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cs.RO: explore 673 source-linked works published from 2023 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

BikeScenes: LiDAR Semantic Segmentation for Bicycles

The vulnerability of cyclists, exacerbated by the rising popularity of faster e-bikes, motivates adapting automotive perception technologies for bicycle safety. We use our multi-sensor SenseBike research platform to study 3D LiDAR semantic segmentation for bicycles. We introduce the novel BikeScenes-lidarseg Dataset, comprising 3021 consecutive LiDAR scans around the university campus of the TU Delft, semantically annotated for 29 dynamic and static classes. As an initial baseline study, we evaluate how a SemanticKITTI pre-trained FRNet model transfers to this bicycle-mounted solid-state LiDAR setting. Fine-tuning on BikeScenes increases mean Intersection-over-Union (mIoU) from 13.8% to 63.6% on our held-out subsequences. These results show the practical value of in-domain data for this platform, while also highlighting the need for larger bicycle datasets. We contribute BikeScenes as a resource for advancing research in cyclist-centric perception.

cs.CV↗

Cross-Modal Visuo-Tactile Representation Learning with Action Chunking Transformers for Contact-Rich Manipulation

Tactile feedback is important for contact-rich robotic manipulation, yet effective use of tactile observations remains challenging when tactile signals are image-like, hardware-dependent, and only weakly aligned with external visual observations. This study addresses this representation-learning problem by proposing a visuo-tactile contrastive learning framework for imitation-based manipulation. The method aligns external RGB observations and calibrated tactile images in a shared embedding space using a CLIP-style objective, and integrates the resulting representation into an Action Chunking Transformer (ACT) policy. A low-cost visuo-tactile gripper (LVTG) is proposed to provide a modular and durable sensing platform for reproducible data collection, supplying tactile observations that can be used by downstream manipulation algorithms. Experiments on contact-rich manipulation tasks show that tactile feedback improves the average task completion rate from 30% for a vision-only ACT baseline to 42%, and that the proposed contrastive pretraining further increases the completion rate to 54%. These results indicate that explicitly aligning visual and tactile observations provides more useful contact-aware features for downstream policy learning than directly adding tactile images without pretraining.

cs.RO↗

Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion

Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present \textbf{Phys4D}, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts \textbf{a three-stage training paradigm} that progressively lifts appearance-driven video diffusion models into physics-consistent 4D world representations. We first bootstrap robust geometry and motion representations through large-scale pseudo-supervised pretraining, establishing a foundation for 4D scene modeling. We then perform physics-grounded supervised fine-tuning using simulation-generated data, enforcing temporally consistent 4D dynamics. Finally, we apply simulation-grounded reinforcement learning to correct residual physical violations that are difficult to capture through explicit supervision. To evaluate fine-grained physical consistency beyond appearance-based metrics, we introduce a set of \textbf{4D world consistency evaluation} that probe geometric coherence, motion stability, and long-horizon physical plausibility. Experimental results demonstrate that Phys4D substantially improves fine-grained spatiotemporal and physical consistency compared to appearance-driven baselines, while maintaining strong generative performance. Our project page is available at https://sensational-brioche-7657e7.netlify.app/

cs.CV↗

PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking

Humanoid robots are expected to execute agile and expressive whole-body motions in real-world settings. Existing text-to-motion generation models are predominantly trained on captured human motion datasets, whose priors assume human biomechanics, actuation, mass distribution, and contact strategies. When such motions are directly retargeted to humanoid robots, the resulting trajectories may satisfy geometric constraints (e.g., joint limits and pose continuity) and appear kinematically reasonable. However, they frequently violate the physical feasibility required for real-world execution. To address these issues, we present PhyGile, a unified framework that closes the loop between robot-native motion generation and General Motion Tracking (GMT). PhyGile performs physics-prefix-guided robot-native motion generation at inference time, directly generating robot-native motions in a 262-dimensional skeletal space with physics-guided prefixes, thereby eliminating inference-time retargeting artifacts and reducing generation-execution discrepancies. Before physics-prefix adaptation, we train the GMT controller with a curriculum-based mixture-of-experts scheme, followed by post-training on unlabeled motion data to improve robustness over large-scale robot motions. During physics-prefix adaptation, the GMT controller is further fine-tuned with generated objectives under physics-derived prefixes, enabling agile and stable execution of complex motions on real robots. Extensive offline and real-robot experiments demonstrate that PhyGile expands the frontier of text-driven humanoid control, enabling stable tracking of agile, highly difficult whole-body motions that go well beyond walking and low-dynamic motions typically achieved by prior methods.

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PrefMoE: Robust Preference Modeling with Mixture-of-Experts Reward Learning

Preference-based reinforcement learning offers a scalable alternative to manual reward engineering by learning reward structures from comparative feedback. However, large-scale preference datasets, whether collected from crowdsourced annotators or generated by synthetic teachers, often contain heterogeneous and partially conflicting supervision, including disagreement across annotators and inconsistency within annotators. Existing reward learning methods typically fit a single reward model to such data, forcing it to average incompatible signals and thereby limiting robustness. To solve this, we propose PrefMoE, a mixture-of-experts reward learning framework for robust preference modeling. PrefMoE learns multiple specialized reward experts and uses trajectory-level soft routing to combine them adaptively, enabling the model to capture diverse latent preference patterns under noisy and heterogeneous preference supervision. A load-balancing regularizer further stabilizes training by preventing expert collapse. Across locomotion benchmarks from D4RL and manipulation tasks from MetaWorld, PrefMoE improves preference prediction robustness and leads to more reliable downstream policy learning than strong single-model baselines.

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IntentVLA: Short-Horizon Intent Modeling for Aliased Robot Manipulation

Robot imitation data are often multimodal: similar visual-language observations may be followed by different action chunks because human demonstrators act with different short-horizon intents, task phases, or recent context. Existing frame-conditioned VLA policies infer each chunk from the current observation and instruction alone, so under partial observability they may resample different intents across adjacent replanning steps, leading to inter-chunk conflict and unstable execution. We introduce IntentVLA, a history-conditioned VLA framework that encodes recent visual observations into a compact short-horizon intent representation and uses it to condition chunk generation. We further introduce AliasBench, a 12-task ambiguity-aware benchmark on RoboTwin2 with matched training data and evaluation environments that isolate short-horizon observation aliasing. Across AliasBench, SimplerEnv, LIBERO, and RoboCasa, IntentVLA improves rollout stability and outperforms strong VLA baselines

cs.RO↗

Credibility-Aware Learning and Control for Safe USV Navigation under Perception Uncertainty

Safe navigation for Unmanned Surface Vehicles (USVs) under the International Regulations for Preventing Collisions at Sea (COLREGs) remains challenging in dynamic maritime environments, especially when perception uncertainty is miscalibrated. Errors in state estimation can produce unreliable belief states that mislead value learning, while logic based on discrete traffic rules can cause abrupt action corrections. To address these challenges, we integrate Credibility-Weighted Value Learning (CWVL) with Covariance- and Recovery-Aware Control Barrier Function Quadratic Programming (CoReCBF-QP). CWVL derives a dynamic trust factor from the discrepancy between the covariance estimated by the filter and empirical error statistics. This factor modulates the critic's heteroscedastic loss and limits overfitting to miscalibrated observations. CoReCBF expands the collision geometry according to uncertainty and incorporates terms for braking and turning recovery. The resulting hyperbolic safety boundary preserves feasible avoidance velocities and supplies the QP safety constraint. A continuous COLREGs-aware reference in the objective promotes starboard maneuvers in Rule 14 head-on and Rule 15 give-way crossing encounters. Simulations show improved robustness in collision avoidance and COLREGs event compliance, achieving an 82.0\% success rate with ten target ships beyond the training range.

cs.RO↗

AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation

Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical knowledge needed to specify where and how robots should act. In this work, we present AnnotateAnything, a general automatic annotation framework that converts passive 3D assets into manipulation-ready assets with structured, diverse, and executable manipulation labels. AnnotateAnything is built around two complementary pipelines. First, a unified visual-language annotation pipeline using vision-language reasoning to infer object semantics, interaction constraints, and 3D-grounded cues, providing human-prior guidance for identifying meaningful interaction regions. Second, a fully automatic and massively parallel physics annotation pipeline grounds these priors in each asset's geometry and physical constraints through candidate generation, geometry optimization and trajectory generation. This pipeline produces diverse and executable action annotations, including grasp poses, dexterous contacts, articulation waypoints, insertion directions, hanging affordances, and navigation targets. Using the generated annotations, we further build an asynchronous parallel simulation data-collection system across diverse objects, tasks, and robot embodiments. Experiments demonstrate that AnnotateAnything achieves superior annotation efficiency, data-collection efficiency, and task success rates over existing annotation and data-generation pipelines, while also supporting downstream tasks such as affordance detection, robotic VQA, and visual instruction finetuning. We provide project materials on the project page and plan to release the full code, annotations, and benchmark to facilitate future research. Videos, code, demo assets, and annotations are provided in supplementary materials Project page: https://tourmaline-caramel-169490.netlify.app.

cs.RO↗

MagicSim: A Unified Infrastructure for Executable Embodied Interaction

Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastructure built around one deterministic batched runtime and a shared Markov decision process (MDP). From YAML-first specifications that decouple contents, placement, behavior, and agent exposure, MagicSim constructs diverse executable worlds spanning task families, interaction regimes, physics, layouts, sensors, avatars, and robot embodiments in one reset-and-step loop. A common execution interface grounds high-level commands through controllers, atomicskills, planner primitives, and asynchronous planning, realizing them as robot actions rather than simulator-side state edits. One task definition supports three capabilities: benchmark and RL evaluation, an autocollect interface that automatically turns commands into grounded trajectories, and agent/VLM-facing interaction. For automatic execution, commands flow through a Command->Skill->Planner->Robot->Record pipeline, while per-environment command, skill, planning, retry, annotation, and episode states advance independently above the shared physics tick. Successful rollouts are saved as structured multimodal trajectories aligning language supervision, action representations, visual/geometric representations, and task-level status with the executed episode. MagicSim thus unifies diverse world construction, embodied execution, task evaluation, automatic rollout generation, and interactive agent interfaces in one planner-in-the-loop runtime.

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J-LAW: Joint Localization and Action-Conditioned World Modeling via Coupled Latent Factor Graphs

Classical simultaneous localization and mapping (SLAM) estimates metric poses and a geometric map but does not provide an action-conditioned predictive state. Action-conditioned world models learn compact latent dynamics but ignore global metric consistency and accumulate drift under open-loop rollout. We introduce J-LAW (Joint Localization and Action-Conditioned World Modeling), a unified factor-graph formulation that connects metric pose variables, predictive latent states, and persistent latent landmarks in this letter.J-LAW represents each image as a compact predictive state and combines it with pose or motion measurements through a separately learned mapping. Its maximum a posteriori (MAP) factor graph enforces consistency between these complementary sources of information over time. Experiments on PushT and WildGS show that J-LAW's factor-graph representation can improve long-horizon latent consistency and recover more reliable predictive states under partial observations, forming a foundation for future integrated localization and planning systems.

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TFP: Temporally Conditioned Memory-Fusion Policies for Visuomotor Learning

Vision--Language--Action (VLA) policies such as $π_{0.5}$ and OpenVLA perform well on many manipulation tasks, but they are often reactive: the next action is predicted from the current observation, instruction, and proprioceptive state. This assumption breaks down in stage-dependent manipulation, where visually similar states may require different actions depending on latent task progress and previous interaction outcomes. We argue that such tasks require not only memory, but dynamics-aware belief updates: the policy should preserve task progress during stable or occluded phases and revise its belief near contact, release, or subgoal transitions. We introduce Temporally Conditioned Memory-Fusion Policies (TFP), a lightweight memory-action framework for VLA backbones. TFP maintains an episode-local task-progress belief with Liquid Time-Constant dynamics and injects the updated belief directly into the flow-matching action decoder through adaptive modulation. This lets temporally accumulated context shape the generated action chunk, rather than serving only as passive history context. With a 3.3B-parameter model, TFP improves the average success rate from 96.9% to 98.75% on LIBERO and from 91.4% to 93.77% on LIBERO-plus. On the memory-focused MIKASA ShellGameTouch diagnostic, TFP achieves success up to 75.0%. Mechanistic analyses show that write-gain changes near manipulation events are about 6 times larger than far non-event phases, and hidden-state interventions show that the belief causally modulates generated action chunks. These results suggest that compact, event-sensitive memory dynamics can improve VLA policies under occlusion, visual perturbation, and stage-dependent task structure.

cs.RO↗

InLiER: Learning-Free Heterogeneous LiDAR Place Recognition via Intermediate Mixed-Radix Structural Keypoint Tokenization

LiDAR place recognition supports loop closure, relocalization, and multi-agent map management. As robotic platforms increasingly combine LiDARs with different fields of view, resolutions, and scanning patterns, existing descriptors degrade because they are tightly coupled to sensor-specific characteristics. We present InLiER, a learning-free pipeline based on an intermediate tokenization step. Height-sliced keypoints from structural elements receive mixed-radix token IDs encoding height, radial distance, local shape, and azimuth from local 3D geometry, in a compact sub-2KB representation. The same vocabulary is reorganized across three retrieval stages: height-ceiling histogram intersection for fast rotation-invariant shortlisting, binary bitmask alignment for yaw estimation and reranking, and token-guided geometric verification for 6-DoF pose estimation. InLiER achieves state-of-the-art performance on the HeLiPR dataset and in real-world field experiments, among modern handcrafted methods and outperforms the learning-based baseline on most cross-sensor configurations.

cs.CV↗

OccamView: Object-Conditioned View Selection for Frame-Budgeted Active 3D Gaussian Reconstruction

Active 3D Gaussian reconstruction fundamentally relies on selecting informative next-best views under limited sensing budgets. Existing active 3DGS methods primarily plan viewpoints according to geometric information gain, treating object-induced hidden regions in the same manner as general unexplored space. Under tight frame budgets, such geometry-driven strategies may prioritize global scene coverage while leaving partially observed objects incompletely reconstructed. To address this limitation, we propose OccamView, an object-conditioned view-selection framework for frame-budgeted active 3D Gaussian reconstruction. Rather than predicting unseen object geometry or performing shape completion, OccamView maintains an online object memory from open-vocabulary detections grounded in measured RGB-D observations and represents unresolved local occupancy around detected objects as conservative hidden-region proxies. Candidate viewpoints are then evaluated using an occlusion-aware proxy-coverage score. Furthermore, we introduce a Geo-Floor mechanism that restricts object-conditioned re-ranking to geometrically competitive candidates, allowing object-conditioned cues to guide complementary observations while preserving the geometry-driven exploration behavior of the underlying planner. Experiments on Replica and Matterport3D under a unified frame-budgeted protocol show that OccamView consistently reduces Completion and improves Completion Ratio across five frame budgets, with particularly pronounced gains under limited frame budgets. These results demonstrate that lightweight object-conditioned cues effectively complement geometry-driven active view planning.

cs.RO↗

ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback

Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Residual Policy Adaptation (ORPA), a framework that enables immediate, feedback-driven correction of robot actions without modifying the underlying policy parameters. ORPA augments a pretrained control policy with a lightweight, feedback-conditioned module that predicts residual adjustments directly in joint space, allowing the system to adapt its behavior at runtime. We evaluate ORPA on a set of precision-sensitive manipulation tasks using the ALOHA platform, demonstrating improvements in success rate and recovery from small perturbations compared to baseline control policies and rule-based inverse kinematics corrections.

cs.RO↗

Optimal control of a swimming robot based on Purcell's microswimmer model

Purcell's swimmer is a well-known planar model of a swimming microorganism, governed by low Reynolds number hydrodynamics, which is comprised of three rigid links connected by actuated rotary joints. This model has been analyzed as a robotic locomotion system governed by first-order nonlinear dynamics with a periodic input (gait) of the two joint angles. In this work, we present a robotic macro-scale realization of this three-link swimmer moving in a highly viscous fluid. We propose a simple variant of Purcell's theoretical model with non-slender links and a central rigid sphere which represents the added drag of the robot's central flotation block, and calibrate the model's parameters to fit experimental measurements. Next, we apply optimal control formulation based on Pontryagin's Maximum Principle (PMP) in order to find optimal gaits that maximize the displacement per cycle under bounds on the joint angles. Employing a differential geometric method that transforms the problem to area integral enclosed by the gait trajectory in the plane of joint angles, enables visual interpretation which explains topological changes in displacement-optimal gaits upon varying the bound on the joint angles. We then apply PMP formulation to the problem of maximizing Lighthill's energy efficiency in order to obtain a boundary value problem (BVP) whose solution gives efficiency-optimal gaits for Purcell's swimmer model, as well as its variant with a central sphere. Finally, we utilize numerical methods such as parameterizing the input gait as a truncated Fourier series, as well as GPOPS-II solver, to produce sufficient initial guess values for solving the BVPs and obtaining efficiency-optimal gaits.

physics.flu-dyn↗

PredVLA: Predictive Sensorimotor Modeling for Sub-Million-Parameter Robot Manipulation

Large pretrained vision-language-action models achieve strong robot-manipulation performance, while compact alternatives have largely pursued efficiency by compressing the prevailing observation-to-action paradigm. We investigate whether predictive sensorimotor modeling can make more effective use of a limited parameter budget than direct observation-to-action mapping. We present PredVLA, a language-conditioned predictive-coding policy with only 0.68 million trainable network parameters and no robot-data pretraining. Its hierarchical recurrent dynamics predict visual features and proprioception, while observations influence latent state only through prediction-error-driven online inference. On LIBERO, PredVLA achieves an 86.9% mean success rate across the three short-horizon suites and 75.4% across all four suites. Under a controlled comparison using the same frozen front end, demonstrations, action decoder, and evaluation protocol, PredVLA achieves 3.7x and 7.4x the three-suite mean success rates of parameter-matched Transformer and LSTM behavior-cloning policies, respectively. A mechanism-by-mechanism transition to the recurrent behavior-cloning baseline shows that replacing the predictive pathway with direct observation input produces the largest single performance drop, accounting for approximately $70\%$ of the endpoint gap. Further ablations identify distinct contributions from training-time latent inference, test-time error regression, hierarchical timescales, and sensory prediction-error channels. Together, these results support predictive sensorimotor modeling as a strong inductive bias for compact language-conditioned robot control.

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Blind Dexterity: Whole-Body Humanoid Manipulation via Pure Proprioception

We present blind, whole-body manipulation skills on a Unitree G1 humanoid using only onboard proprioception, without cameras, markers, force-torque, or tactile sensors. Despite this minimal sensing, the trained policies exhibit surprising capability across qualitatively different tasks: push-resilient bipedal walking without IMU feedback, active soccer ball trapping with a foot, seeking and lifting a suitcase by its handle, and mounting a randomly positioned skateboard. We argue that these capabilities arise from a key underappreciated signal: the way the joint encoder readouts evolve under purposeful compliant contact, effectively forming a whole-body tactile channel. By generating contact-rich motions, the trained policies actively probe the environment; as a result, task-relevant object state (e.g., pose) becomes increasingly decodable from short proprioceptive histories. We expose this information using compact task-specific state estimators trained alongside, but fully separately from, the policies; their prediction errors decrease rapidly after informative contact. Our results indicate that joint encoder-based proprioception, combined with compliant actuation (now widely available on commercial robots and low-cost motors) is already a strong, practical substrate for whole-body dexterous manipulation and interactive perception, and therefore a natural foundation on which richer sensing can be layered.

cs.RO↗

Generalizable Multi-Agent Planning from Signal Temporal Logic Specifications via Diffusion

Multi-agent systems in the real-world (e.g., drone swarms, autonomous cars, warehouse robots) must satisfy rich, temporal tasks while avoiding collisions. Signal Temporal Logic (STL) elegantly encodes such objectives, but current STL planning methods face critical limitations. State-of-the-art optimization-based approaches can handle arbitrary STL specifications but struggle with scalability, becoming computationally impractical as the number of agents grows. Learning-based methods efficiently handle a large number of agents with rapid planning times but fare poorly when deployment-time objectives differ from those used during training, and do not support planning tasks that require different specifications to be ascribed to different agents (i.e., heterogeneity) or team-level specifications requiring coordination of multiple agents. This fundamental trade-off between generalizability and scalability presents a challenge for realizing multi-agent STL planning algorithms in practice. To overcome this challenge, we introduce a new diffusion method for multi-agent planning with STL specifications. Using a differentiable approximation of STL, we integrate the STL gradient in the denoising process, making our approach generalizable to novel formulas whose predicates are placed anywhere within the goal region covered during training, while achieving the same scalability as existing learning-based methods. Our method supports heterogeneous specifications, and by using diffusion models, naturally enhances plan diversity, thereby significantly reducing safety-related violations (e.g., collisions) among agents. A detailed evaluation study justifies the utility of STL-guided diffusion-based multi-agent planners for constructing generalizable, scalable, and diverse plans. Videos and code are available at https://www.jeappen.com/diff-ma-stl/ and https://github.com/jeappen/diff-ma-stl .

cs.MA↗
Compare source metadata on this page
WorkPublishedSource identifierSource
BikeScenes: LiDAR Semantic Segmentation for Bicycles2026-08-302510.25901arxiv
Cross-Modal Visuo-Tactile Representation Learning with Action Chunking Transformers for Contact-Rich Manipulation2026-08-302602.00514arxiv
Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion2026-08-302603.03485arxiv
PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking2026-08-302603.19305arxiv
PrefMoE: Robust Preference Modeling with Mixture-of-Experts Reward Learning2026-09-262605.00384arxiv
IntentVLA: Short-Horizon Intent Modeling for Aliased Robot Manipulation2026-08-302605.14712arxiv
Credibility-Aware Learning and Control for Safe USV Navigation under Perception Uncertainty2026-08-302605.26974arxiv
AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation2026-08-302606.17446arxiv
MagicSim: A Unified Infrastructure for Executable Embodied Interaction2026-08-302606.17511arxiv
J-LAW: Joint Localization and Action-Conditioned World Modeling via Coupled Latent Factor Graphs2026-08-302606.28712arxiv
TFP: Temporally Conditioned Memory-Fusion Policies for Visuomotor Learning2026-08-302607.08283arxiv
InLiER: Learning-Free Heterogeneous LiDAR Place Recognition via Intermediate Mixed-Radix Structural Keypoint Tokenization2026-08-302607.16862arxiv
OccamView: Object-Conditioned View Selection for Frame-Budgeted Active 3D Gaussian Reconstruction2026-08-302608.16499arxiv
ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback2026-08-302608.17323arxiv
Optimal control of a swimming robot based on Purcell's microswimmer model2026-08-302608.17455arxiv
PredVLA: Predictive Sensorimotor Modeling for Sub-Million-Parameter Robot Manipulation2026-08-302608.26673arxiv
Blind Dexterity: Whole-Body Humanoid Manipulation via Pure Proprioception2026-08-302608.29487arxiv
Generalizable Multi-Agent Planning from Signal Temporal Logic Specifications via Diffusion2026-08-302608.29490arxiv

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