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Zuria Bauer

Publications and source records attributed to Zuria Bauer.

At least 19 recordsLinked to original sources

From Frames to Temporal Graphs: In-Context Egocentric Action Recognition with Vision-Language Models

Action reasoning in egocentric video requires capturing fine-grained transitions of hand-object interactions, a task where general-purpose Vision-Language Models (VLMs) often struggle when operating directly on raw pixels. We propose to decouple visual perception from symbolic reasoning by converting videos into Temporal Action Graphs. In a multi-stage prompting pipeline, we first generate dense natural language narratives over short temporal windows as a semantic bottleneck, then formalize them into structured, open-vocabulary graph representations. On the EGTEA and Epic-Kitchens-100 datasets, the symbolic representation unlocks efficient in-context learning: few-shot graph demonstrations yield substantial accuracy gains over zero-shot frame-based inference. Even in the zero-shot setting, graph-based reasoning remains competitive with pixel-based inference despite potential pretraining contamination favoring the latter. Across 11 open-weight VLMs from 6 model families ranging from 2B to 235B parameters, our findings indicate that current VLMs are more effective as symbolic reasoners than as direct visual observers. By projecting video into the language domain, we provide a scalable, fine-tuning-free alternative to end-to-end approaches that better leverages these models' latent reasoning strengths. The code will be made public.

cs.CV↗

PlanarCityLoc: Breaking Silhouette Ambiguity in LoD Aerial Localization via 3D Planes

Aerial visual localization is crucial for autonomous drone navigation in urban environments where GNSS signals are often degraded. Lightweight textureless Level-of-Detail (LoD) city models provide a geometric map alternative to textured assets. Existing silhouette-based methods rely on image-space alignment, which can leave different camera poses indistinguishable and favor incorrect poses when segmentation errors distort the building outlines. We present PlanarCityLoc, which moves beyond silhouette overlap by leveraging the planar geometry of building facades and roofs. Following geometry-aware initialization, we match image-side planar patches to LoD model planes and use the resulting 3D-to-2D correspondences to refine pose with Perspective-n-Point (PnP). The framework uses off-the-shelf geometry and segmentation models without dataset-specific training or fine-tuning. Experiments on UAVD4L-LoDv2 and Swiss-EPFLv2 achieve state-of-the-art localization recall among the evaluated off-the-shelf LoD-based methods. By grounding image-space alignment in 3D planes, PlanarCityLoc enables more accurate aerial localization with lightweight, textureless city maps.

cs.CV↗

MatchCityLoc: Aerial Localization in LoD City Models via Surface Normal Matching

Autonomous Unmanned Aerial Vehicle (UAV) navigation in urban environments requires precise pose estimation. Because Global Navigation Satellite System (GNSS) signals are often unreliable in cities, visual localization serves as a crucial complement. Within this domain, textureless Level-of-Detail (LoD) city models provide a lightweight and privacy-preserving substitute for heavy 3D textured meshes. However, localizing against abstract geometry is challenging. Existing pipelines typically score 2D silhouette overlaps, which can suffer from severe geometric ambiguities. We present MatchCityLoc, a framework that shifts this paradigm to direct feature matching from a noisy 6-DoF pose prior. By extracting surface normals from the query image using a zero-shot foundation model and matching them against rendered LoD normals, we establish explicit 3D-to-2D correspondences. This enables a Perspective-n-Point (PnP) pose solve, which we iteratively refine through a render-and-match loop. Experiments demonstrate strong pose recall and accurate translation and rotation among the evaluated off-the-shelf LoD-based methods with very few renderings. By bridging the modality gap between aerial imagery and texture-free geometry, MatchCityLoc enables accurate localization using lightweight, privacy-preserving city models.

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PROSE: Training-Free Egocentric Scene Registration with Vision-Language Models

Registering two captures of the same indoor space taken at different times underpins persistent spatial memory for robots and AR systems, yet the realistic version of this task is egocentric and its most scalable form is RGB-only. Head-mounted cameras yield blurry, fast-moving, partially overlapping views from which dense geometry is hard to recover. Classical registration leans on exactly the clean point clouds this setting lacks, while learned scene-graph methods require a pre-built or annotated graph and a trained matcher that we find brittle under egocentric data. We take a different route, using a pretrained vision-language model as the source of both scene understanding and cross-scan matching. Our method, PROSE (Prompted Scene rEgistration), lifts each RGB sequence into an object-level 3D scene graph using off-the-shelf foundation models for geometry, segmentation, and language, then prompts the same VLM to match object instances across the two RGB sequences. To make this matching tractable and reliable, we leverage object heights as a prior and verify each proposed match with a paired same/different query, then solve for the rigid transform by hypothesizing a candidate per matched object and selecting the one with the strongest geometric consensus. PROSE adds no learned parameters and requires no depth sensor, training, or annotated graph. On the egocentric Aria Digital Twin and Aria Everyday Activities benchmarks, it outperforms both geometric and learned scene-graph baselines in registration accuracy, on ground-truth and RGB-reconstructed point clouds alike, and the scene graph it produces transfers directly to downstream tasks.

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Articulated 3D Scene Graphs for Open-World Mobile Manipulation

Semantic scene understanding has enabled robots to reason and perform affordance-driven object interaction. Despite this, real-world manipulation remains fundamentally limited by the inability to predict how objects move and are articulated. Long-horizon mobile manipulation requires closing the gap between semantics, geometry, and kinematics. In this work, we present MoMa-SG, a novel framework for building semantic-kinematic 3D scene graphs of articulated scenes containing a myriad of interactable objects. Given RGB-D sequences containing multiple object articulations, we temporally segment object interactions and infer object motion using occlusion-robust point tracking. We lift point trajectories to 3D and estimate articulation models using a novel unified twist estimation formulation that robustly estimates revolute and prismatic joint parameters in a single optimization pass. Next, we associate objects with articulations and detect contained objects by reasoning over parent-child relations at identified opening states. We also introduce the Arti4D-Semantic dataset, which provides parent-child relation annotations between container and contained objects together with object axis annotations across 62 in-the-wild RGB-D sequences containing 600 object interactions and three distinct observation paradigms. We extensively evaluate the performance of MoMa-SG on two datasets and ablate key design choices of our approach. In addition, real-world experiments on both a quadruped and a mobile manipulator demonstrate robust manipulation of articulated objects in everyday home environments. We provide code and data at: https://momasg.cs.uni-freiburg.de.

cs.RO↗

ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction

Manipulating objects requires understanding not only their motion, but also the physical properties that determine it. For articulated objects, these include inertia, friction, and mechanisms such as springs or door closers, whose effects can vary with configuration and velocity. Such properties are not directly observable from appearance: visually identical doors may require very different effort to manipulate. Existing digital-twin pipelines recover primarily kinematics or assign static physical parameters from visual and language priors, which can yield physically implausible estimates. As a result, state-dependent mechanism dynamics remain unidentified and are not represented in standard asset formats. We present ForceTwin, a system for identifying physics-informed digital twins of articulated objects from instrumented human interaction. A person probes an object using a handheld force-sensing gripper, providing synchronized poses and interaction forces from which we estimate the articulation, parametric dynamics including inertia, Coulomb friction, viscous damping, and a structured neural residual capturing state-dependent mechanism forces. ForceTwin nearly halves the inertial-parameter error of a VLM prior. As a feedforward dynamics model for impedance control on a Spot and a Franka FR3, ForceTwin achieves 87% goal completion across nine object-embodiment pairs, compared with 60% using VLM-prior and 57% using kinematics-only twins, with the largest gains on objects whose strong mechanisms cause both baselines to stall. We further use the identified twins to train whole-body door-traversal policies and deploy them in the real world. Project Page: https://timengelbracht.github.io/forcetwin-website/

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Map-Det3D: Metric Feed-Forward 3D Reconstruction Prior for Multi-view 3D Object Detection from Streaming Inputs

Metric 3D object detection is a core capability for embodied agents, yet most reliable systems lean on depth sensors, trading away cost, power, and integration simplicity. This motivates monocular 3D detection, which avoids additional constraints, yet it faces a major obstacle: from a single image, depth, and especially absolute scale, are underconstrained. As a result, the prevailing pattern of detecting in 2D and then predicting 3D attributes is often brittle, since modest range errors can dominate 3D localization, and the learned scale prior can fail when cameras, motion, or environments undergo domain shifts. To address this, we propose Map-Det3D, an online multi-view 3D object detection model that brings detection directly into a 3D space reconstructed from RGB. We map a short temporal window into multiple views and repurpose a feed-forward metric 3D reconstruction model as our geometric backbone while tuning its object-aware capabilities. Building on this representation, Map-Det3D directly predicts boxes in metric 3D space, without the widely used 2D-to-3D lifting. Experiments across different benchmarks show that this design supports strong online performance and robust transfer without adaptation, suggesting that training reconstruction priors for detection is a practical route to stable metric 3D detection from monocular video. Code and models are available at https://royyang0714.github.io/Map-Det3D.

cs.CV↗

DVPSFormer: Efficient Online Depth-aware Video Panoptic Segmentation for Autonomous Driving

Safe autonomous navigation requires a holistic understanding of dynamic environments, necessitating the simultaneous estimation of metric depth, semantic segmentation, and instance trajectories. While depth-aware video panoptic segmentation (DVPS) unifies these tasks, existing approaches often rely on computationally expensive, multi-stage pipelines or offline tracking, rendering them unsuitable for real-time decision-making. To address this, we propose DVPSFormer, a unified online architecture designed for efficient 4D scene understanding. Central to our approach is explicit scene discretization (ESD), a novel mechanism that leverages segmentation queries to represent foreground and background regions, enabling a discrete-to-continuous (D2C) depth head to decode metric depth in a single pass. This tightly couples semantic and geometric learning while significantly reducing latency. Furthermore, we propose an online majority voting (OMV) mechanism that exploits temporal consistency to refine classification during instance tracking. DVPSFormer establishes a new state-of-the-art on the Cityscapes-DVPS and SemKITTI-DVPS benchmarks, offering a streamlined solution for online robotic perception. Code and models are available at https://royyang0714.github.io/DVPSFormer.

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LeAD-M3D: Leveraging Asymmetric Distillation for Real-Time Monocular 3D Detection

Real-time monocular 3D object detection remains challenging due to severe depth ambiguity, viewpoint shifts, and the high computational cost of 3D reasoning. Existing approaches either rely on LiDAR or geometric priors to compensate for missing depth or sacrifice efficiency to achieve competitive accuracy. We introduce LeAD-M3D, a monocular 3D detector that achieves state-of-the-art accuracy and real-time inference without extra modalities. Our method is enabled by three key components. Asymmetric Augmentation Denoising Distillation (A2D2) transfers geometric knowledge from a clean-image teacher to a MixUp-noised student via a quality- and importance-weighted depth-feature loss, enabling stronger depth reasoning without LiDAR. 3D-aware Consistent Matching (CM$_{\text{3D}}$) improves prediction-to-ground truth assignment by integrating 3D MGIoU into the matching score, yielding stable and precise supervision. Finally, Confidence-Gated 3D Inference (CGI$_{\text{3D}}$) accelerates inference by restricting expensive 3D regression to confident regions. Together, these contributions set a new Pareto frontier for monocular 3D detection: LeAD-M3D achieves state-of-the-art accuracy on KITTI and Waymo, and the best reported car AP on Rope3D, while running up to 3.6$\,\times$ faster than prior high-accuracy models (e.g., MonoDiff). LeAD-M3D demonstrates that high fidelity and real-time monocular 3D detection is simultaneously attainable, without LiDAR, stereo, or strong geometric assumptions.

cs.CV↗

OrthoTrack: Continuous 6-DoF UAV Trajectory Estimation Anchored in Public Orthophotos

Continuous 6-DoF pose estimation is essential for autonomous UAV operations. Yet, existing visual odometry and SLAM methods accumulate drift and yield only relative, up-to-scale trajectories. Single-frame geo-localization, in turn, discards temporal continuity and remains too slow for real-time use. We present OrthoTrack, a training-free system that estimates continuous 6-DoF UAV trajectories using only publicly available orthophotos and surface models as a map prior. OrthoTrack matches keyframes against the orthophoto and lifts correspondences to metric 3D via the surface model. It then propagates these map-anchored correspondences to intermediate frames with optical flow, producing absolute, metrically scaled poses at every frame without GPS or post-hoc alignment. We also introduce the MovingDrone Dataset, a large-scale benchmark pairing photorealistic UAV sequences with dense 6-DoF ground truth and co-registered multi-modal geodata including multi-temporal orthophotos. On MovingDrone and real-world benchmarks, OrthoTrack runs in real time on a single GPU. It outperforms all baselines by a large margin, even those receiving oracle scale and alignment. By relying on publicly available geodata, OrthoTrack enables deployment to new regions without site-specific adaptation.

cs.CV↗

ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos

Deploying robots in unstructured real-world environments needs accurate, interactive models of the objects. Constructing these models at scale remains a critical bottleneck for robotic system integration. We present ArtiTwinSplat, a framework that automatically constructs articulated, photo-realistic digital twins of objects directly from RGB-D videos, requiring no CAD models, simulation assets, or manual annotations. Our method is built on 3D Gaussian Splatting that preserve geometric fidelity and photometric realism, coupled with an unsupervised articulation discovery pipeline that recovers part structure and joint kinematics from observed motion alone. With tracking and optimization stages our method provides stable, queryable digital twins that support real-time rendering, viewpoint control, and interactive manipulation. Unlike prior methods confined to simulation, ArtiTwinSplat operates directly on real-world observations and produces twins that are immediately usable by downstream robot planning and learning systems. This method offers a practical, scalable pathway toward digital twin construction, lowering the integration barrier for articulated object manipulation in embodied AI and human-robot collaboration contexts.

cs.RO↗

AIDEN: Design and Pilot Study of an AI Assistant for the Visually Impaired

This paper presents AIDEN, an artificial intelligence-based assistant designed to enhance the autonomy and daily quality of life of visually impaired individuals, who often struggle with object identification, text reading, and navigation in unfamiliar environments. Existing solutions such as screen readers or audio-based assistants facilitate access to information but frequently lead to auditory overload and raise privacy concerns in open environments. AIDEN addresses these limitations with a hybrid architecture that integrates You Only Look Once (YOLO) for real-time object detection and a Large Language and Vision Assistant (LLaVA) for scene description and Optical Character Recognition (OCR). A key novelty of the system is a continuous haptic guidance mechanism based on a Geiger-counter metaphor, which supports object centering without occupying the auditory channel, while privacy is preserved by ensuring that no personal data are stored. Empirical evaluations with visually impaired participants assessed perceived ease of use and acceptance using the Technology Acceptance Model (TAM). Results indicate high user satisfaction, particularly regarding intuitiveness and perceived autonomy. Moreover, the ``Find an Object'' achieved effective real-time performance. These findings provide promising evidence that multimodal haptic-visual feedback can improve daily usability and independence compared to traditional audio-centric methods, motivating larger-scale clinical validations.

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Hoi! - A Multimodal Dataset for Force-Grounded, Cross-View Articulated Manipulation

We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in 38 environments. Each object is operated in four embodiments - (i) human hand, (ii) human hand with a wrist-mounted camera, (iii) handheld UMI gripper, and (iv) a custom Hoi! gripper, where the tool embodiment provides end-effector forces and tactile sensing. Our dataset offers a holistic view of interaction understanding from video, enabling researchers to evaluate how well methods transfer between human and robotic viewpoints, but also investigate underexplored modalities such as interaction forces. The Project Website can be found at https://timengelbracht.github.io/Hoi-Dataset-Website/.

cs.RO↗

FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning

Recent work in 3D scene understanding is moving beyond purely spatial analysis toward functional scene understanding. However, existing methods often consider functional relationships between object pairs in isolation, failing to capture the scene-wide interdependence that humans use to resolve ambiguity. We introduce FunFact, a framework for constructing probabilistic open-vocabulary functional 3D scene graphs from posed RGB-D images. FunFact first builds an object- and part-centric 3D map and uses foundation models to propose semantically plausible functional relations. These candidates are converted into factor graph variables and constrained by both LLM-derived common-sense priors and geometric priors. This formulation enables joint probabilistic inference over all functional edges and their marginals, yielding substantially better calibrated confidence scores. To benchmark this setting, we introduce FunThor, a synthetic dataset based on AI2-THOR with part-level geometry and rule-based functional annotations. Experiments on SceneFun3D, FunGraph3D, and FunThor show that FunFact improves node and relation discovery recall and significantly reduces calibration error for ambiguous relations, highlighting the benefits of holistic probabilistic modeling for functional scene understanding. See our project page at https://funfact-scenegraph.github.io/

cs.CV↗

3D-MOOD: Lifting 2D to 3D for Monocular Open-Set Object Detection

Monocular 3D object detection is valuable for various applications such as robotics and AR/VR. Existing methods are confined to closed-set settings, where the training and testing sets consist of the same scenes and/or object categories. However, real-world applications often introduce new environments and novel object categories, posing a challenge to these methods. In this paper, we address monocular 3D object detection in an open-set setting and introduce the first end-to-end 3D Monocular Open-set Object Detector (3D-MOOD). We propose to lift the open-set 2D detection into 3D space through our designed 3D bounding box head, enabling end-to-end joint training for both 2D and 3D tasks to yield better overall performance. We condition the object queries with geometry prior and overcome the generalization for 3D estimation across diverse scenes. To further improve performance, we design the canonical image space for more efficient cross-dataset training. We evaluate 3D-MOOD on both closed-set settings (Omni3D) and open-set settings (Omni3D to Argoverse 2, ScanNet), and achieve new state-of-the-art results. Code and models are available at royyang0714.github.io/3D-MOOD.

cs.CV↗

Video Perception Models for 3D Scene Synthesis

Traditionally, 3D scene synthesis requires expert knowledge and significant manual effort. Automating this process could greatly benefit fields such as architectural design, robotics simulation, virtual reality, and gaming. Recent approaches to 3D scene synthesis often rely on the commonsense reasoning of large language models (LLMs) or strong visual priors of modern image generation models. However, current LLMs demonstrate limited 3D spatial reasoning ability, which restricts their ability to generate realistic and coherent 3D scenes. Meanwhile, image generation-based methods often suffer from constraints in viewpoint selection and multi-view inconsistencies. In this work, we present Video Perception models for 3D Scene synthesis (VIPScene), a novel framework that exploits the encoded commonsense knowledge of the 3D physical world in video generation models to ensure coherent scene layouts and consistent object placements across views. VIPScene accepts both text and image prompts and seamlessly integrates video generation, feedforward 3D reconstruction, and open-vocabulary perception models to semantically and geometrically analyze each object in a scene. This enables flexible scene synthesis with high realism and structural consistency. For more precise analysis, we further introduce First-Person View Score (FPVScore) for coherence and plausibility evaluation, utilizing continuous first-person perspective to capitalize on the reasoning ability of multimodal large language models. Extensive experiments show that VIPScene significantly outperforms existing methods and generalizes well across diverse scenarios. The code will be released.

cs.CV↗

Spot-On: A Mixed Reality Interface for Multi-Robot Cooperation

Recent progress in mixed reality (MR) and robotics is enabling increasingly sophisticated forms of human-robot collaboration. Building on these developments, we introduce a novel MR framework that allows multiple quadruped robots to operate in semantically diverse environments via a MR interface. Our system supports collaborative tasks involving drawers, swing doors, and higher-level infrastructure such as light switches. A comprehensive user study verifies both the design and usability of our app, with participants giving a "good" or "very good" rating in almost all cases. Overall, our approach provides an effective and intuitive framework for MR-based multi-robot collaboration in complex, real-world scenarios.

cs.HC↗

MR.NAVI: Mixed-Reality Navigation Assistant for the Visually Impaired

Over 43 million people worldwide live with severe visual impairment, facing significant challenges in navigating unfamiliar environments. We present MR.NAVI, a mixed reality system that enhances spatial awareness for visually impaired users through real-time scene understanding and intuitive audio feedback. Our system combines computer vision algorithms for object detection and depth estimation with natural language processing to provide contextual scene descriptions, proactive collision avoidance, and navigation instructions. The distributed architecture processes sensor data through MobileNet for object detection and employs RANSAC-based floor detection with DBSCAN clustering for obstacle avoidance. Integration with public transit APIs enables navigation with public transportation directions. Through our experiments with user studies, we evaluated both scene description and navigation functionalities in unfamiliar environments, showing promising usability and effectiveness.

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