Searcharxiv⌕ Search

arXiv subjects

Robotics

Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

At least 1,531 records · Page 85Linked to original sources

Autonomous Visual Assistance for Robot Operations Using a Tethered UAV

This paper develops an autonomous tethered aerial visual assistant for robot operations in unstructured or confined environments. Robotic tele-operation in remote environments is difficult due to lack of sufficient situational awareness, mostly caused by the stationary and limited field-of-view and lack of depth perception from the robot's onboard camera. The emerging state of the practice is to use two robots, a primary and a secondary that acts as a visual assistant to overcome the perceptual limitations of the onboard sensors by providing an external viewpoint. However, problems exist when using a tele-operated visual assistant: extra manpower, manually chosen suboptimal viewpoint, and extra teamwork demand between primary and secondary operators. In this work, we use an autonomous tethered aerial visual assistant to replace the secondary robot and operator, reducing human robot ratio from 2:2 to 1:2. This visual assistant is able to autonomously navigate through unstructured or confined spaces in a risk-aware manner, while continuously maintaining good viewpoint quality to increase the primary operator's situational awareness. With the proposed co-robots team, tele-operation missions in nuclear operations, bomb squad, disaster robots, and other domains with novel tasks or highly occluded environments could benefit from reduced manpower and teamwork demand, along with improved visual assistance quality based on trustworthy risk-aware motion in cluttered environments.

cs.RO↗

Knowledge Transfer Between Robots with Similar Dynamics for High-Accuracy Impromptu Trajectory Tracking

In this paper, we propose an online learning approach that enables the inverse dynamics model learned for a source robot to be transferred to a target robot (e.g., from one quadrotor to another quadrotor with different mass or aerodynamic properties). The goal is to leverage knowledge from the source robot such that the target robot achieves high-accuracy trajectory tracking on arbitrary trajectories from the first attempt with minimal data recollection and training. Most existing approaches for multi-robot knowledge transfer are based on post-analysis of datasets collected from both robots. In this work, we study the feasibility of impromptu transfer of models across robots by learning an error prediction module online. In particular, we analytically derive the form of the mapping to be learned by the online module for exact tracking, propose an approach for characterizing similarity between robots, and use these results to analyze the stability of the overall system. The proposed approach is illustrated in simulation and verified experimentally on two different quadrotors performing impromptu trajectory tracking tasks, where the quadrotors are required to accurately track arbitrary hand-drawn trajectories from the first attempt.

cs.RO↗

Learning to Control Highly Accelerated Ballistic Movements on Muscular Robots

High-speed and high-acceleration movements are inherently hard to control. Applying learning to the control of such motions on anthropomorphic robot arms can improve the accuracy of the control but might damage the system. The inherent exploration of learning approaches can lead to instabilities and the robot reaching joint limits at high speeds. Having hardware that enables safe exploration of high-speed and high-acceleration movements is therefore desirable. To address this issue, we propose to use robots actuated by Pneumatic Artificial Muscles (PAMs). In this paper, we present a four degrees of freedom (DoFs) robot arm that reaches high joint angle accelerations of up to 28000 deg/s^2 while avoiding dangerous joint limits thanks to the antagonistic actuation and limits on the air pressure ranges. With this robot arm, we are able to tune control parameters using Bayesian optimization directly on the hardware without additional safety considerations. The achieved tracking performance on a fast trajectory exceeds previous results on comparable PAM-driven robots. We also show that our system can be controlled well on slow trajectories with PID controllers due to careful construction considerations such as minimal bending of cables, lightweight kinematics and minimal contact between PAMs and PAMs with the links. Finally, we propose a novel technique to control the the co-contraction of antagonistic muscle pairs. Experimental results illustrate that choosing the optimal co-contraction level is vital to reach better tracking performance. Through the use of PAM-driven robots and learning, we do a small step towards the future development of robots capable of more human-like motions.

cs.RO↗

Synthetic Neural Vision System Design for Motion Pattern Recognition in Dynamic Robot Scenes

Insects have tiny brains but complicated visual systems for motion perception. A handful of insect visual neurons have been computationally modeled and successfully applied for robotics. How different neurons collaborate on motion perception, is an open question to date. In this paper, we propose a novel embedded vision system in autonomous micro-robots, to recognize motion patterns in dynamic robot scenes. Here, the basic motion patterns are categorized into movements of looming (proximity), recession, translation, and other irrelevant ones. The presented system is a synthetic neural network, which comprises two complementary sub-systems with four spiking neurons -- the lobula giant movement detectors (LGMD1 and LGMD2) in locusts for sensing looming and recession, and the direction selective neurons (DSN-R and DSN-L) in flies for translational motion extraction. Images are transformed to spikes via spatiotemporal computations towards a switch function and decision making mechanisms, in order to invoke proper robot behaviors amongst collision avoidance, tracking and wandering, in dynamic robot scenes. Our robot experiments demonstrated two main contributions: (1) This neural vision system is effective to recognize the basic motion patterns corresponding to timely and proper robot behaviors in dynamic scenes. (2) The arena tests with multi-robots demonstrated the effectiveness in recognizing more abundant motion features for collision detection, which is a great improvement compared with former studies.

cs.NE↗

Learning from Implicit Information in Natural Language Instructions for Robotic Manipulations

Human-robot interaction often occurs in the form of instructions given from a human to a robot. For a robot to successfully follow instructions, a common representation of the world and objects in it should be shared between humans and the robot so that the instructions can be grounded. Achieving this representation can be done via learning, where both the world representation and the language grounding are learned simultaneously. However, in robotics this can be a difficult task due to the cost and scarcity of data. In this paper, we tackle the problem by separately learning the world representation of the robot and the language grounding. While this approach can address the challenges in getting sufficient data, it may give rise to inconsistencies between both learned components. Therefore, we further propose Bayesian learning to resolve such inconsistencies between the natural language grounding and a robot's world representation by exploiting spatio-relational information that is implicitly present in instructions given by a human. Moreover, we demonstrate the feasibility of our approach on a scenario involving a robotic arm in the physical world.

cs.AI↗

Challenges in Collaborative HRI for Remote Robot Teams

Collaboration between human supervisors and remote teams of robots is highly challenging, particularly in high-stakes, distant, hazardous locations, such as off-shore energy platforms. In order for these teams of robots to truly be beneficial, they need to be trusted to operate autonomously, performing tasks such as inspection and emergency response, thus reducing the number of personnel placed in harm's way. As remote robots are generally trusted less than robots in close-proximity, we present a solution to instil trust in the operator through a `mediator robot' that can exhibit social skills, alongside sophisticated visualisation techniques. In this position paper, we present general challenges and then take a closer look at one challenge in particular, discussing an initial study, which investigates the relationship between the level of control the supervisor hands over to the mediator robot and how this affects their trust. We show that the supervisor is more likely to have higher trust overall if their initial experience involves handing over control of the emergency situation to the robotic assistant. We discuss this result, here, as well as other challenges and interaction techniques for human-robot collaboration.

cs.RO↗

Design of conversational humanoid robot based on hardware independent gesture generation

With an increasing need for elderly and disability care, there is an increasing opportunity for intelligent and mobile devices such as robots to provide care and support solutions. In order to naturally assist and interact with humans, a robot must possess effective conversational capabilities. Gestures accompanying spoken sentences are an important factor in human-to-human conversational communication. Humanoid robots must also use gestures if they are to be capable of the rich interactions implied and afforded by their humanlike appearance. However, present systems for gesture generation do not dynamically provide realistic physical gestures that are naturally understood by humans. A method for humanoid robots to generate gestures along with spoken sentences is proposed herein. We emphasize that our gesture-generating architecture can be applied to any type of humanoid robot through the use of labanotation, which is an existing system for notating human dance movements. Labanotation's gesture symbols can computationally transformed to be compatible across a range of robots with doddering physical characteristics. This paper describes a solution as an integrated system for conversational robots whose speech and gestures can supplement each other in human-robot interaction.

cs.RO↗

ColCOS$Φ$: A Multiple Pheromone Communication System for Swarm Robotics and Social Insects Research

In the last few decades we have witnessed how the pheromone of social insect has become a rich inspiration source of swarm robotics. By utilising the virtual pheromone in physical swarm robot system to coordinate individuals and realise direct/indirect inter-robot communications like the social insect, stigmergic behaviour has emerged. However, many studies only take one single pheromone into account in solving swarm problems, which is not the case in real insects. In the real social insect world, diverse behaviours, complex collective performances and flexible transition from one state to another are guided by different kinds of pheromones and their interactions. Therefore, whether multiple pheromone based strategy can inspire swarm robotics research, and inversely how the performances of swarm robots controlled by multiple pheromones bring inspirations to explain the social insects' behaviours will become an interesting question. Thus, to provide a reliable system to undertake the multiple pheromone study, in this paper, we specifically proposed and realised a multiple pheromone communication system called ColCOS$Φ$. This system consists of a virtual pheromone sub-system wherein the multiple pheromone is represented by a colour image displayed on a screen, and the micro-robots platform designed for swarm robotics applications. Two case studies are undertaken to verify the effectiveness of this system: one is the multiple pheromone based on an ant's forage and another is the interactions of aggregation and alarm pheromones. The experimental results demonstrate the feasibility of ColCOS$Φ$ and its great potential in directing swarm robotics and social insects research.

cs.RO↗

Design, fabrication and 3-DOF control of legless capsule robot

In this paper, a legless capsule robot (capsubot) comprised of a sealed external body, an internal body, and a rotational actuator is proposed. The aim of this robot is to move in a two-dimensional viscous environment. After the robot is designed and modeled, a four-stage angular velocity profile is proposed to move the robot in one direction. In addition, a camera is used to obtain the position of the robot in the environment while the orientation and the velocity of the robot is estimated with Kalman filter by fusing the IMU, gyro, and the magnetometer sensors. Furthermore, to control the robot a state feedback control is implemented. Finally, experimental results are provided to demonstrate the performance of the robots and the proposed algorithms.

eess.SY↗

Continuous-Time Trajectory Optimization for Decentralized Multi-Robot Navigation

Multi-robot systems have begun to permeate into a variety of different fields, but collision-free navigation in a decentralized manner is still an arduous task. Typically, the navigation of high speed multi-robot systems demands replanning of trajectories to avoid collisions with one another. This paper presents an online replanning algorithm for trajectory optimization in labeled multi-robot scenarios. With reliable communication of states among robots, each robot predicts a smooth continuous-time trajectory for every other remaining robots. Based on the knowledge of these predicted trajectories, each robot then plans a collision-free trajectory for itself. The collision-free trajectory optimization problem is cast as a non linear program (NLP) by exploiting polynomial based trajectory generation. The algorithm was tested in simulations on Gazebo with aerial robots.

cs.RO↗

Rolling in the Deep -- Hybrid Locomotion for Wheeled-Legged Robots using Online Trajectory Optimization

Wheeled-legged robots have the potential for highly agile and versatile locomotion. The combination of legs and wheels might be a solution for any real-world application requiring rapid, and long-distance mobility skills on challenging terrain. In this paper, we present an online trajectory optimization framework for wheeled quadrupedal robots capable of executing hybrid walking-driving locomotion strategies. By breaking down the optimization problem into a wheel and base trajectory planning, locomotion planning for high dimensional wheeled-legged robots becomes more tractable, can be solved in real-time on-board in a model predictive control fashion, and becomes robust against unpredicted disturbances. The reference motions are tracked by a hierarchical whole-body controller that sends torque commands to the robot. Our approach is verified on a quadrupedal robot with non-steerable wheels attached to its legs. The robot performs hybrid locomotion with a great variety of gait sequences on rough terrain. Besides, we validated the robotic platform at the Defense Advanced Research Projects Agency (DARPA) Subterranean Challenge, where the robot rapidly mapped, navigated and explored dynamic underground environments.

cs.RO↗

Negotiation-based Human-Robot Collaboration via Augmented Reality

Effective human-robot collaboration (HRC) requires extensive communication among the human and robot teammates, because their actions can potentially produce conflicts, synergies, or both. We develop a novel augmented reality (AR) interface to bridge the communication gap between human and robot teammates. Building on our AR interface, we develop an AR-mediated, negotiation-based (ARN) framework for HRC. We have conducted experiments both in simulation and on real robots in an office environment, where multiple mobile robots work on delivery tasks. The robots could not complete the tasks on their own, but sometimes need help from their human teammate, rendering human-robot collaboration necessary. Results suggest that ARN significantly reduced the human-robot team's task completion time compared to a non-AR baseline approach.

cs.RO↗

Human-in-the-loop Robotic Manipulation Planning for Collaborative Assembly

This paper develops a robotic manipulation planner for human-robot collaborative assembly. Unlike previous methods which study an independent and fully AI-equipped autonomous system, this paper explores the subtask distribution between a robot and a human and studies a human-in-the-loop robotic system for collaborative assembly. The system distributes the subtasks of an assembly to robots and humans by exploiting their advantages and avoiding their disadvantages. The robot in the system will work on pick-and-place tasks and provide workpieces to humans. The human collaborator will work on fine operations like aligning, fixing, screwing, etc. A constraint based incremental manipulation planning method is proposed to generate the motion for the robots. The performance of the proposed system is demonstrated by asking a human and the dual-arm robot to collaboratively assemble a cabinet. The results showed that the proposed system and planner are effective, efficient, and can assist humans in finishing the assembly task comfortably.

cs.RO↗

Predicting Responses to a Robot's Future Motion using Generative Recurrent Neural Networks

Robotic navigation through crowds or herds requires the ability to both predict the future motion of nearby individuals and understand how these predictions might change in response to a robot's future action. State of the art trajectory prediction models using Recurrent Neural Networks (RNNs) do not currently account for a planned future action of a robot, and so cannot predict how an individual will move in response to a robot's planned path. We propose an approach that adapts RNNs to use a robot's next planned action as an input alongside the current position of nearby individuals. This allows the model to learn the response of individuals with regards to a robot's motion from real world observations. By linking a robot's actions to the response of those around it in training, we show that we are able to not only improve prediction accuracy in close range interactions, but also to predict the likely response of surrounding individuals to simulated actions. This allows the use of the model to simulate state transitions, without requiring any assumptions on agent interaction. We apply this model to varied datasets, including crowds of pedestrians interacting with vehicles and bicycles, and livestock interacting with a robotic vehicle.

cs.AI↗

Assistive Gym: A Physics Simulation Framework for Assistive Robotics

Autonomous robots have the potential to serve as versatile caregivers that improve quality of life for millions of people worldwide. Yet, conducting research in this area presents numerous challenges, including the risks of physical interaction between people and robots. Physics simulations have been used to optimize and train robots for physical assistance, but have typically focused on a single task. In this paper, we present Assistive Gym, an open source physics simulation framework for assistive robots that models multiple tasks. It includes six simulated environments in which a robotic manipulator can attempt to assist a person with activities of daily living (ADLs): itch scratching, drinking, feeding, body manipulation, dressing, and bathing. Assistive Gym models a person's physical capabilities and preferences for assistance, which are used to provide a reward function. We present baseline policies trained using reinforcement learning for four different commercial robots in the six environments. We demonstrate that modeling human motion results in better assistance and we compare the performance of different robots. Overall, we show that Assistive Gym is a promising tool for assistive robotics research.

cs.RO↗

Contextual Imagined Goals for Self-Supervised Robotic Learning

While reinforcement learning provides an appealing formalism for learning individual skills, a general-purpose robotic system must be able to master an extensive repertoire of behaviors. Instead of learning a large collection of skills individually, can we instead enable a robot to propose and practice its own behaviors automatically, learning about the affordances and behaviors that it can perform in its environment, such that it can then repurpose this knowledge once a new task is commanded by the user? In this paper, we study this question in the context of self-supervised goal-conditioned reinforcement learning. A central challenge in this learning regime is the problem of goal setting: in order to practice useful skills, the robot must be able to autonomously set goals that are feasible but diverse. When the robot's environment and available objects vary, as they do in most open-world settings, the robot must propose to itself only those goals that it can accomplish in its present setting with the objects that are at hand. Previous work only studies self-supervised goal-conditioned RL in a single-environment setting, where goal proposals come from the robot's past experience or a generative model are sufficient. In more diverse settings, this frequently leads to impossible goals and, as we show experimentally, prevents effective learning. We propose a conditional goal-setting model that aims to propose goals that are feasible from the robot's current state. We demonstrate that this enables self-supervised goal-conditioned off-policy learning with raw image observations in the real world, enabling a robot to manipulate a variety of objects and generalize to new objects that were not seen during training.

cs.RO↗

Learning to Scaffold the Development of Robotic Manipulation Skills

Learning contact-rich, robotic manipulation skills is a challenging problem due to the high-dimensionality of the state and action space as well as uncertainty from noisy sensors and inaccurate motor control. To combat these factors and achieve more robust manipulation, humans actively exploit contact constraints in the environment. By adopting a similar strategy, robots can also achieve more robust manipulation. In this paper, we enable a robot to autonomously modify its environment and thereby discover how to ease manipulation skill learning. Specifically, we provide the robot with fixtures that it can freely place within the environment. These fixtures provide hard constraints that limit the outcome of robot actions. Thereby, they funnel uncertainty from perception and motor control and scaffold manipulation skill learning. We propose a learning system that consists of two learning loops. In the outer loop, the robot positions the fixture in the workspace. In the inner loop, the robot learns a manipulation skill and after a fixed number of episodes, returns the reward to the outer loop. Thereby, the robot is incentivised to place the fixture such that the inner loop quickly achieves a high reward. We demonstrate our framework both in simulation and in the real world on three tasks: peg insertion, wrench manipulation and shallow-depth insertion. We show that manipulation skill learning is dramatically sped up through this way of scaffolding.

cs.RO↗

ROSY: An elegant language to teach the pure reactive nature of robot programming

Robotics is incredibly fun and is long recognized as a great way to teach programming, while drawing inspiring connections to other branches of engineering and science such as maths, physics or electronics. Although this symbiotic relationship between robotics and programming is perceived as largely beneficial, educational approaches often feel the need to hide the underlying complexity of the robotic system, but as a result fail to transmit the reactive essence of robot programming to the roboticists and programmers of the future. This paper presents ROSY, a novel language for teaching novice programmers through robotics. Its functional style is both familiar with a high-school algebra background and a materialization of the inherent reactive nature of robotic programming. Working at a higher-level of abstraction also teaches valuable design principles of decomposition of robotics software into collections of interacting controllers. Despite its simplicity, ROSY is completely valid Haskell code compatible with the ROS ecosystem. We make a convincing case for our language by demonstrating how non-trivial applications can be expressed with ease and clarity, exposing its sound functional programming foundations, and developing a web-enabled robot programming environment.

cs.PL↗