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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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Using Socially Expressive Mixed Reality Arms for Enhancing Low-Expressivity Robots

Expressivity--the use of multiple modalities to convey internal state and intent of a robot--is critical for interaction. Yet, due to cost, safety, and other constraints, many robots lack high degrees of physical expressivity. This paper explores using mixed reality to enhance a robot with limited expressivity by adding virtual arms that extend the robot's expressiveness. The arms, capable of a range of non-physically-constrained gestures, were evaluated in a between-subject study ($n=34$) where participants engaged in a mixed reality mathematics task with a socially assistive robot. The study results indicate that the virtual arms added a higher degree of perceived emotion, helpfulness, and physical presence to the robot. Users who reported a higher perceived physical presence also found the robot to have a higher degree of social presence, ease of use, usefulness, and had a positive attitude toward using the robot with mixed reality. The results also demonstrate the users' ability to distinguish the virtual gestures' valence and intent.

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Development of a Tendon Driven Variable Stiffness Continuum Robot with Layer Jamming

The purpose of this research is to design, fabricate and test a tendon driven a continuum soft robot with three modular segments, each of which has a tunable stiffness enabled by layer jamming technology. Compared with previous studies, the robotic arm design of this project has a modular structure, which means the length of the robotic arm can be adjusted by addition of extra arm modules/segments to the existing robotic prototype. Furthermore, the new arm prototype supports motion within a 3-dimensional space. To achieve the goals, the design and fabrication for the variable stiffness robotic arm with compliant main structure and layer jamming mechanism has already been finished. Design and fabrication of the connector has also been finished to integrate several link modules into one robotic arm with multiple segments. The actuator located at the base of the arm has already been designed and tested. Finally, a stiffness test of one arm segment was conducted to verifying the load carrying capacity of the variable stiffness robotic arm, then the stiffness ratio of the layer jammed structure was calculated to analyze the stiffness improvement compared with unstiffened soft robot.

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Morphology-Agnostic Visual Robotic Control

Existing approaches for visuomotor robotic control typically require characterizing the robot in advance by calibrating the camera or performing system identification. We propose MAVRIC, an approach that works with minimal prior knowledge of the robot's morphology, and requires only a camera view containing the robot and its environment and an unknown control interface. MAVRIC revolves around a mutual information-based method for self-recognition, which discovers visual "control points" on the robot body within a few seconds of exploratory interaction, and these control points in turn are then used for visual servoing. MAVRIC can control robots with imprecise actuation, no proprioceptive feedback, unknown morphologies including novel tools, unknown camera poses, and even unsteady handheld cameras. We demonstrate our method on visually-guided 3D point reaching, trajectory following, and robot-to-robot imitation.

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PPMC RL Training Algorithm: Rough Terrain Intelligent Robots through Reinforcement Learning

Robots can now learn how to make decisions and control themselves, generalizing learned behaviors to unseen scenarios. In particular, AI powered robots show promise in rough environments like the lunar surface, due to the environmental uncertainties. We address this critical generalization aspect for robot locomotion in rough terrain through a training algorithm we have created called the Path Planning and Motion Control (PPMC) Training Algorithm. This algorithm is coupled with any generic reinforcement learning algorithm to teach robots how to respond to user commands and to travel to designated locations on a single neural network. In this paper, we show that the algorithm works independent of the robot structure, demonstrating that it works on a wheeled rover in addition the past results on a quadruped walking robot. Further, we take several big steps towards real world practicality by introducing a rough highly uneven terrain. Critically, we show through experiments that the robot learns to generalize to new rough terrain maps, retaining a 100% success rate. To the best of our knowledge, this is the first paper to introduce a generic training algorithm teaching generalized PPMC in rough environments to any robot, with just the use of reinforcement learning.

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SQUIRL: Robust and Efficient Learning from Video Demonstration of Long-Horizon Robotic Manipulation Tasks

Recent advances in deep reinforcement learning (RL) have demonstrated its potential to learn complex robotic manipulation tasks. However, RL still requires the robot to collect a large amount of real-world experience. To address this problem, recent works have proposed learning from expert demonstrations (LfD), particularly via inverse reinforcement learning (IRL), given its ability to achieve robust performance with only a small number of expert demonstrations. Nevertheless, deploying IRL on real robots is still challenging due to the large number of robot experiences it requires. This paper aims to address this scalability challenge with a robust, sample-efficient, and general meta-IRL algorithm, SQUIRL, that performs a new but related long-horizon task robustly given only a single video demonstration. First, this algorithm bootstraps the learning of a task encoder and a task-conditioned policy using behavioral cloning (BC). It then collects real-robot experiences and bypasses reward learning by directly recovering a Q-function from the combined robot and expert trajectories. Next, this algorithm uses the Q-function to re-evaluate all cumulative experiences collected by the robot to improve the policy quickly. In the end, the policy performs more robustly (90%+ success) than BC on new tasks while requiring no trial-and-errors at test time. Finally, our real-robot and simulated experiments demonstrate our algorithm's generality across different state spaces, action spaces, and vision-based manipulation tasks, e.g., pick-pour-place and pick-carry-drop.

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A General Arbitration Model for Robust Human-Robot Shared Control with Multi-Source Uncertainty Modeling

Shared control in teleoperation leverages both human and robot's strengths and has demonstrated great advantages of reducing the difficulties in teleoperating a robot and increasing the task performance. One fundamental question in shared control is how to effectively allocate the control power to the human and robot. Researchers have been subjectively defining the arbitrate policies following conflicting principles, which resulted in great inconsistency in the policies. We attribute this inconsistency to the inconsiderateness of the multi-resource uncertainty in the human-robot system. To fill the gap, we developed a multi-source uncertainty model that was applicable to various types of uncertainty in real world, and then a general arbitration model was developed to comprehensively fuse the uncertainty and regulate the arbitration weight assigned to the robotic agent. Beside traditional macro performance metrics, we introduced objective and quantitative metrics of robotic helpfulness and friendliness that evaluated the assistive robot's cooperation at micro and macro levels. Results from simulations and experiments showed the new arbitration model was more effective and friendly over the existing policies and was robust to coping with multi-source uncertainty. With this new arbitration model, we expect the increased adoption of human-robot shared control in practical and complex teleoperation tasks.

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Human Grasp Classification for Reactive Human-to-Robot Handovers

Transfer of objects between humans and robots is a critical capability for collaborative robots. Although there has been a recent surge of interest in human-robot handovers, most prior research focus on robot-to-human handovers. Further, work on the equally critical human-to-robot handovers often assumes humans can place the object in the robot's gripper. In this paper, we propose an approach for human-to-robot handovers in which the robot meets the human halfway, by classifying the human's grasp of the object and quickly planning a trajectory accordingly to take the object from the human's hand according to their intent. To do this, we collect a human grasp dataset which covers typical ways of holding objects with various hand shapes and poses, and learn a deep model on this dataset to classify the hand grasps into one of these categories. We present a planning and execution approach that takes the object from the human hand according to the detected grasp and hand position, and replans as necessary when the handover is interrupted. Through a systematic evaluation, we demonstrate that our system results in more fluent handovers versus two baselines. We also present findings from a user study (N = 9) demonstrating the effectiveness and usability of our approach with naive users in different scenarios. More results and videos can be found at http://wyang.me/handovers.

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Trust Considerations for Explainable Robots: A Human Factors Perspective

Recent advances in artificial intelligence (AI) and robotics have drawn attention to the need for AI systems and robots to be understandable to human users. The explainable AI (XAI) and explainable robots literature aims to enhance human understanding and human-robot team performance by providing users with necessary information about AI and robot behavior. Simultaneously, the human factors literature has long addressed important considerations that contribute to human performance, including human trust in autonomous systems. In this paper, drawing from the human factors literature, we discuss three important trust-related considerations for the design of explainable robot systems: the bases of trust, trust calibration, and trust specificity. We further detail existing and potential metrics for assessing trust in robotic systems based on explanations provided by explainable robots.

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Calibration of the internal and external parameters of wheeled robot mobile chasses and inertial measurement units based on nonlinear optimization

Mobile robot positioning, mapping, and navigation systems generally employ an inertial measurement unit (IMU) to obtain the acceleration and angular velocity of the robot. However, errors in the internal and external parameters of an IMU arising from defective calibration directly affect the accuracy of robot positioning and pose estimation. While this issue has been addressed by the mature internal reference calibration methods available for IMUs, external reference calibration methods between the IMU and the chassis of a mobile robot are lacking. This study addresses this issue by proposing a novel chassis-IMU internal and external parameter calibration algorithm based on nonlinear optimization, which is designed for robots equipped with cameras, IMUs, and wheel speed odometers, and functions under the premise of accurate calibrations for the internal parameters of the IMU and the internal and external parameters of the camera. All of the internal and external reference calibrations are conducted using the robot's existing equipment without the need for additional calibration aids. The feasibility of the method is verified by its application to a Mecanum wheel omnidirectional mobile platform as an example, as well as suitable for other type chassis of mobile robots. The proposed calibration method is thereby demonstrated to guarantee the accuracy of robot pose estimation.

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Deep Reinforcement learning for real autonomous mobile robot navigation in indoor environments

Deep Reinforcement Learning has been successfully applied in various computer games [8]. However, it is still rarely used in real-world applications, especially for the navigation and continuous control of real mobile robots [13]. Previous approaches lack safety and robustness and/or need a structured environment. In this paper we present our proof of concept for autonomous self-learning robot navigation in an unknown environment for a real robot without a map or planner. The input for the robot is only the fused data from a 2D laser scanner and a RGB-D camera as well as the orientation to the goal. The map of the environment is unknown. The output actions of an Asynchronous Advantage Actor-Critic network (GA3C) are the linear and angular velocities for the robot. The navigator/controller network is pretrained in a high-speed, parallel, and self-implemented simulation environment to speed up the learning process and then deployed to the real robot. To avoid overfitting, we train relatively small networks, and we add random Gaussian noise to the input laser data. The sensor data fusion with the RGB-D camera allows the robot to navigate in real environments with real 3D obstacle avoidance and without the need to fit the environment to the sensory capabilities of the robot. To further increase the robustness, we train on environments of varying difficulties and run 32 training instances simultaneously. Video: supplementary File / YouTube, Code: GitHub

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Creating a Robot Coach for Mindfulness and Wellbeing: A Longitudinal Study

Social robots are starting to become incorporated into daily lives by assisting in the promotion of physical and mental wellbeing. This paper investigates the use of social robots for delivering mindfulness sessions. We created a teleoperated robotic platform that enables an experienced human coach to conduct the sessions in a virtual manner by replicating upper body and head pose in real time. The coach is also able to view the world from the robot's perspective and make a conversation with participants by talking and listening through the robot. We studied how participants interacted with a teleoperated robot mindfulness coach over a period of 5 weeks and compared with the interactions another group of participants had with a human coach. The mindfulness sessions delivered by both types of coaching invoked positive responses from the participants for all the sessions. We found that the participants rated the interactions with human coach consistently high in all aspects. However, there is a longitudinal change in the ratings for the interaction with the teleoperated robot for the aspects of motion and conversation. We also found that the participants' personality traits -- conscientiousness and neuroticism influenced the perceptions of the robot coach.

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Robotic Non-Destructive Testing of Manmade Structures: A Review of the Literature

This literature review investigates how robots can be used for the maintenance of manmade structures, such as pipes, reinforced concrete decks, and space stations as a sampling of the broad spectrum of robotic non-destructive testing (NDT) applications. Robotic NDT can be used to find plaque in pipes, corrosion in steel buildings, and impact damage in space stations, which would normally be invisible to the eye. After inspection, the inspected material is preserved in its original condition. The paper's structure is as follows: first, the definition of NDT is elaborated upon with the discussion of specific methods that will be used in the inspection of the structures mentioned above. Second, an explanation follows on why robots are suited to inspection, specifically focusing on robots' advantages over humans. Third, three real-world examples notify the reader of current progress in robot NDT. Lastly, a summary of robot problems serves as a reminder that testing and development must continue for robot NDT to become mainstream.

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Learning User-Preferred Mappings for Intuitive Robot Control

When humans control drones, cars, and robots, we often have some preconceived notion of how our inputs should make the system behave. Existing approaches to teleoperation typically assume a one-size-fits-all approach, where the designers pre-define a mapping between human inputs and robot actions, and every user must adapt to this mapping over repeated interactions. Instead, we propose a personalized method for learning the human's preferred or preconceived mapping from a few robot queries. Given a robot controller, we identify an alignment model that transforms the human's inputs so that the controller's output matches their expectations. We make this approach data-efficient by recognizing that human mappings have strong priors: we expect the input space to be proportional, reversable, and consistent. Incorporating these priors ensures that the robot learns an intuitive mapping from few examples. We test our learning approach in robot manipulation tasks inspired by assistive settings, where each user has different personal preferences and physical capabilities for teleoperating the robot arm. Our simulated and experimental results suggest that learning the mapping between inputs and robot actions improves objective and subjective performance when compared to manually defined alignments or learned alignments without intuitive priors. The supplementary video showing these user studies can be found at: https://youtu.be/rKHka0_48-Q.

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Can I lift it? Humanoid robot reasoning about the feasibility of lifting a heavy box with unknown physical properties

A robot cannot lift up an object if it is not feasible to do so. However, in most research on robot lifting, "feasibility" is usually presumed to exist a priori. This paper proposes a three-step method for a humanoid robot to reason about the feasibility of lifting a heavy box with physical properties that are unknown to the robot. Since feasibility of lifting is directly related to the physical properties of the box, we first discretize a range for the unknown values of parameters describing these properties and tabulate all valid optimal quasi-static lifting trajectories generated by simulations over all combinations of indices. Second, a physical-interaction-based algorithm is introduced to identify the robust gripping position and physical parameters corresponding to the box. During this process, the stability and safety of the robot are ensured. On the basis of the above two steps, a third step of mapping operation is carried out to best match the estimated parameters to the indices in the table. The matched indices are then queried to determine whether a valid trajectory exists. If so, the lifting motion is feasible; otherwise, the robot decides that the task is beyond its capability. Our method efficiently evaluates the feasibility of a lifting task through simple interactions between the robot and the box, while simultaneously obtaining the desired safe and stable trajectory. We successfully demonstrated the proposed method using a NAO humanoid robot.

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Applications of Robots for COVID-19 Response

This paper reviews 262 reports appearing between March 27 and July 4, 2020, in the press, social media, and scientific literature describing 203 instances of actual use of 104 different models of ground and aerial robots for the COVID19 response. The reports are organized by stakeholders and work domain into a novel taxonomy of six application categories, reflecting major differences in work envelope, adoption strategy, and human-robot interaction constraints. Each application category is further divided into a total of 30 subcategories based on differences in mission. The largest number of reported instances were for public safety (74 out of 203) and clinical care (46), though robots for quality of life (27), continuity of work and education (22), laboratory and supply chain automation (21), and non-clinical care (13) were notable. Ground robots were used more frequently (119) than aerial systems (84), but unlike ground robots, aerial applications appeared to take advantage of existing general purpose platforms that were used for multiple applications and missions. Of the 104 models of robots, 82 were determined to be commercially available or already existed as a prototype, 11 were modifications to existing robots, 11 were built from scratch. Teleoperation dominated the control style (105 instances), with the majority of those applications intentionally providing remote presence and thus not amenable to full autonomy in the future. Automation accounted for 74 instances and taskable agency forms of autonomy, 24. The data suggests areas for further research in autonomy, human-robot interaction, and adaptability.

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Autonomous Social Distancing in Urban Environments using a Quadruped Robot

COVID-19 pandemic has become a global challenge faced by people all over the world. Social distancing has been proved to be an effective practice to reduce the spread of COVID-19. Against this backdrop, we propose that the surveillance robots can not only monitor but also promote social distancing. Robots can be flexibly deployed and they can take precautionary actions to remind people of practicing social distancing. In this paper, we introduce a fully autonomous surveillance robot based on a quadruped platform that can promote social distancing in complex urban environments. Specifically, to achieve autonomy, we mount multiple cameras and a 3D LiDAR on the legged robot. The robot then uses an onboard real-time social distancing detection system to track nearby pedestrian groups. Next, the robot uses a crowd-aware navigation algorithm to move freely in highly dynamic scenarios. The robot finally uses a crowd-aware routing algorithm to effectively promote social distancing by using human-friendly verbal cues to send suggestions to over-crowded pedestrians. We demonstrate and validate that our robot can be operated autonomously by conducting several experiments in various urban scenarios.

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Control Framework for a Hybrid-steel Bridge Inspection Robot

Autonomous navigation of steel bridge inspection robots is essential for proper maintenance. The majority of existing robotic solutions for bridge inspection require human intervention to assist in the control and navigation. In this paper, a control system framework has been proposed for a previously designed ARA robot [1], which facilitates autonomous real-time navigation and minimizes human involvement. The mechanical design and control framework of ARA robot enables two different configurations, namely the mobile and inch-worm transformation. In addition, a switching control was developed with 3D point clouds of steel surfaces as the input which allows the robot to switch between mobile and inch-worm transformation. The surface availability algorithm (considers plane, area, and height) of the switching control enables the robot to perform inch-worm jumps autonomously. Themobiletransformationallows the robot to move on continuous steel surfaces and perform visual inspection of steel bridge structures. Practical experiments on actual steel bridge structures highlight the effective performance of ARA robot with the proposed control framework for autonomous navigation during a visual inspection of steel bridges.

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AIR-Act2Act: Human-human interaction dataset for teaching non-verbal social behaviors to robots

To better interact with users, a social robot should understand the users' behavior, infer the intention, and respond appropriately. Machine learning is one way of implementing robot intelligence. It provides the ability to automatically learn and improve from experience instead of explicitly telling the robot what to do. Social skills can also be learned through watching human-human interaction videos. However, human-human interaction datasets are relatively scarce to learn interactions that occur in various situations. Moreover, we aim to use service robots in the elderly-care domain; however, there has been no interaction dataset collected for this domain. For this reason, we introduce a human-human interaction dataset for teaching non-verbal social behaviors to robots. It is the only interaction dataset that elderly people have participated in as performers. We recruited 100 elderly people and two college students to perform 10 interactions in an indoor environment. The entire dataset has 5,000 interaction samples, each of which contains depth maps, body indexes and 3D skeletal data that are captured with three Microsoft Kinect v2 cameras. In addition, we provide the joint angles of a humanoid NAO robot which are converted from the human behavior that robots need to learn. The dataset and useful python scripts are available for download at https://github.com/ai4r/AIR-Act2Act. It can be used to not only teach social skills to robots but also benchmark action recognition algorithms.

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