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cs.RO: explore 673 source-linked works published from 2023 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

Is Single-View Mesh Reconstruction Ready for Robotics?

This paper evaluates single-view mesh reconstruction models for their potential in enabling instant digital twin creation for real-time planning and dynamics prediction using physics simulators for robotic manipulation. Recent single-view 3D reconstruction advances offer a promising avenue toward an automated real-to-sim pipeline: directly mapping a single observation of a scene into a simulation instance by reconstructing scene objects as individual, complete, and physically plausible 3D meshes. However, their suitability for physics simulations and robotics applications under immediacy, physical fidelity, and simulation readiness remains underexplored. We establish robotics-specific benchmarking criteria for 3D reconstruction, including handling typical inputs, collision-free and stable geometry, occlusion robustness, and meeting computational constraints. Our empirical evaluation using realistic robotics datasets shows that despite success on computer vision benchmarks, existing approaches fail to meet robotics-specific requirements. We quantitively examine limitations of single-view reconstruction for practical robotics implementation, in contrast to prior work that focuses on multi-view approaches. Our findings highlight critical gaps between computer vision advances and robotics needs, guiding future research at this intersection.

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Q-Guided Stein Variational Model Predictive Control via RL-informed Policy Prior

Model Predictive Control (MPC) enables reliable trajectory optimization under dynamics constraints, but often depends on accurate dynamics models and carefully hand-designed cost functions. Recent learning-based MPC methods aim to reduce these modeling and cost-design burdens by learning dynamics, priors, or value-related guidance signals. Yet many existing approaches still rely on deterministic gradient-based solvers (e.g., differentiable MPC) or parametric sampling-based updates (e.g., CEM/MPPI), which can lead to mode collapse and convergence to a single dominant solution. We propose Q-SVMPC, a Q-guided Stein variational MPC method with an RL-informed policy prior, which casts learning-based MPC as trajectory-level posterior inference and refines trajectory particles via SVGD under learned soft Q-value guidance to explicitly preserve diverse solutions. Experiments on navigation, robotic manipulation, and a real-world fruit-picking task show competitive learning efficiency, strong final performance, and training stability compared with MPC, model-free RL, and learning-based MPC baselines.

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Lightweight Dynamic Modeling of Cable-Driven Continuum Robots Based on Actuation-Space Energy Formulation

Cable-driven continuum robots (CDCRs) require accurate, real-time dynamic models for high-speed dynamics prediction or model-based control, making such capability an urgent need. In this paper, we propose the Lightweight Actuation-Space Energy Modeling (LASEM) framework for CDCRs, which formulates actuation potential energy directly in actuation space to enable lightweight yet accurate dynamic modeling. Through a unified variational derivation, the governing dynamics reduce to a single partial differential equation (PDE), requiring only the Euler moment balance while implicitly incorporating the Newton force balance. By also avoiding explicit computation of cable-backbone contact forces, the formulation simplifies the model structure and improves computational efficiency while preserving geometric accuracy and physical consistency. Importantly, the proposed framework for dynamic modeling natively supports both force-input and displacement-input actuation modes, a capability seldom achieved in existing dynamic formulations. Leveraging this lightweight structure, a Galerkin space-time modal discretization with analytical time-domain derivatives of the reduced state further enables an average 62.3% computational speedup over state-of-the-art real-time dynamic modeling approaches.

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Adapting Neural Robot Dynamics on the Fly for Predictive Control

Accurate dynamics models are critical for the design of predictive controllers for autonomous mobile robots. Physics-based models are often too simple to capture relevant real-world effects, while data-driven models are data-intensive and slow to train. We introduce an approach for fast adaptation of neural robot dynamic models that combines offline training with efficient online updates. Our approach learns an incremental neural dynamics model offline and performs low-rank second-order parameter adaptation online, enabling rapid updates without full retraining. We demonstrate the approach on a real quadrotor robot, achieving robust predictive tracking control in novel operational conditions.

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CMRL: Collision-Aware and Memory-Enhanced Reinforcement Learning for UAV Navigation in Multi-Scale Obstacle Environments

In obstacle avoidance navigation of unmanned aerial vehicles (UAVs), variations in obstacle scale have received less attention than obstacle number or density. Existing methods typically extract purely geometric features from single-frame depth observations. Such representations tend to neglect small obstacles and lose spatial context under occlusions caused by large obstacles, leading to noticeable degradation in environments with multi-scale obstacles. To address this issue, we propose CMRL, a Collision-aware and Memory-enhanced Reinforcement Learning framework for UAV navigation. The collision-aware latent representation encodes risk-sensitive depth cues to preserve fine-grained obstacle structures, thereby improving sensitivity to small obstacles. The temporal memory module integrates observations across frames, mitigating partial observability caused by large-obstacle occlusions. We evaluate CMRL with multi-scale obstacles, including ultra-small and extra-large obstacle settings. Results show that CMRL outperforms state-of-the-art baselines across all scales, with success rate gains of 0.47 and 0.29 in the ultra-small and extra-large settings, respectively. More importantly, CMRL achieves reliable navigation in cluttered outdoor environments. The code is available at https://honghongdev.github.io/camerl/

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TAM: Torque Adaptation Module for Robust Motion Transfer in Manipulation

A policy tuned for one robot often behaves differently on another, whether due to the sim-to-real gap, unknown payloads, or the differing dynamics of two instances of the same robot. In contact-rich, dynamic manipulation, even small motion discrepancies can result in failure to track reference motion, since they disrupt the timing and modes of contact. Common remedies, such as domain randomization or system identification, either produce overly conservative task policies or require data that must be recollected for each robot or payload. We introduce the Torque Adaptation Module (TAM), a learned module that adapts the torque commands sent to the robot to match the behavior of an ideal robot. TAM operates between the low-level controller that tracks the policy's actions and the robot's torque interface. It includes a history encoder that embeds proprioceptive history into a latent state and a torque adaptor that computes residual torque corrections. Because TAM depends only on proprioceptive history and not on policy observations, or the action space, the same TAM weights can be reused to adapt policies with different action spaces (joint targets, end-effector targets, or direct torques). The policies themselves do not need to be trained with domain randomization of robot parameters. Instead, we offload the need for domain randomization to TAM by training it entirely in randomized simulation, using multi-robot pretraining followed by a robot-specific fine-tuning step that still requires no real-robot data. We evaluate TAM zero-shot on a real Franka Panda robot across dynamic manipulation tasks that include a vision-based box pushing policy (from RL), a flip policy (from BC), and an MPC ball-on-plate balancing. Our experiments show that TAM improves zero-shot real-robot execution compared to online system identification and RMA baselines and enables robust dynamic manipulation performance.

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CylindTrack: Depth-Aware Cylindrical Motion Modeling for Panoramic Multi-Object Tracking

Multi-Object Tracking (MOT) is essential for embodied perception, where panoramic cameras provide a 360° field of view to reduce blind spots and keep surrounding targets observable for longer durations. However, panoramic MOT requires motion estimates and association cues consistent with its imaging geometry. In videos represented in equirectangular projection (ERP), horizontal coordinates wrap at the image seam, while frame-wise relative-depth estimates may fluctuate over time. These inconsistencies can disrupt trajectory prediction and identity association. To address these challenges, we propose CylindTrack, a depth-aware cylindrical tracking-by-detection framework that integrates continuous angular motion modeling with temporally filtered relative-depth cues. Specifically, Depth-Temporal Trajectory Modeling (DTM) promotes instance depth from an isolated frame-wise cue into temporally filtered trajectory-level states. Spherical Spatio-Temporal Consistency Learning (SSTC) combines a Temporal Mixer and Spherical Geometry-aware Attention to enhance temporal coherence and panoramic geometric alignment in depth-aware representations. Furthermore, a Topology-Aware Cylindrical Motion Model (TCMM) lifts horizontal motion into a continuous angular state space, enabling seam-consistent motion prediction and association. By jointly modeling trajectory-level depth consistency and panoramic topology, CylindTrack improves identity preservation and trajectory continuity in challenging panoramic scenes. Experiments on QuadTrack and JRDB demonstrate improvements in identity-oriented metrics with practical efficiency, achieving HOTA scores of 33.67 and 31.12, IDF1 scores of 40.45 and 34.33, and tracking speeds of 28.56 and 21.34 FPS, respectively. The source code will be released at https://github.com/warriordby/CylindTrack.

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EagleVLA: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference

Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose EagleVLA, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representations, allowing the action expert to predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations. We also build a llama.cpp-based inference engine tailored for onboard VLA deployment, with system-level optimizations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that EagleVLA achieves 9.85x and 6.19x improvements in control frequency compared with naive PyTorch and vla.cpp on Jetson Orin, while outperforming VLASH by 14.8% in success rate on LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/EagleVLA, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/EagleVLA-Edge.

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Contact-Aided Factor-Graph Localization for Underwater Sampling

Accurate state estimation for autonomous underwater vehicles performing close-range seafloor sampling remains challenging. In low-altitude operation, down-looking cameras over featureless planar seabeds produce scale ambiguity, lateral degeneracy, and inconsistent feature tracking. Meanwhile, inertial-Doppler Velocity Log (DVL) fusion alone provides no mechanism for structural drift correction. We propose a Contact-Aided Factor-Graph Localization framework that treats physical interaction as an informative geometric constraint within a smoothing-based localization formulation. The method tightly fuses suction-based manipulator contact events with adaptive visual odometry, learned object detections, and on-board sensors. Visual odometry relative-pose factors and landmark bearing-range factors are uncertainty-scaled according to inlier statistics to prevent visually weak frames from destabilizing the estimator, while contact events are modeled as high-confidence factors that induce implicit loop closures without appearance-based place recognition. Furthermore, the system can fully initialize online during motion. Experimental evaluation in tanks, harbor, and simulation environments demonstrates that contact-induced constraints significantly reduce trajectory drift and improve object revisit accuracy compared to filtering-based navigation and contact-free graph formulations. These results highlight the role of embodied physical interaction as a localization primitive in perception-degraded underwater environments

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An Open Panoramic Aerial Robot: Airframe-Integrated Multi-Fisheye Sensing, Onboard ERP Formation, and Field Evaluation

We present an open panoramic aerial robot with four synchronized fisheye cameras integrated into a carbon-fiber airframe and an onboard NVIDIA Jetson Orin NX. The robot outputs calibrated raw views and an equirectangular panorama (ERP; 1280x640 in all experiments). The ERP pipeline uses overlap-specific projection radii, gated local alignment, seam control, and multi-rate state updates, and it runs onboard on the live four-camera stream during flight. The field dataset contains 18 sequences and more than 50,000 synchronized groups from seven sites. On a 60-frame far-field sample, the method reduces the median per-frame AKAZE P90 misalignment by 40.7% compared with Fixed Radius, and with fixed parameters it gives the lowest geometric errors among the tested controls at two held-out sites. Controlled replay on the same NVIDIA Jetson Orin NX measures final-ERP continuity, timing, and module-input power at a 20 Hz input rate. Compared with external stitching software given the same calibrated projection, the onboard pipeline gives final-ERP line continuity no lower than any tested method, while every external configuration measured on the module needs 5.3 to 147 times the input period and 3.8 to 106 times the energy per output. Frozen detection and place-recognition models are used to evaluate the exported images. Code, calibration, reference hardware, and data-access documentation are available in an anonymized repository at https://anonymous.4open.science/r/Open-Pano-Field-CE1F/README.md.

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ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation

Zero-shot generalization to unseen embodiments is important for generalizable vision-language-action (VLA) models as robot hardware evolves and task-specific data collection remains costly. However, a systematic understanding of this problem remains limited, in part because the literature lacks a unified zero-shot transfer definition and controlled evaluation settings that isolate embodiment changes from differences in tasks, scenes, or protocols. To address this gap, we first distinguish strict zero-shot transfer, where the target embodiment is absent from all training data, from pretrain-exposed zero-shot transfer, where it appears only during pretraining. We then introduce a controlled benchmark spanning 14 held-out target embodiments across simulation and real-world validation. Within this framework, we conduct a controlled analysis of four factors: state-action representations, pretraining embodiment diversity, auxiliary co-training objectives, and target-embodiment exposure. Experimental results show that local end-effector (EEF) state-action representations, the source embodiment diversity, and auxiliary co-training improve cross-embodiment transfer by around 15, 18, and 7 percentage points, respectively. We further find that adding only 5% target-embodiment data during pretraining improves average target-embodiment progress by 13.4 percentage points, showing that strict and pretrain-exposed zero-shot transfer are distinct and should be reported separately. Together, these findings provide practical guidance for evaluating and improving cross-embodiment VLA transfer in stationary tabletop manipulation with two-finger grippers, while motivating future investigation of broader settings including mobile-base control, dexterous hands, and long-horizon tasks.

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Closed-Loop Evaluation of Bird's-Eye-View Maps from Cross-View Transformers as Inputs to Behavior-Cloning Policies

In autonomous driving, Bird's-Eye View (BEV) representations provide a structured, top-down abstraction of the vehicle's surroundings and have become a key input modality for Behavioral Cloning (BC) policies. While ground-truth BEV maps are readily available in simulation, real-world deployment requires replacing them with camera-predicted counterparts - a substitution that introduces perceptual errors whose downstream impact on closed-loop driving performance is not well understood. In this work, we investigate the use of Cross-View Transformer (CVT)-predicted BEV maps as direct policy inputs for a BC agent in the CARLA simulator. We propose a six-channel BEV representation covering road surface, planned route, lane boundaries, vehicles, pedestrians, and traffic lights, and introduce a Kernel Density Estimation (KDE) weighting scheme that rebalances the segmentation loss towards underrepresented driving maneuvers such as curves and intersections. Closed-loop evaluation across two CARLA towns shows that the KDE-weighted model is the only predicted-BEV agent to complete a full episode without infractions, despite not achieving the highest aggregate IoU. This discrepancy reveals that global segmentation metrics are poor proxies for driving performance: what determines navigation success is prediction quality at geometrically critical locations, and the route channel emerges as the primary bottleneck for reliable agent navigation under predicted BEV inputs.

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CR-VLA-Force: Learning Control-aware Compliance VLA Model for Robust Contact-rich Robotic Manipulation

Integrating visuomotor policies or Vision-Language-Action (VLA) models with force/torque (F/T) perception has demonstrated significant progress in imitation learning for robotic manipulation. However, existing force-aware VLA models frequently exhibit limited capability in precise force tracking and rapid successive adjustments. This deficiency stems from the limitations of action-chunk execution strategies and the substantial latency between perception and real-time control. Such limitations can lead to task failures and safety risks, particularly when the execution of an action chunk exerts excessive interaction forces without timely adjustment. To overcome this challenge, we propose the Control-aware Compliance VLA (CC-VLA) framework for reactive control. The CC-VLA model employs a multimodal mixture-of-experts (MoE) to encode force signal sequences and vision-language fused feature. Furthermore, it utilizes a multi-stage training strategy to ensure robust perception within the visual-semantic space and effective force perception under sparse sampling conditions. Additionally, a VLA-guided adaptive compliance controller is designed to facilitate precise position tracking during contact-free motion and optimal force-position tracking for contact-rich tasks. To facilitate high-precision F/T data acquisition, we also implement an adversaria shared teleoperation strategy for contact-rich demonstrations that bolsters system safety and interactivity. Extensive real-world experiments demonstrate that CC-VLA significantly improves success rates in challenging force-perception tasks and enhances force-control precision, while providing multi-level safety and robustness under the tested partial-OOD pose-shift settings.

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A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations

Human demonstrations contain rich manipulation knowledge, but it remains unclear what information can be transferred effectively to robot control. Existing affordance representations are typically formulated as 2D masks, 3D regions, contact points, or actionability scores, and therefore primarily identify where interaction may occur. However, effective manipulation also requires modeling how interaction-relevant geometry evolves during task execution. To bridge this gap, we introduce action-oriented 4D affordances, which represent the language-conditioned future trajectories of interaction-relevant 3D points. These trajectories capture task-conditioned geometric evolution rather than embodiment-specific actions, enabling transferable interaction priors across humans and robots. Based on this representation, we construct a large-scale action-oriented 4D affordance dataset from existing human--object interaction video data and complementary RGB-D demonstrations, and introduce A4A, an affordance-to-action framework that uses 4D affordance trajectory prediction to pretrain robot policies before manipulation fine-tuning. Experiments in both simulation and the real world validate the effectiveness of A4A, showing that pretraining with action-oriented 4D affordance data consistently improves the manipulation performance of diverse VLA policies. These results establish action-oriented 4D affordances as an effective cross-embodiment representation for transferring manipulation knowledge from human demonstrations to robot control.

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Moment-Matching Probabilistic Data Association for Optimization-Based SLAM

Optimization-based simultaneous localization and mapping (SLAM) makes it possible to reduce accumulated navigation errors of sensing platforms by returning to known areas (loop closure). In this paper, we present an approach to combine probabilistic data association (PDA) with optimization-based SLAM. Instead of associating a single measurement with each landmark, we follow the PDA paradigm from the multiobject tracking community. In particular, in a processing stage performed in addition to the nonlinear least-squares solver of optimization-based SLAM, our method (i) assigns multiple measurements to landmarks probabilistically, (ii) computes the mean and covariance of landmark distributions via moment matching by taking multiple measurement-to-landmark associations into account, and (iii) establishes a virtual landmark measurement and a corresponding linear-Gaussian measurement model that leads to the mean and covariance matrix as moment-matching PDA in (ii). By converting the PDA update step into an equivalent linear-Gaussian measurement update step, PDA can be performed effectively within any optimization-based SLAM method. Our preliminary numerical evaluation in a scenario with false negatives and false positives indicates that incremental smoothing and mapping 2 (iSAM2), combined with the proposed PDA approach, can improve agent localization performance compared to conventional iSAM2.

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Observation Design for Certified Control Authority: Projection--Estimability Separation and Active-Face Equivalence

A sound runtime admission gate executes only actions it can certify, and certifies only what its observations support. This paper asks how observations should be designed to maximize the set of actions that can be safely admitted, and shows the question is not a re-vocabulary of classical design problems. First, a projection--estimability separation: decomposing a constraint normal as $c=c_{\mathrm{Range}}+c_{\ker}$ relative to an information matrix, two-point discrimination along $c$ becomes arbitrarily reliable as the budget grows whenever $c_{\mathrm{Range}}\neq 0$, while robust admission of an action with normal $c$ is impossible at every budget whenever $c_{\ker}\neq 0$; such mixed directions are generic at any deficient rank, and at full rank the decoupling is bounded by the Kantorovich ratio and diverges with the condition number. Discrimination-optimal designs, being corner solutions of a linear criterion, land in exactly this regime. Second, an active-face equivalence theorem: the permissiveness-optimal design is $L$-optimal for a target matrix generated endogenously by the action faces that become certification bottlenecks, weighted inversely by their remaining slack; single-face collapse recovers $c$-optimal and goal-oriented design exactly, and a Caratheodory argument yields a bottleneck certificate of at most $r(r+1)/2+1$ faces. Around these we assemble exact certifiability per convex contract mode, for which $κ\approx 3.29$ is derived rather than calibrated, the $\sqrt{r}$ price of contract-agnostic design, an information-to-slack transfer theorem with a curvature-budget corollary, and a two-part audit in which a design meeting every margin requirement still leaves an action face at a certification cost above ten times its testing cost, in every probe library tested.

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A Brain-inspired Hierarchical Framework for Zero-Shot Robot Task Reasoning and Execution

Robots that follow open-ended language instructions need to connect semantic intent to visual scene understanding, geometric feasibility, object states, and physical interaction conditions. End-to-end Vision-Language-Action policies have improved cross-task generalization, but they typically map visual and language inputs directly to robot actions, leaving limited explicit structure for long-horizon decomposition, physical verification, and recovery. We present \method, a zero-shot hierarchical framework functionally inspired by the division of roles in the human brain, comprising visual perception and state inference, language grounding and action-sequence generation from a shared atomic action library, cost-based plan selection, and real-robot execution and verification. The framework grounds commands in explicit object states, composes reusable atomic actions into task-conditioned sequences, ranks alternative sequences by execution cost, and verifies intermediate physical outcomes from refreshed observations. In the evaluation, \method{} completes 10/10 clean board trials, 10/10 pick-and-place trials, and 4/5 pyramid stacking trials for both the flat and irregular initial-layout conditions; the corresponding mean task progress is $99.03\%$, $100.00\%$, and $96.67\%$ respectively. Across all evaluated conditions, \method{} achieves higher success rates than ReKep, Dream2Flow, and $π_{0.5}$ benchmarks, demonstrating the effectiveness of combining explicit object-state reasoning, compositional atomic actions, cost-based plan selection, and closed-loop execution verification.

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GLoRI: Closed-Loop Whole-Body Tracking with Global-Local Reference Interaction for Humanoid Loco-Manipulation

Humanoid loco-manipulation requires accurate whole-body motion tracking in the world frame for physical interaction. While local references preserve motion structure, they lack explicit constraints on absolute spatial placement, leading to accumulated global errors. Existing globally aware approaches augment teleoperation policies with global observations but do not explicitly integrate global correction with local motion guidance, limiting autonomous tracking accuracy. We present GLoRI, a closed-loop whole-body controller that integrates structured global reference and feedback with local motion guidance. Its GLoRI-Net uses Global-Local Cross Attention(GLCA) to refine local keypoint features with global target and pose-difference features, preserving motion structure while correcting world-frame placement. GLoRI achieves 100% completion and a g-MPJPE of 6.44cm on held-out HuMoTo motions. This accuracy remains robust under direct Isaac Gym-to-MuJoCo transfer without fine-tuning, demonstrating strong generalization. Furthermore, such accuracy and generalization enable autonomous loco-manipulation with a single policy on a real Unitree G1 interacting with diverse unseen objects, extending beyond prior systems that primarily rely on teleoperation or focus on single-object interactions.

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Compare source metadata on this page
WorkPublishedSource identifierSource
Is Single-View Mesh Reconstruction Ready for Robotics?2026-09-052505.17966arxiv
Q-Guided Stein Variational Model Predictive Control via RL-informed Policy Prior2026-09-052507.06625arxiv
Lightweight Dynamic Modeling of Cable-Driven Continuum Robots Based on Actuation-Space Energy Formulation2026-09-052512.13271arxiv
Adapting Neural Robot Dynamics on the Fly for Predictive Control2026-09-052604.04039arxiv
CMRL: Collision-Aware and Memory-Enhanced Reinforcement Learning for UAV Navigation in Multi-Scale Obstacle Environments2026-09-052605.14810arxiv
TAM: Torque Adaptation Module for Robust Motion Transfer in Manipulation2026-10-122606.06218arxiv
CylindTrack: Depth-Aware Cylindrical Motion Modeling for Panoramic Multi-Object Tracking2026-10-122606.30097arxiv
EagleVLA: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference2026-10-082607.12659arxiv
Contact-Aided Factor-Graph Localization for Underwater Sampling2026-09-052608.26932arxiv
An Open Panoramic Aerial Robot: Airframe-Integrated Multi-Fisheye Sensing, Onboard ERP Formation, and Field Evaluation2026-09-232609.02319arxiv
ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation2026-10-112609.02546arxiv
Closed-Loop Evaluation of Bird's-Eye-View Maps from Cross-View Transformers as Inputs to Behavior-Cloning Policies2026-09-052609.05783arxiv
CR-VLA-Force: Learning Control-aware Compliance VLA Model for Robust Contact-rich Robotic Manipulation2026-09-052609.05832arxiv
A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations2026-09-052609.05892arxiv
Moment-Matching Probabilistic Data Association for Optimization-Based SLAM2026-09-052609.05941arxiv
Observation Design for Certified Control Authority: Projection--Estimability Separation and Active-Face Equivalence2026-09-052609.05962arxiv
A Brain-inspired Hierarchical Framework for Zero-Shot Robot Task Reasoning and Execution2026-09-052609.05985arxiv
GLoRI: Closed-Loop Whole-Body Tracking with Global-Local Reference Interaction for Humanoid Loco-Manipulation2026-09-052609.05994arxiv

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