Searcharxiv⌕ Search

subject

cs.RO

cs.RO: explore 673 source-linked works published from 2023 to 2026, with original documents and citations.

This collection is a preview while coverage and quality are evaluated.

Search within this collection

Coverage and selection

Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

Persistent Robot World Models: Stabilizing Multi-Step Rollouts via Reinforcement Learning

Action-conditioned robot world models generate future video frames of the manipulated scene given a robot action sequence, offering a promising alternative for simulating tasks that are difficult to model with traditional physics engines. However, these models are optimized for short-term prediction and break down when deployed autoregressively: each predicted clip feeds back as context for the next, causing errors to compound and visual quality to rapidly degrade. We address this through the following contributions. First, we introduce a reinforcement learning (RL) post-training scheme that trains the world model on its own autoregressive rollouts rather than on ground-truth histories. We achieve this by adapting a recent contrastive RL objective for diffusion models to our setting and show that its convergence guarantees carry over exactly. Second, we design a training protocol that generates and compares multiple candidate variable-length futures from the same rollout state, reinforcing higher-fidelity predictions over lower-fidelity ones. Third, we develop efficient, multi-view visual fidelity rewards that combine complementary perceptual metrics across camera views and are aggregated at the clip level for dense, low-variance training signal. Fourth, we show that our approach establishes a new state-of-the-art for rollout fidelity on the DROID dataset, outperforming the strongest baseline on all metrics (e.g., LPIPS reduced by 14% on external cameras, SSIM improved by 9.1% on the wrist camera), winning 98% of paired comparisons, and achieving an 80% preference rate in a blind human study.

cs.RO↗

EmbodiedLGR: Integrating Lightweight Graph Representation and Retrieval for Semantic-Spatial Memory in Robotic Agents

As the world of agentic artificial intelligence applied to robotics evolves, the need for agents capable of building and retrieving memories and observations efficiently is increasing. Robots operating in complex environments must build memory structures to enable useful human-robot interactions by leveraging the mnemonic representation of the current operating context. People interacting with robots may expect the embodied agent to provide information about locations, events, or objects, which requires the agent to provide precise answers within human-like inference times to be perceived as responsive. We propose the Embodied Light Graph Retrieval Agent (EmbodiedLGR-Agent), a visual-language model (VLM)-driven agent architecture that constructs dense and efficient representations of robot operating environments. EmbodiedLGR-Agent directly addresses the need for an efficient memory representation of the environment by providing a hybrid building-retrieval approach built on parameter-efficient VLMs that store low-level information about objects and their positions in a semantic graph, while retaining high-level descriptions of the observed scenes with a traditional retrieval-augmented architecture. EmbodiedLGR-Agent is evaluated on the popular NaVQA dataset, achieving state-of-the-art performance in inference and querying times for embodied agents, while retaining competitive accuracy on the global task relative to the current state-of-the-art approaches. Moreover, EmbodiedLGR-Agent was successfully deployed on a physical robot, showing practical utility in real-world contexts through human-robot interaction, while running the visual-language model and the building-retrieval pipeline locally.

cs.RO↗

A Kinematic Framework for Screening Candidate Pinch Configurations in Robotic Hand Design without Object or Contact Models

Evaluating the pinch capability of a robotic hand is important for understanding its functional dexterity. However, many existing grasp evaluation methods rely on object geometry or contact force models, which limits their applicability during the early stages of robotic hand design. This study proposes a kinematic evaluation method for analyzing pinch configurations of robotic hands based on interactions between fingertip workspaces. First, the reachable workspace of each fingertip is computed from the joint configurations of the fingers. Then, feasible pinch configurations are detected by evaluating the relationships between fingertip pairs. Since the proposed method does not require information about object geometry or contact force models, the pinch capability of a robotic hand can be evaluated solely based on its kinematic structure. In addition, analyses are performed on four different kinematic structures of the hand to investigate their impact on the pinch configurations. The proposed evaluation framework can serve as a useful tool for comparing different robotic hand designs and analyzing pinch capability during the design stage.

cs.RO↗

X2-N: A Transformable Wheel-legged Humanoid Robot with Dual-mode Locomotion and Manipulation

Wheel-legged robots combine the efficiency of wheeled locomotion with the versatility of legged systems, enabling rapid traversal over both continuous and discrete terrains. However, conventional designs typically employ fixed wheels as feet and limited degrees of freedom (DoFs) at the hips, resulting in reduced stability and mobility during legged locomotion compared to humanoids with flat feet. In addition, most existing platforms lack a full upper body with arms, which limits their ability to perform dexterous manipulation tasks. In this letter, we present X2-N, a high-DoF transformable robot with dual-mode locomotion and manipulation. X2-N can operate in both humanoid and wheel-legged forms and transform seamlessly between them through joint reconfiguration. We further propose a reinforcement learning (RL)-based whole-body control framework tailored to this morphology, enabling control across hybrid locomotion, transformation, and manipulation. We validate X2-N in a range of challenging locomotion and manipulation tasks, including dynamic skating-like motion, stair climbing, and package delivery. Results demonstrate high

cs.RO↗

RedVLA: Physical Red Teaming for Vision-Language-Action Models

The real-world deployment of Vision-Language-Action (VLA) models remains limited by the risk of unpredictable and irreversible physical harm. However, we currently lack effective mechanisms to proactively detect these physical safety risks before deployment. To address this gap, we propose \textbf{RedVLA}, the first red teaming framework for physical safety in VLA models. We systematically uncover unsafe behaviors through a two-stage process: (I) \textbf{Risk Scenario Synthesis} constructs a valid and task-feasible initial risk scene. Specifically, it identifies critical interaction regions from benign trajectories and positions the risk factor within these regions, aiming to entangle it with the VLA's execution flow and elicit a target unsafe behavior. (II) \textbf{Risk Amplification} ensures stable elicitation across heterogeneous models. It iteratively refines the risk factor state through gradient-free optimization guided by trajectory features. Experiments on six representative VLA models show that RedVLA uncovers diverse unsafe behaviors and achieves the ASR up to 95.5\% within 10 optimization iterations. To mitigate these risks, we further propose SimpleVLA-Guard, a lightweight safety guard built from RedVLA-generated data. Our data, assets, and code are available \href{https://redvla.github.io}{here}.

cs.RO↗

Octopus Protocol: One-Shot Hardware Discovery and Control for AI Agents via Infrastructure-as-Prompts

Bringing a previously unintegrated device under the control of an AI agent still requires device-specific engineering: driver selection, dependency resolution, interface design, and deployment, repeated per device and per platform. We present Octopus, a hardware onboarding framework in which a coding agent, rather than a shipped integration, is the runtime that produces the required infrastructure. Given shell access and a model API key, a single bootstrap command drives the agent through a five-stage pipeline that enumerates operating-system- visible hardware, infers device identity and capabilities, generates typed Model Context Protocol tools and the hardware-facing code behind them, and activates the result as a live endpoint. A persistent daemon then maintains the result, repairing defined classes of failure in the deployment it produced. Across four hosts spanning two processor architectures, three operating- system families, and two device-access paths, identical prose specifications produced working interfaces with no per-host edits and no hand-written integration code. Five consecutive runs on the reference host completed end to end on first attempt. We report both the resulting capability and a failure mode of unattended repair loops observed over eleven hours of continuous operation.

cs.RO↗

KaRMA: A Kinematic Metric for Fine Manipulation Ability in Robotic Hands

Traditional robotic hand metrics focus on static properties such as workspace, manipulability, and grasp stability. However, these metrics do not directly measure dexterity under the standard definition in robotic manipulation: the ability to continuously change an object's pose within the hand while maintaining contact from an initial grasp. We introduce Kinematic Rolling Manipulation Ability (KaRMA), a kinematic-only metric for fine manipulation that quantifies reachable in-hand translation and reorientation of a spherical test object within a two-finger precision pinch through feasible rolling motions. KaRMA enforces joint limits, collision constraints, rolling contact, and antipodal force feasibility, then explores reachable in-hand object poses via breadth-first search over translation and rotation primitives. KaRMA reports three scores: translational coverage (KaRMA-T), rotational coverage (KaRMA-R), and sensitivity to the initial grasp (KaRMA-S). We evaluate KaRMA on 16 widely used robotic hands and compare against static baselines, showing that KaRMA separates hands that rank identically under static proxies, reveals translation-rotation tradeoffs invisible to existing baselines, and is qualitatively consistent with selected published task benchmarks where Jacobian-based metrics can be misleading. Code and interactive demos are available at https://martinpeticco.com/karma.

cs.RO↗

SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control

Controlling physics-based humanoids from natural-language instructions is a critical step toward general-purpose embodied agents. However, existing methods remain constrained by a tension between semantic expressiveness and physical feasibility, often failing to jointly achieve faithful instruction following, high-quality motion, and stable long-horizon control. We propose SCRIPT, a scalable diffusion policy with a multi-stage training framework for language-driven physics-based humanoid control. The core of SCRIPT is a Joint Action-State-Text Diffusion Transformer (JAST-DiT), which represents actions, physical states, and text as dedicated token streams and couples them through joint attention, enabling direct interaction between language semantics and control dynamics. To stabilize autoregressive control, we introduce a nonlinear history conditioning mechanism, which preserves the dense recent context and samples increasingly sparse cues from long-term history. Beyond supervised imitation pre-training, we propose a post-training stage, further improving the performance using Reinforcement Learning with Hybrid Rewards (RLHR). By injecting learnable noise into the flow-sampling process, RLHR effectively improves motion quality and instruction following within closed-loop simulations using hybrid physical feedback and text rewards. Quantitative evaluations demonstrate that SCRIPT outperforms prior state-of-the-art methods, with gains across text alignment, motion quality, and physical realism metrics. Furthermore, scaling studies on the 1200-hour MotionMillion dataset demonstrate consistent performance gains with model scaling, highlighting SCRIPT's robust scalability for large-scale pre-training. Our code will be publicly available for future research.

cs.GR↗

Multi-Contact Force Estimation for Continuum Robots via Gaussian-Parameterized Factor Graphs

Continuum robots offer key advantages in navigating unstructured environments, but their safe operation requires accurate estimation of the external contact forces acting anywhere along the robot body. Estimating these forces at unknown locations is an ill-conditioned problem, particularly for multiple contacts. We propose a unified shape and force estimation framework formulated on a factor graph. By incorporating a Gaussian mixture force parameterization into a discretized probabilistic Cosserat rod model, we reduce the dimensionality of the unknown external forces and mitigate the ill-conditioning of node-wise force estimation. The framework fuses strain, tendon tension, and pose measurements to simultaneously estimate the robot's shape and external forces while accounting for modeling and sensor uncertainties. Numerical simulations demonstrate that the proposed method outperforms existing methods in terms of force location and magnitude estimation for both single and multi-contact scenarios. We further present a progressive variant that introduces basis functions on demand to estimate contact forces sequentially during a simulated confined-navigation task.

cs.RO↗

AI-based single-shot structured-light depth reconstruction for real-time laparoscopic surgical guidance

Significance. Accurate intraoperative depth perception is important for autonomous and semi-autonomous robotic laparoscopic surgery. Conventional fringe projection profilometry can achieve millimeter-scale accuracy but often requires multi-shot acquisition, digital-micromirror-device projection, and projector-camera synchronization, complicating integration into compact laparoscopic systems. Aim. To develop a synchronization-free, single-shot depth-sensing platform using a passive LED-illuminated binary mask and a VQ-VAE prior with a custom U-Net depth head. Approach. A compact projection module was coupled to one channel of a dual-channel laparoscope, while the second channel imaged the fringe-illuminated target. A Zivid 3D camera acquired reference depth for 722 paired phantom images. Zivid depth maps were reprojected into the SSLE image frame for supervised training and evaluation. The VQ-VAE encoded each input into a discrete latent representation, and a latent-space U-Net predicted depth without a separate mask-prediction branch. Results. Using a fixed train/validation/test split, the proposed model achieved an MAE of 3.70 mm, AbsRel of 0.0326, delta=1.1 accuracy of 0.962, and delta=1.1^2 accuracy of 0.970. It achieved lower MAE than the dual U-Net MaskNet + DepthNet baseline and outperformed off-the-shelf monocular depth models in MAE, AbsRel, and threshold accuracy. The pipeline operated at 26.0 Hz over 301 consecutive frames on an NVIDIA A100 GPU. Conclusions. The LED-illuminated binary-pattern platform with latent-space depth reconstruction enables synchronization-free, video-rate endoscopic depth estimation. Results demonstrate Zivid-referenced phantom reconstruction without an explicit segmentation stage, while emphasizing the importance of dataset size and SSLE-Zivid calibration accuracy.

eess.IV↗

TONAV: Task-Oriented Navigation and Action-Velocity Chunk Learning for Articulated Object Quadrupedal Mobile Manipulation

Quadruped mobile manipulation requires two tightly coupled capabilities: reaching manipulation-ready configurations and maintaining stable contact throughout articulated-object interaction. However, existing methods often terminate navigation near the target, leaving a gap between reachability and manipulation readiness, while tracking lag, motion jitter, and contact instability limit continuous interaction. To address these challenges, we present TONAV, a unified framework integrating task-oriented navigation with action-velocity chunk learning. First, we introduce a position-velocity-coupled teleoperation framework that explicitly captures motion dynamics to improve master-follower consistency and collect smooth, temporally consistent demonstrations. Next, task-oriented navigation leverages vision-language reasoning to decompose high-level instructions into executable subgoals and adaptively refine the robot base toward a manipulation-ready configuration. Finally, action-velocity chunk learning jointly models joint positions and their temporal transitions under velocity supervision, enabling smooth and stable sustained-contact manipulation. Real-world experiments across diverse articulated-object tasks demonstrate that TONAV achieves higher success rates in both task-oriented navigation and complete mobile manipulation, mitigating the navigation-manipulation gap and improving continuous-contact interaction. The project page is at https://haochen611.github.io/TONAV.

cs.RO↗

Rapid On-Robot Learning for Dynamic Manipulation Skills: Robot Juggling

We present an online learning framework that enables a bimanual robot to acquire diverse juggling patterns directly on physical hardware within minutes, even with a significant sim2real gap. One of the most important lessons from this work is that a model, even when far from reality, can be extremely useful for learning. This motivates a central philosophy of our approach: learning should build upon the robot's current knowledge rather than replace it. Our regularized memory-based learning puts this principle into practice by learning a local model from accumulated experience while retaining the global prior model to extrapolate where experience is sparse. This enables efficient and stable online learning from each new experience without resorting to uninformed exploration over a vast space of possible behaviors. Equally important to continual on-robot learning is safety, allowing the robot to repeatedly practice and improve in the real world. We construct a mutually reachable set that allows safe transitions between successive throws and catches, without driving either arm into a state from which its next action would require violating the robot's joint or actuator limits. Together, these ideas enable a bimanual robot with multi-fingered hands and onboard vision to safely learn and compose five canonical three-ball juggling patterns, including cascade, tennis, half-shower, shower, and box, within less than 5 minutes of real-world interaction. More broadly, this work points toward robots that build upon imperfect prior knowledge and continually refine their behavior through their own real-world experience.

cs.RO↗

Proximity3D: Shape from Capacitive Proximity on Sensing Manifold

Most shape reconstruction methods assume measurements defined over planar sensing domains, such as RGB images or depth maps. In this paper, we use a curved capacitive textile as a shape sensor, treating its surface as a non-planar sensing manifold. Each scan is represented as a capacitive proximity field on this manifold, induced by the interaction between the curved electrode layout and nearby object geometry. We introduce a multi-view feedforward reconstruction model that aggregates these fields across known sensor views and recovers the observed object shape. Simulated and physical experiments demonstrate robust reconstruction from capacitive proximity signals acquired on curved sensing surfaces, pointing toward a new route to robotic near-field geometric awareness via embodied sensing.

cs.CV↗

Knowing When to Stop: Adaptive Action Chunking via Internal Cross-Attention Dynamics in VLAs

Action chunking is a standard execution strategy in modern Vision-Language-Action (VLA) frameworks, but fixed execution horizons impose a trade-off between efficiency and accuracy. Short chunks require frequent inference and may cause oscillatory behavior, whereas long chunks can become misaligned with newly observed states. We address this limitation with an adaptive action chunking approach based on internal cross-attention dynamics in the action expert. We observe that, as the prediction horizon extends, action-to-observation cross-attention becomes increasingly dispersed and its entropy rises toward a plateau. This pattern is associated with higher action prediction error and provides an online signal that the current observation offers limited grounding for further open-loop execution. Based on this observation, we introduce a training-free truncation mechanism that detects sustained high-entropy plateaus and dynamically selects the execution horizon during inference. The method uses attention weights already computed by the policy and introduces negligible additional overhead. Evaluations on $π_{0.5}$ and X-VLA across RoboTwin 2.0, LIBERO, and three real-world manipulation tasks show improved average task success over fixed-horizon and adaptive chunking baselines, while preserving efficient closed-loop control. These results show that cross-attention dynamics can provide a practical internal signal for adaptive action execution in VLAs.

cs.RO↗

LookStep: Efficient Vision-Language Navigation with Linguistic Foresight and Event Driven Memory

Vision-Language Navigation (VLN) requires an embodied agent to follow natural-language instructions in unseen environments. Recent progress has been largely driven by Multimodal Large Language Models (MLLMs). Existing methods follow a next-step action prediction paradigm, supervising only the expert action, which requires a high quantity of data for training. They also rely on cognitive maps, accumulated historical frames, or external 3D tools to maintain states, leading to high computational and memory overhead. To realize resource efficiency VLN, we propose LookStep, a unified end-to-end framework that combines Language Centric Future State Modeling and Event Driven Rolling Memory that uses language labels to generate coarse-grained navigation progress and future states for each candidate action, while autonomously deciding whether to write each observation into a bounded rolling memory with a semantic role. We validate LookStep empirically. On VLN-CE tasks, LookStep outperforms existing methods under the same training settings, achieving a 49.7\% success rate on R2R-CE Val-Unseen with better memory efficiency and less data usage. Code and model is available at https://github.com/kunyang-YU/LookStep.

cs.CV↗

FWBC-VLA: Force-Aware Whole-Body Compensation for Contact-Rich Loco-Manipulation

Contact-rich loco-manipulation requires a bridge between semantic action generation and physical interaction control. Existing Vision-language-action (VLA) models generate task-level actions from visual and linguistic observations, but cannot interpret the physical interactions induced by those actions. While the whole-body control (WBC) policy can stabilize the robot, it cannot distinguish task-relevant interaction forces from forces induced by external disturbances during manipulation. Although force/torque sensors provide direct measurements of physical interactions, retrofitting them entails additional hardware costs and substantial integration effort, particularly for platforms not designed with sensor integration in mind. To address this problem, we propose FWBC-VLA, a force-aware framework that bridges task-level VLA action generation and low-level whole-body compensation control for wheeled-legged robots. First, we introduce HSR-Force, a sensorless residual-torque estimator for inferring contact strength and its temporal variation. These contact estimates are then encoded as tokens and injected into the VLA action expert during action decoding, enabling the policy to perceive contact onset, sustained loading, and release. For loco-manipulation tasks, all parameters of the pretrained VLA backbone are fine-tuned on our WL\&Arm Dataset, which comprises more than 5,000 episodes. Moreover, the robot's proprioceptive state, the Jacobian-derived body-frame force estimate, and the estimated contact state are jointly fed into a compensation generator to produce corrective actions. The manipulation-centric actions are subsequently combined with the corrective actions and passed to the WBC policy for execution. Real-world experiments on whiteboard wiping and door opening with a door closer demonstrate the effectiveness of our FWBC-VLA in contact-rich loco-manipulation.

cs.RO↗

Dual-Part Multi-Lateral Branched Network for Multi-Class Segmentation in Cardiovascular Catheterization Angiograms

Catheterisation image processing requires segmentation models that are fast, accurate and explainable. While most of the existing studies usually focus on binary segmentation, there is a recent demand for simultaneous segmentation of multiple structures found in catheterization scenes. In this study, a dual-part MLBNet architecture is designed with multi-lateral encoder blocks and multi-head decoder branches for class-aware segmentation in cardiovascular catheterization scenes. Lateral branches in the encoder enables repeated feature extraction to learn diverse shared representations, while multiple decoder heads are used to introduce class-skewed branches that specialize in different structural properties in catheterization scenes. To analyze the performances of the dual-part MLBNet architecture, several multi-class segmentation angiogram data obtained during cardiovascular catheterization in phantom models, synthetic human-simulated aorta, and animal model are used for model training and evaluation. Results obtained showed the dual-part models could effectively separate guidewire, catheter, vessels and background pixels to their classes of memberships with high probability. The results demonstrate that all models were able to distinguish the dominant background class from foreground structures with high overall accuracy.

cs.CV↗

NavArena: Automated Construction of Goal-Oriented Navigation Benchmarks from 3D Gaussian Splatting Reconstructions

Fixed 3D Gaussian Splatting (3DGS) reconstructions provide realistic novel views but lack the traversability constraints, valid goals, and closed-loop protocols required for navigation evaluation. We introduce NavArena, an automated framework that transforms fixed 3DGS reconstructions into benchmarks for goal-oriented visual navigation. NavArena integrates a frozen 3DGS model for egocentric RGB-D rendering, an occupancy costmap derived from Gaussian density and height statistics for reachability and collision queries, and semantic goal candidates lifted from multi-view open-vocabulary masks. These components support the automatic generation and unified closed-loop evaluation of goal-oriented navigation episodes. Across more than 2{,}000 scenes, NavArena generates 22.2 million expert trajectories. Spatial and semantic evaluations assess the derived navigation representations, while policy rollouts demonstrate the diagnostic value of the unified evaluation protocol. NavArena enables scalable and reproducible navigation evaluation on large-scale 3DGS reconstructions, and all benchmark-generation tools, evaluation protocols, and derived assets will be released publicly.

cs.RO↗
Compare source metadata on this page
WorkPublishedSource identifierSource
Persistent Robot World Models: Stabilizing Multi-Step Rollouts via Reinforcement Learning2026-09-042603.25685arxiv
EmbodiedLGR: Integrating Lightweight Graph Representation and Retrieval for Semantic-Spatial Memory in Robotic Agents2026-09-042604.18271arxiv
A Kinematic Framework for Screening Candidate Pinch Configurations in Robotic Hand Design without Object or Contact Models2026-09-042604.20692arxiv
X2-N: A Transformable Wheel-legged Humanoid Robot with Dual-mode Locomotion and Manipulation2026-09-042604.21541arxiv
RedVLA: Physical Red Teaming for Vision-Language-Action Models2026-09-042604.22591arxiv
Octopus Protocol: One-Shot Hardware Discovery and Control for AI Agents via Infrastructure-as-Prompts2026-09-042605.09055arxiv
KaRMA: A Kinematic Metric for Fine Manipulation Ability in Robotic Hands2026-09-042605.15548arxiv
SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control2026-09-042605.22894arxiv
Multi-Contact Force Estimation for Continuum Robots via Gaussian-Parameterized Factor Graphs2026-09-042606.29165arxiv
AI-based single-shot structured-light depth reconstruction for real-time laparoscopic surgical guidance2026-09-042608.05109arxiv
TONAV: Task-Oriented Navigation and Action-Velocity Chunk Learning for Articulated Object Quadrupedal Mobile Manipulation2026-09-042608.22296arxiv
Rapid On-Robot Learning for Dynamic Manipulation Skills: Robot Juggling2026-09-042608.26800arxiv
Proximity3D: Shape from Capacitive Proximity on Sensing Manifold2026-09-042608.30344arxiv
Knowing When to Stop: Adaptive Action Chunking via Internal Cross-Attention Dynamics in VLAs2026-09-162609.00908arxiv
LookStep: Efficient Vision-Language Navigation with Linguistic Foresight and Event Driven Memory2026-09-042609.02350arxiv
FWBC-VLA: Force-Aware Whole-Body Compensation for Contact-Rich Loco-Manipulation2026-09-042609.03889arxiv
Dual-Part Multi-Lateral Branched Network for Multi-Class Segmentation in Cardiovascular Catheterization Angiograms2026-09-042609.04590arxiv
NavArena: Automated Construction of Goal-Oriented Navigation Benchmarks from 3D Gaussian Splatting Reconstructions2026-09-042609.04602arxiv

These are bibliographic comparisons, not experimental rankings. Follow the original document for methods and conditions.