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cs.GT: explore 136 source-linked works published from 2026 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

Protocol effects on feature-based hardware-Trojan detection across Trust-Hub families

Trust-Hub reuses host circuits: several files differ mainly in the inserted Trojan. When gates from sibling variants enter both training and test folds, a detector can benefit from host logic it has already seen. We measure that effect instead of proposing another classifier. The corpus contains 49,124 gates from 16 netlists grouped into five host families. We left the parser, 36 gate features, class weighting, model settings, threshold, and family-level aggregation unchanged and altered one choice: the test boundary. The three settings draw test gates from the pooled corpus, withhold a complete netlist, or withhold every variant of one host. The choice matters. Random forest records F1/AP of 0.914/0.978 with pooled gates, 0.636/0.851 with one netlist held out, and 0.460/0.577 with a host family held out. XGBoost falls from 0.946/0.976 to 0.464/0.544 across the same comparison. Logistic regression loses AP, although its fixed-threshold F1 is not monotonic. Each family shows the same pooled-to-family direction. Feature removal, repeated model and simulator seeds, score normalization, parser-related exclusions, and a smaller sample change the size of the gap without reversing it. Aggregation also matters: a gate-weighted average is dominated by the larger ISCAS files, so the headline values give each host family one vote. Bootstrap and jackknife summaries keep the gap positive, but their folds reuse training families. We treat the five family rows as descriptive evidence rather than independent trials. Five host families are too few for a population claim, and the experiment says nothing about transfer to a new cell library or an industrial design. It supports a narrower conclusion: sibling benchmark variants can inflate apparent transfer. Benchmarks with several variants of one host circuit should report family-aware holdouts and all five family results beside pooled scores.

cs.LG↗

Improved Randomized Approximations for Strategic Obnoxious Facility Location

We study randomized strategyproof mechanisms for strategic obnoxious facility location on a line segment, where agents wish the facility to be located as far away from them as possible and their utility is their distance from the facility, under the social utility and minimum utility objectives. For social utility, we propose a novel randomized mechanism that breaks the previously best known \(\frac32\)-approximation of [Cheng, Yu, and Zhang, TCS 2013], achieving an approximation ratio of at most \(1.47359\). We also raise the lower bound on the approximation ratio of randomized strategyproof mechanisms from \(\frac{2}{\sqrt{3}}\approx1.15470\) [Feigenbaum et al., JAAMAS 2020] to \(\frac{105}{88}\approx1.19318\). For minimum utility, following the profile-independent approach of [Chan, Lin and Wang, AAMAS 2026], we design a simple randomized mechanism that reduces the approximation guarantee from \(\sqrt{2n}+O(1)\) to \(\sqrt n+O(1)\), where \(n\) is the number of agents. Finally, we prove that no randomized strategyproof mechanism can achieve an asymptotic approximation ratio strictly smaller than \(2\), strengthening the previous asymptotic lower bound of \(\frac32\) [Feigenbaum et al., JAAMAS 2020]. Thus, all four bounds considered in this paper strictly improve upon the corresponding previously known results.

cs.GT↗

Riemannian Optimization for Multi-Player Quantum Games on Product Unitary Manifolds

Quantum game theory is an extension of classical game theory that uses quantum principles in game theory. The Eisert-Wilkens-Lewenstein (EWL) quantum game is an early example of the two-player classical Prisoner's Dilemma transformed into a quantum Prisoner's Dilemma. In the EWL game, the players choose pure quantum strategies represented by unitary matrices. This extension can resolve the classical dilemma by enabling cooperative equilibrium with higher payoff. In this paper, we first discuss the Extended EWL (EEWL) for multiplayer quantum games with mixed strategies. In EEWL, each player controls a set of unitary operators as quantum actions and uses a classical mixed strategy over these actions. The payoffs are defined as expectation values of Hermitian reward operators acting on a shared quantum state, which is generated and measured according to the EEWL protocol. We then propose the Unitary Strategy Matrix Exponential Algorithm (USMEA), a geometry-aware sequential algorithm for the EEWL mixed-strategy setting, in which each player jointly learns a trainable set of local unitary actions and the associated classical mixing probabilities. Thereby it acts as a learning-and-control layer for multi-agent quantum decision systems. We analyze the convergence properties of USMEA under standard smoothness and step-size conditions and validate the theory with numerical experiments. These results show how classical optimization methods can be systematically integrated into the design and analysis of engineered quantum strategic interactions.

quant-ph↗

The Internal Anatomy of Strategic Choice in Large Language Models

Large language models act as strategic agents and models of human choice, yet choosing like a strategic agent does not mean computing like one. We recorded activations from four open-weight models --- dense and mixture-of-experts, including a matched base--instruct pair --- in one-shot play of 144 strict ordinal $2\times2$ games. We followed a prespecified incentive from prompt, through activations, to choice. Dense models mirrored the unadjusted human decline with game complexity. Incentive and choice were detectable in every model, but models differed in whether incentive reached the choice, aligned with it and, where tested, whether strengthening it shifted preference. The base and instruction-tuned Qwen2.5 models chose almost identically at baseline yet differed in whether incentive reached choice. Fixed decision cues were distinguishable internally but changed choices selectively. Similar behaviour can rest on different computation; post-training can reshape the path from represented incentive to decision while leaving behaviour and decodable information largely intact.

cs.AI↗

Finding Representative and Approximately Efficient Committees

In approval-based committee voting, proportional approval voting (PAV) is a well-studied rule that combines proportional representation with Pareto efficiency. However, computing a PAV committee is NP-hard, raising a natural question: Can the proportionality and efficiency properties of PAV be achieved via computationally efficient procedures? We make two contributions toward answering this question. First, building on the known proportionality guarantees of the local-search-based variant of PAV (or local PAV), we systematically study its efficiency properties. We show that local PAV committees are weakly Pareto optimal, meaning that no other committee is strictly preferred by every voter. We also identify limitations: Local PAV guarantees only a $2$-approximation to fractional Pareto optimality ($2$-fPO) and a $2/3$-approximation to the optimal PAV score, and both bounds are tight. In contrast, global PAV is Pareto optimal and satisfies the stronger $α^\star$-fPO guarantee, where $α^\star \approx 1.346$ is the unique solution of $\int_0^{α^\star} \frac{1-e^{-y}}{y} \, dy = 1$, and this approximation is tight. Second, we design a polynomial-time algorithm that combines the best of these guarantees. The committee returned by our algorithm satisfies EJR$+$ (a proportionality guarantee), $α^\star$-fPO, and weak Pareto optimality. It also achieves a $0.79$-approximation to the optimal PAV score, matching the best possible polynomial-time approximation assuming $P \neq NP$. Our algorithm works by pipage rounding a concave relaxation of the PAV objective and using that committee to initialize local PAV, thereby combining global approximation guarantees with local search stability.

cs.GT↗

Guiding Worker Self-Selection in Crowdsourcing Contests: An LLM-Augmented Algorithmic Approach

Crowdsourcing platforms coordinate large pools of online workers who strategically choose which contests to enter and how much effort to invest. This self-selection can leave important contests with too few participants or too little effort, while workers may regret entering contests that leave them worse off than available alternatives. We study how platforms can recommend contests to workers using self-selection in Tullock contests (SSTC), a two-stage model in which workers first choose contests and then compete within them. We introduce GRAF, a greedy polynomial-time framework that constructs self-selection outcomes by ordering workers according to a score vector, with guarantees of zero worker regret and platform optimality in special cases of SSTC. Because effective orderings are difficult to design under worker heterogeneity, we propose LLMScore, an LLM-driven evolutionary framework that automatically designs GRAF's scoring algorithm. LLMScore addresses two challenges: jointly optimizing platform utility and worker satisfaction, and evaluating worker regret when exact computation is intractable. Trained only on small instances of one setting, it transfers to larger and structurally different settings; moreover, its output is human-readable code that platform operators can inspect and modify. Across 1,000 synthetic instances spanning four settings, GRAF with LLMScore consistently achieves high-quality, often near-optimal, outcomes with low worker regret, benefiting both platforms and workers.

cs.LG↗

Sequential Offering in On-Demand Platforms: On the Optimality of Greedy Ranking

On-demand platforms face the fundamental challenge of fulfilling time-sensitive jobs with independent workers who may decline offers. To minimize delays and unfulfilled jobs, platforms frequently raise the offered wage sequentially following each rejection. However, the interaction between these dynamic price adjustments and the specific sequence in which workers are approached has been overlooked. In particular, if the best-suited workers (e.g., closest to the job) are also ranked earliest in the sequence, then those workers would see the lowest offered wages and may decline, leading to poor system outcomes where less-suited workers end up seeing the raised wages and accepting the job. We study the sequential offering problem to maximize expected welfare or platform profit by jointly optimizing the ranking of workers and the pricing trajectory. Surprisingly, our main result establishes that if the reservation wage distribution exhibits a non-increasing and convex density function (e.g., Uniform, Exponential), welfare is maximized by greedy ranking and wages optimized via backward induction. For arbitrary distributions, we prove that greedy ranking achieves a tight $n/(2n - 1)$ fraction of the prophet benchmark. Numerical results for settings beyond the distributional assumptions find welfare losses well below those allowed by the universal guarantee, even in families where greedy is provably suboptimal. This suggests that rather than sending initial "low ball'' offers to worse matches, platforms should stick with greedy ranking and optimize the wage offerings by appropriately taking the continuation value of the downstream offers into consideration.

cs.GT↗

Improving Randomized Metric Distortion to 2.1441

In metric social choice, voters rank candidates by their distances in an unknown metric space. A voting rule uses these rankings to select a candidate or a lottery over candidates, aiming to minimize the average distance to voters. Distortion measures the worst-case approximation ratio. While the best distortion of deterministic rules is $3$, prior work pins down the best distortion of randomized rules to $[2.1126,2.5]$. We improve the upper bound to $2.1441$, closing over $90\%$ of this gap. The proof introduces random-size stable lotteries, proves their existence, and derives the new bound through a potential argument. All the proofs were obtained using GPT-5.6-Sol with significant guidance from the author, who verified them and simplified the exposition.

cs.GT↗

Proper Dataset Valuation by Pointwise Mutual Information

Data plays a central role in advancements in modern artificial intelligence, with high-quality data emerging as a key driver of model performance. This has prompted the development of principled and effective data curation methods in recent years. However, existing methods largely rely on heuristics, and whether they are truly effective remains unclear. For instance, standard evaluation methods that assess a trained model's performance on specific benchmarks may incentivize assigning high scores to data that merely resembles the test set. This issue exemplifies Goodhart's law: when a measure becomes a target, it ceases to be a good measure. To address this issue, we propose an information-theoretic framework for evaluating data curation methods. We define dataset quality in terms of its informativeness about the true model parameters, formalized using the Blackwell ordering of informativeness. Under this ordering, Blackwell's theorem ensures that more informative data yields optimal models with lower expected loss on the true underlying distribution. To measure informativeness, we show that the Blackwell order can be determined by the Shannon mutual information between the curated data and the test data. To estimate this mutual information, we introduce a novel method that trains Bayesian models on embedded datasets and computes mutual information from the posteriors of model parameters. Experiments on real-world data demonstrate that our mutual information-based evaluation assigns appropriately lower scores to data curation strategies that reduce dataset informativeness, while traditional test score-based evaluation methods may favor data curation strategies that overfit to the test set but compromise the training data's informativeness.

cs.LG↗

Games Over Observation Spaces in Multi-Agent Capture the Flag

We consider a multi-agent Capture the Flag (CtF) scenario in a graph-based environment, where a team of attackers seeks to reach designated flag vertices while a defending team attempts to intercept them. In our setting, both teams operate using decentralized heuristic policies. While the attacking team may choose its heuristic from a diverse library of policies, the defense is restricted to playing a single fixed policy. To overcome this limitation, a centralized defense oracle strategically restricts the portion of the graph visible to each of its agents in order to elicit a wider range of emergent behaviors from its fixed policy. We formalize this interaction as a two-player zero-sum game, where the attacker reasons over its library of heuristics and the defense reasons over the combinatorial space of visibility profiles. To solve this intractably large game, we propose a Double Oracle algorithm to find approximate empirical equilibria, and we empirically validate that observation manipulation can improve the defense's performance.

cs.GT↗

Pairwise Maximin Share Allocations Need Not Exist

We study the fair allocation of indivisible goods among agents with strictly positive additive valuations. Pairwise maximin share fairness (PMMS) asks that, for every ordered pair of agents, the first agent value her own bundle at least as highly as the best worst-case share she could secure by repartitioning the two agents' combined bundles into two parts. Whether a PMMS allocation always exists for positive additive valuations has remained open since the notion was introduced. We resolve this question in the negative. We construct an instance with four agents and strictly positive additive valuations that admits no complete PMMS allocation.

cs.GT↗

Antichains for Concurrent Parameterized Games (Long Version)

Concurrent parameterized games involve a fixed yet arbitrary number of players. They are described by finite arenas in which the edges are labeled with languages that describe the possible move combinations leading from one vertex to another (n players yield a word of length n). Previous work showed that, when edge labels are regular languages, one can decide whether a distinguished player, called Eve, has a strategy to ensure a reachability objective, against any strategy profile of her arbitrarily many opponents. This decision problem is known to be PSPACE-complete. A basic ingredient in the PSPACE-membership proof is the reduction to the exponential-size knowledge game, a 2-player game that reflects the knowledge Eve has on the number of opponents. In this paper, we provide a symbolic approach, based on antichains, to compute Eve's winning region in the knowledge game. In words, it gives the minimal knowledge Eve needs at every vertex to win the concurrent parameterized reachability game. More precisely, we propose two fixed-point algorithms that compute, as an antichain, the maximal elements of the winning region for Eve in the knowledge game. We implemented these two algorithms in C++, as well as the one initially proposed, and report on their relative performances on various benchmarks.

cs.LO↗

The Popular Dimension of Matchings

We study popular matchings in three classical settings: the house allocation problem, the marriage problem, and the roommates problem. In the popular matching problem, (a subset of) the vertices in a graph have preference orderings over their potential matches. A matching is popular if it gets a plurality of votes in a pairwise election against any other matching. Unfortunately, popular matchings typically do not exist. So we study a natural relaxation, namely popular winning sets which are a set of matchings that collectively get a plurality of votes in a pairwise election against any other matching. The $\textit{popular dimension}$ is the minimum cardinality of a popular winning set, in the worst case over the problem class. We prove that the popular dimension is exactly $2$ in the house allocation problem, even if the voters are weighted and ties are allowed in their preference lists. For the marriage problem and the roommates problem, we prove that the popular dimension is between $2$ and $3$, when the agents are weighted and/or their preferences orderings allow ties. In the special case where the agents are unweighted and have strict preference orderings, the popular dimension of the marriage problem is known to be exactly $1$ and we prove the popular dimension of the roommates problem is exactly $2$.

cs.GT↗

The Non-Orientable Topology of Condorcet's Paradox

Preference cycles are prevalent in problems of decision-making, and are contradictory when preferences are assumed to be transitive. This contradiction underlies Condorcet's Paradox, a pioneering result of social choice theory, wherein intuitive and seemingly desirable constraints on decision-making necessarily lead to contradictory preference cycles. Topological methods have since broadened social choice theory and elucidated existing results. However, characterisations of preference cycles in topological social choice theory are lacking. In this paper, we address this gap by introducing a framework for topologically modelling preference cycles that generalises Baryshnikov's existing topological model of strict, ordinal preferences on 3 alternatives. In our framework, the contradiction underlying Condorcet's Paradox topologically corresponds to the non-orientability of a surface homeomorphic to either the Klein bottle or real projective plane, depending on how preference cycles are represented. These findings allow us to reformulate Arrow's Impossibility Theorem in terms of the orientability of a surface as well.

math.AT↗

Enhancing Affine Maximizer Auctions with Correlation-Aware Payment

Affine Maximizer Auctions (AMAs), a generalized mechanism family from VCG, are widely used in automated mechanism design due to their inherent dominant-strategy incentive compatibility (DSIC) and individual rationality (IR). However, as the payment form is fixed, AMA's expressiveness is restricted, especially in distributions where bidders' valuations are correlated. In this paper, we propose Correlation-Aware AMA (CA-AMA), a novel framework that augments AMA with a new correlation-aware payment. We show that any CA-AMA preserves the DSIC property and formalize finding optimal CA-AMA as a constraint optimization problem subject to the IR constraint. Then, we theoretically characterize scenarios where classic AMAs can perform arbitrarily poorly compared to the optimal revenue, while the CA-AMA can reach the optimal revenue. For optimizing CA-AMA, we design a practical two-stage training algorithm. We derive that the target function's continuity and the generalization bound on the degree of deviation from strict IR. Finally, extensive experiments showcase that our algorithm can find an approximate optimal CA-AMA in various distributions with improved revenue and a low degree of violation of IR.

cs.GT↗

Trusting AI in Competitive Markets

People's trust in AI advice diverges as they use it, deepening for some and eroding for others. We study this divergence in oligopoly pricing, where advice cannot prove itself: rivals' responses decide whether it pays off. In a laboratory experiment, 273 sellers compete across 91 three-seller markets over 30 rounds; we vary the presence of AI pricing recommendations and the gender composition of the market (female-only, male-only, or mixed). We find that the gender composition of the market shapes how sellers learn from the advice, and where prices settle as a result. In female-only markets, recommendations raise prices by 29% and profits by 39%; in male-only and mixed-gender markets, they have no significant effect. A Non-Homogeneous Hidden Markov Model reveals a composition-specific dynamic association: profitable rounds predict rising adherence to the AI in female-only markets and declining adherence otherwise, a pattern consistent with learned trust and self-serving attribution. The pattern reverses what recent evidence on gender and AI would predict. We discuss implications for platform governance and regulatory oversight, which should focus not only on the algorithm but on the human side that shapes its effects.

cs.GT↗

Token-Level Advertising

Generative AI is transforming how people access information, challenging traditional advertising mechanisms built around predefined slots. Towards generation-native advertising, we propose the Latent Advertiser Mixture Auction (LAMA), a token-level advertising mechanism that embeds advertiser influence directly into the generation process. Advertisers report local continuation values that induce advertiser-specific next-token policies, from which the platform decodes through a latent mixture while updating an allocation posterior. We show that LAMA satisfies Markov DSIC and IR, and achieves near-optimal KL-regularized welfare. We further develop a learning-based implementation that reconstructs the required reports online from learned local advantages and root values. Proof-of-concept experiments on real-world commercial-search query splits show that LAMA improves platform welfare and revenue while maintaining user-facing response quality, providing initial evidence for the feasibility of generation-native advertising.

cs.GT↗

Weighted Fair Division of Indivisible Mixed Manna

We study weighted fair division of indivisible mixed manna under additive valuations. First, we resolve the general existence open question for weighted envy-freeness up to one item (WEF1), and show that every instance with arbitrary positive entitlements admits a complete WEF1 allocation computable in polynomial time. We then show that existence does not imply any welfare guarantee, i.e., the utilitarian price of WEF1 is infinite, even for two unweighted agents with normalized valuations, common item signs, and singleton values in a fixed four-value set; a welfare-maximizing WEF1 allocation in the construction is fractionally Pareto optimal. Second, suppose each agent $i$ has a number $a_i>0$ such that their valuation for any item is $-a_i$, $0$, or $a_i$. Then, for arbitrary entitlements, a weighted maximin share (WMMS) allocation always exists, is computable in polynomial time, and can be chosen to be fractionally Pareto optimal. An exact formula for each WMMS value leads to a polynomial-time flow algorithm. In this class, every WEF1 allocation satisfies a best possible additive WMMS guarantee whose loss depends on the agent's entitlement relative to the largest entitlement. Thus maximum entitlement agents receive exact WMMS and, under equal entitlements, every WEF1 allocation is also MMS-fair. Allowing a second positive magnitude can violate exact WMMS, while unrestricted entitlement ratios rule out any fixed multiplicative WMMS guarantee compatible with WEF1 for chores.

cs.GT↗
Compare source metadata on this page
WorkPublishedSource identifierSource
Protocol effects on feature-based hardware-Trojan detection across Trust-Hub families2026-10-092609.07199arxiv
Improved Randomized Approximations for Strategic Obnoxious Facility Location2026-09-072609.07261arxiv
Riemannian Optimization for Multi-Player Quantum Games on Product Unitary Manifolds2026-09-072609.07397arxiv
The Internal Anatomy of Strategic Choice in Large Language Models2026-09-162609.07478arxiv
Finding Representative and Approximately Efficient Committees2026-09-072609.07554arxiv
Guiding Worker Self-Selection in Crowdsourcing Contests: An LLM-Augmented Algorithmic Approach2026-09-072609.07749arxiv
Sequential Offering in On-Demand Platforms: On the Optimality of Greedy Ranking2026-09-072609.08001arxiv
Improving Randomized Metric Distortion to 2.14412026-09-062608.29308arxiv
Proper Dataset Valuation by Pointwise Mutual Information2026-09-052405.18253arxiv
Games Over Observation Spaces in Multi-Agent Capture the Flag2026-09-052609.06178arxiv
Pairwise Maximin Share Allocations Need Not Exist2026-09-052609.06282arxiv
Antichains for Concurrent Parameterized Games (Long Version)2026-09-042505.13460arxiv
The Popular Dimension of Matchings2026-09-042509.25150arxiv
The Non-Orientable Topology of Condorcet's Paradox2026-09-162601.07283arxiv
Enhancing Affine Maximizer Auctions with Correlation-Aware Payment2026-09-042602.09455arxiv
Trusting AI in Competitive Markets2026-09-042608.26539arxiv
Token-Level Advertising2026-09-042608.27382arxiv
Weighted Fair Division of Indivisible Mixed Manna2026-09-042609.01580arxiv

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