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cs.HC: explore 317 source-linked works published from 2015 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

Understanding Listener Perceptions of AI and Human-Composed Music in Emotional Applications

Designing music-based affective technologies requires understanding of how perceptions of AI versus human authorship shape trust and authenticity. We investigate how listener perception of AI-generated versus human-composed music affects emotional resonance and regulation. Drawing on affective computing and human-computer interaction frameworks, participants listened to AI- and human-composed music across labeling conditions (Correct, Incorrect, or Unlabeled) and emotion cases (Calm and Upbeat). Participants rated preference, efficacy of target emotion elicitation, and emotional impact. Results showed participants found human-composed music more effective in eliciting their target affective states and linked humanness to imperfection, flow, and "soul," underscoring authenticity as central to appraisal and ultimately leading to design implications relevant to music-based HCI. These findings challenge the assumption that preference alone defines system success, highlighting design implications for affective and wellness technologies that foreground authenticity, transparency, and human creativity.

cs.HC↗

Dataset of GenAI-Assisted Information Problem Solving in Education

Information Problem Solving (IPS) is a critical competency for academic and professional success in education, work, and life. The advent of Generative Artificial Intelligence (GenAI), particularly tools like ChatGPT, has introduced new possibilities for supporting students in complex IPS tasks. However, empirical insights into how students engage with GenAI during IPS and how these tools can be effectively leveraged for learning remain limited. Moreover, differences in background--shaped by cultural and socioeconomic factors--pose additional challenges to the equitable integration of GenAI in educational contexts. To address this gap, we present an open-source dataset collected from 279 students at a public Australian university. The dataset was generated through students' use of FLoRA, a GenAI-powered educational platform that is widely adopted in the field of learning analytics. Within FLoRA, students interacted with an embedded GenAI chatbot to gather information and synthesize it into data science project proposals. The dataset captures fine-grained, multi-dimensional records of GenAI-assisted IPS processes, including: (i) student-GenAI dialogue transcripts; (ii) writing process log traces; (iii) final project proposals with human-assigned assessment scores; (iv) two surveys assessing students demographic background and their prior knowledge and experience in data science and AI; and (v) surveys capturing students' perceptions of GenAI's effectiveness in supporting IPS and platform use experience. This dataset provides a valuable resource for advancing our understanding of GenAI's role in educational IPS and informing the design of adaptive, inclusive AI-powered learning tools.

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Culturally Grounded Personas in Large Language Models: Characterization and Alignment with Socio-Psychological Value Frameworks

Despite the growing utility of Large Language Models (LLMs) for simulating human behavior, the extent to which these synthetic personas accurately reflect world and moral value systems across different cultural conditionings remains uncertain. This paper investigates the alignment of synthetic, culturally-grounded personas with established frameworks, specifically the World Values Survey (WVS), the Inglehart-Welzel Cultural Map, and Moral Foundations Theory. We conceptualize and produce LLM-generated personas based on a set of interpretable WVS-derived variables, and we examine the generated personas through three complementary lenses: positioning on the Inglehart-Welzel map, which unveils their interpretation reflecting stable differences across cultural conditionings; demographic-level consistency with the World Values Survey, where response distributions broadly track human group patterns; and moral profiles derived from a Moral Foundations questionnaire, which we analyze through a culture-to-morality mapping to characterize how moral responses vary across different cultural configurations. Our approach of culturally-grounded persona generation and analysis enables evaluation of cross-cultural structure and moral variation.

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Who embraces AI in play? Exploratory modeling of player preference profiles toward game AI

Artificial intelligence is increasingly entering digital games through diverse functions. While prior work has shown that player attitudes toward game AI are strongly context-dependent, less is known about how these attitudes are structurally combined within different groups of players. This study addresses this gap by modeling players' cross-context AI acceptance as interpretable attitude profiles. Based on questionnaire data from 771 digital game players, we apply Archetypal Analysis (AA) to standardized acceptance ratings across eight representative AI application contexts in games. The analysis identifies seven distinctive profiles: AI-Skeptics, Broad AI-Supporters, Creative-Play Explorers, Experience-Oriented Supporters, Systemic Order Advocates, Emotion-Centered Supporters, and Governance-Skeptics. Exploratory one-vs-rest (OvR) logistic regressions further suggest that profile membership is associated with players' perceived AI literacy, gaming habits, disciplinary background, personality traits, and application-specific priorities. By shifting attention from isolated acceptance judgments to patterned preference structures, this study provides an exploratory empirical vocabulary for segmenting game AI audiences and offers preliminary design implications for more context-sensitive and player-sensitive AI integration in digital games.

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TUX: Measuring Human--AI Tacit Understanding

As large language models (LLMs) increasingly act as collaborative partners, human--AI alignment is often evaluated through explicit task success, accuracy, or reward optimization. Yet many collaborative settings depend on tacit understanding: whether an agent can align with a human's evaluative stance or representational priors without clear objectives, communication, or feedback. To study this capacity, we develop a spectrum-placement task inspired by the social party game Wavelength, in which humans and agents independently place concepts along subjective spectra. We operationalize the Tacit Understanding Index (TUX) as a pairwise behavioral measure of similarity between human and agent judgments, and evaluate it with 241 human participants and 200 profile-conditioned LLM agents across four models. We find that nearest human--agent pairs in trait space achieve significantly higher TUX, suggesting that tacit alignment is associated with person-level characteristics rather than reflecting only random similarity. Regression analyses show that TUX becomes more explainable as predictor sets become richer, with individual traits, decision-making styles, and confidence improving over aggregate trait-distance baselines. These findings suggest that TUX provides a measurable behavioral signal of human--LLM tacit understanding, while revealing the limits of profile-based conditioning for capturing deeper representational alignment.

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From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds

As generative AI capabilities expand, AI-driven virtual worlds face a growing architectural challenge. Users interact through in-world interfaces in multimodal ways, yet their requests demand fundamentally different AI backend models and computational resources. Embedding these capabilities directly into virtual world systems reduces extensibility, complicates maintenance, and limits the ability to coordinate services distributed across edge and cloud infrastructure. This paper presents an SLM-based Agent Orchestration Gateway, a lightweight runtime coordination mechanism that decouples a virtual world client from heterogeneous AI backends through intent-driven service routing. An edge-deployed SLM classifies the semantic intent of each user prompt, a configurable service registry validates and resolves the routing decision, and the selected backend is invoked transparently, enabling new AI capabilities to be introduced in the virtual world without modifying the client application. The gateway is implemented and evaluated within the InterwovenXR virtual museum testbed. The evaluation shows that compact SLMs can serve as reliable intent routers on edge hardware, and that task-specific fine-tuning can transform sub-billion-parameter models into practical, low-latency routers. A layered configuration pairing a fine-tuned sub billion-parameter model as router with a larger SLM for conversational response generation is shown to be deployable on mid-range edge hardware and more efficient than delegating both responsibilities to a single model. The findings show that SLMs can support practical AI service orchestration in virtual worlds and the work contributes an evaluated architecture for scalable, extensible, and edge-supported AI interaction, enabling virtual agents become access points to distributed generative AI services.

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Medical Heuristic Learning: An LLM-Driven Framework for Interpretable and Auditable Clinical Decision Rules

Predictive modeling for clinical decision support requires both strong predictive performance and transparent, auditable, and human-reviewable decision logic. Although deep learning and tree-based ensemble methods can achieve high accuracy, their black-box nature remains a major obstacle to trustworthy clinical deployment. Moreover, clinical prediction often operates under practical constraints, including limited sample sizes, severe class imbalance, and feature evolution arising from changes in diagnostic criteria or clinical documentation practices. We propose Medical Heuristic Learning (MHL), a constrained paradigm for LLM-assisted rule learning. Rather than relying on updates to implicit model weights, MHL integrates statistical probes, medical knowledge probes, initial rule synthesis, and iterative rule optimization to construct an executable rule-based expert system. The resulting rule system is expressed entirely using the native logical and control-flow constructs of a programming language. Valid rule versions are recorded and retained along the search trajectory, making the decision logic explicit, interpretable, and auditable. MHL also supports continual learning by using previously validated rules as a starting point and iteratively revising them in response to updated feature information under data drift or feature evolution. MHL is not tied to any specific programming language. Comprehensive experiments on medical datasets show that MHL achieves predictive performance comparable to that of state-of-the-art methods, performs favorably in small-sample and highly imbalanced settings, and supports the transfer and adaptive revision of validated rules under feature evolution. Overall, these findings suggest that non-gradient-based heuristic systems offer an approach to balancing predictive performance and transparency in clinical decision support.

cs.AI↗

Personality Without Persons? A Psychometric Critique of Big Five Testing in Large Language Models

Human personality inventories are increasingly used to characterize large language models (LLMs), compare systems, and inform downstream governance claims. Yet, these inventories were developed and validated for humans, and it remains unclear whether they are valid for non-human systems. We present a systematic psychometric evaluation of Big Five personality measurement in LLMs. We ask three research questions: Do Big Five inventories a) appropriately describe LLMs, b) capture meaningful differences between models, and c) reflect internal factors consistent with human personality? We assess the content validity of five candidate Big Five inventories and administer the best-performing inventory to N = 264 LLMs spanning 50 model families. Our findings are threefold. First, Big Five items adapted for LLMs achieve acceptable content validity, whereas the original human-developed items do not. Second, Big Five inventories fail to capture meaningful differences across LLMs: between-model variance accounts for only 7% - 17% of the total score variance. Third, LLMs responses do not reproduce the canonical Big Five five-factor structure of human personality, with four of the five personality facets collapsing into one (r >= .90). Moreover, comparisons between base and instruction-tuned variants suggest that alignment training shifts Big Five scores toward socially desirable profiles. These findings demonstrate that Big Five inventories do not measure a construct equivalent to human personality in LLMs. Thus, using human personality frameworks to characterize, benchmark, compare, or govern LLMs risks producing misleading conclusions. We highlight the need for evaluation frameworks that are specifically designed and validated for LLMs, rather than transferring human psychological constructs without first establishing their validity.

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ToSCA: Leveraging Hierarchical Reinforcement Learning on Temporal and Strategic Abstractions of Conversational Agents

Humans naturally exhibit multiple forms of abstraction in reasoning and interaction, including temporal abstraction across decision timescales and strategic abstraction over communicative intents. Inspired by these complementary abstractions, we propose a two-level hierarchical reinforcement learning (HRL) framework for conversational agents that bridges the gap between existing token-level and utterance-level RL methods. Built upon a two-level Markov decision process (MDP), our framework conditions token-level response generation on utterance-level actions represented by explicit textual strategies. Based on theoretical analysis and efficiency considerations, we employ DQN to optimize the high-level Q-network and PPO to train the low-level actor-critic. To further alleviate reward sparsity and facilitate convergence, we introduce a dual-granularity reward mechanism that combines the utterance-level satisfaction score with token-level intrinsic self-consistency and a KL-divergence penalty. Experiments on both daily-life and emotional support conversations demonstrate that our method consistently outperforms a wide range of baselines in both strategy determination and response quality. Our implementation is available at https://github.com/AaronJi/ToSCA.

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Poetic Heritage for Culturally Grounded Emotional Support: An Interaction Design Framework and Its Multimodal Agentic Instantiation

Digital systems increasingly mediate emotional support, yet their interactions often remain culturally generic. Accordingly, we examine how a poetic tradition can be operationalized as a culturally grounded interactive medium and how generative AI can support such engagement. The resulting interaction design framework translates staged literature-based support and tradition-specific poetic aesthetics into guidance for digital system design. Poemithy instantiates the framework as a multimodal, LLM-enabled multi-agent system for guided reflection through classical Chinese poetry. A controlled between-subjects study with 50 participants compared text-only and multimodal versions. Both conditions showed medium-to-large within-session improvements in affect, anxiety, and emotion regulation, while between-condition tests detected no differences in these changes. Among secondary post-session user-experience measures, the clearest observed differences favored multimodality in perceived attunement, perceived task success, and engagement; usability and hedonic quality were descriptively higher, while workload did not differ detectably. Post-only cultural ratings were descriptively favorable in both conditions for cultural identification, poetry-engagement and dissemination intentions, and perceived cultural enrichment. Together, the findings suggest that culturally grounded content and structured guidance should anchor system design, while multimodal presentation may strengthen resonance and engagement. More broadly, the work shows how generative AI can mediate engagement with poetic heritage in culturally grounded emotional-support interactions.

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The Web-CLI: Verifiable Privacy for Tools, Models, and Inference Engines in the Browser

We introduce the Web-CLI, a novel application architecture deploying powerful computational capabilities (command-line tools compiled to WebAssembly, models run through client-side inference runtimes, and GPU-accelerated engines) as zero-install, offline-capable browser applications that preserve full underlying capability. Unlike web-based alternatives that require server-side processing and expose user data to third parties, Web-CLI applications execute entirely on the client, providing a verifiable privacy guarantee by architecture rather than policy. We define the pattern and its four properties: fidelity, progressive disclosure, offline-first, and zero egress. We present four reference implementations across distinct domains: ffmpeg-webCLI, a browser-based video editor built on FFmpeg; whisper-webCLI, speech transcription via Transformers.js; chat-webCLI, WebLLM-based language model inference; and 3mf-webCLI, a deterministic tool segmenting 3D models into multi-material files for physical 3D printing. Together they demonstrate that the pattern generalizes across deterministic media processing, neural speech recognition, LLM inference, and geometry processing with a physical output, and we outline how it extends to AI-native interfaces in which a local language model becomes the command surface itself. We further report early, anecdotal signs of independent reuse by third-party tools, suggesting the pattern generalizes beyond its reference implementations. We evaluate the primary implementation against native FFmpeg on performance and feature parity, and argue that progressive disclosure lowers the barrier for non-technical users. We argue that for applications processing sensitive user data (medical, legal, journalistic, or personal), the Web-CLI should be the default architecture, as it makes data locality an independently verifiable technical property rather than a policy promise.

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EITWatch: Smartwatch-Integrated Planar Electrical Impedance Tomography for Hand Gesture Recognition

Wrist Electrical Impedance Tomography (EIT) senses hand gestures from muscle- and tendon-driven impedance changes, but prior wrist-EIT systems require electrode coverage beyond the watch-back contact patch and separate analog front ends. We present EITWatch, the first wrist-EIT system built around smartwatch case-back geometry, asking whether this contact patch alone can support gesture recognition: eight planar electrodes in a 31 mm ring acquire 35 impedance measurements at 48 Hz. Because a planar array cannot encircle the wrist, EITWatch uses multi-depth scanning to sample multiple source-sink distances and current paths; it beat matched adjacent injection by 15.1/10.4 percentage points (macro/micro) across all 12 participants. In a prompted study, within-session leave-one-round-out accuracy reached 91.4%/92.5% (window/trial) for six macro-gestures, and 90.1%/91.5% (window/segment) for five micro-gestures plus relax; window-level cross-session and leave-one-user-out transfer reached 73.2%/70.4% and 63.1%/55.3% (macro/micro).

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Exploring Breathing-Music Coupling: Using the Breathing Mirror for Somatic Reflection in Piano Performance

While breathing is essential to living and for sound production in some instruments, for pianists, it is often a hidden and automatic process, making it difficult to analyze or refine. A critical gap exists between data and awareness: while sensors record precise physical metrics, they fail to capture the performer's somatic experience. Conversely, the high cognitive load of performance makes it nearly impossible for musicians to recall their internal states with temporal precision. To address this, we present a system, Breathing Mirror, and associated methodology designed to externalize the pianist's internal somatic experience through three analytical lenses: a Baseline View (synchronized signals), a First-Person View (subjective recall), and an Interpersonal View (collaborative reflection). Through a four-week longitudinal study with a skilled amateur pianist (35 years of experience), we evaluated the system's effectiveness by recording respiratory data using textile-integrated strain sensor belts. The results show that the Breathing Mirror reveals some patterns of breathing-music coupling and identifies critical blind spots where objective data diverges from subjective perception. Furthermore, we propose four somatic themes regarding the link between breathing and musical elements, offering a foundation for future large-scale validation across a broader range of pianists. This work provides a new way to study body signals, transforming breathing from an internal biological function into an articulate expressive parameter.

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Knowing Is Not Enough: Information Retrievability as a Precondition to Effective LLM Oversight

Large language models (LLMs) are increasingly embedded in organizational work, yet their errors often pass human review. Prior research locates such failures in users' capability to review LLM output or their engagement in doing so. We develop an alternative, retrieval-based account of human oversight and posit that error detection is more effective when oversight-relevant information is accessible to users at the moment of review. Across two randomized lab-in-the-field experiments with 640 customer-facing employees, we show that self-generated explanations improve error detection and strengthen recall of verification-relevant reasoning, while cues that reactivate such reasoning help sustain detection under repeated LLM use. Theoretically, we identify information retrievability as a distinct precondition for effective oversight and specify generative encoding and cue-supported reactivation as mechanisms that build and sustain it. Practically, lightweight onboarding self-explanations and daily retrieval cues can make human oversight more resilient as LLM use becomes routine.

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Reconciling Kinesthetic Mismatches: A Somatic Alignment Mindset for Musical Body Transformation

Mastering musical performance requires precise multisensory coordination, yet learners encounter a kinesthetic mismatch, which is a discrepancy between the internal perception of an action and the actual physiological state of the body. While multisensory Body Transformation Experiences (BTE) provide tools to bridge this gap, existing designs often focus on external correction rather than internal alignment. To address this, we propose the Somatic Alignment Mindset (SAM), a conceptual lens that integrates Taoist philosophy to shift the focus of HCI design from prescriptive feedback toward holistic embodied unity. By positioning technology as a reflective medium, SAM operationalizes the principles of Adaptation, Assessment, and Awareness to reconcile somatic discrepancies and foster deep, self-aligned musical mastery.

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Propose to Learn, Learn to Propose: Evaluability-Aware Assistance under Bounded Rationality

AI assistants often collaborate by proposing candidate edits, plans, or designs that users evaluate before adoption. Existing assistance methods focus on proposal quality or user-goal inference, often assuming that the user can reliably evaluate any proposal, which can fail in practice because of bounded rationality. We study evaluability-aware proposal planning, where proposals serve both as task interventions and as probes for learning latent preferences and evaluation constraints, where the resulting belief updates then guide later proposals. We formalise this setting as ProSE, a hidden-parameter sequential assistance problem, and instantiate it with a KL-regularised bounded-rational binary response model in which acceptance trades off value gain against a distance-dependent evaluability penalty. Analysing the planning consequence of this likelihood reveals that likely accepted proposals and informative probes need not coincide, which explains why planners that only pursue acceptance systematically underperform. We operationalise ProSE with \textsc{ProSE-Plan}, a depth-2 Bayes-adaptive planner that scores proposals by possible responses and response-induced posterior beliefs. In controlled graph simulations, \textsc{ProSE-Plan} improves over evaluability-unaware and myopic baselines when evaluation cost is the bottleneck, and a probe-commit ablation confirms that our approach selects informative proposals that simpler methods miss. Our results thus identify user evaluability as a planning-relevant dimension of AI assistance, complementary to generation quality and preference inference.

cs.AI↗

Removing Speech, Keeping Activities: A Privacy Firewall for Acoustic Sensing in Assisted Living

Acoustic sensing offers a promising non-intrusive approach for monitoring daily activities of older adults, yet speech privacy concerns remain a critical barrier to real-world deployment. We present a privacy firewall pipeline based on a U-Net encoder-decoder, trained entirely on synthetic data, that removes speech from ambient audio while preserving environmental sounds indicative of daily activities. Activity recognition is performed using VGGish transfer learning with an SVM classifier. Evaluated on the ESC-50 and SINS datasets across multiple speech content levels, the proposed model reduced residual speech to 0% VAD-detectable speech (Silero Voice Activity Detection) under all tested conditions, outperforming Facebook Denoiser (6.55% residual), SepFormer (36.34%) and ConvTasNet (47.21%) on ESC-50 at the 100\% speech level. On ESC-50 at 40% speech level, classification performance recovers to 85% precision and 85% recall after speech removal, compared with 81%/75% before removal and an 84%/83% speech-free baseline. Evaluation on real-world participant home recordings collected with the AudioHive app showed 0% VAD-detectable speech after processing while maintaining 76% precision and recall. The pipeline enables privacy-preserving acoustic sensing without sacrificing activity recognition performance, addressing a key obstacle to the adoption of ambient monitoring in elderly care.

cs.SD↗

Decoding Decision Correctness from EEG Under High Cognitive Workload in Virtual Reality: Implications for Collaborative Brain-Computer Interface Teams

Collaborative Brain-Computer Interfaces (cBCIs) offer a promising mechanism to augment team decision-making, but existing approaches rely exclusively on evidence available only after a decision has been made and reported, such as reaction time or stated confidence. This limits their use to explaining or discounting a decision after the fact, rather than informing a team's response before it is finalised. We tested whether spatial-covariance EEG features could instead provide a genuinely pre-emptive signal of an operator's decision correctness, available within the response window itself, and whether such a signal depends on cognitive workload. Using a continuous virtual reality target-detection task, participants (N = 23) completed a within-subject workload manipulation (High vs. Low). At the team level, weighting votes by this pre-emptive neural signal, available before a response is committed, produced substantial accuracy gains on contested (evenly-split) trials under High Workload (57% to 88% as team size increased from 2 to 16), but was actively detrimental under Low Workload. Critically, this advantage held even against post-hoc behavioural signals: confidence was the strongest single team-level signal overall, but by definition cannot inform a decision still in progress, whereas the neural signal can. These findings indicate that EEG-based decision-reliability signals are not a general-purpose team augmentation tool, but a workload-conditional one, with clear implications for when and how cBCI systems should be deployed in operational teams.

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Compare source metadata on this page
WorkPublishedSource identifierSource
Understanding Listener Perceptions of AI and Human-Composed Music in Emotional Applications2026-09-022506.02856arxiv
Dataset of GenAI-Assisted Information Problem Solving in Education2026-09-022601.12718arxiv
Culturally Grounded Personas in Large Language Models: Characterization and Alignment with Socio-Psychological Value Frameworks2026-09-022601.22396arxiv
Who embraces AI in play? Exploratory modeling of player preference profiles toward game AI2026-09-022605.09550arxiv
TUX: Measuring Human--AI Tacit Understanding2026-09-022605.30930arxiv
From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds2026-09-022606.03557arxiv
Medical Heuristic Learning: An LLM-Driven Framework for Interpretable and Auditable Clinical Decision Rules2026-09-022606.16337arxiv
Personality Without Persons? A Psychometric Critique of Big Five Testing in Large Language Models2026-09-022607.02325arxiv
ToSCA: Leveraging Hierarchical Reinforcement Learning on Temporal and Strategic Abstractions of Conversational Agents2026-09-022608.21969arxiv
Poetic Heritage for Culturally Grounded Emotional Support: An Interaction Design Framework and Its Multimodal Agentic Instantiation2026-09-022608.22639arxiv
The Web-CLI: Verifiable Privacy for Tools, Models, and Inference Engines in the Browser2026-09-022608.28950arxiv
EITWatch: Smartwatch-Integrated Planar Electrical Impedance Tomography for Hand Gesture Recognition2026-09-022608.29415arxiv
Exploring Breathing-Music Coupling: Using the Breathing Mirror for Somatic Reflection in Piano Performance2026-09-022609.01974arxiv
Knowing Is Not Enough: Information Retrievability as a Precondition to Effective LLM Oversight2026-09-022609.01976arxiv
Reconciling Kinesthetic Mismatches: A Somatic Alignment Mindset for Musical Body Transformation2026-09-022609.01981arxiv
Propose to Learn, Learn to Propose: Evaluability-Aware Assistance under Bounded Rationality2026-09-022609.02242arxiv
Removing Speech, Keeping Activities: A Privacy Firewall for Acoustic Sensing in Assisted Living2026-09-022609.02376arxiv
Decoding Decision Correctness from EEG Under High Cognitive Workload in Virtual Reality: Implications for Collaborative Brain-Computer Interface Teams2026-09-022609.02436arxiv

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