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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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The Effect of Robot Posture and Idle Motion on Spontaneous Emotional Contagion during Robot-Human Interactions

In the next decade, social robots will be implemented in many public spaces to provide services to humans. We question the properties of these social robots to afford acceptance and spontaneous emotional interactions. More specifically, in the present study, we report the effects of idle motion frequency in a robot on emotional contagion in a face-to-face interactive task with a human participant. The robotic system Buddy was programmed to adopt a sad posture and facial expression while telling three sad stories and moving its head up/down at low, medium, and high frequency. Each participant (N=15 total) was invited to sit in front of Buddy and listen to the stories. Unconscious changes in posture in the human participant were recorded using a 3D motion capture system (Qualysis). Results show greater inclinations of the shoulder/torso towards the ground in low-frequency trials and more rigid postures in high-frequency trials. The quantity of spontaneous movement was also greater when Buddy moved at slow frequencies. These findings echo results reported in experimental psychology when two individuals are engaged in social interactions. The scores obtained in the Godspeed questionnaire further suggest that emotional contagion may occur when Buddy moves slowly because the robotic system is perceived as more natural and knowledgeable, e.g., at speed coherent with the expressed emotion. Our work explores the importance of body posture and frequency of idle motion in the conception of robotic systems. Such additions could provide social robots that afford emotional contagion in effortless robot-human collaborative tasks.

cs.RO

Jubileo: An Open-Source Robot and Framework for Research in Human-Robot Social Interaction

Human-robot interaction (HRI) is essential to the widespread use of robots in daily life. Robots will eventually be able to carry out a variety of duties in human civilization through effective social interaction. Creating straightforward and understandable interfaces to engage with robots as they start to proliferate in the personal workspace is essential. Typically, interactions with simulated robots are displayed on screens. A more appealing alternative is virtual reality (VR), which gives visual cues more like those seen in the real world. In this study, we introduce Jubileo, a robotic animatronic face with various tools for research and application development in human-robot social interaction field. Jubileo project offers more than just a fully functional open-source physical robot; it also gives a comprehensive framework to operate with a VR interface, enabling an immersive environment for HRI application tests and noticeably better deployment speed.

cs.RO

User Study Exploring the Role of Explanation of Failures by Robots in Human Robot Collaboration Tasks

Despite great advances in what robots can do, they still experience failures in human-robot collaborative tasks due to high randomness in unstructured human environments. Moreover, a human's unfamiliarity with a robot and its abilities can cause such failures to repeat. This makes the ability to failure explanation very important for a robot. In this work, we describe a user study that incorporated different robotic failures in a human-robot collaboration (HRC) task aimed at filling a shelf. We included different types of failures and repeated occurrences of such failures in a prolonged interaction between humans and robots. The failure resolution involved human intervention in form of human-robot bidirectional handovers. Through such studies, we aim to test different explanation types and explanation progression in the interaction and record humans.

cs.RO

Human-Robot Interaction using VAHR: Virtual Assistant, Human, and Robots in the Loop

Robots have become ubiquitous tools in various industries and households, highlighting the importance of human-robot interaction (HRI). This has increased the need for easy and accessible communication between humans and robots. Recent research has focused on the intersection of virtual assistant technology, such as Amazon's Alexa, with robots and its effect on HRI. This paper presents the Virtual Assistant, Human, and Robots in the loop (VAHR) system, which utilizes bidirectional communication to control multiple robots through Alexa. VAHR's performance was evaluated through a human-subjects experiment, comparing objective and subjective metrics of traditional keyboard and mouse interfaces to VAHR. The results showed that VAHR required 41% less Robot Attention Demand and ensured 91% more Fan-out time compared to the standard method. Additionally, VAHR led to a 62.5% improvement in multi-tasking, highlighting the potential for efficient human-robot interaction in physically- and mentally-demanding scenarios. However, subjective metrics revealed a need for human operators to build confidence and trust with this new method of operation.

cs.RO

Coordination and Machine Learning in Multi-Robot Systems: Applications in Robotic Soccer

This paper presents the concepts of Artificial Intelligence, Multi-Agent-Systems, Coordination, Intelligent Robotics and Deep Reinforcement Learning. Emphasis is given on and how AI and DRL, may be efficiently used to create efficient robot skills and coordinated robotic teams, capable of performing very complex actions and tasks, such as playing a game of soccer. The paper also presents the concept of robotic soccer and the vision and structure of the RoboCup initiative with emphasis on the Humanoid Simulation 3D league and the new challenges this competition, poses. The final topics presented at the paper are based on the research developed/coordinated by the author throughout the last 22 years in the context of the FCPortugal project. The paper presents a short description of the coordination methodologies developed, such as: Strategy, Tactics, Formations, Setplays, and Coaching Languages and the use of Machine Learning to optimize the use of this concepts. The topics presented also include novel stochastic search algorithms for black box optimization and their use in the optimization of omnidirectional walking skills, robotic multi-agent learning and the creation of a humanoid kick with controlled distance. Finally, new applications using variations of the Proximal Policy Optimization algorithm and advanced modelling for robot and multi-robot learning are briefly explained with emphasis for our new humanoid sprinting and running skills and an amazing humanoid robot soccer dribbling skill. FCPortugal project enabled us to publish more than 100 papers and win several competitions in different leagues and many scientific awards at RoboCup. In total, our team won more than 40 awards in international competitions including a clear victory at the Simulation 3D League at RoboCup 2022 competition, scoring 84 goals and conceding only 2.

cs.RO

Hybrid Continuum-Eversion Robot: Precise Navigation and Decontamination in Nuclear Environments using Vine Robot

Soft growing vine robots show great potential for navigation and decontamination tasks in the nuclear industry. This paper introduces a novel hybrid continuum-eversion robot designed to address certain challenges in relation to navigating and operating within pipe networks and enclosed remote vessels. The hybrid robot combines the flexibility of a soft eversion robot with the precision of a continuum robot at its tip, allowing for controlled steering and movement in hard to access and/or complex environments. The design enables the delivery of sensors, liquids, and aerosols to remote areas, supporting remote decontamination activities. This paper outlines the design and construction of the robot and the methods by which it achieves selective steering. We also include a comprehensive review of current related work in eversion robotics, as well as other steering devices and actuators currently under research, which underpin this novel active steering approach. This is followed by an experimental evaluation that demonstrates the robot's real-world capabilities in delivering liquids and aerosols to remote locations. The experiments reveal successful outcomes, with over 95% success in precision spraying tests. The paper concludes by discussing future work alongside limitations in the current design, ultimately showcasing its potential as a solution for remote decontamination operations in the nuclear industry.

cs.RO

Person Transfer in the Field: Examining Real World Sequential Human-Robot Interaction Between Two Robots

With more robots being deployed in the world, users will likely interact with multiple robots sequentially when receiving services. In this paper, we describe an exploratory field study in which unsuspecting participants experienced a ``person transfer'' -- a scenario in which they first interacted with one stationary robot before another mobile robot joined to complete the interaction. In our 7-hour study spanning 4 days, we recorded 18 instances of person transfers with 40+ individuals. We also interviewed 11 participants after the interaction to further understand their experience. We used the recorded video and interview data to extract interesting insights about in-the-field sequential human-robot interaction, such as mobile robot handovers, trust in person transfer, and the importance of the robots' positions. Our findings expose pitfalls and present important factors to consider when designing sequential human-robot interaction.

cs.RO

How personality and memory of a robot can influence user modeling in Human-Robot Interaction

In recent years, robotics has evolved, placing robots in social contexts, and giving rise to Human-Robot Interaction (HRI). HRI aims to improve user satisfaction by designing autonomous social robots with user modeling functionalities and user-adapted interactions, storing data on people to achieve personalized interactions. Personality, a vital factor in human interactions, influences temperament, social preferences, and cognitive abilities. Despite much research on personality traits influencing human-robot interactions, little attention has been paid to the influence of the robot's personality on the user model. Personality can influence not only temperament and how people interact with each other but also what they remember about an interaction or the person they interact with. A robot's personality traits could therefore influence what it remembers about the user and thus modify the user model and the consequent interactions. However, no studies investigating such conditioning have been found. This paper addresses this gap by proposing distinct user models that reflect unique robotic personalities, exploring the interplay between individual traits, memory, and social interactions to replicate human-like processes, providing users with more engaging and natural experiences

cs.RO

Mitigating the Human-Robot Domain Discrepancy in Visual Pre-training for Robotic Manipulation

Learning generalizable visual representations across different embodied environments is essential for effective robotic manipulation in real-world scenarios. However, the limited scale and diversity of robot demonstration data pose a significant challenge. Recent research has explored leveraging large-scale human activity data for pre-training, but the substantial morphological differences between humans and robots introduce a significant human-robot domain discrepancy, hindering the generalization of these models to downstream manipulation tasks. To overcome this, we propose a novel adaptation paradigm that leverages readily available paired human-robot video data to bridge the domain gap. Our method employs a human-robot contrastive alignment loss to align the semantics of human and robot videos, adapting pre-trained models to the robot domain in a parameter-efficient manner. Experiments on 20 simulated tasks across two different benchmarks and five real-world tasks demonstrate significant improvements. These results span both single-task and language-conditioned multi-task settings, evaluated using two different pre-trained models. Compared to existing pre-trained models, our adaptation method improves the average success rate by over 7% across multiple tasks on both simulated benchmarks and real-world evaluations.

cs.CV

Optimising robotic operation speed with edge computing over 5G networks: Insights from selective harvesting robots

Selective harvesting by autonomous robots will be a critical enabling technology for future farming. Increases in inflation and shortages of skilled labour are driving factors that can help encourage user acceptability of robotic harvesting. For example, robotic strawberry harvesting requires real-time high-precision fruit localisation, 3D mapping and path planning for 3-D cluster manipulation. Whilst industry and academia have developed multiple strawberry harvesting robots, none have yet achieved human-cost parity. Achieving this goal requires increased picking speed (perception, control and movement), accuracy and the development of low-cost robotic system designs. We propose the edge-server over 5G for Selective Harvesting (E5SH) system, which is an integration of high bandwidth and low latency Fifth Generation (5G) mobile network into a crop harvesting robotic platform, which we view as an enabler for future robotic harvesting systems. We also consider processing scale and speed in conjunction with system environmental and energy costs. A system architecture is presented and evaluated with support from quantitative results from a series of experiments that compare the performance of the system in response to different architecture choices, including image segmentation models, network infrastructure (5G vs WiFi) and messaging protocols such as Message Queuing Telemetry Transport (MQTT) and Transport Control Protocol Robot Operating System (TCPROS). Our results demonstrate that the E5SH system delivers step-change peak processing performance speedup of above 18-fold than a stand-alone embedded computing Nvidia Jetson Xavier NX (NJXN) system.

cs.RO

Robots Can Multitask Too: Integrating a Memory Architecture and LLMs for Enhanced Cross-Task Robot Action Generation

Large Language Models (LLMs) have been recently used in robot applications for grounding LLM common-sense reasoning with the robot's perception and physical abilities. In humanoid robots, memory also plays a critical role in fostering real-world embodiment and facilitating long-term interactive capabilities, especially in multi-task setups where the robot must remember previous task states, environment states, and executed actions. In this paper, we address incorporating memory processes with LLMs for generating cross-task robot actions, while the robot effectively switches between tasks. Our proposed dual-layered architecture features two LLMs, utilizing their complementary skills of reasoning and following instructions, combined with a memory model inspired by human cognition. Our results show a significant improvement in performance over a baseline of five robotic tasks, demonstrating the potential of integrating memory with LLMs for combining the robot's action and perception for adaptive task execution.

cs.RO

Egocentric Robots in a Human-Centric World? Exploring Group-Robot-Interaction in Public Spaces

The deployment of social robots in real-world scenarios is increasing, supporting humans in various contexts. However, they still struggle to grasp social dynamics, especially in public spaces, sometimes resulting in violations of social norms, such as interrupting human conversations. This behavior, originating from a limited processing of social norms, might be perceived as robot-centered. Understanding social dynamics, particularly in group-robot-interactions (GRI), underscores the need for further research and development in human-robot-interaction (HRI). Enhancing the interaction abilities of social robots, especially in GRIs, can improve their effectiveness in real-world applications on a micro-level, as group interactions lead to increased motivation and comfort. In this study, we assessed the influence of the interaction condition (dyadic vs. triadic) on the perceived extraversion (ext.) of social robots in public spaces. The research involved 40 HRIs, including 24 dyadic (i.e., one human and one robot) interactions and 16 triadic interactions, which involve at least three entities, including the robot.

cs.RO

A HeARTfelt Robot: Social Robot-Driven Deep Emotional Art Reflection with Children

Social-emotional learning (SEL) skills are essential for children to develop to provide a foundation for future relational and academic success. Using art as a medium for creation or as a topic to provoke conversation is a well-known method of SEL learning. Similarly, social robots have been used to teach SEL competencies like empathy, but the combination of art and social robotics has been minimally explored. In this paper, we present a novel child-robot interaction designed to foster empathy and promote SEL competencies via a conversation about art scaffolded by a social robot. Participants (N=11, age range: 7-11) conversed with a social robot about emotional and neutral art. Analysis of video and speech data demonstrated that this interaction design successfully engaged children in the practice of SEL skills, like emotion recognition and self-awareness, and greater rates of empathetic reasoning were observed when children engaged with the robot about emotional art. This study demonstrated that art-based reflection with a social robot, particularly on emotional art, can foster empathy in children, and interactions with a social robot help alleviate discomfort when sharing deep or vulnerable emotions.

cs.RO

Learning a Terrain- and Robot-Aware Dynamics Model for Autonomous Mobile Robot Navigation

Mobile robots should be capable of planning cost-efficient paths for autonomous navigation. Typically, the terrain and robot properties are subject to variations. For instance, properties of the terrain such as friction may vary across different locations. Also, properties of the robot may change such as payloads or wear and tear, e.g., causing changing actuator gains or joint friction. Autonomous navigation approaches should thus be able to adapt to such variations. In this article, we propose a novel approach for learning a probabilistic, terrain- and robot-aware forward dynamics model (TRADYN) which can adapt to such variations and demonstrate its use for navigation. Our learning approach extends recent advances in meta-learning forward dynamics models based on Neural Processes for mobile robot navigation. We evaluate our method in simulation for 2D navigation of a robot with uni-cycle dynamics with varying properties on terrain with spatially varying friction coefficients. In our experiments, we demonstrate that TRADYN has lower prediction error over long time horizons than model ablations which do not adapt to robot or terrain variations. We also evaluate our model for navigation planning in a model-predictive control framework and under various sources of noise. We demonstrate that our approach yields improved performance in planning control-efficient paths by taking robot and terrain properties into account.

cs.RO

A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world Robotics

Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks. The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging. Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution. The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.

cs.RO

Sim-to-Real Transfer for Mobile Robots with Reinforcement Learning: from NVIDIA Isaac Sim to Gazebo and Real ROS 2 Robots

Unprecedented agility and dexterous manipulation have been demonstrated with controllers based on deep reinforcement learning (RL), with a significant impact on legged and humanoid robots. Modern tooling and simulation platforms, such as NVIDIA Isaac Sim, have been enabling such advances. This article focuses on demonstrating the applications of Isaac in local planning and obstacle avoidance as one of the most fundamental ways in which a mobile robot interacts with its environments. Although there is extensive research on proprioception-based RL policies, the article highlights less standardized and reproducible approaches to exteroception. At the same time, the article aims to provide a base framework for end-to-end local navigation policies and how a custom robot can be trained in such simulation environment. We benchmark end-to-end policies with the state-of-the-art Nav2, navigation stack in Robot Operating System (ROS). We also cover the sim-to-real transfer process by demonstrating zero-shot transferability of policies trained in the Isaac simulator to real-world robots. This is further evidenced by the tests with different simulated robots, which show the generalization of the learned policy. Finally, the benchmarks demonstrate comparable performance to Nav2, opening the door to quick deployment of state-of-the-art end-to-end local planners for custom robot platforms, but importantly furthering the possibilities by expanding the state and action spaces or task definitions for more complex missions. Overall, with this article we introduce the most important steps, and aspects to consider, in deploying RL policies for local path planning and obstacle avoidance with Isaac Sim training, Gazebo testing, and ROS 2 for real-time inference in real robots. The code is available at https://github.com/sahars93/RL-Navigation.

cs.RO

Affective and Conversational Predictors of Re-Engagement in Human-Robot Interactions -- A Student-Centered Study with A Humanoid Social Robot

Humanoid social robots are increasingly present in daily life, making sustained user engagement a critical factor for their effectiveness and acceptance. While prior work has often examined affective evaluations or anthropomorphic design, less is known about the relative influence of dynamic conversational qualities and perceived robot characteristics in determining a user's intention to re-engage with Large Language Model (LLM)-driven social robots. In this study, 68 participants interacted in open-ended conversations with the Nadine humanoid social robot, completing pre- and post-interaction surveys to assess changes in robot perception, conversational quality, and intention to re-engage. The results showed that verbal interaction significantly improved the robot's perceived characteristics, with statistically significant increases in pleasantness ($p<.0001$) and approachability ($p<.0001$), and a reduction in creepiness ($p<.001$). However, these affective changes were not strong and unique predictors of users' intention to re-engage in a multiple regression model. Instead, participants' perceptions of the interestingness ($β=0.60$, $p<.001$) and naturalness ($β=0.31$, $p=0.015$) of the robot's conversation emerged as the most significant and robust independent predictors of intention to re-engage. Overall, the results highlight that conversational quality, specifically perceived interestingness and naturalness, is the dominant driver of re-engagement, indicating that LLM-driven robot design should prioritize engaging, natural dialogue over affective impression management or anthropomorphic cues.

cs.HC

CoRI: Communication of Robot Intent for Physical Human-Robot Interaction

Clear communication of robot intent fosters transparency and interpretability in physical human-robot interaction (pHRI), particularly during assistive tasks involving direct human-robot contact. We introduce CoRI, a pipeline that automatically generates natural language communication of a robot's upcoming actions directly from its motion plan and visual perception. Our pipeline first processes the robot's image view to identify human poses and key environmental features. It then encodes the planned 3D spatial trajectory (including velocity and force) onto this view, visually grounding the path and its dynamics. CoRI queries a vision-language model with this visual representation to interpret the planned action within the visual context before generating concise, user-directed statements, without relying on task-specific information. Results from a user study involving robot-assisted feeding, bathing, and shaving tasks across two different robots indicate that CoRI leads to statistically significant difference in communication clarity compared to a baseline communication strategy. Specifically, CoRI effectively conveys not only the robot's high-level intentions but also crucial details about its motion and any collaborative user action needed. Video and code of our project can be found on our project website: https://cori-phri.github.io/

cs.RO