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Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

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At least 217 records · Page 12Linked to original sources

WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.

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What Matters in Orchestrating Robot Policies: A Systematic Study of Hierarchical VLA Agents

Hierarchical vision-language-action (Hi-VLA) systems have emerged as a promising paradigm for complex robot manipulation, by using high-level VLM planners to decompose tasks into language subgoals executed by low-level VLA controllers. Despite recent empirical progress, there is a lack of unified design principles for these systems: existing Hi-VLA systems differ in how they choose and connect planners, controllers, mechanisms to switch between the two, and how observations and memory are represented in the planner. In this paper, we present a systematic study of Hi-VLA design for robot manipulation. We unify representative Hi-VLA agents under an options-style control framework and benchmark core design choices across short-horizon, long-horizon, and reasoning-intensive tasks. Our analysis distills practical principles for building Hi-VLA systems, showing how model choices and interface mechanisms jointly shape performance. Applying these principles yields a substantially stronger system than either flat VLA control or a naively designed hierarchy, across experiments both in simulation and on a real ALOHA robot. Overall, our results provide a foundation for building more capable, robust, and principled hierarchical VLA agents. More information and video at jiahenghu.github.io/hi-vla.

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WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation

Scaling imitation learning requires large datasets, yet human teleoperation inevitably produces mixed-quality demonstrations containing hesitations, retries, and pauses. Prior frame-level progress reward models supervise on absolute temporal progress proxies that suffer from label noise, or require costly human annotations to define subtask boundaries. We present WARP (Warp-Augmented Relative Progress), a novel fully self-supervised algorithm for learning dense, signed relative progress magnitudes directly from successful demonstrations. WARP generates per-frame progress targets via time-warp augmentations of demonstrations (variable playback speeds and reversals) and we train WARP-RM to predict normalized signed temporal displacement from the start of each sampled window. Aggregating these predictions across overlapping windows yields a dense frame-level progress signal. We then introduce WARP-BC, which uses these scalar reward estimates to filter and reweight action chunks during behavior cloning. We evaluate our approach on a physical bimanual robot system performing a long-horizon deformable object manipulation task: folding T-shirts from a random crumpled start. To evaluate policy robustness against suboptimal data, we construct training datasets of varying quality using episode length as a proxy for teleoperation sub-optimality. Across these training tiers, WARP-BC improves successful-folding throughput by up to ~18x over vanilla BC. Furthermore, we evaluate bottle-in-bin placement in the real world and in simulation. Across 512 paired simulated scenes, WARP-BC achieves 290 bottles/hr versus 237 for vanilla BC and 271 for DemInf, with all curation methods retaining 31.5% of the data. We release open simulation data, code, checkpoints, and evaluation artifacts for end-to-end reproduction of the WARP pipeline. Project page: https://uynitsuj.github.io/warp-rm/

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C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video

High-quality demonstrations for dexterous robot manipulation are costly and difficult to collect, whereas monocular human videos provide a scalable source of diverse manipulation behaviors. However, transferring such demonstrations to dexterous robots remains challenging: monocular hand-object interaction (HOI) reconstruction often produces temporally unstable contacts and physically implausible interactions, while conventional retargeting methods struggle to preserve task-relevant contacts and local interaction geometry across different hand embodiments. We present C2Dex, a video-to-dexterous-manipulation framework built around a shared interaction representation: stable object-side contacts recovered by aggregating noisy frame-wise observations in the canonical object space. These stable contacts serve a dual role: as trajectory-level constraints that guide reconstruction toward temporally coherent and physically plausible human HOI trajectories, and as explicit transfer targets for the dexterous hand, where Laplacian interaction optimization preserves the local hand-object geometry across embodiments and residual reinforcement learning refines the trajectory in simulation. Experiments on DexYCB and TACO show that C2Dex achieves end-to-end trajectory success rates of 57.78% and 26.67%, respectively, substantially outperforming the strongest baselines (17.78% and 10.00%) under identical evaluation criteria. Real-robot replay experiments further demonstrate physical feasibility across diverse contact-rich manipulation tasks. Project page: https://k-jie.github.io/C2Dex/

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Adaptive Bridge: A Proxy-Based Decoupling Layer for Mitigating DDS Backpressure in ROS 2

In systems built on Robot Operating System 2 (ROS 2) and using Data Distribution Service (DDS), a single network-impaired or throttled subscriber on a RELIABLE topic can cause backpressure that degrades throughput and latency for all other subscribers, including safety-critical ones sharing the publisher, because the publisher's DDS writer can no longer accept new samples. We present Adaptive Bridge, a proxy-based layer that decouples critical subscribers from degraded or noncritical ones, thereby isolating the critical path through topic splitting and dynamic rate control. The proxy acts as a middleman and subscribes to the original topic and republishes the messages to two independent DDS writers: one RELIABLE writer for critical nodes and one BEST EFFORT writer for noncritical or degraded nodes, thus isolating the degraded nodes and safeguarding the publisher and critical nodes from backpressure. A probe-based classifier actively monitors subscriber health through sampling with hysteresis and adjusts subscriber rate limits in real time. We evaluate the system under a Gilbert-Elliott bursty wireless loss model using a reproducible Docker-based harness. The results show that using the Adaptive Bridge in our evaluation harness reduces the critical subscriber tail p95 latency from up to 15 s to 1.55 ms across all impairment severities while preserving the publisher's configured throughput.

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HINT: Human-Intent Inception for Long-Horizon Robot Manipulation

Humans can perform complex manipulations given a simple intent through an overall instruction, while continuously adapting to evolving visual observations. However, current vision-language action (VLA) models and other action policies struggle to realize this high-level intelligent behavior under dense, evolving visual inputs and sparse language guidance. Visual correlations can then dominate semantic intent, leading actions to follow visual shortcuts rather than human goals. We present HINT (Human-INTent INcepTion), an agentic framework inspired by the human manipulation principles: semantic intent changes sparsely at manipulation-pattern transitions, whereas continuous control primarily depends on the evolving object-hand relationship. HINT invokes semantic reasoning only at pattern transitions to resolve the current subtask and target, then maintains this commitment through multi-view grounding and visual tracking. We explore two visual interfaces-image-space semantic highlighting and attention-prior injection-to communicate the tracked intent to the action policy without introducing additional trainable parameters into the foundation action model. Experiments across three long-horizon tasks and out-of-distribution variants show that HINT substantially improves intent understanding, task progress, and end-to-end success across two foundation policies while preserving low-latency control. Project page: https://robot-hint.github.io/

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Rethinking Safety for Generalist Robots

Generalist robots promise to transform our society: the same system that prepares a meal or folds laundry might also repair a car, inspect infrastructure, or care for a loved one. Yet this versatility introduces risks far beyond the collision- and force-based safety notions that have long dominated robotics. Notions of safety must now consider context (e.g., turning off a building's electricity is only safe during scheduled maintenance), user intent (e.g., asking the robot to ``clean the kitchen'' includes unspoken expectations that the robot should not mix dangerous but powerful cleaning agents like bleach and ammonia), hard-to-model physical consequences (e.g., burning food during meal preparation), and more. We argue the need for a new era of robot safety---embodied AI safety---that broadens the hazards considered across the robot's lifecycle while recognizing that the safety of bits cannot be separated from the safety of atoms. We present a taxonomy of emerging risks and a full-stack research agenda to guide the safe deployment of generalist robots.

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Geometric Distributional Control: Learning Progress with Partial Structural Knowledge

Real-time control often sits between two limiting regimes. Predictive optimization and model-based control are powerful when dynamics, parameters, objectives, and online planning models are specified; reinforcement learning can relax this requirement, but must infer long-horizon value signals from sequential data and interaction, making training slow, high-variance, and hard to scale in large action spaces. This middle regime is common in systems including autonomous driving, warehouse robotics, traffic control, and delivery drones: partial geometry, physics, rules, or constraints are known, yet the local direction of task progress remains uncertain. Geometric Distributional Control (GDC) is designed for this partial-knowledge setting. It factorizes control into feasibility and progress: known geometry, rules, constraints, and response maps define an executable scaffold, while progress-weighted feasible data learns the missing directional signal on that scaffold. The learned score acts as a Bellman-like local value-gradient, selecting actions that make progress without requiring global Bellman recursion, a fully specified planner, or a black-box policy that absorbs both feasibility and preference. This knowledge can be lightweight and partial, such as simple dynamics, safety filters, local maps, constraint projectors, or lower-level response maps; it need not encode full dynamics or a long-horizon objective. Offline, GDC fits a progress-tilted distribution from short known-feasible snippets with weak signed progress certificates. Online, its score is projected through the scaffold and applied in receding-horizon feedback. We prove that this score descends a data-induced soft progress value and validate GDC on structured multilevel optimization and SUMO route-progress driving, where it improves over known-only solvers and learning baselines while preserving scaffold-enforced feasibility.

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OcclusionCBF: Backup Control Barrier Functions for Safe Navigation Among Hidden Dynamic Obstacles

Robots navigating under occlusion may enter states from which no admissible input can avoid a dynamic obstacle once it becomes visible. We present OcclusionCBF, a safety filter that extends backup control barrier functions to reachable-occupancy predictions for potentially hidden dynamic obstacles in occluded regions. The method certifies a prescribed backup rollout against collision-inflated occupancy and a verified terminal set, yielding affine constraints for minimally invasive quadratic-program filtering. We establish recursive feasibility of the resulting safety filter, and collision avoidance for every hidden-obstacle motion covered by the occupancy prediction. Randomized benchmarks, MetaUrban simulations, and hardware experiments demonstrate improved task success over reactive and occlusion-aware predictive baselines with millisecond-scale computation.

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LANTERN: A Closed-Loop Benchmark for VLM-Based Cooperative Driving with Temporally Grounded Warnings

We present LANTERN, a closed-loop benchmark for temporally grounded cooperative warnings. LANTERN separates warning onset, hazard onset, warning termination, and post-hazard recovery, and evaluates each physical event under matched warning and no-warning executions so that the warning's contribution is measured in isolation rather than confounded with onboard vision. The benchmark spans six safety-critical scenario families and provides 3,272 sequences with 236,309 frames for training, together with 120 matched route pairs for closed-loop evaluation. Each hazard route is evaluated under the warning and no-warning conditions, while its no-hazard control penalizes unconditional braking. We further introduce the Cooperative Unified Score (CUS), a safety-gated metric that jointly rewards route progress, anticipation, clearance, and recovery. Fine-tuning a representative VLM driving model raises CUS from 34.6 without warnings to 75.5 with them, demonstrating both the value of cooperative warnings and the discriminative power of the paired protocol. All resources will be made publicly available.

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Collision Snapshot Guided Time-Reversed Safety-Critical Scenario Generation

The generation of safety-critical traffic scenarios is essential for training and evaluating autonomous vehicles. Prior approaches typically perturb the trajectories of existing agents in a traffic scenario using simplified adversarial objectives to induce safety-critical interactions, which can limit the plausibility and diversity of the generated scenarios. Although inserting new adversarial vehicles can alleviate this limitation, determining when and where to introduce them in a scenario-specific manner remains challenging. In this work, we introduce \underline{CO}llision \underline{S}napshot guided \underline{T}im\underline{E}-\underline{R}eversed safety-critical scenario generation (COSTER), a framework that leverages learned traffic priors to determine plausible collision times and locations. COSTER first constructs a collision snapshot by inserting a new vehicle in contact with the target vehicle at the identified collision state within a traffic scenario. Starting from this collision snapshot, a conditional variational autoencoder is used to perform a time-reversed rollout, reconstructing the trajectory of the inserted vehicle backward toward earlier timesteps. Experiments show that COSTER outperforms existing methods in plausibility, diversity, and data efficiency. Moreover, agents trained on COSTER-generated scenarios reduce collision rates by 31\% on safety-critical scenarios from the Waymo Open Motion Dataset while also improving ego task completion. The project website is available at https://anonym-121.github.io/COSTER/.

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\textbf{PLATO}: \emph{Preintegration Learning from Accurate Trajectory Observations} for Neural Inertial Odometry

Neural inertial odometry has demonstrated strong potential for motion estimation in challenging environments, yet inertial-only preintegration remains sensitive to IMU bias and uncertainty. To this end, this paper introduces \textbf{PLATO}:~\emph{Preintegration Learning from Accurate Trajectory Observations}, a likelihood-based framework that leverages accurate trajectory observations to jointly learn IMU bias dynamics modeled by a neural ordinary differential equation~(NODE) and gyroscope and accelerometer noise covariances. Optimization exploits the sparse structure of the negative log-likelihood, with IMU noise-parameter gradients computed by forward differentiation. A tailored double-adjoint scheme couples a discrete invariant-error adjoint with a continuous-time adjoint for the bias NODE, enabling memory-efficient likelihood optimization over the nested bias-dynamics and IMU-preintegration rollouts. Validation on EuRoC shows improved performance, and underwater robot experiments demonstrate applicability under intermittent lighting failures and visual degradation.

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VLA-Corrector: Stage-Aware Observable State Understanding for Prompt-Based Closed-Loop Recovery of Vision-Language-Action Policies

Long-horizon robot manipulation with Vision-Language-Action (VLA) policies remains vulnerable to execution-time deviations, as final task success provides little information for diagnosing and correcting failures caused by action noise, object displacement, or goal misalignment. We introduce a stage-aware failure verification and Prompt Recovery framework that enables closed-loop correction of a fixed VLA policy without parameter updates or privileged simulator states. The framework introduces an observable-history-based Learned Verifier that jointly estimates manipulation progress and execution risk by temporally modeling multi-view visual observations, proprioceptive states, and executed actions. To provide interpretable task understanding, we represent manipulation execution through semantic progress stages, including approach, alignment, grasp, transport, and placement, and identify stage-specific failure patterns. Upon detecting abnormal execution, the framework preserves the original instruction and generates a stage-conditioned recovery prompt, allowing the same frozen VLA policy to produce corrective actions. Extensive multi-round evaluations on LIBERO and LIBERO Plus demonstrate that the proposed approach substantially improves closed-loop reliability under diverse perturbations. Without access to privileged object or goal coordinates, the Learned Verifier achieves recovery performance close to that of the privileged rule-based verifier in the evaluated settings. These results show that observable visual-proprioceptive-action history is sufficient to infer latent task states and enable practical failure recovery for existing VLA policies.

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Dynamic System Emulation: Fixed Wing Dynamics on a Multicopter

This work presents a control framework that enables a multicopter equipped with a two-axis gimbal to emulate the flight dynamics of a fixed-wing aircraft. The goal is to provide an operationally simple platform for training and simulation that avoids the aerodynamic constraints of fixed-wing vehicles, such as minimum airspeed and nonholonomic constraints. A state-input mapping between the two platforms is derived using dynamic feedback linearization. The framework is evaluated on representative fixed-wing manoeuvres. Results show high-fidelity emulation under nominal conditions. While evaluations are conducted in simulation, the approach establishes a practical path toward hardware deployment for pilot training, autonomy research, and controller benchmarking.

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SHIFT: Surface-aware High-speed Integration For TSDFs

Real-time 3D mapping is fundamental for autonomous robotic navigation, with Euclidean Signed Distance Fields (ESDFs) serving as the standard representation for online motion planning. While recent advancements in non- projective distance fields yield highly accurate maps, their computational overhead remains a severe bottleneck. Conventional integrators redundantly re-fuse millions of depth pixels every frame, even long after the corresponding voxels have converged, wasting significant computational resources in environments dominated by large planar surfaces. In this paper, we present SHIFT (Surface-aware High-speed Integration For TSDFs), an efficient mapping framework designed to reduce this per-frame update cost. By exploiting structural redundancy directly from 3D depth geometry, SHIFT compresses flat local regions into weighted super-rays and freezes flat-voxel gradients. A compact ESDF voxel layout further reduces the memory footprint of the remaining wavefront. Extensive evaluations across various RGB-D and LiDAR sequences show that SHIFT cuts TSDF cost by 1.42 to 4.07 times, while holding mesh error within millimeters, and reduces ESDF-layer memory by up to 28%

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Unifying Physics-Based Humanoid Interaction with a Context-Conditioned Interaction Prior

Developing unified physics-based humanoid controllers that can navigate complex 3D scenes and manipulate objects remains a longstanding challenge. Existing approaches are often specialized for either locomotion or object-centric manipulation, or rely on task-specific reward engineering that does not scale well across diverse behaviors. We present CHIP, a unified, physics-grounded framework for learning reusable humanoid interaction skills from heterogeneous motion data. Central to our approach is a conditional interaction prior that models a context-dependent distribution over these skills within a shared discrete space. Our method is trained in three stages. We first learn physics-based motion-imitation policies that acquire grounded teacher behaviors from heterogeneous interaction data. We then distill these behaviors into a context-conditioned interaction prior that captures reusable motion structure across locomotion and manipulation. Finally, we initialize downstream task policies from the pretrained prior and adapt them through prior-regularized online RL post-training. Experiments on a diverse suite of humanoid interaction tasks show that our approach supports scene-aware locomotion, contact-rich object manipulation, and compositional behaviors such as environment-aware object transport and long-horizon skill sequencing, while producing smooth transitions and physically plausible motion.

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MemCorr-DP: Counterfactual Correspondence Conditioning for a Diffusion Policy Guided by a Reference

Behavior-cloned visuomotor policies can remain accurate near their training distribution yet fail when object position and camera viewpoint change together. A successful reference trajectory contains the geometry needed to transfer the same interaction, but the policy must align that geometry with the current scene and remain sensitive to it during denoising. To address these challenges, we present MemCorr-DP, a diffusion policy that lifts frozen RoMa v2 matches into explicit 3D relations between the current scene and the reference trajectory. A counterfactual paired objective assigns opposite behaviors the same physical state and noisy action while retaining reference-specific denoising targets. Mixed-condition fine-tuning then adapts the policy from ground-truth geometry to measured correspondence errors. Our strongest evaluation places the Door in the outermost position bands beyond the training support and changes the query camera by $\pm15^\circ$. Under this combined shift, MemCorr-DP achieves 96.67% closed-loop success, compared with 88.00% for a visual Transformer with the same action architecture. Objective ablations and reference interventions show that behavior responds to the selected reference, while matched controls favor the complete relation set over future motion or centroid geometry alone. These results support explicit 3D reference relations as a robust conditioning interface when spatial and viewpoint changes are compounded in the evaluated task.

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CAVEAT: Recurrent Multimodal Diffusion Planning for Mapless Aerial Exploration

Can exploratory UAV waypoint sequences be generated from multimodal onboard observations and a fixed-dimensional recurrent internal state without maintaining a persistent global map in the deployed policy? We investigate this question through CAVEAT, a diffusion policy conditioned on a recurrent internal state updated from fused LiDAR, visual, and pose features and trained from trajectories generated by the map-based FUELv2 expert. Rolling inference partially warm-starts consecutive predictions, while a temporary local signed distance field provides heuristic obstacle guidance. Simulation results evaluate both inference mechanisms and compare CAVEAT with its demonstration-generating expert. Proof-of-concept experiments on a Flyability Elios 3 demonstrate partial exploration of a previously unseen indoor environment and target-directed visual servoing using a separately trained policy.

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