Searcharxiv⌕ Search

SEARCH · Searcharxiv

Search Searcharxiv

Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 361 records · Page 20Linked to original sources

Virtual Testing of Automated Driving Systems through Credible Simulations

Simulation is increasingly used to support safety-related decision-making in road transport, particularly for the assessment and approval of automated driving systems (ADS). The complexity of ADS behavior and size of their operational design domains make exclusive reliance on physical testing impractical, leading to extensive use of virtual testing (VT) during the approval phase. This shift raises critical questions regarding the credibility of modelling and simulation (M&S) results used to support road safety decisions. Current VT accreditation approaches in the ADS domain typically rely on validation-only practices, which have been shown to scale poorly when applied to complex, multi-tool simulation environments. To address this limitation, this paper proposes a risk-based framework for assessing the credibility of simulation toolchains used in ADS safety evaluation, drawing inspiration from established practices in other safety-critical domains, notably NASA's STD-7009 for models and simulations. The framework extends traditional verification and validation (V&V) by explicitly linking credibility requirements to the intended use of simulation outputs and to the safety criticality of the decisions they support within the approval process. It provides a lifecycle-oriented assessment scheme integrating toolchain management, modelling assumptions and limitations, verification, validation, and sensitivity analysis. Credibility acceptance thresholds are defined proportionally, allowing differentiated requirements depending on whether simulation is used for exploratory safety analysis, partial decision support, or as a substitute for physical testing. While demonstrated for ADS, the proposed approach is directly applicable to road safety and simulation studies where VT plays a central role in safety assessment and regulatory decision-making.

cs.RO↗

Robot Aware Computational Design of Object Specific Passive Grippers for Additive Manufacturing

This paper presents an end-to-end computational pipeline that converts a selected object mesh, a measured object state, and a selected six-axis robot into an object-specific, unactuated, additively manufacturable gripper. The method couples exact-mesh RGB-D/ICP pose registration, deterministic surface-contact sampling, uncertainty-aware wrench screening, selection among six passive capture mechanisms, object-conformal surface synthesis, full-orientation robot inverse kinematics, a swept-volume-aware manufacturing domain, directional fused-deposition finite-element screening, and constrained three-dimensional SIMP topology optimization. Unlike workflows that treat grasp selection, tool geometry, motion, and structural design as separate problems, every exported design is bound to the source mesh, object pose, robot flange, contact set, and insertion hypothesis by a traceable design identifier. We derive the implemented registration, contact, fit-tolerance, finite-element, and density-optimization equations and prove three properties of the numerical construction: nodal load preservation, monotonic compliance sensitivity under SIMP interpolation, and voxel-domain containment after topology post-processing. Four archived object-specific attempts - a rabbit, camera flange, 3DBenchy, and faceted bust - meet the nominal fit, uncertain-wrench, runtime-sweep, and baseline/post-topology FEA gates. A deliberately enlarged +/-3 mm, +/-5 degree pose stress check differentiates the designs, retaining 29-134 of 160 simulated trials. Their reconstructed topologies retain 92.0-97.6% of the FE domain because functional regions are protected. Archived robot photographs show the corresponding printed assemblies qualitatively, while nominal material properties and absent coupon-calibrated, instrumented tests keep all four at digital-screening status rather than operational release.

cs.RO↗

A comparative study on the accuracy & repeatability of mobile robotic platforms for the delivery of precision NDE measurement

Mobile robotic platforms offer a flexible alternative to fixed manipulators for non-destructive evaluation (NDE) of large aerospace structures, but their base-positioning accuracy and how that accuracy should inform deployment have not been assessed under a common, externally referenced protocol. This work presents a laser tracker-based evaluation workflow (ground truth approximately 6 micrometers) that measures the static and segmented trajectory positioning accuracy of five commercial mobile platforms (KUKA KMP-1500, KUKA KMR, MiR250, Boston Dynamics Spot, Clearpath Husky) under a common protocol. A coupled multi-corner calibration recovers the laser-to-robot transformation and reflector offsets; ordinary least squares over all poses is used, with robust estimation retained only as a blunder check. Static positioning accuracy ranged from a median of 8.2 mm (KMP-1500) to 63.5 mm (Spot), with the wheel-odometry-only Husky uncalibratable. Dynamic path following was characterised by cross-track error; the component was insensitive to temporal alignment, which ranged from 6.9 mm (KMP-1500) to 112.1 mm (Spot). Both accuracy and calibratability tracked localisation capability, from the newest LiDAR SLAM platform to map-free visual odometry. No configuration meets the 0.2 to 1.0 mm aerospace NDE tolerance from the base alone; the results are framed as a design input that sizes the supplementary sensing each platform requires: roughly one order of magnitude for the best platform and nearly two for the worst, providing a reproducible basis for platform selection rather than a feasibility claim.

cs.RO↗

A hybrid pipeline for dynamic ontology-based semantic mapping

Semantic mapping plays a crucial role in the ability of a robot to interact with objects, operate and navigate a complex environment. The most common pipeline for semantic mapping consists of geometric mapping and localization (SLAM), perception, semantic fusion and semantic representation. However, more recent works also integrate a form of prior knowledge in their application, most notably knowledge graphs or semantic scene graphs, to improve contextual understanding of the environment. In this paper, we present a hybrid pipeline for semantic mapping. Our system incorporates an external calibrated camera using homography projection for geometric mapping and localization, combined with object detection, persistent object tracking and ontology driven semantic updates to build a dynamic semantic world model. Linear regression models are also used for correction of the estimated values of real world coordinates. The system continuously updates object instances, spatial properties and semantic relations based on real time sensory data. Ontologies are selected as form of knowledge representation due to their hierarchical structure, semantic expressiveness and support for dynamic world modelling.

cs.RO↗

Revisiting Topological Graphs for Macro Action based Closed-loop Reinforcement Learning of Vision Language Navigation in Continuous Environment

Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.

cs.RO↗

Toward Unified Robot Learning: Bridging Representation, Vision-Language-Action, and World Models

For robots to operate reliably in real-world environments, they need to perceive their surroundings, act, and reason about the consequences of those actions. Rapid progress in the domains of representation learning, VLA models, and world models has significantly enhanced the capabilities of robot learning systems, enabling robots to work in increasingly complex environments. However, these paradigms are typically developed in isolation, resulting in fragmented systems that struggle with generalization, long-horizon temporal reasoning and planning, and deployment in unstructured environments. In this survey, we present a unified perspective on robot learning by organizing the existing methods along three complementary axes: understanding through representation learning, acting through VLA models, and reasoning through world models. We introduce a structured taxonomy that captures key design choices in environment representation, policy learning, and predictive modeling, and summarize the recent progress in these domains. Beyond classifying the existing works, we analyze how these components interact, discuss common limitations, and highlight emerging trends towards more integrated systems. Through this lens, we identify the challenges in the domain of robot learning, including uncertainty quantification, out-of-distribution generalization, cross-embodiment transfer, long-context understanding, and long-horizon planning. We argue that these challenges arise not only from limitations within individual components but also from the lack of integration across perception, action, and reasoning. Building on this analysis, we outline future directions towards unified, physically grounded, and probabilistic robot learning to develop robust robotic systems that maintain consistent internal representations and support decision making over extended interactions in real-world environments.

cs.RO↗

Automated Weld Seam Recognition and 3D Mapping for Robotic Post Processing Using Photogrammetry and Semantic Segmentation

Accurate identification of weld seam geometries is essential for automated robotic post processing operations such as grinding, finishing, and inspection. For large workpieces, complete surface scanning using high precision laser scanners or structured light sensors can be time consuming and often generates substantial amount of data that are not relevant. This paper presents an experimental vision based pipeline for the approximate localization of weld seams. This serves as a preliminary stage before high precision measurement. The proposed approach aims to reduce the overall scanning effort and data acquisition efficiency. The proposed method includes capturing images of the workpiece from multiple viewpoints, identifying weld seams from the images using semantic segmentation, reconstructing the workpiece using photogrammetry, and projection of identified weld seams into the reconstructed model.

cs.RO↗

MulDP: Multimodal Diffusion Policy for Autonomous Quadruped Parkour Navigation across Complex Terrains

Quadruped robots have demonstrated impressive agility in parkour locomotion across complex terrains. However, most systems still rely on human intervention for high-level planning, and autonomous parkour navigation remains underexplored. The key challenges include fine-grained velocity regulation, long-horizon anticipatory behaviors, and tight coupling between perception and embodied execution. To address these challenges, we propose a Multimodal Diffusion Policy (MulDP) that integrates visual perception with robot proprioception and goal information to generate temporally coherent and anticipatory navigation velocity commands, tightly coupling perception with embodied control to enable robust autonomous navigation. To support the training of MulDP, we construct the first Quadruped Parkour Navigation Dataset (QPND), a multimodal dataset that encompasses diverse navigation behaviors and complex terrains. Extensive simulation and real-world experiments demonstrate that MulDP enables robust long-horizon autonomous navigation and effective traversal across complex terrains.

cs.RO↗

Subspace Inference Enables Efficient Active Reward Learning from Preferences

Reinforcement learning from human feedback (RLHF) has emerged as a powerful yet sample-inefficient approach for learning reward models from human preferences, making active learning a critical component in synthesizing informative preference queries. However, effective uncertainty quantification required for active learning remains a key challenge for large neural network reward models. In this paper, we introduce PreferenceEKF, a sample-efficient approach that tracks reward model uncertainty by framing active preference learning as a sequential Bayesian filtering problem. Instead of relying on computationally prohibitive posterior inference over the full neural network parameter space, our method performs sequential inference via an extended Kalman filter within a low-dimensional parameter subspace, continuously updating the reward model posterior as new preference queries arrive. Our approach enables scalable sampling of neural network parameters to efficiently compute acquisition functions for active reward learning. Experiments on the D4RL and V-D4RL benchmarks demonstrate that our approach achieves better sample efficiency, runtime, scalability, and calibration compared to other Bayesian deep learning approaches, and the learned reward models lead to competitive offline reinforcement learning policy performance. This highlights the potential of scalable Bayesian methods for preference-based reward modeling in RLHF. Our code is available at https://github.com/yutaizhou/bnn_pref.

cs.LG↗

Continuous Actions from Discrete Minds: Latent-Aligned Planning for End-to-End Autonomous Driving

Bridging the gap between the discrete reasoning of Vision-Language Models and the continuous, physics-constrained nature of autonomous driving remains a significant challenge. In this work, we introduce LaPla, a unified Vision-Language-Action (VLA) framework featuring latent-aligned planning to seamlessly ground semantic understanding in precise motion execution. We first design an action tokenizer based on a residual vector-quantized variational autoencoder (VQ-VAE), capturing vehicle kinematics and encoding trajectory features into a structured latent space. Rather than discrete codebook lookups that inevitably introduce quantization errors, LaPla repurposes this representation as a physical prior to bridge the modality gap between high-dimensional semantics and the raw action space. Specifically, given multimodal inputs integrating multi-view images, historical actions, and textual instructions, LaPla incorporates concurrent action queries to causally attend to the multimodal context in a single forward pass, projecting hidden states directly into the pretrained VQ-VAE latent space. The frozen decoder then translates these continuous latents into actions, effectively eliminating quantization errors and ensuring physically plausible trajectories while bypassing time-consuming autoregressive generation. Extensive experiments on the nuScenes benchmark demonstrate that LaPla achieves competitive open-loop performance, reducing long-horizon L2 error by 15.52% compared to state-of-the-art VLA methods. Closed-loop evaluations on the NVIDIA AlpaSim simulator further confirm its superior capability in ensuring smooth driving progress, improving the success rate by 33.34 percentage points with significantly reduced inference latency.

cs.CV↗

Corner Cases: Headland Coverage Path Planning for Autonomous Driving in Arable Farming

This paper presents a new method for headland coverage path planning for arable fields. Several earlier approaches suggest covering the headland with nested polygons and smooth turns, however, covering the field corners entirely requires manoeuvres with reversing. In the new method, the polygon corners are modified to allow a reversing turn. A comparison to two other methods considering gap, overlap, and crossing the field boundary shows an improvement in the coverage result especially in field corners of around 90 degrees, and 240 degrees and above. Applicability of the new method is shown with several examples of real polygonal field maps.

cs.RO↗

A Low-Cost, Open Platform for End-to-End Autonomous Driving on a Miniature Ackermann Vehicle

This paper presents a low-cost, open experimental platform for research in end-to-end autonomous driving with miniature Ackermann vehicles. The platform combines a physical vehicle, a printed urban track, data collection tools, trajectory registration, and a Webots digital twin, enabling controlled experiments that connect simulation-based autonomous-driving methods to real-world execution. As a first baseline, we implement command-conditioned behavior cloning, in which a neural policy receives an on-board camera image and a high-level navigation command and outputs steering and speed. The system is evaluated both on the physical vehicle and in simulation. In real closed-loop experiments, the learned policy follows lanes and executes commanded turns, reaching a mean cross-track error of 6.1 cm with respect to the reference route, close to the 4.7 cm observed in human demonstrations. In the digital twin, camera field of view has a strong effect on performance, reducing the mean cross-track error from 35.6 to 3.3 cm when widened from 58 to 120 degrees. Using the digital twin to generate synthetic driving data and a learned sim-to-real image translator to reduce the appearance gap, we further show that a higher-capacity policy trained on this synthetic data combined with real demonstrations is the only configuration that completes all four track routes in closed loop, whereas the compact baseline and the same network trained on real data alone complete fewer. These results establish the open platform as a practical testbed for sim-to-real studies and provide an initial command-conditioned imitation-learning baseline; we release it to support reproducible research.

cs.LG↗

Formation Matrix and Energy-based Control of Multi-Agent Systems

This paper presents an energy-based controller for a multiagent robotic system designed to achieve and maintain a specific formation while moving on a plane and avoiding collisions between agents. The controller emulates a network of elementary spring-damper modules connecting pairs of agents. This network, with its de-energized states representing the desired formation, determines the system's dynamics, which is fully encapsulated by a bond graph model. The modeling is further enhanced through the introduction of a formation matrix, using a graph-theoretic approach, that describes both the distances and relative velocities among the agents of the arrangement. This matrix mathematically represents the interconnection and energy-exchange structure of the bond graph, allowing us to put it in correspondence with the control-by-interconnection CbI-scheme of the IDA-PBC theory, facilitating the solution of the formation control problem within the port-Hamiltonian system framework. Furthermore, the paper presents leader-following and position-based formation control systems based on the CbI scheme, including a stability analysis of the corresponding closed-loop systems. The theoretical findings are validated through numerical simulations across various scenarios.

eess.SY↗

GIFT: Guided Intermediate Feature Training via Action-Oriented Structural Supervision for Robotic Manipulation

Vision-language pre-training and predictive world modeling provide robot policies with rich semantic and dynamic visual features, but their native action and visual-prediction objectives may omit critical physical and task structure while retaining control-irrelevant visual redundancy. We call this mismatch between visual richness and control utility the action-sufficiency gap. We investigate whether this gap can be bridged by guiding intermediate features to preserve three control-relevant structure in robotic manipulation: geometry governing motion feasibility, affordance encoding instruction-relevant entities, and goals grounding instructions in task-relevant regions. To this end, we present GIFT (Guided Intermediate Feature Training), an architecture-flexible framework for learning intermediate features that translates these structures into training-time constraints through geometry alignment, affordance prediction, and goal-region reconstruction. We instantiate GIFT in a Vision-Language-Action (VLA) policy, a direct-action World-Action Model (WAM), and an inverse-dynamics WAM while retaining each model's action formulation. Under zero-shot transfer to LIBERO-Plus, GIFT-VLA, GIFT-WAM-Fast, and GIFT-WAM-IDM outperform StarVLA-OFT, Fast-WAM, and Fast-WAM-IDM by 4.6, 12.6, and 5.2 points, reaching 79.6%, 72.6%, and 87.8%, respectively. On RoboCasa, the three GIFT variants reach 61.4%, 83.6%, and 82.3%, outperforming their counterparts by 12.6, 9.0, and 8.4 points, respectively. Together, these results establish learning functionally structured intermediate features as a reusable principle across model-specific action formulations, with especially large gains on articulated-object tasks and high-precision real-world manipulation under unseen visual and spatial perturbations. Project page: https://openphoenix-team.github.io/GIFT-pages.

cs.RO↗

FailureSpot: Label-Efficient Timestamp-Level Failure Detection for Vision-Language-Action Models

Vision-language-action (VLA) policies have shown strong potential for general-purpose robotic manipulation, but they can still fail unpredictably during long-horizon execution, making reliable failure detection essential for safe deployment. Existing methods either rely on visual models that typically detect failures only after erroneous actions have occurred, or use lightweight proactive detectors trained on VLA internal representations. However, these proactive methods are often supervised with trajectory-level labels, causing normal pre-failure behavior in unsuccessful trajectories to be incorrectly labeled as failure. This supervision mismatch introduces label noise and limits both trajectory-level detection accuracy and precise timestamp-level failure localization. In this work, we study fine-grained timestamp-level VLA failure detection while addressing the cost of dense annotation. We propose a data-efficient framework that first leverages unlabeled VLA action chunks to construct action-derived weak supervision signals, capturing abnormal patterns such as inconsistent consecutive chunks, frozen or idle actions, and aggressive random motions. We then use active learning to select only the most uncertain trajectories for timestamp-level annotation and fine-tune the detector with these informative labels. Experiments across multiple VLA policies show that our method improves both timestamp-level and trajectory-level failure detection performance.

cs.RO↗

Game-Theoretic Drone Swarm Defense: A Case Study in Applied Differential Game Theory

This technical report is a study of the use of differential game (DG) theory to solve the target-assignment and midcourse guidance problems of drone swarms tasked with intercepting opposing swarms in defense of high-value assets. The game-theoretic tactics---which treat the intruder swarm as a rational agent and seek a Nash equilibrium between defenders and intruders---are compared against baseline tactics that model the defense problem as a unilateral optimization of the defenders' maneuvers. Monte Carlo simulation and Bayesian analysis show that the game-theoretic approach has a higher probability of successfully intercepting all intruders than the baseline techniques. This improvement in successful defense probability is most pronounced when the intruder swarm is capable of evasive maneuvers: relative to baseline optimization tactics, differential-game tactics increase estimated defense success from 94.6% to 96.8%, closing approximately 41% of the remaining gap to perfect defense. To add statistical credibility to this result, a paired-trial Bayesian analysis assigns a 99.9% posterior probability that differential-game tactics have a higher probability of successful asset defense than baseline tactics in this scenario.

cs.GT↗

Achieving Asymptotic Near-Optimality Without $δ$-Similarity

Sampling-based motion planning algorithms are a popular class of trajectory planning algorithm due to their speed in complex, high-dimensional environments and ability to handle kinodynamic constraints, specifically through the use of forward dynamics propagation. Many such planners claim to achieve asymptotic near-optimality by proving the almost sure sampling of trajectories that are close to an optimal trajectory in the state space, known as $δ$-similar trajectories. This paper shows that the proof behind asymptotic $δ$-similarity relies on an unstated assumption that $δ$-similar trajectory segments will always be kept once sampled. This assumption does not hold in general. A problematic case, referred to as ``crowding out,'' is described, where locally low-cost paths prevent trajectories that are $δ$-similar to the optimal trajectory from being added to the tree. It is shown, however, that asymptotic near-optimality guarantees can still be achieved without guarantees of $δ$-similar solution trajectories when crowding out is properly accounted for. An example environment and system are provided where crowding out is shown to occur, demonstrating a scenario where inductively sampling a $δ$-similar solution trajectory is impossible.

cs.RO↗

SocioGesture: Real-Time and Adaptive Social Gesture Perception for Human-Robot Interaction

Robots interacting with people must recognize not only explicit commands, but also social cues such as invitations, refusals, and unavailability. In real deployments, these cues must be inferred from noisy onboard perception under partial occlusion, changing viewpoints, and strict latency constraints. We present SocioGesture, a real-time adaptive social gesture perception system for human-robot interaction (HRI). SocioGesture uses a compact confidence-aware body-hand skeleton representation and a lightweight dual-stream model that fuses body motion with hand articulation for low-latency onboard recognition. To improve deployment robustness, we train the model with occlusion-aware skeleton corruption, exposing it to missing hands, occluded arms, and temporally unstable keypoints without increasing the inference cost. On a social gesture dataset collected in mixed indoor-outdoor HRI scenarios, SocioGesture achieves strong held-out-subject recognition, substantially improves robustness under structured joint occlusion, and runs in real time on a robot-mounted edge device. During deployment, uncertain interaction segments are saved for offline labeling and adaptation, enabling SocioGesture to expand its gesture vocabulary while preserving performance in the original classes. These results demonstrate a practical path toward robust, efficient, and adaptive social perception for interactive robots.

cs.RO↗