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cs.HC: explore 317 source-linked works published from 2015 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

Point&Spawn: Mid-Air Reference-Free Object Instantiation Using Gaze and Hand Gestures in Extended Reality

Mid-air object instantiation in XR requires users to specify a 3D position without spatial references, such as surfaces or existing objects. We present Point&Spawn, a staged pipeline for pre-instantiation position specification through Direction Setting, Depth Setting, and Position Refinement within a continuous gesture flow. We evaluated six controller-free techniques combining Gaze or Non-Dominant Hand (NDH) direction setting with Ray Intersection, Relative Gain, or Drag&Hold depth setting in a user study (N=24) across Near and Far spawn depths. Relative Gain and Drag&Hold yielded faster and more accurate spawning, lower workload, higher usability, and greater preference than Ray Intersection. The shoulder-referenced NDH ray improved speed and coarse accuracy, whereas the viewpoint-based Gaze ray reduced hand movement with comparable final accuracy. Farther spawn depth imposed greater temporal costs as well as Gaze and accuracy costs with Ray Intersection. These findings offer empirical guidance for designing direction and depth control in spawning in XR.

cs.HC↗

PlanePivoting: Exploration and Optimization of Gaze-Mouse Cursor Alignment for Spatial Object Translation

As XR matures into a ubiquitous computing platform, the disconnect between 2D and 3D input modalities remains a critical barrier to seamless workflow. Frequent transitions between the mouse for 2D precision and hand gestures for 3D manipulation induce significant physical fatigue and cognitive load. To address this, we introduce PlanePivoting, a multimodal interaction technique that extends standard mouse input into 3D space by leveraging gaze-mouse alignment. This technique dynamically modulates the translation plane based on the spatial overlap between the gaze and mouse cursor, eliminating the need for physical input modality switching. To systematically explore the foundational design space of gaze-mouse coordination and optimize key variables, we conducted a user study comparing PlanePivoting with a standard 3D Gizmo interface across two translation mapping profiles and two gaze cursor apertures. Results demonstrate that PlanePivoting outperforms the Gizmo on efficiency metrics while maintaining comparable precision and yielding higher subjective satisfaction. This study demonstrates the potential of gaze-mouse alignment for efficient spatial manipulation between 2D and 3D environments.

cs.HC↗

Exploratory Unstructured Data Analysis: A Formative Study and Implications for Human-AI Collaboration

We propose a conceptual framework for exploratory data analysis of (large) unstructured data (EluDA), combining classical elements (querying, visualization) with active knowledge construction in the "search for structure". In a formative study, users conceptualized a structure for an image dataset during exploration. We found that users conceptualize by building faceted classifications bottom-up and rarely create meaningful spatial categorization during this process. We also evaluated CLIP for zero-shot assignment and semantic categorization, finding that it remains unreliable for assigning user-defined concepts to images but does support semantic grouping. Based on these findings, we identify and discuss four key opportunities for human-AI collaboration in EluDA: intelligent sampling and visualization to maximize data visibility; incremental and few-shot learning to minimize effort for reliable assignment; automatic category, concept, and facet suggestions to reduce effort during the search for structure; and the necessity for effective trust calibration methods.

cs.HC↗

Auditing Contextual Bias in Human Ball-Strike Calls Using KBO's Automated Umpiring Transition

This paper uses the Korean Baseball Organization's adoption of the Automated Ball-Strike (ABS) system to audit long-standing claims about contextual bias in human ball-strike calls. Using pitch-level KBO data from 2021 through the available portion of the 2026 season, we model called-strike probability for taken pitches near the strike-zone boundary, with 2022-2023 as the primary human-umpire baseline and ABS seasons (2024 and onward) as a diagnostic benchmark. The strongest evidence concerns count pressure. Relative to 0--0 counts, human umpires called substantially fewer strikes in two-strike counts and more strikes in hitter-ahead three-ball counts. Specifically, in the main 0.25-ft boundary band, 0--2 was associated with a -17.17 percentage-point effect and 3--0 with a +6.61 percentage-point effect. Under ABS, the corresponding effects were close to zero and did not survive false-discovery-rate correction. Game progression shows a smaller but coherent pattern as human calls were less strike-prone in early innings and more strike-prone in innings 7--9+, especially in late-close situations, while complete ABS seasons were essentially flat. Other suspected biases are weaker or more localized. Salary-based reputation proxies provide suggestive but proxy-sensitive evidence, and catcher identity shows human-period residual heterogeneity that disappears under ABS. Home-context evidence is mostly null at the umpire level, with one FDR-significant human-period exception and an exploratory umpire-team gap best treated as an audit lead. Overall, the results do not show that human umpires were biased everywhere. Instead, they map where the human strike zone was most context-sensitive, where evidence was weaker, and where common suspicions received little support.

cs.HC↗

Transfiver: Human-AI Co-Inference through a Shared Editable State

Long-term human-AI interaction is difficult because the information that guides inference is updated implicitly by the model and is not directly inspectable or controllable by the user. We introduce the TRANSparent Framework for Interactive, Verifiable, Editable Representation (Transfiver), an architecture for human-AI co-inference through a shared editable state. Its central idea is that interaction-specific information is maintained in a single persistent state $(S_t)$ that both the model and the human update. Transfiver distinguishes two modes of state evolution. In an implicit stream update, the model interprets ongoing interaction and decides whether new information revises an existing state item or creates a new one. In an explicit directed edit, a human inspects and modifies an addressed item. Both act on the same underlying state, so a human correction changes the state that subsequent computation reads, rather than adding another instruction or separate record. The architecture separates shared parameters $(θ)$, learned before ordinary use, from the persistent state $(S_t)$, which evolves during deployment without parameter retraining. Extending Transfiver to rich natural-language, relational, and large-scale shared states remains open.

cs.AI↗

Govern the Model, Not Only the Data: Storage, Circulation, and Learning in Creative AI

Federated learning is increasingly presented as a privacy-preserving advance: personal data remain on the device, and only model updates are shared. It borrows the vocabulary of the federated social web, yet inverts its logic, distributing computation while the resulting model stays with whoever convened the training. We argue that federation is not in itself a remedy for extractive AI, because outcomes depend on who governs the data and the model and who has agency over the practices that shape them. We describe three layers at which a creative community can hold its work: storage, circulation, and learning. Examining artist-governed trusts, cooperatives, and consent infrastructures, we show that creator governance is established at storage and circulation but stops at learning: contributors can consent to training, yet have little say over the resulting model or its federation. We map the research space this opens, pairing technical open problems with the human questions from which they unfold. We propose four design principles for a creative data commons that governs models and their federation, not only datasets: govern the model, not only the corpus; make the terms legible at the moment of contribution; design for refusal as a first-class state; and decide stewardship in the open and account for it.

cs.AI↗

GazeFS: Target-Centered Gaze-Trajectory Forecasting and Stabilization from Gaze-Head History

Target-centered gaze interaction requires more than suppressing frame-to-frame fluctuations: target acquisition produces task-aligned changes in gaze-head dynamics, while a gaze trace may retain a persistent target-relative residual direction. We formulate gaze correction as online target-centered gaze-trajectory forecasting and stabilization and introduce GazeFS, which maps a variable-length gaze-head history to the next target-center direction and a short-horizon Search/Focus estimate without target information at inference. Across 7,960 acquisition episodes from 30 participants, Search-Focus differences remain stable under quality control, onset exclusion, and duration matching. History windows improve phase decoding over the current endpoint, but explicit task progress remains a strong control. Under the 30-participant, five-fold grouped out-of-fold protocol across three seeds, the reductions relative to raw hold in Focus episode bias, within-episode dispersion, and P90 target error are 0.182 degrees, 0.257 degrees, and 0.400 degrees, with participant-bootstrap 95% confidence intervals excluding zero. Endpoint-free replay from empty history preserves the Focus advantage and yields raw-network phase balanced accuracy/AUPRC of 0.925/0.993; coordinate controls further show that recent history contributes beyond explicit progress metadata. GazeFS therefore improves Focus target centering and empirical residual contraction while leaving temporal smoothness as a separate objective.

cs.HC↗

From Misconceptions to Evidence: What Science Teachers Make Visible When Co-Designing Agentic Learning Apps

Science educators increasingly encounter AI tools that generate content, yet disciplinary teaching depends on eliciting learners' models, diagnosing misconceptions, interpreting evidence, and preserving professional judgment. This study asks how science teachers translate such epistemic work into specifications for agentic learning applications. It contributes to the conference theme, "Innovating Pedagogies, Inspiring Minds: Transforming Science Learning," and the Teachers' Professional Learning strand by examining app co-design as a form of pedagogical reasoning. We conducted a bounded qualitative cross-case analysis of four de-identified artifacts produced in a teacher professional-learning workshop: an experimental-design diagnostic, a Kinetic Particle Theory dialogue guide, a chemistry prior-knowledge checker, and a physics application/scaffolding tool. Each artifact was coded for the disciplinary problem, learner interaction, evidence made visible, teacher authority, and safeguard. All four connected a science-learning problem to an interaction and pedagogically interpretable evidence: misconceptions and gaps, explanations-in-progress, class-level readiness patterns, or investigation performance. However, only two made teacher control or evaluation explicit, and only two named a safeguard. The proposals therefore positioned AI less as an answer generator than as an elicitor, scaffold, and evidence-return mechanism, while leaving decision rights and protections unevenly specified. We argue that teacher professional learning should treat AI app ideation as epistemic specification work. A five-question design protocol--problem, learner interaction, evidence, teacher authority, and safeguard--can help teachers transform science-learning needs into accountable human-AI arrangements before building or adopting a tool.

cs.HC↗

Grounding GUI Design in Computational Psychology

Creating visually appealing user interfaces often requires extensive manual iteration. We propose an approach that applies answer set programming (ASP) to automatically generate and optimize UI layouts while satisfying design objectives such as grid alignment, grouping, color harmony, and whitespace, along with designer-specified preferences. Our method encodes constraints on element properties and relative positioning, producing layouts that balance functional and aesthetic goals. We evaluate this approach in three studies. Across two user studies, participants rated layouts generated with the full ASP model higher than both random designs and those based on simple heuristics. Designers reported that ASP-generated layouts supported early-stage sketching and exploration.

cs.HC↗

Making Gender-Inclusive Practices Actionable: Evaluating a Research-Informed Computing Education Toolkit

The persistent gender imbalance in computing remains a global concern, and universities offer a key part of the pipeline to address it. Although research has identified practices that support under-represented student groups, translating this evidence into actionable guidance remains challenging. This paper first presents a novel web- based toolkit (TechMate) designed to address this gap by helping computing educators implement gender- inclusive initiatives through practical research-informed guidance. The toolkit defines over 25 actions, ranging from operational to strategic, and provides case studies and implementation resources. Second, this work reports on the evaluation of TechMate, capturing educators first impressions of its usefulness and usability through authentic tasks, and eliciting unanticipated insights about structural barriers to gender-inclusive practice in computing higher education. Eighteen computing educators of varying seniority from eight universities in Ireland assessed the toolkit using nine research-driven attributes: four usefulness measures (novelty, relevance, trustworthiness, actionability) and five usability measures (effectiveness, aesthetics, navigation, terminology, user satisfaction). Data was analysed using mixed methods: deductive coding, quantitative sentiment scoring, and inductive thematic analysis. Educators rated TechMate highly for user satisfaction and praised its novelty and trustworthiness, with over 60% of participants reporting positively on all attributes, suggesting that research -informed tools can be designed for real-world use. Thematic analysis highlighted other challenges, including women students isolation, institutional resistance to change, and the scarcity of women role models, while also surfacing proposed solutions such as leveraging student ambassadors and fostering supportive learning environments.

cs.CY↗

Decreasing Digital Distraction in College Students: Associated Online Learning Strategies Identified by Unsupervised Data Mining Approaches

The proliferation of digital tools in education offers numerous benefits but also introduces significant challenges, notably digital distractions that hinder academic performance, especially in online learning contexts. This study employed unsupervised data mining techniques, specifically association rule mining and clustering analysis, to identify effective learning strategies associated with lower levels of digital distractions among college students. Data from 530 participants revealed that self-regulated learning strategies (i.e., goal setting, environment structuring, and time management) co-occurred most consistently with lower digital distractions. Additionally, learner-instructor and learner-content engagement strategies, as well as technical competencies, also tended to appear in the same profiles as lower distraction. Interestingly, reliance on peer help-seeking and learner-learner engagement strategies appeared less often in those lower distraction profiles. These findings offer actionable implications for educators to design targeted interventions that foster focused and productive online learning environments.

cs.CY↗

Toward Frontier-Quality Declarative UI Generation at Small-Model Cost

Declarative UI protocols such as A2UI let applications generate interactive UIs by selecting pre-built components from a catalog and binding their props to application data, rather than emitting frontend code from scratch. This contract is attractive for production systems because of safety and consistency. An open question is: can low-latency and low-cost small models achieve the required quality for A2UI-based UI generation? To answer this, we systematically study three controllable design choices for catalog-conditioned A2UI generation: supervised fine-tuning (SFT) data construction method, model size, and component-catalog size. Across two React/TypeScript domains and four base checkpoints spanning two model families (Qwen 3.5 0.8B/2B/4B; SmolLM 3B), we find: (i) a 4B fine-tuned student recovers ~98% of teacher semantic quality and ~97% of teacher visual quality at more than an order of magnitude lower cost than frontier API calls; (ii) both augmented strategies (Perturbed-catalog and Constrained-GT) Pareto-dominate the unaugmented Full-catalog baseline, while specializing on different axes; (iii) even small models can handle and benefit from relatively large component catalog size. We distill these results into practitioner-facing trade-offs and deployment recommendations across the three design choices.

cs.HC↗

You Really Didn't Get That? Benchmarking Social Pragmatic Inference for Indirect and Playful Chinese Online Comments

Chinese online comments often convey social meaning through indirect and playful language that is hard to interpret without context. Existing evaluations largely organize items around predefined phenomena or controlled pragmatic categories, leaving open whether models can distinguish plausible readings of what a naturally occurring comment is doing in a particular exchange. We introduce a benchmark for evaluating whether LLMs can recover such situated pragmatic meanings. From more than 200,000 public Chinese social media interaction records, we construct 4,735 human-validated diagnostic items, each pairing a target comment with reconstructed preceding context and plausible misreadings. We evaluate eight LLMs as both question writers and solvers in a cross-writer setting. The task is challenging: the strongest model achieves 81.42% leave-writer-out accuracy. Across all eight models, the mean leave-writer-out accuracy is 68.70% while human accuracy was 90.8%. Case analysis shows that models often recognize broad irony or playfulness while misidentifying the mechanism or interactional move.

cs.CL↗

EyeMakeYou: Identity-, Task-, and Subjective-State-Conditioned Diffusion for High-Frequency Gaze Synthesis

Eye movement biometrics (EMB) is an emerging behavioral modality for user authentication, particularly in virtual- and augmented-reality systems, where gaze dynamics contain distinctive subject-specific features. However, robust EMB systems require diverse, high-quality gaze recordings that are expensive to collect and often unavailable at the scale needed for model development. Generative models can mitigate data scarcity, but existing methods either synthesize generic gaze behavior or personalize signals primarily by identity, without jointly representing the user's task and subjective state. Consequently, generated signals may appear visually realistic while failing to retain the behavioral properties required for biometric applications. To address this limitation, we propose EyeMakeYou, a multi-conditional denoising diffusion framework for subject-specific, high-frequency gaze synthesis. EyeMakeYou generates 5-s, 1000-Hz bivariate gaze-velocity sequences from an identity-removed reference trajectory and conditions the denoising process on an identity embedding, a task embedding, and self-reported ratings of overall difficulty, mental tiredness, and eye tiredness. Its objective combines diffusion noise prediction and identity preservation with multi-resolution spectral, drift-consistency, and event-weighted local-smoothness losses. Experiments on GazeBase show that EyeMakeYou achieves higher median spatial accuracy and greater real--synthetic similarity in the embedding feature space than the existing generative approaches, while retaining selected task-dependent associations between subjective reports and oculomotor features. These findings support conditional diffusion as a practical approach for augmenting gaze datasets for biometric and interactive applications.

cs.HC↗

Matched Starts, Divergent Objects: Research-Object Formation in Human-AI Scholarly Work

Human-artificial intelligence interaction can shape what scholarly inquiry becomes about. This study examines research-object formation in two isolated scholarly trajectories developed by the same expert researcher with Claude and ChatGPT under matched starting conditions. Both used the same five-session, 843-turn project corpus, frozen research problem, initial prompt, publication objective, and conduct rules. The subsequent scholarly-development conversations were reconstructed ex post through consequential-event analysis, a Socioduality relational-process overlay, and tracing into completed manuscripts. Both trajectories shifted the continuity problem from recall toward usability, then developed different research objects: continuity labour and distributed, evolving project state. Failed analytical units, rejected explanations, counterexamples, and changes in analytical scale shaped these objects and propagated into research questions, methods, findings, evidence logic, and theoretical contributions. Consequential scholarly change, reciprocal relational continuity, and local substantive re-formation had distinct boundaries; continued interaction did not itself establish epistemic endorsement. The findings demonstrate empirically constrained research-object formation under matched scholarly starts. For systems supporting sustained scholarly knowledge work, they motivate recoverable analytical provenance, inspectable proposal status, and source-faithful contribution records.

cs.HC↗

An Agent Model Abstraction for Human-AI Teaming Cognitive Coupling

Industrial environments increasingly rely on collaboration between humans and AI-enabled agents. Effective teamwork requires aligning how agents perceive situations, plan actions to pursue goals, and adapt to changing conditions, yet existing systems lack mechanisms for cross-agent cognitive processes coupling. This paper presents a conceptual cognitive agent model that formalises cognitive coupling through eight components: Input, Process, Output, State, Value, Memory, World Model, and Goal. The model abstracts how agents coordinate and co-regulate their cognitive cycles, providing a basis for analysing distributed cognition and designing cognitively interoperable human-AI systems.

cs.HC↗

Look Before You Prompt, and After: Scaffolding Human-AI Collaboration in Software Tutorial Creation

With LLMs, creating software tutorials now involves steering the model's output and shaping it into a coherent, accurate learning resource, yet existing LLM tools offer writers little support for this work. By analyzing interviews with technical writers ($N=17$), we identify three requirements for how they assemble and structure multiple LLM responses, curate the context the model uses, and verify the generated content. We designed a tool called dBlocks with the following features: blocks to scope content, a context manager to edit context, and inline execution to verify code. Following a human-centered design method, we iteratively refined the design through a user study ($N=5$). In a within-subjects lab study ($N=16$) comparing dBlocks with participants' preferred workflows for LLM-assisted authoring, participants reported significantly higher confidence in the tutorials they produced with dBlocks. In addition, the tool reduced friction in verification, with writers verifying code as they drafted rather than deferring or skipping it, and helped them avoid searching long chat histories by scoping their work into blocks that kept each tutorial section and its LLM conversation together. More broadly, our work offers implications for tools that scaffold human-AI collaboration in SE workflows and shows how human-centered design can guide the development of LLM-integrated tools.

cs.SE↗

Alignment Under Pressure: AR-HMD Support Tools for Action Teams

Team communication breakdowns represent a contributor to patient safety risks within action teams-defined as interdependent groups of specialized people who perform coordinated work under high workload, time pressure, and uncertainty. Approximately 70% of such instances lead to adverse patient outcomes amid intense time pressure, uncertainty, and high cognitive load. While prior research has focused on maintaining shared cognition during these interactions, existing technologies largely prioritize individual task execution and decision-making, offering limited support for real-time team coordination. This study investigates the potential of augmented reality head-mounted displays (AR-HMDs) to address this gap by facilitating what we call 'team alignment' - the active maintenance of shared understanding regarding tasks, patient state, responsibilities, and ongoing clinical activity. Through an 11-month multi-phase qualitative study with ten healthcare professionals, we first elicited coordination challenges through semi-structured interviews complemented by real-time storyboard creation. Participants then engaged in reflection and refinement of these scenarios while contemplating the potential impact of AR-HMDs on their situation. Our findings revealed that breakdowns frequently arose when clinicians lacked sufficient contextual information, when assigned responsibilities did not align with available expertise, or when procedural progress was difficult to track - particularly during critical bedside activity. We subsequently developed the Team Alignment and Coordination Taxonomy (TACT), encompassing information, expertise, procedural, and cognitive dimensions. By reframing coordination as this active maintenance of alignment, our research shifts the design focus from individual decision support systems to holistic, team-level system interventions.

cs.HC↗
Compare source metadata on this page
WorkPublishedSource identifierSource
Point&Spawn: Mid-Air Reference-Free Object Instantiation Using Gaze and Hand Gestures in Extended Reality2026-09-032609.03661arxiv
PlanePivoting: Exploration and Optimization of Gaze-Mouse Cursor Alignment for Spatial Object Translation2026-09-032609.03665arxiv
Exploratory Unstructured Data Analysis: A Formative Study and Implications for Human-AI Collaboration2026-09-032609.03678arxiv
Auditing Contextual Bias in Human Ball-Strike Calls Using KBO's Automated Umpiring Transition2026-09-032609.03786arxiv
Transfiver: Human-AI Co-Inference through a Shared Editable State2026-09-032609.03797arxiv
Govern the Model, Not Only the Data: Storage, Circulation, and Learning in Creative AI2026-09-032609.03800arxiv
GazeFS: Target-Centered Gaze-Trajectory Forecasting and Stabilization from Gaze-Head History2026-09-032609.03868arxiv
From Misconceptions to Evidence: What Science Teachers Make Visible When Co-Designing Agentic Learning Apps2026-09-032609.03917arxiv
Grounding GUI Design in Computational Psychology2026-09-032609.03918arxiv
Making Gender-Inclusive Practices Actionable: Evaluating a Research-Informed Computing Education Toolkit2026-09-032609.03936arxiv
Decreasing Digital Distraction in College Students: Associated Online Learning Strategies Identified by Unsupervised Data Mining Approaches2026-09-032609.04125arxiv
Toward Frontier-Quality Declarative UI Generation at Small-Model Cost2026-09-032609.04184arxiv
You Really Didn't Get That? Benchmarking Social Pragmatic Inference for Indirect and Playful Chinese Online Comments2026-09-032609.04384arxiv
EyeMakeYou: Identity-, Task-, and Subjective-State-Conditioned Diffusion for High-Frequency Gaze Synthesis2026-09-032609.04501arxiv
Matched Starts, Divergent Objects: Research-Object Formation in Human-AI Scholarly Work2026-10-062609.04542arxiv
An Agent Model Abstraction for Human-AI Teaming Cognitive Coupling2026-09-032609.05552arxiv
Look Before You Prompt, and After: Scaffolding Human-AI Collaboration in Software Tutorial Creation2026-09-032609.05563arxiv
Alignment Under Pressure: AR-HMD Support Tools for Action Teams2026-09-022502.17295arxiv

These are bibliographic comparisons, not experimental rankings. Follow the original document for methods and conditions.