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cs.GT: explore 136 source-linked works published from 2026 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

Strategic Facility Location in Euclidean Spaces

The strategic facility location problem is defined as follows: $n$ agents report their location in a metric space, and the objective is to design a \emph{mechanism} deciding the (possibly randomized) location of a facility such that agents have no incentive to lie about their position. We focus on the egalitarian cost, which means that the goal of the mechanism is to minimize the expected maximal facility-agent distance. Meanwhile, mechanisms must be \emph{truthful} (or \emph{strategyproof}): no agent may decrease their expected distance to the facility via lying on their location. Designing truthful mechanisms minimizing the approximation ratio is a well-studied problem, and the optimal solution is known for the real line. We focus in this paper on higher dimension Euclidean spaces, for which gaps remain between the best known lower and upper bounds. We first show that, maybe counter-intuitively, the problem is easier for two agents on the plane rather than on the line: the mechanism can exploit the additional dimension to prevent more efficiently agent lies. Based on this intuition, we devise lower bounds for $\mathbb R^d$ asymptotically matching the best known approximation factor of $2$ for large $d$. We also provide novel mechanism ideas, improving over the best known algorithms on the plane, and when the agents belong to $\mathbb R^d$ but the facility may use an additional dimension.

cs.GT↗

Cutting Down the Tower: Single-Exponential Envy-Free Cake Cutting

Envy-free cake cutting is a central problem in fair division with a striking divide between existence and computation. Classical topology guarantees that envy-free allocations exist, yet finding one efficiently turned out to be much harder, and this problem has resisted decades of work. A well-known result by Aziz and Mackenzie established the existence of a bounded protocol for every $n$, but its query bound is $n^{n^{n^{n^{n^n}}}}$. A tighter analysis by Sokolov subsequently reduced this upper bound to $n^{8n^2(1+o(1))}$, the best known prior to this work. In contrast, the general lower bound, due to Procaccia, is merely $Ω(n^2)$. We close much of this massive gap with a protocol using at most $n^{O(1)}2^n$ queries. At a high level, our protocol repeatedly allocates some cake without creating envy until the remaining problem involves fewer agents. The main difficulty is to ensure that, when we later put these allocations together, we neither assign any cake twice nor create envy. To overcome this difficulty, we develop a new construction using only polynomially many partial allocations, replacing the $n^{n^{n^n}}$ partial allocations used in previous work. Overall, our protocol gives the first single-exponential query bound for finding a complete envy-free allocation with arbitrary nonatomic, additive valuations.

cs.GT↗

Optimal Rates for Agentic Networked Information Aggregation

Building on the pioneering paper of Kearns, Roth, and Ryu (SODA'26), we study information aggregation in a networked learning model. The model captures a central pattern in agentic AI: each agent sees only part of the data and passes on only its own conclusion. Their model considers a linear regression problem with the mean squared error (MSE) loss. Agents sit in a DAG and each sees only a subset of the features and its parents' predictions, fits a linear predictor, and passes only its prediction forward. The benchmark is the full-feature learner that sees all raw features. A path of depth $D$ is $M$-covered if every block of $M$ consecutive agents collectively sees all raw features. Kearns, Roth, and Ryu proved that the excess mean squared error of the last agent on such a path is $O(M/\sqrt D)$, and gave a cyclic instance with excess error $Ω(M/D)$ for $D<M^2$. We close this gap: the correct rate is constant up to depth $M^2$, and $Θ(M^2/D)$ beyond it. We first give a sharper analysis of the cyclic instance and improve its lower bound to $Ω(\sqrt{M/D})$ for $D<M^2$. We then construct, for every depth $D\ge M^2$, an $M$-covered path of depth $D$ with excess error $Ω(M^2/D)$. The same instance gives the constant lower bound for all $D < M^2$. We also show that for any fixed distribution the excess error contracts geometrically along the path, ruling out any single instance that witnesses any polynomial lower bound at every depth. Finally, we prove the same optimal rate for logistic classification in the logit-passing model of Bateni et al., which considers the binary cross-entropy (BCE) loss. The same improved upper bound of $O(M^2/D)$ holds, and we transfer all the regression lower bounds by showing that on those examples the logistic path follows the least-squares path up to rescaling.

cs.LG↗

Utility-Driven Spatial Data Sampling for UAV-Assisted Scientific Smart Farming

Large smart-farming deployments generate continuous scientific data from spatially distributed sensors, including soil, humidity, temperature, crop-health, and pest-related measurements. In vast agricultural fields, however, an energy-constrained unmanned aerial vehicle (UAV) often cannot collect data from every sensor during each mission. Existing UAV-assisted collection methods typically optimize coverage, route length, data volume, or freshness, but they do not always distinguish between data that is merely available and data that is scientifically valuable. This poster introduces a utility-driven spatial sampling framework for UAV-assisted smart farming. The field is partitioned into grid cells, each sized according to the UAV ground coverage range. After an initial exploration phase, each cell receives a scientific utility score based on freshness, redundancy, anomaly likelihood, and model uncertainty. The UAV then selects and visits a subset of high-utility cells under battery and return-to-base constraints. The proposed framework reframes UAV-based collection as adaptive scientific data management rather than exhaustive sensing.

cs.GT↗

Otter: A Provably MEV-Resilient Automated Market Maker via Surplus Redistribution

Miner extractable value (MEV) in automated market makers allows block builders to profit from transaction ordering and injected trades, imposing costs on users and contributing to builder centralization. We introduce Otter (Optimal Truthful Trading with Excess Redistribution), a two-asset batch AMM that achieves provable MEV resilience when the consensus layer provides censorship resilience and block space is uncongested. Otter makes truthful behavior a dominant strategy for both users and builders. Consequently, a builder cannot profit from strategic deviations, including reordering bids or injecting sybil bids, even when the builder is itself a trader with intrinsic value. Moreover, we show that Otter maximizes social welfare, in a strong sense, within a natural class of mechanisms satisfying the desired game-theoretic properties. To achieve these guarantees, we introduce a new paradigm called surplus redistribution, which provably prevents residual surplus from being captured as MEV by redirecting it to the broader community. Specifically, the pool's output tokens need not be distributed entirely among users in the current batch. Instead, residual surplus may be transferred to a smart contract governed by the decentralized community. The accumulated surplus can be used to benefit community members --- for example, by subsidizing transaction fees, rewarding liquidity providers, or returning assets to the pool. Our approach relies on the underlying consensus layer to provide censorship resilience. We motivate its necessity through an impossibility result showing that the desired game-theoretic guarantees become unattainable when the builder is additionally allowed to censor transactions. Thus, our results also provide a mathematically formal demonstration of how consensus-level security guarantees can fundamentally expand what is achievable at the application layer.

cs.GT↗

Batched Pandora's Box

Motivated by numerous parallelizable stochastic search problems, most notable and timely among them being LLM inference-time scaling, we propose and study batched versions of the Pandora's Box problem of Weitzman. In particular, boxes are opened in capacity-constrained batches, each batch has a setup cost, and all rewards in a batch are revealed together. We consider two different variants, motivated by different application environments: one where boxes are reusable (i.e., can provide multiple i.i.d.~samples) and another where they are not. For both variants we rule out most ``simple'' natural heuristics, and also formally prove NP-hardness of approximation in the traditional sense. We then relax the problem to allow bi-criteria approximations, with respect to both rewards and setup costs, where we exhibit constant approximation algorithms for both the reusable and non-reusable settings. This is obtained through a linear-programming relaxation of Pandora's Box problem, followed by randomized or Pipage rounding.

cs.DS↗

Constant regret in general games via higher-order optimism

We introduce an uncoupled learning algorithm which, when employed by all players of an arbitrary $N$-player normal form game with up to $K$ actions per player, guarantees $O(N^3\log^2 K)$ individual regret, uniformly over the horizon of play. The proposed algorithm - which we call higher-order optimism with discounting (HOOD) is a variant of optimistic follow-the-regularized-leader (OptFTRL) that combines a discounted $(N+1)$-th order predictor with entropic regularization over a suitable "lifting" of the game's strategy space. This combination of ingredients is purposefully designed to dampen large oscillations of the induced sequence of play in a controlled manner, removing in this way a key stumbling block of previous attempts to achieve constant regret in general games. Our approach bears several striking similarities to the concurrent - and completely independent - work of Liu, Farina, and Ozdaglar (arXiv:2608.31166), who very recently derived an $O(N^{21}\log^{4} K)$ regret bound through the use of higher-order optimism and an exponential moving average estimator.

cs.LG↗

Robust PAC Learning of Concurrent Stochastic Games

We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent stochastic games (CSGs) with transition uncertainty, while addressing the challenge of Nash equilibrium (NE) existence. Our algorithm maintains data-driven $L^1$ confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal $\varepsilon$-NE, using a robust MDP-based exploration mechanism to drive joint state-action coverage. Crucially, we introduce a Nash margin characterisation that enables principled reasoning about equilibrium existence: the framework either returns an $\varepsilon$-approximate NE whose social-welfare value is $\varepsilon$-close to optimal, or provides a sound certificate that no exact NE exists. Under a minimum reachability condition $p_{\mathrm{reach}}>0$ over relevant state-action pairs, the algorithm terminates after a polynomial number of trajectory samples, with sample complexity $\widetilde{O}\left( {R_{\max}^2 H^4 |S|^2 |A| / (p_{\mathrm{reach}} \varepsilon^2)} \right)$. Empirical results on benchmark CSGs demonstrate near-optimal performance, correct handling of equilibrium (non-)existence, and sample complexity consistent with theory.

cs.LG↗

Abstraction Agent

Information abstraction, which groups strategically similar private states into a tractable number of buckets, is essential for scaling game-solving algorithms to large imperfect-information games. Constructing effective abstractions, however, has traditionally required domain-specific evaluators such as hand-strength calculators or equity estimators, which demand expert knowledge and engineering effort and are unavailable for most less-studied games. We propose the Abstraction Agent, a zero-shot pipeline that uses a large language model (LLM) to discover continuous strategic features from a natural-language game description, score private states on these features, and cluster them into abstraction buckets, without any game-specific evaluator, training data, or game-tree traversal during abstraction construction. The pipeline runs in four phases: feature discovery with calibration anchors, batched private-state scoring, correlation-based feature selection, and $k$-means clustering. The resulting abstractions reduce lifted-strategy exploitability by up to 62% relative to an expected-hand-strength baseline on heads-up no-limit Texas hold'em (HUNL) turn endgames, and beat a scalar rank baseline at every granularity on ROVER Trials, an original game absent from any pretraining corpus. Beyond these quantitative benchmarks, the pipeline transfers with unchanged prompts to four-card Pot-Limit Omaha, HUNL preflop and flop, and Riichi Mahjong, where the discovered features track each game's recognized strategic concepts. This is structured knowledge elicitation: converting implicit strategic knowledge in LLM parameters into explicit numerical features for downstream algorithmic computation. The code is available at https://github.com/lbn187/AbstractionAgent.

cs.MA↗

Game-Theoretic Drone Swarm Defense: A Case Study in Applied Differential Game Theory

This technical report is a study of the use of differential game (DG) theory to solve the target-assignment and midcourse guidance problems of drone swarms tasked with intercepting opposing swarms in defense of high-value assets. The game-theoretic tactics---which treat the intruder swarm as a rational agent and seek a Nash equilibrium between defenders and intruders---are compared against baseline tactics that model the defense problem as a unilateral optimization of the defenders' maneuvers. Monte Carlo simulation and Bayesian analysis show that the game-theoretic approach has a higher probability of successfully intercepting all intruders than the baseline techniques. This improvement in successful defense probability is most pronounced when the intruder swarm is capable of evasive maneuvers: relative to baseline optimization tactics, differential-game tactics increase estimated defense success from 94.6% to 96.8%, closing approximately 41% of the remaining gap to perfect defense. To add statistical credibility to this result, a paired-trial Bayesian analysis assigns a 99.9% posterior probability that differential-game tactics have a higher probability of successful asset defense than baseline tactics in this scenario.

cs.GT↗

A Numerical Approach to the Realizability Problems for Memoryless Nash and Epsilon Equilibria in Concurrent Multiplayer Reachability Games

The existence of equilibria, which is called the realizability problem in the formal methods community, for probabilistic undiscounted state-based systems has proven to be an incredibly challenging research setting. In this paper, we consider a restricted version of the classic realizability problem by focusing on equilibria that are both memoryless and numerically constrained. While the restriction to memoryless strategies is relatively common in the literature, numerical constraints, to the best of our knowledge, represent a new and powerful approach. First, we consider the existence of memoryless equilibria when all numbers involved must be rational numbers of a pre-defined limited size. Then, we extend this analysis to field extensions of the rational numbers created through radical algebraic generators. When the basis is provided for the latter, both realizability problems are NP-complete for both exact and epsilon Nash equilibria. Finally, we consider an unconstrained numerical setting. While the characterization of the exact Nash equilibria realizability problem as ETR-complete is one of the most celebrated results in the literature, we demonstrate that the constructions underlying this result are flawed as presented. We then mend said constructions to preserve the ETR upper bound, and note that the lower bound in the literature does not apply to the epsilon-equilibrium setting. Overall, this paper demonstrates an interesting relationship between the complexity of the realizability problem and the "complexity" of the numbers involved in the representations of strategies.

cs.GT↗

The Deterministic Hare Core Is Nonempty for Nine-Seat Approval Elections

Core stability gives approval-based committee elections a strong form of coalitional proportionality, but deterministic existence is not known for an arbitrary number of seats. We prove that every finite election with nine seats has a deterministic Hare-quota core committee. Starting from an eight-seat committee that is both a global Proportional Approval Voting (PAV) maximizer and core stable, we suppose that all one-candidate extensions are blocked and extract an inclusion-minimal closed response system. Singleton responses are eliminated by exact equality rigidity. For the remaining responses, rational Farkas certificates bound every nonpositive PAV add-marginal drift below by $-n/189$ and force every successor drift above $n/126$. The uniform response chain is irreducible, so stationarity makes these bounds incompatible. The computer-assisted component comprises an exact pointwise check over 7,356 voter types, 36 one-blocker cells, and a symmetry-complete family of 19 two-blocker motifs. Exact certificate archives and standard-library verifiers support these checks. The theorem settles the nine-seat case but does not decide deterministic core existence for arbitrary committee size.

cs.GT↗

Sparse Disapproval Guarantees a Nonempty Hare Core

An approval committee is Hare-core stable if no coalition meeting the Hare quota can strictly improve by moving to another candidate set. Whether every approval election has such a committee remains open. We prove nonemptiness when each voter disapproves at most two candidates, with no bounds on the numbers of candidates, seats, or voter types. The result also permits arbitrary positive rational voter weights. Our deterministic rule represents a committee by its missing set. It first maximizes weighted coverage of two-candidate disapproval sets and then maximizes total disapproval incidence. An exact coverage inequality excludes targets one seat below the committee. The incidence objective excludes unanimous equal-size targets, while targets of size at most $k-2$ cannot improve any voter. Two implementation-level independent verifiers audit overlapping finite grids. The symbolic proof, not this bounded enumeration, establishes the theorem's unbounded quantifiers. The argument identifies complement-side coverage as a tractable mechanism for a broad parameter range within a sharply defined preference domain.

cs.GT↗

Data Market Design through Deep Learning

The data market design problem is a problem in economic theory to find a set of signaling schemes (statistical experiments) to maximize expected revenue to the information seller, where each experiment reveals some of the information known to a seller and has a corresponding price [Bergemann et al., 2018]. Each buyer has their own decision to make in a world environment, and their subjective expected value for the information associated with a particular experiment comes from the improvement in this decision and depends on their prior and value for different outcomes. In a setting with multiple buyers, a buyer's expected value for an experiment may also depend on the information sold to others [Bonatti et al., 2022]. We introduce the application of deep learning for the design of revenue-optimal data markets, looking to expand the frontiers of what can be understood and achieved. Relative to earlier work on deep learning for auction design [Dütting et al., 2023], we must learn signaling schemes rather than allocation rules and handle obedience constraints $-$ these arising from modeling the downstream actions of buyers $-$ in addition to incentive constraints on bids. Our experiments demonstrate that this new deep learning framework can almost precisely replicate all known solutions from theory, expand to more complex settings, and be used to establish the optimality of new designs for data markets and make conjectures in regard to the structure of optimal designs.

cs.GT↗

Structural and Algorithmic Results for Stable Cycles and Partitions in the Roommates Problem

In the Stable Roommates problem, we seek a stable matching of the agents into pairs, in which no two agents have an incentive to deviate from their assignment. It is well known that a stable matching is unlikely to exist, but a stable partition always does and provides a succinct certificate for the unsolvability of an instance. Furthermore, apart from being a useful structural tool to study the problem, every stable partition corresponds to a stable half-matching, which has applications, for example, in sports scheduling and time-sharing. We establish new structural results for stable partitions and show how to enumerate all stable partitions and the cycles included in such structures efficiently. We also adapt optimality criteria from stable matchings to stable partitions and give complexity and approximability results for the problems of computing such "fair" and "optimal" stable partitions. Through this research, we contribute to a deeper understanding of stable partitions from a combinatorial point of view, as well as the computational complexity of computing "fair" or "optimal" stable half-matchings in practice, closing the gap between integral and fractional stable matchings and paving the way for further applications of stable partitions to unsolvable instances and computationally hard stable matching problems.

cs.DS↗

Unsolvability and Beyond in Many-To-Many Non-Bipartite Stable Matching

We study the Stable Fixtures problem, a many-to-many generalisation of the classical non-bipartite Stable Roommates matching problem. Building on the foundational work of Tan on stable partitions, we extend his results to this significantly more general setting and develop a rich framework for understanding stable structures. Our main contribution, the notion of a generalised stable partition (GSP), not only characterises the solution space but also serves as a versatile tool for ordinal preference systems with capacity constraints. We show that a GSP can be computed efficiently and can provide an elegant representation of key aspects of a preference system. Leveraging a connection to stable half-matchings, we also establish an analogous Rural Hospitals Theorem for stable half-matchings and GSPs, and connect our results to recent work on near-feasible matchings, providing a simpler algorithm and tighter analysis. Our work also addresses the computational challenges of finding optimal stable half-matchings and GSPs, presenting a flexible integer linear programming model for various objectives. Beyond theoretical insights, we conduct the first empirical analysis of random Stable Fixtures instances. Our work unifies and extends classical and recent perspectives on stability in non-bipartite stable matching and establishes new tools and techniques for stable matchings and their applications.

cs.DS↗

A Minimax Perspective on Almost-Stable Matchings

Stability is crucial in matching markets, yet in many real-world settings - from hospital residency allocations to roommate assignments - full stability is either unachievable or comes at the cost of leaving agents unmatched. In these cases, algorithmicists and market designers face a critical question: how should instability be measured and distributed among participants? Existing approaches to "almost-stable" matchings focus on aggregate measures, minimising the number of blocking pairs or the count of agents involved in blocking pairs. However, these objectives can result in concentrated instability on a few agents, raising concerns about fairness and incentives to deviate. We introduce a fairness-oriented approach to approximate stability based on the minimax principle: we seek matchings that minimise the maximum number of blocking pairs any agent is in. Equivalently, we minimise the maximum number of agents that anyone has justified envy towards. This distributional objective protects the worst-off agents from bearing a disproportionate amount of instability. We characterise the computational complexity of this notion across fundamental matching settings. Surprisingly, even very modest guarantees with respect to the distribution of instability prove computationally intractable: we show that it is NP-complete to decide whether a matching exists in which no agent is in more than one blocking pair, even when preference lists are bounded. This result applies to both Stable Roommates and maximum cardinality Stable Marriage. On the positive side, we provide polynomial-time algorithms when agents rank at most two others, and present approximation algorithms and integer programs for general settings. Our results map the algorithmic landscape and reveal fundamental trade-offs between distributional guarantees on justified envy and computational feasibility in matching market design.

cs.GT↗

How Wasteful is Signaling?

Signaling is wasteful. But how wasteful? We study the fraction of surplus dissipated in a separating equilibrium. For isoelastic environments, this waste ratio has a simple formula: $β/(β+σ)$, where $β$ is the benefit elasticity (reward to higher perception) and $σ$ is the elasticity of higher types' relative cost advantage. The ratio is constant across types and is independent of other parameters, including convexity of cost in the signal. We show that the directional effects of $β$ and $σ$ on waste extend to non-isoelastic environments. In an application to signaling tournaments, more competitors or fewer prizes increase waste, with full dissipation in large tournaments.

econ.GN↗
Compare source metadata on this page
WorkPublishedSource identifierSource
Strategic Facility Location in Euclidean Spaces2026-09-042609.05132arxiv
Cutting Down the Tower: Single-Exponential Envy-Free Cake Cutting2026-09-042609.05191arxiv
Optimal Rates for Agentic Networked Information Aggregation2026-09-042609.05318arxiv
Utility-Driven Spatial Data Sampling for UAV-Assisted Scientific Smart Farming2026-09-042609.05765arxiv
Otter: A Provably MEV-Resilient Automated Market Maker via Surplus Redistribution2026-09-032609.03474arxiv
Batched Pandora's Box2026-09-032609.04059arxiv
Constant regret in general games via higher-order optimism2026-09-032609.04113arxiv
Robust PAC Learning of Concurrent Stochastic Games2026-10-062609.04189arxiv
Abstraction Agent2026-09-032609.04303arxiv
Game-Theoretic Drone Swarm Defense: A Case Study in Applied Differential Game Theory2026-09-032609.04394arxiv
A Numerical Approach to the Realizability Problems for Memoryless Nash and Epsilon Equilibria in Concurrent Multiplayer Reachability Games2026-09-032609.04396arxiv
The Deterministic Hare Core Is Nonempty for Nine-Seat Approval Elections2026-09-032609.04497arxiv
Sparse Disapproval Guarantees a Nonempty Hare Core2026-09-032609.04537arxiv
Data Market Design through Deep Learning2026-09-022310.20096arxiv
Structural and Algorithmic Results for Stable Cycles and Partitions in the Roommates Problem2026-09-022406.00437arxiv
Unsolvability and Beyond in Many-To-Many Non-Bipartite Stable Matching2026-09-022505.11456arxiv
A Minimax Perspective on Almost-Stable Matchings2026-09-022601.14195arxiv
How Wasteful is Signaling?2026-09-022601.14454arxiv

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