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cs.HC: explore 317 source-linked works published from 2015 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

Understanding Behavioral Dark Patterns of High BMI Individuals

Understanding how everyday behaviors influence body weight is essential for designing effective and personalized health interventions. Existing studies largely rely on self-reported questionnaires or limited sensing modalities, making it difficult to capture the temporal dynamics of daily behavior. In this work, we analyze the DiversityOne dataset, comprising four weeks of passive smartphone sensing and ecological momentary assessments collected from 453 university students across eight countries. We extract behavioral features spanning dietary habits, physical activity, screen time, and smartphone usage, and investigate their associations with self-reported Body Mass Index (BMI). Beyond feature-level analysis, we employ Hidden Markov Models (HMMs) to uncover latent behavioral patterns. Our analysis reveals that higher BMI is associated with more frequent consumption of soda, alcohol, and processed meat. We further reveal that overweight and obese individuals spend longer periods in food delivery apps and are more likely to transition back to unhealthy eating and drinking routines after starting to exercise. In contrast, normal-weight individuals lead a more balanced lifestyle. These findings highlight key behavioral patterns that make weight loss particularly challenging.

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FISICA: A Deployed Service for Plantar-Pressure and Posture Assessment with Ontology-Grounded Recommendation

FISICA is a body-assessment and recommendation service running in production. One standing session with two photographs returns foot-loading measures, posture coordinates, a driven 3D avatar, a visual report, and ranked shoe and exercise candidates. Measurement comes from a purpose-built scale carrying 634 force-sensitive elements on a 1 cm grid and four load cells, and a rule-based evaluator controls every recommendation while a language model only explains the stored result. The method contribution is the avatar. Instead of mapping a measured angle onto a rig through a tuned gain, we measure the avatar with the same function used on the subject and solve until the two agree, on a sampling-invariant spinal metric that separated a normal from a kyphotic record by 7.2 degrees against 0.9 degrees for a single-joint formulation. In production, general APIs respond at a 0.023 s median, plantar-pressure analysis at 0.45 s, and recommendation at 2.16 s to 2.26 s with the rule-based portion under one second in every trial. The served keypoint graph reaches 0.960 PCK@0.2 on public data, and the catalog holds 699 shoes with 10,500 typed facts. An approved study supplies the radiographic reference for the validation still ahead.

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Feelium: A Touchable Blimp Body for Aerial Telepresence

Floating things invite touch. We present Feelium, a blimp-based telepresence platform that enables visual embodiment and touch interaction through its inflatable skin. Through a VR headset, a remote person inhabits the blimp, looking out of it first-person, appearing on its skin as a face or avatar, and steering it through the room. Partners in the room pat it, press a palm against it, draw on it, or lean into it; the skin senses each contact, renders it into the wearer's view in VR spaces. Touch thus provides a physical interaction channel for remote presence, turning the skin into a shared surface between remote and co-located partners.

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NoteFlow: Leveraging Charts as Sight Glasses for Consistent and Continuous Data Flow Tracing

Computational notebooks offer a flexible environment for exploratory data analysis (EDA), but this flexibility often leads to disorganized and iterative execution of notebook cells, making it difficult to track how data states evolve. Consequently, data scientists must devote extra mental effort to staying aware of data states, which is both tedious and prone to overlooking anomalies. To address this challenge, we developed NoteFlow, a notebook extension that leverages charts as ``sight glasses'' to provide a consistent and continuous tracing of data flow. NoteFlow allows users to (1) validate various facets of the current data state using recommended charts provided immediately after each cell execution, and (2) trace the global evolution of selected charts to continuously observe how particular data attributes evolve throughout the EDA process. We evaluated NoteFlow's effectiveness through a controlled study with 12 participants and a one-month field study with 2 data scientists on real-world workflows.

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Algorithmic Fairness Perceptions in the Global South: Evidence from Bangladesh on Ride-Sharing, Beauty Filters, and Large Language Models

Algorithmic fairness research comes almost entirely out of North America and Western Europe, so we know little about how people elsewhere judge the algorithms they already rely on every day. We asked people in Bangladesh directly: a bilingual (Bangla and English) survey of 199 participants rated fairness across three everyday scenarios -- ride-sharing prices that shift with context, AI beauty filters that reshape appearance, and large language models that handle cultural values differently than a human would. Four patterns stood out. Context changes the verdict even when the outcome doesn't: a 20% price surge during a medical emergency feels less fair than the identical surge on a casual trip (2.00 vs. 2.17 on a 5-point scale, Wilcoxon p = .006), a small effect uneven across income groups (largest among middle-income participants). People already view surge pricing critically in general; context sharpens the judgment rather than creating it. Demand for transparency, consent, and real user control is close to universal: 85.7% to 90.3% of participants want these protections regardless of gender, income, or prior awareness of algorithmic bias. Beauty-filter harm tracks with self-image more than with social pressure people can easily name; feeling personally affected predicts reduced self-confidence tightly (R^2 = .30, p < .001), though the scale's direction is inferred from context rather than guaranteed by labeled anchors. And among participants who noticed specific instances of LLM cultural bias, many could not say why when asked to elaborate -- recognizing bias and being able to articulate it are different skills. Outcome-only fairness metrics would miss every one of these patterns.

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Personality pairing improves human-AI collaboration

Here we examine how AI agent "personalities" interact with human personalities to shape human-AI collaboration and performance. In a large-scale, preregistered randomized experiment, we paired 1,258 participants with AI agents prompted to exhibit varying levels of the Big Five personality traits. These human-AI teams produced 7,266 display ads for a real think tank, which we evaluated using 1,168 independent human raters, and a field experiment on X that generated nearly 5 million impressions. We found that human and AI personalities individually shaped ad quality and teamwork and that human-AI personality pairings directly influenced ad quality. For example, extraverted humans paired with conscientious AI produced the lowest quality ads, followed by conscientious humans paired with agreeable AI and neurotic humans paired with conscientious AI. In the field experiment, ad quality significantly influenced ad performance, measured by click-through rates and cost-per-click. Together, these results demonstrate that personality pairing can improve human-AI collaboration and performance. They also motivate future research on the complex implications of AI personalization for human-AI collaboration, teamwork, and performance.

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A Multimodal Dataset of Student Oral Presentations with Sensors and Evaluation Data

Oral presentation skills are a critical component of higher education, yet comprehensive datasets capturing real-world student performance across multiple modalities remain scarce. To address this gap, we present SOPHIAS (Student Oral Presentation monitoring for Holistic Insights & Analytics using Sensors), a 12-hour multimodal dataset containing recordings of 50 oral presentations delivered by 65 undergraduate and master's students at the Universidad Autonoma de Madrid, comprising 46 individual presentations with a mean presentation duration of 9 min 48 s (SD = 33 s) followed by a mean Q&A duration of 6 min 28 s (SD = 3 min 02 s), and 4 group presentations with a mean presentation duration of 14 min 11 s (SD = 1 min 40 s) followed by a mean Q&A duration of 8 min 22 s (SD = 1 min 21 s). SOPHIAS integrates eight timestamped sensor streams from high-definition webcams, ambient and webcam audio, eye-tracking glasses, smartwatch physiological sensors, and clicker, keyboard and mouse interactions. In addition, the dataset includes slides and rubric-based evaluations from teachers, peers, and self-assessments, along with timestamped contextual annotations. The dataset captures presentations conducted in real classroom settings, preserving authentic student behaviors, interactions, and physiological responses. SOPHIAS enables the exploration of relationships between multimodal behavioral and physiological signals and presentation performance, supports the study of peer-assessment and provides a benchmark for developing automated feedback and Multimodal Learning Analytics tools. The dataset is available for research, including both academic and legitimate commercial research and development, under controlled access through Science Data Bank, subject to approval of a Data Usage Agreement (DUA), with code provided through GitHub.

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VASTU: Language Models Struggle to Recognize Online Community Values

Online communities develop distinct norms for content they collectively value, yet it remains unclear whether current language models can recognize locally valued contributions in context. We formalize this as \textbf{community-conditioned preference prediction} and introduce \textsc{Vastu} (\underline{V}alue-\underline{A}ware \underline{S}ocial \underline{Tu}ning), a benchmark of 75,000 Reddit comments from 15 communities spanning Gaming, Science, Q\&A, Advice, and Politics. We evaluate four model families---prompted LLMs, LoRA-adapted SLMs, supervised encoders, and feature-based classifiers---across global, local, and context-conditioned settings. Our central finding is that parametric adaptation consistently outperforms prompting: supervised encoders reach 0.74 AUROC and fine-tuned SLMs 0.64--0.71, while the best prompted result is only 0.62. This gap is not merely quantitative---vanilla prompting yields over 80\% false-negative rates, systematically discarding content communities actually value. Conversational context narrows but does not close this divide. Together, these results suggest that local preference recognition requires community-specific training signal, not just better prompting. Our work supports future research on community-aware reward modeling, feed curation, and positive moderation.

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Ethical Asymmetry in Human-Robot Interaction - An Empirical Test of Sparrow's Hypothesis

The ethics of human-robot interaction (HRI) have been discussed extensively based on three traditional frameworks: deontology, consequentialism, and virtue ethics. We conducted a mixed within/between experiment to investigate Sparrow's proposed ethical asymmetry hypothesis in human treatment of robots. The moral permissibility of action (MPA) was manipulated as a subject grouping variable, and virtue type (prudence, justice, courage, and temperance) was controlled as a within-subjects factor. We tested moral stimuli using an online questionnaire with Perceived Moral Permissibility of Action (PMPA) and Perceived Virtue Scores (PVS) as response measures. The PVS measure was based on an adaptation of the established Questionnaire on Cardinal Virtues (QCV), while the PMPA was based on Malle et al. [39] work. We found that the MPA significantly influenced the PMPA and perceived virtue scores. The best-fitting model to describe the relationship between PMPA and PVS was cubic, which is symmetrical in nature. Our study did not confirm Sparrow's asymmetry hypothesis. The adaptation of the QCV is expected to have utility for future studies, pending additional psychometric property assessments.

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The Granularity Gap: A Multi-Dimensional Cross-Generational Audit of Sycophancy in Gemini Models

Pass/fail safety evaluation reports whether a model refused. It does not report how far a model went to please the user, and we show these are close to different measurements. We audited sycophancy across three Gemini generations, scoring N=8,830 responses from 8 model variants on 350 adversarial prompts in 7 categories under 3 guardrail conditions, on continuous 1-5 scales for sycophancy, truthfulness and refusal. The judge's own refuse-or-comply verdict explains 29% of the variance in its own sycophancy scores. We term the remainder the Granularity Gap, and it does not close under recalibration: the cut point already in use is the best available on the refusal axis, and no function of that axis explains more than 35%. Reading what four judges wrote while scoring shows why. On a quarter to a third of votes they record that the prompt asked for nothing harmful, almost never in the two categories that solicit a harmful act and up to half the time in the five that do not. A verdict built on refusal has nothing to grade there. Three findings follow. Sycophancy co-occurs with degraded judged truthfulness (rho=0.40), a coupling that strengthens across generations. Capability moved and resistance did not: Gemini 2.0 Flash scores 1.43 and Gemini 3.0 Pro Preview 1.42, with a sharp Gen 2.5 regression between them. And a single direct instruction outperforms an elaborate reasoning protocol in seven of eight variants, cutting mean severity in the most vulnerable category by 60.9%. We evaluate one judge's verdict, not a deployed safety classifier. We release the prompt set, the rubric, and 10,792 per-vote judge scores with their written reasoning.

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Thinking Inside the Box: Considerations for Putting Data Physicalization Workshops in a Box

Visualization researchers utilize workshops both for applied research and to engage different populations with visualization-based activities. While there are many benefits to running visualization workshops, their utility and impact rely on the presence of a researcher who has deep knowledge about visualization theory and practice. In this work, we introduce workshop-in-a-box as a design concept intended to challenge the researcher-centric approach to data physicalization workshops. Through a design study with a socially innovative organization, we deployed several data physicalization workshops that our collaborator ran instead of us. Based on this experience, along with two accompanying case studies that validate the concept, we present material and procedural considerations for how to put data physicalization workshops into a box and the implications it has for extending visualization research outside the bounds of academia.

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FleetScape: A Mixed Reality Sandtable for Spatial Supervision and Control of Scalable Drone Fleets

As autonomous drone deployments scale from individual units to coordinated swarms, the human operator's role shifts from direct piloting to high-level supervision. Current interfaces often treat multi-drone control as a scaled-up version of single-drone operation. We instead investigate how reframing fleet supervision as spatial interaction can better support the spatial, temporal, and safety demands of complex missions. We present FleetScape, a Mixed Reality (MR) sandtable system that externalizes layered real-time mission, safety, and environmental data while enabling fluid transitions between manual intervention and autonomous supervision. We developed a high-fidelity building inspection simulation that generates and streams synchronized multi-drone and environmental data for MR visualizations. We used this prototype to conduct a user study with six experienced drone pilots managing fleets of up to 15 drones. Our findings show that FleetScape supports situational awareness through layered spatial representations and clarifies control mode transitions. However, a limit to situational awareness was observed as fleet size increases, leading to different supervisory strategies. Finally, we derive design implications for supporting scalable drone fleet supervision.

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AI Models Can Predict and Collaboratively Modulate Human Memory Search

Large language models (LLMs) exhibit unprecedented natural language generation and many text-based problem-solving capabilities. Indeed, in many language-based tasks, for example routine coding, these artificial intelligence models have reduced, or even eliminated, the need for human input. But rather than replacing human cognitive effort, LLMs may instead serve as cognitive tools to extend human abilities, particularly when they are engaged in a task requiring open-ended conceptual exploration and creative ideation. However, we are yet to understand how these models may enhance such generative human cognitive abilities in human--AI interactions. In this study, we explore and evaluate the ability of LLMs to follow and enhance human mental trajectories during semantic memory search. To test this, we use the semantic fluency task (SFT), a classic cognitive paradigm requiring generative semantic memory retrieval that has long served to characterize convergent and divergent thinking in humans. We demonstrate that an LLM's abilities to track and predict human memory trajectories in this task exceed those of other humans.

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How Much Can AI Understand? Toward AI-Assisted Sensemaking of Collaborative Discussion in Groups with Shared History

AI tools that support collaborative discussion typically treat the discussion as a standalone task, focusing only on its content and setting aside the social context of the group having it. But it is groups with a shared history, with their own norms, hierarchies, and relationships, where the most tangled and complex discussions tend to arise. These discussions cannot be understood apart from that context, and AI that overlooks it risks failing to convey what a discussion means, or even misrepresenting it. Drawing on two studies of how experienced Wikipedia editors read and make sense of discussions, we propose an AI-Assisted Sensemaking Model for Collaborative Discussions, which captures not only a discussion's arguments but also the norms and participants behind it, along with the context that gives each meaning. In this model, the system supports the early stages of the sensemaking process, and the degree to which it performs interpretive work can range from low to high. We argue that higher interpretive work reduces the burden on users but increases their reliance on the system's judgment. We then discuss the risks of an insufficiently intelligible system, what it would take to make one more intelligible, and the safeguards it still requires.

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Guidelines Are Not Rules: Characterizing Terminologies around Visualization Design Guidelines

A common expectation in visualization research is that outcomes recommend how researchers and practitioners take action or make design decisions. We often express these as "guidelines." Yet, the term "guideline" is both ambiguous and loosely defined, and what one researcher considers a guideline may be too broad, too loose, or too strict for another. We take a closer look at a broader set of terms that can express desirable results around visualization research, and untangle how these words are understood in the community in relation to other similar terms. We base our work on an exploratory study with experts, followed by a crowdsourcing study with a separate mapping phase (n=30) and rating phase (n=42) targeting input from the broader visualization community, and an analysis of the use of terminology in 3,877 IEEE VIS papers published from 1990 to 2024. Based on our findings, we call for more nuanced, precise discussions of research outcomes and their communication to the broader community, including practitioners and students.

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Graphionale: How Graph Visualizations of LLM Rationales Affect Human Decision Making

Large Language Models (LLMs) are increasingly equipped with augmented reasoning capabilities to generate rationales that support human decision-making. Yet these text-dense rationales often impose substantial cognitive burdens. Building on a formative co-design study that identified user preferences for non-linear reasoning representations, we developed Graphionale as a testbed for empirically studying argument-map-style rationale visualization. This system transforms linear LLM rationales into interactive, multi-level graphs. It explicitly structures logical relationships (e.g., conclusions, premises, support, and objections), while further extracting entities and relations within each statement to construct condensed node-link representations. We conduct a large-scale online user study (N = 204) to examine when graphical rationales are more effective than textual ones, across varying task modality (verbal vs. visual reasoning), rationale format (textual vs. graphical), and question difficulty (easy vs. hard). Our results show that graphical rationales do not help uniformly: they improve trust calibration for verbal reasoning yet feel more cognitively demanding and less satisfying; for visual reasoning, they impair calibration yet feel more engaging and helpful. In each modality, the format that better supports calibrated decisions is not the one users prefer, highlighting that matching rationale format to task modality is key to effective AI explanation design. Our findings contribute empirical design knowledge about when and how graphical rationales support human decision making, and inform the next-generation reasoning-aware AI interfaces.

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FocusGen: Expanding Visual Design Exploration with a Simulated Focus Group of Persona Agents

Creative professionals rarely design for themselves--they design for audiences whose preferences they must anticipate. Yet current text-to-image exploration tools derive diversity entirely from the designer's own input--their prompts, their chosen dimensions, their search queries--confining exploration to what the designer already knows to look for. We present FocusGen, an interactive system that introduces external perspectives into visual design exploration through a "virtual focus group" of simulated persona agents. In contrast to prior persona systems in which multiple agents converge as critics on a single evolving artifact, FocusGen uses personas as parallel generators: each agent--constructed from demographic data, a procedurally generated backstory, and aesthetic preferences elicited through interviews--independently drives an iterative generation loop that produces its own visual concept, transforming one design brief into a spectrum of audience-conditioned directions. With real human participants, we confirm that the iterative refinement loop produces outputs people prefer over zero-shot generation. With synthetic agents at scale, we show that persona conditioning yields higher visual diversity than a generic-assistant baseline--measured by CLIP distance and corroborated by human perceptual judgments--and that open-ended preference interviews yield more diverse outputs than structured ones for both human and synthetic cohorts, while also revealing that agent cohorts recover only part of the diversity of comparable human cohorts. A qualitative study with 16 creative professionals suggests FocusGen helps designers discover unanticipated directions, overcome fixation, and probe audience contexts--while surfacing stereotyping risks that we analyze. We position FocusGen as a divergence scaffold for early-stage ideation rather than a substitute for audience research.

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Too Much of the Same: From Algorithmic to Human Bias in Learning to Defer

Learning to Defer (LtD) extends supervised learning by allowing a Machine Learning (ML) model to defer harder or less confident decisions to a human expert. Despite being geared for human-AI collaboration, LtD strategies neglect the potential negative interference of human cognitive biases. Our contribution is twofold. First, we demonstrate that standard LtD strategies show class-dependent sampling bias in classification tasks in practice, and thus may disproportionately defer the minority classes when applied to imbalanced datasets. Second, we show that such asymmetries in task delegation may trigger human biases, ultimately leading to poorer downstream decision making. Specifically, we conduct a user study ($N=226$) where participants complete a classification task on a set of deferred items, with conditions presenting different levels of class imbalance. Our results show that participants exposed to a highly imbalanced rejection set achieved lower classification accuracy in the majority class compared to those exposed to a more balanced set, regardless of which class constituted the majority. Exploratory analyses suggest that this may be an instance of the Test-taker's effect, which stems from a mismatch between the actual distribution of classes and the participants' expectations about that distribution. Finally, we discuss the implications of these findings for the deployment of LtD algorithms.

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Compare source metadata on this page
WorkPublishedSource identifierSource
Understanding Behavioral Dark Patterns of High BMI Individuals2026-08-292608.29328arxiv
FISICA: A Deployed Service for Plantar-Pressure and Posture Assessment with Ontology-Grounded Recommendation2026-08-292608.29336arxiv
Feelium: A Touchable Blimp Body for Aerial Telepresence2026-08-292608.29391arxiv
NoteFlow: Leveraging Charts as Sight Glasses for Consistent and Continuous Data Flow Tracing2026-08-282502.02326arxiv
Algorithmic Fairness Perceptions in the Global South: Evidence from Bangladesh on Ride-Sharing, Beauty Filters, and Large Language Models2026-08-282508.05281arxiv
Personality pairing improves human-AI collaboration2026-08-282511.13979arxiv
A Multimodal Dataset of Student Oral Presentations with Sensors and Evaluation Data2026-08-282601.07576arxiv
VASTU: Language Models Struggle to Recognize Online Community Values2026-08-282601.12491arxiv
Ethical Asymmetry in Human-Robot Interaction - An Empirical Test of Sparrow's Hypothesis2026-08-282602.02745arxiv
The Granularity Gap: A Multi-Dimensional Cross-Generational Audit of Sycophancy in Gemini Models2026-08-282606.05183arxiv
Thinking Inside the Box: Considerations for Putting Data Physicalization Workshops in a Box2026-08-282606.09835arxiv
FleetScape: A Mixed Reality Sandtable for Spatial Supervision and Control of Scalable Drone Fleets2026-08-282607.26423arxiv
AI Models Can Predict and Collaboratively Modulate Human Memory Search2026-08-282608.26152arxiv
How Much Can AI Understand? Toward AI-Assisted Sensemaking of Collaborative Discussion in Groups with Shared History2026-08-282608.27799arxiv
Guidelines Are Not Rules: Characterizing Terminologies around Visualization Design Guidelines2026-09-232608.27842arxiv
Graphionale: How Graph Visualizations of LLM Rationales Affect Human Decision Making2026-08-282608.27932arxiv
FocusGen: Expanding Visual Design Exploration with a Simulated Focus Group of Persona Agents2026-08-282608.28001arxiv
Too Much of the Same: From Algorithmic to Human Bias in Learning to Defer2026-08-282608.28050arxiv

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