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cs.HC: explore 317 source-linked works published from 2015 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

Looking Around by Looking Around: Omnidirectional Gaze-based VR Viewport Control

Traditional VR viewport control primarily relies on head and torso movement, which can be effortful and limiting in both constrained and extended-use settings. We introduce Looking Around by Looking Around (LALA), a gaze-based VR pitch-and-yaw viewport control technique designed for natural and effortless omnidirectional exploration via eye movements, without requiring or obstructing movement of the head, hand, or body, offering a low-effort and highly accessible interaction method. Because gaze is primarily used for perception and exhibits oculomotor and perceptual asymmetries, using it directly for control is difficult. To address this, we designed an asymmetric omnidirectional control profile for the eye, then built on it to exploit tendencies for eyes to stay within comfortable regions for viewport control. We evaluated LALA in a user study (N=18) featuring two contrasting tasks: alignment towards known directions and open-ended visual search towards unknown directions. LALA was strongly preferred over the traditional baseline, achieving competitive performance while enabling fully hands-free interaction with minimal physical movement.

cs.HC↗

Occlusion-induced risk and interventions in pedestrian-autonomous truck interactions on multi-lane roads: A virtual reality study

Autonomous trucks (ATs) may introduce distinct pedestrian-safety risks because of their large physical dimensions, constrained braking capability, limited driver-based communication cues, and potential to occlude surrounding traffic. This study employed a controlled virtual reality experiment with 54 participants to investigate pedestrian-AT interaction risk in an unsignalized multi-lane crossing scenario and to evaluate occlusion-targeted risk mitigation strategies. The experiment examined the effects of near-side vehicle type, weather condition, and far-side vehicle yielding strategy on pedestrian behavior, perceived risk, and objective safety. Based on a representative high-risk scenario, three targeted interventions were designed and tested: an environment-aware external human-machine interface (eHMI), a projected eHMI, and an auditory warning. The results showed that ATs increased perceived risk and encouraged more cautious crossing behavior, suggesting a risk-compensation effect. However, this compensation was weakened under rainy conditions, where braking-related safety margins were reduced. AT-induced occlusion further increased far-side interaction risk by limiting pedestrians' recognition of hidden vehicles. Among the three interventions, the projected eHMI showed the best overall performance, improving objective safety margins, enhancing risk awareness, and supporting behavioral adjustment. These findings highlight the need for AT-specific interface and warning strategies that address both intention communication and risk localization.

cs.HC↗

AMINA: The Inclusive and Accountable AI for Marginalized Immigrant Nonprofit Assistance

Immigrant-led nonprofit groups, particularly those operating in politically sensitive contexts, face exclusion from formal registries and digital platforms. This paper reports a three-phase mixed-methods study with Iranian immigrant nonprofit practitioners: 27 semi-structured interviews, a co-design session, and 7 evaluation and feedback interviews on a prototyped AI assistant, AMINA. Our findings highlight how legitimacy barriers, capacity gaps, and politically charged misinformation constrain nonprofit operations. We translate these insights into design goals for an inclusive nonprofit AI assistant: support for everyday group operations, recognition of informal nonprofit efforts, proactive countering of misinformation, and multilingual, accessible interaction. User evaluations show AMINAs potential to reduce reporting burdens and foster transparency through proactive reminders, and catalyze collaboration across dispersed networks. We contribute to CSCW and HCI by characterizing the cooperative work of transnational immigrant nonprofits, extending scholarship on informality and misinformation, and demonstrating how AI can act as a collaborative partner that strengthens, rather than displaces, the human connections at the core of nonprofit ecosystems, while also posing major risks.

cs.CY↗

Pearmut: Human Evaluation of Translation Made Trivial

Human evaluation is the gold standard for multilingual NLP, but is often skipped in practice and substituted with automatic metrics because it is notoriously complex and slow to set up with existing tools with substantial engineering and operational overhead. We introduce Pearmut, a lightweight yet feature-rich platform that makes end-to-end human evaluation as easy to run as automatic evaluation. Pearmut removes common entry barriers and provides support for evaluating multilingual tasks, with a particular focus on machine translation. The platform implements standard evaluation protocols, including DA, ESA, and MQM, and is extensible to support new protocols. It features document-level context, absolute and contrastive evaluation, attention checks, ESAAI pre-annotations and both static and dynamic assignment strategies. Pearmut enables reliable human evaluation to become a practical, routine component of model development and diagnosis rather than an occasional effort.

cs.CL↗

Active Inference with People: a general approach to real-time adaptive experiments

Adaptive experiments optimize their design throughout data collection, which can bring substantial benefits compared to conventional experimental settings. Potential applications include, among others, computerized adaptive testing (when selecting informative tasks in ability measurements), adaptive treatment assignment (when searching for experimental conditions maximizing certain outcomes), and active learning (when choosing optimal training data for machine learning algorithms). However, implementing these techniques in real time poses substantial computational and technical challenges. In this paper, we introduce a practical and unified approach to real-time adaptive experiments that can encompass these scenarios across textual, visual, and audio tasks. Our strategy combines active inference, a Bayesian framework inspired by cognitive neuroscience, with Pyro, a probabilistic programming library, and PsyNet, a modular Python package for large-scale online behavioral experiments. Active inference provides a task-agnostic optimization objective and efficient inference strategies; probabilistic programming makes the computations practical, reducing implementation costs; and PsyNet makes the resulting procedure deployable with humans in real time across diverse behavioral paradigms. We illustrate this approach through two concrete examples: (1) an adaptive testing experiment estimating participants' ability by selecting optimal challenges, reducing the number of trials required by 30--40\%; and (2) an adaptive treatment assignment strategy that identifies the optimal treatment up to three times as accurately as a fixed design. We provide instructions to facilitate adoption of the workflow.

stat.ME↗

The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience

This study examines how large language model-driven non-player characters (LLM-NPCs) affect players' cognitive load and gaming experience, with a particular focus on the underlying psychological mechanisms, differences across task scenarios, and the role of individual traits. Conducting a randomized between-subject experiment (N=130) in a self-developed game prototype "Campus Culture Week", we compared player interactions with LLM-NPCs and traditional pre-scripted NPCs across multiple interactive modules. The results showed that LLM-NPCs significantly increased players' cognitive load (p < .001), an effect mediated by factors such as expressive effort and response uncertainty. However, LLM-NPCs did not yield a statistically significant improvement in overall gaming experience (p = .195); while they positively influenced players' perceived autonomy, they exerted a negative influence on system usability and trust. The effects of LLM-NPCs also significantly varied across task scenarios (p < .001), with stronger increases in cognitive load in more open-ended modules such as content creation and relationship building. The influence of individual differences was generally limited, although the personality traits of extraversion (p = .031) and neuroticism (p = .047) demonstrated some predictive power regarding cognitive load. This study provides empirical evidence for understanding the "double-edged sword" effect of LLM-NPCs on player experience, and highlight the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems.

cs.HC↗

LatentGandr: Visual Exploration of Generative AI Latent Space via Local Embeddings

Generative AI has demonstrated significant potential in creative design, enabling the rapid generation of visual content and imaginative concepts. Although deep AI models achieve effective featurization in the latent space, navigating the space remains a challenge. Current techniques, such as GANSlider and SliderSpace, use multiple sliders to generate high-dimensional vectors in generative AI's latent space. Despite applying (global) PCA to reduce the number of sliders, these approaches struggle with scalability and usability as the number of control dimensions increases. In this paper, we introduce LatentGandr, a visual analytics technique that facilitates latent space exploration by extracting locally linear dimensions from embeddings in high-dimensional latent spaces. By analyzing the topology and local curvature of the embeddings, LatentGandr automatically identifies local neighborhoods and computes their principal components using localized PCA. These local principal components are visualized as interactive image grids, allowing users to efficiently explore and control the generative process, providing an intuitive means to refine the generation of novel content and concepts. To evaluate the effectiveness of LatentGandr, we conducted a study comparing it to GANSlider, the current state-of-the-art visualization interface for generative AI models. The results offer insights into how localized exploration techniques can enhance user interaction with these models.

cs.HC↗

Why It Hurts: Identifying the Drivers of Negative Thoughts in Emotional Support Conversations

Large Language Models (LLMs) are increasingly used for emotional support tasks, such as negative thought reframing. This task relies on modifying cognitive appraisals, the subjective interpretation of events that elicit negative emotions, which is typically conceptualized along multiple discrete dimensions. Current LLM-based frameworks model cognitive appraisal by exhaustively evaluating all possible dimensions, but they fail to account for the varying saliency of these dimensions across different contexts. In this work, we investigate a vital yet overlooked question: "Can LLMs infer the salient appraisal dimensions from emotional support conversations?" To address this question, we introduce the AppraiSal benchmark, containing 996 emotional support conversations with human-annotated mental states, including salient cognitive appraisal dimensions. Furthermore, we propose PRISM, a multi-agent probabilistic framework grounded in Bayesian Inverse Planning, designed to improve LLMs' ability to identify context-specific appraisal dimensions. Experimental results show that PRISM brings improvements to LLMs across various sizes, particularly in identifying the most salient appraisal dimensions.

cs.HC↗

SemanticSlider3D: Training-Free Continuous Semantic Editing for 3D Objects

Fine-grained control over continuous semantic attributes of 3D objects is essential for 3D content creation, but is not well supported by conventional 3D modeling workflows or prompt-based interaction with existing generative AI tools. While slider-based methods have proven effective for fine-grained semantic control in 2D image generation, no equivalent approach exists for 3D. Extending these 2D methods to 3D is non-trivial due to challenges unique to 3D, including geometric integrity and cross-view coherence. We present SemanticSlider3D, a technique for continuous semantic attribute editing of 3D objects that requires no per-attribute training. Given a user-specified attribute, our pipeline constructs a semantic editing direction in the latent space of a state-of-the-art 3D generation model, presenting a diverse and coherent spectrum of 3D variations. A technical validation on a dataset of 50 3D object-attribute pairs shows our method was preferred by all five human assessors across variation range, consistency, 3D object quality, and attribute disentanglement, over a baseline combining a 2D slider with an image-to-3D model. An exploratory study with six participants demonstrates that SemanticSlider3D supported decision-making in 3D prototyping and was perceived as a valuable addition to existing workflows.

cs.HC↗

Learning to Prefer Reliably: Error-Augmented Emotion Preference Optimization with Calibrated Fusion

Emotion preference learning uses pairwise comparisons between candidate descriptions to align multimodal large language models (MLLMs) with human judgments of open-ended emotion descriptions and to train reward models that capture human emotional preferences. However, conventional pairwise supervision is often sparse, typically providing only a single negative description for each positive description, and therefore offers limited coverage of the diverse ways in which an emotion description can be incorrect. In particular, models may be insufficiently exposed to semantically fluent but emotionally inconsistent descriptions. Beyond this data-level limitation, relying on a single MLLM judge introduces a distinct model-level concern: its judgments can be affected by model-specific biases when interpreting fine-grained or ambiguous multimodal emotional cues. To address these limitations, we propose Error-Augmented Preference Optimization (EAPO), a framework for improving the reliability of MLLM-based emotion preference judgment at both the data and model levels. First, we construct an error-augmented dataset by generating multiple controlled and emotion-aware negative descriptions from each preferred description. We then adapt multiple independent MLLM judges to this richer supervision and aggregate their preference margins using margin-calibrated soft fusion, which maps heterogeneous margins to a common scale before aggregation. Experiments on the MER2026-EmoPrefer Challenge dataset and our error-augmented dataset demonstrate that EAPO improves emotion preference prediction and enhances the robustness of MLLM judges when evaluating fluent descriptions that conflict with the video's multimodal emotional evidence. Our code is available at https://github.com/slash1028/EAPO-EmoPrefer.

cs.MM↗

AREAs-Lab: An Interactive Environment for AI-driven Requirement Elicitation for AI Systems

Building effective AI systems increasingly depends on writing high-quality task requirements, yet users often struggle to articulate the constraints, preferences, and edge cases that determine success. This problem is especially acute in AI development, where behavior is shaped not only by human expectations but also by data characteristics. We present AREAs-Lab, an interactive environment for AI-driven Requirement Elicitation for AI systems. In AREAs-Lab, an assistant iteratively refines an initially incomplete requirement by analyzing the underlying dataset and asking targeted clarification questions to uncover the user's latent intent. To study this setting systematically, we construct a synthetic benchmark grounded in 16 public datasets spanning diverse domains and task types. Each benchmark instance includes a user profile, a complete reference requirement, and an intentionally underspecified version that serves as the assistant's starting point. We further introduce an automated evaluation pipeline based on an AI-simulated user that reveals hidden information only when appropriately prompted, enabling scalable and reproducible assessment of interactive elicitation quality. AREAs-Lab provides a controlled testbed for studying how AI assistants can transform vague user goals into actionable requirements for AI systems.

cs.HC↗

Using LLMs to Mimic the Conversational Dynamics of Reddit Communities

Online communities face a constant battle against toxicity and misinformation. While human moderators struggle to keep pace with the volume of content, LLMs offer a promising solution for automatically generating constructive responses and shaping online interactions. This paper preliminarily investigates if LLMs can mimic the communication styles of Reddit users using their comment history as context. We evaluate two prompting approaches: predicting a target comment and filling in masked comments. We find that LLMs outperform expectations at replicating comment structure and formality, but struggle to accurately capture nuanced emotions, e.g. understating joy and overstating anger. These findings highlight a promising direction for LLMs in guiding online conversations towards prosociality influencing emergent communication patterns and norms within the community. The results of our study inspire future work with more rigorous methods of evaluation to explore the LLMs' effectiveness across diverse online communities to better understand their broader societal impact.

cs.HC↗

How Mental Health Self-Disclosure Becomes Visible: Evidence from Eight Conditions on Reddit

People share mental health diagnoses on social media, yet how such language becomes visible around their self-disclosure, and whether community engagement tracks it, remain unexamined across conditions. We analyze 89,605 Reddit posts from 739 users across eight conditions, removing each user's diagnosis disclosure and aligning their surrounding posts to that anchor. Within the pre-disclosure year, language-visible burden was highest in the month before disclosure for six conditions, earlier for post-traumatic stress disorder and furthest from it for borderline personality disorder, and remained visible afterward rather than resolving. The theme Seeking Clinical Explanations showed the largest early-to-late difference before disclosure in five conditions, yet engagement rarely tracked what users wrote: only 9 of 360 language--engagement correlations survived correction. Disclosure is therefore a waypoint in an unevenly visible process, and we offer implications for community practice and platform design where engagement metrics do not reflect clinical need.

cs.HC↗

Sharing Roughness with Hand-Outline Visualization to Reduce Sensory Asymmetry in VR Collaboration

In collaborative VR, asymmetric access to haptic hardware creates a critical information gap: tactile evidence remains private to the haptic user, hindering the shared understanding needed for joint decision-making. While prior work has explored crossmodal sensory cues in virtual environments, it remains unclear how such cues should be designed for asymmetric collaboration, where collaborators receive information through different modalities. In our setting, the haptic user feels roughness through fingertip vibration, whereas the non-haptic user relies on vision alone. To reduce this asymmetry, we propose externalizing an object's tactile state through a glanceable hand-outline visual proxy. Specifically, we examine whether abstract visual roughness cues based on line shape and motion can encode three discrete roughness levels for both haptic and non-haptic users. Two preliminary studies establish a shared visual semantics by identifying visually distinguishable cues for non-haptic users and validating their visuo-haptic correspondence for haptic users. In a main study of a collaborative sorting task, showing this visualization on both users' hands significantly reduced completion time relative to a no-visualization baseline. Moreover, NU-side cue visibility was associated with higher confidence and perceived contribution for the non-haptic user. These findings show that hand-anchored abstract visual cues provide a lightweight means of externalizing object tactile state, reducing information asymmetry without compromising social presence.

cs.HC↗

An Eye-Tracking Dataset for Viewing Distance Categories in Real-World Scenarios

Estimating viewing distance from gaze behavior is essential for understanding user intent and enabling distance-aware interactive systems. However, most existing eye-tracking datasets have been collected in constrained settings, such as laboratory environments or static tasks. Consequently, they only partially capture viewing behaviors in real-world situations where viewing distance changes with natural head and body movements. We introduce GazeDepth, an eye-tracking dataset collected from 19 participants using a wearable tracker during tasks reflecting real-world scenarios. GazeDepth includes fixed-distance viewing scenarios with constant observer-target distances at near (33 cm), middle (50 cm), and far (300 cm), as well as variable-distance viewing scenarios in which participants shift gaze among targets at different depths in indoor and outdoor environments. The dataset provides synchronized gaze data, pupil size, 3D eye-vectors, and head-motion signals, along with distance labels. Statistical analyses showed that distance-related gaze features, such as vergence angle and estimated viewing distance, differed consistently across viewing-distance categories. In addition, classification models trained on GazeDepth further demonstrated that the dataset captures gaze characteristics that distinguish the three viewing-distance categories, supporting gaze-based distance inference and distance-aware interaction in realistic scenarios.

cs.HC↗

Toward Cultural Alignment: Human-Centered Evaluation of Multimodal AI Stories Across Five African Communities

In this paper, we examine how well AI-generated multimodal stories align with the lived practices, relationships, language, values, and visual expectations of the communities they represent. We conduct a community-grounded mixed-methods evaluation with 19 culture representatives across five African communities, combining quantitative annotations with qualitative focus group discussions. We find that cultural alignment depends not simply on recognizable cultural markers, but on how those markers fit social, linguistic, procedural, and visual context. From these evaluations, we develop a taxonomy of cultural alignment comprising five broader cultural marker categories and eight recurring mechanisms of misalignment. We additionally evaluate five multimodal LLM judges to examine whether automated evaluation can approximate community-grounded judgments at scale. Judge reliability and score calibration vary substantially across communities, with no single judge performing consistently across all five settings. These findings motivate community-calibrated evaluation pipelines in which automated judges are validated against community judgments to determine where they can be trusted and where human review remains necessary.

cs.CL↗

GuardianAgent: Policy-Conditioned Risk-Adaptive Anonymization with Verified Adversarial Escalation

Privacy protection for live web traffic requires more than detecting private spans. Agent-based privacy protection systems must determine whether an outgoing action complies with the destination site's privacy policy, then apply only the level of rewriting or sanitisation justified by the residual disclosure risk. We present GuardianAgent, a policy-conditioned anonymization framework that couples structured risk assessment with verified adaptive rewriting. GuardianAgent computes risk through AMRSF (Adaptive Multi-factor Risk Scoring Formula), an explicit controller that combines policy-violation likelihood with data sensitivity, recipient transmission, purpose legitimacy, contextual basis, and policy transparency, rather than relying on an LLM to assign risk directly. This risk score determines both the allow/transform/deny decision and the initial anonymization level. For efficiency, GuardianAgent uses an evidential fast path for low-uncertainty policy matches and invokes an LLM slow path only for uncertain cases. For rewriting, it applies a five-level hierarchy driven by a verified adversarial guesser: guesses trigger escalation only when supported by the original text, preventing hallucinated attacker confidence from causing unnecessary over-anonymization. Experiments across three benchmarks spanning legal text (TAB), Reddit posts (SynthPAI), and multi-format synthetic PII records (PII-Masking-300k) show that GuardianAgent achieves the strongest privacy-utility trade-off among published baselines and is the only method to reach more than 0.90 privacy in all three domains, remaining robust under a backbone switch. Action-context stress tests further show that the same outgoing text receives different decisions and anonymization strengths under different recipients, purposes, action bases, and policy-transparency conditions.

cs.AI↗

Measuring the "Interaction Gap" in Drama Therapy with AI

Generative AI is increasingly being introduced into expressive arts therapy, where it is often credited with offering a non-judgmental environment that supports psychological safety. Existing HCI work has largely positioned AI as a co-creative material or as a bridge/mediator into human-led care. This paper explores a different position. When a patient performs the same drama therapy task with an AI partner and with a human partner, the resulting self-presentations tend to differ in patterned ways. We propose treating this difference, the Interaction Gap, as a diagnostic lens within drama therapy. Rather than asking which context elicits a truer self, the lens reads the difference between the two performances as information about the social pressures shaping self-expression in each context. We sketch a starting point for task design and measurement signals grounded in drama therapy's existing use of role and aesthetic distance, and raise provocations for workshop discussion: the observer effect and privacy paradox that measurement introduces, and the question of whose lens the gap is.

cs.HC↗
Compare source metadata on this page
WorkPublishedSource identifierSource
Looking Around by Looking Around: Omnidirectional Gaze-based VR Viewport Control2026-08-302608.30014arxiv
Occlusion-induced risk and interventions in pedestrian-autonomous truck interactions on multi-lane roads: A virtual reality study2026-08-302608.30066arxiv
AMINA: The Inclusive and Accountable AI for Marginalized Immigrant Nonprofit Assistance2026-08-302608.30084arxiv
Pearmut: Human Evaluation of Translation Made Trivial2026-08-292601.02933arxiv
Active Inference with People: a general approach to real-time adaptive experiments2026-08-292603.29003arxiv
The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience2026-08-292604.10107arxiv
LatentGandr: Visual Exploration of Generative AI Latent Space via Local Embeddings2026-08-292604.19953arxiv
Why It Hurts: Identifying the Drivers of Negative Thoughts in Emotional Support Conversations2026-08-292607.28648arxiv
SemanticSlider3D: Training-Free Continuous Semantic Editing for 3D Objects2026-08-292608.18560arxiv
Learning to Prefer Reliably: Error-Augmented Emotion Preference Optimization with Calibrated Fusion2026-08-292608.24730arxiv
AREAs-Lab: An Interactive Environment for AI-driven Requirement Elicitation for AI Systems2026-08-292608.28979arxiv
Using LLMs to Mimic the Conversational Dynamics of Reddit Communities2026-08-292608.28989arxiv
How Mental Health Self-Disclosure Becomes Visible: Evidence from Eight Conditions on Reddit2026-08-292608.29010arxiv
Sharing Roughness with Hand-Outline Visualization to Reduce Sensory Asymmetry in VR Collaboration2026-08-292608.29040arxiv
An Eye-Tracking Dataset for Viewing Distance Categories in Real-World Scenarios2026-08-292608.29192arxiv
Toward Cultural Alignment: Human-Centered Evaluation of Multimodal AI Stories Across Five African Communities2026-08-292608.29209arxiv
GuardianAgent: Policy-Conditioned Risk-Adaptive Anonymization with Verified Adversarial Escalation2026-08-292608.29251arxiv
Measuring the "Interaction Gap" in Drama Therapy with AI2026-08-292608.29292arxiv

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