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cs.RO: explore 673 source-linked works published from 2023 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

SpatialCrafter: Single Image World Modeling with Generative 3D Proxies

Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality. Existing methods based on video diffusion model (VDM) commonly rely on incomplete conditioning signals such as sparse point clouds or 2D panoramas, leading to stochastic hallucinations, long-term drifts and suboptimal 3D consistency. We present SpatialCrafter, a novel two-stage framework that addresses these issues by introducing a global 3D proxy for high-fidelity image-to-scene generation. Specifically, we decompose the generation process into global proxy generation and appearance refinement. For proxy generation, we propose a Point-anchored Sparse Structure~(PaSS) Flow module that predicts a spatially aligned and geometrically consistent 3D proxy. For appearance refinement, we re-frame the VDM as a Generative Deferred Refiner which synthesizes high-frequency photorealistic details upon proxy-defined scene geometry. To better integrate the proxy with the pre-trained VDM, we introduce Parallel Geometry Injection and Proxy-Aware Corruption training strategies, which improve robustness to proxy artifacts without disrupting the pretrained generative manifold. Furthermore, as no suitable dataset exists for this explorable scene generation task, we construct a new large-scale dataset of 115K scenes. To the best of our knowledge, it is the first hybrid dataset for image-to-scene generation. Extensive experiments on both synthetic and real-world datasets show that SpatialCrafter outperforms state-of-the-art methods, mitigates long-term drift, and remains robust and consistent under rapid camera motion and extreme viewpoint changes. Our project page: \href{https://fangchuan.github.io/SpatialCrafter/}{fangchuan.github.io/SpatialCrafter/}

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GRAFT: Grounded and Efficient Online Reinforcement Adaptation for Fine-Grained Robot Manipulation

Pretrained vision-language-action (VLA) policies provide strong priors for robot manipulation, yet adapting them online to fine-grained biomedical tasks remains challenging. Task success often hinges on subtle, view-dependent visual cues, while task-level rewards provide little guidance about which regions matter, making it difficult to learn task-relevant visual grounding from limited real-robot interaction. Online adaptation is further constrained by the computational cost of VLA inference and replay-based updates. We introduce GRAFT (Grounded Reinforcement Adaptation for Fast Task Learning), a framework for efficient online VLA adaptation through grounded perception. GRAFT uses region-level supervision to learn view-specific visual anchors that focus perception on task-relevant local cues without requiring region proposals at deployment. It further combines single-step action generation with cached visual-language prefix reuse to accelerate online learning. Across four biomedical manipulation tasks, GRAFT improves success rates by 32.5 percentage points under matched adaptation budgets, while reducing the computational overhead of online policy updates.

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CAVE-NAV: VLM-Based Autonomous 3D Navigation in Underwater Cave Environments

Autonomous navigation in underwater cave environments is essential for search-and-rescue operations, scientific exploration, and emergency egress. Traditional navigation systems commonly depend on dense visual features for localization and mapping. In underwater caves, however, visual degradation can undermine feature-based localization, sonar-based mapping may yield overly conservative obstacle representations, and communication constraints preclude real-time human guidance. To address these limitations, we propose an autonomous underwater cave navigation framework that leverages a vision-language model (VLM) with Chain-of-Thought (CoT) reasoning to infer navigable directions from environmental cues, including light intensity gradients, passage morphology, and geometric complexity, captured through multimodal inputs comprising RGB imagery, depth maps, and sonar-based vertical-clearance measurements, thereby supporting safe 3D navigation through confined cave passages. High-fidelity simulations across multiple cave topologies demonstrate that the proposed framework completes all evaluated end-to-end traversals without collisions while maintaining safe clearance from cave boundaries.

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Deciding If, When, and Where to Replan for Robust Manipulation

Foundation-model (FM) based task and motion planning (TAMP) methods typically assume that the full scene is known before planning. In long-horizon manipulation, however, relevant objects may initially be hidden and only become observable as the robot interacts with the environment. We introduce Robust-TAMP, a task and motion planning framework that first decides whether a discovery needs a replan. If replanning is needed, the robot executes unaffected actions while the FM synthesizes corrective actions. These actions are inserted into the existing plan based on urgency, either executed immediately or deferred while preserving the remaining plan. We evaluate Robust-TAMP on 14 MuJoCo environments with hidden objects, blocked placements, articulated containers, and multi-step tasks, and on five real-world settings. Our proposed method completes 92.1% of simulated tasks, outperforming four baseline comparison architectures by 47.1 percentage points under the same settings. Ablations show that each component either raises success or lowers planner calls, planning time, and robot idle time. An extensive study across model sizes, text and vision inputs, reasoning modes, and prompting further shows that in-context examples help the planner follow multi-step procedures that zero-shot prompting struggles with. Our implementation code and project details are available at https://narendhiranv04.github.io/ROBUST-TAMP/.

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Stay Seated: Learning Omnidirectional Humanoid Locomotion on a Passive Mobile Chair with Casters

Humanoid robots with quasi-direct-drive actuators continuously generate joint torque while standing, whereas seated humans delegate weight support to chairs during desk work. As a first step toward seated loco-manipulation, we study omnidirectional seated locomotion on a passive mobile chair, requiring unfixed pelvis-seat contact and intermittent foot-floor propulsion of the robot-chair system. We extend a standard standing velocity-tracking environment with a passive-chair model, seated-state rewards, critic-only chair observations, and task-tailored contact settings. The policy is learned without motion-imitation rewards; its actor uses only proprioception and velocity commands, without contact sensing or chair states. In random-command evaluation, the policies tracked omnidirectional commands through nearly all 20-s rollouts, and the best seated policies could outperform the Standing policy in velocity tracking. Across four training seeds, a $2^3$ full-factorial comparison of symmetry regularization (SY), foot-slip regularization (FS), and command curriculum (CC) showed that FS reduced CoT but increased tracking error and that some FS-only policies converged to stationary local optima. Combining FS with either SY or CC avoided this failure without retuning FS, while SY improved bilateral leg symmetry during longitudinal motion. Direction-resolved analysis showed CoT ordered backward $<$ lateral $\ll$ forward, with planted-leg extension in backward and lateral motion and knee flexion following heel contact in forward motion. The learned policy achieved zero-shot sim-to-real transfer to a Unitree G1 and generated omnidirectional seated locomotion.

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DeicticVLA: Unifying Instruction Modes Based on Language and Deictic Gestures in a Single VLA

Vision-Language-Action models (VLAs) allow users to specify manipulation tasks in natural language, but distinguishing a target or placement goal among objects of the same category or similar appearance requires detailed expressions that VLAs may not use reliably. We propose DeicticVLA, which canonicalizes Language Instruction (LI), Vision-Language Instruction (VLI), and Visual Instruction (VI) into a text prompt and deictic masks through text-prompt completion and deictic gesture grounding, enabling a single pretrained VLA to handle all three instruction modes. With a shared backbone, demonstrations, and matched training steps, we compare two RGB visual prompting methods, two separate-channel mask prompting methods, and three training strategies in simulation. Under two-stage training, the four prompting methods achieve high in-distribution success but differ in their ability to use deictic masks in unseen layouts. Across methods, training-strategy ablations show that two-stage training improves such use, while retaining second-stage LI data mitigates forgetting without reducing VLI and VI performance. In three real-world tasks, one policy supports all modes. VLI and VI outperform LI under unseen expressions, appearance changes, and novel objects. For unseen categories, both achieve 100% success, compared with 16.7% for jointly trained LI. These results demonstrate the unified three-mode interface and guide DeicticVLA design.

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Contact-Guided Exploration for Non-Prehensile Locomanipulation with Multi-Critic RL

Non-prehensile manipulation offers versatile skills for moving and rearranging heavy or bulky objects, particularly when combined with a mobile manipulation platform. However, both model-based and model-free approaches struggle with the complex hybrid dynamics and the sparsity of the contact in these tasks. To address these challenges, we propose a contact-guided exploration strategy implemented within a Multi-Critic Reinforcement Learning (RL) framework. A dedicated exploration critic is trained with a dense contact-seeking reward that guides the end-effector toward meaningful contact points; its influence is progressively decayed to recover a task-optimal policy. We obtain candidate interaction points from a general-purpose grasping algorithm, enabling the exploration mechanism to generalise across various object geometries. We evaluate the approach on multiple tasks, including box pushing, chair transportation, and a dishwasher opening task. Finally, we validate the chair transportation policy through extensive experiments on a quadrupedal mobile manipulator, demonstrating deployable non-prehensile manipulation in the real world.

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From Small Talk to Rapport: Exploring Robot Self-Disclosure in Collaborative Tasks

People naturally chat while collaborating and share personal information (i.e., self-disclose) to build rapport and maintain social connections. As robots are increasingly developed to work with people, the effective use of these social behaviors to enhance engagement and support teamwork becomes ever more important. While prior work has shown that robot-initiated small talk can benefit human-robot collaboration, less is known about how best to design such small talk. In this work, we explore how self-disclosure may be designed to support small talk within a human-robot team---especially when the robot is an industrial manipulator that lacks anthropomorphic cues and performs physical work. We first developed an LLM-driven manipulator capable of partaking in small talk, adopting either a low-disclosure or high-disclosure strategy. We then conducted a user study (N = 50) to investigate how self-disclosure in small talk influences human-robot dynamics. Unexpectedly, participants disclosed more in the low-disclosure condition and reported stronger teaming and coordination than those in the high-disclosure condition. This effect was more pronounced among users with prior experience teaming with robots. These results suggest that increasing robot self-disclosure does not necessarily foster rapport, social connection, or reciprocal disclosure; other factors, such as prior HRI experience, should be considered.

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Picking Bins Empty: A Hierarchical Hybrid Approach with Online Self-Learning of Grasp Points for Reliable Industrial Bin-Picking

Bin-picking is a cornerstone of modern manufacturing, yet achieving complete bin clearance without manual intervention remains a critical challenge. While model-based methods provide high precision, they frequently suffer from deadlocks when predefined grasps are occluded or perception fails. Labor-intensive fine-tuning of grasp points is commonly required to reach a satisfactory performance for new parts. Model-free algorithms offer a more flexible alternative with "out-of-the-box" versatility but lack the reliability and repeatability required for production. Unlike existing work, which treats the two techniques in isolation, we propose a fourtiered hierarchical hybrid approach to combine the best of both worlds. A model-based pipeline serves as a robust backbone, while a model-free "exploration agent" resolves deadlock situations and discovers new grasp points. This is supported by an online self-learning mechanism that uses gripper-stroke feedback and Wilson score intervals to autonomously rank grasp candidates, reducing manual commissioning effort. Validation on three automotive parts demonstrates that our method significantly outperforms a model-free baseline in grasp success rate while improving the bin clearance rate of the model-based baseline from 50.9% to 100% across all experiments. This transition to full bin clearance marks a significant step towards truly autonomous, intervention-free industrial operation.

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PAMoR: Parameterized Affective Motion Generation in Real Time for Humanoid Robots

People read a humanoid robot's motion in social settings not only for the action performed but for the affect conveyed. Motion carrying that affect has so far been generated for human avatars, where style is taken from a reference clip or an emotion word, neither of which can be quantitatively parameterized. We present PAMoR, which turns affect into a measured control parameter: a valence-arousal (V-A) coordinate computed natively on robot kinematics. It is obtained in closed form from postural expansion and movement energy, and these measurements serve directly as generation conditions, with no human annotation. An action prior and two affect priors, trained in a shared latent space, are composed at each denoising step: the action prior fixes what is performed, the affect priors modulate how. Whole-body motion rolls out autoregressively on a 29-DoF Unitree G1 in real time, with action and affect both editable. Generated motion tracks the commanded V-A over its full range while text-to-motion fidelity still matches text-only baselines. In a perceptual study, raters identify the commanded emotion on 0.38 of trials, above both baselines and approaching the 0.44 reported for acted human bodies.

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Probabilistic Multi-Robot Gas Source Localization with Uncalibrated Sensors: A Distributed Estimation Approach

Estimating environmental states with multi-robot systems becomes particularly challenging when robots are equipped with uncalibrated and therefore heterogeneous sensors, whose nonlinear and inconsistent responses prevent reliable information fusion. In this paper, we propose a distributed probabilistic framework for source localization tasks that enables calibration-free estimation in the presence of sensor heterogeneity. The key idea is that each robot independently estimates a local belief using a rank-based feature that captures the relative evolution of observations and is invariant to sensor scaling and nonlinearities. These local beliefs are then fused through a product of experts formulation to obtain a consistent global estimate across the team. To further improve the efficiency of team coordination, we introduce an informative region allocation and path planning strategy that reduces redundant exploration while balancing exploration and exploitation. We validate the proposed framework using high-fidelity simulations with realistic gas sensor models. Results demonstrate that our method significantly outperforms a benchmark method based on standard measurement aggregation, achieving reliable source localization accuracy despite strong sensor heterogeneity. More broadly, this work demonstrates how calibration-free sensing representations can be effectively extended to distributed robotic systems, paving the way for their application to other estimation tasks involving heterogeneous sensors.

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Training-free Suction Grasp Detection for Deformed Aseptic Cartons Using Vision-Language Models and Geometric Surface Scoring

Robotic sorting of recyclable waste is challenging due to the deformable and geometrically inconsistent nature of target objects. We present a training-free suction grasping system for sorting deformed aseptic beverage cartons, decoupling target identification from grasp-point selection. An open-vocabulary vision-language model detects cartons from a text prompt, SAM2 refines each detection into an instance mask, and a geometric scoring method selects the suction point by combining surface flatness with normal alignment. Three geometric methods are compared: k-nearest-neighbour PCA, Sobel cross-product, and RANSAC plane fitting. Evaluated on a real robot across three deformation levels and 35 cluttered scenes, single-object grasp success reaches 88.2% and end-to-end retrieval in clutter is 72.6%.

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CoCoBench: A Cooperative Coordination Benchmark for Embodied Multi-Agent Task Planning

Agent systems powered by multimodal large language models (MLLMs) have advanced rapidly in recent years, yet existing embodied-agent benchmarks still lack fine-grained diagnostics for multi-agent coordination. Most benchmarks either focus on single-agent task completion or summarize multi-agent behavior with overall task success rates, which can obscure coordination failures such as duplicated work, violations of ordering constraints, resource contention, and desynchronized handoffs. In this paper, we introduce CoCoBench, a construct-level benchmark for evaluating multi-agent embodied coordination in executable household tasks. CoCoBench contains 897 oracle-validated instances organized around four recurring coordination constructs: task allocation, sequential ordering, mutual exclusion, and handoff coordination. In addition to task success rate, CoCoBench provides construct-level scores that measure whether agents coordinate effectively. We evaluate 11 leading MLLMs across different coordination modes, observation inputs, and numbers of agents. The results show that coordination ability is highly construct-specific: strong overall performance does not imply balanced competence across different coordination types. These findings point to new directions for designing targeted model architectures and improving multi-agent coordination ability.

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Spatial-Semantic Reasoning using Large Language Models for Efficient UAV Search Operations

We present a real-time semantic navigation framework for Unmanned Aerial Vehicles (UAVs) focused on improving time efficiency in the Object Goal Navigation (ObjectNav) task. Central to our approach is a Large Language Model (LLM) that interprets user-provided natural language instructions and performs semantic reasoning over detected objects and spatial context to prioritize high-probability search regions. The system combines real-time object detection, 3D spatial mapping, and polynomial spline interpolation for smooth and feasible UAV trajectory planning. Unlike prior methods that rely on offline reasoning or simulator-constrained action spaces, our framework can operate in real time, continuously updating semantic relevance based on new observations. Experiments in both simulated and real-world settings demonstrate reductions in mission duration while maintaining high search accuracy, underscoring the effectiveness of LLM-guided reasoning for time- efficient UAV-based ObjectNav.

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STEGNav: Spatio-Temporal Event Graph Reasoning for Multimodal Lifelong Object Navigation

Multimodal lifelong navigation requires an agent to autonomously explore unseen environments while sequentially completing navigation tasks specified by object categories, language descriptions, or reference images. Existing methods primarily accomplish these tasks by constructing state-centric semantic scene graphs. By treating scene graphs as persistent repositories of semantic observations, these methods struggle to distinguish similar instances, jointly represent semantic targets and exploration frontiers, and effectively exploit navigation memory and trajectory experience. To address these limitations, we propose Spatio-Temporal Event Graph Navigation (STEGNav), a training-free framework that extends conventional scene graphs into spatio-temporal event graphs along complementary spatial and temporal axes. The spatial axis performs query-conditioned instance grounding and jointly represents semantic targets and occupancy-aware exploration frontiers characterized by reachability, path cost, and exploration utility. The temporal axis employs trajectory-aware dual-window memory to retain recent decision--trajectory events and verified cross-subtask navigation outcomes. A VLM-based navigation agent reasons over the resulting spatio-temporal event graph and selects either a target instance or an exploration frontier as its next navigation goal. STEGNav achieves 66.3% SR and 39.7 SPL on GOAT-Bench, as well as SR scores of 64.0% and 69.4% on HM3Dv1 and HM3Dv2, respectively. Ablation studies and error analyses validate the complementary effects of the two axes, demonstrating that event-driven spatio-temporal representations improve navigation reliability and cross-subtask experience reuse.

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MaCoPlanner: LLM-Assisted Manual-Compiled Task Planning with Proactive Safety Verification for Robotic Industrial Panel Operation

Robotic industrial panel operation requires not only accurate control localization but also compliance with operating procedures, safety rules, and device-state constraints distributed across heterogeneous manuals. This study presents MaCoPlanner, a task-planning framework built on knowledge compiled from equipment manuals that converts equipment manuals into a typed intermediate representation, retrieves task- and state-relevant evidence, and uses it to support plan generation. Before actuation, candidate plans are symbolically rolled out and checked against procedural and state-transition constraints; detected violations are localized and returned for targeted repair, while unresolved plans are rejected. A separate execution interface grounds verified symbolic actions to physical controls and updates the device state. Under an independent evaluation oracle, MaCoPlanner achieves a final violation rate of 2.7%, and 26.3% of the runs in the repair analysis are rejected after exhausting the refinement budget. Compared with Raw-Manual, task success increases from 62.8% to 84.4% on Level-2 tasks and from 25.9% to 43.2% on Level-3 tasks. Experiments on a controller-panel simulator without an attached industrial load further demonstrate integrated execution feasibility under representative interaction conditions, without claiming industrial deployment readiness.

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PanelShield: Verifiable Closed-Loop Safe Planning for Robotic Industrial Panel Operation

Industrial panel operation is knowledge-intensive and safety-critical. Beyond control recognition and action generation, execution must satisfy constraints in operation manuals and safety regulations. While foundation-model-based planners show strong semantic capability, they typically lack computable, localizable, and reproducible mechanisms for violation detection and repair. To address this, we propose PanelShield, a verifiable closed-loop safety planning framework for manual-guided industrial panel operation. The framework generates parameterized action primitive sequences from task-relevant manual evidence and applies dual formal verification with LTL and a Safety FSM to enforce cross-step temporal correctness and local transition legality. When violations occur, it outputs a structured counterexample with the earliest violating step and cause, enabling targeted repair and re-verification. We build a multi-level long-horizon planning benchmark covering three representative industrial device panels, and evaluate the framework in simulation and real-world robotic experiments. Results show that PanelShield improves complex safety-constrained task performance over foundation-model-only planning baselines while reducing the violation rate to 2.7%, with 4.1 s total latency. Real-world experiments demonstrate end-toend feasibility. Overall, PanelShield offers a verifiable approach to robotic panel operation that balances flexibility, safety, and auditability.

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Cooperative Risk-Aware Exploration in Heterogeneous Multi-Robot Systems Using Algorithmic Altruism

Multi-robot systems are well-positioned for exploration in hazardous environments, but effective deployment requires deciding not only where robots should gather information, but also how risk should be distributed across heterogeneous team members. This paper develops a game-theoretic framework for cooperative risk-aware exploration based on ecologically inspired altruistic behavior. Each robot selects a finite-horizon trajectory to maximize information gain while penalizing redundant exploration and expected hazard exposure. Heterogeneity is introduced through agent-specific value parameters for encoding altruistic coupling, which is modeled through relatedness weights inspired by Hamilton's rule. We introduce a game-theoretic structure for trajectory planning that defines a Social Nash Equilibrium, which modifies the utility of agent actions according to agent relatedness. This utility shaping causes agents to internalize the effect of their trajectory choices on teammates, encouraging lower-valued robots to accept risk when doing so benefits higher-valued agents and improves team performance. We define an exploration utility for agents that rewards area coverage and uncertainty reduction, while also penalizing redundancy and risk, enabling projected gradient-based waypoint optimization in a receding-horizon planner. Simulations show that altruistic planning reduces redundant exploration, improves inter-robot separation, and reallocates risk according to agent value while maintaining comparable map coverage. We further demonstrate the approach in hardware experiments, where planned waypoints are tracked by wheeled robots using single-integrator controllers and barrier certificates.

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Compare source metadata on this page
WorkPublishedSource identifierSource
SpatialCrafter: Single Image World Modeling with Generative 3D Proxies2026-08-282608.27073arxiv
GRAFT: Grounded and Efficient Online Reinforcement Adaptation for Fine-Grained Robot Manipulation2026-08-282608.27079arxiv
CAVE-NAV: VLM-Based Autonomous 3D Navigation in Underwater Cave Environments2026-08-282608.27793arxiv
Deciding If, When, and Where to Replan for Robust Manipulation2026-10-102608.28075arxiv
Stay Seated: Learning Omnidirectional Humanoid Locomotion on a Passive Mobile Chair with Casters2026-08-282608.28090arxiv
DeicticVLA: Unifying Instruction Modes Based on Language and Deictic Gestures in a Single VLA2026-08-282608.28108arxiv
Contact-Guided Exploration for Non-Prehensile Locomanipulation with Multi-Critic RL2026-08-282608.28140arxiv
From Small Talk to Rapport: Exploring Robot Self-Disclosure in Collaborative Tasks2026-08-282608.28154arxiv
Picking Bins Empty: A Hierarchical Hybrid Approach with Online Self-Learning of Grasp Points for Reliable Industrial Bin-Picking2026-08-282608.28175arxiv
PAMoR: Parameterized Affective Motion Generation in Real Time for Humanoid Robots2026-09-212608.28213arxiv
Probabilistic Multi-Robot Gas Source Localization with Uncalibrated Sensors: A Distributed Estimation Approach2026-08-282608.28214arxiv
Training-free Suction Grasp Detection for Deformed Aseptic Cartons Using Vision-Language Models and Geometric Surface Scoring2026-08-282608.28246arxiv
CoCoBench: A Cooperative Coordination Benchmark for Embodied Multi-Agent Task Planning2026-08-282608.28266arxiv
Spatial-Semantic Reasoning using Large Language Models for Efficient UAV Search Operations2026-08-282608.28270arxiv
STEGNav: Spatio-Temporal Event Graph Reasoning for Multimodal Lifelong Object Navigation2026-08-282608.28279arxiv
MaCoPlanner: LLM-Assisted Manual-Compiled Task Planning with Proactive Safety Verification for Robotic Industrial Panel Operation2026-08-282608.28300arxiv
PanelShield: Verifiable Closed-Loop Safe Planning for Robotic Industrial Panel Operation2026-08-282608.28305arxiv
Cooperative Risk-Aware Exploration in Heterogeneous Multi-Robot Systems Using Algorithmic Altruism2026-08-282608.28409arxiv

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