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Robotics

Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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Collaborating Robotics Using Nature-Inspired Meta-Heuristics

This paper introduces collaborating robots which provide the possibility of enhanced task performance, high reliability and decreased. Collaborating-bots are a collection of mobile robots able to self-assemble and to self-organize in order to solve problems that cannot be solved by a single robot. These robots combine the power of swarm intelligence with the flexibility of self-reconfiguration as aggregate Collaborating-bots can dynamically change their structure to match environmental variations. Collaborating robots are more than just networks of independent agents, they are potentially reconfigurable networks of communicating agents capable of coordinated sensing and interaction with the environment. Robots are going to be an important part of the future. Collaborating robots are limited in individual capability, but robots deployed in large numbers can represent a strong force similar to a colony of ants or swarm of bees. We present a mechanism for collaborating robots based on swarm intelligence such as Ant colony optimization and Particle swarm Optimization

cs.NE↗

New design of Robotics Remote lab

The Robotic Remote Laboratory controls the Robot labs via the Internet and applies the Robot experiment in easy and advanced way. If we want to enhance the RRL system, we must study requirements of the Robot experiment in a deeply way. One of key requirements of the Robot experiment is the Control algorithm that includes all important activities to affect the Robot; one of them relates the path or obstacle. Our goal is to produce a new design of the RRL includes a new treatment to the Control algorithm depends on isolation one of the Control algorithm's activities that relates the paths in a separated algorithm, i.e., design the (Path planning algorithm) is independent of the original Control algorithm. This aim can be achieved by depending on the light to produce the Light obstacle. To apply the Light obstacle, we need to hardware (Light control server and Light arms) and soft ware (path planning algorithm).The NXT 2.0 Robot will sense the Light obstacle depending on the Light sensor of it. The new design has two servers, one for the path (Light control server) and other for the other activities of the Control algorithm (Robot control server).The website of the new design includes three main parts (Lab Reservation, Open Lab, Download Simulation).We proposed a set of scenarios for organizing the reservation of the Remote Lab. Additionally, we developed an appropriate software to simulate the Robot and to practice it before usage the Remote lab.

cs.RO↗

Target Assignment in Robotic Networks: Distance Optimality Guarantees and Hierarchical Strategies

We study the problem of multi-robot target assignment to minimize the total distance traveled by the robots until they all reach an equal number of static targets. In the first half of the paper, we present a necessary and sufficient condition under which true distance optimality can be achieved for robots with limited communication and target-sensing ranges. Moreover, we provide an explicit, non-asymptotic formula for computing the number of robots needed to achieve distance optimality in terms of the robots' communication and target-sensing ranges with arbitrary guaranteed probabilities. The same bounds are also shown to be asymptotically tight. In the second half of the paper, we present suboptimal strategies for use when the number of robots cannot be chosen freely. Assuming first that all targets are known to all robots, we employ a hierarchical communication model in which robots communicate only with other robots in the same partitioned region. This hierarchical communication model leads to constant approximations of true distance-optimal solutions under mild assumptions. We then revisit the limited communication and sensing models. By combining simple rendezvous-based strategies with a hierarchical communication model, we obtain decentralized hierarchical strategies that achieve constant approximation ratios with respect to true distance optimality. Results of simulation show that the approximation ratio is as low as 1.4.

cs.RO↗

Decentralized Rendezvous of Nonholonomic Robots with Sensing and Connectivity Constraints

A group of wheeled robots with nonholonomic constraints is considered to rendezvous at a common specified setpoint with a desired orientation while maintaining network connectivity and ensuring collision avoidance within the robots. Given communication and sensing constraints for each robot, only a subset of the robots are aware or informed of the global destination, and the remaining robots must move within the network connectivity constraint so that the informed robots can guide the group to the goal. The mobile robots are also required to avoid collisions with each other outside a neighborhood of the common rendezvous point. To achieve the rendezvous control objective, decentralized time-varying controllers are developed based on a navigation function framework to steer the robots to perform rendezvous while preserving network connectivity and ensuring collision avoidance. Only local sensing feedback, which includes position feedback from immediate neighbors and absolute orientation measurement, is used to navigate the robots and enables radio silence during navigation. Simulation results demonstrate the performance of the developed approach.

eess.SY↗

Pattern Formation for Asynchronous Robots without Agreement in Chirality

This paper presents a deterministic algorithm for forming a given asymmetric pattern in finite time by a set of autonomous, homogeneous, oblivious mobile robots under the CORDA model. The robots are represented as points on the 2D plane. There is no explicit communication between the robots. The robots coordinate among themselves by observing the positions of the other robots on the plane. Initially all the robots are assumed to be stationary. The robots have local coordinate systems defined by Sense of Direction (SoD), orientation or chirality and scale. Initially the robots are in asymmetric configuration. We show that these robots can form any given asymmetric pattern in finite time.

cs.DC↗

Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study

Developing robot agnostic software frameworks involves synthesizing the disparate fields of robotic theory and software engineering while simultaneously accounting for a large variability in hardware designs and control paradigms. As the capabilities of robotic software frameworks increase, the setup difficulty and learning curve for new users also increase. If the entry barriers for configuring and using the software on robots is too high, even the most powerful of frameworks are useless. A growing need exists in robotic software engineering to aid users in getting started with, and customizing, the software framework as necessary for particular robotic applications. In this paper a case study is presented for the best practices found for lowering the barrier of entry in the MoveIt! framework, an open-source tool for mobile manipulation in ROS, that allows users to 1) quickly get basic motion planning functionality with minimal initial setup, 2) automate its configuration and optimization, and 3) easily customize its components. A graphical interface that assists the user in configuring MoveIt! is the cornerstone of our approach, coupled with the use of an existing standardized robot model for input, automatically generated robot-specific configuration files, and a plugin-based architecture for extensibility. These best practices are summarized into a set of barrier to entry design principles applicable to other robotic software. The approaches for lowering the entry barrier are evaluated by usage statistics, a user survey, and compared against our design objectives for their effectiveness to users.

cs.RO↗

Provably Safe and Deadlock-Free Execution of Multi-Robot Plans under Delaying Disturbances

One of the standing challenges in multi-robot systems is the ability to reliably coordinate motions of multiple robots in environments where the robots are subject to disturbances. We consider disturbances that force the robot to temporarily stop and delay its advancement along its planned trajectory which can be used to model, e.g., passing-by humans for whom the robots have to yield. Although reactive collision-avoidance methods are often used in this context, they may lead to deadlocks between robots. We design a multi-robot control strategy for executing coordinated trajectories computed by a multi-robot trajectory planner and give a proof that the strategy is safe and deadlock-free even when robots are subject to delaying disturbances. Our simulations show that the proposed strategy scales significantly better with the intensity of disturbances than the naive liveness-preserving approach. The empirical results further confirm that the proposed approach is more reliable and also more efficient than state-of-the-art reactive techniques.

cs.RO↗

PyRIDE: An Interactive Development Environment for PR2 Robot

Python based Robot Interactive Development Environment (PyRIDE) is a software that supports rapid \textit{interactive} programming of robot skills and behaviours on PR2/ROS (Robot Operating System) platform. One of the key features of PyRIDE is its interactive remotely accessible Python console that allows its users to program robots \textit{online} and in \textit{realtime} in the same way as using the standard Python interactive interpreter. It allows programs to be modified while they are running. PyRIDE is also a software integration framework that abstracts and aggregates disparate low level ROS software modules, e.g. arm joint motor controllers, and exposes their functionalities through a unified Python programming interface. PR2 programmers are able to experiment and develop robot behaviours without dealing with specific details of accessing underlying softwares and hardwares. PyRIDE provides a client-server mechanism that allows remote user access of the robot functionalities, e.g. remote robot monitoring and control, access real-time robot camera image data etc. This enables multi-modal human robot interactions using different devices and user interfaces. All these features are seamlessly integrated into one lightweight and portable middleware package. In this paper, we use four real life scenarios to demonstrate PyRIDE key features and illustrate the usefulness of software.

cs.RO↗

Help, Anyone? A User Study For Modeling Robotic Behavior To Mitigate Malfunctions With The Help Of The User

Service robots for the domestic environment are intended to autonomously provide support for their users. However, state-of-the-art robots still often get stuck in failure situations leading to breakdowns in the interaction flow from which the robot cannot recover alone. We performed a multi-user Wizard-of-Oz experiment in which we manipulated the robot's behavior in such a way that it appeared unexpected and malfunctioning, and asked participants to help the robot in order to restore the interaction flow. We examined how participants reacted to the robot's error, its subsequent request for help and how it changed their perception of the robot with respect to perceived intelligence, likability, and task contribution. As interaction scenario we used a game of building Lego models performed by user dyads. In total 38 participants interacted with the robot and helped in malfunctioning situations. We report two major findings: (1) in user dyads, the user who gave the last command followed by the user who is closer is more likely to help (2) malfunctions that can be actively fixed by the user seem not to negatively impact perceived intelligence and likability ratings. This work offers insights in how far user support can be a strategy for domestic service robots to recover from repeating malfunctions.

cs.RO↗

"RollRoller" Novel Spherical Mobile Robot Basic Dynamical Analysis and Motion Simulations

This paper introduces novel air actuated spherical robot called "RollRoller". The RollRoller robot consists of two essential parts: tubes covered with a shell as a frame and mechanical controlling parts to correspond movements. The RollRoller is proposed to be high potential alternative for exploration and rescue missions robots because robot utilizing its locomotion via all possible deriving methods (gravity, torque and angular momentum forces). In beginning , characteristic and role of each of component and features were explained. Next, to determine the uniqueness of this robot, the known and other extra possible motions are shown by proposing their own algorithmic movements. To illustrate main motion of this robot was inherent to mathematical models, the forward direction dynamical behavior on flat surface was derived. Additionally, Matlab Simulink was used to plot the results to validate the behavior for both fractional and non-fractional terrains. Lastly, after designing the model of robot in Solidworks Program, Adams/View visualization software ( the robot simulated form ) was utilized to proof the Matlab Simulink results and to show the more detailed and complete form of locomotion including the forward direction and circular locomotion in proposed robot.

cs.RO↗

Towards An Architecture-Centric Approach to Manage Variability of Cloud Robotics

Cloud robotics is a field of robotics that attempts to invoke Cloud technologies such as Cloud computing, Cloud storage, and other Internet technologies centered around the benefits of converged infrastructure and shared services for robotics. In a few short years, Cloud robotics as a newly emerged field has already received much research and industrial attention. The use of the Cloud for robotics and automation brings some potential benefits largely ameliorating the performance of robotic systems. However, there are also some challenges. First of all, from the viewpoint of architecture, how to model and describe the architectures of Cloud robotic systems? How to manage the variability of Cloud robotic systems? How to maximize the reuse of their architectures? In this paper, we present an architecture approach to easily design and understand Cloud robotic systems and manage their variability.

cs.RO↗

GNC of the SphereX Robot for Extreme Environment Exploration on Mars

Wheeled ground robots are limited from exploring extreme environments such as caves, lava tubes and skylights. Small robots that can utilize unconventional mobility through hopping, flying or rolling can overcome these limitations. Mul-tiple robots operating as a team offer significant benefits over a single large ro-bot, as they are not prone to single-point failure, enable distributed command and control and enable execution of tasks in parallel. These robots can complement large rovers and landers, helping to explore inaccessible sites, obtaining samples and for planning future exploration missions. Our robots, the SphereX, are 3-kg in mass, spherical and contain computers equivalent to current smartphones. They contain an array of guidance, navigation and control sensors and electronics. SphereX contains room for a 1-kg science payload, including for sample return. Our work in this field has recognized the need for miniaturized chemical mobility systems that provide power and propulsion. Our research explored the use of miniature rockets, including solid rockets, bi-propellants including RP1/hydrogen-peroxide and polyurethane/ammonium-perchlorate. These propulsion options provide maximum flight times of 10 minutes on Mars. Flying, especially hovering consumes significant fuel; hence, we have been developing our robots to perform ballistic hops that enable the robots to travel efficiently over long distances. Techniques are being developed to enable mid-course correction during a ballistic hop. Using multiple cameras, it is possible to reconstitute an image scene from motion blur. Hence our approach is to enable photo mapping as the robots travel on a ballistic hop. The same images would also be used for navigation and path planning. Using our proposed design approach, we are developing low-cost methods for surface exploration of planetary bodies using a network of small robots.

cs.RO↗

Momentum Control of an Underactuated Flying Humanoid Robot

The paper takes the first step towards the de- velopment of a control framework for underactuated flying humanoid robots. These robots may thus have the capacities of flight, contact locomotion, and manipulation, and benefit from technologies and methods developed for Whole-Body Control and Aerial Manipulation. As in the case of quadrotors, we as- sume that the humanoid robot is powered by four thrust forces. For convenience, these forces are placed at the robot hands and feet. The control objective is defined as the asymptotic stabilization of the robot centroidal momentum. This objective allows us to track a desired trajectory for the robot center of mass and keep small errors between a reference orientation and the robot base frame. Stability and convergence of the robot momentum are shown to be in the sense of Lyapunov. Simulations carried out on a model of the humanoid robot iCub verify the soundness of the proposed approach.

cs.RO↗

Simultaneous Feature and Body-Part Learning for Real-Time Robot Awareness of Human Behaviors

Robot awareness of human actions is an essential research problem in robotics with many important real-world applications, including human-robot collaboration and teaming. Over the past few years, depth sensors have become a standard device widely used by intelligent robots for 3D perception, which can also offer human skeletal data in 3D space. Several methods based on skeletal data were designed to enable robot awareness of human actions with satisfactory accuracy. However, previous methods treated all body parts and features equally important, without the capability to identify discriminative body parts and features. In this paper, we propose a novel simultaneous Feature And Body-part Learning (FABL) approach that simultaneously identifies discriminative body parts and features, and efficiently integrates all available information together to enable real-time robot awareness of human behaviors. We formulate FABL as a regression-like optimization problem with structured sparsity-inducing norms to model interrelationships of body parts and features. We also develop an optimization algorithm to solve the formulated problem, which possesses a theoretical guarantee to find the optimal solution. To evaluate FABL, three experiments were performed using public benchmark datasets, including the MSR Action3D and CAD-60 datasets, as well as a Baxter robot in practical assistive living applications. Experimental results show that our FABL approach obtains a high recognition accuracy with a processing speed of the order-of-magnitude of 10e4 Hz, which makes FABL a promising method to enable real-time robot awareness of human behaviors in practical robotics applications.

cs.CV↗

Minimally Actuated Serial Robot

In this paper, we propose a novel type of serial robot with minimal actuation. The robot is a serial rigid structure consisting of multiple links connected by passive joints and of movable actuators. The novelty of this robot is that the actuators travel over the links to a given joint and adjust the relative angle between the two adjacent links. The joints passively preserve their angles until one of the actuators moves them again. This actuation can be applied to any serial robot with two or more links. This unique configuration enables the robot to undergo the same wide range of motions typically associated with hyper-redundant robots but with much fewer actuators. The robot is modular and its size and geometry can be easily changed. We describe the robot's mechanical design and kinematics in detail and demonstrate its capabilities for obstacle avoidance with some simulated examples. In addition, we show how an experimental robot fitted with a single mobile actuator can maneuver through a confined space to reach its target.

cs.RO↗

Functional Co-Optimization of Articulated Robots

We present parametric trajectory optimization, a method for simultaneously computing physical parameters, actuation requirements, and robot motions for more efficient robot designs. In this scheme, robot dimensions, masses, and other physical parameters are solved for concurrently with traditional motion planning variables, including dynamically consistent robot states, actuation inputs, and contact forces. Our method requires minimal user domain knowledge, requiring only a coarse guess of the target robot configuration sequence and a parameterized robot topology as input. We demonstrate our results on four simulated robots, one of which we physically fabricated in order to demonstrate physical consistency. We demonstrate that by optimizing robot body parameters alongside robot trajectories, motion planning problems which would otherwise be infeasible can be made feasible, and actuation requirements can be significantly reduced.

cs.RO↗

Safe Robotic Grasping: Minimum Impact-Force Grasp Selection

This paper addresses the problem of selecting from a choice of possible grasps, so that impact forces will be minimised if a collision occurs while the robot is moving the grasped object along a post-grasp trajectory. Such considerations are important for safety in human-robot interaction, where even a certified "human-safe" (e.g. compliant) arm may become hazardous once it grasps and begins moving an object, which may have significant mass, sharp edges or other dangers. Additionally, minimising collision forces is critical to preserving the longevity of robots which operate in uncertain and hazardous environments, e.g. robots deployed for nuclear decommissioning, where removing a damaged robot from a contaminated zone for repairs may be extremely difficult and costly. Also, unwanted collisions between a robot and critical infrastructure (e.g. pipework) in such high-consequence environments can be disastrous. In this paper, we investigate how the safety of the post-grasp motion can be considered during the pre-grasp approach phase, so that the selected grasp is optimal in terms applying minimum impact forces if a collision occurs during a desired post-grasp manipulation. We build on the methods of augmented robot-object dynamics models and "effective mass" and propose a method for combining these concepts with modern grasp and trajectory planners, to enable the robot to achieve a grasp which maximises the safety of the post-grasp trajectory, by minimising potential collision forces. We demonstrate the effectiveness of our approach through several experiments with both simulated and real robots.

cs.RO↗

Implementation of Torque Controller for Brushless Motors on the Omni-directional Wheeled Mobile Robot

The major issue for the wheeled mobile robot is the low level controller gains tuning up especially in the robot competition. The floor surface can be damaged by the robot wheels during the competition, therefore the surface coefficient can be changed over time. PI gains have to be tuned before every match along the competition. In this research, the torque controller is defined and implemented in order to solve this problem. Torque controller consists of a PI controller for the robot wheel's angular velocity and a dynamic equation of brushless motor. The motor dynamics can be derived from the energy conservation law. Three different carpets, which have the different friction coefficients, are used in the experiments. The robot wheel's angular velocity profiles are generated from the robot kinematics with different initial conditions. The output paths of the robot with the torque controller are compared with the output paths of the robot with regular PI controller when the same wheel angular velocity profiles are applied. The results show that the torque controller can provide a better robot path than the normal PI controller.

cs.RO↗