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Explore arXiv computer-vision papers and cs.CV metadata. Search within the index for image segmentation, object detection and visual representation learning.

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NoiseRater: Meta-Learned Noise Valuation for Diffusion Model Training

Training a diffusion model involves two sources of randomness for each data sample: the timestep and the Gaussian noise realization. The timestep has been studied extensively through scheduling and weighting, whereas the impact of the noise realization at a given timestep is still underexplored. In this work, we examine whether different noise instances are equally informative. We introduce NoiseRater, a network that scores an individual noise instance conditioned on the data sample and timestep. The rater is learned through bilevel optimization, where its scores reweight the diffusion loss in the inner loop, and it is updated to reduce validation loss after the inner-loop updates. Using the trained rater to select training noise, we observe three properties of training noise. First, noise realizations at the same timestep are not equally useful: the rater's top-scored noise improves performance over i.i.d.\ sampling, while its bottom-scored noise degrades it. Second, this utility is contextual, depending jointly on the image, the class, and the timestep. Third, noise selection is complementary to timestep-level design, retaining most of its gain when combined with existing scheduling and weighting schemes. These findings establish instance-level noise valuation as a new axis for understanding and improving diffusion training. Code is available at https://github.com/JoeZhao527/Noise-Rater.

cs.LG↗

Accelerating Video Inverse Problem Solvers with Autoregressive Diffusion Models

Diffusion models provide powerful priors for zero-shot video inverse problems, but their real-time deployment is hindered by two inefficiencies: high initial latency caused by holistic video restoration, and low throughput resulting from multiple VAE passes to enforce measurement consistency in pixel space. To overcome these limitations, we propose Autoregressive Video Inverse problem Solver (AVIS). The AVIS framework leverages autoregressive video diffusion models to restore videos in a streaming manner, naturally eliminating latency bottlenecks. Specifically, AVIS initializes reverse diffusion with a measurement-consistent estimate, reducing the required sampling steps. Compared to leading non-autoregressive solvers, AVIS drastically reduces initial latency from 114s to 4s and increases throughput from 0.71 to 1.18 FPS while achieving superior restoration quality. We further introduce a highly accelerated variant, dubbed AVIS Flash, that enforces measurement consistency solely on the first chunk. AVIS Flash substantially boosts throughput to 5.91 FPS on a single RTX 4090 GPU while maintaining competitive performance and achieving a favorable efficiency-performance trade-off, paving the way toward real-time deployment.

cs.CV↗

Guided Trajectory Optimization with Sparse Scaling for Test-Time Diffusion

Test-Time Scaling (TTS) paradigm offers a promising perspective for enhancing the generation performance of diffusion models. However, current solutions largely restrict their search to predefined noise candidates or suffer from inflexible exploration across the denoising trajectory. To bridge this gap, we propose RTS, a novel Reward-guided Trajectory Scaling method to fully unlock the generative potential of diffusion models. Unlike existing methods, RTS facilitates the synthesis of refined, high-fidelity images via two core innovations: 1) a coarse-to-fine noise optimization mechanism that exploits historical search experience to actively steer the exploration toward high-reward regions and 2) a unified sparse test-time scaling framework featuring PCA-driven curvature analysis, which eliminates temporal redundancy by flexiblely allocating compute to a sparse set of key timesteps that represent critical shifts in the denoising direction. Extensive experiments across SD v3, FLUX, and Qwen-Image architectures demonstrate that RTS outperforms baselines, improving the GenEval score by 20.7%, 15.6%, and 12.2%, respectively. Notably, empirical findings indicate that these key points primarily cluster in the mid-stage of the trajectory, distinct from the structure-sensitive early phases and the late attribute refinement phases.

cs.CV↗

NIV: Neural Axis Variations for Variable Font Generation

Variable fonts enable continuous variation of glyph geometry along semantic design axes such as weight, width, slant, and optical size. However, constructing a variable font from a static font remains a labor-intensive process requiring expert typographic design and manual specification of glyph variation data. We introduce NIV (Neural Axis Variations), a method that automatically converts a static font into a fully functional variable font. Given glyph outlines and a set of desired design axes, NIV predicts per-point displacements. The model operates directly on vector glyph geometry and employs a novel Property Embedding mechanism that captures interactions between multiple axes, enabling consistent multi-axis variation within a unified framework. We train NIV on a newly constructed dataset derived from variable Google Fonts, comprising over one million variation tuples. The resulting model generalizes across unseen code points, unseen font styles, high-complexity CJK glyphs, and even out-of-distribution handwriting inputs. The generated outputs are standard variable font files supporting continuous interpolation via existing rendering engines. To facilitate research, we release the dataset, the complete training and inference implementation, and trained models at https://github.com/ndvbd/NIV. Beyond typography, our approach demonstrates how structured geometric objects with continuous parametric variation can be synthesized using neural deformations.

cs.CV↗

ActiveSAM: Fast and Accurate Open-Vocabulary Semantic Segmentation with Frozen SAM 3

Segment Anything Model 3 (SAM 3) provides a strong frozen backbone for concept-prompted segmentation, but applying it directly to open-vocabulary semantic segmentation (OVSS) is inefficient: full-resolution decoding is typically run over the entire dataset vocabulary, whereas each image contains only a small active subset of classes. We introduce ActiveSAM, a training-free inference framework that turns SAM 3 into an active-vocabulary segmenter. ActiveSAM first canonicalizes and expands class prompts, then uses evidence-proportional grounding to estimate an image-conditioned active set from a low-resolution presence preview. Only retained prompts receive full-resolution mask prediction, using bucketed prompt multiplexing with the frozen SAM 3 decoder. The preview stage uses only class-presence evidence and skips unnecessary segmentation-head computation. To resolve overlapping concept responses, exclusive concept decoding compares each pixel's joint score vector with class signatures estimated once per vocabulary from unlabeled images. ActiveSAM requires no weight updates, no oracle class-presence labels and no per-dataset hyperparameter tuning. Across eight OVSS benchmarks, ActiveSAM improves the speed-accuracy tradeoff of training-free open-vocabulary semantic segmentation, outperforming the current state-of-the-art SegEarth-OV3 by +2.1 mIoU on average while running much faster, with 7.3-12.2x speedups on large-vocabulary datasets. ActiveSAM also achieves the highest accuracy under image corruptions that simulate real-world distribution shift, making it well-suited for deployment in noisy-input domains such as autonomous driving and embodied AI. Code is available at https://github.com/VILA-Lab/ActiveSAM

cs.CV↗

SkelEM: Training-Signal Decoupling of Skeleton and Diffusion for Self-supervised Axial Super-Resolution in Volume Microscopy

Volume microscopy, including electron and light microscopy, suffers from severe anisotropic resolution due to physical axial sectioning. Existing self-supervised axial super-resolution (ASR) methods face a trilemma bounded by overly smoothed regression textures, structural hallucinations of pure diffusion models, and prohibitive inference latency. In this paper, we propose Skeleton-refinE Microscopy (SkelEM), a self-supervised framework that decouples ASR at the training-signal level: a frozen topological network and a diffusion refiner are optimized by disjoint objectives, separating low-frequency topology formulation from high-frequency detail enhancement. Building on this deterministic skeleton, we exploit a unified cycle-consistent mechanism on input sparse slices to simultaneously extract a real-domain residual prior and bidirectionally align the diffusion refiner, washing away cross-plane artifacts without synthetic bias. By truncating the reverse diffusion process with this physical prior, SkelEM achieves high-fidelity detail restoration in merely $\le 5$ steps. To rigorously assess cross-instrument generalization, we further introduce BRAVE-ASR, a new benchmark of co-aligned anisotropic and isotropic volumes acquired on a Plasma-FIB instrument. Across public benchmarks, SkelEM achieves the most favorable balance across the fidelity-perception trade-off among self-supervised methods, with state-of-the-art downstream membrane segmentation performance and robust zero-shot generalization across distinct modalities.

cs.CV↗

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction

Real-to-sim reconstruction for embodied AI requires geometry that is useful for collision reasoning, navigation, and agent-environment interaction, not only photorealistic novel-view synthesis. However, close-range urban facades are difficult for video-to-3D reconstruction: glass, reflections, repeated windows, and weak texture can produce visually plausible renderings with unstable surface geometry. We introduce shell-supervised Gaussian Splatting, a reconstruction-stage framework that uses an external facade structural shell as lightweight geometric supervision for video-driven Gaussian reconstruction. The method aligns an exterior shell to the video reconstruction frame, renders per-view depth, camera-space normal, and valid-mask maps, and applies these cues through mask-gated losses during Gaussian optimization. This design preserves RGB-driven appearance while regularizing only visible shell-supported facade regions. Experiments on anonymized close-range urban facade scenes show improved facade orientation and visible-surface point-cloud consistency over photo-only, monocular-cue, and surface-oriented Gaussian baselines, while maintaining comparable held-out rendering quality.

cs.CV↗

EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions

Precise control of 3D facial expressions from text is crucial for virtual avatars, animation, and human-computer interaction, yet existing text-to-3D methods jointly generate identity, expression, and texture, making fine-grained expression control difficult. We instead formulate text-driven expression synthesis as a regression problem in the disentangled parameter space of a 3D Morphable Model (3DMM). This setting, however, requires paired data linking detailed language to precise expression parameters, which are missing from existing resources. To fill this gap, we introduce Txt2Emote, a benchmark of diverse 3D facial expressions with fine-grained textual annotations obtained from GPT-4o and a high-fidelity face tracker, providing both explicit descriptions detailing facial features and implicit descriptions referencing the situational context behind the expression. Leveraging this dataset, we present EmoteGPT, a text-to-3D expression framework based on a Multimodal Large Language Model (MLLM) with a dedicated token to semantically ground expression representations, which are then decoded into 3DMM parameters. We further improve EmoteGPT by augmenting training with large-scale image-to-3DMM data, enabling it to surpass state-of-the-art text-to-3D face synthesis methods on emotion recognition metrics and in perceived expressiveness. Integrated into avatar pipelines, our method enables photorealistic and stylized 3D avatars, as well as expressive 3D-consistent 2D face synthesis from textual input.

cs.CV↗

Provable Pruning for Efficient 3D Gaussian Splatting via Coresets

3D Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis, but practical scenes often contain millions of Gaussians, making compression essential for deployment on limited hardware. Existing reduction methods are effective but mostly heuristic: they provide no multiplicative approximation guarantee for the rendered objective, and thus rely heavily on costly post-pruning finetuning to recover quality. We ask a basic question: can a 3DGS scene be provably replaced by a much smaller weighted subset (coreset) while preserving the objective of interest? We first show that, in the unrestricted setting, no non-trivial multiplicative 3DGS coreset exists. We then show that multiplicative guarantees are not impossible, but resolution-dependent. For a prescribed rendering resolution, such as representative views or grids of views/rays, we provide the first weighted coreset construction theorem for 3DGS. The construction samples Gaussians by sensitivity: provable importance scores measuring each Gaussian's role in the full-scene objective. Finally, under explicit validity and log-transmittance stability assumptions, we turn this objective guarantee into a rendering guarantee. Empirically, our method is strongest where deployment needs it most: aggressive compression with no or minimal recovery compute. In prune-only and very short finetuning regimes, it achieves state-of-the-art performance, showing that principled importance estimation can be both theoretically meaningful and practically useful. Open-source code is available at https://github.com/waseem-m/3dgs_provable_coresets.

cs.CV↗

PAIQ: Patch-Aligned Semantic Injection via Residual Rotation

Language-aligned and self-supervised visual encoders offer complementary strengths in semantic abstraction and spatial detail. Harnessing this complementarity requires enriching local features while retaining distinctions between semantically related patches. We introduce PAIQ, a patch-aligned semantic injection framework that combines content-based cross-encoder matching with orthogonally constrained residual updates. Using DINOv3 patch features as the spatial base, PAIQ aggregates complementary SigLIP features through joint source allocation and injects the aggregate--base differences through a shared orthogonal transformation Q. This rotation adapts update directions while preserving residual norms and pairwise angles. For fixed projected features, we derive conditions for patch separability under similar semantic aggregates and show that rotation adds a nonnegative separation term over direct interpolation when the aggregate is shared. Only the projection and fusion parameters are trained; both visual encoders and the language model remain frozen, and fusion retains 196 visual tokens. Across diverse language backbones, PAIQ yields broad gains in judge-assessed correctness and reductions in hallucination severity over single-encoder interfaces on image description and visual question answering. On the 2B and 9B Qwen backbones, this compact interface outperforms the strongest evaluated fusion or token-compression baselines by about 2.9 correctness points on average.

cs.CV↗

Honeycomb: Constant-Size Scene Memory Representation for Video World Models

Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memory systems accumulate RGB observations or latent features, causing storage requirements to grow as generation proceeds. We introduce **Honeycomb**, a video world model built on **HexMemory**, a compact low-rank representation that stores scene features in a fixed-size memory comprising six spatial and spatiotemporal planes. A feed-forward writer maps each newly generated video chunk to plane features. As the spatial coverage or temporal range expands, HexMemory warps the existing planes while preserving their dimensions, then integrates new features through confidence-weighted pooling and a learned residual correction. A reader retrieves latent features from HexMemory to condition subsequent video generation. Because the writer processes only observations from the latest chunk, Honeycomb avoids per-scene optimization and repeated processing of the full generation history. Experiments on WorldScore and RealEstate10K demonstrate strong video generation quality and robust consistency when revisiting previously observed regions, while maintaining constant feature-storage requirements throughout generation. Code and additional visualizations are available on our https://jackswl.github.io/honeycomb/.

cs.CV↗

Contextually learnt detection of unusual motion-based behaviour in crowded public spaces

In this paper we are interested in analyzing behaviour in crowded public places at the level of holistic motion. Our aim is to learn, without user input, strong scene priors or labelled data, the scope of "normal behaviour" for a particular scene and thus alert to novelty in unseen footage. The first contribution is a low-level motion model based on what we term tracklet primitives, which are scene-specific elementary motions. We propose a clustering-based algorithm for tracklet estimation from local approximations to tracks of appearance features. This is followed by two methods for motion novelty inference from tracklet primitives: (a) we describe an approach based on a non-hierarchial ensemble of Markov chains as a means of capturing behavioural characteristics at different scales, and (b) a more flexible alternative which exhibits a higher generalizing power by accounting for constraints introduced by intentionality and goal-oriented planning of human motion in a particular scene. Evaluated on a 2h long video of a busy city marketplace, both algorithms are shown to be successful at inferring unusual behaviour, the latter model achieving better performance for novelties at a larger spatial scale.

cs.CV↗

Multiple-object tracking in cluttered and crowded public spaces

This paper addresses the problem of tracking moving objects of variable appearance in challenging scenes rich with features and texture. Reliable tracking is of pivotal importance in surveillance applications. It is made particularly difficult by the nature of objects encountered in such scenes: these too change in appearance and scale, and are often articulated (e.g. humans). We propose a method which uses fast motion detection and segmentation as a constraint for both building appearance models and their robust propagation (matching) in time. The appearance model is based on sets of local appearances automatically clustered using spatio-kinetic similarity, and is updated with each new appearance seen. This integration of all seen appearances of a tracked object makes it extremely resilient to errors caused by occlusion and the lack of permanence of due to low data quality, appearance change or background clutter. These theoretical strengths of our algorithm are empirically demonstrated on two hour long video footage of a busy city marketplace.

cs.CV↗

A Novel Combined Optical Flow Approach for Comprehensive Micro-Expression Recognition

Facial micro-expressions are brief, involuntary facial movements that reveal hidden emotions. Most Micro-Expression Recognition (MER) methods that rely on optical flow typically focus on the onset-to-apex phase, neglecting the apex-to-offset phase, which holds key temporal dynamics. This study introduces a Combined Optical Flow (COF), integrating both phases to enhance feature representation. COF provides a more comprehensive motion analysis, improving MER performance. Experimental results on CASMEII and SAMM datasets show that COF outperforms single optical flow-based methods, demonstrating its effectiveness in capturing micro-expression dynamics.

cs.CV↗

Quaternion Fourier Transform on Quaternion Fields and Generalizations

We treat the quaternionic Fourier transform (QFT) applied to quaternion fields and investigate QFT properties useful for applications. Different forms of the QFT lead us to different Plancherel theorems. We relate the QFT computation for quaternion fields to the QFT of real signals. We research the general linear ($GL$) transformation behavior of the QFT with matrices, Clifford geometric algebra and with examples. We finally arrive at wide-ranging non-commutative multivector FT generalizations of the QFT. Examples given are new volume-time and spacetime algebra Fourier transformations.

math.RA↗

A Semi-automated Statistical Algorithm for Object Separation

We explicate a semi-automated statistical algorithm for object identification and segregation in both gray scale and color images. The algorithm makes optimal use of the observation that definite objects in an image are typically represented by pixel values having narrow Gaussian distributions about characteristic mean values. Furthermore, for visually distinct objects, the corresponding Gaussian distributions have negligible overlap with each other and hence the Mahalanobis distance between these distributions are large. These statistical facts enable one to sub-divide images into multiple thresholds of variable sizes, each segregating similar objects. The procedure incorporates the sensitivity of human eye to the gray pixel values into the variable threshold size, while mapping the Gaussian distributions into localized δ-functions, for object separation. The effectiveness of this recursive statistical algorithm is demonstrated using a wide variety of images.

cs.CV↗

Scale-invariant scale-channel networks: Deep networks that generalise to previously unseen scales

The ability to handle large scale variations is crucial for many real world visual tasks. A straightforward approach for handling scale in a deep network is to process an image at several scales simultaneously in a set of scale channels. Scale invariance can then, in principle, be achieved by using weight sharing between the scale channels together with max or average pooling over the outputs from the scale channels. The ability of such scale channel networks to generalise to scales not present in the training set over significant scale ranges has, however, not previously been explored. In this paper, we present a systematic study of this methodology by implementing different types of scale channel networks and evaluating their ability to generalise to previously unseen scales. We develop a formalism for analysing the covariance and invariance properties of scale channel networks, and explore how different design choices, unique to scaling transformations, affect the overall performance of scale channel networks. We first show that two previously proposed scale channel network designs do not generalise well to scales not present in the training set. We explain theoretically and demonstrate experimentally why generalisation fails in these cases. We then propose a new type of foveated scale channel architecture}, where the scale channels process increasingly larger parts of the image with decreasing resolution. This new type of scale channel network is shown to generalise extremely well, provided sufficient image resolution and the absence of boundary effects. Our proposed FovMax and FovAvg networks perform almost identically over a scale range of 8, also when training on single scale training data, and do also give improved performance when learning from datasets with large scale variations in the small sample regime.

cs.CV↗

Logarithmic Mathematical Morphology: Theory and applications

In Mathematical Morphology for grey-level functions, an image is analysed by another image named the structuring function. This structuring function is translated over the image domain and summed to the image. However, in an image presenting lighting variations, when the structuring function is added to this image, the amplitude of this translated structuring function should vary according to the image intensity. Such a property is not verified in Mathematical Morphology for grey level functions, when the structuring function is summed to the image with the usual additive law. This issue has been addressed by defining a framework that uses an additive law, for which the amplitude of the structuring function added to the image varies according to the amplitude of the image itself. This additive law is chosen within the Logarithmic Image Processing framework and models the lighting variations with a physical cause such as a change of light intensity. The framework is named Logarithmic Mathematical Morphology (LMM) and allows the definition of operators which are robust to such lighting variations.

eess.IV↗