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Zsolt Kira

Publications and source records attributed to Zsolt Kira.

At least 127 records · Page 7Linked to original sources

Path Ranking with Attention to Type Hierarchies

The objective of the knowledge base completion problem is to infer missing information from existing facts in a knowledge base. Prior work has demonstrated the effectiveness of path-ranking based methods, which solve the problem by discovering observable patterns in knowledge graphs, consisting of nodes representing entities and edges representing relations. However, these patterns either lack accuracy because they rely solely on relations or cannot easily generalize due to the direct use of specific entity information. We introduce Attentive Path Ranking, a novel path pattern representation that leverages type hierarchies of entities to both avoid ambiguity and maintain generalization. Then, we present an end-to-end trained attention-based RNN model to discover the new path patterns from data. Experiments conducted on benchmark knowledge base completion datasets WN18RR and FB15k-237 demonstrate that the proposed model outperforms existing methods on the fact prediction task by statistically significant margins of 26% and 10%, respectively. Furthermore, quantitative and qualitative analyses show that the path patterns balance between generalization and discrimination.

cs.AI↗

Temporal Attentive Alignment for Large-Scale Video Domain Adaptation

Although various image-based domain adaptation (DA) techniques have been proposed in recent years, domain shift in videos is still not well-explored. Most previous works only evaluate performance on small-scale datasets which are saturated. Therefore, we first propose two large-scale video DA datasets with much larger domain discrepancy: UCF-HMDB_full and Kinetics-Gameplay. Second, we investigate different DA integration methods for videos, and show that simultaneously aligning and learning temporal dynamics achieves effective alignment even without sophisticated DA methods. Finally, we propose Temporal Attentive Adversarial Adaptation Network (TA3N), which explicitly attends to the temporal dynamics using domain discrepancy for more effective domain alignment, achieving state-of-the-art performance on four video DA datasets (e.g. 7.9% accuracy gain over "Source only" from 73.9% to 81.8% on "HMDB --> UCF", and 10.3% gain on "Kinetics --> Gameplay"). The code and data are released at http://github.com/cmhungsteve/TA3N.

cs.CV↗

Leveraging Semantics for Incremental Learning in Multi-Relational Embeddings

Service robots benefit from encoding information in semantically meaningful ways to enable more robust task execution. Prior work has shown multi-relational embeddings can encode semantic knowledge graphs to promote generalizability and scalability, but only within a batched learning paradigm. We present Incremental Semantic Initialization (ISI), an incremental learning approach that enables novel semantic concepts to be initialized in the embedding in relation to previously learned embeddings of semantically similar concepts. We evaluate ISI on mined AI2Thor and MatterPort3D datasets; our experiments show that on average ISI improves immediate query performance by 41.4%. Additionally, ISI methods on average reduced the number of epochs required to approach model convergence by 78.2%.

cs.LG↗

Manifold Graph with Learned Prototypes for Semi-Supervised Image Classification

Recent advances in semi-supervised learning methods rely on estimating the categories of unlabeled data using a model trained on the labeled data (pseudo-labeling) and using the unlabeled data for various consistency-based regularization. In this work, we propose to explicitly leverage the structure of the data manifold based on a Manifold Graph constructed over the image instances within the feature space. Specifically, we propose an architecture based on graph networks that jointly optimizes feature extraction, graph connectivity, and feature propagation and aggregation to unlabeled data in an end-to-end manner. Further, we present a novel Prototype Generator for producing a diverse set of prototypes that compactly represent each category, which supports feature propagation. To evaluate our method, we first contribute a strong baseline that combines two consistency-based regularizers that already achieves state-of-the-art results especially with fewer labels. We then show that when combined with these regularizers, the proposed method facilitates the propagation of information from generated prototypes to image data to further improve results. We provide extensive qualitative and quantitative experimental results on semi-supervised benchmarks demonstrating the improvements arising from our design and show that our method achieves state-of-the-art performance when compared with existing methods using a single model and comparable with ensemble methods. Specifically, we achieve error rates of 3.35% on SVHN, 8.27% on CIFAR-10, and 33.83% on CIFAR-100. With much fewer labels, we surpass the state of the arts by significant margins of 41% relative error decrease on average.

cs.LG↗

Temporal Attentive Alignment for Video Domain Adaptation

Although various image-based domain adaptation (DA) techniques have been proposed in recent years, domain shift in videos is still not well-explored. Most previous works only evaluate performance on small-scale datasets which are saturated. Therefore, we first propose a larger-scale dataset with larger domain discrepancy: UCF-HMDB_full. Second, we investigate different DA integration methods for videos, and show that simultaneously aligning and learning temporal dynamics achieves effective alignment even without sophisticated DA methods. Finally, we propose Temporal Attentive Adversarial Adaptation Network (TA3N), which explicitly attends to the temporal dynamics using domain discrepancy for more effective domain alignment, achieving state-of-the-art performance on three video DA datasets. The code and data are released at http://github.com/cmhungsteve/TA3N.

cs.CV↗

The Regretful Agent: Heuristic-Aided Navigation through Progress Estimation

As deep learning continues to make progress for challenging perception tasks, there is increased interest in combining vision, language, and decision-making. Specifically, the Vision and Language Navigation (VLN) task involves navigating to a goal purely from language instructions and visual information without explicit knowledge of the goal. Recent successful approaches have made in-roads in achieving good success rates for this task but rely on beam search, which thoroughly explores a large number of trajectories and is unrealistic for applications such as robotics. In this paper, inspired by the intuition of viewing the problem as search on a navigation graph, we propose to use a progress monitor developed in prior work as a learnable heuristic for search. We then propose two modules incorporated into an end-to-end architecture: 1) A learned mechanism to perform backtracking, which decides whether to continue moving forward or roll back to a previous state (Regret Module) and 2) A mechanism to help the agent decide which direction to go next by showing directions that are visited and their associated progress estimate (Progress Marker). Combined, the proposed approach significantly outperforms current state-of-the-art methods using greedy action selection, with 5% absolute improvement on the test server in success rates, and more importantly 8% on success rates normalized by the path length. Our code is available at https://github.com/chihyaoma/regretful-agent .

cs.AI↗

RoboCSE: Robot Common Sense Embedding

Autonomous service robots require computational frameworks that allow them to generalize knowledge to new situations in a manner that models uncertainty while scaling to real-world problem sizes. The Robot Common Sense Embedding (RoboCSE) showcases a class of computational frameworks, multi-relational embeddings, that have not been leveraged in robotics to model semantic knowledge. We validate RoboCSE on a realistic home environment simulator (AI2Thor) to measure how well it generalizes learned knowledge about object affordances, locations, and materials. Our experiments show that RoboCSE can perform prediction better than a baseline that uses pre-trained embeddings, such as Word2Vec, achieving statistically significant improvements while using orders of magnitude less memory than our Bayesian Logic Network baseline. In addition, we show that predictions made by RoboCSE are robust to significant reductions in data available for training as well as domain transfer to MatterPort3D, achieving statistically significant improvements over a baseline that memorizes training data.

cs.RO↗

Multi-view Incremental Segmentation of 3D Point Clouds for Mobile Robots

Mobile robots need to create high-definition 3D maps of the environment for applications such as remote surveillance and infrastructure mapping. Accurate semantic processing of the acquired 3D point cloud is critical for allowing the robot to obtain a high-level understanding of the surrounding objects and perform context-aware decision making. Existing techniques for point cloud semantic segmentation are mostly applied on a single-frame or offline basis, with no way to integrate the segmentation results over time. This paper proposes an online method for mobile robots to incrementally build a semantically-rich 3D point cloud of the environment. The proposed deep neural network, MCPNet, is trained to predict class labels and object instance labels for each point in the scanned point cloud in an incremental fashion. A multi-view context pooling (MCP) operator is used to combine point features obtained from multiple viewpoints to improve the classification accuracy. The proposed architecture was trained and evaluated on ray-traced scans derived from the Stanford 3D Indoor Spaces dataset. Results show that the proposed approach led to 15% improvement in point-wise accuracy and 7% improvement in NMI compared to the next best online method, with only a 6% drop in accuracy compared to the PointNet-based offline approach.

cs.RO↗

Re-evaluating Continual Learning Scenarios: A Categorization and Case for Strong Baselines

Continual learning has received a great deal of attention recently with several approaches being proposed. However, evaluations involve a diverse set of scenarios making meaningful comparison difficult. This work provides a systematic categorization of the scenarios and evaluates them within a consistent framework including strong baselines and state-of-the-art methods. The results provide an understanding of the relative difficulty of the scenarios and that simple baselines (Adagrad, L2 regularization, and naive rehearsal strategies) can surprisingly achieve similar performance to current mainstream methods. We conclude with several suggestions for creating harder evaluation scenarios and future research directions. The code is available at https://github.com/GT-RIPL/Continual-Learning-Benchmark

cs.LG↗

Self-Monitoring Navigation Agent via Auxiliary Progress Estimation

The Vision-and-Language Navigation (VLN) task entails an agent following navigational instruction in photo-realistic unknown environments. This challenging task demands that the agent be aware of which instruction was completed, which instruction is needed next, which way to go, and its navigation progress towards the goal. In this paper, we introduce a self-monitoring agent with two complementary components: (1) visual-textual co-grounding module to locate the instruction completed in the past, the instruction required for the next action, and the next moving direction from surrounding images and (2) progress monitor to ensure the grounded instruction correctly reflects the navigation progress. We test our self-monitoring agent on a standard benchmark and analyze our proposed approach through a series of ablation studies that elucidate the contributions of the primary components. Using our proposed method, we set the new state of the art by a significant margin (8% absolute increase in success rate on the unseen test set). Code is available at https://github.com/chihyaoma/selfmonitoring-agent .

cs.AI↗

Multi-class Classification without Multi-class Labels

This work presents a new strategy for multi-class classification that requires no class-specific labels, but instead leverages pairwise similarity between examples, which is a weaker form of annotation. The proposed method, meta classification learning, optimizes a binary classifier for pairwise similarity prediction and through this process learns a multi-class classifier as a submodule. We formulate this approach, present a probabilistic graphical model for it, and derive a surprisingly simple loss function that can be used to learn neural network-based models. We then demonstrate that this same framework generalizes to the supervised, unsupervised cross-task, and semi-supervised settings. Our method is evaluated against state of the art in all three learning paradigms and shows a superior or comparable accuracy, providing evidence that learning multi-class classification without multi-class labels is a viable learning option.

cs.LG↗

Data-Efficient Graph Embedding Learning for PCB Component Detection

This paper presents a challenging computer vision task, namely the detection of generic components on a PCB, and a novel set of deep-learning methods that are able to jointly leverage the appearance of individual components and the propagation of information across the structure of the board to accurately detect and identify various types of components on a PCB. Due to the expense of manual data labeling, a highly unbalanced distribution of component types, and significant domain shift across boards, most earlier attempts based on traditional image processing techniques fail to generalize well to PCB images with various quality, lighting conditions, etc. Newer object detection pipelines such as Faster R-CNN, on the other hand, require a large amount of labeled data, do not deal with domain shift, and do not leverage structure. To address these issues, we propose a three stage pipeline in which a class-agnostic region proposal network is followed by a low-shot similarity prediction classifier. In order to exploit the data dependency within a PCB, we design a novel Graph Network block to refine the component features conditioned on each PCB. To the best of our knowledge, this is one of the earliest attempts to train a deep learning based model for such tasks, and we demonstrate improvements over recent graph networks for this task. We also provide in-depth analysis and discussion for this challenging task, pointing to future research.

cs.CV↗

A probabilistic constrained clustering for transfer learning and image category discovery

Neural network-based clustering has recently gained popularity, and in particular a constrained clustering formulation has been proposed to perform transfer learning and image category discovery using deep learning. The core idea is to formulate a clustering objective with pairwise constraints that can be used to train a deep clustering network; therefore the cluster assignments and their underlying feature representations are jointly optimized end-to-end. In this work, we provide a novel clustering formulation to address scalability issues of previous work in terms of optimizing deeper networks and larger amounts of categories. The proposed objective directly minimizes the negative log-likelihood of cluster assignment with respect to the pairwise constraints, has no hyper-parameters, and demonstrates improved scalability and performance on both supervised learning and unsupervised transfer learning.

cs.CV↗

Attend and Interact: Higher-Order Object Interactions for Video Understanding

Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation or pairwise object relationships. Furthermore, learning interactions across multiple objects in hundreds of frames for video is computationally infeasible and performance may suffer since a large combinatorial space has to be modeled. In this paper, we propose to efficiently learn higher-order interactions between arbitrary subgroups of objects for fine-grained video understanding. We demonstrate that modeling object interactions significantly improves accuracy for both action recognition and video captioning, while saving more than 3-times the computation over traditional pairwise relationships. The proposed method is validated on two large-scale datasets: Kinetics and ActivityNet Captions. Our SINet and SINet-Caption achieve state-of-the-art performances on both datasets even though the videos are sampled at a maximum of 1 FPS. To the best of our knowledge, this is the first work modeling object interactions on open domain large-scale video datasets, and we additionally model higher-order object interactions which improves the performance with low computational costs.

cs.CV↗

Learning to cluster in order to transfer across domains and tasks

This paper introduces a novel method to perform transfer learning across domains and tasks, formulating it as a problem of learning to cluster. The key insight is that, in addition to features, we can transfer similarity information and this is sufficient to learn a similarity function and clustering network to perform both domain adaptation and cross-task transfer learning. We begin by reducing categorical information to pairwise constraints, which only considers whether two instances belong to the same class or not. This similarity is category-agnostic and can be learned from data in the source domain using a similarity network. We then present two novel approaches for performing transfer learning using this similarity function. First, for unsupervised domain adaptation, we design a new loss function to regularize classification with a constrained clustering loss, hence learning a clustering network with the transferred similarity metric generating the training inputs. Second, for cross-task learning (i.e., unsupervised clustering with unseen categories), we propose a framework to reconstruct and estimate the number of semantic clusters, again using the clustering network. Since the similarity network is noisy, the key is to use a robust clustering algorithm, and we show that our formulation is more robust than the alternative constrained and unconstrained clustering approaches. Using this method, we first show state of the art results for the challenging cross-task problem, applied on Omniglot and ImageNet. Our results show that we can reconstruct semantic clusters with high accuracy. We then evaluate the performance of cross-domain transfer using images from the Office-31 and SVHN-MNIST tasks and present top accuracy on both datasets. Our approach doesn't explicitly deal with domain discrepancy. If we combine with a domain adaptation loss, it shows further improvement.

cs.LG↗

Learning to Cluster for Proposal-Free Instance Segmentation

This work proposed a novel learning objective to train a deep neural network to perform end-to-end image pixel clustering. We applied the approach to instance segmentation, which is at the intersection of image semantic segmentation and object detection. We utilize the most fundamental property of instance labeling -- the pairwise relationship between pixels -- as the supervision to formulate the learning objective, then apply it to train a fully convolutional network (FCN) for learning to perform pixel-wise clustering. The resulting clusters can be used as the instance labeling directly. To support labeling of an unlimited number of instance, we further formulate ideas from graph coloring theory into the proposed learning objective. The evaluation on the Cityscapes dataset demonstrates strong performance and therefore proof of the concept. Moreover, our approach won the second place in the lane detection competition of 2017 CVPR Autonomous Driving Challenge, and was the top performer without using external data.

cs.CV↗

On Convergence and Stability of GANs

We propose studying GAN training dynamics as regret minimization, which is in contrast to the popular view that there is consistent minimization of a divergence between real and generated distributions. We analyze the convergence of GAN training from this new point of view to understand why mode collapse happens. We hypothesize the existence of undesirable local equilibria in this non-convex game to be responsible for mode collapse. We observe that these local equilibria often exhibit sharp gradients of the discriminator function around some real data points. We demonstrate that these degenerate local equilibria can be avoided with a gradient penalty scheme called DRAGAN. We show that DRAGAN enables faster training, achieves improved stability with fewer mode collapses, and leads to generator networks with better modeling performance across a variety of architectures and objective functions.

cs.AI↗

Grounded Objects and Interactions for Video Captioning

We address the problem of video captioning by grounding language generation on object interactions in the video. Existing work mostly focuses on overall scene understanding with often limited or no emphasis on object interactions to address the problem of video understanding. In this paper, we propose SINet-Caption that learns to generate captions grounded over higher-order interactions between arbitrary groups of objects for fine-grained video understanding. We discuss the challenges and benefits of such an approach. We further demonstrate state-of-the-art results on the ActivityNet Captions dataset using our model, SINet-Caption based on this approach.

cs.CV↗