised pretraining, specifically using masked autoencoders, to generate effective 3D representations from posed RGB images. Owing to the astounding success of extending transformers to novel data modalities, we employ standard 3D Vision Transformers to suit the unique formulation of NeRFs. We leverage NeRF's volumetric grid as a dense input to the transformer, contrasting it with other 3D representations such as pointclouds where the information density can be uneven, and the representation is irregular. Due to the difficulty of applying masked autoencoders to an implicit representation, such as NeRF, we opt for extracting an explicit representation that canonicalizes scenes across domains by employing the camera trajectory for sampling. Our goal is made possible by masking random patches from NeRF's radiance and density grid and employing a standard 3D Swin Transformer to reconstruct the masked patches. In doing so, the model can learn the semantic and spatial structure of complete scenes. We pretrain this representation at scale on our proposed curated posed-RGB data, totaling over 1.8 million images. Once pretrained, the encoder is used for effective 3D transfer learning. Our novel self-supervised pretraining for NeRFs, NeRF-MAE, scales remarkably well and improves performance on various challenging 3D tasks. Utilizing unlabeled posed 2D data for pretraining, NeRF-MAE significantly outperforms self-supervised 3D pretraining and NeRF scene understanding baselines on Front3D and ScanNet datasets with an absolute performance improvement of over 20% AP50 and 8% AP25 for 3D object detection.

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Towards Open-World Mobile Manipulation in Homes: Lessons from the Neurips 2023 HomeRobot Open Vocabulary Mobile Manipulation Challenge

In order to develop robots that can effectively serve as versatile and capable home assistants, it is crucial for them to reliably perceive and interact with a wide variety of objects across diverse environments. To this end, we proposed Open Vocabulary Mobile Manipulation as a key benchmark task for robotics: finding any object in a novel environment and placing it on any receptacle surface within that environment. We organized a NeurIPS 2023 competition featuring both simulation and real-world components to evaluate solutions to this task. Our baselines on the most challenging version of this task, using real perception in simulation, achieved only an 0.8% success rate; by the end of the competition, the best participants achieved an 10.8\% success rate, a 13x improvement. We observed that the most successful teams employed a variety of methods, yet two common threads emerged among the best solutions: enhancing error detection and recovery, and improving the integration of perception with decision-making processes. In this paper, we detail the results and methodologies used, both in simulation and real-world settings. We discuss the lessons learned and their implications for future research. Additionally, we compare performance in real and simulated environments, emphasizing the necessity for robust generalization to novel settings.

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Reinforcement Learning via Auxiliary Task Distillation

We present Reinforcement Learning via Auxiliary Task Distillation (AuxDistill), a new method that enables reinforcement learning (RL) to perform long-horizon robot control problems by distilling behaviors from auxiliary RL tasks. AuxDistill achieves this by concurrently carrying out multi-task RL with auxiliary tasks, which are easier to learn and relevant to the main task. A weighted distillation loss transfers behaviors from these auxiliary tasks to solve the main task. We demonstrate that AuxDistill can learn a pixels-to-actions policy for a challenging multi-stage embodied object rearrangement task from the environment reward without demonstrations, a learning curriculum, or pre-trained skills. AuxDistill achieves $2.3 \times$ higher success than the previous state-of-the-art baseline in the Habitat Object Rearrangement benchmark and outperforms methods that use pre-trained skills and expert demonstrations.

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ICE-G: Image Conditional Editing of 3D Gaussian Splats

Recently many techniques have emerged to create high quality 3D assets and scenes. When it comes to editing of these objects, however, existing approaches are either slow, compromise on quality, or do not provide enough customization. We introduce a novel approach to quickly edit a 3D model from a single reference view. Our technique first segments the edit image, and then matches semantically corresponding regions across chosen segmented dataset views using DINO features. A color or texture change from a particular region of the edit image can then be applied to other views automatically in a semantically sensible manner. These edited views act as an updated dataset to further train and re-style the 3D scene. The end-result is therefore an edited 3D model. Our framework enables a wide variety of editing tasks such as manual local edits, correspondence based style transfer from any example image, and a combination of different styles from multiple example images. We use Gaussian Splats as our primary 3D representation due to their speed and ease of local editing, but our technique works for other methods such as NeRFs as well. We show through multiple examples that our method produces higher quality results while offering fine-grained control of editing. Project page: ice-gaussian.github.io

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Memory in Plain Sight: Surveying the Uncanny Resemblances of Associative Memories and Diffusion Models

The generative process of Diffusion Models (DMs) has recently set state-of-the-art on many AI generation benchmarks. Though the generative process is traditionally understood as an "iterative denoiser", there is no universally accepted language to describe it. We introduce a novel perspective to describe DMs using the mathematical language of memory retrieval from the field of energy-based Associative Memories (AMs), making efforts to keep our presentation approachable to newcomers to both of these fields. Unifying these two fields provides insight that DMs can be seen as a particular kind of AM where Lyapunov stability guarantees are bypassed by intelligently engineering the dynamics (i.e., the noise and step size schedules) of the denoising process. Finally, we present a growing body of evidence that records DMs exhibiting empirical behavior we would expect from AMs, and conclude by discussing research opportunities that are revealed by understanding DMs as a form of energy-based memory.

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Pre-trained Text-to-Image Diffusion Models Are Versatile Representation Learners for Control

Embodied AI agents require a fine-grained understanding of the physical world mediated through visual and language inputs. Such capabilities are difficult to learn solely from task-specific data. This has led to the emergence of pre-trained vision-language models as a tool for transferring representations learned from internet-scale data to downstream tasks and new domains. However, commonly used contrastively trained representations such as in CLIP have been shown to fail at enabling embodied agents to gain a sufficiently fine-grained scene understanding -- a capability vital for control. To address this shortcoming, we consider representations from pre-trained text-to-image diffusion models, which are explicitly optimized to generate images from text prompts and as such, contain text-conditioned representations that reflect highly fine-grained visuo-spatial information. Using pre-trained text-to-image diffusion models, we construct Stable Control Representations which allow learning downstream control policies that generalize to complex, open-ended environments. We show that policies learned using Stable Control Representations are competitive with state-of-the-art representation learning approaches across a broad range of simulated control settings, encompassing challenging manipulation and navigation tasks. Most notably, we show that Stable Control Representations enable learning policies that exhibit state-of-the-art performance on OVMM, a difficult open-vocabulary navigation benchmark.

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Continual Diffusion: Continual Customization of Text-to-Image Diffusion with C-LoRA

Recent works demonstrate a remarkable ability to customize text-to-image diffusion models while only providing a few example images. What happens if you try to customize such models using multiple, fine-grained concepts in a sequential (i.e., continual) manner? In our work, we show that recent state-of-the-art customization of text-to-image models suffer from catastrophic forgetting when new concepts arrive sequentially. Specifically, when adding a new concept, the ability to generate high quality images of past, similar concepts degrade. To circumvent this forgetting, we propose a new method, C-LoRA, composed of a continually self-regularized low-rank adaptation in cross attention layers of the popular Stable Diffusion model. Furthermore, we use customization prompts which do not include the word of the customized object (i.e., "person" for a human face dataset) and are initialized as completely random embeddings. Importantly, our method induces only marginal additional parameter costs and requires no storage of user data for replay. We show that C-LoRA not only outperforms several baselines for our proposed setting of text-to-image continual customization, which we refer to as Continual Diffusion, but that we achieve a new state-of-the-art in the well-established rehearsal-free continual learning setting for image classification. The high achieving performance of C-LoRA in two separate domains positions it as a compelling solution for a wide range of applications, and we believe it has significant potential for practical impact. Project page: https://jamessealesmith.github.io/continual-diffusion/

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Continual Diffusion with STAMINA: STack-And-Mask INcremental Adapters

Recent work has demonstrated a remarkable ability to customize text-to-image diffusion models to multiple, fine-grained concepts in a sequential (i.e., continual) manner while only providing a few example images for each concept. This setting is known as continual diffusion. Here, we ask the question: Can we scale these methods to longer concept sequences without forgetting? Although prior work mitigates the forgetting of previously learned concepts, we show that its capacity to learn new tasks reaches saturation over longer sequences. We address this challenge by introducing a novel method, STack-And-Mask INcremental Adapters (STAMINA), which is composed of low-ranked attention-masked adapters and customized MLP tokens. STAMINA is designed to enhance the robust fine-tuning properties of LoRA for sequential concept learning via learnable hard-attention masks parameterized with low rank MLPs, enabling precise, scalable learning via sparse adaptation. Notably, all introduced trainable parameters can be folded back into the model after training, inducing no additional inference parameter costs. We show that STAMINA outperforms the prior SOTA for the setting of text-to-image continual customization on a 50-concept benchmark composed of landmarks and human faces, with no stored replay data. Additionally, we extended our method to the setting of continual learning for image classification, demonstrating that our gains also translate to state-of-the-art performance in this standard benchmark.

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Adaptive Memory Replay for Continual Learning

Foundation Models (FMs) have become the hallmark of modern AI, however, these models are trained on massive data, leading to financially expensive training. Updating FMs as new data becomes available is important, however, can lead to `catastrophic forgetting', where models underperform on tasks related to data sub-populations observed too long ago. This continual learning (CL) phenomenon has been extensively studied, but primarily in a setting where only a small amount of past data can be stored. We advocate for the paradigm where memory is abundant, allowing us to keep all previous data, but computational resources are limited. In this setting, traditional replay-based CL approaches are outperformed by a simple baseline which replays past data selected uniformly at random, indicating that this setting necessitates a new approach. We address this by introducing a framework of adaptive memory replay for continual learning, where sampling of past data is phrased as a multi-armed bandit problem. We utilize Bolzmann sampling to derive a method which dynamically selects past data for training conditioned on the current task, assuming full data access and emphasizing training efficiency. Through extensive evaluations on both vision and language pre-training tasks, we demonstrate the effectiveness of our approach, which maintains high performance while reducing forgetting by up to 10% at no training efficiency cost.

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GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation

The Embodied AI community has made significant strides in visual navigation tasks, exploring targets from 3D coordinates, objects, language descriptions, and images. However, these navigation models often handle only a single input modality as the target. With the progress achieved so far, it is time to move towards universal navigation models capable of handling various goal types, enabling more effective user interaction with robots. To facilitate this goal, we propose GOAT-Bench, a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task, the agent is directed to navigate to a sequence of targets specified by the category name, language description, or image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task, analyzing their performance across modalities, the role of explicit and implicit scene memories, their robustness to noise in goal specifications, and the impact of memory in lifelong scenarios.

cs.AI↗

Diffuse, Attend, and Segment: Unsupervised Zero-Shot Segmentation using Stable Diffusion

Producing quality segmentation masks for images is a fundamental problem in computer vision. Recent research has explored large-scale supervised training to enable zero-shot segmentation on virtually any image style and unsupervised training to enable segmentation without dense annotations. However, constructing a model capable of segmenting anything in a zero-shot manner without any annotations is still challenging. In this paper, we propose to utilize the self-attention layers in stable diffusion models to achieve this goal because the pre-trained stable diffusion model has learned inherent concepts of objects within its attention layers. Specifically, we introduce a simple yet effective iterative merging process based on measuring KL divergence among attention maps to merge them into valid segmentation masks. The proposed method does not require any training or language dependency to extract quality segmentation for any images. On COCO-Stuff-27, our method surpasses the prior unsupervised zero-shot SOTA method by an absolute 26% in pixel accuracy and 17% in mean IoU. The project page is at \url{https://sites.google.com/view/diffseg/home}.

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N-QR: Natural Quick Response Codes for Multi-Robot Instance Correspondence

Image correspondence serves as the backbone for many tasks in robotics, such as visual fusion, localization, and mapping. However, existing correspondence methods do not scale to large multi-robot systems, and they struggle when image features are weak, ambiguous, or evolving. In response, we propose Natural Quick Response codes, or N-QR, which enables rapid and reliable correspondence between large-scale teams of heterogeneous robots. Our method works like a QR code, using keypoint-based alignment, rapid encoding, and error correction via ensembles of image patches of natural patterns. We deploy our algorithm in a production-scale robotic farm, where groups of growing plants must be matched across many robots. We demonstrate superior performance compared to several baselines, obtaining a retrieval accuracy of 88.2%. Our method generalizes to a farm with 100 robots, achieving a 12.5x reduction in bandwidth and a 20.5x speedup. We leverage our method to correspond 700k plants and confirm a link between a robotic seeding policy and germination.

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Seeing the Unseen: Visual Common Sense for Semantic Placement

Computer vision tasks typically involve describing what is present in an image (e.g. classification, detection, segmentation, and captioning). We study a visual common sense task that requires understanding what is not present. Specifically, given an image (e.g. of a living room) and name of an object ("cushion"), a vision system is asked to predict semantically-meaningful regions (masks or bounding boxes) in the image where that object could be placed or is likely be placed by humans (e.g. on the sofa). We call this task: Semantic Placement (SP) and believe that such common-sense visual understanding is critical for assitive robots (tidying a house), and AR devices (automatically rendering an object in the user's space). Studying the invisible is hard. Datasets for image description are typically constructed by curating relevant images and asking humans to annotate the contents of the image; neither of those two steps are straightforward for objects not present in the image. We overcome this challenge by operating in the opposite direction: we start with an image of an object in context from web, and then remove that object from the image via inpainting. This automated pipeline converts unstructured web data into a dataset comprising pairs of images with/without the object. Using this, we collect a novel dataset, with ${\sim}1.3$M images across $9$ object categories, and train a SP prediction model called CLIP-UNet. CLIP-UNet outperforms existing VLMs and baselines that combine semantic priors with object detectors on real-world and simulated images. In our user studies, we find that the SP masks predicted by CLIP-UNet are favored $43.7\%$ and $31.3\%$ times when comparing against the $4$ SP baselines on real and simulated images. In addition, we demonstrate leveraging SP mask predictions from CLIP-UNet enables downstream applications like building tidying robots in indoor environments.

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HomeRobot: Open-Vocabulary Mobile Manipulation

HomeRobot (noun): An affordable compliant robot that navigates homes and manipulates a wide range of objects in order to complete everyday tasks. Open-Vocabulary Mobile Manipulation (OVMM) is the problem of picking any object in any unseen environment, and placing it in a commanded location. This is a foundational challenge for robots to be useful assistants in human environments, because it involves tackling sub-problems from across robotics: perception, language understanding, navigation, and manipulation are all essential to OVMM. In addition, integration of the solutions to these sub-problems poses its own substantial challenges. To drive research in this area, we introduce the HomeRobot OVMM benchmark, where an agent navigates household environments to grasp novel objects and place them on target receptacles. HomeRobot has two components: a simulation component, which uses a large and diverse curated object set in new, high-quality multi-room home environments; and a real-world component, providing a software stack for the low-cost Hello Robot Stretch to encourage replication of real-world experiments across labs. We implement both reinforcement learning and heuristic (model-based) baselines and show evidence of sim-to-real transfer. Our baselines achieve a 20% success rate in the real world; our experiments identify ways future research work improve performance. See videos on our website: https://ovmm.github.io/.

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ConstraintMatch for Semi-constrained Clustering

Constrained clustering allows the training of classification models using pairwise constraints only, which are weak and relatively easy to mine, while still yielding full-supervision-level model performance. While they perform well even in the absence of the true underlying class labels, constrained clustering models still require large amounts of binary constraint annotations for training. In this paper, we propose a semi-supervised context whereby a large amount of \textit{unconstrained} data is available alongside a smaller set of constraints, and propose \textit{ConstraintMatch} to leverage such unconstrained data. While a great deal of progress has been made in semi-supervised learning using full labels, there are a number of challenges that prevent a naive application of the resulting methods in the constraint-based label setting. Therefore, we reason about and analyze these challenges, specifically 1) proposing a \textit{pseudo-constraining} mechanism to overcome the confirmation bias, a major weakness of pseudo-labeling, 2) developing new methods for pseudo-labeling towards the selection of \textit{informative} unconstrained samples, 3) showing that this also allows the use of pairwise loss functions for the initial and auxiliary losses which facilitates semi-constrained model training. In extensive experiments, we demonstrate the effectiveness of ConstraintMatch over relevant baselines in both the regular clustering and overclustering scenarios on five challenging benchmarks and provide analyses of its several components.

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