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cs.RO: explore 673 source-linked works published from 2023 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-16. Counts describe this index, not the complete source archives.

SPOT: Spatial Perception-Oriented Long-Horizon Humanoid Teleoperation

High-quality demonstration data is becoming a central bottleneck for training general-purpose humanoid robots. While recent humanoid teleoperation systems have made substantial progress in retargeting human motion to robot motion, long-horizon loco-manipulation requires another capability: operators must maintain task-relevant spatial awareness over time, e.g., object locations, surrounding environments, the robot's pose. We call the extent of this awareness the operator's perceptual horizon. However, existing methods often shorten this: narrow views miss peripheral events, robot-mounted cameras become unstable during locomotion, and coupled head-view control makes looking around interfere with robot motion. We present SPOT, a Spatial Perception-Oriented VR Teleoperation system for collecting long-horizon humanoid demonstration data by providing extended perceptual horizon. SPOT combines a robot-mounted binocular fisheye camera, a wide-field stereoscopic display, viewpoint-decoupled free-looking, and visual stabilization to provide a robot-centric view that is wide, stable, and actively inspectable. Unlike conventional egocentric interfaces, SPOT decouples visual exploration from robot actuation: the egocentric stereo observation is rendered on a virtual hemisphere around the operator, so natural head rotations change where the operator looks within the wide-field view rather than commanding the robot head, camera, or torso. We evaluate SPOT on perception-critical humanoid data-collection tasks spanning drop recovery, peripheral retrieval, large-workspace bimanual manipulation, fine alignment, and dynamic interaction. SPOT improves efficiency, accuracy, and recovery speed, demonstrating its effectiveness for user-friendly and scalable long-horizon humanoid data collection.

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mjorbit: A Simulation Framework for Space Robotics

This paper presents a general framework for simulating multi-body space robots with contact. We bring efficient, large-scale robot simulation to in-space servicing, assembly, and manufacturing applications. First, we perform an empirical trade study of methods for coupling orbit propagation with existing robotics simulation frameworks. Next, we present mjorbit, a general, flexible, and performant framework built on the MuJoCo engine widely used in robotics, to which we add key spacecraft dynamics, actuators, and sensors. We provide a low-latency C++ CPU backend and a high-throughput GPU backend behind a simple Python API. We demonstrate mjorbit by solving several realistic on-orbit case studies with both model-predictive control and reinforcement learning. Open-source code and examples are available at: https://johnzhang3.github.io/mjorbit/

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Learning to Fly: Stable Vision-Guided UAV Servoing with Compact Target-Centric Cues and Reinforcement Learning

Vision-guided reinforcement learning for Unmanned Aerial Vehicles (UAVs) remains challenging due to unstable policy optimisation, aggressive exploration, and the cost of high-dimensional visual perception. In this work, we investigate long-horizon UAV visual servoing using compact target-centric cues combined with low-dimensional sensor measurements. Rather than learning directly from RGB images, lightweight target segmentation provides image-space offsets and relative depth, which are combined with quadrotor velocity and projected-gravity measurements into a compact 12D policy observation. We compare Direct PPO with three matched-budget curriculum strategies: a Visual curriculum that progressively expands target placement difficulty, a Dynamics curriculum that gradually relaxes action constraints and smoothing, and a Joint curriculum that combines both progressions. All strategies reach comparable nominal performance, with complementary advantages across tracking metrics. Observation ablations show that proprioceptive measurements are critical for stable flight and image-space cues for target alignment, while explicit depth is not necessary for strong performance in the evaluated setting. Against tuned classical visual-servo controllers, learned policies show greater robustness to strong control and visual perturbations, while the Visual curriculum exhibits the smallest degradation under unseen target motion. Overall, the results demonstrate that compact target-centric representations can support robust long-horizon aerial visual servoing and that visual curriculum training can improve robustness to dynamic distribution shifts despite limited gains in nominal performance.

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Event-based Optical Marker Systems: A survey

The advent of event-based cameras, with their low latency, high dynamic range, and reduced power consumption, marked a turning point in machine perception and robotic vision. In~particular, the combination of these neuromorphic sensors with widely-available passive or active optical markers (e.g. AprilTags, arrays of blinking LEDs), has recently opened up a new field of opportunities. This survey paper provides a comprehensive review of Event-Based Optical Marker Systems (EBOMS). We~analyze the underlying principles and technologies on which these systems are based, with a special focus on their asynchronous operation and robustness against challenging lighting conditions. We also describe the most relevant applications of EBOMS, including object detection and tracking, pose estimation, and optical communication. The article concludes with a discussion of possible future research directions in this rapidly-emerging and multidisciplinary area.

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AtomicVLA: Unlocking the Potential of Atomic Skill Learning in Robots

Recent advances in Visual-Language-Action (VLA) models have shown promising potential for robotic manipulation tasks. However, real-world robotic tasks often involve long-horizon, multi-step problem-solving and require generalization for continual skill acquisition, extending beyond single actions or skills. These challenges present significant barriers for existing VLA models, which use monolithic action decoders trained on aggregated data, resulting in poor scalability. To address these challenges, we propose AtomicVLA, a unified planning-and-execution framework that jointly generates task-level plans, atomic skill abstractions, and fine-grained actions. AtomicVLA constructs a scalable atomic skill library through a Skill-Guided Mixture-of-Experts (SG-MoE), where each expert specializes in mastering generic yet precise atomic skills. Furthermore, we introduce a flexible routing encoder that automatically assigns dedicated atomic experts to new skills, enabling continual learning. We validate our approach through extensive experiments. In simulation, AtomicVLA outperforms $π_{0}$ by 2.4\% on LIBERO, 10\% on LIBERO-LONG, and outperforms $π_{0}$ and $π_{0.5}$ by 0.22 and 0.25 in average task length on CALVIN. Additionally, our AtomicVLA consistently surpasses baselines by 18.3\% and 21\% in real-world long-horizon tasks and continual learning. These results highlight the effectiveness of atomic skill abstraction and dynamic expert composition for long-horizon and lifelong robotic tasks. The project page is \href{https://zhanglk9.github.io/atomicvla-web/}{here}.

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TacVLA: Contact-Aware Tactile Fusion for Robust Vision-Language-Action Manipulation

Vision-Language-Action (VLA) models have demonstrated significant advantages in robotic manipulation. However, their reliance on vision and language often leads to suboptimal performance in tasks involving visual occlusion, fine-grained manipulation, and physical contact. To address these challenges, we propose TacVLA, a fine-tuned VLA model by incorporating tactile modalities into the transformer-based policy to enhance fine-grained manipulation capabilities. Specifically, we introduce a contact-aware gating mechanism that selectively activates tactile tokens only when contact is detected, enabling adaptive multimodal fusion while avoiding irrelevant tactile interference. The fused visual, language, and tactile tokens are jointly processed within the transformer architecture to strengthen cross-modal grounding during contact-rich interaction. Extensive experiments on constraint-locked disassembly, in-box picking and robustness evaluations demonstrate that TacVLA outperforms baselines, %including existing VLA models and diffusion policies, improving the performance by averaging 20\% success rate in disassembly and 60\% in in-box picking, achieving a 2.1$\times$ improvement under visual occlusion, and showing recovery behavior under human disturbance. Videos are available at https://sites.google.com/view/tacvla.

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Collision-Free Velocity Scheduling for Multi-Agent Systems on Predefined Routes via Inexact-Projection ADMM

In structured multi-agent transportation systems, agents often must follow predefined routes, making spatial rerouting undesirable or impossible. This paper addresses route-constrained multi-agent coordination by optimizing waypoint passage times while preserving each agent's assigned waypoint order and nominal route assignment. A differentiable surrogate trajectory model maps waypoint timings to smooth position profiles and captures first-order tracking lag, enabling pairwise safety to be encoded through distance-based penalties evaluated on a dense temporal grid spanning the mission horizon. The resulting nonlinear and nonconvex velocity-scheduling problem is solved using an inexact-projection Alternating Direction Method of Multipliers (ADMM) algorithm that combines structured timing updates with gradient-based collision-correction steps and avoids explicit integer sequencing variables. Numerical experiments on random-crossing, bottleneck, and graph-based network scenarios show that the proposed method computes feasible and time-efficient schedules across a range of congestion levels and yields shorter mission completion times than a representative hierarchical baseline in the tested bottleneck cases.

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HeteroGenManip: Generalizable Manipulation For Heterogeneous Object Interactions

Generalizable manipulation involving cross-type object interactions is a critical yet challenging capability in robotics. To reliably accomplish such tasks, robots must address two fundamental challenges: "where to manipulate" (contact point localization) and "how to manipulate" (subsequent interaction trajectory planning). Existing foundation-model-based approaches often adopt end-to-end learning that obscures the distinction between these stages, exacerbating error accumulation in long-horizon tasks. Furthermore, they typically rely on a single uniform model, which fails to capture the diverse, category-specific features required for heterogeneous objects. To overcome these limitations, we propose HeteroGenManip, a task-conditioned, two-stage framework designed to decouple initial grasp from complex interaction execution. First, Foundation-Correspondence-Guided Grasp module leverages structural priors to align the initial contact state, thereby significantly reducing the pose uncertainty of grasping. Subsequently, Multi-Foundation-Model Diffusion Policy (MFMDP) routes objects to category-specialized foundation models, integrating fine-grained geometric information with highly-variable part features via a dual-stream cross-attention mechanism. Experimental evaluations demonstrate that HeteroGenManip achieves robust intra-category shape and pose generalization. The framework achieves an average 31% performance improvement in simulation tasks with broad type setting, alongside a 36.7% gain across four real-world tasks with different interaction types.

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WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.

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What Matters in Orchestrating Robot Policies: A Systematic Study of Hierarchical VLA Agents

Hierarchical vision-language-action (Hi-VLA) systems have emerged as a promising paradigm for complex robot manipulation, by using high-level VLM planners to decompose tasks into language subgoals executed by low-level VLA controllers. Despite recent empirical progress, there is a lack of unified design principles for these systems: existing Hi-VLA systems differ in how they choose and connect planners, controllers, mechanisms to switch between the two, and how observations and memory are represented in the planner. In this paper, we present a systematic study of Hi-VLA design for robot manipulation. We unify representative Hi-VLA agents under an options-style control framework and benchmark core design choices across short-horizon, long-horizon, and reasoning-intensive tasks. Our analysis distills practical principles for building Hi-VLA systems, showing how model choices and interface mechanisms jointly shape performance. Applying these principles yields a substantially stronger system than either flat VLA control or a naively designed hierarchy, across experiments both in simulation and on a real ALOHA robot. Overall, our results provide a foundation for building more capable, robust, and principled hierarchical VLA agents. More information and video at jiahenghu.github.io/hi-vla.

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WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation

Scaling imitation learning requires large datasets, yet human teleoperation inevitably produces mixed-quality demonstrations containing hesitations, retries, and pauses. Prior frame-level progress reward models supervise on absolute temporal progress proxies that suffer from label noise, or require costly human annotations to define subtask boundaries. We present WARP (Warp-Augmented Relative Progress), a novel fully self-supervised algorithm for learning dense, signed relative progress magnitudes directly from successful demonstrations. WARP generates per-frame progress targets via time-warp augmentations of demonstrations (variable playback speeds and reversals) and we train WARP-RM to predict normalized signed temporal displacement from the start of each sampled window. Aggregating these predictions across overlapping windows yields a dense frame-level progress signal. We then introduce WARP-BC, which uses these scalar reward estimates to filter and reweight action chunks during behavior cloning. We evaluate our approach on a physical bimanual robot system performing a long-horizon deformable object manipulation task: folding T-shirts from a random crumpled start. To evaluate policy robustness against suboptimal data, we construct training datasets of varying quality using episode length as a proxy for teleoperation sub-optimality. Across these training tiers, WARP-BC improves successful-folding throughput by up to ~18x over vanilla BC. Furthermore, we evaluate bottle-in-bin placement in the real world and in simulation. Across 512 paired simulated scenes, WARP-BC achieves 290 bottles/hr versus 237 for vanilla BC and 271 for DemInf, with all curation methods retaining 31.5% of the data. We release open simulation data, code, checkpoints, and evaluation artifacts for end-to-end reproduction of the WARP pipeline. Project page: https://uynitsuj.github.io/warp-rm/

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C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video

High-quality demonstrations for dexterous robot manipulation are costly and difficult to collect, whereas monocular human videos provide a scalable source of diverse manipulation behaviors. However, transferring such demonstrations to dexterous robots remains challenging: monocular hand-object interaction (HOI) reconstruction often produces temporally unstable contacts and physically implausible interactions, while conventional retargeting methods struggle to preserve task-relevant contacts and local interaction geometry across different hand embodiments. We present C2Dex, a video-to-dexterous-manipulation framework built around a shared interaction representation: stable object-side contacts recovered by aggregating noisy frame-wise observations in the canonical object space. These stable contacts serve a dual role: as trajectory-level constraints that guide reconstruction toward temporally coherent and physically plausible human HOI trajectories, and as explicit transfer targets for the dexterous hand, where Laplacian interaction optimization preserves the local hand-object geometry across embodiments and residual reinforcement learning refines the trajectory in simulation. Experiments on DexYCB and TACO show that C2Dex achieves end-to-end trajectory success rates of 57.78% and 26.67%, respectively, substantially outperforming the strongest baselines (17.78% and 10.00%) under identical evaluation criteria. Real-robot replay experiments further demonstrate physical feasibility across diverse contact-rich manipulation tasks. Project page: https://k-jie.github.io/C2Dex/

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Adaptive Bridge: A Proxy-Based Decoupling Layer for Mitigating DDS Backpressure in ROS 2

In systems built on Robot Operating System 2 (ROS 2) and using Data Distribution Service (DDS), a single network-impaired or throttled subscriber on a RELIABLE topic can cause backpressure that degrades throughput and latency for all other subscribers, including safety-critical ones sharing the publisher, because the publisher's DDS writer can no longer accept new samples. We present Adaptive Bridge, a proxy-based layer that decouples critical subscribers from degraded or noncritical ones, thereby isolating the critical path through topic splitting and dynamic rate control. The proxy acts as a middleman and subscribes to the original topic and republishes the messages to two independent DDS writers: one RELIABLE writer for critical nodes and one BEST EFFORT writer for noncritical or degraded nodes, thus isolating the degraded nodes and safeguarding the publisher and critical nodes from backpressure. A probe-based classifier actively monitors subscriber health through sampling with hysteresis and adjusts subscriber rate limits in real time. We evaluate the system under a Gilbert-Elliott bursty wireless loss model using a reproducible Docker-based harness. The results show that using the Adaptive Bridge in our evaluation harness reduces the critical subscriber tail p95 latency from up to 15 s to 1.55 ms across all impairment severities while preserving the publisher's configured throughput.

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HINT: Human-Intent Inception for Long-Horizon Robot Manipulation

Humans can perform complex manipulations given a simple intent through an overall instruction, while continuously adapting to evolving visual observations. However, current vision-language action (VLA) models and other action policies struggle to realize this high-level intelligent behavior under dense, evolving visual inputs and sparse language guidance. Visual correlations can then dominate semantic intent, leading actions to follow visual shortcuts rather than human goals. We present HINT (Human-INTent INcepTion), an agentic framework inspired by the human manipulation principles: semantic intent changes sparsely at manipulation-pattern transitions, whereas continuous control primarily depends on the evolving object-hand relationship. HINT invokes semantic reasoning only at pattern transitions to resolve the current subtask and target, then maintains this commitment through multi-view grounding and visual tracking. We explore two visual interfaces-image-space semantic highlighting and attention-prior injection-to communicate the tracked intent to the action policy without introducing additional trainable parameters into the foundation action model. Experiments across three long-horizon tasks and out-of-distribution variants show that HINT substantially improves intent understanding, task progress, and end-to-end success across two foundation policies while preserving low-latency control. Project page: https://robot-hint.github.io/

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Rethinking Safety for Generalist Robots

Generalist robots promise to transform our society: the same system that prepares a meal or folds laundry might also repair a car, inspect infrastructure, or care for a loved one. Yet this versatility introduces risks far beyond the collision- and force-based safety notions that have long dominated robotics. Notions of safety must now consider context (e.g., turning off a building's electricity is only safe during scheduled maintenance), user intent (e.g., asking the robot to ``clean the kitchen'' includes unspoken expectations that the robot should not mix dangerous but powerful cleaning agents like bleach and ammonia), hard-to-model physical consequences (e.g., burning food during meal preparation), and more. We argue the need for a new era of robot safety---embodied AI safety---that broadens the hazards considered across the robot's lifecycle while recognizing that the safety of bits cannot be separated from the safety of atoms. We present a taxonomy of emerging risks and a full-stack research agenda to guide the safe deployment of generalist robots.

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Geometric Distributional Control: Learning Progress with Partial Structural Knowledge

Real-time control often sits between two limiting regimes. Predictive optimization and model-based control are powerful when dynamics, parameters, objectives, and online planning models are specified; reinforcement learning can relax this requirement, but must infer long-horizon value signals from sequential data and interaction, making training slow, high-variance, and hard to scale in large action spaces. This middle regime is common in systems including autonomous driving, warehouse robotics, traffic control, and delivery drones: partial geometry, physics, rules, or constraints are known, yet the local direction of task progress remains uncertain. Geometric Distributional Control (GDC) is designed for this partial-knowledge setting. It factorizes control into feasibility and progress: known geometry, rules, constraints, and response maps define an executable scaffold, while progress-weighted feasible data learns the missing directional signal on that scaffold. The learned score acts as a Bellman-like local value-gradient, selecting actions that make progress without requiring global Bellman recursion, a fully specified planner, or a black-box policy that absorbs both feasibility and preference. This knowledge can be lightweight and partial, such as simple dynamics, safety filters, local maps, constraint projectors, or lower-level response maps; it need not encode full dynamics or a long-horizon objective. Offline, GDC fits a progress-tilted distribution from short known-feasible snippets with weak signed progress certificates. Online, its score is projected through the scaffold and applied in receding-horizon feedback. We prove that this score descends a data-induced soft progress value and validate GDC on structured multilevel optimization and SUMO route-progress driving, where it improves over known-only solvers and learning baselines while preserving scaffold-enforced feasibility.

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OcclusionCBF: Backup Control Barrier Functions for Safe Navigation Among Hidden Dynamic Obstacles

Robots navigating under occlusion may enter states from which no admissible input can avoid a dynamic obstacle once it becomes visible. We present OcclusionCBF, a safety filter that extends backup control barrier functions to reachable-occupancy predictions for potentially hidden dynamic obstacles in occluded regions. The method certifies a prescribed backup rollout against collision-inflated occupancy and a verified terminal set, yielding affine constraints for minimally invasive quadratic-program filtering. We establish recursive feasibility of the resulting safety filter, and collision avoidance for every hidden-obstacle motion covered by the occupancy prediction. Randomized benchmarks, MetaUrban simulations, and hardware experiments demonstrate improved task success over reactive and occlusion-aware predictive baselines with millisecond-scale computation.

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LANTERN: A Closed-Loop Benchmark for VLM-Based Cooperative Driving with Temporally Grounded Warnings

We present LANTERN, a closed-loop benchmark for temporally grounded cooperative warnings. LANTERN separates warning onset, hazard onset, warning termination, and post-hazard recovery, and evaluates each physical event under matched warning and no-warning executions so that the warning's contribution is measured in isolation rather than confounded with onboard vision. The benchmark spans six safety-critical scenario families and provides 3,272 sequences with 236,309 frames for training, together with 120 matched route pairs for closed-loop evaluation. Each hazard route is evaluated under the warning and no-warning conditions, while its no-hazard control penalizes unconditional braking. We further introduce the Cooperative Unified Score (CUS), a safety-gated metric that jointly rewards route progress, anticipation, clearance, and recovery. Fine-tuning a representative VLM driving model raises CUS from 34.6 without warnings to 75.5 with them, demonstrating both the value of cooperative warnings and the discriminative power of the paired protocol. All resources will be made publicly available.

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Compare source metadata on this page
WorkPublishedSource identifierSource
SPOT: Spatial Perception-Oriented Long-Horizon Humanoid Teleoperation2026-09-072609.07933arxiv
mjorbit: A Simulation Framework for Space Robotics2026-09-072609.08010arxiv
Learning to Fly: Stable Vision-Guided UAV Servoing with Compact Target-Centric Cues and Reinforcement Learning2026-09-072609.09234arxiv
Event-based Optical Marker Systems: A survey2026-09-062504.20736arxiv
AtomicVLA: Unlocking the Potential of Atomic Skill Learning in Robots2026-09-062603.07648arxiv
TacVLA: Contact-Aware Tactile Fusion for Robust Vision-Language-Action Manipulation2026-09-062603.12665arxiv
Collision-Free Velocity Scheduling for Multi-Agent Systems on Predefined Routes via Inexact-Projection ADMM2026-09-062603.21913arxiv
HeteroGenManip: Generalizable Manipulation For Heterogeneous Object Interactions2026-09-062605.10201arxiv
WALL-WM: Carving World Action Modeling at the Event Joints2026-09-062606.01955arxiv
What Matters in Orchestrating Robot Policies: A Systematic Study of Hierarchical VLA Agents2026-09-062606.10267arxiv
WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation2026-09-062606.28320arxiv
C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video2026-09-062608.07045arxiv
Adaptive Bridge: A Proxy-Based Decoupling Layer for Mitigating DDS Backpressure in ROS 22026-09-062608.15380arxiv
HINT: Human-Intent Inception for Long-Horizon Robot Manipulation2026-09-062609.02653arxiv
Rethinking Safety for Generalist Robots2026-09-062609.06326arxiv
Geometric Distributional Control: Learning Progress with Partial Structural Knowledge2026-09-062609.06331arxiv
OcclusionCBF: Backup Control Barrier Functions for Safe Navigation Among Hidden Dynamic Obstacles2026-09-062609.06342arxiv
LANTERN: A Closed-Loop Benchmark for VLM-Based Cooperative Driving with Temporally Grounded Warnings2026-09-062609.06368arxiv

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